1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/layout/base/nsCSSRendering.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,5012 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 1.5 +// vim:cindent:ts=2:et:sw=2: 1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.9 + 1.10 +/* utility functions for drawing borders and backgrounds */ 1.11 + 1.12 +#include <ctime> 1.13 + 1.14 +#include "mozilla/DebugOnly.h" 1.15 +#include "mozilla/HashFunctions.h" 1.16 +#include "mozilla/MathAlgorithms.h" 1.17 + 1.18 +#include "nsStyleConsts.h" 1.19 +#include "nsPresContext.h" 1.20 +#include "nsIFrame.h" 1.21 +#include "nsPoint.h" 1.22 +#include "nsRect.h" 1.23 +#include "nsIPresShell.h" 1.24 +#include "nsFrameManager.h" 1.25 +#include "nsStyleContext.h" 1.26 +#include "nsGkAtoms.h" 1.27 +#include "nsCSSAnonBoxes.h" 1.28 +#include "nsIContent.h" 1.29 +#include "nsIDocumentInlines.h" 1.30 +#include "nsIScrollableFrame.h" 1.31 +#include "imgIRequest.h" 1.32 +#include "imgIContainer.h" 1.33 +#include "ImageOps.h" 1.34 +#include "nsCSSRendering.h" 1.35 +#include "nsCSSColorUtils.h" 1.36 +#include "nsITheme.h" 1.37 +#include "nsLayoutUtils.h" 1.38 +#include "nsBlockFrame.h" 1.39 +#include "gfxContext.h" 1.40 +#include "nsRenderingContext.h" 1.41 +#include "nsStyleStructInlines.h" 1.42 +#include "nsCSSFrameConstructor.h" 1.43 +#include "nsCSSProps.h" 1.44 +#include "nsContentUtils.h" 1.45 +#include "nsSVGEffects.h" 1.46 +#include "nsSVGIntegrationUtils.h" 1.47 +#include "gfxDrawable.h" 1.48 +#include "GeckoProfiler.h" 1.49 +#include "nsCSSRenderingBorders.h" 1.50 +#include "mozilla/css/ImageLoader.h" 1.51 +#include "ImageContainer.h" 1.52 +#include "mozilla/Telemetry.h" 1.53 +#include "gfxUtils.h" 1.54 +#include "gfxColor.h" 1.55 +#include "gfxGradientCache.h" 1.56 +#include "GraphicsFilter.h" 1.57 +#include <algorithm> 1.58 + 1.59 +using namespace mozilla; 1.60 +using namespace mozilla::css; 1.61 +using namespace mozilla::gfx; 1.62 +using mozilla::image::ImageOps; 1.63 +using mozilla::CSSSizeOrRatio; 1.64 + 1.65 +static int gFrameTreeLockCount = 0; 1.66 + 1.67 +// To avoid storing this data on nsInlineFrame (bloat) and to avoid 1.68 +// recalculating this for each frame in a continuation (perf), hold 1.69 +// a cache of various coordinate information that we need in order 1.70 +// to paint inline backgrounds. 1.71 +struct InlineBackgroundData 1.72 +{ 1.73 + InlineBackgroundData() 1.74 + : mFrame(nullptr), mBlockFrame(nullptr) 1.75 + { 1.76 + } 1.77 + 1.78 + ~InlineBackgroundData() 1.79 + { 1.80 + } 1.81 + 1.82 + void Reset() 1.83 + { 1.84 + mBoundingBox.SetRect(0,0,0,0); 1.85 + mContinuationPoint = mLineContinuationPoint = mUnbrokenWidth = 0; 1.86 + mFrame = mBlockFrame = nullptr; 1.87 + } 1.88 + 1.89 + nsRect GetContinuousRect(nsIFrame* aFrame) 1.90 + { 1.91 + SetFrame(aFrame); 1.92 + 1.93 + nscoord x; 1.94 + if (mBidiEnabled) { 1.95 + x = mLineContinuationPoint; 1.96 + 1.97 + // Scan continuations on the same line as aFrame and accumulate the widths 1.98 + // of frames that are to the left (if this is an LTR block) or right 1.99 + // (if it's RTL) of the current one. 1.100 + bool isRtlBlock = (mBlockFrame->StyleVisibility()->mDirection == 1.101 + NS_STYLE_DIRECTION_RTL); 1.102 + nscoord curOffset = aFrame->GetOffsetTo(mBlockFrame).x; 1.103 + 1.104 + // No need to use our GetPrevContinuation/GetNextContinuation methods 1.105 + // here, since ib-split siblings are certainly not on the same line. 1.106 + 1.107 + nsIFrame* inlineFrame = aFrame->GetPrevContinuation(); 1.108 + // If the continuation is fluid we know inlineFrame is not on the same line. 1.109 + // If it's not fluid, we need to test further to be sure. 1.110 + while (inlineFrame && !inlineFrame->GetNextInFlow() && 1.111 + AreOnSameLine(aFrame, inlineFrame)) { 1.112 + nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x; 1.113 + if(isRtlBlock == (frameXOffset >= curOffset)) { 1.114 + x += inlineFrame->GetSize().width; 1.115 + } 1.116 + inlineFrame = inlineFrame->GetPrevContinuation(); 1.117 + } 1.118 + 1.119 + inlineFrame = aFrame->GetNextContinuation(); 1.120 + while (inlineFrame && !inlineFrame->GetPrevInFlow() && 1.121 + AreOnSameLine(aFrame, inlineFrame)) { 1.122 + nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x; 1.123 + if(isRtlBlock == (frameXOffset >= curOffset)) { 1.124 + x += inlineFrame->GetSize().width; 1.125 + } 1.126 + inlineFrame = inlineFrame->GetNextContinuation(); 1.127 + } 1.128 + if (isRtlBlock) { 1.129 + // aFrame itself is also to the right of its left edge, so add its width. 1.130 + x += aFrame->GetSize().width; 1.131 + // x is now the distance from the left edge of aFrame to the right edge 1.132 + // of the unbroken content. Change it to indicate the distance from the 1.133 + // left edge of the unbroken content to the left edge of aFrame. 1.134 + x = mUnbrokenWidth - x; 1.135 + } 1.136 + } else { 1.137 + x = mContinuationPoint; 1.138 + } 1.139 + 1.140 + // Assume background-origin: border and return a rect with offsets 1.141 + // relative to (0,0). If we have a different background-origin, 1.142 + // then our rect should be deflated appropriately by our caller. 1.143 + return nsRect(-x, 0, mUnbrokenWidth, mFrame->GetSize().height); 1.144 + } 1.145 + 1.146 + nsRect GetBoundingRect(nsIFrame* aFrame) 1.147 + { 1.148 + SetFrame(aFrame); 1.149 + 1.150 + // Move the offsets relative to (0,0) which puts the bounding box into 1.151 + // our coordinate system rather than our parent's. We do this by 1.152 + // moving it the back distance from us to the bounding box. 1.153 + // This also assumes background-origin: border, so our caller will 1.154 + // need to deflate us if needed. 1.155 + nsRect boundingBox(mBoundingBox); 1.156 + nsPoint point = mFrame->GetPosition(); 1.157 + boundingBox.MoveBy(-point.x, -point.y); 1.158 + 1.159 + return boundingBox; 1.160 + } 1.161 + 1.162 +protected: 1.163 + nsIFrame* mFrame; 1.164 + nsBlockFrame* mBlockFrame; 1.165 + nsRect mBoundingBox; 1.166 + nscoord mContinuationPoint; 1.167 + nscoord mUnbrokenWidth; 1.168 + nscoord mLineContinuationPoint; 1.169 + bool mBidiEnabled; 1.170 + 1.171 + void SetFrame(nsIFrame* aFrame) 1.172 + { 1.173 + NS_PRECONDITION(aFrame, "Need a frame"); 1.174 + NS_ASSERTION(gFrameTreeLockCount > 0, 1.175 + "Can't call this when frame tree is not locked"); 1.176 + 1.177 + if (aFrame == mFrame) { 1.178 + return; 1.179 + } 1.180 + 1.181 + nsIFrame *prevContinuation = GetPrevContinuation(aFrame); 1.182 + 1.183 + if (!prevContinuation || mFrame != prevContinuation) { 1.184 + // Ok, we've got the wrong frame. We have to start from scratch. 1.185 + Reset(); 1.186 + Init(aFrame); 1.187 + return; 1.188 + } 1.189 + 1.190 + // Get our last frame's size and add its width to our continuation 1.191 + // point before we cache the new frame. 1.192 + mContinuationPoint += mFrame->GetSize().width; 1.193 + 1.194 + // If this a new line, update mLineContinuationPoint. 1.195 + if (mBidiEnabled && 1.196 + (aFrame->GetPrevInFlow() || !AreOnSameLine(mFrame, aFrame))) { 1.197 + mLineContinuationPoint = mContinuationPoint; 1.198 + } 1.199 + 1.200 + mFrame = aFrame; 1.201 + } 1.202 + 1.203 + nsIFrame* GetPrevContinuation(nsIFrame* aFrame) 1.204 + { 1.205 + nsIFrame* prevCont = aFrame->GetPrevContinuation(); 1.206 + if (!prevCont && 1.207 + (aFrame->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT)) { 1.208 + nsIFrame* block = static_cast<nsIFrame*> 1.209 + (aFrame->Properties().Get(nsIFrame::IBSplitPrevSibling())); 1.210 + if (block) { 1.211 + // The {ib} properties are only stored on first continuations 1.212 + NS_ASSERTION(!block->GetPrevContinuation(), 1.213 + "Incorrect value for IBSplitPrevSibling"); 1.214 + prevCont = static_cast<nsIFrame*> 1.215 + (block->Properties().Get(nsIFrame::IBSplitPrevSibling())); 1.216 + NS_ASSERTION(prevCont, "How did that happen?"); 1.217 + } 1.218 + } 1.219 + return prevCont; 1.220 + } 1.221 + 1.222 + nsIFrame* GetNextContinuation(nsIFrame* aFrame) 1.223 + { 1.224 + nsIFrame* nextCont = aFrame->GetNextContinuation(); 1.225 + if (!nextCont && 1.226 + (aFrame->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT)) { 1.227 + // The {ib} properties are only stored on first continuations 1.228 + aFrame = aFrame->FirstContinuation(); 1.229 + nsIFrame* block = static_cast<nsIFrame*> 1.230 + (aFrame->Properties().Get(nsIFrame::IBSplitSibling())); 1.231 + if (block) { 1.232 + nextCont = static_cast<nsIFrame*> 1.233 + (block->Properties().Get(nsIFrame::IBSplitSibling())); 1.234 + NS_ASSERTION(nextCont, "How did that happen?"); 1.235 + } 1.236 + } 1.237 + return nextCont; 1.238 + } 1.239 + 1.240 + void Init(nsIFrame* aFrame) 1.241 + { 1.242 + mBidiEnabled = aFrame->PresContext()->BidiEnabled(); 1.243 + if (mBidiEnabled) { 1.244 + // Find the containing block frame 1.245 + nsIFrame* frame = aFrame; 1.246 + do { 1.247 + frame = frame->GetParent(); 1.248 + mBlockFrame = do_QueryFrame(frame); 1.249 + } 1.250 + while (frame && frame->IsFrameOfType(nsIFrame::eLineParticipant)); 1.251 + 1.252 + NS_ASSERTION(mBlockFrame, "Cannot find containing block."); 1.253 + } 1.254 + 1.255 + // Start with the previous flow frame as our continuation point 1.256 + // is the total of the widths of the previous frames. 1.257 + nsIFrame* inlineFrame = GetPrevContinuation(aFrame); 1.258 + 1.259 + while (inlineFrame) { 1.260 + nsRect rect = inlineFrame->GetRect(); 1.261 + mContinuationPoint += rect.width; 1.262 + if (mBidiEnabled && !AreOnSameLine(aFrame, inlineFrame)) { 1.263 + mLineContinuationPoint += rect.width; 1.264 + } 1.265 + mUnbrokenWidth += rect.width; 1.266 + mBoundingBox.UnionRect(mBoundingBox, rect); 1.267 + inlineFrame = GetPrevContinuation(inlineFrame); 1.268 + } 1.269 + 1.270 + // Next add this frame and subsequent frames to the bounding box and 1.271 + // unbroken width. 1.272 + inlineFrame = aFrame; 1.273 + while (inlineFrame) { 1.274 + nsRect rect = inlineFrame->GetRect(); 1.275 + mUnbrokenWidth += rect.width; 1.276 + mBoundingBox.UnionRect(mBoundingBox, rect); 1.277 + inlineFrame = GetNextContinuation(inlineFrame); 1.278 + } 1.279 + 1.280 + mFrame = aFrame; 1.281 + } 1.282 + 1.283 + bool AreOnSameLine(nsIFrame* aFrame1, nsIFrame* aFrame2) { 1.284 + bool isValid1, isValid2; 1.285 + nsBlockInFlowLineIterator it1(mBlockFrame, aFrame1, &isValid1); 1.286 + nsBlockInFlowLineIterator it2(mBlockFrame, aFrame2, &isValid2); 1.287 + return isValid1 && isValid2 && 1.288 + // Make sure aFrame1 and aFrame2 are in the same continuation of 1.289 + // mBlockFrame. 1.290 + it1.GetContainer() == it2.GetContainer() && 1.291 + // And on the same line in it 1.292 + it1.GetLine() == it2.GetLine(); 1.293 + } 1.294 +}; 1.295 + 1.296 +// A resolved color stop --- with a specific position along the gradient line, 1.297 +// and a Thebes color 1.298 +struct ColorStop { 1.299 + ColorStop(double aPosition, gfxRGBA aColor) : 1.300 + mPosition(aPosition), mColor(aColor) {} 1.301 + double mPosition; // along the gradient line; 0=start, 1=end 1.302 + gfxRGBA mColor; 1.303 +}; 1.304 + 1.305 +/* Local functions */ 1.306 +static void DrawBorderImage(nsPresContext* aPresContext, 1.307 + nsRenderingContext& aRenderingContext, 1.308 + nsIFrame* aForFrame, 1.309 + const nsRect& aBorderArea, 1.310 + const nsStyleBorder& aStyleBorder, 1.311 + const nsRect& aDirtyRect); 1.312 + 1.313 +static nscolor MakeBevelColor(mozilla::css::Side whichSide, uint8_t style, 1.314 + nscolor aBackgroundColor, 1.315 + nscolor aBorderColor); 1.316 + 1.317 +static InlineBackgroundData* gInlineBGData = nullptr; 1.318 + 1.319 +// Initialize any static variables used by nsCSSRendering. 1.320 +void nsCSSRendering::Init() 1.321 +{ 1.322 + NS_ASSERTION(!gInlineBGData, "Init called twice"); 1.323 + gInlineBGData = new InlineBackgroundData(); 1.324 +} 1.325 + 1.326 +// Clean up any global variables used by nsCSSRendering. 1.327 +void nsCSSRendering::Shutdown() 1.328 +{ 1.329 + delete gInlineBGData; 1.330 + gInlineBGData = nullptr; 1.331 +} 1.332 + 1.333 +/** 1.334 + * Make a bevel color 1.335 + */ 1.336 +static nscolor 1.337 +MakeBevelColor(mozilla::css::Side whichSide, uint8_t style, 1.338 + nscolor aBackgroundColor, nscolor aBorderColor) 1.339 +{ 1.340 + 1.341 + nscolor colors[2]; 1.342 + nscolor theColor; 1.343 + 1.344 + // Given a background color and a border color 1.345 + // calculate the color used for the shading 1.346 + NS_GetSpecial3DColors(colors, aBackgroundColor, aBorderColor); 1.347 + 1.348 + if ((style == NS_STYLE_BORDER_STYLE_OUTSET) || 1.349 + (style == NS_STYLE_BORDER_STYLE_RIDGE)) { 1.350 + // Flip colors for these two border styles 1.351 + switch (whichSide) { 1.352 + case NS_SIDE_BOTTOM: whichSide = NS_SIDE_TOP; break; 1.353 + case NS_SIDE_RIGHT: whichSide = NS_SIDE_LEFT; break; 1.354 + case NS_SIDE_TOP: whichSide = NS_SIDE_BOTTOM; break; 1.355 + case NS_SIDE_LEFT: whichSide = NS_SIDE_RIGHT; break; 1.356 + } 1.357 + } 1.358 + 1.359 + switch (whichSide) { 1.360 + case NS_SIDE_BOTTOM: 1.361 + theColor = colors[1]; 1.362 + break; 1.363 + case NS_SIDE_RIGHT: 1.364 + theColor = colors[1]; 1.365 + break; 1.366 + case NS_SIDE_TOP: 1.367 + theColor = colors[0]; 1.368 + break; 1.369 + case NS_SIDE_LEFT: 1.370 + default: 1.371 + theColor = colors[0]; 1.372 + break; 1.373 + } 1.374 + return theColor; 1.375 +} 1.376 + 1.377 +//---------------------------------------------------------------------- 1.378 +// Thebes Border Rendering Code Start 1.379 + 1.380 +/* 1.381 + * Compute the float-pixel radii that should be used for drawing 1.382 + * this border/outline, given the various input bits. 1.383 + */ 1.384 +/* static */ void 1.385 +nsCSSRendering::ComputePixelRadii(const nscoord *aAppUnitsRadii, 1.386 + nscoord aAppUnitsPerPixel, 1.387 + gfxCornerSizes *oBorderRadii) 1.388 +{ 1.389 + gfxFloat radii[8]; 1.390 + NS_FOR_CSS_HALF_CORNERS(corner) 1.391 + radii[corner] = gfxFloat(aAppUnitsRadii[corner]) / aAppUnitsPerPixel; 1.392 + 1.393 + (*oBorderRadii)[C_TL] = gfxSize(radii[NS_CORNER_TOP_LEFT_X], 1.394 + radii[NS_CORNER_TOP_LEFT_Y]); 1.395 + (*oBorderRadii)[C_TR] = gfxSize(radii[NS_CORNER_TOP_RIGHT_X], 1.396 + radii[NS_CORNER_TOP_RIGHT_Y]); 1.397 + (*oBorderRadii)[C_BR] = gfxSize(radii[NS_CORNER_BOTTOM_RIGHT_X], 1.398 + radii[NS_CORNER_BOTTOM_RIGHT_Y]); 1.399 + (*oBorderRadii)[C_BL] = gfxSize(radii[NS_CORNER_BOTTOM_LEFT_X], 1.400 + radii[NS_CORNER_BOTTOM_LEFT_Y]); 1.401 +} 1.402 + 1.403 +void 1.404 +nsCSSRendering::PaintBorder(nsPresContext* aPresContext, 1.405 + nsRenderingContext& aRenderingContext, 1.406 + nsIFrame* aForFrame, 1.407 + const nsRect& aDirtyRect, 1.408 + const nsRect& aBorderArea, 1.409 + nsStyleContext* aStyleContext, 1.410 + int aSkipSides) 1.411 +{ 1.412 + PROFILER_LABEL("nsCSSRendering", "PaintBorder"); 1.413 + nsStyleContext *styleIfVisited = aStyleContext->GetStyleIfVisited(); 1.414 + const nsStyleBorder *styleBorder = aStyleContext->StyleBorder(); 1.415 + // Don't check RelevantLinkVisited here, since we want to take the 1.416 + // same amount of time whether or not it's true. 1.417 + if (!styleIfVisited) { 1.418 + PaintBorderWithStyleBorder(aPresContext, aRenderingContext, aForFrame, 1.419 + aDirtyRect, aBorderArea, *styleBorder, 1.420 + aStyleContext, aSkipSides); 1.421 + return; 1.422 + } 1.423 + 1.424 + nsStyleBorder newStyleBorder(*styleBorder); 1.425 + // We could do something fancy to avoid the TrackImage/UntrackImage 1.426 + // work, but it doesn't seem worth it. (We need to call TrackImage 1.427 + // since we're not going through nsRuleNode::ComputeBorderData.) 1.428 + newStyleBorder.TrackImage(aPresContext); 1.429 + 1.430 + NS_FOR_CSS_SIDES(side) { 1.431 + newStyleBorder.SetBorderColor(side, 1.432 + aStyleContext->GetVisitedDependentColor( 1.433 + nsCSSProps::SubpropertyEntryFor(eCSSProperty_border_color)[side])); 1.434 + } 1.435 + PaintBorderWithStyleBorder(aPresContext, aRenderingContext, aForFrame, 1.436 + aDirtyRect, aBorderArea, newStyleBorder, 1.437 + aStyleContext, aSkipSides); 1.438 + 1.439 + // We could do something fancy to avoid the TrackImage/UntrackImage 1.440 + // work, but it doesn't seem worth it. (We need to call UntrackImage 1.441 + // since we're not going through nsStyleBorder::Destroy.) 1.442 + newStyleBorder.UntrackImage(aPresContext); 1.443 +} 1.444 + 1.445 +void 1.446 +nsCSSRendering::PaintBorderWithStyleBorder(nsPresContext* aPresContext, 1.447 + nsRenderingContext& aRenderingContext, 1.448 + nsIFrame* aForFrame, 1.449 + const nsRect& aDirtyRect, 1.450 + const nsRect& aBorderArea, 1.451 + const nsStyleBorder& aStyleBorder, 1.452 + nsStyleContext* aStyleContext, 1.453 + int aSkipSides) 1.454 +{ 1.455 + nsMargin border; 1.456 + nscoord twipsRadii[8]; 1.457 + nsCompatibility compatMode = aPresContext->CompatibilityMode(); 1.458 + 1.459 + SN("++ PaintBorder"); 1.460 + 1.461 + // Check to see if we have an appearance defined. If so, we let the theme 1.462 + // renderer draw the border. DO not get the data from aForFrame, since the passed in style context 1.463 + // may be different! Always use |aStyleContext|! 1.464 + const nsStyleDisplay* displayData = aStyleContext->StyleDisplay(); 1.465 + if (displayData->mAppearance) { 1.466 + nsITheme *theme = aPresContext->GetTheme(); 1.467 + if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) 1.468 + return; // Let the theme handle it. 1.469 + } 1.470 + 1.471 + if (aStyleBorder.IsBorderImageLoaded()) { 1.472 + DrawBorderImage(aPresContext, aRenderingContext, aForFrame, 1.473 + aBorderArea, aStyleBorder, aDirtyRect); 1.474 + return; 1.475 + } 1.476 + 1.477 + // Get our style context's color struct. 