1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/js/src/v8/deltablue.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,880 @@ 1.4 +// Copyright 2008 the V8 project authors. All rights reserved. 1.5 +// Copyright 1996 John Maloney and Mario Wolczko. 1.6 + 1.7 +// This program is free software; you can redistribute it and/or modify 1.8 +// it under the terms of the GNU General Public License as published by 1.9 +// the Free Software Foundation; either version 2 of the License, or 1.10 +// (at your option) any later version. 1.11 +// 1.12 +// This program is distributed in the hope that it will be useful, 1.13 +// but WITHOUT ANY WARRANTY; without even the implied warranty of 1.14 +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.15 +// GNU General Public License for more details. 1.16 +// 1.17 +// You should have received a copy of the GNU General Public License 1.18 +// along with this program; if not, write to the Free Software 1.19 +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 1.20 + 1.21 + 1.22 +// This implementation of the DeltaBlue benchmark is derived 1.23 +// from the Smalltalk implementation by John Maloney and Mario 1.24 +// Wolczko. Some parts have been translated directly, whereas 1.25 +// others have been modified more aggresively to make it feel 1.26 +// more like a JavaScript program. 1.27 + 1.28 + 1.29 +var DeltaBlue = new BenchmarkSuite('DeltaBlue', 66118, [ 1.30 + new Benchmark('DeltaBlue', deltaBlue) 1.31 +]); 1.32 + 1.33 + 1.34 +/** 1.35 + * A JavaScript implementation of the DeltaBlue constraint-solving 1.36 + * algorithm, as described in: 1.37 + * 1.38 + * "The DeltaBlue Algorithm: An Incremental Constraint Hierarchy Solver" 1.39 + * Bjorn N. Freeman-Benson and John Maloney 1.40 + * January 1990 Communications of the ACM, 1.41 + * also available as University of Washington TR 89-08-06. 1.42 + * 1.43 + * Beware: this benchmark is written in a grotesque style where 1.44 + * the constraint model is built by side-effects from constructors. 1.45 + * I've kept it this way to avoid deviating too much from the original 1.46 + * implementation. 1.47 + */ 1.48 + 1.49 + 1.50 +/* --- O b j e c t M o d e l --- */ 1.51 + 1.52 +Object.prototype.inheritsFrom = function (shuper) { 1.53 + function Inheriter() { } 1.54 + Inheriter.prototype = shuper.prototype; 1.55 + this.prototype = new Inheriter(); 1.56 + this.superConstructor = shuper; 1.57 +} 1.58 + 1.59 +function OrderedCollection() { 1.60 + this.elms = new Array(); 1.61 +} 1.62 + 1.63 +OrderedCollection.prototype.add = function (elm) { 1.64 + this.elms.push(elm); 1.65 +} 1.66 + 1.67 +OrderedCollection.prototype.at = function (index) { 1.68 + return this.elms[index]; 1.69 +} 1.70 + 1.71 +OrderedCollection.prototype.size = function () { 1.72 + return this.elms.length; 1.73 +} 1.74 + 1.75 +OrderedCollection.prototype.removeFirst = function () { 1.76 + return this.elms.pop(); 1.77 +} 1.78 + 1.79 +OrderedCollection.prototype.remove = function (elm) { 1.80 + var index = 0, skipped = 0; 1.81 + for (var i = 0; i < this.elms.length; i++) { 1.82 + var value = this.elms[i]; 1.83 + if (value != elm) { 1.84 + this.elms[index] = value; 1.85 + index++; 1.86 + } else { 1.87 + skipped++; 1.88 + } 1.89 + } 1.90 + for (var i = 0; i < skipped; i++) 1.91 + this.elms.pop(); 1.92 +} 1.93 + 1.94 +/* --- * 1.95 + * S t r e n g t h 1.96 + * --- */ 1.97 + 1.98 +/** 1.99 + * Strengths are used to measure the relative importance of constraints. 1.100 + * New strengths may be inserted in the strength hierarchy without 1.101 + * disrupting current constraints. Strengths cannot be created outside 1.102 + * this class, so pointer comparison can be used for value comparison. 