js/src/jit-test/tests/sunspider/check-3d-cube.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/js/src/jit-test/tests/sunspider/check-3d-cube.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,345 @@
     1.4 +// 3D Cube Rotation
     1.5 +// http://www.speich.net/computer/moztesting/3d.htm
     1.6 +// Created by Simon Speich
     1.7 +
     1.8 +var Q = new Array();
     1.9 +var MTrans = new Array();  // transformation matrix
    1.10 +var MQube = new Array();  // position information of qube
    1.11 +var I = new Array();      // entity matrix
    1.12 +var Origin = new Object();
    1.13 +var Testing = new Object();
    1.14 +var LoopTimer;
    1.15 +
    1.16 +var DisplArea = new Object();
    1.17 +DisplArea.Width = 300;
    1.18 +DisplArea.Height = 300;
    1.19 +
    1.20 +function DrawLine(From, To) {
    1.21 +  var x1 = From.V[0];
    1.22 +  var x2 = To.V[0];
    1.23 +  var y1 = From.V[1];
    1.24 +  var y2 = To.V[1];
    1.25 +  var dx = Math.abs(x2 - x1);
    1.26 +  var dy = Math.abs(y2 - y1);
    1.27 +  var x = x1;
    1.28 +  var y = y1;
    1.29 +  var IncX1, IncY1;
    1.30 +  var IncX2, IncY2;  
    1.31 +  var Den;
    1.32 +  var Num;
    1.33 +  var NumAdd;
    1.34 +  var NumPix;
    1.35 +
    1.36 +  if (x2 >= x1) {  IncX1 = 1; IncX2 = 1;  }
    1.37 +  else { IncX1 = -1; IncX2 = -1; }
    1.38 +  if (y2 >= y1)  {  IncY1 = 1; IncY2 = 1; }
    1.39 +  else { IncY1 = -1; IncY2 = -1; }
    1.40 +  if (dx >= dy) {
    1.41 +    IncX1 = 0;
    1.42 +    IncY2 = 0;
    1.43 +    Den = dx;
    1.44 +    Num = dx / 2;
    1.45 +    NumAdd = dy;
    1.46 +    NumPix = dx;
    1.47 +  }
    1.48 +  else {
    1.49 +    IncX2 = 0;
    1.50 +    IncY1 = 0;
    1.51 +    Den = dy;
    1.52 +    Num = dy / 2;
    1.53 +    NumAdd = dx;
    1.54 +    NumPix = dy;
    1.55 +  }
    1.56 +
    1.57 +  NumPix = Math.round(Q.LastPx + NumPix);
    1.58 +
    1.59 +  var i = Q.LastPx;
    1.60 +  for (; i < NumPix; i++) {
    1.61 +    Num += NumAdd;
    1.62 +    if (Num >= Den) {
    1.63 +      Num -= Den;
    1.64 +      x += IncX1;
    1.65 +      y += IncY1;
    1.66 +    }
    1.67 +    x += IncX2;
    1.68 +    y += IncY2;
    1.69 +  }
    1.70 +  Q.LastPx = NumPix;
    1.71 +}
    1.72 +
    1.73 +function CalcCross(V0, V1) {
    1.74 +  var Cross = new Array();
    1.75 +  Cross[0] = V0[1]*V1[2] - V0[2]*V1[1];
    1.76 +  Cross[1] = V0[2]*V1[0] - V0[0]*V1[2];
    1.77 +  Cross[2] = V0[0]*V1[1] - V0[1]*V1[0];
    1.78 +  return Cross;
    1.79 +}
    1.80 +
    1.81 +function CalcNormal(V0, V1, V2) {
    1.82 +  var A = new Array();   var B = new Array(); 
    1.83 +  for (var i = 0; i < 3; i++) {
    1.84 +    A[i] = V0[i] - V1[i];
    1.85 +    B[i] = V2[i] - V1[i];
    1.86 +  }
    1.87 +  A = CalcCross(A, B);
    1.88 +  var Length = Math.sqrt(A[0]*A[0] + A[1]*A[1] + A[2]*A[2]); 
    1.89 +  for (var i = 0; i < 3; i++) A[i] = A[i] / Length;
    1.90 +  A[3] = 1;
    1.91 +  return A;
    1.92 +}
    1.93 +
    1.94 +function CreateP(X,Y,Z) {
    1.95 +  this.V = [X,Y,Z,1];
    1.96 +}
    1.97 +