1.478 + const nsStyleColor* ourColor = aStyleContext->StyleColor(); 1.479 + 1.480 + // in NavQuirks mode we want to use the parent's context as a starting point 1.481 + // for determining the background color 1.482 + nsIFrame* bgFrame = nsCSSRendering::FindNonTransparentBackgroundFrame 1.483 + (aForFrame, compatMode == eCompatibility_NavQuirks ? true : false); 1.484 + nsStyleContext* bgContext = bgFrame->StyleContext(); 1.485 + nscolor bgColor = 1.486 + bgContext->GetVisitedDependentColor(eCSSProperty_background_color); 1.487 + 1.488 + border = aStyleBorder.GetComputedBorder(); 1.489 + if ((0 == border.left) && (0 == border.right) && 1.490 + (0 == border.top) && (0 == border.bottom)) { 1.491 + // Empty border area 1.492 + return; 1.493 + } 1.494 + 1.495 + nsSize frameSize = aForFrame->GetSize(); 1.496 + if (&aStyleBorder == aForFrame->StyleBorder() && 1.497 + frameSize == aBorderArea.Size()) { 1.498 + aForFrame->GetBorderRadii(twipsRadii); 1.499 + } else { 1.500 + nsIFrame::ComputeBorderRadii(aStyleBorder.mBorderRadius, frameSize, 1.501 + aBorderArea.Size(), aSkipSides, twipsRadii); 1.502 + } 1.503 + 1.504 + // Turn off rendering for all of the zero sized sides 1.505 + if (aSkipSides & SIDE_BIT_TOP) border.top = 0; 1.506 + if (aSkipSides & SIDE_BIT_RIGHT) border.right = 0; 1.507 + if (aSkipSides & SIDE_BIT_BOTTOM) border.bottom = 0; 1.508 + if (aSkipSides & SIDE_BIT_LEFT) border.left = 0; 1.509 + 1.510 + // get the inside and outside parts of the border 1.511 + nsRect outerRect(aBorderArea); 1.512 + 1.513 + SF(" outerRect: %d %d %d %d\n", outerRect.x, outerRect.y, outerRect.width, outerRect.height); 1.514 + 1.515 + // we can assume that we're already clipped to aDirtyRect -- I think? (!?) 1.516 + 1.517 + // Get our conversion values 1.518 + nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); 1.519 + 1.520 + // convert outer and inner rects 1.521 + gfxRect oRect(nsLayoutUtils::RectToGfxRect(outerRect, twipsPerPixel)); 1.522 + 1.523 + // convert the border widths 1.524 + gfxFloat borderWidths[4] = { gfxFloat(border.top / twipsPerPixel), 1.525 + gfxFloat(border.right / twipsPerPixel), 1.526 + gfxFloat(border.bottom / twipsPerPixel), 1.527 + gfxFloat(border.left / twipsPerPixel) }; 1.528 + 1.529 + // convert the radii 1.530 + gfxCornerSizes borderRadii; 1.531 + ComputePixelRadii(twipsRadii, twipsPerPixel, &borderRadii); 1.532 + 1.533 + uint8_t borderStyles[4]; 1.534 + nscolor borderColors[4]; 1.535 + nsBorderColors *compositeColors[4]; 1.536 + 1.537 + // pull out styles, colors, composite colors 1.538 + NS_FOR_CSS_SIDES (i) { 1.539 + bool foreground; 1.540 + borderStyles[i] = aStyleBorder.GetBorderStyle(i); 1.541 + aStyleBorder.GetBorderColor(i, borderColors[i], foreground); 1.542 + aStyleBorder.GetCompositeColors(i, &compositeColors[i]); 1.543 + 1.544 + if (foreground) 1.545 + borderColors[i] = ourColor->mColor; 1.546 + } 1.547 + 1.548 + SF(" borderStyles: %d %d %d %d\n", borderStyles[0], borderStyles[1], borderStyles[2], borderStyles[3]); 1.549 + 1.550 + // start drawing 1.551 + gfxContext *ctx = aRenderingContext.ThebesContext(); 1.552 + 1.553 + ctx->Save(); 1.554 + 1.555 +#if 0 1.556 + // this will draw a transparent red backround underneath the oRect area 1.557 + ctx->Save(); 1.558 + ctx->Rectangle(oRect); 1.559 + ctx->SetColor(gfxRGBA(1.0, 0.0, 0.0, 0.5)); 1.560 + ctx->Fill(); 1.561 + ctx->Restore(); 1.562 +#endif 1.563 + 1.564 + //SF ("borderRadii: %f %f %f %f\n", borderRadii[0], borderRadii[1], borderRadii[2], borderRadii[3]); 1.565 + 1.566 + nsCSSBorderRenderer br(twipsPerPixel, 1.567 + ctx, 1.568 + oRect, 1.569 + borderStyles, 1.570 + borderWidths, 1.571 + borderRadii, 1.572 + borderColors, 1.573 + compositeColors, 1.574 + aSkipSides, 1.575 + bgColor); 1.576 + br.DrawBorders(); 1.577 + 1.578 + ctx->Restore(); 1.579 + 1.580 + SN(); 1.581 +} 1.582 + 1.583 +static nsRect 1.584 +GetOutlineInnerRect(nsIFrame* aFrame) 1.585 +{ 1.586 + nsRect* savedOutlineInnerRect = static_cast<nsRect*> 1.587 + (aFrame->Properties().Get(nsIFrame::OutlineInnerRectProperty())); 1.588 + if (savedOutlineInnerRect) 1.589 + return *savedOutlineInnerRect; 1.590 + NS_NOTREACHED("we should have saved a frame property"); 1.591 + return nsRect(nsPoint(0, 0), aFrame->GetSize()); 1.592 +} 1.593 + 1.594 +void 1.595 +nsCSSRendering::PaintOutline(nsPresContext* aPresContext, 1.596 + nsRenderingContext& aRenderingContext, 1.597 + nsIFrame* aForFrame, 1.598 + const nsRect& aDirtyRect, 1.599 + const nsRect& aBorderArea, 1.600 + nsStyleContext* aStyleContext) 1.601 +{ 1.602 + nscoord twipsRadii[8]; 1.603 + 1.604 + // Get our style context's color struct. 1.605 + const nsStyleOutline* ourOutline = aStyleContext->StyleOutline(); 1.606 + 1.607 + nscoord width; 1.608 + ourOutline->GetOutlineWidth(width); 1.609 + 1.610 + if (width == 0) { 1.611 + // Empty outline 1.612 + return; 1.613 + } 1.614 + 1.615 + nsIFrame* bgFrame = nsCSSRendering::FindNonTransparentBackgroundFrame 1.616 + (aForFrame, false); 1.617 + nsStyleContext* bgContext = bgFrame->StyleContext(); 1.618 + nscolor bgColor = 1.619 + bgContext->GetVisitedDependentColor(eCSSProperty_background_color); 1.620 + 1.621 + nsRect innerRect; 1.622 + if ( 1.623 +#ifdef MOZ_XUL 1.624 + aStyleContext->GetPseudoType() == nsCSSPseudoElements::ePseudo_XULTree 1.625 +#else 1.626 + false 1.627 +#endif 1.628 + ) { 1.629 + innerRect = aBorderArea; 1.630 + } else { 1.631 + innerRect = GetOutlineInnerRect(aForFrame) + aBorderArea.TopLeft(); 1.632 + } 1.633 + nscoord offset = ourOutline->mOutlineOffset; 1.634 + innerRect.Inflate(offset, offset); 1.635 + // If the dirty rect is completely inside the border area (e.g., only the 1.636 + // content is being painted), then we can skip out now 1.637 + // XXX this isn't exactly true for rounded borders, where the inside curves may 1.638 + // encroach into the content area. A safer calculation would be to 1.639 + // shorten insideRect by the radius one each side before performing this test. 1.640 + if (innerRect.Contains(aDirtyRect)) 1.641 + return; 1.642 + 1.643 + nsRect outerRect = innerRect; 1.644 + outerRect.Inflate(width, width); 1.645 + 1.646 + // get the radius for our outline 1.647 + nsIFrame::ComputeBorderRadii(ourOutline->mOutlineRadius, aBorderArea.Size(), 1.648 + outerRect.Size(), 0, twipsRadii); 1.649 + 1.650 + // Get our conversion values 1.651 + nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); 1.652 + 1.653 + // get the outer rectangles 1.654 + gfxRect oRect(nsLayoutUtils::RectToGfxRect(outerRect, twipsPerPixel)); 1.655 + 1.656 + // convert the radii 1.657 + nsMargin outlineMargin(width, width, width, width); 1.658 + gfxCornerSizes outlineRadii; 1.659 + ComputePixelRadii(twipsRadii, twipsPerPixel, &outlineRadii); 1.660 + 1.661 + uint8_t outlineStyle = ourOutline->GetOutlineStyle(); 1.662 + uint8_t outlineStyles[4] = { outlineStyle, 1.663 + outlineStyle, 1.664 + outlineStyle, 1.665 + outlineStyle }; 1.666 + 1.667 + // This handles treating the initial color as 'currentColor'; if we 1.668 + // ever want 'invert' back we'll need to do a bit of work here too. 1.669 + nscolor outlineColor = 1.670 + aStyleContext->GetVisitedDependentColor(eCSSProperty_outline_color); 1.671 + nscolor outlineColors[4] = { outlineColor, 1.672 + outlineColor, 1.673 + outlineColor, 1.674 + outlineColor }; 1.675 + 1.676 + // convert the border widths 1.677 + gfxFloat outlineWidths[4] = { gfxFloat(width / twipsPerPixel), 1.678 + gfxFloat(width / twipsPerPixel), 1.679 + gfxFloat(width / twipsPerPixel), 1.680 + gfxFloat(width / twipsPerPixel) }; 1.681 + 1.682 + // start drawing 1.683 + gfxContext *ctx = aRenderingContext.ThebesContext(); 1.684 + 1.685 + ctx->Save(); 1.686 + 1.687 + nsCSSBorderRenderer br(twipsPerPixel, 1.688 + ctx, 1.689 + oRect, 1.690 + outlineStyles, 1.691 + outlineWidths, 1.692 + outlineRadii, 1.693 + outlineColors, 1.694 + nullptr, 0, 1.695 + bgColor); 1.696 + br.DrawBorders(); 1.697 + 1.698 + ctx->Restore(); 1.699 + 1.700 + SN(); 1.701 +} 1.702 + 1.703 +void 1.704 +nsCSSRendering::PaintFocus(nsPresContext* aPresContext, 1.705 + nsRenderingContext& aRenderingContext, 1.706 + const nsRect& aFocusRect, 1.707 + nscolor aColor) 1.708 +{ 1.709 + nscoord oneCSSPixel = nsPresContext::CSSPixelsToAppUnits(1); 1.710 + nscoord oneDevPixel = aPresContext->DevPixelsToAppUnits(1); 1.711 + 1.712 + gfxRect focusRect(nsLayoutUtils::RectToGfxRect(aFocusRect, oneDevPixel)); 1.713 + 1.714 + gfxCornerSizes focusRadii; 1.715 + { 1.716 + nscoord twipsRadii[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; 1.717 + ComputePixelRadii(twipsRadii, oneDevPixel, &focusRadii); 1.718 + } 1.719 + gfxFloat focusWidths[4] = { gfxFloat(oneCSSPixel / oneDevPixel), 1.720 + gfxFloat(oneCSSPixel / oneDevPixel), 1.721 + gfxFloat(oneCSSPixel / oneDevPixel), 1.722 + gfxFloat(oneCSSPixel / oneDevPixel) }; 1.723 + 1.724 + uint8_t focusStyles[4] = { NS_STYLE_BORDER_STYLE_DOTTED, 1.725 + NS_STYLE_BORDER_STYLE_DOTTED, 1.726 + NS_STYLE_BORDER_STYLE_DOTTED, 1.727 + NS_STYLE_BORDER_STYLE_DOTTED }; 1.728 + nscolor focusColors[4] = { aColor, aColor, aColor, aColor }; 1.729 + 1.730 + gfxContext *ctx = aRenderingContext.ThebesContext(); 1.731 + 1.732 + ctx->Save(); 1.733 + 1.734 + // Because this renders a dotted border, the background color 1.735 + // should not be used. Therefore, we provide a value that will 1.736 + // be blatantly wrong if it ever does get used. (If this becomes 1.737 + // something that CSS can style, this function will then have access 1.738 + // to a style context and can use the same logic that PaintBorder 1.739 + // and PaintOutline do.) 1.740 + nsCSSBorderRenderer br(oneDevPixel, 1.741 + ctx, 1.742 + focusRect, 1.743 + focusStyles, 1.744 + focusWidths, 1.745 + focusRadii, 1.746 + focusColors, 1.747 + nullptr, 0, 1.748 + NS_RGB(255, 0, 0)); 1.749 + br.DrawBorders(); 1.750 + 1.751 + ctx->Restore(); 1.752 + 1.753 + SN(); 1.754 +} 1.755 + 1.756 +// Thebes Border Rendering Code End 1.757 +//---------------------------------------------------------------------- 1.758 + 1.759 + 1.760 +//---------------------------------------------------------------------- 1.761 + 1.762 +/** 1.763 + * Computes the placement of a background image. 1.764 + * 1.765 + * @param aOriginBounds is the box to which the tiling position should be 1.766 + * relative 1.767 + * This should correspond to 'background-origin' for the frame, 1.768 + * except when painting on the canvas, in which case the origin bounds 1.769 + * should be the bounds of the root element's frame. 1.770 + * @param aTopLeft the top-left corner where an image tile should be drawn 1.771 + * @param aAnchorPoint a point which should be pixel-aligned by 1.772 + * nsLayoutUtils::DrawImage. This is the same as aTopLeft, unless CSS 1.773 + * specifies a percentage (including 'right' or 'bottom'), in which case 1.774 + * it's that percentage within of aOriginBounds. So 'right' would set 1.775 + * aAnchorPoint.x to aOriginBounds.XMost(). 1.776 + * 1.777 + * Points are returned relative to aOriginBounds. 1.778 + */ 1.779 +static void 1.780 +ComputeBackgroundAnchorPoint(const nsStyleBackground::Layer& aLayer, 1.781 + const nsSize& aOriginBounds, 1.782 + const nsSize& aImageSize, 1.783 + nsPoint* aTopLeft, 1.784 + nsPoint* aAnchorPoint) 1.785 +{ 1.786 + double percentX = aLayer.mPosition.mXPosition.mPercent; 1.787 + nscoord lengthX = aLayer.mPosition.mXPosition.mLength; 1.788 + aAnchorPoint->x = lengthX + NSToCoordRound(percentX*aOriginBounds.width); 1.789 + aTopLeft->x = lengthX + 1.790 + NSToCoordRound(percentX*(aOriginBounds.width - aImageSize.width)); 1.791 + 1.792 + double percentY = aLayer.mPosition.mYPosition.mPercent; 1.793 + nscoord lengthY = aLayer.mPosition.mYPosition.mLength; 1.794 + aAnchorPoint->y = lengthY + NSToCoordRound(percentY*aOriginBounds.height); 1.795 + aTopLeft->y = lengthY + 1.796 + NSToCoordRound(percentY*(aOriginBounds.height - aImageSize.height)); 1.797 +} 1.798 + 1.799 +nsIFrame* 1.800 +nsCSSRendering::FindNonTransparentBackgroundFrame(nsIFrame* aFrame, 1.801 + bool aStartAtParent /*= false*/) 1.802 +{ 1.803 + NS_ASSERTION(aFrame, "Cannot find NonTransparentBackgroundFrame in a null frame"); 1.804 + 1.805 + nsIFrame* frame = nullptr; 1.806 + if (aStartAtParent) { 1.807 + frame = nsLayoutUtils::GetParentOrPlaceholderFor(aFrame); 1.808 + } 1.809 + if (!frame) { 1.810 + frame = aFrame; 1.811 + } 1.812 + 1.813 + while (frame) { 1.814 + // No need to call GetVisitedDependentColor because it always uses 1.815 + // this alpha component anyway. 1.816 + if (NS_GET_A(frame->StyleBackground()->mBackgroundColor) > 0) 1.817 + break; 1.818 + 1.819 + if (frame->IsThemed()) 1.820 + break; 1.821 + 1.822 + nsIFrame* parent = nsLayoutUtils::GetParentOrPlaceholderFor(frame); 1.823 + if (!parent) 1.824 + break; 1.825 + 1.826 + frame = parent; 1.827 + } 1.828 + return frame; 1.829 +} 1.830 + 1.831 +// Returns true if aFrame is a canvas frame. 1.832 +// We need to treat the viewport as canvas because, even though 1.833 +// it does not actually paint a background, we need to get the right 1.834 +// background style so we correctly detect transparent documents. 1.835 +bool 1.836 +nsCSSRendering::IsCanvasFrame(nsIFrame* aFrame) 1.837 +{ 1.838 + nsIAtom* frameType = aFrame->GetType(); 1.839 + return frameType == nsGkAtoms::canvasFrame || 1.840 + frameType == nsGkAtoms::rootFrame || 1.841 + frameType == nsGkAtoms::pageContentFrame || 1.842 + frameType == nsGkAtoms::viewportFrame; 1.843 +} 1.844 + 1.845 +nsIFrame* 1.846 +nsCSSRendering::FindBackgroundStyleFrame(nsIFrame* aForFrame) 1.847 +{ 1.848 + const nsStyleBackground* result = aForFrame->StyleBackground(); 1.849 + 1.850 + // Check if we need to do propagation from BODY rather than HTML. 1.851 + if (!result->IsTransparent()) { 1.852 + return aForFrame; 1.853 + } 1.854 + 1.855 + nsIContent* content = aForFrame->GetContent(); 1.856 + // The root element content can't be null. We wouldn't know what 1.857 + // frame to create for aFrame. 1.858 + // Use |OwnerDoc| so it works during destruction. 1.859 + if (!content) { 1.860 + return aForFrame; 1.861 + } 1.862 + 1.863 + nsIDocument* document = content->OwnerDoc(); 1.864 + 1.865 + dom::Element* bodyContent = document->GetBodyElement(); 1.866 + // We need to null check the body node (bug 118829) since 1.867 + // there are cases, thanks to the fix for bug 5569, where we 1.868 + // will reflow a document with no body. In particular, if a 1.869 + // SCRIPT element in the head blocks the parser and then has a 1.870 + // SCRIPT that does "document.location.href = 'foo'", then 1.871 + // nsParser::Terminate will call |DidBuildModel| methods 1.872 + // through to the content sink, which will call |StartLayout| 1.873 + // and thus |Initialize| on the pres shell. See bug 119351 1.874 + // for the ugly details. 1.875 + if (!bodyContent) { 1.876 + return aForFrame; 1.877 + } 1.878 + 1.879 + nsIFrame *bodyFrame = bodyContent->GetPrimaryFrame(); 1.880 + if (!bodyFrame) { 1.881 + return aForFrame; 1.882 + } 1.883 + 1.884 + return nsLayoutUtils::GetStyleFrame(bodyFrame); 1.885 +} 1.886 + 1.887 +/** 1.888 + * |FindBackground| finds the correct style data to use to paint the 1.889 + * background. It is responsible for handling the following two 1.890 + * statements in section 14.2 of CSS2: 1.891 + * 1.892 + * The background of the box generated by the root element covers the 1.893 + * entire canvas. 1.894 + * 1.895 + * For HTML documents, however, we recommend that authors specify the 1.896 + * background for the BODY element rather than the HTML element. User 1.897 + * agents should observe the following precedence rules to fill in the 1.898 + * background: if the value of the 'background' property for the HTML 1.899 + * element is different from 'transparent' then use it, else use the 1.900 + * value of the 'background' property for the BODY element. If the 1.901 + * resulting value is 'transparent', the rendering is undefined. 1.902 + * 1.903 + * Thus, in our implementation, it is responsible for ensuring that: 1.904 + * + we paint the correct background on the |nsCanvasFrame|, 1.905 + * |nsRootBoxFrame|, or |nsPageFrame|, 1.906 + * + we don't paint the background on the root element, and 1.907 + * + we don't paint the background on the BODY element in *some* cases, 1.908 + * and for SGML-based HTML documents only. 1.909 + * 1.910 + * |FindBackground| returns true if a background should be painted, and 1.911 + * the resulting style context to use for the background information 1.912 + * will be filled in to |aBackground|. 1.913 + */ 1.914 +nsStyleContext* 1.915 +nsCSSRendering::FindRootFrameBackground(nsIFrame* aForFrame) 1.916 +{ 1.917 + return FindBackgroundStyleFrame(aForFrame)->StyleContext(); 1.918 +} 1.919 + 1.920 +inline bool 1.921 +FindElementBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame, 1.922 + nsStyleContext** aBackgroundSC) 1.923 +{ 1.924 + if (aForFrame == aRootElementFrame) { 1.925 + // We must have propagated our background to the viewport or canvas. Abort. 1.926 + return false; 1.927 + } 1.928 + 1.929 + *aBackgroundSC = aForFrame->StyleContext(); 1.930 + 1.931 + // Return true unless the frame is for a BODY element whose background 1.932 + // was propagated to the viewport. 1.933 + 1.934 + nsIContent* content = aForFrame->GetContent(); 1.935 + if (!content || content->Tag() != nsGkAtoms::body) 1.936 + return true; // not frame for a "body" element 1.937 + // It could be a non-HTML "body" element but that's OK, we'd fail the 1.938 + // bodyContent check below 1.939 + 1.940 + if (aForFrame->StyleContext()->GetPseudo()) 1.941 + return true; // A pseudo-element frame. 1.942 + 1.943 + // We should only look at the <html> background if we're in an HTML document 1.944 + nsIDocument* document = content->OwnerDoc(); 1.945 + 1.946 + dom::Element* bodyContent = document->GetBodyElement(); 1.947 + if (bodyContent != content) 1.948 + return true; // this wasn't the background that was propagated 1.949 + 1.950 + // This can be called even when there's no root element yet, during frame 1.951 + // construction, via nsLayoutUtils::FrameHasTransparency and 1.952 + // nsContainerFrame::SyncFrameViewProperties. 