1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/js/src/devtools/jint/v8/deltablue.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,1196 @@ 1.4 +// Copyright 2008 the V8 project authors. All rights reserved. 1.5 +// Redistribution and use in source and binary forms, with or without 1.6 +// modification, are permitted provided that the following conditions are 1.7 +// met: 1.8 +// 1.9 +// * Redistributions of source code must retain the above copyright 1.10 +// notice, this list of conditions and the following disclaimer. 1.11 +// * Redistributions in binary form must reproduce the above 1.12 +// copyright notice, this list of conditions and the following 1.13 +// disclaimer in the documentation and/or other materials provided 1.14 +// with the distribution. 1.15 +// * Neither the name of Google Inc. nor the names of its 1.16 +// contributors may be used to endorse or promote products derived 1.17 +// from this software without specific prior written permission. 1.18 +// 1.19 +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.20 +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.21 +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.22 +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.23 +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.24 +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.25 +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.26 +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.27 +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.28 +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.29 +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.30 + 1.31 + 1.32 +// Simple framework for running the benchmark suites and 1.33 +// computing a score based on the timing measurements. 1.34 + 1.35 + 1.36 +// A benchmark has a name (string) and a function that will be run to 1.37 +// do the performance measurement. The optional setup and tearDown 1.38 +// arguments are functions that will be invoked before and after 1.39 +// running the benchmark, but the running time of these functions will 1.40 +// not be accounted for in the benchmark score. 1.41 +function Benchmark(name, run, setup, tearDown) { 1.42 + this.name = name; 1.43 + this.run = run; 1.44 + this.Setup = setup ? setup : function() { }; 1.45 + this.TearDown = tearDown ? tearDown : function() { }; 1.46 +} 1.47 + 1.48 + 1.49 +// Benchmark results hold the benchmark and the measured time used to 1.50 +// run the benchmark. The benchmark score is computed later once a 1.51 +// full benchmark suite has run to completion. 1.52 +function BenchmarkResult(benchmark, time) { 1.53 + this.benchmark = benchmark; 1.54 + this.time = time; 1.55 +} 1.56 + 1.57 + 1.58 +// Automatically convert results to numbers. Used by the geometric 1.59 +// mean computation. 1.60 +BenchmarkResult.prototype.valueOf = function() { 1.61 + return this.time; 1.62 +} 1.63 + 1.64 + 1.65 +// Suites of benchmarks consist of a name and the set of benchmarks in 1.66 +// addition to the reference timing that the final score will be based 1.67 +// on. This way, all scores are relative to a reference run and higher 1.68 +// scores implies better performance. 1.69 +function BenchmarkSuite(name, reference, benchmarks) { 1.70 + this.name = name; 1.71 + this.reference = reference; 1.72 + this.benchmarks = benchmarks; 1.73 + BenchmarkSuite.suites.push(this); 1.74 +} 1.75 + 1.76 + 1.77 +// Keep track of all declared benchmark suites. 1.78 +BenchmarkSuite.suites = []; 1.79 + 1.80 + 1.81 +// Scores are not comparable across versions. Bump the version if 1.82 +// you're making changes that will affect that scores, e.g. if you add 1.83 +// a new benchmark or change an existing one. 1.84 +BenchmarkSuite.version = '5'; 1.85 + 1.86 + 1.87 +// To make the benchmark results predictable, we replace Math.random 1.88 +// with a 100% deterministic alternative. 1.89 +Math.random = (function() { 1.90 + var seed = 49734321; 1.91 + return function() { 1.92 + // Robert Jenkins' 32 bit integer hash function. 1.93 + seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff; 1.94 + seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff; 1.95 + seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff; 1.96 + seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff; 1.97 + seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff; 1.98 + seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff; 1.99 + return (seed & 0xfffffff) / 0x10000000; 1.100 + }; 1.101 +})(); 1.102 + 1.103 + 1.104 +// Runs all registered benchmark suites and optionally yields between 1.105 +// each individual benchmark to avoid running for too long in the 1.106 +// context of browsers. Once done, the final score is reported to the 1.107 +// runner. 1.108 +BenchmarkSuite.RunSuites = function(runner) { 1.109 + var continuation = null; 1.110 + var suites = BenchmarkSuite.suites; 1.111 + var length = suites.length; 1.112 + BenchmarkSuite.scores = []; 1.113 + var index = 0; 1.114 + function RunStep() { 1.115 + while (continuation || index < length) { 1.116 + if (continuation) { 1.117 + continuation = continuation(); 1.118 + } else { 1.119 + var suite = suites[index++]; 1.120 + if (runner.NotifyStart) runner.NotifyStart(suite.name); 1.121 + continuation = suite.RunStep(runner); 1.122 + } 1.123 + if (continuation && typeof window != 'undefined' && window.setTimeout) { 1.124 + window.setTimeout(RunStep, 25); 1.125 + return; 1.126 + } 1.127 + } 1.128 + if (runner.NotifyScore) { 1.129 + var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores); 1.130 + var formatted = BenchmarkSuite.FormatScore(100 * score); 1.131 + runner.NotifyScore(formatted); 1.132 + } 1.133 + } 1.134 + RunStep(); 1.135 +} 1.136 + 1.137 + 1.138 +// Counts the total number of registered benchmarks. Useful for 1.139 +// showing progress as a percentage. 