    1.98 +// multiplies two matrices
    1.99 +function MMulti(M1, M2) {
   1.100 +  var M = [[],[],[],[]];
   1.101 +  var i = 0;
   1.102 +  var j = 0;
   1.103 +  for (; i < 4; i++) {
   1.104 +    j = 0;
   1.105 +    for (; j < 4; j++) M[i][j] = M1[i][0] * M2[0][j] + M1[i][1] * M2[1][j] + M1[i][2] * M2[2][j] + M1[i][3] * M2[3][j];
   1.106 +  }
   1.107 +  return M;
   1.108 +}
   1.109 +
   1.110 +//multiplies matrix with vector
   1.111 +function VMulti(M, V) {
   1.112 +  var Vect = new Array();
   1.113 +  var i = 0;
   1.114 +  for (;i < 4; i++) Vect[i] = M[i][0] * V[0] + M[i][1] * V[1] + M[i][2] * V[2] + M[i][3] * V[3];
   1.115 +  return Vect;
   1.116 +}
   1.117 +
   1.118 +function VMulti2(M, V) {
   1.119 +  var Vect = new Array();
   1.120 +  var i = 0;
   1.121 +  for (;i < 3; i++) Vect[i] = M[i][0] * V[0] + M[i][1] * V[1] + M[i][2] * V[2];
   1.122 +  return Vect;
   1.123 +}
   1.124 +
   1.125 +// add to matrices
   1.126 +function MAdd(M1, M2) {
   1.127 +  var M = [[],[],[],[]];
   1.128 +  var i = 0;
   1.129 +  var j = 0;
   1.130 +  for (; i < 4; i++) {
   1.131 +    j = 0;
   1.132 +    for (; j < 4; j++) M[i][j] = M1[i][j] + M2[i][j];
   1.133 +  }
   1.134 +  return M;
   1.135 +}
   1.136 +
   1.137 +function Translate(M, Dx, Dy, Dz) {
   1.138 +  var T = [
   1.139 +  [1,0,0,Dx],
   1.140 +  [0,1,0,Dy],
   1.141 +  [0,0,1,Dz],
   1.142 +  [0,0,0,1]
   1.143 +  ];
   1.144 +  return MMulti(T, M);
   1.145 +}
   1.146 +
   1.147 +function RotateX(M, Phi) {
   1.148 +  var a = Phi;
   1.149 +  a *= Math.PI / 180;
   1.150 +  var Cos = Math.cos(a);
   1.151 +  var Sin = Math.sin(a);
   1.152 +  var R = [
   1.153 +  [1,0,0,0],
   1.154 +  [0,Cos,-Sin,0],
   1.155 +  [0,Sin,Cos,0],
   1.156 +  [0,0,0,1]
   1.157 +  ];
   1.158 +  return MMulti(R, M);
   1.159 +}
   1.160 +
   1.161 +function RotateY(M, Phi) {
   1.162 +  var a = Phi;
   1.163 +  a *= Math.PI / 180;
   1.164 +  var Cos = Math.cos(a);
   1.165 +  var Sin = Math.sin(a);
   1.166 +  var R = [
   1.167 +  [Cos,0,Sin,0],
   1.168 +  [0,1,0,0],
   1.169 +  [-Sin,0,Cos,0],
   1.170 +  [0,0,0,1]
   1.171 +  ];
   1.172 +  return MMulti(R, M);
   1.173 +}
   1.174 +
   1.175 +function RotateZ(M, Phi) {
   1.176 +  var a = Phi;
   1.177 +  a *= Math.PI / 180;
   1.178 +  var Cos = Math.cos(a);
   1.179 +  var Sin = Math.sin(a);
   1.180 +  var R = [
   1.181 +  [Cos,-Sin,0,0],
   1.182 +  [Sin,Cos,0,0],
   1.183 +  [0,0,1,0],   
   1.184 +  [0,0,0,1]
   1.185 +  ];
   1.186 +  return MMulti(R, M);
   1.187 +}
   1.188 +
   1.189 +function DrawQube() {
   1.190 +  // calc current normals
   1.191 +  var CurN = new Array();
   1.192 +  var i = 5;
   1.193 +  Q.LastPx = 0;
   1.194 +  for (; i > -1; i--) CurN[i] = VMulti2(MQube, Q.Normal[i]);
   1.195 +  if (CurN[0][2] < 0) {
   1.196 +    if (!Q.Line[0]) { DrawLine(Q[0], Q[1]); Q.Line[0] = true; };
   1.197 +    if (!Q.Line[1]) { DrawLine(Q[1], Q[2]); Q.Line[1] = true; };
   1.198 +    if (!Q.Line[2]) { DrawLine(Q[2], Q[3]); Q.Line[2] = true; };
   1.199 +    if (!Q.Line[3]) { DrawLine(Q[3], Q[0]); Q.Line[3] = true; };