1.953 + if (!aRootElementFrame) 1.954 + return true; 1.955 + 1.956 + const nsStyleBackground* htmlBG = aRootElementFrame->StyleBackground(); 1.957 + return !htmlBG->IsTransparent(); 1.958 +} 1.959 + 1.960 +bool 1.961 +nsCSSRendering::FindBackground(nsIFrame* aForFrame, 1.962 + nsStyleContext** aBackgroundSC) 1.963 +{ 1.964 + nsIFrame* rootElementFrame = 1.965 + aForFrame->PresContext()->PresShell()->FrameConstructor()->GetRootElementStyleFrame(); 1.966 + if (IsCanvasFrame(aForFrame)) { 1.967 + *aBackgroundSC = FindCanvasBackground(aForFrame, rootElementFrame); 1.968 + return true; 1.969 + } else { 1.970 + return FindElementBackground(aForFrame, rootElementFrame, aBackgroundSC); 1.971 + } 1.972 +} 1.973 + 1.974 +void 1.975 +nsCSSRendering::BeginFrameTreesLocked() 1.976 +{ 1.977 + ++gFrameTreeLockCount; 1.978 +} 1.979 + 1.980 +void 1.981 +nsCSSRendering::EndFrameTreesLocked() 1.982 +{ 1.983 + NS_ASSERTION(gFrameTreeLockCount > 0, "Unbalanced EndFrameTreeLocked"); 1.984 + --gFrameTreeLockCount; 1.985 + if (gFrameTreeLockCount == 0) { 1.986 + gInlineBGData->Reset(); 1.987 + } 1.988 +} 1.989 + 1.990 +void 1.991 +nsCSSRendering::PaintBoxShadowOuter(nsPresContext* aPresContext, 1.992 + nsRenderingContext& aRenderingContext, 1.993 + nsIFrame* aForFrame, 1.994 + const nsRect& aFrameArea, 1.995 + const nsRect& aDirtyRect, 1.996 + float aOpacity) 1.997 +{ 1.998 + const nsStyleBorder* styleBorder = aForFrame->StyleBorder(); 1.999 + nsCSSShadowArray* shadows = styleBorder->mBoxShadow; 1.1000 + if (!shadows) 1.1001 + return; 1.1002 + nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); 1.1003 + 1.1004 + bool hasBorderRadius; 1.1005 + bool nativeTheme; // mutually exclusive with hasBorderRadius 1.1006 + gfxCornerSizes borderRadii; 1.1007 + 1.1008 + // Get any border radius, since box-shadow must also have rounded corners if the frame does 1.1009 + const nsStyleDisplay* styleDisplay = aForFrame->StyleDisplay(); 1.1010 + nsITheme::Transparency transparency; 1.1011 + if (aForFrame->IsThemed(styleDisplay, &transparency)) { 1.1012 + // We don't respect border-radius for native-themed widgets 1.1013 + hasBorderRadius = false; 1.1014 + // For opaque (rectangular) theme widgets we can take the generic 1.1015 + // border-box path with border-radius disabled. 1.1016 + nativeTheme = transparency != nsITheme::eOpaque; 1.1017 + } else { 1.1018 + nativeTheme = false; 1.1019 + nscoord twipsRadii[8]; 1.1020 + NS_ASSERTION(aFrameArea.Size() == aForFrame->VisualBorderRectRelativeToSelf().Size(), 1.1021 + "unexpected size"); 1.1022 + hasBorderRadius = aForFrame->GetBorderRadii(twipsRadii); 1.1023 + if (hasBorderRadius) { 1.1024 + ComputePixelRadii(twipsRadii, twipsPerPixel, &borderRadii); 1.1025 + } 1.1026 + } 1.1027 + 1.1028 + nsRect frameRect = 1.1029 + nativeTheme ? aForFrame->GetVisualOverflowRectRelativeToSelf() + aFrameArea.TopLeft() : aFrameArea; 1.1030 + gfxRect frameGfxRect(nsLayoutUtils::RectToGfxRect(frameRect, twipsPerPixel)); 1.1031 + frameGfxRect.Round(); 1.1032 + 1.1033 + // We don't show anything that intersects with the frame we're blurring on. So tell the 1.1034 + // blurrer not to do unnecessary work there. 1.1035 + gfxRect skipGfxRect = frameGfxRect; 1.1036 + bool useSkipGfxRect = true; 1.1037 + if (nativeTheme) { 1.1038 + // Optimize non-leaf native-themed frames by skipping computing pixels 1.1039 + // in the padding-box. We assume the padding-box is going to be painted 1.1040 + // opaquely for non-leaf frames. 1.1041 + // XXX this may not be a safe assumption; we should make this go away 1.1042 + // by optimizing box-shadow drawing more for the cases where we don't have a skip-rect. 1.1043 + useSkipGfxRect = !aForFrame->IsLeaf(); 1.1044 + nsRect paddingRect = 1.1045 + aForFrame->GetPaddingRect() - aForFrame->GetPosition() + aFrameArea.TopLeft(); 1.1046 + skipGfxRect = nsLayoutUtils::RectToGfxRect(paddingRect, twipsPerPixel); 1.1047 + } else if (hasBorderRadius) { 1.1048 + skipGfxRect.Deflate(gfxMargin( 1.1049 + std::max(borderRadii[C_TL].height, borderRadii[C_TR].height), 0, 1.1050 + std::max(borderRadii[C_BL].height, borderRadii[C_BR].height), 0)); 1.1051 + } 1.1052 + 1.1053 + for (uint32_t i = shadows->Length(); i > 0; --i) { 1.1054 + nsCSSShadowItem* shadowItem = shadows->ShadowAt(i - 1); 1.1055 + if (shadowItem->mInset) 1.1056 + continue; 1.1057 + 1.1058 + nsRect shadowRect = frameRect; 1.1059 + shadowRect.MoveBy(shadowItem->mXOffset, shadowItem->mYOffset); 1.1060 + if (!nativeTheme) { 1.1061 + shadowRect.Inflate(shadowItem->mSpread, shadowItem->mSpread); 1.1062 + } 1.1063 + 1.1064 + // shadowRect won't include the blur, so make an extra rect here that includes the blur 1.1065 + // for use in the even-odd rule below. 1.1066 + nsRect shadowRectPlusBlur = shadowRect; 1.1067 + nscoord blurRadius = shadowItem->mRadius; 1.1068 + shadowRectPlusBlur.Inflate( 1.1069 + nsContextBoxBlur::GetBlurRadiusMargin(blurRadius, twipsPerPixel)); 1.1070 + 1.1071 + gfxRect shadowGfxRectPlusBlur = 1.1072 + nsLayoutUtils::RectToGfxRect(shadowRectPlusBlur, twipsPerPixel); 1.1073 + shadowGfxRectPlusBlur.RoundOut(); 1.1074 + 1.1075 + // Set the shadow color; if not specified, use the foreground color 1.1076 + nscolor shadowColor; 1.1077 + if (shadowItem->mHasColor) 1.1078 + shadowColor = shadowItem->mColor; 1.1079 + else 1.1080 + shadowColor = aForFrame->StyleColor()->mColor; 1.1081 + 1.1082 + gfxRGBA gfxShadowColor(shadowColor); 1.1083 + gfxShadowColor.a *= aOpacity; 1.1084 + 1.1085 + gfxContext* renderContext = aRenderingContext.ThebesContext(); 1.1086 + if (nativeTheme) { 1.1087 + nsContextBoxBlur blurringArea; 1.1088 + 1.1089 + // When getting the widget shape from the native theme, we're going 1.1090 + // to draw the widget into the shadow surface to create a mask. 1.1091 + // We need to ensure that there actually *is* a shadow surface 1.1092 + // and that we're not going to draw directly into renderContext. 1.1093 + gfxContext* shadowContext = 1.1094 + blurringArea.Init(shadowRect, shadowItem->mSpread, 1.1095 + blurRadius, twipsPerPixel, renderContext, aDirtyRect, 1.1096 + useSkipGfxRect ? &skipGfxRect : nullptr, 1.1097 + nsContextBoxBlur::FORCE_MASK); 1.1098 + if (!shadowContext) 1.1099 + continue; 1.1100 + 1.1101 + // shadowContext is owned by either blurringArea or aRenderingContext. 1.1102 + MOZ_ASSERT(shadowContext == blurringArea.GetContext()); 1.1103 + 1.1104 + renderContext->Save(); 1.1105 + renderContext->SetColor(gfxShadowColor); 1.1106 + 1.1107 + // Draw the shape of the frame so it can be blurred. Recall how nsContextBoxBlur 1.1108 + // doesn't make any temporary surfaces if blur is 0 and it just returns the original 1.1109 + // surface? If we have no blur, we're painting this fill on the actual content surface 1.1110 + // (renderContext == shadowContext) which is why we set up the color and clip 1.1111 + // before doing this. 1.1112 + 1.1113 + // We don't clip the border-box from the shadow, nor any other box. 1.1114 + // We assume that the native theme is going to paint over the shadow. 1.1115 + 1.1116 + // Draw the widget shape 1.1117 + gfxContextMatrixAutoSaveRestore save(shadowContext); 1.1118 + nsRefPtr<nsRenderingContext> wrapperCtx = new nsRenderingContext(); 1.1119 + wrapperCtx->Init(aPresContext->DeviceContext(), shadowContext); 1.1120 + wrapperCtx->Translate(nsPoint(shadowItem->mXOffset, 1.1121 + shadowItem->mYOffset)); 1.1122 + 1.1123 + nsRect nativeRect; 1.1124 + nativeRect.IntersectRect(frameRect, aDirtyRect); 1.1125 + aPresContext->GetTheme()->DrawWidgetBackground(wrapperCtx, aForFrame, 1.1126 + styleDisplay->mAppearance, aFrameArea, nativeRect); 1.1127 + 1.1128 + blurringArea.DoPaint(); 1.1129 + renderContext->Restore(); 1.1130 + } else { 1.1131 + renderContext->Save(); 1.1132 + // Clip out the area of the actual frame so the shadow is not shown within 1.1133 + // the frame 1.1134 + renderContext->NewPath(); 1.1135 + renderContext->Rectangle(shadowGfxRectPlusBlur); 1.1136 + if (hasBorderRadius) { 1.1137 + renderContext->RoundedRectangle(frameGfxRect, borderRadii); 1.1138 + } else { 1.1139 + renderContext->Rectangle(frameGfxRect); 1.1140 + } 1.1141 + 1.1142 + renderContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD); 1.1143 + renderContext->Clip(); 1.1144 + 1.1145 + gfxCornerSizes clipRectRadii; 1.1146 + if (hasBorderRadius) { 1.1147 + gfxFloat spreadDistance = shadowItem->mSpread / twipsPerPixel; 1.1148 + 1.1149 + gfxFloat borderSizes[4]; 1.1150 + 1.1151 + borderSizes[NS_SIDE_LEFT] = spreadDistance; 1.1152 + borderSizes[NS_SIDE_TOP] = spreadDistance; 1.1153 + borderSizes[NS_SIDE_RIGHT] = spreadDistance; 1.1154 + borderSizes[NS_SIDE_BOTTOM] = spreadDistance; 1.1155 + 1.1156 + nsCSSBorderRenderer::ComputeOuterRadii(borderRadii, borderSizes, 1.1157 + &clipRectRadii); 1.1158 + 1.1159 + } 1.1160 + nsContextBoxBlur::BlurRectangle(renderContext, 1.1161 + shadowRect, 1.1162 + twipsPerPixel, 1.1163 + hasBorderRadius ? &clipRectRadii : nullptr, 1.1164 + blurRadius, 1.1165 + gfxShadowColor, 1.1166 + aDirtyRect, 1.1167 + skipGfxRect); 1.1168 + renderContext->Restore(); 1.1169 + } 1.1170 + 1.1171 + } 1.1172 +} 1.1173 + 1.1174 +void 1.1175 +nsCSSRendering::PaintBoxShadowInner(nsPresContext* aPresContext, 1.1176 + nsRenderingContext& aRenderingContext, 1.1177 + nsIFrame* aForFrame, 1.1178 + const nsRect& aFrameArea, 1.1179 + const nsRect& aDirtyRect) 1.1180 +{ 1.1181 + const nsStyleBorder* styleBorder = aForFrame->StyleBorder(); 1.1182 + nsCSSShadowArray* shadows = styleBorder->mBoxShadow; 1.1183 + if (!shadows) 1.1184 + return; 1.1185 + if (aForFrame->IsThemed() && aForFrame->GetContent() && 1.1186 + !nsContentUtils::IsChromeDoc(aForFrame->GetContent()->GetCurrentDoc())) { 1.1187 + // There's no way of getting hold of a shape corresponding to a 1.1188 + // "padding-box" for native-themed widgets, so just don't draw 1.1189 + // inner box-shadows for them. But we allow chrome to paint inner 1.1190 + // box shadows since chrome can be aware of the platform theme. 1.1191 + return; 1.1192 + } 1.1193 + 1.1194 + // Get any border radius, since box-shadow must also have rounded corners 1.1195 + // if the frame does. 1.1196 + nscoord twipsRadii[8]; 1.1197 + NS_ASSERTION(aForFrame->GetType() == nsGkAtoms::fieldSetFrame || 1.1198 + aFrameArea.Size() == aForFrame->GetSize(), "unexpected size"); 1.1199 + bool hasBorderRadius = aForFrame->GetBorderRadii(twipsRadii); 1.1200 + nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); 1.1201 + 1.1202 + nsRect paddingRect = aFrameArea; 1.1203 + nsMargin border = aForFrame->GetUsedBorder(); 1.1204 + aForFrame->ApplySkipSides(border); 1.1205 + paddingRect.Deflate(border); 1.1206 + 1.1207 + gfxCornerSizes innerRadii; 1.1208 + if (hasBorderRadius) { 1.1209 + gfxCornerSizes borderRadii; 1.1210 + 1.1211 + ComputePixelRadii(twipsRadii, twipsPerPixel, &borderRadii); 1.1212 + gfxFloat borderSizes[4] = { 1.1213 + gfxFloat(border.top / twipsPerPixel), 1.1214 + gfxFloat(border.right / twipsPerPixel), 1.1215 + gfxFloat(border.bottom / twipsPerPixel), 1.1216 + gfxFloat(border.left / twipsPerPixel) 1.1217 + }; 1.1218 + nsCSSBorderRenderer::ComputeInnerRadii(borderRadii, borderSizes, 1.1219 + &innerRadii); 1.1220 + } 1.1221 + 1.1222 + for (uint32_t i = shadows->Length(); i > 0; --i) { 1.1223 + nsCSSShadowItem* shadowItem = shadows->ShadowAt(i - 1); 1.1224 + if (!shadowItem->mInset) 1.1225 + continue; 1.1226 + 1.1227 + /* 1.1228 + * shadowRect: the frame's padding rect 1.1229 + * shadowPaintRect: the area to paint on the temp surface, larger than shadowRect 1.1230 + * so that blurs still happen properly near the edges 1.1231 + * shadowClipRect: the area on the temporary surface within shadowPaintRect 1.1232 + * that we will NOT paint in 1.1233 + */ 1.1234 + nscoord blurRadius = shadowItem->mRadius; 1.1235 + nsMargin blurMargin = 1.1236 + nsContextBoxBlur::GetBlurRadiusMargin(blurRadius, twipsPerPixel); 1.1237 + nsRect shadowPaintRect = paddingRect; 1.1238 + shadowPaintRect.Inflate(blurMargin); 1.1239 + 1.1240 + nsRect shadowClipRect = paddingRect; 1.1241 + shadowClipRect.MoveBy(shadowItem->mXOffset, shadowItem->mYOffset); 1.1242 + shadowClipRect.Deflate(shadowItem->mSpread, shadowItem->mSpread); 1.1243 + 1.1244 + gfxCornerSizes clipRectRadii; 1.1245 + if (hasBorderRadius) { 1.1246 + // Calculate the radii the inner clipping rect will have 1.1247 + gfxFloat spreadDistance = shadowItem->mSpread / twipsPerPixel; 1.1248 + gfxFloat borderSizes[4] = {0, 0, 0, 0}; 1.1249 + 1.1250 + // See PaintBoxShadowOuter and bug 514670 1.1251 + if (innerRadii[C_TL].width > 0 || innerRadii[C_BL].width > 0) { 1.1252 + borderSizes[NS_SIDE_LEFT] = spreadDistance; 1.1253 + } 1.1254 + 1.1255 + if (innerRadii[C_TL].height > 0 || innerRadii[C_TR].height > 0) { 1.1256 + borderSizes[NS_SIDE_TOP] = spreadDistance; 1.1257 + } 1.1258 + 1.1259 + if (innerRadii[C_TR].width > 0 || innerRadii[C_BR].width > 0) { 1.1260 + borderSizes[NS_SIDE_RIGHT] = spreadDistance; 1.1261 + } 1.1262 + 1.1263 + if (innerRadii[C_BL].height > 0 || innerRadii[C_BR].height > 0) { 1.1264 + borderSizes[NS_SIDE_BOTTOM] = spreadDistance; 1.1265 + } 1.1266 + 1.1267 + nsCSSBorderRenderer::ComputeInnerRadii(innerRadii, borderSizes, 1.1268 + &clipRectRadii); 1.1269 + } 1.1270 + 1.1271 + // Set the "skip rect" to the area within the frame that we don't paint in, 1.1272 + // including after blurring. 1.1273 + nsRect skipRect = shadowClipRect; 1.1274 + skipRect.Deflate(blurMargin); 1.1275 + gfxRect skipGfxRect = nsLayoutUtils::RectToGfxRect(skipRect, twipsPerPixel); 1.1276 + if (hasBorderRadius) { 1.1277 + skipGfxRect.Deflate(gfxMargin( 1.1278 + std::max(clipRectRadii[C_TL].height, clipRectRadii[C_TR].height), 0, 1.1279 + std::max(clipRectRadii[C_BL].height, clipRectRadii[C_BR].height), 0)); 1.1280 + } 1.1281 + 1.1282 + // When there's a blur radius, gfxAlphaBoxBlur leaves the skiprect area 1.1283 + // unchanged. And by construction the gfxSkipRect is not touched by the 1.1284 + // rendered shadow (even after blurring), so those pixels must be completely 1.1285 + // transparent in the shadow, so drawing them changes nothing. 1.1286 + gfxContext* renderContext = aRenderingContext.ThebesContext(); 1.1287 + nsContextBoxBlur blurringArea; 1.1288 + gfxContext* shadowContext = 1.1289 + blurringArea.Init(shadowPaintRect, 0, blurRadius, twipsPerPixel, 1.1290 + renderContext, aDirtyRect, &skipGfxRect); 1.1291 + if (!shadowContext) 1.1292 + continue; 1.1293 + 1.1294 + // shadowContext is owned by either blurringArea or aRenderingContext. 1.1295 + MOZ_ASSERT(shadowContext == renderContext || 1.1296 + shadowContext == blurringArea.GetContext()); 1.1297 + 1.1298 + // Set the shadow color; if not specified, use the foreground color 1.1299 + nscolor shadowColor; 1.1300 + if (shadowItem->mHasColor) 1.1301 + shadowColor = shadowItem->mColor; 1.1302 + else 1.1303 + shadowColor = aForFrame->StyleColor()->mColor; 1.1304 + 1.1305 + renderContext->Save(); 1.1306 + renderContext->SetColor(gfxRGBA(shadowColor)); 1.1307 + 1.1308 + // Clip the context to the area of the frame's padding rect, so no part of the 1.1309 + // shadow is painted outside. Also cut out anything beyond where the inset shadow 1.1310 + // will be. 1.1311 + gfxRect shadowGfxRect = 1.1312 + nsLayoutUtils::RectToGfxRect(paddingRect, twipsPerPixel); 1.1313 + shadowGfxRect.Round(); 1.1314 + renderContext->NewPath(); 1.1315 + if (hasBorderRadius) 1.1316 + renderContext->RoundedRectangle(shadowGfxRect, innerRadii, false); 1.1317 + else 1.1318 + renderContext->Rectangle(shadowGfxRect); 1.1319 + renderContext->Clip(); 1.1320 + 1.1321 + // Fill the surface minus the area within the frame that we should 1.1322 + // not paint in, and blur and apply it. 1.1323 + gfxRect shadowPaintGfxRect = 1.1324 + nsLayoutUtils::RectToGfxRect(shadowPaintRect, twipsPerPixel); 1.1325 + shadowPaintGfxRect.RoundOut(); 1.1326 + gfxRect shadowClipGfxRect = 1.1327 + nsLayoutUtils::RectToGfxRect(shadowClipRect, twipsPerPixel); 1.1328 + shadowClipGfxRect.Round(); 1.1329 + shadowContext->NewPath(); 1.1330 + shadowContext->Rectangle(shadowPaintGfxRect); 1.1331 + if (hasBorderRadius) 1.1332 + shadowContext->RoundedRectangle(shadowClipGfxRect, clipRectRadii, false); 1.1333 + else 1.1334 + shadowContext->Rectangle(shadowClipGfxRect); 1.1335 + shadowContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD); 1.1336 + shadowContext->Fill(); 1.1337 + 1.1338 + blurringArea.DoPaint(); 1.1339 + renderContext->Restore(); 1.1340 + } 1.1341 +} 1.1342 + 1.1343 +void 1.1344 +nsCSSRendering::PaintBackground(nsPresContext* aPresContext, 1.1345 + nsRenderingContext& aRenderingContext, 1.1346 + nsIFrame* aForFrame, 1.1347 + const nsRect& aDirtyRect, 1.1348 + const nsRect& aBorderArea, 1.1349 + uint32_t aFlags, 1.1350 + nsRect* aBGClipRect, 1.1351 + int32_t aLayer) 1.1352 +{ 1.1353 + PROFILER_LABEL("nsCSSRendering", "PaintBackground"); 1.1354 + NS_PRECONDITION(aForFrame, 1.1355 + "Frame is expected to be provided to PaintBackground"); 1.1356 + 1.1357 + nsStyleContext *sc; 1.1358 + if (!FindBackground(aForFrame, &sc)) { 1.1359 + // We don't want to bail out if moz-appearance is set on a root 1.1360 + // node. If it has a parent content node, bail because it's not 1.1361 + // a root, otherwise keep going in order to let the theme stuff 1.1362 + // draw the background. The canvas really should be drawing the 1.1363 + // bg, but there's no way to hook that up via css. 1.1364 + if (!aForFrame->StyleDisplay()->mAppearance) { 1.1365 + return; 1.1366 + } 1.1367 + 1.1368 + nsIContent* content = aForFrame->GetContent(); 1.1369 + if (!content || content->GetParent()) { 1.1370 + return; 1.1371 + } 1.1372 + 1.1373 + sc = aForFrame->StyleContext(); 1.1374 + } 1.1375 + 1.1376 + PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame, 1.1377 + aDirtyRect, aBorderArea, sc, 1.1378 + *aForFrame->StyleBorder(), aFlags, 1.1379 + aBGClipRect, aLayer); 1.1380 +} 1.1381 + 1.1382 +void 1.1383 +nsCSSRendering::PaintBackgroundColor(nsPresContext* aPresContext, 1.1384 + nsRenderingContext& aRenderingContext, 1.1385 + nsIFrame* aForFrame, 1.1386 + const nsRect& aDirtyRect, 1.1387 + const nsRect& aBorderArea, 1.1388 + uint32_t aFlags) 1.1389 +{ 1.1390 + PROFILER_LABEL("nsCSSRendering", "PaintBackgroundColor"); 1.1391 + NS_PRECONDITION(aForFrame, 1.1392 + "Frame is expected to be provided to PaintBackground"); 1.1393 + 1.1394 + nsStyleContext *sc; 1.1395 + if (!FindBackground(aForFrame, &sc)) { 1.1396 + // We don't want to bail out if moz-appearance is set on a root 1.1397 + // node. If it has a parent content node, bail because it's not 1.1398 + // a root, other wise keep going in order to let the theme stuff 1.1399 + // draw the background. The canvas really should be drawing the 1.1400 + // bg, but there's no way to hook that up via css. 1.1401 + if (!aForFrame->StyleDisplay()->mAppearance) { 1.1402 + return; 1.1403 + } 1.1404 + 1.1405 + nsIContent* content = aForFrame->GetContent(); 1.1406 + if (!content || content->GetParent()) { 1.1407 + return; 1.1408 + } 1.1409 + 1.1410 + sc = aForFrame->StyleContext(); 1.1411 + } 1.1412 + 1.1413 + PaintBackgroundColorWithSC(aPresContext, aRenderingContext, aForFrame, 1.1414 + aDirtyRect, aBorderArea, sc, 1.1415 + *aForFrame->StyleBorder(), aFlags); 1.1416 +} 1.1417 + 1.1418 +static bool 1.1419 +IsOpaqueBorderEdge(const nsStyleBorder& aBorder, mozilla::css::Side aSide) 1.1420 +{ 1.1421 + if (aBorder.GetComputedBorder().Side(aSide) == 0) 1.1422 + return true; 1.1423 + switch (aBorder.GetBorderStyle(aSide)) { 1.1424 + case NS_STYLE_BORDER_STYLE_SOLID: 1.1425 + case NS_STYLE_BORDER_STYLE_GROOVE: 1.1426 + case NS_STYLE_BORDER_STYLE_RIDGE: 1.1427 + case NS_STYLE_BORDER_STYLE_INSET: 1.1428 + case NS_STYLE_BORDER_STYLE_OUTSET: 1.1429 + break; 1.1430 + default: 1.1431 + return false; 1.1432 + } 1.1433 + 1.1434 + // If we're using a border image, assume it's not fully opaque, 1.1435 + // because we may not even have the image loaded at this point, and 1.1436 + // even if we did, checking whether the relevant tile is fully 1.1437 + // opaque would be too much work. 1.1438 + if (aBorder.mBorderImageSource.GetType() != eStyleImageType_Null) 1.1439 + return false; 1.1440 + 1.1441 + nscolor color; 1.1442 + bool isForeground; 1.1443 + aBorder.GetBorderColor(aSide, color, isForeground); 1.1444 + 1.1445 + // We don't know the foreground color here, so if it's being used 1.1446 + // we must assume it might be transparent. 