1.103 + */ 1.104 +function Strength(strengthValue, name) { 1.105 + this.strengthValue = strengthValue; 1.106 + this.name = name; 1.107 +} 1.108 + 1.109 +Strength.stronger = function (s1, s2) { 1.110 + return s1.strengthValue < s2.strengthValue; 1.111 +} 1.112 + 1.113 +Strength.weaker = function (s1, s2) { 1.114 + return s1.strengthValue > s2.strengthValue; 1.115 +} 1.116 + 1.117 +Strength.weakestOf = function (s1, s2) { 1.118 + return this.weaker(s1, s2) ? s1 : s2; 1.119 +} 1.120 + 1.121 +Strength.strongest = function (s1, s2) { 1.122 + return this.stronger(s1, s2) ? s1 : s2; 1.123 +} 1.124 + 1.125 +Strength.prototype.nextWeaker = function () { 1.126 + switch (this.strengthValue) { 1.127 + case 0: return Strength.WEAKEST; 1.128 + case 1: return Strength.WEAK_DEFAULT; 1.129 + case 2: return Strength.NORMAL; 1.130 + case 3: return Strength.STRONG_DEFAULT; 1.131 + case 4: return Strength.PREFERRED; 1.132 + case 5: return Strength.REQUIRED; 1.133 + } 1.134 +} 1.135 + 1.136 +// Strength constants. 1.137 +Strength.REQUIRED = new Strength(0, "required"); 1.138 +Strength.STONG_PREFERRED = new Strength(1, "strongPreferred"); 1.139 +Strength.PREFERRED = new Strength(2, "preferred"); 1.140 +Strength.STRONG_DEFAULT = new Strength(3, "strongDefault"); 1.141 +Strength.NORMAL = new Strength(4, "normal"); 1.142 +Strength.WEAK_DEFAULT = new Strength(5, "weakDefault"); 1.143 +Strength.WEAKEST = new Strength(6, "weakest"); 1.144 + 1.145 +/* --- * 1.146 + * C o n s t r a i n t 1.147 + * --- */ 1.148 + 1.149 +/** 1.150 + * An abstract class representing a system-maintainable relationship 1.151 + * (or "constraint") between a set of variables. A constraint supplies 1.152 + * a strength instance variable; concrete subclasses provide a means 1.153 + * of storing the constrained variables and other information required 1.154 + * to represent a constraint. 1.155 + */ 1.156 +function Constraint(strength) { 1.157 + this.strength = strength; 1.158 +} 1.159 + 1.160 +/** 1.161 + * Activate this constraint and attempt to satisfy it. 1.162 + */ 1.163 +Constraint.prototype.addConstraint = function () { 1.164 + this.addToGraph(); 1.165 + planner.incrementalAdd(this); 1.166 +} 1.167 + 1.168 +/** 1.169 + * Attempt to find a way to enforce this constraint. If successful, 1.170 + * record the solution, perhaps modifying the current dataflow 1.171 + * graph. Answer the constraint that this constraint overrides, if 1.172 + * there is one, or nil, if there isn't. 1.173 + * Assume: I am not already satisfied. 1.174 + */ 1.175 +Constraint.prototype.satisfy = function (mark) { 1.176 + this.chooseMethod(mark); 1.177 + if (!this.isSatisfied()) { 1.178 + if (this.strength == Strength.REQUIRED) 1.179 + alert("Could not satisfy a required constraint!"); 1.180 + return null; 1.181 + } 1.182 + this.markInputs(mark); 1.183 + var out = this.output(); 1.184 + var overridden = out.determinedBy; 1.185 + if (overridden != null) overridden.markUnsatisfied(); 1.186 + out.determinedBy = this; 1.187 + if (!planner.addPropagate(this, mark)) 1.188 + alert("Cycle encountered"); 1.189 + out.mark = mark; 1.190 + return overridden; 1.191 +} 1.192 + 1.193 +Constraint.prototype.destroyConstraint = function () { 1.194 + if (this.isSatisfied()) planner.incrementalRemove(this); 1.195 + else this.removeFromGraph(); 1.196 +} 1.197 + 1.198 +/** 1.199 + * Normal constraints are not input constraints. An input constraint 1.200 + * is one that depends on external state, such as the mouse, the 1.201 + * keybord, a clock, or some arbitraty piece of imperative code. 1.202 + */ 1.203 +Constraint.prototype.isInput = function () { 1.204 + return false; 1.205 +} 1.206 + 1.207 +/* --- * 1.208 + * U n a r y C o n s t r a i n t 1.209 + * --- */ 1.210 + 1.211 +/** 1.212 + * Abstract superclass for constraints having a single possible output 1.213 + * variable. 