1.140 +BenchmarkSuite.CountBenchmarks = function() { 1.141 + var result = 0; 1.142 + var suites = BenchmarkSuite.suites; 1.143 + for (var i = 0; i < suites.length; i++) { 1.144 + result += suites[i].benchmarks.length; 1.145 + } 1.146 + return result; 1.147 +} 1.148 + 1.149 + 1.150 +// Computes the geometric mean of a set of numbers. 1.151 +BenchmarkSuite.GeometricMean = function(numbers) { 1.152 + var log = 0; 1.153 + for (var i = 0; i < numbers.length; i++) { 1.154 + log += Math.log(numbers[i]); 1.155 + } 1.156 + return Math.pow(Math.E, log / numbers.length); 1.157 +} 1.158 + 1.159 + 1.160 +// Converts a score value to a string with at least three significant 1.161 +// digits. 1.162 +BenchmarkSuite.FormatScore = function(value) { 1.163 + if (value > 100) { 1.164 + return value.toFixed(0); 1.165 + } else { 1.166 + return value.toPrecision(3); 1.167 + } 1.168 +} 1.169 + 1.170 +// Notifies the runner that we're done running a single benchmark in 1.171 +// the benchmark suite. This can be useful to report progress. 1.172 +BenchmarkSuite.prototype.NotifyStep = function(result) { 1.173 + this.results.push(result); 1.174 + if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name); 1.175 +} 1.176 + 1.177 + 1.178 +// Notifies the runner that we're done with running a suite and that 1.179 +// we have a result which can be reported to the user if needed. 1.180 +BenchmarkSuite.prototype.NotifyResult = function() { 1.181 + var mean = BenchmarkSuite.GeometricMean(this.results); 1.182 + var score = this.reference / mean; 1.183 + BenchmarkSuite.scores.push(score); 1.184 + if (this.runner.NotifyResult) { 1.185 + var formatted = BenchmarkSuite.FormatScore(100 * score); 1.186 + this.runner.NotifyResult(this.name, formatted); 1.187 + } 1.188 +} 1.189 + 1.190 + 1.191 +// Notifies the runner that running a benchmark resulted in an error. 1.192 +BenchmarkSuite.prototype.NotifyError = function(error) { 1.193 + if (this.runner.NotifyError) { 1.194 + this.runner.NotifyError(this.name, error); 1.195 + } 1.196 + if (this.runner.NotifyStep) { 1.197 + this.runner.NotifyStep(this.name); 1.198 + } 1.199 +} 1.200 + 1.201 + 1.202 +// Runs a single benchmark for at least a second and computes the 1.203 +// average time it takes to run a single iteration. 1.204 +BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark) { 1.205 + var elapsed = 0; 1.206 + var start = new Date(); 1.207 + for (var n = 0; elapsed < 200; n++) { 1.208 + benchmark.run(); 1.209 + elapsed = new Date() - start; 1.210 + } 1.211 + var usec = (elapsed * 1000) / n; 1.212 + this.NotifyStep(new BenchmarkResult(benchmark, usec)); 1.213 +} 1.214 + 1.215 + 1.216 +// This function starts running a suite, but stops between each 1.217 +// individual benchmark in the suite and returns a continuation 1.218 +// function which can be invoked to run the next benchmark. Once the 1.219 +// last benchmark has been executed, null is returned. 1.220 +BenchmarkSuite.prototype.RunStep = function(runner) { 1.221 + this.results = []; 1.222 + this.runner = runner; 1.223 + var length = this.benchmarks.length; 1.224 + var index = 0; 1.225 + var suite = this; 1.226 + 1.227 + // Run the setup, the actual benchmark, and the tear down in three 1.228 + // separate steps to allow the framework to yield between any of the 1.229 + // steps. 1.230 + 1.231 + function RunNextSetup() { 1.232 + if (index < length) { 1.233 + try { 1.234 + suite.benchmarks[index].Setup(); 1.235 + } catch (e) { 1.236 + suite.NotifyError(e); 1.237 + return null; 1.238 + } 1.239 + return RunNextBenchmark; 1.240 + } 1.241 + suite.NotifyResult(); 1.242 + return null; 1.243 + } 1.244 + 1.245 + function RunNextBenchmark() { 1.246 + try { 1.247 + suite.RunSingleBenchmark(suite.benchmarks[index]); 1.248 + } catch (e) { 1.249 + suite.NotifyError(e); 1.250 + return null; 1.251 + } 1.252 + return RunNextTearDown; 1.253 + } 1.254 + 1.255 + function RunNextTearDown() { 1.256 + try { 1.257 + suite.benchmarks[index++].TearDown(); 1.258 + } catch (e) { 1.259 + suite.NotifyError(e); 1.260 + return null; 1.261 + } 1.262 + return RunNextSetup; 1.263 + } 1.264 + 1.265 + // Start out running the setup. 1.266 + return RunNextSetup(); 1.267 +} 1.268 + 1.269 + 1.270 +// Copyright 2008 Google Inc. All Rights Reserved. 1.271 +// Copyright 1996 John Maloney and Mario Wolczko. 1.272 + 1.273 +// This program is free software; you can redistribute it and/or modify 1.274 +// it under the terms of the GNU General Public License as published by 1.275 +// the Free Software Foundation; either version 2 of the License, or 1.276 +// (at your option) any later version. 1.277 +// 1.278 +// This program is distributed in the hope that it will be useful, 1.279 +// but WITHOUT ANY WARRANTY; without even the implied warranty of 1.280 +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.281 +// GNU General Public License for more details. 