js/src/v8/base.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/js/src/v8/base.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,284 @@
     1.4 +// Copyright 2012 the V8 project authors. All rights reserved.
     1.5 +// Redistribution and use in source and binary forms, with or without
     1.6 +// modification, are permitted provided that the following conditions are
     1.7 +// met:
     1.8 +//
     1.9 +//     * Redistributions of source code must retain the above copyright
    1.10 +//       notice, this list of conditions and the following disclaimer.
    1.11 +//     * Redistributions in binary form must reproduce the above
    1.12 +//       copyright notice, this list of conditions and the following
    1.13 +//       disclaimer in the documentation and/or other materials provided
    1.14 +//       with the distribution.
    1.15 +//     * Neither the name of Google Inc. nor the names of its
    1.16 +//       contributors may be used to endorse or promote products derived
    1.17 +//       from this software without specific prior written permission.
    1.18 +//
    1.19 +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    1.20 +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    1.21 +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.22 +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    1.23 +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.24 +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    1.25 +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.26 +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    1.27 +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.28 +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.29 +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.30 +
    1.31 +
    1.32 +// Simple framework for running the benchmark suites and
    1.33 +// computing a score based on the timing measurements.
    1.34 +
    1.35 +
    1.36 +// A benchmark has a name (string) and a function that will be run to
    1.37 +// do the performance measurement. The optional setup and tearDown
    1.38 +// arguments are functions that will be invoked before and after
    1.39 +// running the benchmark, but the running time of these functions will
    1.40 +// not be accounted for in the benchmark score.
    1.41 +function Benchmark(name, run, setup, tearDown) {
    1.42 +  this.name = name;
    1.43 +  this.run = run;
    1.44 +  this.Setup = setup ? setup : function() { };
    1.45 +  this.TearDown = tearDown ? tearDown : function() { };
    1.46 +}
    1.47 +
    1.48 +
    1.49 +// Benchmark results hold the benchmark and the measured time used to
    1.50 +// run the benchmark. The benchmark score is computed later once a
    1.51 +// full benchmark suite has run to completion.
    1.52 +function BenchmarkResult(benchmark, time) {
    1.53 +  this.benchmark = benchmark;
    1.54 +  this.time = time;
    1.55 +}
    1.56 +
    1.57 +
    1.58 +// Automatically convert results to numbers. Used by the geometric
    1.59 +// mean computation.
    1.60 +BenchmarkResult.prototype.valueOf = function() {
    1.61 +  return this.time;
    1.62 +}
    1.63 +
    1.64 +
    1.65 +// Suites of benchmarks consist of a name and the set of benchmarks in
    1.66 +// addition to the reference timing that the final score will be based
    1.67 +// on. This way, all scores are relative to a reference run and higher
    1.68 +// scores implies better performance.
    1.69 +function BenchmarkSuite(name, reference, benchmarks) {
    1.70 +  this.name = name;
    1.71 +  this.reference = reference;
    1.72 +  this.benchmarks = benchmarks;
    1.73 +  BenchmarkSuite.suites.push(this);
    1.74 +}
    1.75 +
    1.76 +
    1.77 +// Keep track of all declared benchmark suites.
    1.78 +BenchmarkSuite.suites = [];
    1.79 +
    1.80 +
    1.81 +// Scores are not comparable across versions. Bump the version if
    1.82 +// you're making changes that will affect that scores, e.g. if you add
    1.83 +// a new benchmark or change an existing one.
    1.84 +BenchmarkSuite.version = '7';
    1.85 +
    1.86 +
    1.87 +// To make the benchmark results predictable, we replace Math.random
    1.88 +// with a 100% deterministic alternative.
    1.89 +Math.random = (function() {
    1.90 +  var seed = 49734321;
    1.91 +  return function() {
    1.92 +    // Robert Jenkins' 32 bit integer hash function.
