1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/js/src/v8/navier-stokes.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,387 @@ 1.4 +/** 1.5 + * Copyright 2012 the V8 project authors. All rights reserved. 1.6 + * Copyright 2009 Oliver Hunt <http://nerget.com> 1.7 + * 1.8 + * Permission is hereby granted, free of charge, to any person 1.9 + * obtaining a copy of this software and associated documentation 1.10 + * files (the "Software"), to deal in the Software without 1.11 + * restriction, including without limitation the rights to use, 1.12 + * copy, modify, merge, publish, distribute, sublicense, and/or sell 1.13 + * copies of the Software, and to permit persons to whom the 1.14 + * Software is furnished to do so, subject to the following 1.15 + * conditions: 1.16 + * 1.17 + * The above copyright notice and this permission notice shall be 1.18 + * included in all copies or substantial portions of the Software. 1.19 + * 1.20 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 1.21 + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 1.22 + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 1.23 + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 1.24 + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 1.25 + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 1.26 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 1.27 + * OTHER DEALINGS IN THE SOFTWARE. 1.28 + */ 1.29 + 1.30 +var NavierStokes = new BenchmarkSuite('NavierStokes', 1484000, 1.31 + [new Benchmark('NavierStokes', 1.32 + runNavierStokes, 1.33 + setupNavierStokes, 1.34 + tearDownNavierStokes)]); 1.35 + 1.36 +var solver = null; 1.37 + 1.38 +function runNavierStokes() 1.39 +{ 1.40 + solver.update(); 1.41 +} 1.42 + 1.43 +function setupNavierStokes() 1.44 +{ 1.45 + solver = new FluidField(null); 1.46 + solver.setResolution(128, 128); 1.47 + solver.setIterations(20); 1.48 + solver.setDisplayFunction(function(){}); 1.49 + solver.setUICallback(prepareFrame); 1.50 + solver.reset(); 1.51 +} 1.52 + 1.53 +function tearDownNavierStokes() 1.54 +{ 1.55 + solver = null; 1.56 +} 1.57 + 1.58 +function addPoints(field) { 1.59 + var n = 64; 1.60 + for (var i = 1; i <= n; i++) { 1.61 + field.setVelocity(i, i, n, n); 1.62 + field.setDensity(i, i, 5); 1.63 + field.setVelocity(i, n - i, -n, -n); 1.64 + field.setDensity(i, n - i, 20); 1.65 + field.setVelocity(128 - i, n + i, -n, -n); 1.66 + field.setDensity(128 - i, n + i, 30); 1.67 + } 1.68 +} 1.69 + 1.70 +var framesTillAddingPoints = 0; 1.71 +var framesBetweenAddingPoints = 5; 1.72 + 1.73 +function prepareFrame(field) 1.74 +{ 1.75 + if (framesTillAddingPoints == 0) { 1.76 + addPoints(field); 1.77 + framesTillAddingPoints = framesBetweenAddingPoints; 1.78 + framesBetweenAddingPoints++; 1.79 + } else { 1.80 + framesTillAddingPoints--; 1.81 + } 1.82 +} 1.83 + 1.84 +// Code from Oliver Hunt (http://nerget.com/fluidSim/pressure.js) starts here. 1.85 +function FluidField(canvas) { 1.86 + function addFields(x, s, dt) 1.87 + { 1.88 + for (var i=0; i<size ; i++ ) x[i] += dt*s[i]; 1.89 + } 1.90 + 1.91 + function set_bnd(b, x) 