js/src/jit/arm/MoveEmitter-arm.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/js/src/jit/arm/MoveEmitter-arm.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,320 @@
     1.4 +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * vim: set ts=8 sts=4 et sw=4 tw=99:
     1.6 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +#include "jit/arm/MoveEmitter-arm.h"
    1.11 +
    1.12 +using namespace js;
    1.13 +using namespace js::jit;
    1.14 +
    1.15 +MoveEmitterARM::MoveEmitterARM(MacroAssemblerARMCompat &masm)
    1.16 +  : inCycle_(false),
    1.17 +    masm(masm),
    1.18 +    pushedAtCycle_(-1),
    1.19 +    pushedAtSpill_(-1),
    1.20 +    spilledReg_(InvalidReg),
    1.21 +    spilledFloatReg_(InvalidFloatReg)
    1.22 +{
    1.23 +    pushedAtStart_ = masm.framePushed();
    1.24 +}
    1.25 +
    1.26 +void
    1.27 +MoveEmitterARM::emit(const MoveResolver &moves)
    1.28 +{
    1.29 +    if (moves.hasCycles()) {
    1.30 +        // Reserve stack for cycle resolution
    1.31 +        masm.reserveStack(sizeof(double));
    1.32 +        pushedAtCycle_ = masm.framePushed();
    1.33 +    }
    1.34 +
    1.35 +    for (size_t i = 0; i < moves.numMoves(); i++)
    1.36 +        emit(moves.getMove(i));
    1.37 +}
    1.38 +
    1.39 +MoveEmitterARM::~MoveEmitterARM()
    1.40 +{
    1.41 +    assertDone();
    1.42 +}
    1.43 +
    1.44 +Operand
    1.45 +MoveEmitterARM::cycleSlot() const
    1.46 +{
    1.47 +    int offset =  masm.framePushed() - pushedAtCycle_;
    1.48 +    JS_ASSERT(offset < 4096 && offset > -4096);
    1.49 +    return Operand(StackPointer, offset);
    1.50 +}
    1.51 +
    1.52 +// THIS IS ALWAYS AN LDRAddr.  It should not be wrapped in an operand, methinks
    1.53 +Operand
    1.54 +MoveEmitterARM::spillSlot() const
    1.55 +{
    1.56 +    int offset =  masm.framePushed() - pushedAtSpill_;
    1.57 +    JS_ASSERT(offset < 4096 && offset > -4096);
    1.58 +    return Operand(StackPointer, offset);
    1.59 +}
    1.60 +
    1.61 +Operand
    1.62 +MoveEmitterARM::toOperand(const MoveOperand &operand, bool isFloat) const
    1.63 +{
    1.64 +    if (operand.isMemoryOrEffectiveAddress()) {
    1.65 +        if (operand.base() != StackPointer) {
    1.66 +            JS_ASSERT(operand.disp() < 1024 && operand.disp() > -1024);
    1.67 +            return Operand(operand.base(), operand.disp());
    1.68 +        }
    1.69 +
    1.70 +        JS_ASSERT(operand.disp() >= 0);
    1.71 +
    1.72 +        // Otherwise, the stack offset may need to be adjusted.
    1.73 +        return Operand(StackPointer, operand.disp() + (masm.framePushed() - pushedAtStart_));
    1.74 +    }
    1.75 +
    1.76 +    if (operand.isGeneralReg())
    1.77 +        return Operand(operand.reg());
    1.78 +
    1.79 +    JS_ASSERT(operand.isFloatReg());
    1.80 +    return Operand(operand.floatReg());
    1.81 +}
    1.82 +
    1.83 +Register
    1.84 +MoveEmitterARM::tempReg()
    1.85 +{
    1.86 +    if (spilledReg_ != InvalidReg)
    1.87 +        return spilledReg_;
    1.88 +
    1.89 +    // For now, just pick r12/ip as the eviction point. This is totally
    1.90 +    // random, and if it ends up being bad, we can use actual heuristics later.
    1.91 +    // r12 is actually a bad choice.  it is the scratch register, which is frequently
    1.92 +    // used for address computations, such as those found when we attempt to access
    1.93 +    // values more than 4096 off of the stack pointer.
    1.94 +    // instead, use lr, the LinkRegister.
    1.95 +    spilledReg_ = r14;
    1.96 +    if (pushedAtSpill_ == -1) {
    1.97 +        masm.Push(spilledReg_);
    1.98 +        pushedAtSpill_ = masm.framePushed();
    1.99 +    } else {
   1.100 +        masm.ma_str(spilledReg_, spillSlot());
   1.101 +    }
   1.102 +    return spilledReg_;
   1.103 +}
   1.104 +
   1.105 +void
   1.106 +MoveEmitterARM::breakCycle(const MoveOperand &from, const MoveOperand &to, MoveOp::Type type)
   1.107 +{
   1.108 +    // There is some pattern:
   1.109 +    //   (A -> B)
   1.110 +    //   (B -> A)
   1.111 +    //
   1.112 +    // This case handles (A -> B), which we reach first. We save B, then allow
   1.113 +    // the original move to continue.