   1.200 +  }
   1.201 +  if (CurN[1][2] < 0) {
   1.202 +    if (!Q.Line[2]) { DrawLine(Q[3], Q[2]); Q.Line[2] = true; };
   1.203 +    if (!Q.Line[9]) { DrawLine(Q[2], Q[6]); Q.Line[9] = true; };
   1.204 +    if (!Q.Line[6]) { DrawLine(Q[6], Q[7]); Q.Line[6] = true; };
   1.205 +    if (!Q.Line[10]) { DrawLine(Q[7], Q[3]); Q.Line[10] = true; };
   1.206 +  }
   1.207 +  if (CurN[2][2] < 0) {
   1.208 +    if (!Q.Line[4]) { DrawLine(Q[4], Q[5]); Q.Line[4] = true; };
   1.209 +    if (!Q.Line[5]) { DrawLine(Q[5], Q[6]); Q.Line[5] = true; };
   1.210 +    if (!Q.Line[6]) { DrawLine(Q[6], Q[7]); Q.Line[6] = true; };
   1.211 +    if (!Q.Line[7]) { DrawLine(Q[7], Q[4]); Q.Line[7] = true; };
   1.212 +  }
   1.213 +  if (CurN[3][2] < 0) {
   1.214 +    if (!Q.Line[4]) { DrawLine(Q[4], Q[5]); Q.Line[4] = true; };
   1.215 +    if (!Q.Line[8]) { DrawLine(Q[5], Q[1]); Q.Line[8] = true; };
   1.216 +    if (!Q.Line[0]) { DrawLine(Q[1], Q[0]); Q.Line[0] = true; };
   1.217 +    if (!Q.Line[11]) { DrawLine(Q[0], Q[4]); Q.Line[11] = true; };
   1.218 +  }
   1.219 +  if (CurN[4][2] < 0) {
   1.220 +    if (!Q.Line[11]) { DrawLine(Q[4], Q[0]); Q.Line[11] = true; };
   1.221 +    if (!Q.Line[3]) { DrawLine(Q[0], Q[3]); Q.Line[3] = true; };
   1.222 +    if (!Q.Line[10]) { DrawLine(Q[3], Q[7]); Q.Line[10] = true; };
   1.223 +    if (!Q.Line[7]) { DrawLine(Q[7], Q[4]); Q.Line[7] = true; };
   1.224 +  }
   1.225 +  if (CurN[5][2] < 0) {
   1.226 +    if (!Q.Line[8]) { DrawLine(Q[1], Q[5]); Q.Line[8] = true; };
   1.227 +    if (!Q.Line[5]) { DrawLine(Q[5], Q[6]); Q.Line[5] = true; };
   1.228 +    if (!Q.Line[9]) { DrawLine(Q[6], Q[2]); Q.Line[9] = true; };
   1.229 +    if (!Q.Line[1]) { DrawLine(Q[2], Q[1]); Q.Line[1] = true; };
   1.230 +  }
   1.231 +  Q.Line = [false,false,false,false,false,false,false,false,false,false,false,false];
   1.232 +  Q.LastPx = 0;
   1.233 +}
   1.234 +
   1.235 +function Loop() {
   1.236 +  if (Testing.LoopCount > Testing.LoopMax) return;
   1.237 +  var TestingStr = String(Testing.LoopCount);
   1.238 +  while (TestingStr.length < 3) TestingStr = "0" + TestingStr;
   1.239 +  MTrans = Translate(I, -Q[8].V[0], -Q[8].V[1], -Q[8].V[2]);
   1.240 +  MTrans = RotateX(MTrans, 1);
   1.241 +  MTrans = RotateY(MTrans, 3);
   1.242 +  MTrans = RotateZ(MTrans, 5);
   1.243 +  MTrans = Translate(MTrans, Q[8].V[0], Q[8].V[1], Q[8].V[2]);
   1.244 +  MQube = MMulti(MTrans, MQube);
   1.245 +  var i = 8;
   1.246 +  for (; i > -1; i--) {
   1.247 +    Q[i].V = VMulti(MTrans, Q[i].V);
   1.248 +  }
   1.249 +  DrawQube();
   1.250 +  Testing.LoopCount++;
   1.251 +  Loop();
   1.252 +}
   1.253 +
   1.254 +function Init(CubeSize) {
   1.255 +  // init/reset vars
   1.256 +  Origin.V = [150,150,20,1];
   1.257 +  Testing.LoopCount = 0;
   1.258 +  Testing.LoopMax = 50;
   1.259 +  Testing.TimeMax = 0;
   1.260 +  Testing.TimeAvg = 0;
   1.261 +  Testing.TimeMin = 0;
   1.262 +  Testing.TimeTemp = 0;
   1.263 +  Testing.TimeTotal = 0;
   1.264 +  Testing.Init = false;
   1.265 +
   1.266 +  // transformation matrix
   1.267 +  MTrans = [