1.92 + { 1.93 + if (b===1) { 1.94 + for (var i = 1; i <= width; i++) { 1.95 + x[i] = x[i + rowSize]; 1.96 + x[i + (height+1) *rowSize] = x[i + height * rowSize]; 1.97 + } 1.98 + 1.99 + for (var j = 1; i <= height; i++) { 1.100 + x[j * rowSize] = -x[1 + j * rowSize]; 1.101 + x[(width + 1) + j * rowSize] = -x[width + j * rowSize]; 1.102 + } 1.103 + } else if (b === 2) { 1.104 + for (var i = 1; i <= width; i++) { 1.105 + x[i] = -x[i + rowSize]; 1.106 + x[i + (height + 1) * rowSize] = -x[i + height * rowSize]; 1.107 + } 1.108 + 1.109 + for (var j = 1; j <= height; j++) { 1.110 + x[j * rowSize] = x[1 + j * rowSize]; 1.111 + x[(width + 1) + j * rowSize] = x[width + j * rowSize]; 1.112 + } 1.113 + } else { 1.114 + for (var i = 1; i <= width; i++) { 1.115 + x[i] = x[i + rowSize]; 1.116 + x[i + (height + 1) * rowSize] = x[i + height * rowSize]; 1.117 + } 1.118 + 1.119 + for (var j = 1; j <= height; j++) { 1.120 + x[j * rowSize] = x[1 + j * rowSize]; 1.121 + x[(width + 1) + j * rowSize] = x[width + j * rowSize]; 1.122 + } 1.123 + } 1.124 + var maxEdge = (height + 1) * rowSize; 1.125 + x[0] = 0.5 * (x[1] + x[rowSize]); 1.126 + x[maxEdge] = 0.5 * (x[1 + maxEdge] + x[height * rowSize]); 1.127 + x[(width+1)] = 0.5 * (x[width] + x[(width + 1) + rowSize]); 1.128 + x[(width+1)+maxEdge] = 0.5 * (x[width + maxEdge] + x[(width + 1) + height * rowSize]); 1.129 + } 1.130 + 1.131 + function lin_solve(b, x, x0, a, c) 1.132 + { 1.133 + if (a === 0 && c === 1) { 1.134 + for (var j=1 ; j<=height; j++) { 1.135 + var currentRow = j * rowSize; 1.136 + ++currentRow; 1.137 + for (var i = 0; i < width; i++) { 1.138 + x[currentRow] = x0[currentRow]; 1.139 + ++currentRow; 1.140 + } 1.141 + } 1.142 + set_bnd(b, x); 1.143 + } else { 1.144 + var invC = 1 / c; 1.145 + for (var k=0 ; k<iterations; k++) { 1.146 + for (var j=1 ; j<=height; j++) { 1.147 + var lastRow = (j - 1) * rowSize; 1.148 + var currentRow = j * rowSize; 1.149 + var nextRow = (j + 1) * rowSize; 1.150 + var lastX = x[currentRow]; 1.151 + ++currentRow; 1.152 + for (var i=1; i<=width; i++) 1.153 + lastX = x[currentRow] = (x0[currentRow] + a*(lastX+x[++currentRow]+x[++lastRow]+x[++nextRow])) * invC; 1.154 + } 1.155 + set_bnd(b, x); 1.156 + } 1.157 + } 1.158 + } 1.159 + 1.160 + function diffuse(b, x, x0, dt) 1.161 + { 1.162 + var a = 0; 1.163 + lin_solve(b, x, x0, a, 1 + 4*a); 1.164 + } 1.165 + 1.166 + function lin_solve2(x, x0, y, y0, a, c) 1.167 + { 1.168 + if (a === 0 && c === 1) { 1.169 + for (var j=1 ; j <= height; j++) { 1.170 + var currentRow = j * rowSize; 1.171 + ++currentRow; 1.172 + for (var i = 0; i < width; i++) { 1.173 + x[currentRow] = x0[currentRow]; 1.174 + y[currentRow] = y0[currentRow]; 1.175 + ++currentRow; 1.176 + } 1.177 + } 1.178 + set_bnd(1, x); 1.179 + set_bnd(2, y); 1.180 + } else { 1.181 + var invC = 1/c; 1.182 + for (var k=0 ; k<iterations; k++) { 1.183 + for (var j=1 ; j <= height; j++) { 1.184 + var lastRow = (j - 1) * rowSize; 1.185 + var currentRow = j * rowSize; 1.186 + var nextRow = (j + 1) * rowSize; 1.187 + var lastX = x[currentRow]; 1.188 + var lastY = y[currentRow]; 