1.282 +// 1.283 +// You should have received a copy of the GNU General Public License 1.284 +// along with this program; if not, write to the Free Software 1.285 +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 1.286 + 1.287 + 1.288 +// This implementation of the DeltaBlue benchmark is derived 1.289 +// from the Smalltalk implementation by John Maloney and Mario 1.290 +// Wolczko. Some parts have been translated directly, whereas 1.291 +// others have been modified more aggresively to make it feel 1.292 +// more like a JavaScript program. 1.293 + 1.294 + 1.295 +var DeltaBlue = new BenchmarkSuite('DeltaBlue', 71104, [ 1.296 + new Benchmark('DeltaBlue', deltaBlue) 1.297 +]); 1.298 + 1.299 + 1.300 +/** 1.301 + * A JavaScript implementation of the DeltaBlue constrain-solving 1.302 + * algorithm, as described in: 1.303 + * 1.304 + * "The DeltaBlue Algorithm: An Incremental Constraint Hierarchy Solver" 1.305 + * Bjorn N. Freeman-Benson and John Maloney 1.306 + * January 1990 Communications of the ACM, 1.307 + * also available as University of Washington TR 89-08-06. 1.308 + * 1.309 + * Beware: this benchmark is written in a grotesque style where 1.310 + * the constraint model is built by side-effects from constructors. 1.311 + * I've kept it this way to avoid deviating too much from the original 1.312 + * implementation. 1.313 + */ 1.314 + 1.315 + 1.316 +/* --- O b j e c t M o d e l --- */ 1.317 + 1.318 +Object.prototype.inherits = function (shuper) { 1.319 + function Inheriter() { } 1.320 + Inheriter.prototype = shuper.prototype; 1.321 + this.prototype = new Inheriter(); 1.322 + this.superConstructor = shuper; 1.323 +} 1.324 + 1.325 +function OrderedCollection() { 1.326 + this.elms = new Array(); 1.327 +} 1.328 + 1.329 +OrderedCollection.prototype.add = function (elm) { 1.330 + this.elms.push(elm); 1.331 +} 1.332 + 1.333 +OrderedCollection.prototype.at = function (index) { 1.334 + return this.elms[index]; 1.335 +} 1.336 + 1.337 +OrderedCollection.prototype.size = function () { 1.338 + return this.elms.length; 1.339 +} 1.340 + 1.341 +OrderedCollection.prototype.removeFirst = function () { 1.342 + return this.elms.pop(); 1.343 +} 1.344 + 1.345 +OrderedCollection.prototype.remove = function (elm) { 1.346 + var index = 0, skipped = 0; 1.347 + /* BEGIN LOOP */ 1.348 + for (var i = 0; i < this.elms.length; i++) { 1.349 + var value = this.elms[i]; 1.350 + if (value != elm) { 1.351 + this.elms[index] = value; 1.352 + index++; 1.353 + } else { 1.354 + skipped++; 1.355 + } 1.356 + } 1.357 + /* END LOOP */ 1.358 + /* BEGIN LOOP */ 1.359 + for (var i = 0; i < skipped; i++) 1.360 + this.elms.pop(); 1.361 + /* END LOOP */ 1.362 +} 1.363 + 1.364 +/* --- * 1.365 + * S t r e n g t h 1.366 + * --- */ 1.367 + 1.368 +/** 1.369 + * Strengths are used to measure the relative importance of constraints. 1.370 + * New strengths may be inserted in the strength hierarchy without 1.371 + * disrupting current constraints. Strengths cannot be created outside 1.372 + * this class, so pointer comparison can be used for value comparison. 1.373 + */ 1.374 +function Strength(strengthValue, name) { 1.375 + this.strengthValue = strengthValue; 1.376 + this.name = name; 1.377 +} 1.378 + 1.379 +Strength.stronger = function (s1, s2) { 1.380 + return s1.strengthValue < s2.strengthValue; 1.381 +} 1.382 + 1.383 +Strength.weaker = function (s1, s2) { 1.384 + return s1.strengthValue > s2.strengthValue; 1.385 +} 1.386 + 1.387 +Strength.weakestOf = function (s1, s2) { 1.388 + return this.weaker(s1, s2) ? s1 : s2; 1.389 +} 1.390 + 1.391 +Strength.strongest = function (s1, s2) { 1.392 + return this.stronger(s1, s2) ? s1 : s2; 1.393 +} 1.394 + 1.395 +Strength.prototype.nextWeaker = function () { 1.396 + switch (this.strengthValue) { 1.397 + case 0: return Strength.WEAKEST; 1.398 + case 1: return Strength.WEAK_DEFAULT; 1.399 + case 2: return Strength.NORMAL; 1.400 + case 3: return Strength.STRONG_DEFAULT; 1.401 + case 4: return Strength.PREFERRED; 1.402 + case 5: return Strength.REQUIRED; 1.403 + } 1.404 +} 1.405 + 1.406 +// Strength constants. 1.407 +Strength.REQUIRED = new Strength(0, "required"); 1.408 +Strength.STONG_PREFERRED = new Strength(1, "strongPreferred"); 1.409 +Strength.PREFERRED = new Strength(2, "preferred"); 1.410 +Strength.STRONG_DEFAULT = new Strength(3, "strongDefault"); 1.411 +Strength.NORMAL = new Strength(4, "normal"); 1.412 +Strength.WEAK_DEFAULT = new Strength(5, "weakDefault"); 1.413 +Strength.WEAKEST = new Strength(6, "weakest"); 1.414 + 1.415 +/* --- * 1.416 + * C o n s t r a i n t 1.417 + * --- */ 1.418 + 1.419 +/** 1.420 + * An abstract class representing a system-maintainable relationship 1.421 + * (or "constraint") between a set of variables. A constraint supplies 1.422 + * a strength instance variable; concrete subclasses provide a means 1.423 + * of storing the constrained variables and other information required 1.424 + * to represent a constraint. 