1.1447 + if (isForeground) 1.1448 + return false; 1.1449 + 1.1450 + return NS_GET_A(color) == 255; 1.1451 +} 1.1452 + 1.1453 +/** 1.1454 + * Returns true if all border edges are either missing or opaque. 1.1455 + */ 1.1456 +static bool 1.1457 +IsOpaqueBorder(const nsStyleBorder& aBorder) 1.1458 +{ 1.1459 + if (aBorder.mBorderColors) 1.1460 + return false; 1.1461 + NS_FOR_CSS_SIDES(i) { 1.1462 + if (!IsOpaqueBorderEdge(aBorder, i)) 1.1463 + return false; 1.1464 + } 1.1465 + return true; 1.1466 +} 1.1467 + 1.1468 +static inline void 1.1469 +SetupDirtyRects(const nsRect& aBGClipArea, const nsRect& aCallerDirtyRect, 1.1470 + nscoord aAppUnitsPerPixel, 1.1471 + /* OUT: */ 1.1472 + nsRect* aDirtyRect, gfxRect* aDirtyRectGfx) 1.1473 +{ 1.1474 + aDirtyRect->IntersectRect(aBGClipArea, aCallerDirtyRect); 1.1475 + 1.1476 + // Compute the Thebes equivalent of the dirtyRect. 1.1477 + *aDirtyRectGfx = nsLayoutUtils::RectToGfxRect(*aDirtyRect, aAppUnitsPerPixel); 1.1478 + NS_WARN_IF_FALSE(aDirtyRect->IsEmpty() || !aDirtyRectGfx->IsEmpty(), 1.1479 + "converted dirty rect should not be empty"); 1.1480 + NS_ABORT_IF_FALSE(!aDirtyRect->IsEmpty() || aDirtyRectGfx->IsEmpty(), 1.1481 + "second should be empty if first is"); 1.1482 +} 1.1483 + 1.1484 +struct BackgroundClipState { 1.1485 + nsRect mBGClipArea; // Affected by mClippedRadii 1.1486 + nsRect mAdditionalBGClipArea; // Not affected by mClippedRadii 1.1487 + nsRect mDirtyRect; 1.1488 + gfxRect mDirtyRectGfx; 1.1489 + 1.1490 + gfxCornerSizes mClippedRadii; 1.1491 + bool mRadiiAreOuter; 1.1492 + bool mHasAdditionalBGClipArea; 1.1493 + 1.1494 + // Whether we are being asked to draw with a caller provided background 1.1495 + // clipping area. If this is true we also disable rounded corners. 1.1496 + bool mCustomClip; 1.1497 +}; 1.1498 + 1.1499 +static void 1.1500 +GetBackgroundClip(gfxContext *aCtx, uint8_t aBackgroundClip, 1.1501 + uint8_t aBackgroundAttachment, 1.1502 + nsIFrame* aForFrame, const nsRect& aBorderArea, 1.1503 + const nsRect& aCallerDirtyRect, bool aHaveRoundedCorners, 1.1504 + const gfxCornerSizes& aBGRadii, nscoord aAppUnitsPerPixel, 1.1505 + /* out */ BackgroundClipState* aClipState) 1.1506 +{ 1.1507 + aClipState->mBGClipArea = aBorderArea; 1.1508 + aClipState->mHasAdditionalBGClipArea = false; 1.1509 + aClipState->mCustomClip = false; 1.1510 + aClipState->mRadiiAreOuter = true; 1.1511 + aClipState->mClippedRadii = aBGRadii; 1.1512 + if (aForFrame->GetType() == nsGkAtoms::scrollFrame && 1.1513 + NS_STYLE_BG_ATTACHMENT_LOCAL == aBackgroundAttachment) { 1.1514 + // As of this writing, this is still in discussion in the CSS Working Group 1.1515 + // http://lists.w3.org/Archives/Public/www-style/2013Jul/0250.html 1.1516 + 1.1517 + // The rectangle for 'background-clip' scrolls with the content, 1.1518 + // but the background is also clipped at a non-scrolling 'padding-box' 1.1519 + // like the content. (See below.) 1.1520 + // Therefore, only 'content-box' makes a difference here. 1.1521 + if (aBackgroundClip == NS_STYLE_BG_CLIP_CONTENT) { 1.1522 + nsIScrollableFrame* scrollableFrame = do_QueryFrame(aForFrame); 1.1523 + // Clip at a rectangle attached to the scrolled content. 1.1524 + aClipState->mHasAdditionalBGClipArea = true; 1.1525 + aClipState->mAdditionalBGClipArea = nsRect( 1.1526 + aClipState->mBGClipArea.TopLeft() 1.1527 + + scrollableFrame->GetScrolledFrame()->GetPosition() 1.1528 + // For the dir=rtl case: 1.1529 + + scrollableFrame->GetScrollRange().TopLeft(), 1.1530 + scrollableFrame->GetScrolledRect().Size()); 1.1531 + nsMargin padding = aForFrame->GetUsedPadding(); 1.1532 + // padding-bottom is ignored on scrollable frames: 1.1533 + // https://bugzilla.mozilla.org/show_bug.cgi?id=748518 1.1534 + padding.bottom = 0; 1.1535 + aForFrame->ApplySkipSides(padding); 1.1536 + aClipState->mAdditionalBGClipArea.Deflate(padding); 1.1537 + } 1.1538 + 1.1539 + // Also clip at a non-scrolling, rounded-corner 'padding-box', 1.1540 + // same as the scrolled content because of the 'overflow' property. 1.1541 + aBackgroundClip = NS_STYLE_BG_CLIP_PADDING; 1.1542 + } 1.1543 + 1.1544 + if (aBackgroundClip != NS_STYLE_BG_CLIP_BORDER) { 1.1545 + nsMargin border = aForFrame->GetUsedBorder(); 1.1546 + if (aBackgroundClip == NS_STYLE_BG_CLIP_MOZ_ALMOST_PADDING) { 1.1547 + // Reduce |border| by 1px (device pixels) on all sides, if 1.1548 + // possible, so that we don't get antialiasing seams between the 1.1549 + // background and border. 1.1550 + border.top = std::max(0, border.top - aAppUnitsPerPixel); 1.1551 + border.right = std::max(0, border.right - aAppUnitsPerPixel); 1.1552 + border.bottom = std::max(0, border.bottom - aAppUnitsPerPixel); 1.1553 + border.left = std::max(0, border.left - aAppUnitsPerPixel); 1.1554 + } else if (aBackgroundClip != NS_STYLE_BG_CLIP_PADDING) { 1.1555 + NS_ASSERTION(aBackgroundClip == NS_STYLE_BG_CLIP_CONTENT, 1.1556 + "unexpected background-clip"); 1.1557 + border += aForFrame->GetUsedPadding(); 1.1558 + } 1.1559 + aForFrame->ApplySkipSides(border); 1.1560 + aClipState->mBGClipArea.Deflate(border); 1.1561 + 1.1562 + if (aHaveRoundedCorners) { 1.1563 + gfxFloat borderSizes[4] = { 1.1564 + gfxFloat(border.top / aAppUnitsPerPixel), 1.1565 + gfxFloat(border.right / aAppUnitsPerPixel), 1.1566 + gfxFloat(border.bottom / aAppUnitsPerPixel), 1.1567 + gfxFloat(border.left / aAppUnitsPerPixel) 1.1568 + }; 1.1569 + nsCSSBorderRenderer::ComputeInnerRadii(aBGRadii, borderSizes, 1.1570 + &aClipState->mClippedRadii); 1.1571 + aClipState->mRadiiAreOuter = false; 1.1572 + } 1.1573 + } 1.1574 + 1.1575 + if (!aHaveRoundedCorners && aClipState->mHasAdditionalBGClipArea) { 1.1576 + // Do the intersection here to account for the fast path(?) below. 1.1577 + aClipState->mBGClipArea = 1.1578 + aClipState->mBGClipArea.Intersect(aClipState->mAdditionalBGClipArea); 1.1579 + aClipState->mHasAdditionalBGClipArea = false; 1.1580 + } 1.1581 + 1.1582 + SetupDirtyRects(aClipState->mBGClipArea, aCallerDirtyRect, aAppUnitsPerPixel, 1.1583 + &aClipState->mDirtyRect, &aClipState->mDirtyRectGfx); 1.1584 +} 1.1585 + 1.1586 +static void 1.1587 +SetupBackgroundClip(BackgroundClipState& aClipState, gfxContext *aCtx, 1.1588 + bool aHaveRoundedCorners, nscoord aAppUnitsPerPixel, 1.1589 + gfxContextAutoSaveRestore* aAutoSR) 1.1590 +{ 1.1591 + if (aClipState.mDirtyRectGfx.IsEmpty()) { 1.1592 + // Our caller won't draw anything under this condition, so no need 1.1593 + // to set more up. 1.1594 + return; 1.1595 + } 1.1596 + 1.1597 + if (aClipState.mCustomClip) { 1.1598 + // We don't support custom clips and rounded corners, arguably a bug, but 1.1599 + // table painting seems to depend on it. 1.1600 + return; 1.1601 + } 1.1602 + 1.1603 + // If we have rounded corners, clip all subsequent drawing to the 1.1604 + // rounded rectangle defined by bgArea and bgRadii (we don't know 1.1605 + // whether the rounded corners intrude on the dirtyRect or not). 1.1606 + // Do not do this if we have a caller-provided clip rect -- 1.1607 + // as above with bgArea, arguably a bug, but table painting seems 1.1608 + // to depend on it. 1.1609 + 1.1610 + if (aHaveRoundedCorners || aClipState.mHasAdditionalBGClipArea) { 1.1611 + aAutoSR->Reset(aCtx); 1.1612 + } 1.1613 + 1.1614 + if (aClipState.mHasAdditionalBGClipArea) { 1.1615 + gfxRect bgAreaGfx = nsLayoutUtils::RectToGfxRect( 1.1616 + aClipState.mAdditionalBGClipArea, aAppUnitsPerPixel); 1.1617 + bgAreaGfx.Round(); 1.1618 + bgAreaGfx.Condition(); 1.1619 + aCtx->NewPath(); 1.1620 + aCtx->Rectangle(bgAreaGfx, true); 1.1621 + aCtx->Clip(); 1.1622 + } 1.1623 + 1.1624 + if (aHaveRoundedCorners) { 1.1625 + gfxRect bgAreaGfx = 1.1626 + nsLayoutUtils::RectToGfxRect(aClipState.mBGClipArea, aAppUnitsPerPixel); 1.1627 + bgAreaGfx.Round(); 1.1628 + bgAreaGfx.Condition(); 1.1629 + 1.1630 + if (bgAreaGfx.IsEmpty()) { 1.1631 + // I think it's become possible to hit this since 1.1632 + // http://hg.mozilla.org/mozilla-central/rev/50e934e4979b landed. 1.1633 + NS_WARNING("converted background area should not be empty"); 1.1634 + // Make our caller not do anything. 1.1635 + aClipState.mDirtyRectGfx.SizeTo(gfxSize(0.0, 0.0)); 1.1636 + return; 1.1637 + } 1.1638 + 1.1639 + aCtx->NewPath(); 1.1640 + aCtx->RoundedRectangle(bgAreaGfx, aClipState.mClippedRadii, aClipState.mRadiiAreOuter); 1.1641 + aCtx->Clip(); 1.1642 + } 1.1643 +} 1.1644 + 1.1645 +static void 1.1646 +DrawBackgroundColor(BackgroundClipState& aClipState, gfxContext *aCtx, 1.1647 + bool aHaveRoundedCorners, nscoord aAppUnitsPerPixel) 1.1648 +{ 1.1649 + if (aClipState.mDirtyRectGfx.IsEmpty()) { 1.1650 + // Our caller won't draw anything under this condition, so no need 1.1651 + // to set more up. 1.1652 + return; 1.1653 + } 1.1654 + 1.1655 + // We don't support custom clips and rounded corners, arguably a bug, but 1.1656 + // table painting seems to depend on it. 1.1657 + if (!aHaveRoundedCorners || aClipState.mCustomClip) { 1.1658 + aCtx->NewPath(); 1.1659 + aCtx->Rectangle(aClipState.mDirtyRectGfx, true); 1.1660 + aCtx->Fill(); 1.1661 + return; 1.1662 + } 1.1663 + 1.1664 + gfxRect bgAreaGfx = 1.1665 + nsLayoutUtils::RectToGfxRect(aClipState.mBGClipArea, aAppUnitsPerPixel); 1.1666 + bgAreaGfx.Round(); 1.1667 + bgAreaGfx.Condition(); 1.1668 + 1.1669 + if (bgAreaGfx.IsEmpty()) { 1.1670 + // I think it's become possible to hit this since 1.1671 + // http://hg.mozilla.org/mozilla-central/rev/50e934e4979b landed. 1.1672 + NS_WARNING("converted background area should not be empty"); 1.1673 + // Make our caller not do anything. 1.1674 + aClipState.mDirtyRectGfx.SizeTo(gfxSize(0.0, 0.0)); 1.1675 + return; 1.1676 + } 1.1677 + 1.1678 + aCtx->Save(); 1.1679 + gfxRect dirty = bgAreaGfx.Intersect(aClipState.mDirtyRectGfx); 1.1680 + 1.1681 + aCtx->NewPath(); 1.1682 + aCtx->Rectangle(dirty, true); 1.1683 + aCtx->Clip(); 1.1684 + 1.1685 + if (aClipState.mHasAdditionalBGClipArea) { 1.1686 + gfxRect bgAdditionalAreaGfx = nsLayoutUtils::RectToGfxRect( 1.1687 + aClipState.mAdditionalBGClipArea, aAppUnitsPerPixel); 1.1688 + bgAdditionalAreaGfx.Round(); 1.1689 + bgAdditionalAreaGfx.Condition(); 1.1690 + aCtx->NewPath(); 1.1691 + aCtx->Rectangle(bgAdditionalAreaGfx, true); 1.1692 + aCtx->Clip(); 1.1693 + } 1.1694 + 1.1695 + aCtx->NewPath(); 1.1696 + aCtx->RoundedRectangle(bgAreaGfx, aClipState.mClippedRadii, 1.1697 + aClipState.mRadiiAreOuter); 1.1698 + 1.1699 + aCtx->Fill(); 1.1700 + aCtx->Restore(); 1.1701 +} 1.1702 + 1.1703 +nscolor 1.1704 +nsCSSRendering::DetermineBackgroundColor(nsPresContext* aPresContext, 1.1705 + nsStyleContext* aStyleContext, 1.1706 + nsIFrame* aFrame, 1.1707 + bool& aDrawBackgroundImage, 1.1708 + bool& aDrawBackgroundColor) 1.1709 +{ 1.1710 + aDrawBackgroundImage = true; 1.1711 + aDrawBackgroundColor = true; 1.1712 + 1.1713 + if (aFrame->HonorPrintBackgroundSettings()) { 1.1714 + aDrawBackgroundImage = aPresContext->GetBackgroundImageDraw(); 1.1715 + aDrawBackgroundColor = aPresContext->GetBackgroundColorDraw(); 1.1716 + } 1.1717 + 1.1718 + const nsStyleBackground *bg = aStyleContext->StyleBackground(); 1.1719 + nscolor bgColor; 1.1720 + if (aDrawBackgroundColor) { 1.1721 + bgColor = 1.1722 + aStyleContext->GetVisitedDependentColor(eCSSProperty_background_color); 1.1723 + if (NS_GET_A(bgColor) == 0) { 1.1724 + aDrawBackgroundColor = false; 1.1725 + } 1.1726 + } else { 1.1727 + // If GetBackgroundColorDraw() is false, we are still expected to 1.1728 + // draw color in the background of any frame that's not completely 1.1729 + // transparent, but we are expected to use white instead of whatever 1.1730 + // color was specified. 1.1731 + bgColor = NS_RGB(255, 255, 255); 1.1732 + if (aDrawBackgroundImage || !bg->IsTransparent()) { 1.1733 + aDrawBackgroundColor = true; 1.1734 + } else { 1.1735 + bgColor = NS_RGBA(0,0,0,0); 1.1736 + } 1.1737 + } 1.1738 + 1.1739 + // We can skip painting the background color if a background image is opaque. 1.1740 + if (aDrawBackgroundColor && 1.1741 + bg->BottomLayer().mRepeat.mXRepeat == NS_STYLE_BG_REPEAT_REPEAT && 1.1742 + bg->BottomLayer().mRepeat.mYRepeat == NS_STYLE_BG_REPEAT_REPEAT && 1.1743 + bg->BottomLayer().mImage.IsOpaque() && 1.1744 + bg->BottomLayer().mBlendMode == NS_STYLE_BLEND_NORMAL) { 1.1745 + aDrawBackgroundColor = false; 1.1746 + } 1.1747 + 1.1748 + return bgColor; 1.1749 +} 1.1750 + 1.1751 +static gfxFloat 1.1752 +ConvertGradientValueToPixels(const nsStyleCoord& aCoord, 1.1753 + gfxFloat aFillLength, 1.1754 + int32_t aAppUnitsPerPixel) 1.1755 +{ 1.1756 + switch (aCoord.GetUnit()) { 1.1757 + case eStyleUnit_Percent: 1.1758 + return aCoord.GetPercentValue() * aFillLength; 1.1759 + case eStyleUnit_Coord: 1.1760 + return NSAppUnitsToFloatPixels(aCoord.GetCoordValue(), aAppUnitsPerPixel); 1.1761 + case eStyleUnit_Calc: { 1.1762 + const nsStyleCoord::Calc *calc = aCoord.GetCalcValue(); 1.1763 + return calc->mPercent * aFillLength + 1.1764 + NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel); 1.1765 + } 1.1766 + default: 1.1767 + NS_WARNING("Unexpected coord unit"); 1.1768 + return 0; 1.1769 + } 1.1770 +} 1.1771 + 1.1772 +// Given a box with size aBoxSize and origin (0,0), and an angle aAngle, 1.1773 +// and a starting point for the gradient line aStart, find the endpoint of 1.1774 +// the gradient line --- the intersection of the gradient line with a line 1.1775 +// perpendicular to aAngle that passes through the farthest corner in the 1.1776 +// direction aAngle. 1.1777 +static gfxPoint 1.1778 +ComputeGradientLineEndFromAngle(const gfxPoint& aStart, 1.1779 + double aAngle, 1.1780 + const gfxSize& aBoxSize) 1.1781 +{ 1.1782 + double dx = cos(-aAngle); 1.1783 + double dy = sin(-aAngle); 1.1784 + gfxPoint farthestCorner(dx > 0 ? aBoxSize.width : 0, 1.1785 + dy > 0 ? aBoxSize.height : 0); 1.1786 + gfxPoint delta = farthestCorner - aStart; 1.1787 + double u = delta.x*dy - delta.y*dx; 1.1788 + return farthestCorner + gfxPoint(-u*dy, u*dx); 1.1789 +} 1.1790 + 1.1791 +// Compute the start and end points of the gradient line for a linear gradient. 1.1792 +static void 1.1793 +ComputeLinearGradientLine(nsPresContext* aPresContext, 1.1794 + nsStyleGradient* aGradient, 1.1795 + const gfxSize& aBoxSize, 1.1796 + gfxPoint* aLineStart, 1.1797 + gfxPoint* aLineEnd) 1.1798 +{ 1.1799 + if (aGradient->mBgPosX.GetUnit() == eStyleUnit_None) { 1.1800 + double angle; 1.1801 + if (aGradient->mAngle.IsAngleValue()) { 1.1802 + angle = aGradient->mAngle.GetAngleValueInRadians(); 1.1803 + if (!aGradient->mLegacySyntax) { 1.1804 + angle = M_PI_2 - angle; 1.1805 + } 1.1806 + } else { 1.1807 + angle = -M_PI_2; // defaults to vertical gradient starting from top 1.1808 + } 1.1809 + gfxPoint center(aBoxSize.width/2, aBoxSize.height/2); 1.1810 + *aLineEnd = ComputeGradientLineEndFromAngle(center, angle, aBoxSize); 1.1811 + *aLineStart = gfxPoint(aBoxSize.width, aBoxSize.height) - *aLineEnd; 1.1812 + } else if (!aGradient->mLegacySyntax) { 1.1813 + float xSign = aGradient->mBgPosX.GetPercentValue() * 2 - 1; 1.1814 + float ySign = 1 - aGradient->mBgPosY.GetPercentValue() * 2; 1.1815 + double angle = atan2(ySign * aBoxSize.width, xSign * aBoxSize.height); 1.1816 + gfxPoint center(aBoxSize.width/2, aBoxSize.height/2); 1.1817 + *aLineEnd = ComputeGradientLineEndFromAngle(center, angle, aBoxSize); 1.1818 + *aLineStart = gfxPoint(aBoxSize.width, aBoxSize.height) - *aLineEnd; 1.1819 + } else { 1.1820 + int32_t appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); 1.1821 + *aLineStart = gfxPoint( 1.1822 + ConvertGradientValueToPixels(aGradient->mBgPosX, aBoxSize.width, 1.1823 + appUnitsPerPixel), 1.1824 + ConvertGradientValueToPixels(aGradient->mBgPosY, aBoxSize.height, 1.1825 + appUnitsPerPixel)); 1.1826 + if (aGradient->mAngle.IsAngleValue()) { 1.1827 + MOZ_ASSERT(aGradient->mLegacySyntax); 1.1828 + double angle = aGradient->mAngle.GetAngleValueInRadians(); 1.1829 + *aLineEnd = ComputeGradientLineEndFromAngle(*aLineStart, angle, aBoxSize); 1.1830 + } else { 1.1831 + // No angle, the line end is just the reflection of the start point 1.1832 + // through the center of the box 1.1833 + *aLineEnd = gfxPoint(aBoxSize.width, aBoxSize.height) - *aLineStart; 1.1834 + } 1.1835 + } 1.1836 +} 1.1837 + 1.1838 +// Compute the start and end points of the gradient line for a radial gradient. 