1.214 + */ 1.215 +function UnaryConstraint(v, strength) { 1.216 + UnaryConstraint.superConstructor.call(this, strength); 1.217 + this.myOutput = v; 1.218 + this.satisfied = false; 1.219 + this.addConstraint(); 1.220 +} 1.221 + 1.222 +UnaryConstraint.inheritsFrom(Constraint); 1.223 + 1.224 +/** 1.225 + * Adds this constraint to the constraint graph 1.226 + */ 1.227 +UnaryConstraint.prototype.addToGraph = function () { 1.228 + this.myOutput.addConstraint(this); 1.229 + this.satisfied = false; 1.230 +} 1.231 + 1.232 +/** 1.233 + * Decides if this constraint can be satisfied and records that 1.234 + * decision. 1.235 + */ 1.236 +UnaryConstraint.prototype.chooseMethod = function (mark) { 1.237 + this.satisfied = (this.myOutput.mark != mark) 1.238 + && Strength.stronger(this.strength, this.myOutput.walkStrength); 1.239 +} 1.240 + 1.241 +/** 1.242 + * Returns true if this constraint is satisfied in the current solution. 1.243 + */ 1.244 +UnaryConstraint.prototype.isSatisfied = function () { 1.245 + return this.satisfied; 1.246 +} 1.247 + 1.248 +UnaryConstraint.prototype.markInputs = function (mark) { 1.249 + // has no inputs 1.250 +} 1.251 + 1.252 +/** 1.253 + * Returns the current output variable. 1.254 + */ 1.255 +UnaryConstraint.prototype.output = function () { 1.256 + return this.myOutput; 1.257 +} 1.258 + 1.259 +/** 1.260 + * Calculate the walkabout strength, the stay flag, and, if it is 1.261 + * 'stay', the value for the current output of this constraint. Assume 1.262 + * this constraint is satisfied. 1.263 + */ 1.264 +UnaryConstraint.prototype.recalculate = function () { 1.265 + this.myOutput.walkStrength = this.strength; 1.266 + this.myOutput.stay = !this.isInput(); 1.267 + if (this.myOutput.stay) this.execute(); // Stay optimization 1.268 +} 1.269 + 1.270 +/** 1.271 + * Records that this constraint is unsatisfied 1.272 + */ 1.273 +UnaryConstraint.prototype.markUnsatisfied = function () { 1.274 + this.satisfied = false; 1.275 +} 1.276 + 1.277 +UnaryConstraint.prototype.inputsKnown = function () { 1.278 + return true; 1.279 +} 1.280 + 1.281 +UnaryConstraint.prototype.removeFromGraph = function () { 1.282 + if (this.myOutput != null) this.myOutput.removeConstraint(this); 1.283 + this.satisfied = false; 1.284 +} 1.285 + 1.286 +/* --- * 1.287 + * S t a y C o n s t r a i n t 1.288 + * --- */ 1.289 + 1.290 +/** 1.291 + * Variables that should, with some level of preference, stay the same. 1.292 + * Planners may exploit the fact that instances, if satisfied, will not 1.293 + * change their output during plan execution. This is called "stay 1.294 + * optimization". 1.295 + */ 1.296 +function StayConstraint(v, str) { 1.297 + StayConstraint.superConstructor.call(this, v, str); 1.298 +} 1.299 + 1.300 +StayConstraint.inheritsFrom(UnaryConstraint); 1.301 + 1.302 +StayConstraint.prototype.execute = function () { 1.303 + // Stay constraints do nothing 1.304 +} 1.305 + 1.306 +/* --- * 1.307 + * E d i t C o n s t r a i n t 1.308 + * --- */ 1.309 + 1.310 +/** 1.311 + * A unary input constraint used to mark a variable that the client 1.312 + * wishes to change. 1.313 + */ 1.314 +function EditConstraint(v, str) { 1.315 + EditConstraint.superConstructor.call(this, v, str); 1.316 +} 1.317 + 1.318 +EditConstraint.inheritsFrom(UnaryConstraint); 1.319 + 1.320 +/** 1.321 + * Edits indicate that a variable is to be changed by imperative code. 1.322 + */ 1.323 +EditConstraint.prototype.isInput = function () { 1.324 + return true; 1.325 +} 1.326 + 1.327 +EditConstraint.prototype.execute = function () { 1.328 + // Edit constraints do nothing 1.329 +} 1.330 + 1.331 +/* --- * 1.332 + * B i n a r y C o n s t r a i n t 1.333 + * --- */ 1.334 + 1.335 +var Direction = new Object(); 1.336 +Direction.NONE = 0; 1.337 +Direction.FORWARD = 1; 1.338 +Direction.BACKWARD = -1; 1.339 + 1.340 +/** 1.341 + * Abstract superclass for constraints having two possible output 1.342 + * variables. 