1.425 + */ 1.426 +function Constraint(strength) { 1.427 + this.strength = strength; 1.428 +} 1.429 + 1.430 +/** 1.431 + * Activate this constraint and attempt to satisfy it. 1.432 + */ 1.433 +Constraint.prototype.addConstraint = function () { 1.434 + this.addToGraph(); 1.435 + planner.incrementalAdd(this); 1.436 +} 1.437 + 1.438 +/** 1.439 + * Attempt to find a way to enforce this constraint. If successful, 1.440 + * record the solution, perhaps modifying the current dataflow 1.441 + * graph. Answer the constraint that this constraint overrides, if 1.442 + * there is one, or nil, if there isn't. 1.443 + * Assume: I am not already satisfied. 1.444 + */ 1.445 +Constraint.prototype.satisfy = function (mark) { 1.446 + this.chooseMethod(mark); 1.447 + if (!this.isSatisfied()) { 1.448 + if (this.strength == Strength.REQUIRED) 1.449 + alert("Could not satisfy a required constraint!"); 1.450 + return null; 1.451 + } 1.452 + this.markInputs(mark); 1.453 + var out = this.output(); 1.454 + var overridden = out.determinedBy; 1.455 + if (overridden != null) overridden.markUnsatisfied(); 1.456 + out.determinedBy = this; 1.457 + if (!planner.addPropagate(this, mark)) 1.458 + alert("Cycle encountered"); 1.459 + out.mark = mark; 1.460 + return overridden; 1.461 +} 1.462 + 1.463 +Constraint.prototype.destroyConstraint = function () { 1.464 + if (this.isSatisfied()) planner.incrementalRemove(this); 1.465 + else this.removeFromGraph(); 1.466 +} 1.467 + 1.468 +/** 1.469 + * Normal constraints are not input constraints. An input constraint 1.470 + * is one that depends on external state, such as the mouse, the 1.471 + * keybord, a clock, or some arbitraty piece of imperative code. 1.472 + */ 1.473 +Constraint.prototype.isInput = function () { 1.474 + return false; 1.475 +} 1.476 + 1.477 +/* --- * 1.478 + * U n a r y C o n s t r a i n t 1.479 + * --- */ 1.480 + 1.481 +/** 1.482 + * Abstract superclass for constraints having a single possible output 1.483 + * variable. 1.484 + */ 1.485 +function UnaryConstraint(v, strength) { 1.486 + UnaryConstraint.superConstructor.call(this, strength); 1.487 + this.myOutput = v; 1.488 + this.satisfied = false; 1.489 + this.addConstraint(); 1.490 +} 1.491 + 1.492 +UnaryConstraint.inherits(Constraint); 1.493 + 1.494 +/** 1.495 + * Adds this constraint to the constraint graph 1.496 + */ 1.497 +UnaryConstraint.prototype.addToGraph = function () { 1.498 + this.myOutput.addConstraint(this); 1.499 + this.satisfied = false; 1.500 +} 1.501 + 1.502 +/** 1.503 + * Decides if this constraint can be satisfied and records that 1.504 + * decision. 1.505 + */ 1.506 +UnaryConstraint.prototype.chooseMethod = function (mark) { 1.507 + this.satisfied = (this.myOutput.mark != mark) 1.508 + && Strength.stronger(this.strength, this.myOutput.walkStrength); 1.509 +} 1.510 + 1.511 +/** 1.512 + * Returns true if this constraint is satisfied in the current solution. 1.513 + */ 1.514 +UnaryConstraint.prototype.isSatisfied = function () { 1.515 + return this.satisfied; 1.516 +} 1.517 + 1.518 +UnaryConstraint.prototype.markInputs = function (mark) { 1.519 + // has no inputs 1.520 +} 1.521 + 1.522 +/** 1.523 + * Returns the current output variable. 1.524 + */ 1.525 +UnaryConstraint.prototype.output = function () { 1.526 + return this.myOutput; 1.527 +} 1.528 + 1.529 +/** 1.530 + * Calculate the walkabout strength, the stay flag, and, if it is 1.531 + * 'stay', the value for the current output of this constraint. Assume 1.532 + * this constraint is satisfied. 1.533 + */ 1.534 +UnaryConstraint.prototype.recalculate = function () { 1.535 + this.myOutput.walkStrength = this.strength; 1.536 + this.myOutput.stay = !this.isInput(); 1.537 + if (this.myOutput.stay) this.execute(); // Stay optimization 1.538 +} 1.539 + 1.540 +/** 1.541 + * Records that this constraint is unsatisfied 1.542 + */ 1.543 +UnaryConstraint.prototype.markUnsatisfied = function () { 1.544 + this.satisfied = false; 1.545 +} 1.546 + 1.547 +UnaryConstraint.prototype.inputsKnown = function () { 1.548 + return true; 1.549 +} 1.550 + 1.551 +UnaryConstraint.prototype.removeFromGraph = function () { 1.552 + if (this.myOutput != null) this.myOutput.removeConstraint(this); 1.553 + this.satisfied = false; 1.554 +} 1.555 + 1.556 +/* --- * 1.557 + * S t a y C o n s t r a i n t 1.558 + * --- */ 1.559 + 1.560 +/** 1.561 + * Variables that should, with some level of preference, stay the same. 1.562 + * Planners may exploit the fact that instances, if satisfied, will not 1.563 + * change their output during plan execution. This is called "stay 1.564 + * optimization". 1.565 + */ 1.566 +function StayConstraint(v, str) { 1.567 + StayConstraint.superConstructor.call(this, v, str); 1.568 +} 1.569 + 1.570 +StayConstraint.inherits(UnaryConstraint); 1.571 + 1.572 +StayConstraint.prototype.execute = function () { 1.573 + // Stay constraints do nothing 1.574 +} 1.575 + 1.576 +/* --- * 1.577 + * E d i t C o n s t r a i n t 1.578 + * --- */ 1.579 + 1.580 +/** 1.581 + * A unary input constraint used to mark a variable that the client 1.582 + * wishes to change. 1.583 + */ 1.584 +function EditConstraint(v, str) { 1.585 + EditConstraint.superConstructor.call(this, v, str); 1.586 +} 1.587 + 1.588 +EditConstraint.inherits(UnaryConstraint); 1.589 + 1.590 +/** 1.591 + * Edits indicate that a variable is to be changed by imperative code. 1.592 + */ 1.593 +EditConstraint.prototype.isInput = function () { 1.594 + return true; 1.595 +} 1.596 + 1.597 +EditConstraint.prototype.execute = function () { 1.598 + // Edit constraints do nothing 1.599 +} 1.600 + 1.601 +/* --- * 1.602 + * B i n a r y C o n s t r a i n t 1.603 + * --- */ 1.604 + 1.605 +var Direction = new Object(); 1.606 +Direction.NONE = 0; 1.607 +Direction.FORWARD = 1; 1.608 +Direction.BACKWARD = -1; 1.609 + 1.610 +/** 1.611 + * Abstract superclass for constraints having two possible output 1.612 + * variables. 