1.1839 +// Also returns the horizontal and vertical radii defining the circle or 1.1840 +// ellipse to use. 1.1841 +static void 1.1842 +ComputeRadialGradientLine(nsPresContext* aPresContext, 1.1843 + nsStyleGradient* aGradient, 1.1844 + const gfxSize& aBoxSize, 1.1845 + gfxPoint* aLineStart, 1.1846 + gfxPoint* aLineEnd, 1.1847 + double* aRadiusX, 1.1848 + double* aRadiusY) 1.1849 +{ 1.1850 + if (aGradient->mBgPosX.GetUnit() == eStyleUnit_None) { 1.1851 + // Default line start point is the center of the box 1.1852 + *aLineStart = gfxPoint(aBoxSize.width/2, aBoxSize.height/2); 1.1853 + } else { 1.1854 + int32_t appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); 1.1855 + *aLineStart = gfxPoint( 1.1856 + ConvertGradientValueToPixels(aGradient->mBgPosX, aBoxSize.width, 1.1857 + appUnitsPerPixel), 1.1858 + ConvertGradientValueToPixels(aGradient->mBgPosY, aBoxSize.height, 1.1859 + appUnitsPerPixel)); 1.1860 + } 1.1861 + 1.1862 + // Compute gradient shape: the x and y radii of an ellipse. 1.1863 + double radiusX, radiusY; 1.1864 + double leftDistance = Abs(aLineStart->x); 1.1865 + double rightDistance = Abs(aBoxSize.width - aLineStart->x); 1.1866 + double topDistance = Abs(aLineStart->y); 1.1867 + double bottomDistance = Abs(aBoxSize.height - aLineStart->y); 1.1868 + switch (aGradient->mSize) { 1.1869 + case NS_STYLE_GRADIENT_SIZE_CLOSEST_SIDE: 1.1870 + radiusX = std::min(leftDistance, rightDistance); 1.1871 + radiusY = std::min(topDistance, bottomDistance); 1.1872 + if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { 1.1873 + radiusX = radiusY = std::min(radiusX, radiusY); 1.1874 + } 1.1875 + break; 1.1876 + case NS_STYLE_GRADIENT_SIZE_CLOSEST_CORNER: { 1.1877 + // Compute x and y distances to nearest corner 1.1878 + double offsetX = std::min(leftDistance, rightDistance); 1.1879 + double offsetY = std::min(topDistance, bottomDistance); 1.1880 + if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { 1.1881 + radiusX = radiusY = NS_hypot(offsetX, offsetY); 1.1882 + } else { 1.1883 + // maintain aspect ratio 1.1884 + radiusX = offsetX*M_SQRT2; 1.1885 + radiusY = offsetY*M_SQRT2; 1.1886 + } 1.1887 + break; 1.1888 + } 1.1889 + case NS_STYLE_GRADIENT_SIZE_FARTHEST_SIDE: 1.1890 + radiusX = std::max(leftDistance, rightDistance); 1.1891 + radiusY = std::max(topDistance, bottomDistance); 1.1892 + if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { 1.1893 + radiusX = radiusY = std::max(radiusX, radiusY); 1.1894 + } 1.1895 + break; 1.1896 + case NS_STYLE_GRADIENT_SIZE_FARTHEST_CORNER: { 1.1897 + // Compute x and y distances to nearest corner 1.1898 + double offsetX = std::max(leftDistance, rightDistance); 1.1899 + double offsetY = std::max(topDistance, bottomDistance); 1.1900 + if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { 1.1901 + radiusX = radiusY = NS_hypot(offsetX, offsetY); 1.1902 + } else { 1.1903 + // maintain aspect ratio 1.1904 + radiusX = offsetX*M_SQRT2; 1.1905 + radiusY = offsetY*M_SQRT2; 1.1906 + } 1.1907 + break; 1.1908 + } 1.1909 + case NS_STYLE_GRADIENT_SIZE_EXPLICIT_SIZE: { 1.1910 + int32_t appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); 1.1911 + radiusX = ConvertGradientValueToPixels(aGradient->mRadiusX, 1.1912 + aBoxSize.width, appUnitsPerPixel); 1.1913 + radiusY = ConvertGradientValueToPixels(aGradient->mRadiusY, 1.1914 + aBoxSize.height, appUnitsPerPixel); 1.1915 + break; 1.1916 + } 1.1917 + default: 1.1918 + radiusX = radiusY = 0; 1.1919 + NS_ABORT_IF_FALSE(false, "unknown radial gradient sizing method"); 1.1920 + } 1.1921 + *aRadiusX = radiusX; 1.1922 + *aRadiusY = radiusY; 1.1923 + 1.1924 + double angle; 1.1925 + if (aGradient->mAngle.IsAngleValue()) { 1.1926 + angle = aGradient->mAngle.GetAngleValueInRadians(); 1.1927 + } else { 1.1928 + // Default angle is 0deg 1.1929 + angle = 0.0; 1.1930 + } 1.1931 + 1.1932 + // The gradient line end point is where the gradient line intersects 1.1933 + // the ellipse. 1.1934 + *aLineEnd = *aLineStart + gfxPoint(radiusX*cos(-angle), radiusY*sin(-angle)); 1.1935 +} 1.1936 + 1.1937 +// Returns aFrac*aC2 + (1 - aFrac)*C1. The interpolation is done 1.1938 +// in unpremultiplied space, which is what SVG gradients and cairo 1.1939 +// gradients expect. 1.1940 +static gfxRGBA 1.1941 +InterpolateColor(const gfxRGBA& aC1, const gfxRGBA& aC2, double aFrac) 1.1942 +{ 1.1943 + double other = 1 - aFrac; 1.1944 + return gfxRGBA(aC2.r*aFrac + aC1.r*other, 1.1945 + aC2.g*aFrac + aC1.g*other, 1.1946 + aC2.b*aFrac + aC1.b*other, 1.1947 + aC2.a*aFrac + aC1.a*other); 1.1948 +} 1.1949 + 1.1950 +static nscoord 1.1951 +FindTileStart(nscoord aDirtyCoord, nscoord aTilePos, nscoord aTileDim) 1.1952 +{ 1.1953 + NS_ASSERTION(aTileDim > 0, "Non-positive tile dimension"); 1.1954 + double multiples = floor(double(aDirtyCoord - aTilePos)/aTileDim); 1.1955 + return NSToCoordRound(multiples*aTileDim + aTilePos); 1.1956 +} 1.1957 + 1.1958 +void 1.1959 +nsCSSRendering::PaintGradient(nsPresContext* aPresContext, 1.1960 + nsRenderingContext& aRenderingContext, 1.1961 + nsStyleGradient* aGradient, 1.1962 + const nsRect& aDirtyRect, 1.1963 + const nsRect& aDest, 1.1964 + const nsRect& aFillArea, 1.1965 + const CSSIntRect& aSrc, 1.1966 + const nsSize& aIntrinsicSize) 1.1967 +{ 1.1968 + PROFILER_LABEL("nsCSSRendering", "PaintGradient"); 1.1969 + Telemetry::AutoTimer<Telemetry::GRADIENT_DURATION, Telemetry::Microsecond> gradientTimer; 1.1970 + if (aDest.IsEmpty() || aFillArea.IsEmpty()) { 1.1971 + return; 1.1972 + } 1.1973 + 1.1974 + gfxContext *ctx = aRenderingContext.ThebesContext(); 1.1975 + nscoord appUnitsPerDevPixel = aPresContext->AppUnitsPerDevPixel(); 1.1976 + gfxSize srcSize = gfxSize(gfxFloat(aIntrinsicSize.width)/appUnitsPerDevPixel, 1.1977 + gfxFloat(aIntrinsicSize.height)/appUnitsPerDevPixel); 1.1978 + 1.1979 + bool cellContainsFill = aDest.Contains(aFillArea); 1.1980 + 1.1981 + // Compute "gradient line" start and end relative to the intrinsic size of 1.1982 + // the gradient. 1.1983 + gfxPoint lineStart, lineEnd; 1.1984 + double radiusX = 0, radiusY = 0; // for radial gradients only 1.1985 + if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) { 1.1986 + ComputeLinearGradientLine(aPresContext, aGradient, srcSize, 1.1987 + &lineStart, &lineEnd); 1.1988 + } else { 1.1989 + ComputeRadialGradientLine(aPresContext, aGradient, srcSize, 1.1990 + &lineStart, &lineEnd, &radiusX, &radiusY); 1.1991 + } 1.1992 + gfxFloat lineLength = NS_hypot(lineEnd.x - lineStart.x, 1.1993 + lineEnd.y - lineStart.y); 1.1994 + 1.1995 + NS_ABORT_IF_FALSE(aGradient->mStops.Length() >= 2, 1.1996 + "The parser should reject gradients with less than two stops"); 1.1997 + 1.1998 + // Build color stop array and compute stop positions 1.1999 + nsTArray<ColorStop> stops; 1.2000 + // If there is a run of stops before stop i that did not have specified 1.2001 + // positions, then this is the index of the first stop in that run, otherwise 1.2002 + // it's -1. 1.2003 + int32_t firstUnsetPosition = -1; 1.2004 + for (uint32_t i = 0; i < aGradient->mStops.Length(); ++i) { 1.2005 + const nsStyleGradientStop& stop = aGradient->mStops[i]; 1.2006 + double position; 1.2007 + switch (stop.mLocation.GetUnit()) { 1.2008 + case eStyleUnit_None: 1.2009 + if (i == 0) { 1.2010 + // First stop defaults to position 0.0 1.2011 + position = 0.0; 1.2012 + } else if (i == aGradient->mStops.Length() - 1) { 1.2013 + // Last stop defaults to position 1.0 1.2014 + position = 1.0; 1.2015 + } else { 1.2016 + // Other stops with no specified position get their position assigned 1.2017 + // later by interpolation, see below. 1.2018 + // Remeber where the run of stops with no specified position starts, 1.2019 + // if it starts here. 1.2020 + if (firstUnsetPosition < 0) { 1.2021 + firstUnsetPosition = i; 1.2022 + } 1.2023 + stops.AppendElement(ColorStop(0, stop.mColor)); 1.2024 + continue; 1.2025 + } 1.2026 + break; 1.2027 + case eStyleUnit_Percent: 1.2028 + position = stop.mLocation.GetPercentValue(); 1.2029 + break; 1.2030 + case eStyleUnit_Coord: 1.2031 + position = lineLength < 1e-6 ? 0.0 : 1.2032 + stop.mLocation.GetCoordValue() / appUnitsPerDevPixel / lineLength; 1.2033 + break; 1.2034 + case eStyleUnit_Calc: 1.2035 + nsStyleCoord::Calc *calc; 1.2036 + calc = stop.mLocation.GetCalcValue(); 1.2037 + position = calc->mPercent + 1.2038 + ((lineLength < 1e-6) ? 0.0 : 1.2039 + (NSAppUnitsToFloatPixels(calc->mLength, appUnitsPerDevPixel) / lineLength)); 1.2040 + break; 1.2041 + default: 1.2042 + NS_ABORT_IF_FALSE(false, "Unknown stop position type"); 1.2043 + } 1.2044 + 1.2045 + if (i > 0) { 1.2046 + // Prevent decreasing stop positions by advancing this position 1.2047 + // to the previous stop position, if necessary 1.2048 + position = std::max(position, stops[i - 1].mPosition); 1.2049 + } 1.2050 + stops.AppendElement(ColorStop(position, stop.mColor)); 1.2051 + if (firstUnsetPosition > 0) { 1.2052 + // Interpolate positions for all stops that didn't have a specified position 1.2053 + double p = stops[firstUnsetPosition - 1].mPosition; 1.2054 + double d = (stops[i].mPosition - p)/(i - firstUnsetPosition + 1); 1.2055 + for (uint32_t j = firstUnsetPosition; j < i; ++j) { 1.2056 + p += d; 1.2057 + stops[j].mPosition = p; 1.2058 + } 1.2059 + firstUnsetPosition = -1; 1.2060 + } 1.2061 + } 1.2062 + 1.2063 + // Eliminate negative-position stops if the gradient is radial. 1.2064 + double firstStop = stops[0].mPosition; 1.2065 + if (aGradient->mShape != NS_STYLE_GRADIENT_SHAPE_LINEAR && firstStop < 0.0) { 1.2066 + if (aGradient->mRepeating) { 1.2067 + // Choose an instance of the repeated pattern that gives us all positive 1.2068 + // stop-offsets. 1.2069 + double lastStop = stops[stops.Length() - 1].mPosition; 1.2070 + double stopDelta = lastStop - firstStop; 1.2071 + // If all the stops are in approximately the same place then logic below 1.2072 + // will kick in that makes us draw just the last stop color, so don't 1.2073 + // try to do anything in that case. We certainly need to avoid 1.2074 + // dividing by zero. 1.2075 + if (stopDelta >= 1e-6) { 1.2076 + double instanceCount = ceil(-firstStop/stopDelta); 1.2077 + // Advance stops by instanceCount multiples of the period of the 1.2078 + // repeating gradient. 1.2079 + double offset = instanceCount*stopDelta; 1.2080 + for (uint32_t i = 0; i < stops.Length(); i++) { 1.2081 + stops[i].mPosition += offset; 1.2082 + } 1.2083 + } 1.2084 + } else { 1.2085 + // Move negative-position stops to position 0.0. We may also need 1.2086 + // to set the color of the stop to the color the gradient should have 1.2087 + // at the center of the ellipse. 1.2088 + for (uint32_t i = 0; i < stops.Length(); i++) { 1.2089 + double pos = stops[i].mPosition; 1.2090 + if (pos < 0.0) { 1.2091 + stops[i].mPosition = 0.0; 1.2092 + // If this is the last stop, we don't need to adjust the color, 1.2093 + // it will fill the entire area. 1.2094 + if (i < stops.Length() - 1) { 1.2095 + double nextPos = stops[i + 1].mPosition; 1.2096 + // If nextPos is approximately equal to pos, then we don't 1.2097 + // need to adjust the color of this stop because it's 1.2098 + // not going to be displayed. 1.2099 + // If nextPos is negative, we don't need to adjust the color of 1.2100 + // this stop since it's not going to be displayed because 1.2101 + // nextPos will also be moved to 0.0. 1.2102 + if (nextPos >= 0.0 && nextPos - pos >= 1e-6) { 1.2103 + // Compute how far the new position 0.0 is along the interval 1.2104 + // between pos and nextPos. 1.2105 + // XXX Color interpolation (in cairo, too) should use the 1.2106 + // CSS 'color-interpolation' property! 1.2107 + double frac = (0.0 - pos)/(nextPos - pos); 1.2108 + stops[i].mColor = 1.2109 + InterpolateColor(stops[i].mColor, stops[i + 1].mColor, frac); 1.2110 + } 1.2111 + } 1.2112 + } 1.2113 + } 1.2114 + } 1.2115 + firstStop = stops[0].mPosition; 1.2116 + NS_ABORT_IF_FALSE(firstStop >= 0.0, "Failed to fix stop offsets"); 1.2117 + } 1.2118 + 1.2119 + if (aGradient->mShape != NS_STYLE_GRADIENT_SHAPE_LINEAR && !aGradient->mRepeating) { 1.2120 + // Direct2D can only handle a particular class of radial gradients because 1.2121 + // of the way the it specifies gradients. Setting firstStop to 0, when we 1.2122 + // can, will help us stay on the fast path. Currently we don't do this 1.2123 + // for repeating gradients but we could by adjusting the stop collection 1.2124 + // to start at 0 1.2125 + firstStop = 0; 1.2126 + } 1.2127 + 1.2128 + double lastStop = stops[stops.Length() - 1].mPosition; 1.2129 + // Cairo gradients must have stop positions in the range [0, 1]. So, 1.2130 + // stop positions will be normalized below by subtracting firstStop and then 1.2131 + // multiplying by stopScale. 1.2132 + double stopScale; 1.2133 + double stopOrigin = firstStop; 1.2134 + double stopEnd = lastStop; 1.2135 + double stopDelta = lastStop - firstStop; 1.2136 + bool zeroRadius = aGradient->mShape != NS_STYLE_GRADIENT_SHAPE_LINEAR && 1.2137 + (radiusX < 1e-6 || radiusY < 1e-6); 1.2138 + if (stopDelta < 1e-6 || lineLength < 1e-6 || zeroRadius) { 1.2139 + // Stops are all at the same place. Map all stops to 0.0. 1.2140 + // For repeating radial gradients, or for any radial gradients with 1.2141 + // a zero radius, we need to fill with the last stop color, so just set 1.2142 + // both radii to 0. 1.2143 + if (aGradient->mRepeating || zeroRadius) { 1.2144 + radiusX = radiusY = 0.0; 1.2145 + } 1.2146 + stopDelta = 0.0; 1.2147 + lastStop = firstStop; 1.2148 + } 1.2149 + 1.2150 + // Don't normalize non-repeating or degenerate gradients below 0..1 1.2151 + // This keeps the gradient line as large as the box and doesn't 1.2152 + // lets us avoiding having to get padding correct for stops 1.2153 + // at 0 and 1 1.2154 + if (!aGradient->mRepeating || stopDelta == 0.0) { 1.2155 + stopOrigin = std::min(stopOrigin, 0.0); 1.2156 + stopEnd = std::max(stopEnd, 1.0); 1.2157 + } 1.2158 + stopScale = 1.0/(stopEnd - stopOrigin); 1.2159 + 1.2160 + // Create the gradient pattern. 1.2161 + nsRefPtr<gfxPattern> gradientPattern; 1.2162 + bool forceRepeatToCoverTiles = false; 1.2163 + gfxMatrix matrix; 1.2164 + if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) { 1.2165 + // Compute the actual gradient line ends we need to pass to cairo after 1.2166 + // stops have been normalized. 1.2167 + gfxPoint gradientStart = lineStart + (lineEnd - lineStart)*stopOrigin; 1.2168 + gfxPoint gradientEnd = lineStart + (lineEnd - lineStart)*stopEnd; 1.2169 + gfxPoint gradientStopStart = lineStart + (lineEnd - lineStart)*firstStop; 1.2170 + gfxPoint gradientStopEnd = lineStart + (lineEnd - lineStart)*lastStop; 1.2171 + 1.2172 + if (stopDelta == 0.0) { 1.2173 + // Stops are all at the same place. For repeating gradients, this will 1.2174 + // just paint the last stop color. We don't need to do anything. 1.2175 + // For non-repeating gradients, this should render as two colors, one 1.2176 + // on each "side" of the gradient line segment, which is a point. All 1.2177 + // our stops will be at 0.0; we just need to set the direction vector 1.2178 + // correctly. 1.2179 + gradientEnd = gradientStart + (lineEnd - lineStart); 1.2180 + gradientStopEnd = gradientStopStart + (lineEnd - lineStart); 1.2181 + } 1.2182 + 1.2183 + gradientPattern = new gfxPattern(gradientStart.x, gradientStart.y, 1.2184 + gradientEnd.x, gradientEnd.y); 1.2185 + 1.2186 + // When the gradient line is parallel to the x axis from the left edge 1.2187 + // to the right edge of a tile, then we can repeat by just repeating the 1.2188 + // gradient. 1.2189 + if (!cellContainsFill && 1.2190 + ((gradientStopStart.y == gradientStopEnd.y && gradientStopStart.x == 0 && 1.2191 + gradientStopEnd.x == srcSize.width) || 1.2192 + (gradientStopStart.x == gradientStopEnd.x && gradientStopStart.y == 0 && 1.2193 + gradientStopEnd.y == srcSize.height))) { 1.2194 + forceRepeatToCoverTiles = true; 1.2195 + } 1.2196 + } else { 1.2197 + NS_ASSERTION(firstStop >= 0.0, 1.2198 + "Negative stops not allowed for radial gradients"); 1.2199 + 1.2200 + // To form an ellipse, we'll stretch a circle vertically, if necessary. 1.2201 + // So our radii are based on radiusX. 1.2202 + double innerRadius = radiusX*stopOrigin; 1.2203 + double outerRadius = radiusX*stopEnd; 1.2204 + if (stopDelta == 0.0) { 1.2205 + // Stops are all at the same place. See above (except we now have 1.2206 + // the inside vs. outside of an ellipse). 1.2207 + outerRadius = innerRadius + 1; 1.2208 + } 1.2209 + gradientPattern = new gfxPattern(lineStart.x, lineStart.y, innerRadius, 1.2210 + lineStart.x, lineStart.y, outerRadius); 1.2211 + if (radiusX != radiusY) { 1.2212 + // Stretch the circles into ellipses vertically by setting a transform 1.2213 + // in the pattern. 1.2214 + // Recall that this is the transform from user space to pattern space. 1.2215 + // So to stretch the ellipse by factor of P vertically, we scale 1.2216 + // user coordinates by 1/P. 1.2217 + matrix.Translate(lineStart); 1.2218 + matrix.Scale(1.0, radiusX/radiusY); 1.2219 + matrix.Translate(-lineStart); 1.2220 + } 1.2221 + } 1.2222 + // Use a pattern transform to take account of source and dest rects 1.2223 + matrix.Translate(gfxPoint(aPresContext->CSSPixelsToDevPixels(aSrc.x), 1.2224 + aPresContext->CSSPixelsToDevPixels(aSrc.y))); 1.2225 + matrix.Scale(gfxFloat(aPresContext->CSSPixelsToAppUnits(aSrc.width))/aDest.width, 1.2226 + gfxFloat(aPresContext->CSSPixelsToAppUnits(aSrc.height))/aDest.height); 1.2227 + gradientPattern->SetMatrix(matrix); 1.2228 + 1.2229 + if (gradientPattern->CairoStatus()) 1.2230 + return; 1.2231 + 1.2232 + if (stopDelta == 0.0) { 1.2233 + // Non-repeating gradient with all stops in same place -> just add 1.2234 + // first stop and last stop, both at position 0. 1.2235 + // Repeating gradient with all stops in the same place, or radial 1.2236 + // gradient with radius of 0 -> just paint the last stop color. 1.2237 + // We use firstStop offset to keep |stops| with same units (will later normalize to 0). 1.2238 + gfxRGBA firstColor(stops[0].mColor); 1.2239 + gfxRGBA lastColor(stops.LastElement().mColor); 1.2240 + stops.Clear(); 1.2241 + 1.2242 + if (!aGradient->mRepeating && !zeroRadius) { 1.2243 + stops.AppendElement(ColorStop(firstStop, firstColor)); 1.2244 + } 1.2245 + stops.AppendElement(ColorStop(firstStop, lastColor)); 1.2246 + } 1.2247 + 1.2248 + bool isRepeat = aGradient->mRepeating || forceRepeatToCoverTiles; 1.2249 + 1.2250 + // Now set normalized color stops in pattern. 