1.343 + */ 1.344 +function BinaryConstraint(var1, var2, strength) { 1.345 + BinaryConstraint.superConstructor.call(this, strength); 1.346 + this.v1 = var1; 1.347 + this.v2 = var2; 1.348 + this.direction = Direction.NONE; 1.349 + this.addConstraint(); 1.350 +} 1.351 + 1.352 +BinaryConstraint.inheritsFrom(Constraint); 1.353 + 1.354 +/** 1.355 + * Decides if this constraint can be satisfied and which way it 1.356 + * should flow based on the relative strength of the variables related, 1.357 + * and record that decision. 1.358 + */ 1.359 +BinaryConstraint.prototype.chooseMethod = function (mark) { 1.360 + if (this.v1.mark == mark) { 1.361 + this.direction = (this.v2.mark != mark && Strength.stronger(this.strength, this.v2.walkStrength)) 1.362 + ? Direction.FORWARD 1.363 + : Direction.NONE; 1.364 + } 1.365 + if (this.v2.mark == mark) { 1.366 + this.direction = (this.v1.mark != mark && Strength.stronger(this.strength, this.v1.walkStrength)) 1.367 + ? Direction.BACKWARD 1.368 + : Direction.NONE; 1.369 + } 1.370 + if (Strength.weaker(this.v1.walkStrength, this.v2.walkStrength)) { 1.371 + this.direction = Strength.stronger(this.strength, this.v1.walkStrength) 1.372 + ? Direction.BACKWARD 1.373 + : Direction.NONE; 1.374 + } else { 1.375 + this.direction = Strength.stronger(this.strength, this.v2.walkStrength) 1.376 + ? Direction.FORWARD 1.377 + : Direction.BACKWARD 1.378 + } 1.379 +} 1.380 + 1.381 +/** 1.382 + * Add this constraint to the constraint graph 1.383 + */ 1.384 +BinaryConstraint.prototype.addToGraph = function () { 1.385 + this.v1.addConstraint(this); 1.386 + this.v2.addConstraint(this); 1.387 + this.direction = Direction.NONE; 1.388 +} 1.389 + 1.390 +/** 1.391 + * Answer true if this constraint is satisfied in the current solution. 1.392 + */ 1.393 +BinaryConstraint.prototype.isSatisfied = function () { 1.394 + return this.direction != Direction.NONE; 1.395 +} 1.396 + 1.397 +/** 1.398 + * Mark the input variable with the given mark. 1.399 + */ 1.400 +BinaryConstraint.prototype.markInputs = function (mark) { 1.401 + this.input().mark = mark; 1.402 +} 1.403 + 1.404 +/** 1.405 + * Returns the current input variable 1.406 + */ 1.407 +BinaryConstraint.prototype.input = function () { 1.408 + return (this.direction == Direction.FORWARD) ? this.v1 : this.v2; 1.409 +} 1.410 + 1.411 +/** 1.412 + * Returns the current output variable 1.413 + */ 1.414 +BinaryConstraint.prototype.output = function () { 1.415 + return (this.direction == Direction.FORWARD) ? this.v2 : this.v1; 1.416 +} 1.417 + 1.418 +/** 1.419 + * Calculate the walkabout strength, the stay flag, and, if it is 1.420 + * 'stay', the value for the current output of this 1.421 + * constraint. Assume this constraint is satisfied. 1.422 + */ 1.423 +BinaryConstraint.prototype.recalculate = function () { 1.424 + var ihn = this.input(), out = this.output(); 1.425 + out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength); 1.426 + out.stay = ihn.stay; 1.427 + if (out.stay) this.execute(); 1.428 +} 1.429 + 1.430 +/** 1.431 + * Record the fact that this constraint is unsatisfied. 1.432 + */ 1.433 +BinaryConstraint.prototype.markUnsatisfied = function () { 1.434 + this.direction = Direction.NONE; 1.435 +} 1.436 + 1.437 +BinaryConstraint.prototype.inputsKnown = function (mark) { 1.438 + var i = this.input(); 1.439 + return i.mark == mark || i.stay || i.determinedBy == null; 1.440 +} 1.441 + 1.442 +BinaryConstraint.prototype.removeFromGraph = function () { 1.443 + if (this.v1 != null) this.v1.removeConstraint(this); 1.444 + if (this.v2 != null) this.v2.removeConstraint(this); 1.445 + this.direction = Direction.NONE; 1.446 +} 1.447 + 1.448 +/* --- * 1.449 + * S c a l e C o n s t r a i n t 1.450 + * --- */ 1.451 + 1.452 +/** 1.453 + * Relates two variables by the linear scaling relationship: "v2 = 1.454 + * (v1 * scale) + offset". Either v1 or v2 may be changed to maintain 1.455 + * this relationship but the scale factor and offset are considered 1.456 + * read-only. 1.457 + */ 1.458 +function ScaleConstraint(src, scale, offset, dest, strength) { 1.459 + this.direction = Direction.NONE; 1.460 + this.scale = scale; 1.461 + this.offset = offset; 1.462 + ScaleConstraint.superConstructor.call(this, src, dest, strength); 1.463 +} 1.464 + 1.465 +ScaleConstraint.inheritsFrom(BinaryConstraint); 1.466 + 1.467 +/** 1.468 + * Adds this constraint to the constraint graph. 