   1.268 +  [1,0,0,0],
   1.269 +  [0,1,0,0],
   1.270 +  [0,0,1,0],
   1.271 +  [0,0,0,1]
   1.272 +  ];
   1.273 +  
   1.274 +  // position information of qube
   1.275 +  MQube = [
   1.276 +  [1,0,0,0],
   1.277 +  [0,1,0,0],
   1.278 +  [0,0,1,0],
   1.279 +  [0,0,0,1]
   1.280 +  ];
   1.281 +  
   1.282 +  // entity matrix
   1.283 +  I = [
   1.284 +  [1,0,0,0],
   1.285 +  [0,1,0,0],
   1.286 +  [0,0,1,0],
   1.287 +  [0,0,0,1]
   1.288 +  ];
   1.289 +  
   1.290 +  // create qube
   1.291 +  Q[0] = new CreateP(-CubeSize,-CubeSize, CubeSize);
   1.292 +  Q[1] = new CreateP(-CubeSize, CubeSize, CubeSize);
   1.293 +  Q[2] = new CreateP( CubeSize, CubeSize, CubeSize);
   1.294 +  Q[3] = new CreateP( CubeSize,-CubeSize, CubeSize);
   1.295 +  Q[4] = new CreateP(-CubeSize,-CubeSize,-CubeSize);
   1.296 +  Q[5] = new CreateP(-CubeSize, CubeSize,-CubeSize);
   1.297 +  Q[6] = new CreateP( CubeSize, CubeSize,-CubeSize);
   1.298 +  Q[7] = new CreateP( CubeSize,-CubeSize,-CubeSize);
   1.299 +  
   1.300 +  // center of gravity
   1.301 +  Q[8] = new CreateP(0, 0, 0);
   1.302 +  
   1.303 +  // anti-clockwise edge check
   1.304 +  Q.Edge = [[0,1,2],[3,2,6],[7,6,5],[4,5,1],[4,0,3],[1,5,6]];
   1.305 +  
   1.306 +  // calculate squad normals
   1.307 +  Q.Normal = new Array();
   1.308 +  for (var i = 0; i < Q.Edge.length; i++) Q.Normal[i] = CalcNormal(Q[Q.Edge[i][0]].V, Q[Q.Edge[i][1]].V, Q[Q.Edge[i][2]].V);
   1.309 +  
   1.310 +  // line drawn ?
   1.311 +  Q.Line = [false,false,false,false,false,false,false,false,false,false,false,false];
   1.312 +  
   1.313 +  // create line pixels
   1.314 +  Q.NumPx = 9 * 2 * CubeSize;
   1.315 +  for (var i = 0; i < Q.NumPx; i++) CreateP(0,0,0);
   1.316 +  
   1.317 +  MTrans = Translate(MTrans, Origin.V[0], Origin.V[1], Origin.V[2]);
   1.318 +  MQube = MMulti(MTrans, MQube);
   1.319 +
   1.320 +  var i = 0;
   1.321 +  for (; i < 9; i++) {
   1.322 +    Q[i].V = VMulti(MTrans, Q[i].V);
   1.323 +  }
   1.324 +  DrawQube();
   1.325 +  Testing.Init = true;
   1.326 +  Loop();
   1.327 +}
   1.328 +
   1.329 +for ( var i = 20; i <= 160; i *= 2 ) {
   1.330 +  Init(i);
   1.331 +}
   1.332 +
   1.333 +var actual = '';
   1.334 +for (var i = 0; i < Q.length; ++i) {
   1.335 +  actual += Q[i].V + ';';
   1.336 +}
   1.337 +var expected = "-116.618229186398,212.51135212951073,62.5094191967962,1;127.83701023614447,417.11611179082263,90.41153816299942,1;293.9570894432935,196.58093046570656,252.17789153139591,1;49.501850020750915,-8.02382919560505,224.275772565193,1;6.042910556709444,103.41906953429206,-212.1778915313964,1;250.49814997925202,308.02382919560387,-184.27577256519325,1;416.61822918640064,87.48864787048812,-22.509419196796493,1;172.1629897638581,-117.1161117908236,-50.41153816299975,1;150.0000000000007,149.99999999999952,20,1;";
   1.338 +assertEq(actual, expected);
   1.339 +
   1.340 +Q = null;
   1.341 +MTrans = null;
   1.342 +MQube = null;
   1.343 +I = null;
   1.344 +Origin = null;
   1.345 +Testing = null;
   1.346 +LoopTime = null;
   1.347 +DisplArea = null;
   1.348 +

mercurial