1.2251 + if (!ctx->IsCairo()) { 1.2252 + // Offscreen gradient surface cache (not a tile): 1.2253 + // On some backends (e.g. D2D), the GradientStops object holds an offscreen surface 1.2254 + // which is a lookup table used to evaluate the gradient. This surface can use 1.2255 + // much memory (ram and/or GPU ram) and can be expensive to create. So we cache it. 1.2256 + // The cache key correlates 1:1 with the arguments for CreateGradientStops (also the implied backend type) 1.2257 + // Note that GradientStop is a simple struct with a stop value (while GradientStops has the surface). 1.2258 + nsTArray<gfx::GradientStop> rawStops(stops.Length()); 1.2259 + rawStops.SetLength(stops.Length()); 1.2260 + for(uint32_t i = 0; i < stops.Length(); i++) { 1.2261 + rawStops[i].color = gfx::Color(stops[i].mColor.r, stops[i].mColor.g, stops[i].mColor.b, stops[i].mColor.a); 1.2262 + rawStops[i].offset = stopScale * (stops[i].mPosition - stopOrigin); 1.2263 + } 1.2264 + mozilla::RefPtr<mozilla::gfx::GradientStops> gs = 1.2265 + gfxGradientCache::GetOrCreateGradientStops(ctx->GetDrawTarget(), 1.2266 + rawStops, 1.2267 + isRepeat ? gfx::ExtendMode::REPEAT : gfx::ExtendMode::CLAMP); 1.2268 + gradientPattern->SetColorStops(gs); 1.2269 + } else { 1.2270 + for (uint32_t i = 0; i < stops.Length(); i++) { 1.2271 + double pos = stopScale*(stops[i].mPosition - stopOrigin); 1.2272 + gradientPattern->AddColorStop(pos, stops[i].mColor); 1.2273 + } 1.2274 + // Set repeat mode. Default cairo extend mode is PAD. 1.2275 + if (isRepeat) { 1.2276 + gradientPattern->SetExtend(gfxPattern::EXTEND_REPEAT); 1.2277 + } 1.2278 + } 1.2279 + 1.2280 + // Paint gradient tiles. This isn't terribly efficient, but doing it this 1.2281 + // way is simple and sure to get pixel-snapping right. We could speed things 1.2282 + // up by drawing tiles into temporary surfaces and copying those to the 1.2283 + // destination, but after pixel-snapping tiles may not all be the same size. 1.2284 + nsRect dirty; 1.2285 + if (!dirty.IntersectRect(aDirtyRect, aFillArea)) 1.2286 + return; 1.2287 + 1.2288 + gfxRect areaToFill = 1.2289 + nsLayoutUtils::RectToGfxRect(aFillArea, appUnitsPerDevPixel); 1.2290 + gfxMatrix ctm = ctx->CurrentMatrix(); 1.2291 + bool isCTMPreservingAxisAlignedRectangles = ctm.PreservesAxisAlignedRectangles(); 1.2292 + 1.2293 + // xStart/yStart are the top-left corner of the top-left tile. 1.2294 + nscoord xStart = FindTileStart(dirty.x, aDest.x, aDest.width); 1.2295 + nscoord yStart = FindTileStart(dirty.y, aDest.y, aDest.height); 1.2296 + nscoord xEnd = forceRepeatToCoverTiles ? xStart + aDest.width : dirty.XMost(); 1.2297 + nscoord yEnd = forceRepeatToCoverTiles ? yStart + aDest.height : dirty.YMost(); 1.2298 + 1.2299 + // x and y are the top-left corner of the tile to draw 1.2300 + for (nscoord y = yStart; y < yEnd; y += aDest.height) { 1.2301 + for (nscoord x = xStart; x < xEnd; x += aDest.width) { 1.2302 + // The coordinates of the tile 1.2303 + gfxRect tileRect = nsLayoutUtils::RectToGfxRect( 1.2304 + nsRect(x, y, aDest.width, aDest.height), 1.2305 + appUnitsPerDevPixel); 1.2306 + // The actual area to fill with this tile is the intersection of this 1.2307 + // tile with the overall area we're supposed to be filling 1.2308 + gfxRect fillRect = 1.2309 + forceRepeatToCoverTiles ? areaToFill : tileRect.Intersect(areaToFill); 1.2310 + // Try snapping the fill rect. Snap its top-left and bottom-right 1.2311 + // independently to preserve the orientation. 1.2312 + gfxPoint snappedFillRectTopLeft = fillRect.TopLeft(); 1.2313 + gfxPoint snappedFillRectTopRight = fillRect.TopRight(); 1.2314 + gfxPoint snappedFillRectBottomRight = fillRect.BottomRight(); 1.2315 + // Snap three points instead of just two to ensure we choose the 1.2316 + // correct orientation if there's a reflection. 1.2317 + if (isCTMPreservingAxisAlignedRectangles && 1.2318 + ctx->UserToDevicePixelSnapped(snappedFillRectTopLeft, true) && 1.2319 + ctx->UserToDevicePixelSnapped(snappedFillRectBottomRight, true) && 1.2320 + ctx->UserToDevicePixelSnapped(snappedFillRectTopRight, true)) { 1.2321 + if (snappedFillRectTopLeft.x == snappedFillRectBottomRight.x || 1.2322 + snappedFillRectTopLeft.y == snappedFillRectBottomRight.y) { 1.2323 + // Nothing to draw; avoid scaling by zero and other weirdness that 1.2324 + // could put the context in an error state. 1.2325 + continue; 1.2326 + } 1.2327 + // Set the context's transform to the transform that maps fillRect to 1.2328 + // snappedFillRect. The part of the gradient that was going to 1.2329 + // exactly fill fillRect will fill snappedFillRect instead. 1.2330 + gfxMatrix transform = gfxUtils::TransformRectToRect(fillRect, 1.2331 + snappedFillRectTopLeft, snappedFillRectTopRight, 1.2332 + snappedFillRectBottomRight); 1.2333 + ctx->SetMatrix(transform); 1.2334 + } 1.2335 + ctx->NewPath(); 1.2336 + ctx->Rectangle(fillRect); 1.2337 + ctx->Translate(tileRect.TopLeft()); 1.2338 + ctx->SetPattern(gradientPattern); 1.2339 + ctx->Fill(); 1.2340 + ctx->SetMatrix(ctm); 1.2341 + } 1.2342 + } 1.2343 +} 1.2344 + 1.2345 +void 1.2346 +nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext, 1.2347 + nsRenderingContext& aRenderingContext, 1.2348 + nsIFrame* aForFrame, 1.2349 + const nsRect& aDirtyRect, 1.2350 + const nsRect& aBorderArea, 1.2351 + nsStyleContext* aBackgroundSC, 1.2352 + const nsStyleBorder& aBorder, 1.2353 + uint32_t aFlags, 1.2354 + nsRect* aBGClipRect, 1.2355 + int32_t aLayer) 1.2356 +{ 1.2357 + NS_PRECONDITION(aForFrame, 1.2358 + "Frame is expected to be provided to PaintBackground"); 1.2359 + 1.2360 + // Check to see if we have an appearance defined. If so, we let the theme 1.2361 + // renderer draw the background and bail out. 1.2362 + // XXXzw this ignores aBGClipRect. 1.2363 + const nsStyleDisplay* displayData = aForFrame->StyleDisplay(); 1.2364 + if (displayData->mAppearance) { 1.2365 + nsITheme *theme = aPresContext->GetTheme(); 1.2366 + if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, 1.2367 + displayData->mAppearance)) { 1.2368 + nsRect drawing(aBorderArea); 1.2369 + theme->GetWidgetOverflow(aPresContext->DeviceContext(), 1.2370 + aForFrame, displayData->mAppearance, &drawing); 1.2371 + drawing.IntersectRect(drawing, aDirtyRect); 1.2372 + theme->DrawWidgetBackground(&aRenderingContext, aForFrame, 1.2373 + displayData->mAppearance, aBorderArea, 1.2374 + drawing); 1.2375 + return; 1.2376 + } 1.2377 + } 1.2378 + 1.2379 + // For canvas frames (in the CSS sense) we draw the background color using 1.2380 + // a solid color item that gets added in nsLayoutUtils::PaintFrame, 1.2381 + // or nsSubDocumentFrame::BuildDisplayList (bug 488242). (The solid 1.2382 + // color may be moved into nsDisplayCanvasBackground by 1.2383 + // nsPresShell::AddCanvasBackgroundColorItem, and painted by 1.2384 + // nsDisplayCanvasBackground directly.) Either way we don't need to 1.2385 + // paint the background color here. 1.2386 + bool isCanvasFrame = IsCanvasFrame(aForFrame); 1.2387 + 1.2388 + // Determine whether we are drawing background images and/or 1.2389 + // background colors. 1.2390 + bool drawBackgroundImage; 1.2391 + bool drawBackgroundColor; 1.2392 + 1.2393 + nscolor bgColor = DetermineBackgroundColor(aPresContext, 1.2394 + aBackgroundSC, 1.2395 + aForFrame, 1.2396 + drawBackgroundImage, 1.2397 + drawBackgroundColor); 1.2398 + 1.2399 + // If we're drawing a specific layer, we don't want to draw the 1.2400 + // background color. 1.2401 + const nsStyleBackground *bg = aBackgroundSC->StyleBackground(); 1.2402 + if (drawBackgroundColor && aLayer >= 0) { 1.2403 + drawBackgroundColor = false; 1.2404 + } 1.2405 + 1.2406 + // At this point, drawBackgroundImage and drawBackgroundColor are 1.2407 + // true if and only if we are actually supposed to paint an image or 1.2408 + // color into aDirtyRect, respectively. 1.2409 + if (!drawBackgroundImage && !drawBackgroundColor) 1.2410 + return; 1.2411 + 1.2412 + // Compute the outermost boundary of the area that might be painted. 1.2413 + gfxContext *ctx = aRenderingContext.ThebesContext(); 1.2414 + nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); 1.2415 + 1.2416 + // Same coordinate space as aBorderArea & aBGClipRect 1.2417 + gfxCornerSizes bgRadii; 1.2418 + bool haveRoundedCorners; 1.2419 + { 1.2420 + nscoord radii[8]; 1.2421 + nsSize frameSize = aForFrame->GetSize(); 1.2422 + if (&aBorder == aForFrame->StyleBorder() && 1.2423 + frameSize == aBorderArea.Size()) { 1.2424 + haveRoundedCorners = aForFrame->GetBorderRadii(radii); 1.2425 + } else { 1.2426 + haveRoundedCorners = nsIFrame::ComputeBorderRadii(aBorder.mBorderRadius, 1.2427 + frameSize, aBorderArea.Size(), 1.2428 + aForFrame->GetSkipSides(), radii); 1.2429 + } 1.2430 + if (haveRoundedCorners) 1.2431 + ComputePixelRadii(radii, appUnitsPerPixel, &bgRadii); 1.2432 + } 1.2433 + 1.2434 + // The 'bgClipArea' (used only by the image tiling logic, far below) 1.2435 + // is the caller-provided aBGClipRect if any, or else the area 1.2436 + // determined by the value of 'background-clip' in 1.2437 + // SetupCurrentBackgroundClip. (Arguably it should be the 1.2438 + // intersection, but that breaks the table painter -- in particular, 1.2439 + // taking the intersection breaks reftests/bugs/403249-1[ab].) 1.2440 + BackgroundClipState clipState; 1.2441 + uint8_t currentBackgroundClip; 1.2442 + bool isSolidBorder; 1.2443 + if (aBGClipRect) { 1.2444 + clipState.mBGClipArea = *aBGClipRect; 1.2445 + clipState.mCustomClip = true; 1.2446 + SetupDirtyRects(clipState.mBGClipArea, aDirtyRect, appUnitsPerPixel, 1.2447 + &clipState.mDirtyRect, &clipState.mDirtyRectGfx); 1.2448 + } else { 1.2449 + // The background is rendered over the 'background-clip' area, 1.2450 + // which is normally equal to the border area but may be reduced 1.2451 + // to the padding area by CSS. Also, if the border is solid, we 1.2452 + // don't need to draw outside the padding area. In either case, 1.2453 + // if the borders are rounded, make sure we use the same inner 1.2454 + // radii as the border code will. 1.2455 + // The background-color is drawn based on the bottom 1.2456 + // background-clip. 1.2457 + currentBackgroundClip = bg->BottomLayer().mClip; 1.2458 + isSolidBorder = 1.2459 + (aFlags & PAINTBG_WILL_PAINT_BORDER) && IsOpaqueBorder(aBorder); 1.2460 + if (isSolidBorder && currentBackgroundClip == NS_STYLE_BG_CLIP_BORDER) { 1.2461 + // If we have rounded corners, we need to inflate the background 1.2462 + // drawing area a bit to avoid seams between the border and 1.2463 + // background. 1.2464 + currentBackgroundClip = haveRoundedCorners ? 1.2465 + NS_STYLE_BG_CLIP_MOZ_ALMOST_PADDING : NS_STYLE_BG_CLIP_PADDING; 1.2466 + } 1.2467 + 1.2468 + GetBackgroundClip(ctx, currentBackgroundClip, bg->BottomLayer().mAttachment, 1.2469 + aForFrame, aBorderArea, 1.2470 + aDirtyRect, haveRoundedCorners, bgRadii, appUnitsPerPixel, 1.2471 + &clipState); 1.2472 + } 1.2473 + 1.2474 + // If we might be using a background color, go ahead and set it now. 1.2475 + if (drawBackgroundColor && !isCanvasFrame) 1.2476 + ctx->SetColor(gfxRGBA(bgColor)); 1.2477 + 1.2478 + gfxContextAutoSaveRestore autoSR; 1.2479 + 1.2480 + // If there is no background image, draw a color. (If there is 1.2481 + // neither a background image nor a color, we wouldn't have gotten 1.2482 + // this far.) 1.2483 + if (!drawBackgroundImage) { 1.2484 + if (!isCanvasFrame) { 1.2485 + DrawBackgroundColor(clipState, ctx, haveRoundedCorners, appUnitsPerPixel); 1.2486 + } 1.2487 + return; 1.2488 + } 1.2489 + 1.2490 + if (bg->mImageCount < 1) { 1.2491 + // Return if there are no background layers, all work from this point 1.2492 + // onwards happens iteratively on these. 1.2493 + return; 1.2494 + } 1.2495 + 1.2496 + // Validate the layer range before we start iterating. 1.2497 + int32_t startLayer = aLayer; 1.2498 + int32_t nLayers = 1; 1.2499 + if (startLayer < 0) { 1.2500 + startLayer = (int32_t)bg->mImageCount - 1; 1.2501 + nLayers = bg->mImageCount; 1.2502 + } 1.2503 + 1.2504 + // Ensure we get invalidated for loads of the image. We need to do 1.2505 + // this here because this might be the only code that knows about the 1.2506 + // association of the style data with the frame. 1.2507 + if (aBackgroundSC != aForFrame->StyleContext()) { 1.2508 + NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT_WITH_RANGE(i, bg, startLayer, nLayers) { 1.2509 + aForFrame->AssociateImage(bg->mLayers[i].mImage, aPresContext); 1.2510 + } 1.2511 + } 1.2512 + 1.2513 + // The background color is rendered over the entire dirty area, 1.2514 + // even if the image isn't. 1.2515 + if (drawBackgroundColor && !isCanvasFrame) { 1.2516 + DrawBackgroundColor(clipState, ctx, haveRoundedCorners, appUnitsPerPixel); 1.2517 + } 1.2518 + 1.2519 + if (drawBackgroundImage) { 1.2520 + bool clipSet = false; 1.2521 + NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT_WITH_RANGE(i, bg, bg->mImageCount - 1, 1.2522 + nLayers + (bg->mImageCount - 1.2523 + startLayer - 1)) { 1.2524 + const nsStyleBackground::Layer &layer = bg->mLayers[i]; 1.2525 + if (!aBGClipRect) { 1.2526 + uint8_t newBackgroundClip = layer.mClip; 1.2527 + if (isSolidBorder && newBackgroundClip == NS_STYLE_BG_CLIP_BORDER) { 1.2528 + newBackgroundClip = haveRoundedCorners ? 1.2529 + NS_STYLE_BG_CLIP_MOZ_ALMOST_PADDING : NS_STYLE_BG_CLIP_PADDING; 1.2530 + } 1.2531 + if (currentBackgroundClip != newBackgroundClip || !clipSet) { 1.2532 + currentBackgroundClip = newBackgroundClip; 1.2533 + // If clipSet is false that means this is the bottom layer and we 1.2534 + // already called GetBackgroundClip above and it stored its results 1.2535 + // in clipState. 1.2536 + if (clipSet) { 1.2537 + GetBackgroundClip(ctx, currentBackgroundClip, layer.mAttachment, aForFrame, 1.2538 + aBorderArea, aDirtyRect, haveRoundedCorners, 1.2539 + bgRadii, appUnitsPerPixel, &clipState); 1.2540 + } 1.2541 + SetupBackgroundClip(clipState, ctx, haveRoundedCorners, 1.2542 + appUnitsPerPixel, &autoSR); 1.2543 + clipSet = true; 1.2544 + } 1.2545 + } 1.2546 + if ((aLayer < 0 || i == (uint32_t)startLayer) && 1.2547 + !clipState.mDirtyRectGfx.IsEmpty()) { 1.2548 + nsBackgroundLayerState state = PrepareBackgroundLayer(aPresContext, aForFrame, 1.2549 + aFlags, aBorderArea, clipState.mBGClipArea, *bg, layer); 1.2550 + if (!state.mFillArea.IsEmpty()) { 1.2551 + if (state.mCompositingOp != gfxContext::OPERATOR_OVER) { 1.2552 + NS_ASSERTION(ctx->CurrentOperator() == gfxContext::OPERATOR_OVER, 1.2553 + "It is assumed the initial operator is OPERATOR_OVER, when it is restored later"); 1.2554 + ctx->SetOperator(state.mCompositingOp); 1.2555 + } 1.2556 + state.mImageRenderer.DrawBackground(aPresContext, aRenderingContext, 1.2557 + state.mDestArea, state.mFillArea, 1.2558 + state.mAnchor + aBorderArea.TopLeft(), 1.2559 + clipState.mDirtyRect); 1.2560 + if (state.mCompositingOp != gfxContext::OPERATOR_OVER) { 1.2561 + ctx->SetOperator(gfxContext::OPERATOR_OVER); 1.2562 + } 1.2563 + } 1.2564 + } 1.2565 + } 1.2566 + } 1.2567 +} 1.2568 + 1.2569 +void 1.2570 +nsCSSRendering::PaintBackgroundColorWithSC(nsPresContext* aPresContext, 1.2571 + nsRenderingContext& aRenderingContext, 1.2572 + nsIFrame* aForFrame, 1.2573 + const nsRect& aDirtyRect, 1.2574 + const nsRect& aBorderArea, 1.2575 + nsStyleContext* aBackgroundSC, 1.2576 + const nsStyleBorder& aBorder, 1.2577 + uint32_t aFlags) 1.2578 +{ 1.2579 + NS_PRECONDITION(aForFrame, 1.2580 + "Frame is expected to be provided to PaintBackground"); 1.2581 + 1.2582 + // Check to see if we have an appearance defined. If so, we let the theme 1.2583 + // renderer draw the background and bail out. 1.2584 + const nsStyleDisplay* displayData = aForFrame->StyleDisplay(); 1.2585 + if (displayData->mAppearance) { 1.2586 + nsITheme *theme = aPresContext->GetTheme(); 1.2587 + if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, 1.2588 + displayData->mAppearance)) { 1.2589 + NS_ERROR("Shouldn't be trying to paint a background color if we are themed!"); 1.2590 + return; 1.2591 + } 1.2592 + } 1.2593 + 1.2594 + NS_ASSERTION(!IsCanvasFrame(aForFrame), "Should not be trying to paint a background color for canvas frames!"); 1.2595 + 1.2596 + // Determine whether we are drawing background images and/or 1.2597 + // background colors. 1.2598 + bool drawBackgroundImage; 1.2599 + bool drawBackgroundColor; 1.2600 + nscolor bgColor = DetermineBackgroundColor(aPresContext, 1.2601 + aBackgroundSC, 1.2602 + aForFrame, 1.2603 + drawBackgroundImage, 1.2604 + drawBackgroundColor); 1.2605 + 1.2606 + NS_ASSERTION(drawBackgroundImage || drawBackgroundColor, 1.2607 + "Should not be trying to paint a background if we don't have one"); 1.2608 + if (!drawBackgroundColor) { 1.2609 + return; 1.2610 + } 1.2611 + 1.2612 + // Compute the outermost boundary of the area that might be painted. 1.2613 + gfxContext *ctx = aRenderingContext.ThebesContext(); 1.2614 + nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); 1.2615 + 1.2616 + // Same coordinate space as aBorderArea 1.2617 + gfxCornerSizes bgRadii; 1.2618 + bool haveRoundedCorners; 1.2619 + { 1.2620 + nscoord radii[8]; 1.2621 + nsSize frameSize = aForFrame->GetSize(); 1.2622 + if (&aBorder == aForFrame->StyleBorder() && 1.2623 + frameSize == aBorderArea.Size()) { 1.2624 + haveRoundedCorners = aForFrame->GetBorderRadii(radii); 1.2625 + } else { 1.2626 + haveRoundedCorners = nsIFrame::ComputeBorderRadii(aBorder.mBorderRadius, 1.2627 + frameSize, aBorderArea.Size(), 1.2628 + aForFrame->GetSkipSides(), radii); 1.2629 + } 1.2630 + if (haveRoundedCorners) 1.2631 + ComputePixelRadii(radii, appUnitsPerPixel, &bgRadii); 1.2632 + } 1.2633 + 1.2634 + // The background is rendered over the 'background-clip' area, 1.2635 + // which is normally equal to the border area but may be reduced 1.2636 + // to the padding area by CSS. Also, if the border is solid, we 1.2637 + // don't need to draw outside the padding area. In either case, 1.2638 + // if the borders are rounded, make sure we use the same inner 1.2639 + // radii as the border code will. 1.2640 + // The background-color is drawn based on the bottom 1.2641 + // background-clip. 1.2642 + const nsStyleBackground *bg = aBackgroundSC->StyleBackground(); 1.2643 + uint8_t currentBackgroundClip = bg->BottomLayer().mClip; 1.2644 + bool isSolidBorder = 1.2645 + (aFlags & PAINTBG_WILL_PAINT_BORDER) && IsOpaqueBorder(aBorder); 1.2646 + if (isSolidBorder && currentBackgroundClip == NS_STYLE_BG_CLIP_BORDER) { 1.2647 + // If we have rounded corners, we need to inflate the background 1.2648 + // drawing area a bit to avoid seams between the border and 1.2649 + // background. 