1.469 + */ 1.470 +ScaleConstraint.prototype.addToGraph = function () { 1.471 + ScaleConstraint.superConstructor.prototype.addToGraph.call(this); 1.472 + this.scale.addConstraint(this); 1.473 + this.offset.addConstraint(this); 1.474 +} 1.475 + 1.476 +ScaleConstraint.prototype.removeFromGraph = function () { 1.477 + ScaleConstraint.superConstructor.prototype.removeFromGraph.call(this); 1.478 + if (this.scale != null) this.scale.removeConstraint(this); 1.479 + if (this.offset != null) this.offset.removeConstraint(this); 1.480 +} 1.481 + 1.482 +ScaleConstraint.prototype.markInputs = function (mark) { 1.483 + ScaleConstraint.superConstructor.prototype.markInputs.call(this, mark); 1.484 + this.scale.mark = this.offset.mark = mark; 1.485 +} 1.486 + 1.487 +/** 1.488 + * Enforce this constraint. Assume that it is satisfied. 1.489 + */ 1.490 +ScaleConstraint.prototype.execute = function () { 1.491 + if (this.direction == Direction.FORWARD) { 1.492 + this.v2.value = this.v1.value * this.scale.value + this.offset.value; 1.493 + } else { 1.494 + this.v1.value = (this.v2.value - this.offset.value) / this.scale.value; 1.495 + } 1.496 +} 1.497 + 1.498 +/** 1.499 + * Calculate the walkabout strength, the stay flag, and, if it is 1.500 + * 'stay', the value for the current output of this constraint. Assume 1.501 + * this constraint is satisfied. 1.502 + */ 1.503 +ScaleConstraint.prototype.recalculate = function () { 1.504 + var ihn = this.input(), out = this.output(); 1.505 + out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength); 1.506 + out.stay = ihn.stay && this.scale.stay && this.offset.stay; 1.507 + if (out.stay) this.execute(); 1.508 +} 1.509 + 1.510 +/* --- * 1.511 + * E q u a l i t y C o n s t r a i n t 1.512 + * --- */ 1.513 + 1.514 +/** 1.515 + * Constrains two variables to have the same value. 1.516 + */ 1.517 +function EqualityConstraint(var1, var2, strength) { 1.518 + EqualityConstraint.superConstructor.call(this, var1, var2, strength); 1.519 +} 1.520 + 1.521 +EqualityConstraint.inheritsFrom(BinaryConstraint); 1.522 + 1.523 +/** 1.524 + * Enforce this constraint. Assume that it is satisfied. 1.525 + */ 1.526 +EqualityConstraint.prototype.execute = function () { 1.527 + this.output().value = this.input().value; 1.528 +} 1.529 + 1.530 +/* --- * 1.531 + * V a r i a b l e 1.532 + * --- */ 1.533 + 1.534 +/** 1.535 + * A constrained variable. In addition to its value, it maintain the 1.536 + * structure of the constraint graph, the current dataflow graph, and 1.537 + * various parameters of interest to the DeltaBlue incremental 1.538 + * constraint solver. 1.539 + **/ 1.540 +function Variable(name, initialValue) { 1.541 + this.value = initialValue || 0; 1.542 + this.constraints = new OrderedCollection(); 1.543 + this.determinedBy = null; 1.544 + this.mark = 0; 1.545 + this.walkStrength = Strength.WEAKEST; 1.546 + this.stay = true; 1.547 + this.name = name; 1.548 +} 1.549 + 1.550 +/** 1.551 + * Add the given constraint to the set of all constraints that refer 1.552 + * this variable. 1.553 + */ 1.554 +Variable.prototype.addConstraint = function (c) { 1.555 + this.constraints.add(c); 1.556 +} 1.557 + 1.558 +/** 1.559 + * Removes all traces of c from this variable. 