1.613 + */ 1.614 +function BinaryConstraint(var1, var2, strength) { 1.615 + BinaryConstraint.superConstructor.call(this, strength); 1.616 + this.v1 = var1; 1.617 + this.v2 = var2; 1.618 + this.direction = Direction.NONE; 1.619 + this.addConstraint(); 1.620 +} 1.621 + 1.622 +BinaryConstraint.inherits(Constraint); 1.623 + 1.624 +/** 1.625 + * Decides if this constratint can be satisfied and which way it 1.626 + * should flow based on the relative strength of the variables related, 1.627 + * and record that decision. 1.628 + */ 1.629 +BinaryConstraint.prototype.chooseMethod = function (mark) { 1.630 + if (this.v1.mark == mark) { 1.631 + this.direction = (this.v1.mark != mark && Strength.stronger(this.strength, this.v2.walkStrength)) 1.632 + ? Direction.FORWARD 1.633 + : Direction.NONE; 1.634 + } 1.635 + if (this.v2.mark == mark) { 1.636 + this.direction = (this.v1.mark != mark && Strength.stronger(this.strength, this.v1.walkStrength)) 1.637 + ? Direction.BACKWARD 1.638 + : Direction.NONE; 1.639 + } 1.640 + if (Strength.weaker(this.v1.walkStrength, this.v2.walkStrength)) { 1.641 + this.direction = Strength.stronger(this.strength, this.v1.walkStrength) 1.642 + ? Direction.BACKWARD 1.643 + : Direction.NONE; 1.644 + } else { 1.645 + this.direction = Strength.stronger(this.strength, this.v2.walkStrength) 1.646 + ? Direction.FORWARD 1.647 + : Direction.BACKWARD 1.648 + } 1.649 +} 1.650 + 1.651 +/** 1.652 + * Add this constraint to the constraint graph 1.653 + */ 1.654 +BinaryConstraint.prototype.addToGraph = function () { 1.655 + this.v1.addConstraint(this); 1.656 + this.v2.addConstraint(this); 1.657 + this.direction = Direction.NONE; 1.658 +} 1.659 + 1.660 +/** 1.661 + * Answer true if this constraint is satisfied in the current solution. 1.662 + */ 1.663 +BinaryConstraint.prototype.isSatisfied = function () { 1.664 + return this.direction != Direction.NONE; 1.665 +} 1.666 + 1.667 +/** 1.668 + * Mark the input variable with the given mark. 1.669 + */ 1.670 +BinaryConstraint.prototype.markInputs = function (mark) { 1.671 + this.input().mark = mark; 1.672 +} 1.673 + 1.674 +/** 1.675 + * Returns the current input variable 1.676 + */ 1.677 +BinaryConstraint.prototype.input = function () { 1.678 + return (this.direction == Direction.FORWARD) ? this.v1 : this.v2; 1.679 +} 1.680 + 1.681 +/** 1.682 + * Returns the current output variable 1.683 + */ 1.684 +BinaryConstraint.prototype.output = function () { 1.685 + return (this.direction == Direction.FORWARD) ? this.v2 : this.v1; 1.686 +} 1.687 + 1.688 +/** 1.689 + * Calculate the walkabout strength, the stay flag, and, if it is 1.690 + * 'stay', the value for the current output of this 1.691 + * constraint. Assume this constraint is satisfied. 1.692 + */ 1.693 +BinaryConstraint.prototype.recalculate = function () { 1.694 + var ihn = this.input(), out = this.output(); 1.695 + out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength); 1.696 + out.stay = ihn.stay; 1.697 + if (out.stay) this.execute(); 1.698 +} 1.699 + 1.700 +/** 1.701 + * Record the fact that this constraint is unsatisfied. 1.702 + */ 1.703 +BinaryConstraint.prototype.markUnsatisfied = function () { 1.704 + this.direction = Direction.NONE; 1.705 +} 1.706 + 1.707 +BinaryConstraint.prototype.inputsKnown = function (mark) { 1.708 + var i = this.input(); 1.709 + return i.mark == mark || i.stay || i.determinedBy == null; 1.710 +} 1.711 + 1.712 +BinaryConstraint.prototype.removeFromGraph = function () { 1.713 + if (this.v1 != null) this.v1.removeConstraint(this); 1.714 + if (this.v2 != null) this.v2.removeConstraint(this); 1.715 + this.direction = Direction.NONE; 1.716 +} 1.717 + 1.718 +/* --- * 1.719 + * S c a l e C o n s t r a i n t 1.720 + * --- */ 1.721 + 1.722 +/** 1.723 + * Relates two variables by the linear scaling relationship: "v2 = 1.724 + * (v1 * scale) + offset". Either v1 or v2 may be changed to maintain 1.725 + * this relationship but the scale factor and offset are considered 1.726 + * read-only. 1.727 + */ 1.728 +function ScaleConstraint(src, scale, offset, dest, strength) { 1.729 + this.direction = Direction.NONE; 1.730 + this.scale = scale; 1.731 + this.offset = offset; 1.732 + ScaleConstraint.superConstructor.call(this, src, dest, strength); 1.733 +} 1.734 + 1.735 +ScaleConstraint.inherits(BinaryConstraint); 1.736 + 1.737 +/** 1.738 + * Adds this constraint to the constraint graph. 1.739 + */ 1.740 +ScaleConstraint.prototype.addToGraph = function () { 1.741 + ScaleConstraint.superConstructor.prototype.addToGraph.call(this); 1.742 + this.scale.addConstraint(this); 1.743 + this.offset.addConstraint(this); 1.744 +} 1.745 + 1.746 +ScaleConstraint.prototype.removeFromGraph = function () { 1.747 + ScaleConstraint.superConstructor.prototype.removeFromGraph.call(this); 1.748 + if (this.scale != null) this.scale.removeConstraint(this); 1.749 + if (this.offset != null) this.offset.removeConstraint(this); 1.750 +} 1.751 + 1.752 +ScaleConstraint.prototype.markInputs = function (mark) { 1.753 + ScaleConstraint.superConstructor.prototype.markInputs.call(this, mark); 1.754 + this.scale.mark = this.offset.mark = mark; 1.755 +} 1.756 + 1.757 +/** 1.758 + * Enforce this constraint. Assume that it is satisfied. 