1.189 + ++currentRow; 1.190 + for (var i = 1; i <= width; i++) { 1.191 + lastX = x[currentRow] = (x0[currentRow] + a * (lastX + x[currentRow] + x[lastRow] + x[nextRow])) * invC; 1.192 + lastY = y[currentRow] = (y0[currentRow] + a * (lastY + y[++currentRow] + y[++lastRow] + y[++nextRow])) * invC; 1.193 + } 1.194 + } 1.195 + set_bnd(1, x); 1.196 + set_bnd(2, y); 1.197 + } 1.198 + } 1.199 + } 1.200 + 1.201 + function diffuse2(x, x0, y, y0, dt) 1.202 + { 1.203 + var a = 0; 1.204 + lin_solve2(x, x0, y, y0, a, 1 + 4 * a); 1.205 + } 1.206 + 1.207 + function advect(b, d, d0, u, v, dt) 1.208 + { 1.209 + var Wdt0 = dt * width; 1.210 + var Hdt0 = dt * height; 1.211 + var Wp5 = width + 0.5; 1.212 + var Hp5 = height + 0.5; 1.213 + for (var j = 1; j<= height; j++) { 1.214 + var pos = j * rowSize; 1.215 + for (var i = 1; i <= width; i++) { 1.216 + var x = i - Wdt0 * u[++pos]; 1.217 + var y = j - Hdt0 * v[pos]; 1.218 + if (x < 0.5) 1.219 + x = 0.5; 1.220 + else if (x > Wp5) 1.221 + x = Wp5; 1.222 + var i0 = x | 0; 1.223 + var i1 = i0 + 1; 1.224 + if (y < 0.5) 1.225 + y = 0.5; 1.226 + else if (y > Hp5) 1.227 + y = Hp5; 1.228 + var j0 = y | 0; 1.229 + var j1 = j0 + 1; 1.230 + var s1 = x - i0; 1.231 + var s0 = 1 - s1; 1.232 + var t1 = y - j0; 1.233 + var t0 = 1 - t1; 1.234 + var row1 = j0 * rowSize; 1.235 + var row2 = j1 * rowSize; 1.236 + d[pos] = s0 * (t0 * d0[i0 + row1] + t1 * d0[i0 + row2]) + s1 * (t0 * d0[i1 + row1] + t1 * d0[i1 + row2]); 1.237 + } 1.238 + } 1.239 + set_bnd(b, d); 1.240 + } 1.241 + 1.242 + function project(u, v, p, div) 1.243 + { 1.244 + var h = -0.5 / Math.sqrt(width * height); 1.245 + for (var j = 1 ; j <= height; j++ ) { 1.246 + var row = j * rowSize; 1.247 + var previousRow = (j - 1) * rowSize; 1.248 + var prevValue = row - 1; 1.249 + var currentRow = row; 1.250 + var nextValue = row + 1; 1.251 + var nextRow = (j + 1) * rowSize; 1.252 + for (var i = 1; i <= width; i++ ) { 1.253 + div[++currentRow] = h * (u[++nextValue] - u[++prevValue] + v[++nextRow] - v[++previousRow]); 1.254 + p[currentRow] = 0; 1.255 + } 1.256 + } 1.257 + set_bnd(0, div); 1.258 + set_bnd(0, p); 1.259 + 1.260 + lin_solve(0, p, div, 1, 4 ); 1.261 + var wScale = 0.5 * width; 1.262 + var hScale = 0.5 * height; 1.263 + for (var j = 1; j<= height; j++ ) { 1.264 + var prevPos = j * rowSize - 1; 1.265 + var currentPos = j * rowSize; 1.266 + var nextPos = j * rowSize + 1; 1.267 + var prevRow = (j - 1) * rowSize; 1.268 + var currentRow = j * rowSize; 1.269 + var nextRow = (j + 1) * rowSize; 1.270 + 1.271 + for (var i = 1; i<= width; i++) { 1.272 + u[++currentPos] -= wScale * (p[++nextPos] - p[++prevPos]); 1.273 + v[currentPos] -= hScale * (p[++nextRow] - p[++prevRow]); 1.274 + } 1.275 + } 1.276 + set_bnd(1, u); 1.277 + set_bnd(2, v); 1.278 + } 1.279 + 1.280 + function dens_step(x, x0, u, v, dt) 1.281 + { 1.282 + addFields(x, x0, dt); 1.283 + diffuse(0, x0, x, dt ); 1.284 + advect(0, x, x0, u, v, dt ); 1.285 + } 1.286 + 1.287 + function vel_step(u, v, u0, v0, dt) 1.288 + { 1.289 + addFields(u, u0, dt ); 1.290 + addFields(v, v0, dt ); 1.291 + var temp = u0; u0 = u; u = temp; 1.292 + var temp = v0; v0 = v; v = temp; 1.293 + diffuse2(u,u0,v,v0, dt); 1.294 + project(u, v, u0, v0); 1.295 + var temp = u0; u0 = u; u = temp; 1.296 + var temp = v0; v0 = v; v = temp; 1.297 + advect(1, u, u0, u0, v0, dt); 1.298 + advect(2, v, v0, u0, v0, dt); 1.299 + project(u, v, u0, v0 ); 1.300 + } 1.301 + var uiCallback = function(d,u,v) {}; 1.302 + 1.303 + function Field(dens, u, v) { 1.304 + // Just exposing the fields here rather than using accessors is a measurable win during display (maybe 5%) 1.305 + // but makes the code ugly. 1.306 + this.setDensity = function(x, y, d) { 1.307 + dens[(x + 1) + (y + 1) * rowSize] = d; 1.308 + } 1.309 + this.getDensity = function(x, y) { 1.310 + return dens[(x + 1) + (y + 1) * rowSize]; 1.311 + } 1.312 + this.setVelocity = function(x, y, xv, yv) { 1.313 + u[(x + 1) + (y + 1) * rowSize] = xv; 1.314 + v[(x + 1) + (y + 1) * rowSize] = yv; 1.315 + } 1.316 + this.getXVelocity = function(x, y) { 1.317 + return u[(x + 1) + (y + 1) * rowSize]; 1.318 + } 1.319 + this.getYVelocity = function(x, y) { 1.320 + return v[(x + 1) + (y + 1) * rowSize]; 1.321 + } 1.322 + this.width = function() { return width; } 1.323 + this.height = function() { return height; } 1.324 + } 1.325 + function queryUI(d, u, v) 1.326 + { 1.327 + for (var i = 0; i < size; i++) 1.328 + u[i] = v[i] = d[i] = 0.0; 1.329 + uiCallback(new Field(d, u, v)); 1.330 + } 1.331 + 1.332 + this.update = function () { 1.333 + queryUI(dens_prev, u_prev, v_prev); 1.334 + vel_step(u, v, u_prev, v_prev, dt); 1.335 + dens_step(dens, dens_prev, u, v, dt); 1.336 + displayFunc(new Field(dens, u, v)); 1.337 + } 1.338 + this.setDisplayFunction = function(func) { 1.339 + displayFunc = func; 1.340 + } 1.341 + 1.342 + this.iterations = function() { return iterations; } 1.343 + this.setIterations = function(iters) { 1.344 + if (iters > 0 && iters <= 100) 1.345 + iterations = iters; 1.346 + } 1.347 + this.setUICallback = function(callback) { 1.348 + uiCallback = callback; 1.349 + } 1.350 + var iterations = 10; 1.351 + var visc = 0.5; 1.352 + var dt = 0.1; 1.353 + var dens; 1.354 + var dens_prev; 1.355 + var u; 1.356 + var u_prev; 1.357 + var v; 1.358 + var v_prev; 1.359 + var width; 1.360 + var height; 1.361 + var rowSize; 1.362 + var size; 1.363 + var displayFunc; 1.364 + function reset() 1.365 + { 1.366 + rowSize = width + 2; 1.367 + size = (width+2)*(height+2); 1.368 + dens = new Array(size); 1.369 + dens_prev = new Array(size); 1.370 + u = new Array(size); 1.371 + u_prev = new Array(size); 1.372 + v = new Array(size); 1.373 + v_prev = new Array(size); 1.374 + for (var i = 0; i < size; i++) 1.375 + dens_prev[i] = u_prev[i] = v_prev[i] = dens[i] = u[i] = v[i] = 0; 1.376 + } 1.377 + this.reset = reset; 1.378 + this.setResolution = function (hRes, wRes) 1.379 + { 1.380 + var res = wRes * hRes; 1.381 + if (res > 0 && res < 1000000 && (wRes != width || hRes != height)) { 1.382 + width = wRes; 1.383 + height = hRes; 1.384 + reset(); 1.385 + return true; 1.386 + } 1.387 + return false; 1.388 + } 1.389 + this.setResolution(64, 64); 1.390 +}