   1.114 +    switch (type) {
   1.115 +      case MoveOp::FLOAT32:
   1.116 +      case MoveOp::DOUBLE:
   1.117 +        if (to.isMemory()) {
   1.118 +            FloatRegister temp = ScratchFloatReg;
   1.119 +            masm.ma_vldr(toOperand(to, true), temp);
   1.120 +            masm.ma_vstr(temp, cycleSlot());
   1.121 +        } else {
   1.122 +            masm.ma_vstr(to.floatReg(), cycleSlot());
   1.123 +        }
   1.124 +        break;
   1.125 +      case MoveOp::INT32:
   1.126 +      case MoveOp::GENERAL:
   1.127 +        // an non-vfp value
   1.128 +        if (to.isMemory()) {
   1.129 +            Register temp = tempReg();
   1.130 +            masm.ma_ldr(toOperand(to, false), temp);
   1.131 +            masm.ma_str(temp, cycleSlot());
   1.132 +        } else {
   1.133 +            if (to.reg() == spilledReg_) {
   1.134 +                // If the destination was spilled, restore it first.
   1.135 +                masm.ma_ldr(spillSlot(), spilledReg_);
   1.136 +                spilledReg_ = InvalidReg;
   1.137 +            }
   1.138 +            masm.ma_str(to.reg(), cycleSlot());
   1.139 +        }
   1.140 +        break;
   1.141 +      default:
   1.142 +        MOZ_ASSUME_UNREACHABLE("Unexpected move type");
   1.143 +    }
   1.144 +}
   1.145 +
   1.146 +void
   1.147 +MoveEmitterARM::completeCycle(const MoveOperand &from, const MoveOperand &to, MoveOp::Type type)
   1.148 +{
   1.149 +    // There is some pattern:
   1.150 +    //   (A -> B)
   1.151 +    //   (B -> A)
   1.152 +    //
   1.153 +    // This case handles (B -> A), which we reach last. We emit a move from the
   1.154 +    // saved value of B, to A.
   1.155 +    switch (type) {
   1.156 +      case MoveOp::FLOAT32:
   1.157 +      case MoveOp::DOUBLE:
   1.158 +        if (to.isMemory()) {
   1.159 +            FloatRegister temp = ScratchFloatReg;
   1.160 +            masm.ma_vldr(cycleSlot(), temp);
   1.161 +            masm.ma_vstr(temp, toOperand(to, true));
   1.162 +        } else {
   1.163 +            masm.ma_vldr(cycleSlot(), to.floatReg());
   1.164 +        }
   1.165 +        break;
   1.166 +      case MoveOp::INT32:
   1.167 +      case MoveOp::GENERAL:
   1.168 +        if (to.isMemory()) {
   1.169 +            Register temp = tempReg();
   1.170 +            masm.ma_ldr(cycleSlot(), temp);
   1.171 +            masm.ma_str(temp, toOperand(to, false));
   1.172 +        } else {
   1.173 +            if (to.reg() == spilledReg_) {
   1.174 +                // Make sure we don't re-clobber the spilled register later.
   1.175 +                spilledReg_ = InvalidReg;
   1.176 +            }
   1.177 +            masm.ma_ldr(cycleSlot(), to.reg());
   1.178 +        }
   1.179 +        break;
   1.180 +      default:
   1.181 +        MOZ_ASSUME_UNREACHABLE("Unexpected move type");
   1.182 +    }
   1.183 +}
   1.184 +
   1.185 +void
   1.186 +MoveEmitterARM::emitMove(const MoveOperand &from, const MoveOperand &to)
   1.187 +{
   1.188 +    if (to.isGeneralReg() && to.reg() == spilledReg_) {
   1.189 +        // If the destination is the spilled register, make sure we
   1.190 +        // don't re-clobber its value.
   1.191 +        spilledReg_ = InvalidReg;
   1.192 +    }
   1.193 +
   1.194 +    if (from.isGeneralReg()) {
   1.195 +        if (from.reg() == spilledReg_) {
   1.196 +            // If the source is a register that has been spilled, make sure
   1.197 +            // to load the source back into that register.
   1.198 +            masm.ma_ldr(spillSlot(), spilledReg_);
   1.199 +            spilledReg_ = InvalidReg;
   1.200 +        }
   1.201 +        switch (toOperand(to, false).getTag()) {
   1.202 +          case Operand::OP2:
   1.203 +            // secretly must be a register
   1.204 +            masm.ma_mov(from.reg(), to.reg());
   1.205 +            break;
   1.206 +          case Operand::MEM:
   1.207 +            masm.ma_str(from.reg(), toOperand(to, false));
   1.208 +            break;
   1.209 +          default:
   1.210 +            MOZ_ASSUME_UNREACHABLE("strange move!");
   1.211 +        }
   1.212 +    } else if (to.isGeneralReg()) {
   1.213 +        JS_ASSERT(from.isMemoryOrEffectiveAddress());
   1.214 +        if (from.isMemory())
   1.215 +            masm.ma_ldr(toOperand(from, false), to.reg());
   1.216 +        else
   1.217 +            masm.ma_add(from.base(), Imm32(from.disp()), to.reg());
   1.218 +    } else {
   1.219 +        // Memory to memory gpr move.