1.560 + */ 1.561 +Variable.prototype.removeConstraint = function (c) { 1.562 + this.constraints.remove(c); 1.563 + if (this.determinedBy == c) this.determinedBy = null; 1.564 +} 1.565 + 1.566 +/* --- * 1.567 + * P l a n n e r 1.568 + * --- */ 1.569 + 1.570 +/** 1.571 + * The DeltaBlue planner 1.572 + */ 1.573 +function Planner() { 1.574 + this.currentMark = 0; 1.575 +} 1.576 + 1.577 +/** 1.578 + * Attempt to satisfy the given constraint and, if successful, 1.579 + * incrementally update the dataflow graph. Details: If satifying 1.580 + * the constraint is successful, it may override a weaker constraint 1.581 + * on its output. The algorithm attempts to resatisfy that 1.582 + * constraint using some other method. This process is repeated 1.583 + * until either a) it reaches a variable that was not previously 1.584 + * determined by any constraint or b) it reaches a constraint that 1.585 + * is too weak to be satisfied using any of its methods. The 1.586 + * variables of constraints that have been processed are marked with 1.587 + * a unique mark value so that we know where we've been. This allows 1.588 + * the algorithm to avoid getting into an infinite loop even if the 1.589 + * constraint graph has an inadvertent cycle. 1.590 + */ 1.591 +Planner.prototype.incrementalAdd = function (c) { 1.592 + var mark = this.newMark(); 1.593 + var overridden = c.satisfy(mark); 1.594 + while (overridden != null) 1.595 + overridden = overridden.satisfy(mark); 1.596 +} 1.597 + 1.598 +/** 1.599 + * Entry point for retracting a constraint. Remove the given 1.600 + * constraint and incrementally update the dataflow graph. 1.601 + * Details: Retracting the given constraint may allow some currently 1.602 + * unsatisfiable downstream constraint to be satisfied. We therefore collect 1.603 + * a list of unsatisfied downstream constraints and attempt to 1.604 + * satisfy each one in turn. This list is traversed by constraint 1.605 + * strength, strongest first, as a heuristic for avoiding 1.606 + * unnecessarily adding and then overriding weak constraints. 1.607 + * Assume: c is satisfied. 1.608 + */ 1.609 +Planner.prototype.incrementalRemove = function (c) { 1.610 + var out = c.output(); 1.611 + c.markUnsatisfied(); 1.612 + c.removeFromGraph(); 1.613 + var unsatisfied = this.removePropagateFrom(out); 1.614 + var strength = Strength.REQUIRED; 1.615 + do { 1.616 + for (var i = 0; i < unsatisfied.size(); i++) { 1.617 + var u = unsatisfied.at(i); 1.618 + if (u.strength == strength) 1.619 + this.incrementalAdd(u); 1.620 + } 1.621 + strength = strength.nextWeaker(); 1.622 + } while (strength != Strength.WEAKEST); 1.623 +} 1.624 + 1.625 +/** 1.626 + * Select a previously unused mark value. 1.627 + */ 1.628 +Planner.prototype.newMark = function () { 1.629 + return ++this.currentMark; 1.630 +} 1.631 + 1.632 +/** 1.633 + * Extract a plan for resatisfaction starting from the given source 1.634 + * constraints, usually a set of input constraints. This method 1.635 + * assumes that stay optimization is desired; the plan will contain 1.636 + * only constraints whose output variables are not stay. Constraints 1.637 + * that do no computation, such as stay and edit constraints, are 1.638 + * not included in the plan. 1.639 + * Details: The outputs of a constraint are marked when it is added 1.640 + * to the plan under construction. A constraint may be appended to 1.641 + * the plan when all its input variables are known. A variable is 1.642 + * known if either a) the variable is marked (indicating that has 1.643 + * been computed by a constraint appearing earlier in the plan), b) 1.644 + * the variable is 'stay' (i.e. it is a constant at plan execution 1.645 + * time), or c) the variable is not determined by any 1.646 + * constraint. The last provision is for past states of history 1.647 + * variables, which are not stay but which are also not computed by 1.648 + * any constraint. 1.649 + * Assume: sources are all satisfied. 1.650 + */ 1.651 +Planner.prototype.makePlan = function (sources) { 1.652 + var mark = this.newMark(); 1.653 + var plan = new Plan(); 1.654 + var todo = sources; 1.655 + while (todo.size() > 0) { 1.656 + var c = todo.removeFirst(); 1.657 + if (c.output().mark != mark && c.inputsKnown(mark)) { 1.658 + plan.addConstraint(c); 1.659 + c.output().mark = mark; 1.660 + this.addConstraintsConsumingTo(c.output(), todo); 1.661 + } 1.662 + } 1.663 + return plan; 1.664 +} 1.665 + 1.666 +/** 1.667 + * Extract a plan for resatisfying starting from the output of the 1.668 + * given constraints, usually a set of input constraints. 