1.2650 + currentBackgroundClip = haveRoundedCorners ? 1.2651 + NS_STYLE_BG_CLIP_MOZ_ALMOST_PADDING : NS_STYLE_BG_CLIP_PADDING; 1.2652 + } 1.2653 + 1.2654 + BackgroundClipState clipState; 1.2655 + GetBackgroundClip(ctx, currentBackgroundClip, bg->BottomLayer().mAttachment, 1.2656 + aForFrame, aBorderArea, 1.2657 + aDirtyRect, haveRoundedCorners, bgRadii, appUnitsPerPixel, 1.2658 + &clipState); 1.2659 + 1.2660 + ctx->SetColor(gfxRGBA(bgColor)); 1.2661 + 1.2662 + gfxContextAutoSaveRestore autoSR; 1.2663 + DrawBackgroundColor(clipState, ctx, haveRoundedCorners, appUnitsPerPixel); 1.2664 +} 1.2665 + 1.2666 +static inline bool 1.2667 +IsTransformed(nsIFrame* aForFrame, nsIFrame* aTopFrame) 1.2668 +{ 1.2669 + for (nsIFrame* f = aForFrame; f != aTopFrame; f = f->GetParent()) { 1.2670 + if (f->IsTransformed()) { 1.2671 + return true; 1.2672 + } 1.2673 + } 1.2674 + return false; 1.2675 +} 1.2676 + 1.2677 +nsRect 1.2678 +nsCSSRendering::ComputeBackgroundPositioningArea(nsPresContext* aPresContext, 1.2679 + nsIFrame* aForFrame, 1.2680 + const nsRect& aBorderArea, 1.2681 + const nsStyleBackground& aBackground, 1.2682 + const nsStyleBackground::Layer& aLayer, 1.2683 + nsIFrame** aAttachedToFrame) 1.2684 +{ 1.2685 + // Compute background origin area relative to aBorderArea now as we may need 1.2686 + // it to compute the effective image size for a CSS gradient. 1.2687 + nsRect bgPositioningArea(0, 0, 0, 0); 1.2688 + 1.2689 + nsIAtom* frameType = aForFrame->GetType(); 1.2690 + nsIFrame* geometryFrame = aForFrame; 1.2691 + if (frameType == nsGkAtoms::inlineFrame) { 1.2692 + // XXXjwalden Strictly speaking this is not quite faithful to how 1.2693 + // background-break is supposed to interact with background-origin values, 1.2694 + // but it's a non-trivial amount of work to make it fully conformant, and 1.2695 + // until the specification is more finalized (and assuming background-break 1.2696 + // even makes the cut) it doesn't make sense to hammer out exact behavior. 1.2697 + switch (aBackground.mBackgroundInlinePolicy) { 1.2698 + case NS_STYLE_BG_INLINE_POLICY_EACH_BOX: 1.2699 + bgPositioningArea = nsRect(nsPoint(0,0), aBorderArea.Size()); 1.2700 + break; 1.2701 + case NS_STYLE_BG_INLINE_POLICY_BOUNDING_BOX: 1.2702 + bgPositioningArea = gInlineBGData->GetBoundingRect(aForFrame); 1.2703 + break; 1.2704 + default: 1.2705 + NS_ERROR("Unknown background-inline-policy value! " 1.2706 + "Please, teach me what to do."); 1.2707 + case NS_STYLE_BG_INLINE_POLICY_CONTINUOUS: 1.2708 + bgPositioningArea = gInlineBGData->GetContinuousRect(aForFrame); 1.2709 + break; 1.2710 + } 1.2711 + } else if (frameType == nsGkAtoms::canvasFrame) { 1.2712 + geometryFrame = aForFrame->GetFirstPrincipalChild(); 1.2713 + // geometryFrame might be null if this canvas is a page created 1.2714 + // as an overflow container (e.g. the in-flow content has already 1.2715 + // finished and this page only displays the continuations of 1.2716 + // absolutely positioned content). 1.2717 + if (geometryFrame) { 1.2718 + bgPositioningArea = geometryFrame->GetRect(); 1.2719 + } 1.2720 + } else if (frameType == nsGkAtoms::scrollFrame && 1.2721 + NS_STYLE_BG_ATTACHMENT_LOCAL == aLayer.mAttachment) { 1.2722 + nsIScrollableFrame* scrollableFrame = do_QueryFrame(aForFrame); 1.2723 + bgPositioningArea = nsRect( 1.2724 + scrollableFrame->GetScrolledFrame()->GetPosition() 1.2725 + // For the dir=rtl case: 1.2726 + + scrollableFrame->GetScrollRange().TopLeft(), 1.2727 + scrollableFrame->GetScrolledRect().Size()); 1.2728 + // The ScrolledRect’s size does not include the borders or scrollbars, 1.2729 + // reverse the handling of background-origin 1.2730 + // compared to the common case below. 1.2731 + if (aLayer.mOrigin == NS_STYLE_BG_ORIGIN_BORDER) { 1.2732 + nsMargin border = geometryFrame->GetUsedBorder(); 1.2733 + geometryFrame->ApplySkipSides(border); 1.2734 + bgPositioningArea.Inflate(border); 1.2735 + bgPositioningArea.Inflate(scrollableFrame->GetActualScrollbarSizes()); 1.2736 + } else if (aLayer.mOrigin != NS_STYLE_BG_ORIGIN_PADDING) { 1.2737 + nsMargin padding = geometryFrame->GetUsedPadding(); 1.2738 + geometryFrame->ApplySkipSides(padding); 1.2739 + bgPositioningArea.Deflate(padding); 1.2740 + NS_ASSERTION(aLayer.mOrigin == NS_STYLE_BG_ORIGIN_CONTENT, 1.2741 + "unknown background-origin value"); 1.2742 + } 1.2743 + *aAttachedToFrame = aForFrame; 1.2744 + return bgPositioningArea; 1.2745 + } else { 1.2746 + bgPositioningArea = nsRect(nsPoint(0,0), aBorderArea.Size()); 1.2747 + } 1.2748 + 1.2749 + // Background images are tiled over the 'background-clip' area 1.2750 + // but the origin of the tiling is based on the 'background-origin' area 1.2751 + if (aLayer.mOrigin != NS_STYLE_BG_ORIGIN_BORDER && geometryFrame) { 1.2752 + nsMargin border = geometryFrame->GetUsedBorder(); 1.2753 + if (aLayer.mOrigin != NS_STYLE_BG_ORIGIN_PADDING) { 1.2754 + border += geometryFrame->GetUsedPadding(); 1.2755 + NS_ASSERTION(aLayer.mOrigin == NS_STYLE_BG_ORIGIN_CONTENT, 1.2756 + "unknown background-origin value"); 1.2757 + } 1.2758 + geometryFrame->ApplySkipSides(border); 1.2759 + bgPositioningArea.Deflate(border); 1.2760 + } 1.2761 + 1.2762 + nsIFrame* attachedToFrame = aForFrame; 1.2763 + if (NS_STYLE_BG_ATTACHMENT_FIXED == aLayer.mAttachment) { 1.2764 + // If it's a fixed background attachment, then the image is placed 1.2765 + // relative to the viewport, which is the area of the root frame 1.2766 + // in a screen context or the page content frame in a print context. 1.2767 + attachedToFrame = aPresContext->PresShell()->FrameManager()->GetRootFrame(); 1.2768 + NS_ASSERTION(attachedToFrame, "no root frame"); 1.2769 + nsIFrame* pageContentFrame = nullptr; 1.2770 + if (aPresContext->IsPaginated()) { 1.2771 + pageContentFrame = 1.2772 + nsLayoutUtils::GetClosestFrameOfType(aForFrame, nsGkAtoms::pageContentFrame); 1.2773 + if (pageContentFrame) { 1.2774 + attachedToFrame = pageContentFrame; 1.2775 + } 1.2776 + // else this is an embedded shell and its root frame is what we want 1.2777 + } 1.2778 + 1.2779 + // Set the background positioning area to the viewport's area 1.2780 + // (relative to aForFrame) 1.2781 + bgPositioningArea = 1.2782 + nsRect(-aForFrame->GetOffsetTo(attachedToFrame), attachedToFrame->GetSize()); 1.2783 + 1.2784 + if (!pageContentFrame) { 1.2785 + // Subtract the size of scrollbars. 1.2786 + nsIScrollableFrame* scrollableFrame = 1.2787 + aPresContext->PresShell()->GetRootScrollFrameAsScrollable(); 1.2788 + if (scrollableFrame) { 1.2789 + nsMargin scrollbars = scrollableFrame->GetActualScrollbarSizes(); 1.2790 + bgPositioningArea.Deflate(scrollbars); 1.2791 + } 1.2792 + } 1.2793 + } 1.2794 + *aAttachedToFrame = attachedToFrame; 1.2795 + 1.2796 + return bgPositioningArea; 1.2797 +} 1.2798 + 1.2799 +// Apply the CSS image sizing algorithm as it applies to background images. 1.2800 +// See http://www.w3.org/TR/css3-background/#the-background-size . 1.2801 +// aIntrinsicSize is the size that the background image 'would like to be'. 1.2802 +// It can be found by calling nsImageRenderer::ComputeIntrinsicSize. 1.2803 +static nsSize 1.2804 +ComputeDrawnSizeForBackground(const CSSSizeOrRatio& aIntrinsicSize, 1.2805 + const nsSize& aBgPositioningArea, 1.2806 + const nsStyleBackground::Size& aLayerSize) 1.2807 +{ 1.2808 + // Size is dictated by cover or contain rules. 1.2809 + if (aLayerSize.mWidthType == nsStyleBackground::Size::eContain || 1.2810 + aLayerSize.mWidthType == nsStyleBackground::Size::eCover) { 1.2811 + nsImageRenderer::FitType fitType = 1.2812 + aLayerSize.mWidthType == nsStyleBackground::Size::eCover 1.2813 + ? nsImageRenderer::COVER 1.2814 + : nsImageRenderer::CONTAIN; 1.2815 + return nsImageRenderer::ComputeConstrainedSize(aBgPositioningArea, 1.2816 + aIntrinsicSize.mRatio, 1.2817 + fitType); 1.2818 + } 1.2819 + 1.2820 + // No cover/contain constraint, use default algorithm. 1.2821 + CSSSizeOrRatio specifiedSize; 1.2822 + if (aLayerSize.mWidthType == nsStyleBackground::Size::eLengthPercentage) { 1.2823 + specifiedSize.SetWidth( 1.2824 + aLayerSize.ResolveWidthLengthPercentage(aBgPositioningArea)); 1.2825 + } 1.2826 + if (aLayerSize.mHeightType == nsStyleBackground::Size::eLengthPercentage) { 1.2827 + specifiedSize.SetHeight( 1.2828 + aLayerSize.ResolveHeightLengthPercentage(aBgPositioningArea)); 1.2829 + } 1.2830 + 1.2831 + return nsImageRenderer::ComputeConcreteSize(specifiedSize, 1.2832 + aIntrinsicSize, 1.2833 + aBgPositioningArea); 1.2834 +} 1.2835 + 1.2836 +nsBackgroundLayerState 1.2837 +nsCSSRendering::PrepareBackgroundLayer(nsPresContext* aPresContext, 1.2838 + nsIFrame* aForFrame, 1.2839 + uint32_t aFlags, 1.2840 + const nsRect& aBorderArea, 1.2841 + const nsRect& aBGClipRect, 1.2842 + const nsStyleBackground& aBackground, 1.2843 + const nsStyleBackground::Layer& aLayer) 1.2844 +{ 1.2845 + /* 1.2846 + * The background properties we need to keep in mind when drawing background 1.2847 + * layers are: 1.2848 + * 1.2849 + * background-image 1.2850 + * background-repeat 1.2851 + * background-attachment 1.2852 + * background-position 1.2853 + * background-clip 1.2854 + * background-origin 1.2855 + * background-size 1.2856 + * background-break (-moz-background-inline-policy) 1.2857 + * background-blend-mode 1.2858 + * 1.2859 + * (background-color applies to the entire element and not to individual 1.2860 + * layers, so it is irrelevant to this method.) 1.2861 + * 1.2862 + * These properties have the following dependencies upon each other when 1.2863 + * determining rendering: 1.2864 + * 1.2865 + * background-image 1.2866 + * no dependencies 1.2867 + * background-repeat 1.2868 + * no dependencies 1.2869 + * background-attachment 1.2870 + * no dependencies 1.2871 + * background-position 1.2872 + * depends upon background-size (for the image's scaled size) and 1.2873 + * background-break (for the background positioning area) 1.2874 + * background-clip 1.2875 + * no dependencies 1.2876 + * background-origin 1.2877 + * depends upon background-attachment (only in the case where that value 1.2878 + * is 'fixed') 1.2879 + * background-size 1.2880 + * depends upon background-break (for the background positioning area for 1.2881 + * resolving percentages), background-image (for the image's intrinsic 1.2882 + * size), background-repeat (if that value is 'round'), and 1.2883 + * background-origin (for the background painting area, when 1.2884 + * background-repeat is 'round') 1.2885 + * background-break 1.2886 + * depends upon background-origin (specifying how the boxes making up the 1.2887 + * background positioning area are determined) 1.2888 + * 1.2889 + * As a result of only-if dependencies we don't strictly do a topological 1.2890 + * sort of the above properties when processing, but it's pretty close to one: 1.2891 + * 1.2892 + * background-clip (by caller) 1.2893 + * background-image 1.2894 + * background-break, background-origin 1.2895 + * background-attachment (postfix for background-{origin,break} if 'fixed') 1.2896 + * background-size 1.2897 + * background-position 1.2898 + * background-repeat 1.2899 + */ 1.2900 + 1.2901 + uint32_t irFlags = 0; 1.2902 + if (aFlags & nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES) { 1.2903 + irFlags |= nsImageRenderer::FLAG_SYNC_DECODE_IMAGES; 1.2904 + } 1.2905 + if (aFlags & nsCSSRendering::PAINTBG_TO_WINDOW) { 1.2906 + irFlags |= nsImageRenderer::FLAG_PAINTING_TO_WINDOW; 1.2907 + } 1.2908 + 1.2909 + nsBackgroundLayerState state(aForFrame, &aLayer.mImage, irFlags); 1.2910 + if (!state.mImageRenderer.PrepareImage()) { 1.2911 + // There's no image or it's not ready to be painted. 1.2912 + return state; 1.2913 + } 1.2914 + 1.2915 + // The frame to which the background is attached 1.2916 + nsIFrame* attachedToFrame = aForFrame; 1.2917 + // Compute background origin area relative to aBorderArea now as we may need 1.2918 + // it to compute the effective image size for a CSS gradient. 1.2919 + nsRect bgPositioningArea = 1.2920 + ComputeBackgroundPositioningArea(aPresContext, aForFrame, aBorderArea, 1.2921 + aBackground, aLayer, &attachedToFrame); 1.2922 + 1.2923 + // For background-attachment:fixed backgrounds, we'll limit the area 1.2924 + // where the background can be drawn to the viewport. 1.2925 + nsRect bgClipRect = aBGClipRect; 1.2926 + 1.2927 + // Compute the anchor point. 1.2928 + // 1.2929 + // relative to aBorderArea.TopLeft() (which is where the top-left 1.2930 + // of aForFrame's border-box will be rendered) 1.2931 + nsPoint imageTopLeft; 1.2932 + if (NS_STYLE_BG_ATTACHMENT_FIXED == aLayer.mAttachment) { 1.2933 + if ((aFlags & nsCSSRendering::PAINTBG_TO_WINDOW) && 1.2934 + !IsTransformed(aForFrame, attachedToFrame)) { 1.2935 + // Clip background-attachment:fixed backgrounds to the viewport, if we're 1.2936 + // painting to the screen and not transformed. This avoids triggering 1.2937 + // tiling in common cases, without affecting output since drawing is 1.2938 + // always clipped to the viewport when we draw to the screen. (But it's 1.2939 + // not a pure optimization since it can affect the values of pixels at the 1.2940 + // edge of the viewport --- whether they're sampled from a putative "next 1.2941 + // tile" or not.) 1.2942 + bgClipRect.IntersectRect(bgClipRect, bgPositioningArea + aBorderArea.TopLeft()); 1.2943 + } 1.2944 + } 1.2945 + 1.2946 + // Scale the image as specified for background-size and as required for 1.2947 + // proper background positioning when background-position is defined with 1.2948 + // percentages. 1.2949 + CSSSizeOrRatio intrinsicSize = state.mImageRenderer.ComputeIntrinsicSize(); 1.2950 + nsSize bgPositionSize = bgPositioningArea.Size(); 1.2951 + nsSize imageSize = ComputeDrawnSizeForBackground(intrinsicSize, 1.2952 + bgPositionSize, 1.2953 + aLayer.mSize); 1.2954 + if (imageSize.width <= 0 || imageSize.height <= 0) 1.2955 + return state; 1.2956 + 1.2957 + state.mImageRenderer.SetPreferredSize(intrinsicSize, 1.2958 + imageSize); 1.2959 + 1.2960 + // Compute the position of the background now that the background's size is 1.2961 + // determined. 1.2962 + ComputeBackgroundAnchorPoint(aLayer, bgPositionSize, imageSize, 1.2963 + &imageTopLeft, &state.mAnchor); 1.2964 + imageTopLeft += bgPositioningArea.TopLeft(); 1.2965 + state.mAnchor += bgPositioningArea.TopLeft(); 1.2966 + 1.2967 + state.mDestArea = nsRect(imageTopLeft + aBorderArea.TopLeft(), imageSize); 1.2968 + state.mFillArea = state.mDestArea; 1.2969 + int repeatX = aLayer.mRepeat.mXRepeat; 1.2970 + int repeatY = aLayer.mRepeat.mYRepeat; 1.2971 + if (repeatX == NS_STYLE_BG_REPEAT_REPEAT) { 1.2972 + state.mFillArea.x = bgClipRect.x; 1.2973 + state.mFillArea.width = bgClipRect.width; 1.2974 + } 1.2975 + if (repeatY == NS_STYLE_BG_REPEAT_REPEAT) { 1.2976 + state.mFillArea.y = bgClipRect.y; 1.2977 + state.mFillArea.height = bgClipRect.height; 1.2978 + } 1.2979 + state.mFillArea.IntersectRect(state.mFillArea, bgClipRect); 1.2980 + 1.2981 + state.mCompositingOp = GetGFXBlendMode(aLayer.mBlendMode); 1.2982 + 1.2983 + return state; 1.2984 +} 1.2985 + 1.2986 +nsRect 1.2987 +nsCSSRendering::GetBackgroundLayerRect(nsPresContext* aPresContext, 1.2988 + nsIFrame* aForFrame, 1.2989 + const nsRect& aBorderArea, 1.2990 + const nsRect& aClipRect, 1.2991 + const nsStyleBackground& aBackground, 1.2992 + const nsStyleBackground::Layer& aLayer, 1.2993 + uint32_t aFlags) 1.2994 +{ 1.2995 + nsBackgroundLayerState state = 1.2996 + PrepareBackgroundLayer(aPresContext, aForFrame, aFlags, aBorderArea, 1.2997 + aClipRect, aBackground, aLayer); 1.2998 + return state.mFillArea; 1.2999 +} 1.3000 + 1.3001 +/* static */ bool 1.3002 +nsCSSRendering::IsBackgroundImageDecodedForStyleContextAndLayer( 1.3003 + const nsStyleBackground *aBackground, uint32_t aLayer) 1.3004 +{ 1.3005 + const nsStyleImage* image = &aBackground->mLayers[aLayer].mImage; 1.3006 + if (image->GetType() == eStyleImageType_Image) { 1.3007 + nsCOMPtr<imgIContainer> img; 1.3008 + if (NS_SUCCEEDED(image->GetImageData()->GetImage(getter_AddRefs(img)))) { 1.3009 + if (!img->IsDecoded()) { 1.3010 + return false; 1.3011 + } 1.3012 + } 1.3013 + } 1.3014 + return true; 1.3015 +} 1.3016 + 1.3017 +/* static */ bool 1.3018 +nsCSSRendering::AreAllBackgroundImagesDecodedForFrame(nsIFrame* aFrame) 1.3019 +{ 1.3020 + const nsStyleBackground *bg = aFrame->StyleContext()->StyleBackground(); 1.3021 + NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) { 1.3022 + if (!IsBackgroundImageDecodedForStyleContextAndLayer(bg, i)) { 1.3023 + return false; 1.3024 + } 1.3025 + } 1.3026 + return true; 1.3027 +} 1.3028 + 1.3029 +static void 1.3030 +DrawBorderImage(nsPresContext* aPresContext, 1.3031 + nsRenderingContext& aRenderingContext, 1.3032 + nsIFrame* aForFrame, 1.3033 + const nsRect& aBorderArea, 1.3034 + const nsStyleBorder& aStyleBorder, 1.3035 + const nsRect& aDirtyRect) 1.3036 +{ 1.3037 + NS_PRECONDITION(aStyleBorder.IsBorderImageLoaded(), 1.3038 + "drawing border image that isn't successfully loaded"); 1.3039 + 1.3040 + if (aDirtyRect.IsEmpty()) 1.3041 + return; 1.3042 + 1.3043 + nsImageRenderer renderer(aForFrame, &aStyleBorder.mBorderImageSource, 0); 1.3044 + 1.3045 + // Ensure we get invalidated for loads and animations of the image. 1.3046 + // We need to do this here because this might be the only code that 1.3047 + // knows about the association of the style data with the frame. 