1.759 + */ 1.760 +ScaleConstraint.prototype.execute = function () { 1.761 + if (this.direction == Direction.FORWARD) { 1.762 + this.v2.value = this.v1.value * this.scale.value + this.offset.value; 1.763 + } else { 1.764 + this.v1.value = (this.v2.value - this.offset.value) / this.scale.value; 1.765 + } 1.766 +} 1.767 + 1.768 +/** 1.769 + * Calculate the walkabout strength, the stay flag, and, if it is 1.770 + * 'stay', the value for the current output of this constraint. Assume 1.771 + * this constraint is satisfied. 1.772 + */ 1.773 +ScaleConstraint.prototype.recalculate = function () { 1.774 + var ihn = this.input(), out = this.output(); 1.775 + out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength); 1.776 + out.stay = ihn.stay && this.scale.stay && this.offset.stay; 1.777 + if (out.stay) this.execute(); 1.778 +} 1.779 + 1.780 +/* --- * 1.781 + * E q u a l i t y C o n s t r a i n t 1.782 + * --- */ 1.783 + 1.784 +/** 1.785 + * Constrains two variables to have the same value. 1.786 + */ 1.787 +function EqualityConstraint(var1, var2, strength) { 1.788 + EqualityConstraint.superConstructor.call(this, var1, var2, strength); 1.789 +} 1.790 + 1.791 +EqualityConstraint.inherits(BinaryConstraint); 1.792 + 1.793 +/** 1.794 + * Enforce this constraint. Assume that it is satisfied. 1.795 + */ 1.796 +EqualityConstraint.prototype.execute = function () { 1.797 + this.output().value = this.input().value; 1.798 +} 1.799 + 1.800 +/* --- * 1.801 + * V a r i a b l e 1.802 + * --- */ 1.803 + 1.804 +/** 1.805 + * A constrained variable. In addition to its value, it maintain the 1.806 + * structure of the constraint graph, the current dataflow graph, and 1.807 + * various parameters of interest to the DeltaBlue incremental 1.808 + * constraint solver. 1.809 + **/ 1.810 +function Variable(name, initialValue) { 1.811 + this.value = initialValue || 0; 1.812 + this.constraints = new OrderedCollection(); 1.813 + this.determinedBy = null; 1.814 + this.mark = 0; 1.815 + this.walkStrength = Strength.WEAKEST; 1.816 + this.stay = true; 1.817 + this.name = name; 1.818 +} 1.819 + 1.820 +/** 1.821 + * Add the given constraint to the set of all constraints that refer 1.822 + * this variable. 1.823 + */ 1.824 +Variable.prototype.addConstraint = function (c) { 1.825 + this.constraints.add(c); 1.826 +} 1.827 + 1.828 +/** 1.829 + * Removes all traces of c from this variable. 1.830 + */ 1.831 +Variable.prototype.removeConstraint = function (c) { 1.832 + this.constraints.remove(c); 1.833 + if (this.determinedBy == c) this.determinedBy = null; 1.834 +} 1.835 + 1.836 +/* --- * 1.837 + * P l a n n e r 1.838 + * --- */ 1.839 + 1.840 +/** 1.841 + * The DeltaBlue planner 1.842 + */ 1.843 +function Planner() { 1.844 + this.currentMark = 0; 1.845 +} 1.846 + 1.847 +/** 1.848 + * Attempt to satisfy the given constraint and, if successful, 1.849 + * incrementally update the dataflow graph. Details: If satifying 1.850 + * the constraint is successful, it may override a weaker constraint 1.851 + * on its output. The algorithm attempts to resatisfy that 1.852 + * constraint using some other method. This process is repeated 1.853 + * until either a) it reaches a variable that was not previously 1.854 + * determined by any constraint or b) it reaches a constraint that 1.855 + * is too weak to be satisfied using any of its methods. The 1.856 + * variables of constraints that have been processed are marked with 1.857 + * a unique mark value so that we know where we've been. This allows 1.858 + * the algorithm to avoid getting into an infinite loop even if the 1.859 + * constraint graph has an inadvertent cycle. 1.860 + */ 1.861 +Planner.prototype.incrementalAdd = function (c) { 1.862 + var mark = this.newMark(); 1.863 + var overridden = c.satisfy(mark); 1.864 + /* BEGIN LOOP */ 1.865 + while (overridden != null) 1.866 + overridden = overridden.satisfy(mark); 1.867 + /* END LOOP */ 1.868 +} 1.869 + 1.870 +/** 1.871 + * Entry point for retracting a constraint. Remove the given 1.872 + * constraint and incrementally update the dataflow graph. 1.873 + * Details: Retracting the given constraint may allow some currently 1.874 + * unsatisfiable downstream constraint to be satisfied. We therefore collect 1.875 + * a list of unsatisfied downstream constraints and attempt to 1.876 + * satisfy each one in turn. This list is traversed by constraint 1.877 + * strength, strongest first, as a heuristic for avoiding 1.878 + * unnecessarily adding and then overriding weak constraints. 1.879 + * Assume: c is satisfied. 1.880 + */ 1.881 +Planner.prototype.incrementalRemove = function (c) { 1.882 + var out = c.output(); 1.883 + c.markUnsatisfied(); 1.884 + c.removeFromGraph(); 1.885 + var unsatisfied = this.removePropagateFrom(out); 1.886 + var strength = Strength.REQUIRED; 1.887 + /* BEGIN LOOP */ 1.888 + do { 1.889 + /* BEGIN LOOP */ 1.890 + for (var i = 0; i < unsatisfied.size(); i++) { 1.891 + var u = unsatisfied.at(i); 1.892 + if (u.strength == strength) 1.893 + this.incrementalAdd(u); 1.894 + } 1.895 + /* END LOOP */ 1.896 + strength = strength.nextWeaker(); 1.897 + } while (strength != Strength.WEAKEST); 1.898 + /* END LOOP */ 1.899 +} 1.900 + 1.901 +/** 1.902 + * Select a previously unused mark value. 