1.669 + */ 1.670 +Planner.prototype.extractPlanFromConstraints = function (constraints) { 1.671 + var sources = new OrderedCollection(); 1.672 + for (var i = 0; i < constraints.size(); i++) { 1.673 + var c = constraints.at(i); 1.674 + if (c.isInput() && c.isSatisfied()) 1.675 + // not in plan already and eligible for inclusion 1.676 + sources.add(c); 1.677 + } 1.678 + return this.makePlan(sources); 1.679 +} 1.680 + 1.681 +/** 1.682 + * Recompute the walkabout strengths and stay flags of all variables 1.683 + * downstream of the given constraint and recompute the actual 1.684 + * values of all variables whose stay flag is true. If a cycle is 1.685 + * detected, remove the given constraint and answer 1.686 + * false. Otherwise, answer true. 1.687 + * Details: Cycles are detected when a marked variable is 1.688 + * encountered downstream of the given constraint. The sender is 1.689 + * assumed to have marked the inputs of the given constraint with 1.690 + * the given mark. Thus, encountering a marked node downstream of 1.691 + * the output constraint means that there is a path from the 1.692 + * constraint's output to one of its inputs. 1.693 + */ 1.694 +Planner.prototype.addPropagate = function (c, mark) { 1.695 + var todo = new OrderedCollection(); 1.696 + todo.add(c); 1.697 + while (todo.size() > 0) { 1.698 + var d = todo.removeFirst(); 1.699 + if (d.output().mark == mark) { 1.700 + this.incrementalRemove(c); 1.701 + return false; 1.702 + } 1.703 + d.recalculate(); 1.704 + this.addConstraintsConsumingTo(d.output(), todo); 1.705 + } 1.706 + return true; 1.707 +} 1.708 + 1.709 + 1.710 +/** 1.711 + * Update the walkabout strengths and stay flags of all variables 1.712 + * downstream of the given constraint. Answer a collection of 1.713 + * unsatisfied constraints sorted in order of decreasing strength. 1.714 + */ 1.715 +Planner.prototype.removePropagateFrom = function (out) { 1.716 + out.determinedBy = null; 1.717 + out.walkStrength = Strength.WEAKEST; 1.718 + out.stay = true; 1.719 + var unsatisfied = new OrderedCollection(); 1.720 + var todo = new OrderedCollection(); 1.721 + todo.add(out); 1.722 + while (todo.size() > 0) { 1.723 + var v = todo.removeFirst(); 1.724 + for (var i = 0; i < v.constraints.size(); i++) { 1.725 + var c = v.constraints.at(i); 1.726 + if (!c.isSatisfied()) 1.727 + unsatisfied.add(c); 1.728 + } 1.729 + var determining = v.determinedBy; 1.730 + for (var i = 0; i < v.constraints.size(); i++) { 1.731 + var next = v.constraints.at(i); 1.732 + if (next != determining && next.isSatisfied()) { 1.733 + next.recalculate(); 1.734 + todo.add(next.output()); 1.735 + } 1.736 + } 1.737 + } 1.738 + return unsatisfied; 1.739 +} 1.740 + 1.741 +Planner.prototype.addConstraintsConsumingTo = function (v, coll) { 1.742 + var determining = v.determinedBy; 1.743 + var cc = v.constraints; 1.744 + for (var i = 0; i < cc.size(); i++) { 1.745 + var c = cc.at(i); 1.746 + if (c != determining && c.isSatisfied()) 1.747 + coll.add(c); 1.748 + } 1.749 +} 1.750 + 1.751 +/* --- * 1.752 + * P l a n 1.753 + * --- */ 1.754 + 1.755 +/** 1.756 + * A Plan is an ordered list of constraints to be executed in sequence 1.757 + * to resatisfy all currently satisfiable constraints in the face of 1.758 + * one or more changing inputs. 