    1.93 +    seed = ((seed + 0x7ed55d16) + (seed << 12))  & 0xffffffff;
    1.94 +    seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
    1.95 +    seed = ((seed + 0x165667b1) + (seed << 5))   & 0xffffffff;
    1.96 +    seed = ((seed + 0xd3a2646c) ^ (seed << 9))   & 0xffffffff;
    1.97 +    seed = ((seed + 0xfd7046c5) + (seed << 3))   & 0xffffffff;
    1.98 +    seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
    1.99 +    return (seed & 0xfffffff) / 0x10000000;
   1.100 +  };
   1.101 +})();
   1.102 +
   1.103 +
   1.104 +// Runs all registered benchmark suites and optionally yields between
   1.105 +// each individual benchmark to avoid running for too long in the
   1.106 +// context of browsers. Once done, the final score is reported to the
   1.107 +// runner.
   1.108 +BenchmarkSuite.RunSuites = function(runner) {
   1.109 +  var continuation = null;
   1.110 +  var suites = BenchmarkSuite.suites;
   1.111 +  var length = suites.length;
   1.112 +  BenchmarkSuite.scores = [];
   1.113 +  var index = 0;
   1.114 +  function RunStep() {
   1.115 +    while (continuation || index < length) {
   1.116 +      if (continuation) {
   1.117 +        continuation = continuation();
   1.118 +      } else {
   1.119 +        var suite = suites[index++];
   1.120 +        if (runner.NotifyStart) runner.NotifyStart(suite.name);
   1.121 +        continuation = suite.RunStep(runner);
   1.122 +      }
   1.123 +      if (continuation && typeof window != 'undefined' && window.setTimeout) {
   1.124 +        window.setTimeout(RunStep, 25);
   1.125 +        return;
   1.126 +      }
   1.127 +    }
   1.128 +    if (runner.NotifyScore) {
   1.129 +      var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
   1.130 +      var formatted = BenchmarkSuite.FormatScore(100 * score);
   1.131 +      runner.NotifyScore(formatted);
   1.132 +    }
   1.133 +  }
   1.134 +  RunStep();
   1.135 +}
   1.136 +
   1.137 +
   1.138 +// Counts the total number of registered benchmarks. Useful for
   1.139 +// showing progress as a percentage.
   1.140 +BenchmarkSuite.CountBenchmarks = function() {
   1.141 +  var result = 0;
   1.142 +  var suites = BenchmarkSuite.suites;
   1.143 +  for (var i = 0; i < suites.length; i++) {
   1.144 +    result += suites[i].benchmarks.length;
   1.145 +  }
   1.146 +  return result;
   1.147 +}
   1.148 +
   1.149 +
   1.150 +// Computes the geometric mean of a set of numbers.
   1.151 +BenchmarkSuite.GeometricMean = function(numbers) {
   1.152 +  var log = 0;
   1.153 +  for (var i = 0; i < numbers.length; i++) {
   1.154 +    log += Math.log(numbers[i]);
   1.155 +  }
   1.156 +  return Math.pow(Math.E, log / numbers.length);
   1.157 +}
   1.158 +
   1.159 +
   1.160 +// Converts a score value to a string with at least three significant
   1.161 +// digits.
   1.162 +BenchmarkSuite.FormatScore = function(value) {
   1.163 +  if (value > 100) {
   1.164 +    return value.toFixed(0);
   1.165 +  } else {
   1.166 +    return value.toPrecision(3);
   1.167 +  }
   1.168 +}
   1.169 +
   1.170 +// Notifies the runner that we're done running a single benchmark in
   1.171 +// the benchmark suite. This can be useful to report progress.
   1.172 +BenchmarkSuite.prototype.NotifyStep = function(result) {
   1.173 +  this.results.push(result);
   1.174 +  if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name);
   1.175 +}
   1.176 +
   1.177 +
   1.178 +// Notifies the runner that we're done with running a suite and that
   1.179 +// we have a result which can be reported to the user if needed.
   1.180 +BenchmarkSuite.prototype.NotifyResult = function() {
   1.181 +  var mean = BenchmarkSuite.GeometricMean(this.results);
   1.182 +  var score = this.reference / mean;
   1.183 +  BenchmarkSuite.scores.push(score);
   1.184 +  if (this.runner.NotifyResult) {
   1.185 +    var formatted = BenchmarkSuite.FormatScore(100 * score);
   1.186 +    this.runner.NotifyResult(this.name, formatted);
   1.187 +  }
   1.188 +}
   1.189 +
   1.190 +
   1.191 +// Notifies the runner that running a benchmark resulted in an error.