   1.220 +        Register reg = tempReg();
   1.221 +
   1.222 +        JS_ASSERT(from.isMemoryOrEffectiveAddress());
   1.223 +        if (from.isMemory())
   1.224 +            masm.ma_ldr(toOperand(from, false), reg);
   1.225 +        else
   1.226 +            masm.ma_add(from.base(), Imm32(from.disp()), reg);
   1.227 +        JS_ASSERT(to.base() != reg);
   1.228 +        masm.ma_str(reg, toOperand(to, false));
   1.229 +    }
   1.230 +}
   1.231 +
   1.232 +void
   1.233 +MoveEmitterARM::emitFloat32Move(const MoveOperand &from, const MoveOperand &to)
   1.234 +{
   1.235 +    if (from.isFloatReg()) {
   1.236 +        if (to.isFloatReg())
   1.237 +            masm.ma_vmov_f32(from.floatReg(), to.floatReg());
   1.238 +        else
   1.239 +            masm.ma_vstr(VFPRegister(from.floatReg()).singleOverlay(),
   1.240 +                         toOperand(to, true));
   1.241 +    } else if (to.isFloatReg()) {
   1.242 +        masm.ma_vldr(toOperand(from, true),
   1.243 +                     VFPRegister(to.floatReg()).singleOverlay());
   1.244 +    } else {
   1.245 +        // Memory to memory move.
   1.246 +        JS_ASSERT(from.isMemory());
   1.247 +        FloatRegister reg = ScratchFloatReg;
   1.248 +        masm.ma_vldr(toOperand(from, true),
   1.249 +                     VFPRegister(reg).singleOverlay());
   1.250 +        masm.ma_vstr(VFPRegister(reg).singleOverlay(),
   1.251 +                     toOperand(to, true));
   1.252 +    }
   1.253 +}
   1.254 +
   1.255 +void
   1.256 +MoveEmitterARM::emitDoubleMove(const MoveOperand &from, const MoveOperand &to)
   1.257 +{
   1.258 +    if (from.isFloatReg()) {
   1.259 +        if (to.isFloatReg())
   1.260 +            masm.ma_vmov(from.floatReg(), to.floatReg());
   1.261 +        else
   1.262 +            masm.ma_vstr(from.floatReg(), toOperand(to, true));
   1.263 +    } else if (to.isFloatReg()) {
   1.264 +        masm.ma_vldr(toOperand(from, true), to.floatReg());
   1.265 +    } else {
   1.266 +        // Memory to memory move.
   1.267 +        JS_ASSERT(from.isMemory());
   1.268 +        FloatRegister reg = ScratchFloatReg;
   1.269 +        masm.ma_vldr(toOperand(from, true), reg);
   1.270 +        masm.ma_vstr(reg, toOperand(to, true));
   1.271 +    }
   1.272 +}
   1.273 +
   1.274 +void
   1.275 +MoveEmitterARM::emit(const MoveOp &move)
   1.276 +{
   1.277 +    const MoveOperand &from = move.from();
   1.278 +    const MoveOperand &to = move.to();
   1.279 +
   1.280 +    if (move.isCycleEnd()) {
   1.281 +        JS_ASSERT(inCycle_);
   1.282 +        completeCycle(from, to, move.type());
   1.283 +        inCycle_ = false;
   1.284 +        return;
   1.285 +    }
   1.286 +
   1.287 +    if (move.isCycleBegin()) {
   1.288 +        JS_ASSERT(!inCycle_);
   1.289 +        breakCycle(from, to, move.endCycleType());
   1.290 +        inCycle_ = true;
   1.291 +    }
   1.292 +
   1.293 +    switch (move.type()) {
   1.294 +      case MoveOp::FLOAT32:
   1.295 +        emitFloat32Move(from, to);
   1.296 +        break;
   1.297 +      case MoveOp::DOUBLE:
   1.298 +        emitDoubleMove(from, to);
   1.299 +        break;
   1.300 +      case MoveOp::INT32:
   1.301 +      case MoveOp::GENERAL:
   1.302 +        emitMove(from, to);
   1.303 +        break;
   1.304 +      default:
   1.305 +        MOZ_ASSUME_UNREACHABLE("Unexpected move type");
   1.306 +    }
   1.307 +}
   1.308 +
   1.309 +void
   1.310 +MoveEmitterARM::assertDone()
   1.311 +{
   1.312 +    JS_ASSERT(!inCycle_);
   1.313 +}
   1.314 +
   1.315 +void
   1.316 +MoveEmitterARM::finish()
   1.317 +{
   1.318 +    assertDone();
   1.319 +
   1.320 +    if (pushedAtSpill_ != -1 && spilledReg_ != InvalidReg)
   1.321 +        masm.ma_ldr(spillSlot(), spilledReg_);
   1.322 +    masm.freeStack(masm.framePushed() - pushedAtStart_);
   1.323 +}

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