1.759 + */ 1.760 +function Plan() { 1.761 + this.v = new OrderedCollection(); 1.762 +} 1.763 + 1.764 +Plan.prototype.addConstraint = function (c) { 1.765 + this.v.add(c); 1.766 +} 1.767 + 1.768 +Plan.prototype.size = function () { 1.769 + return this.v.size(); 1.770 +} 1.771 + 1.772 +Plan.prototype.constraintAt = function (index) { 1.773 + return this.v.at(index); 1.774 +} 1.775 + 1.776 +Plan.prototype.execute = function () { 1.777 + for (var i = 0; i < this.size(); i++) { 1.778 + var c = this.constraintAt(i); 1.779 + c.execute(); 1.780 + } 1.781 +} 1.782 + 1.783 +/* --- * 1.784 + * M a i n 1.785 + * --- */ 1.786 + 1.787 +/** 1.788 + * This is the standard DeltaBlue benchmark. A long chain of equality 1.789 + * constraints is constructed with a stay constraint on one end. An 1.790 + * edit constraint is then added to the opposite end and the time is 1.791 + * measured for adding and removing this constraint, and extracting 1.792 + * and executing a constraint satisfaction plan. There are two cases. 1.793 + * In case 1, the added constraint is stronger than the stay 1.794 + * constraint and values must propagate down the entire length of the 1.795 + * chain. In case 2, the added constraint is weaker than the stay 1.796 + * constraint so it cannot be accomodated. The cost in this case is, 1.797 + * of course, very low. Typical situations lie somewhere between these 1.798 + * two extremes. 1.799 + */ 1.800 +function chainTest(n) { 1.801 + planner = new Planner(); 1.802 + var prev = null, first = null, last = null; 1.803 + 1.804 + // Build chain of n equality constraints 1.805 + for (var i = 0; i <= n; i++) { 1.806 + var name = "v" + i; 1.807 + var v = new Variable(name); 1.808 + if (prev != null) 1.809 + new EqualityConstraint(prev, v, Strength.REQUIRED); 1.810 + if (i == 0) first = v; 1.811 + if (i == n) last = v; 1.812 + prev = v; 1.813 + } 1.814 + 1.815 + new StayConstraint(last, Strength.STRONG_DEFAULT); 1.816 + var edit = new EditConstraint(first, Strength.PREFERRED); 1.817 + var edits = new OrderedCollection(); 1.818 + edits.add(edit); 1.819 + var plan = planner.extractPlanFromConstraints(edits); 1.820 + for (var i = 0; i < 100; i++) { 1.821 + first.value = i; 1.822 + plan.execute(); 1.823 + if (last.value != i) 1.824 + alert("Chain test failed."); 1.825 + } 1.826 +} 1.827 + 1.828 +/** 1.829 + * This test constructs a two sets of variables related to each 1.830 + * other by a simple linear transformation (scale and offset). The 1.831 + * time is measured to change a variable on either side of the 1.832 + * mapping and to change the scale and offset factors. 1.833 + */ 1.834 +function projectionTest(n) { 1.835 + planner = new Planner(); 1.836 + var scale = new Variable("scale", 10); 1.837 + var offset = new Variable("offset", 1000); 1.838 + var src = null, dst = null; 1.839 + 1.840 + var dests = new OrderedCollection(); 1.841 + for (var i = 0; i < n; i++) { 1.842 + src = new Variable("src" + i, i); 1.843 + dst = new Variable("dst" + i, i); 1.844 + dests.add(dst); 1.845 + new StayConstraint(src, Strength.NORMAL); 1.846 + new ScaleConstraint(src, scale, offset, dst, Strength.REQUIRED); 1.847 + } 1.848 + 1.849 + change(src, 17); 1.850 + if (dst.value != 1170) alert("Projection 1 failed"); 1.851 + change(dst, 1050); 1.852 + if (src.value != 5) alert("Projection 2 failed"); 1.853 + change(scale, 5); 1.854 + for (var i = 0; i < n - 1; i++) { 1.855 + if (dests.at(i).value != i * 5 + 1000) 1.856 + alert("Projection 3 failed"); 1.857 + } 1.858 + change(offset, 2000); 1.859 + for (var i = 0; i < n - 1; i++) { 1.860 + if (dests.at(i).value != i * 5 + 2000) 1.861 + alert("Projection 4 failed"); 1.862 + } 1.863 +} 1.864 + 1.865 +function change(v, newValue) { 1.866 + var edit = new EditConstraint(v, Strength.PREFERRED); 1.867 + var edits = new OrderedCollection(); 1.868 + edits.add(edit); 1.869 + var plan = planner.extractPlanFromConstraints(edits); 1.870 + for (var i = 0; i < 10; i++) { 1.871 + v.value = newValue; 1.872 + plan.execute(); 1.873 + } 1.874 + edit.destroyConstraint(); 1.875 +} 1.876 + 1.877 +// Global variable holding the current planner. 1.878 +var planner = null; 1.879 + 1.880 +function deltaBlue() { 1.881 + chainTest(100); 1.882 + projectionTest(100); 1.883 +}