   1.192 +BenchmarkSuite.prototype.NotifyError = function(error) {
   1.193 +  if (this.runner.NotifyError) {
   1.194 +    this.runner.NotifyError(this.name, error);
   1.195 +  }
   1.196 +  if (this.runner.NotifyStep) {
   1.197 +    this.runner.NotifyStep(this.name);
   1.198 +  }
   1.199 +}
   1.200 +
   1.201 +
   1.202 +// Runs a single benchmark for at least a second and computes the
   1.203 +// average time it takes to run a single iteration.
   1.204 +BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark, data) {
   1.205 +  function Measure(data) {
   1.206 +    var elapsed = 0;
   1.207 +    var start = new Date();
   1.208 +    for (var n = 0; elapsed < 1000; n++) {
   1.209 +      benchmark.run();
   1.210 +      elapsed = new Date() - start;
   1.211 +    }
   1.212 +    if (data != null) {
   1.213 +      data.runs += n;
   1.214 +      data.elapsed += elapsed;
   1.215 +    }
   1.216 +  }
   1.217 +
   1.218 +  if (data == null) {
   1.219 +    // Measure the benchmark once for warm up and throw the result
   1.220 +    // away. Return a fresh data object.
   1.221 +    Measure(null);
   1.222 +    return { runs: 0, elapsed: 0 };
   1.223 +  } else {
   1.224 +    Measure(data);
   1.225 +    // If we've run too few iterations, we continue for another second.
   1.226 +    if (data.runs < 32) return data;
   1.227 +    var usec = (data.elapsed * 1000) / data.runs;
   1.228 +    this.NotifyStep(new BenchmarkResult(benchmark, usec));
   1.229 +    return null;
   1.230 +  }
   1.231 +}
   1.232 +
   1.233 +
   1.234 +// This function starts running a suite, but stops between each
   1.235 +// individual benchmark in the suite and returns a continuation
   1.236 +// function which can be invoked to run the next benchmark. Once the
   1.237 +// last benchmark has been executed, null is returned.
   1.238 +BenchmarkSuite.prototype.RunStep = function(runner) {
   1.239 +  this.results = [];
   1.240 +  this.runner = runner;
   1.241 +  var length = this.benchmarks.length;
   1.242 +  var index = 0;
   1.243 +  var suite = this;
   1.244 +  var data;
   1.245 +
   1.246 +  // Run the setup, the actual benchmark, and the tear down in three
   1.247 +  // separate steps to allow the framework to yield between any of the
   1.248 +  // steps.
   1.249 +
   1.250 +  function RunNextSetup() {
   1.251 +    if (index < length) {
   1.252 +      try {
   1.253 +        suite.benchmarks[index].Setup();
   1.254 +      } catch (e) {
   1.255 +        suite.NotifyError(e);
   1.256 +        return null;
   1.257 +      }
   1.258 +      return RunNextBenchmark;
   1.259 +    }
   1.260 +    suite.NotifyResult();
   1.261 +    return null;
   1.262 +  }
   1.263 +
   1.264 +  function RunNextBenchmark() {
   1.265 +    try {
   1.266 +      data = suite.RunSingleBenchmark(suite.benchmarks[index], data);
   1.267 +    } catch (e) {
   1.268 +      suite.NotifyError(e);
   1.269 +      return null;
   1.270 +    }
   1.271 +    // If data is null, we're done with this benchmark.
   1.272 +    return (data == null) ? RunNextTearDown : RunNextBenchmark();
   1.273 +  }
   1.274 +
   1.275 +  function RunNextTearDown() {
   1.276 +    try {
   1.277 +      suite.benchmarks[index++].TearDown();
   1.278 +    } catch (e) {
   1.279 +      suite.NotifyError(e);
   1.280 +      return null;
   1.281 +    }
   1.282 +    return RunNextSetup;
   1.283 +  }
   1.284 +
   1.285 +  // Start out running the setup.
   1.286 +  return RunNextSetup();
   1.287 +}

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