1.903 + */ 1.904 +Planner.prototype.newMark = function () { 1.905 + return ++this.currentMark; 1.906 +} 1.907 + 1.908 +/** 1.909 + * Extract a plan for resatisfaction starting from the given source 1.910 + * constraints, usually a set of input constraints. This method 1.911 + * assumes that stay optimization is desired; the plan will contain 1.912 + * only constraints whose output variables are not stay. Constraints 1.913 + * that do no computation, such as stay and edit constraints, are 1.914 + * not included in the plan. 1.915 + * Details: The outputs of a constraint are marked when it is added 1.916 + * to the plan under construction. A constraint may be appended to 1.917 + * the plan when all its input variables are known. A variable is 1.918 + * known if either a) the variable is marked (indicating that has 1.919 + * been computed by a constraint appearing earlier in the plan), b) 1.920 + * the variable is 'stay' (i.e. it is a constant at plan execution 1.921 + * time), or c) the variable is not determined by any 1.922 + * constraint. The last provision is for past states of history 1.923 + * variables, which are not stay but which are also not computed by 1.924 + * any constraint. 1.925 + * Assume: sources are all satisfied. 1.926 + */ 1.927 +Planner.prototype.makePlan = function (sources) { 1.928 + var mark = this.newMark(); 1.929 + var plan = new Plan(); 1.930 + var todo = sources; 1.931 + /* BEGIN LOOP */ 1.932 + while (todo.size() > 0) { 1.933 + var c = todo.removeFirst(); 1.934 + if (c.output().mark != mark && c.inputsKnown(mark)) { 1.935 + plan.addConstraint(c); 1.936 + c.output().mark = mark; 1.937 + this.addConstraintsConsumingTo(c.output(), todo); 1.938 + } 1.939 + } 1.940 + /* END LOOP */ 1.941 + return plan; 1.942 +} 1.943 + 1.944 +/** 1.945 + * Extract a plan for resatisfying starting from the output of the 1.946 + * given constraints, usually a set of input constraints. 1.947 + */ 1.948 +Planner.prototype.extractPlanFromConstraints = function (constraints) { 1.949 + var sources = new OrderedCollection(); 1.950 + /* BEGIN LOOP */ 1.951 + for (var i = 0; i < constraints.size(); i++) { 1.952 + var c = constraints.at(i); 1.953 + if (c.isInput() && c.isSatisfied()) 1.954 + // not in plan already and eligible for inclusion 1.955 + sources.add(c); 1.956 + } 1.957 + /* END LOOP */ 1.958 + return this.makePlan(sources); 1.959 +} 1.960 + 1.961 +/** 1.962 + * Recompute the walkabout strengths and stay flags of all variables 1.963 + * downstream of the given constraint and recompute the actual 1.964 + * values of all variables whose stay flag is true. If a cycle is 1.965 + * detected, remove the given constraint and answer 1.966 + * false. Otherwise, answer true. 1.967 + * Details: Cycles are detected when a marked variable is 1.968 + * encountered downstream of the given constraint. The sender is 1.969 + * assumed to have marked the inputs of the given constraint with 1.970 + * the given mark. Thus, encountering a marked node downstream of 1.971 + * the output constraint means that there is a path from the 1.972 + * constraint's output to one of its inputs. 1.973 + */ 1.974 +Planner.prototype.addPropagate = function (c, mark) { 1.975 + var todo = new OrderedCollection(); 1.976 + todo.add(c); 1.977 + /* BEGIN LOOP */ 1.978 + while (todo.size() > 0) { 1.979 + var d = todo.removeFirst(); 1.980 + if (d.output().mark == mark) { 1.981 + this.incrementalRemove(c); 1.982 + return false; 1.983 + } 1.984 + d.recalculate(); 1.985 + this.addConstraintsConsumingTo(d.output(), todo); 1.986 + } 1.987 + /* END LOOP */ 1.988 + return true; 1.989 +} 1.990 + 1.991 + 1.992 +/** 1.993 + * Update the walkabout strengths and stay flags of all variables 1.994 + * downstream of the given constraint. Answer a collection of 1.995 + * unsatisfied constraints sorted in order of decreasing strength. 1.996 + */ 1.997 +Planner.prototype.removePropagateFrom = function (out) { 1.998 + out.determinedBy = null; 1.999 + out.walkStrength = Strength.WEAKEST; 1.1000 + out.stay = true; 1.1001 + var unsatisfied = new OrderedCollection(); 1.1002 + var todo = new OrderedCollection(); 1.1003 + todo.add(out); 1.1004 + /* BEGIN LOOP */ 1.1005 + while (todo.size() > 0) { 1.1006 + var v = todo.removeFirst(); 1.1007 + /* BEGIN LOOP */ 1.1008 + for (var i = 0; i < v.constraints.size(); i++) { 1.1009 + var c = v.constraints.at(i); 1.1010 + if (!c.isSatisfied()) 1.1011 + unsatisfied.add(c); 1.1012 + } 1.1013 + /* END LOOP */ 1.1014 + var determining = v.determinedBy; 1.1015 + /* BEGIN LOOP */ 1.1016 + for (var i = 0; i < v.constraints.size(); i++) { 1.1017 + var next = v.constraints.at(i); 1.1018 + if (next != determining && next.isSatisfied()) { 1.1019 + next.recalculate(); 1.1020 + todo.add(next.output()); 1.1021 + } 1.1022 + } 1.1023 + /* END LOOP */ 1.1024 + } 1.1025 + /* END LOOP */ 1.1026 + return unsatisfied; 1.1027 +} 1.1028 + 1.1029 +Planner.prototype.addConstraintsConsumingTo = function (v, coll) { 1.1030 + var determining = v.determinedBy; 1.1031 + var cc = v.constraints; 1.1032 + /* BEGIN LOOP */ 1.1033 + for (var i = 0; i < cc.size(); i++) { 1.1034 + var c = cc.at(i); 1.1035 + if (c != determining && c.isSatisfied()) 1.1036 + coll.add(c); 1.1037 + } 1.1038 + /* END LOOP */ 1.1039 +} 1.1040 + 1.1041 +/* --- * 1.1042 + * P l a n 1.1043 + * --- */ 1.1044 + 1.1045 +/** 1.1046 + * A Plan is an ordered list of constraints to be executed in sequence 1.1047 + * to resatisfy all currently satisfiable constraints in the face of 1.1048 + * one or more changing inputs. 