js/src/jsdtoa.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/js/src/jsdtoa.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,112 @@
     1.4 +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * vim: set ts=8 sts=4 et sw=4 tw=99:
     1.6 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +#ifndef jsdtoa_h
    1.11 +#define jsdtoa_h
    1.12 +
    1.13 +/*
    1.14 + * Public interface to portable double-precision floating point to string
    1.15 + * and back conversion package.
    1.16 + */
    1.17 +
    1.18 +#include <stddef.h>
    1.19 +
    1.20 +struct DtoaState;
    1.21 +
    1.22 +DtoaState *
    1.23 +js_NewDtoaState();
    1.24 +
    1.25 +void
    1.26 +js_DestroyDtoaState(DtoaState *state);
    1.27 +
    1.28 +/*
    1.29 + * js_strtod_harder() returns as a double-precision floating-point number the
    1.30 + * value represented by the character string pointed to by s00. The string is
    1.31 + * scanned up to the first unrecognized character.
    1.32 + *
    1.33 + * If se is not nullptr, *se receives a pointer to the character terminating
    1.34 + * the scan. If no number can be formed, *se receives a pointer to the first
    1.35 + * unparseable character in s00, and zero is returned.
    1.36 + *
    1.37 + * On overflow, this function returns infinity and does not indicate an error.
    1.38 + *
    1.39 + * *err is set to zero on success; it's set to JS_DTOA_ENOMEM on memory failure.
    1.40 + */
    1.41 +#define JS_DTOA_ENOMEM 2
    1.42 +double
    1.43 +js_strtod_harder(DtoaState *state, const char *s00, char **se, int *err);
    1.44 +
    1.45 +/*
    1.46 + * Modes for converting floating-point numbers to strings.
    1.47 + *
    1.48 + * Some of the modes can round-trip; this means that if the number is converted to
    1.49 + * a string using one of these mode and then converted back to a number, the result
    1.50 + * will be identical to the original number (except that, due to ECMA, -0 will get converted
    1.51 + * to +0).  These round-trip modes return the minimum number of significand digits that
    1.52 + * permit the round trip.
    1.53 + *
    1.54 + * Some of the modes take an integer parameter <precision>.
    1.55 + */
    1.56 +/* NB: Keep this in sync with number_constants[]. */
    1.57 +typedef enum JSDToStrMode {
    1.58 +    DTOSTR_STANDARD,              /* Either fixed or exponential format; round-trip */
    1.59 +    DTOSTR_STANDARD_EXPONENTIAL,  /* Always exponential format; round-trip */
    1.60 +    DTOSTR_FIXED,                 /* Round to <precision> digits after the decimal point; exponential if number is large */
    1.61 +    DTOSTR_EXPONENTIAL,           /* Always exponential format; <precision> significant digits */
    1.62 +    DTOSTR_PRECISION              /* Either fixed or exponential format; <precision> significant digits */
    1.63 +} JSDToStrMode;
    1.64 +
    1.65 +
    1.66 +/* Maximum number of characters (including trailing null) that a DTOSTR_STANDARD or DTOSTR_STANDARD_EXPONENTIAL
    1.67 + * conversion can produce.  This maximum is reached for a number like -0.0000012345678901234567. */
    1.68 +#define DTOSTR_STANDARD_BUFFER_SIZE 26
    1.69 +
    1.70 +/* Maximum number of characters (including trailing null) that one of the other conversions
    1.71 + * can produce.  This maximum is reached for TO_FIXED, which can generate up to 21 digits before the decimal point. */
    1.72 +#define DTOSTR_VARIABLE_BUFFER_SIZE(precision) ((precision)+24 > DTOSTR_STANDARD_BUFFER_SIZE ? (precision)+24 : DTOSTR_STANDARD_BUFFER_SIZE)
    1.73 +
    1.74 +/*
    1.75 + * DO NOT USE THIS FUNCTION IF YOU CAN AVOID IT.  js::NumberToCString() is a
    1.76 + * better function to use.
    1.77 + *
    1.78 + * Convert dval according to the given mode and return a pointer to the
    1.79 + * resulting ASCII string.  If mode == DTOSTR_STANDARD and precision == 0 it's
    1.80 + * equivalent to ToString() as specified by ECMA-262-5 section 9.8.1, but it
    1.81 + * doesn't handle integers specially so should be avoided in that case (that's
    1.82 + * why js::NumberToCString() is better).
    1.83 + *
    1.84 + * The result is held somewhere in buffer, but not necessarily at the
    1.85 + * beginning.  The size of buffer is given in bufferSize, and must be at least
    1.86 + * as large as given by the above macros.
    1.87 + *
    1.88 + * Return nullptr if out of memory.
    1.89 + */
    1.90 +char *
    1.91 +js_dtostr(DtoaState *state, char *buffer, size_t bufferSize, JSDToStrMode mode, int precision,
    1.92 +          double dval);
    1.93 +
    1.94 +/*
    1.95 + * DO NOT USE THIS FUNCTION IF YOU CAN AVOID IT.  js::NumberToCString() is a
    1.96 + * better function to use.
    1.97 + *
    1.98 + * Convert d to a string in the given base.  The integral part of d will be
    1.99 + * printed exactly in that base, regardless of how large it is, because there
   1.100 + * is no exponential notation for non-base-ten numbers.  The fractional part
   1.101 + * will be rounded to as few digits as possible while still preserving the
   1.102 + * round-trip property (analogous to that of printing decimal numbers).  In
   1.103 + * other words, if one were to read the resulting string in via a hypothetical
   1.104 + * base-number-reading routine that rounds to the nearest IEEE double (and to
   1.105 + * an even significand if there are two equally near doubles), then the result
   1.106 + * would equal d (except for -0.0, which converts to "0", and NaN, which is
   1.107 + * not equal to itself).
   1.108 + *
   1.109 + * Return nullptr if out of memory.  If the result is not nullptr, it must be
   1.110 + * released via js_free().
   1.111 + */
   1.112 +char *
   1.113 +js_dtobasestr(DtoaState *state, int base, double d);
   1.114 +
   1.115 +#endif /* jsdtoa_h */

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