1.1049 + */ 1.1050 +function Plan() { 1.1051 + this.v = new OrderedCollection(); 1.1052 +} 1.1053 + 1.1054 +Plan.prototype.addConstraint = function (c) { 1.1055 + this.v.add(c); 1.1056 +} 1.1057 + 1.1058 +Plan.prototype.size = function () { 1.1059 + return this.v.size(); 1.1060 +} 1.1061 + 1.1062 +Plan.prototype.constraintAt = function (index) { 1.1063 + return this.v.at(index); 1.1064 +} 1.1065 + 1.1066 +Plan.prototype.execute = function () { 1.1067 + /* BEGIN LOOP */ 1.1068 + for (var i = 0; i < this.size(); i++) { 1.1069 + var c = this.constraintAt(i); 1.1070 + c.execute(); 1.1071 + } 1.1072 + /* END LOOP */ 1.1073 +} 1.1074 + 1.1075 +/* --- * 1.1076 + * M a i n 1.1077 + * --- */ 1.1078 + 1.1079 +/** 1.1080 + * This is the standard DeltaBlue benchmark. A long chain of equality 1.1081 + * constraints is constructed with a stay constraint on one end. An 1.1082 + * edit constraint is then added to the opposite end and the time is 1.1083 + * measured for adding and removing this constraint, and extracting 1.1084 + * and executing a constraint satisfaction plan. There are two cases. 1.1085 + * In case 1, the added constraint is stronger than the stay 1.1086 + * constraint and values must propagate down the entire length of the 1.1087 + * chain. In case 2, the added constraint is weaker than the stay 1.1088 + * constraint so it cannot be accomodated. The cost in this case is, 1.1089 + * of course, very low. Typical situations lie somewhere between these 1.1090 + * two extremes. 1.1091 + */ 1.1092 +function chainTest(n) { 1.1093 + planner = new Planner(); 1.1094 + var prev = null, first = null, last = null; 1.1095 + 1.1096 + // Build chain of n equality constraints 1.1097 + /* BEGIN LOOP */ 1.1098 + for (var i = 0; i <= n; i++) { 1.1099 + var name = "v" + i; 1.1100 + var v = new Variable(name); 1.1101 + if (prev != null) 1.1102 + new EqualityConstraint(prev, v, Strength.REQUIRED); 1.1103 + if (i == 0) first = v; 1.1104 + if (i == n) last = v; 1.1105 + prev = v; 1.1106 + } 1.1107 + /* END LOOP */ 1.1108 + 1.1109 + new StayConstraint(last, Strength.STRONG_DEFAULT); 1.1110 + var edit = new EditConstraint(first, Strength.PREFERRED); 1.1111 + var edits = new OrderedCollection(); 1.1112 + edits.add(edit); 1.1113 + var plan = planner.extractPlanFromConstraints(edits); 1.1114 + /* BEGIN LOOP */ 1.1115 + for (var i = 0; i < 100; i++) { 1.1116 + first.value = i; 1.1117 + plan.execute(); 1.1118 + if (last.value != i) 1.1119 + alert("Chain test failed."); 1.1120 + } 1.1121 + /* END LOOP */ 1.1122 +} 1.1123 + 1.1124 +/** 1.1125 + * This test constructs a two sets of variables related to each 1.1126 + * other by a simple linear transformation (scale and offset). The 1.1127 + * time is measured to change a variable on either side of the 1.1128 + * mapping and to change the scale and offset factors. 1.1129 + */ 1.1130 +function projectionTest(n) { 1.1131 + planner = new Planner(); 1.1132 + var scale = new Variable("scale", 10); 1.1133 + var offset = new Variable("offset", 1000); 1.1134 + var src = null, dst = null; 1.1135 + 1.1136 + var dests = new OrderedCollection(); 1.1137 + /* BEGIN LOOP */ 1.1138 + for (var i = 0; i < n; i++) { 1.1139 + src = new Variable("src" + i, i); 1.1140 + dst = new Variable("dst" + i, i); 1.1141 + dests.add(dst); 1.1142 + new StayConstraint(src, Strength.NORMAL); 1.1143 + new ScaleConstraint(src, scale, offset, dst, Strength.REQUIRED); 1.1144 + } 1.1145 + /* END LOOP */ 1.1146 + 1.1147 + change(src, 17); 1.1148 + if (dst.value != 1170) alert("Projection 1 failed"); 1.1149 + change(dst, 1050); 1.1150 + if (src.value != 5) alert("Projection 2 failed"); 1.1151 + change(scale, 5); 1.1152 + /* BEGIN LOOP */ 1.1153 + for (var i = 0; i < n - 1; i++) { 1.1154 + if (dests.at(i).value != i * 5 + 1000) 1.1155 + alert("Projection 3 failed"); 1.1156 + } 1.1157 + /* END LOOP */ 1.1158 + change(offset, 2000); 1.1159 + /* BEGIN LOOP */ 1.1160 + for (var i = 0; i < n - 1; i++) { 1.1161 + if (dests.at(i).value != i * 5 + 2000) 1.1162 + alert("Projection 4 failed"); 1.1163 + } 1.1164 + /* END LOOP */ 1.1165 +} 1.1166 + 1.1167 +function change(v, newValue) { 1.1168 + var edit = new EditConstraint(v, Strength.PREFERRED); 1.1169 + var edits = new OrderedCollection(); 1.1170 + edits.add(edit); 1.1171 + var plan = planner.extractPlanFromConstraints(edits); 1.1172 + /* BEGIN LOOP */ 1.1173 + for (var i = 0; i < 10; i++) { 1.1174 + v.value = newValue; 1.1175 + plan.execute(); 1.1176 + } 1.1177 + /* END LOOP */ 1.1178 + edit.destroyConstraint(); 1.1179 +} 1.1180 + 1.1181 +// Global variable holding the current planner. 1.1182 +var planner = null; 1.1183 + 1.1184 +function deltaBlue() { 1.1185 + chainTest(100); 1.1186 + projectionTest(100); 1.1187 +} 1.1188 + 1.1189 +function PrintResult(name, result) { 1.1190 +} 1.1191 + 1.1192 + 1.1193 +function PrintScore(score) { 1.1194 +} 1.1195 + 1.1196 + 1.1197 +BenchmarkSuite.RunSuites({ NotifyResult: PrintResult, 1.1198 + NotifyScore: PrintScore }); 1.1199 +