1.3048 + // XXX We shouldn't really... since if anybody is passing in a 1.3049 + // different style, they'll potentially have the wrong size for the 1.3050 + // border too. 1.3051 + aForFrame->AssociateImage(aStyleBorder.mBorderImageSource, aPresContext); 1.3052 + 1.3053 + if (!renderer.PrepareImage()) { 1.3054 + return; 1.3055 + } 1.3056 + 1.3057 + // Determine the border image area, which by default corresponds to the 1.3058 + // border box but can be modified by 'border-image-outset'. 1.3059 + nsRect borderImgArea(aBorderArea); 1.3060 + borderImgArea.Inflate(aStyleBorder.GetImageOutset()); 1.3061 + 1.3062 + // Calculate the image size used to compute slice points. 1.3063 + CSSSizeOrRatio intrinsicSize = renderer.ComputeIntrinsicSize(); 1.3064 + nsSize imageSize = nsImageRenderer::ComputeConcreteSize(CSSSizeOrRatio(), 1.3065 + intrinsicSize, 1.3066 + borderImgArea.Size()); 1.3067 + renderer.SetPreferredSize(intrinsicSize, imageSize); 1.3068 + 1.3069 + // Compute the used values of 'border-image-slice' and 'border-image-width'; 1.3070 + // we do them together because the latter can depend on the former. 1.3071 + nsMargin slice; 1.3072 + nsMargin border; 1.3073 + NS_FOR_CSS_SIDES(s) { 1.3074 + nsStyleCoord coord = aStyleBorder.mBorderImageSlice.Get(s); 1.3075 + int32_t imgDimension = NS_SIDE_IS_VERTICAL(s) 1.3076 + ? imageSize.width : imageSize.height; 1.3077 + nscoord borderDimension = NS_SIDE_IS_VERTICAL(s) 1.3078 + ? borderImgArea.width : borderImgArea.height; 1.3079 + double value; 1.3080 + switch (coord.GetUnit()) { 1.3081 + case eStyleUnit_Percent: 1.3082 + value = coord.GetPercentValue() * imgDimension; 1.3083 + break; 1.3084 + case eStyleUnit_Factor: 1.3085 + value = nsPresContext::CSSPixelsToAppUnits( 1.3086 + NS_lround(coord.GetFactorValue())); 1.3087 + break; 1.3088 + default: 1.3089 + NS_NOTREACHED("unexpected CSS unit for image slice"); 1.3090 + value = 0; 1.3091 + break; 1.3092 + } 1.3093 + if (value < 0) 1.3094 + value = 0; 1.3095 + if (value > imgDimension) 1.3096 + value = imgDimension; 1.3097 + slice.Side(s) = value; 1.3098 + 1.3099 + nsMargin borderWidths(aStyleBorder.GetComputedBorder()); 1.3100 + coord = aStyleBorder.mBorderImageWidth.Get(s); 1.3101 + switch (coord.GetUnit()) { 1.3102 + case eStyleUnit_Coord: // absolute dimension 1.3103 + value = coord.GetCoordValue(); 1.3104 + break; 1.3105 + case eStyleUnit_Percent: 1.3106 + value = coord.GetPercentValue() * borderDimension; 1.3107 + break; 1.3108 + case eStyleUnit_Factor: 1.3109 + value = coord.GetFactorValue() * borderWidths.Side(s); 1.3110 + break; 1.3111 + case eStyleUnit_Auto: // same as the slice value, in CSS pixels 1.3112 + value = slice.Side(s); 1.3113 + break; 1.3114 + default: 1.3115 + NS_NOTREACHED("unexpected CSS unit for border image area division"); 1.3116 + value = 0; 1.3117 + break; 1.3118 + } 1.3119 + // NSToCoordRoundWithClamp rounds towards infinity, but that's OK 1.3120 + // because we expect value to be non-negative. 1.3121 + MOZ_ASSERT(value >= 0); 1.3122 + border.Side(s) = NSToCoordRoundWithClamp(value); 1.3123 + MOZ_ASSERT(border.Side(s) >= 0); 1.3124 + } 1.3125 + 1.3126 + // "If two opposite border-image-width offsets are large enough that they 1.3127 + // overlap, their used values are proportionately reduced until they no 1.3128 + // longer overlap." 1.3129 + uint32_t combinedBorderWidth = uint32_t(border.left) + 1.3130 + uint32_t(border.right); 1.3131 + double scaleX = combinedBorderWidth > uint32_t(borderImgArea.width) 1.3132 + ? borderImgArea.width / double(combinedBorderWidth) 1.3133 + : 1.0; 1.3134 + uint32_t combinedBorderHeight = uint32_t(border.top) + 1.3135 + uint32_t(border.bottom); 1.3136 + double scaleY = combinedBorderHeight > uint32_t(borderImgArea.height) 1.3137 + ? borderImgArea.height / double(combinedBorderHeight) 1.3138 + : 1.0; 1.3139 + double scale = std::min(scaleX, scaleY); 1.3140 + if (scale < 1.0) { 1.3141 + border.left *= scale; 1.3142 + border.right *= scale; 1.3143 + border.top *= scale; 1.3144 + border.bottom *= scale; 1.3145 + NS_ASSERTION(border.left + border.right <= borderImgArea.width && 1.3146 + border.top + border.bottom <= borderImgArea.height, 1.3147 + "rounding error in width reduction???"); 1.3148 + } 1.3149 + 1.3150 + // These helper tables recharacterize the 'slice' and 'width' margins 1.3151 + // in a more convenient form: they are the x/y/width/height coords 1.3152 + // required for various bands of the border, and they have been transformed 1.3153 + // to be relative to the innerRect (for 'slice') or the page (for 'border'). 1.3154 + enum { 1.3155 + LEFT, MIDDLE, RIGHT, 1.3156 + TOP = LEFT, BOTTOM = RIGHT 1.3157 + }; 1.3158 + const nscoord borderX[3] = { 1.3159 + borderImgArea.x + 0, 1.3160 + borderImgArea.x + border.left, 1.3161 + borderImgArea.x + borderImgArea.width - border.right, 1.3162 + }; 1.3163 + const nscoord borderY[3] = { 1.3164 + borderImgArea.y + 0, 1.3165 + borderImgArea.y + border.top, 1.3166 + borderImgArea.y + borderImgArea.height - border.bottom, 1.3167 + }; 1.3168 + const nscoord borderWidth[3] = { 1.3169 + border.left, 1.3170 + borderImgArea.width - border.left - border.right, 1.3171 + border.right, 1.3172 + }; 1.3173 + const nscoord borderHeight[3] = { 1.3174 + border.top, 1.3175 + borderImgArea.height - border.top - border.bottom, 1.3176 + border.bottom, 1.3177 + }; 1.3178 + const int32_t sliceX[3] = { 1.3179 + 0, 1.3180 + slice.left, 1.3181 + imageSize.width - slice.right, 1.3182 + }; 1.3183 + const int32_t sliceY[3] = { 1.3184 + 0, 1.3185 + slice.top, 1.3186 + imageSize.height - slice.bottom, 1.3187 + }; 1.3188 + const int32_t sliceWidth[3] = { 1.3189 + slice.left, 1.3190 + std::max(imageSize.width - slice.left - slice.right, 0), 1.3191 + slice.right, 1.3192 + }; 1.3193 + const int32_t sliceHeight[3] = { 1.3194 + slice.top, 1.3195 + std::max(imageSize.height - slice.top - slice.bottom, 0), 1.3196 + slice.bottom, 1.3197 + }; 1.3198 + 1.3199 + for (int i = LEFT; i <= RIGHT; i++) { 1.3200 + for (int j = TOP; j <= BOTTOM; j++) { 1.3201 + uint8_t fillStyleH, fillStyleV; 1.3202 + nsSize unitSize; 1.3203 + 1.3204 + if (i == MIDDLE && j == MIDDLE) { 1.3205 + // Discard the middle portion unless set to fill. 1.3206 + if (NS_STYLE_BORDER_IMAGE_SLICE_NOFILL == 1.3207 + aStyleBorder.mBorderImageFill) { 1.3208 + continue; 1.3209 + } 1.3210 + 1.3211 + NS_ASSERTION(NS_STYLE_BORDER_IMAGE_SLICE_FILL == 1.3212 + aStyleBorder.mBorderImageFill, 1.3213 + "Unexpected border image fill"); 1.3214 + 1.3215 + // css-background: 1.3216 + // The middle image's width is scaled by the same factor as the 1.3217 + // top image unless that factor is zero or infinity, in which 1.3218 + // case the scaling factor of the bottom is substituted, and 1.3219 + // failing that, the width is not scaled. The height of the 1.3220 + // middle image is scaled by the same factor as the left image 1.3221 + // unless that factor is zero or infinity, in which case the 1.3222 + // scaling factor of the right image is substituted, and failing 1.3223 + // that, the height is not scaled. 1.3224 + gfxFloat hFactor, vFactor; 1.3225 + 1.3226 + if (0 < border.left && 0 < slice.left) 1.3227 + vFactor = gfxFloat(border.left)/slice.left; 1.3228 + else if (0 < border.right && 0 < slice.right) 1.3229 + vFactor = gfxFloat(border.right)/slice.right; 1.3230 + else 1.3231 + vFactor = 1; 1.3232 + 1.3233 + if (0 < border.top && 0 < slice.top) 1.3234 + hFactor = gfxFloat(border.top)/slice.top; 1.3235 + else if (0 < border.bottom && 0 < slice.bottom) 1.3236 + hFactor = gfxFloat(border.bottom)/slice.bottom; 1.3237 + else 1.3238 + hFactor = 1; 1.3239 + 1.3240 + unitSize.width = sliceWidth[i]*hFactor; 1.3241 + unitSize.height = sliceHeight[j]*vFactor; 1.3242 + fillStyleH = aStyleBorder.mBorderImageRepeatH; 1.3243 + fillStyleV = aStyleBorder.mBorderImageRepeatV; 1.3244 + 1.3245 + } else if (i == MIDDLE) { // top, bottom 1.3246 + // Sides are always stretched to the thickness of their border, 1.3247 + // and stretched proportionately on the other axis. 1.3248 + gfxFloat factor; 1.3249 + if (0 < borderHeight[j] && 0 < sliceHeight[j]) 1.3250 + factor = gfxFloat(borderHeight[j])/sliceHeight[j]; 1.3251 + else 1.3252 + factor = 1; 1.3253 + 1.3254 + unitSize.width = sliceWidth[i]*factor; 1.3255 + unitSize.height = borderHeight[j]; 1.3256 + fillStyleH = aStyleBorder.mBorderImageRepeatH; 1.3257 + fillStyleV = NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH; 1.3258 + 1.3259 + } else if (j == MIDDLE) { // left, right 1.3260 + gfxFloat factor; 1.3261 + if (0 < borderWidth[i] && 0 < sliceWidth[i]) 1.3262 + factor = gfxFloat(borderWidth[i])/sliceWidth[i]; 1.3263 + else 1.3264 + factor = 1; 1.3265 + 1.3266 + unitSize.width = borderWidth[i]; 1.3267 + unitSize.height = sliceHeight[j]*factor; 1.3268 + fillStyleH = NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH; 1.3269 + fillStyleV = aStyleBorder.mBorderImageRepeatV; 1.3270 + 1.3271 + } else { 1.3272 + // Corners are always stretched to fit the corner. 1.3273 + unitSize.width = borderWidth[i]; 1.3274 + unitSize.height = borderHeight[j]; 1.3275 + fillStyleH = NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH; 1.3276 + fillStyleV = NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH; 1.3277 + } 1.3278 + 1.3279 + nsRect destArea(borderX[i], borderY[j], borderWidth[i], borderHeight[j]); 1.3280 + nsRect subArea(sliceX[i], sliceY[j], sliceWidth[i], sliceHeight[j]); 1.3281 + nsIntRect intSubArea = subArea.ToOutsidePixels(nsPresContext::AppUnitsPerCSSPixel()); 1.3282 + 1.3283 + renderer.DrawBorderImageComponent(aPresContext, 1.3284 + aRenderingContext, aDirtyRect, 1.3285 + destArea, CSSIntRect(intSubArea.x, 1.3286 + intSubArea.y, 1.3287 + intSubArea.width, 1.3288 + intSubArea.height), 1.3289 + fillStyleH, fillStyleV, 1.3290 + unitSize, j * (RIGHT + 1) + i); 1.3291 + } 1.3292 + } 1.3293 +} 1.3294 + 1.3295 +// Begin table border-collapsing section 1.3296 +// These functions were written to not disrupt the normal ones and yet satisfy some additional requirements 1.3297 +// At some point, all functions should be unified to include the additional functionality that these provide 1.3298 + 1.3299 +static nscoord 1.3300 +RoundIntToPixel(nscoord aValue, 1.3301 + nscoord aTwipsPerPixel, 1.3302 + bool aRoundDown = false) 1.3303 +{ 1.3304 + if (aTwipsPerPixel <= 0) 1.3305 + // We must be rendering to a device that has a resolution greater than Twips! 1.3306 + // In that case, aValue is as accurate as it's going to get. 1.3307 + return aValue; 1.3308 + 1.3309 + nscoord halfPixel = NSToCoordRound(aTwipsPerPixel / 2.0f); 1.3310 + nscoord extra = aValue % aTwipsPerPixel; 1.3311 + nscoord finalValue = (!aRoundDown && (extra >= halfPixel)) ? aValue + (aTwipsPerPixel - extra) : aValue - extra; 1.3312 + return finalValue; 1.3313 +} 1.3314 + 1.3315 +static nscoord 1.3316 +RoundFloatToPixel(float aValue, 1.3317 + nscoord aTwipsPerPixel, 1.3318 + bool aRoundDown = false) 1.3319 +{ 1.3320 + return RoundIntToPixel(NSToCoordRound(aValue), aTwipsPerPixel, aRoundDown); 1.3321 +} 1.3322 + 1.3323 +static void 1.3324 +SetPoly(const nsRect& aRect, 1.3325 + nsPoint* poly) 1.3326 +{ 1.3327 + poly[0].x = aRect.x; 1.3328 + poly[0].y = aRect.y; 1.3329 + poly[1].x = aRect.x + aRect.width; 1.3330 + poly[1].y = aRect.y; 1.3331 + poly[2].x = aRect.x + aRect.width; 1.3332 + poly[2].y = aRect.y + aRect.height; 1.3333 + poly[3].x = aRect.x; 1.3334 + poly[3].y = aRect.y + aRect.height; 1.3335 + poly[4].x = aRect.x; 1.3336 + poly[4].y = aRect.y; 1.3337 +} 1.3338 + 1.3339 +static void 1.3340 +DrawSolidBorderSegment(nsRenderingContext& aContext, 1.3341 + nsRect aRect, 1.3342 + nscoord aTwipsPerPixel, 1.3343 + uint8_t aStartBevelSide = 0, 1.3344 + nscoord aStartBevelOffset = 0, 1.3345 + uint8_t aEndBevelSide = 0, 1.3346 + nscoord aEndBevelOffset = 0) 1.3347 +{ 1.3348 + 1.3349 + if ((aRect.width == aTwipsPerPixel) || (aRect.height == aTwipsPerPixel) || 1.3350 + ((0 == aStartBevelOffset) && (0 == aEndBevelOffset))) { 1.3351 + // simple line or rectangle 1.3352 + if ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)) { 1.3353 + if (1 == aRect.height) 1.3354 + aContext.DrawLine(aRect.TopLeft(), aRect.BottomLeft()); 1.3355 + else 1.3356 + aContext.FillRect(aRect); 1.3357 + } 1.3358 + else { 1.3359 + if (1 == aRect.width) 1.3360 + aContext.DrawLine(aRect.TopLeft(), aRect.TopRight()); 1.3361 + else 1.3362 + aContext.FillRect(aRect); 1.3363 + } 1.3364 + } 1.3365 + else { 1.3366 + // polygon with beveling 1.3367 + nsPoint poly[5]; 1.3368 + SetPoly(aRect, poly); 1.3369 + switch(aStartBevelSide) { 1.3370 + case NS_SIDE_TOP: 1.3371 + poly[0].x += aStartBevelOffset; 1.3372 + poly[4].x = poly[0].x; 1.3373 + break; 1.3374 + case NS_SIDE_BOTTOM: 1.3375 + poly[3].x += aStartBevelOffset; 1.3376 + break; 1.3377 + case NS_SIDE_RIGHT: 1.3378 + poly[1].y += aStartBevelOffset; 1.3379 + break; 1.3380 + case NS_SIDE_LEFT: 1.3381 + poly[0].y += aStartBevelOffset; 1.3382 + poly[4].y = poly[0].y; 1.3383 + } 1.3384 + 1.3385 + switch(aEndBevelSide) { 1.3386 + case NS_SIDE_TOP: 1.3387 + poly[1].x -= aEndBevelOffset; 1.3388 + break; 1.3389 + case NS_SIDE_BOTTOM: 1.3390 + poly[2].x -= aEndBevelOffset; 1.3391 + break; 1.3392 + case NS_SIDE_RIGHT: 1.3393 + poly[2].y -= aEndBevelOffset; 1.3394 + break; 1.3395 + case NS_SIDE_LEFT: 1.3396 + poly[3].y -= aEndBevelOffset; 1.3397 + } 1.3398 + 1.3399 + aContext.FillPolygon(poly, 5); 1.3400 + } 1.3401 + 1.3402 + 1.3403 +} 1.3404 + 1.3405 +static void 1.3406 +GetDashInfo(nscoord aBorderLength, 1.3407 + nscoord aDashLength, 1.3408 + nscoord aTwipsPerPixel, 1.3409 + int32_t& aNumDashSpaces, 1.3410 + nscoord& aStartDashLength, 1.3411 + nscoord& aEndDashLength) 1.3412 +{ 1.3413 + aNumDashSpaces = 0; 1.3414 + if (aStartDashLength + aDashLength + aEndDashLength >= aBorderLength) { 1.3415 + aStartDashLength = aBorderLength; 1.3416 + aEndDashLength = 0; 1.3417 + } 1.3418 + else { 1.3419 + aNumDashSpaces = (aBorderLength - aDashLength)/ (2 * aDashLength); // round down 1.3420 + nscoord extra = aBorderLength - aStartDashLength - aEndDashLength - (((2 * aNumDashSpaces) - 1) * aDashLength); 1.3421 + if (extra > 0) { 1.3422 + nscoord half = RoundIntToPixel(extra / 2, aTwipsPerPixel); 1.3423 + aStartDashLength += half; 1.3424 + aEndDashLength += (extra - half); 1.3425 + } 1.3426 + } 1.3427 +} 1.3428 + 1.3429 +void 1.3430 +nsCSSRendering::DrawTableBorderSegment(nsRenderingContext& aContext, 1.3431 + uint8_t aBorderStyle, 1.3432 + nscolor aBorderColor, 1.3433 + const nsStyleBackground* aBGColor, 1.3434 + const nsRect& aBorder, 1.3435 + int32_t aAppUnitsPerCSSPixel, 1.3436 + uint8_t aStartBevelSide, 1.3437 + nscoord aStartBevelOffset, 1.3438 + uint8_t aEndBevelSide, 1.3439 + nscoord aEndBevelOffset) 1.3440 +{ 1.3441 + aContext.SetColor (aBorderColor); 1.3442 + 1.3443 + bool horizontal = ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)); 1.3444 + nscoord twipsPerPixel = NSIntPixelsToAppUnits(1, aAppUnitsPerCSSPixel); 1.3445 + uint8_t ridgeGroove = NS_STYLE_BORDER_STYLE_RIDGE; 1.3446 + 1.3447 + if ((twipsPerPixel >= aBorder.width) || (twipsPerPixel >= aBorder.height) || 1.3448 + (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) || (NS_STYLE_BORDER_STYLE_DOTTED == aBorderStyle)) { 1.3449 + // no beveling for 1 pixel border, dash or dot 1.3450 + aStartBevelOffset = 0; 1.3451 + aEndBevelOffset = 0; 1.3452 + } 1.3453 + 1.3454 + gfxContext *ctx = aContext.ThebesContext(); 1.3455 + gfxContext::AntialiasMode oldMode = ctx->CurrentAntialiasMode(); 1.3456 + ctx->SetAntialiasMode(gfxContext::MODE_ALIASED); 1.3457 + 1.3458 + switch (aBorderStyle) { 1.3459 + case NS_STYLE_BORDER_STYLE_NONE: 1.3460 + case NS_STYLE_BORDER_STYLE_HIDDEN: 1.3461 + //NS_ASSERTION(false, "style of none or hidden"); 1.3462 + break; 1.3463 + case NS_STYLE_BORDER_STYLE_DOTTED: 1.3464 + case NS_STYLE_BORDER_STYLE_DASHED: 1.3465 + { 1.3466 + nscoord dashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? DASH_LENGTH : DOT_LENGTH; 1.3467 + // make the dash length proportional to the border thickness 1.3468 + dashLength *= (horizontal) ? aBorder.height : aBorder.width; 1.3469 + // make the min dash length for the ends 1/2 the dash length 1.3470 + nscoord minDashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) 1.3471 + ? RoundFloatToPixel(((float)dashLength) / 2.0f, twipsPerPixel) : dashLength; 1.3472 + minDashLength = std::max(minDashLength, twipsPerPixel); 1.3473 + nscoord numDashSpaces = 0; 1.3474 + nscoord startDashLength = minDashLength; 1.3475 + nscoord endDashLength = minDashLength; 1.3476 + if (horizontal) { 1.3477 + GetDashInfo(aBorder.width, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength); 1.3478 + nsRect rect(aBorder.x, aBorder.y, startDashLength, aBorder.height); 1.3479 + DrawSolidBorderSegment(aContext, rect, twipsPerPixel); 1.3480 + for (int32_t spaceX = 0; spaceX < numDashSpaces; spaceX++) { 1.3481 + rect.x += rect.width + dashLength; 1.3482 + rect.width = (spaceX == (numDashSpaces - 1)) ? endDashLength : dashLength; 1.3483 + DrawSolidBorderSegment(aContext, rect, twipsPerPixel); 1.3484 + } 1.3485 + } 1.3486 + else { 1.3487 + GetDashInfo(aBorder.height, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength); 1.3488 + nsRect rect(aBorder.x, aBorder.y, aBorder.width, startDashLength); 1.3489 + DrawSolidBorderSegment(aContext, rect, twipsPerPixel); 1.3490 + for (int32_t spaceY = 0; spaceY < numDashSpaces; spaceY++) { 1.3491 + rect.y += rect.height + dashLength; 1.3492 + rect.height = (spaceY == (numDashSpaces - 1)) ? endDashLength : dashLength; 1.3493 + DrawSolidBorderSegment(aContext, rect, twipsPerPixel); 1.3494 + } 1.3495 + } 1.3496 + } 1.3497 + break; 1.3498 + case NS_STYLE_BORDER_STYLE_GROOVE: 1.3499 + ridgeGroove = NS_STYLE_BORDER_STYLE_GROOVE; // and fall through to ridge 1.3500 + case NS_STYLE_BORDER_STYLE_RIDGE: 1.3501 + if ((horizontal && (twipsPerPixel >= aBorder.height)) || 1.3502 + (!horizontal && (twipsPerPixel >= aBorder.width))) { 1.3503 + // a one pixel border 1.3504 + DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset, 1.3505 + aEndBevelSide, aEndBevelOffset); 1.3506 + } 1.3507 + else { 1.3508 + nscoord startBevel = (aStartBevelOffset > 0) 1.3509 + ? RoundFloatToPixel(0.5f * (float)aStartBevelOffset, twipsPerPixel, true) : 0; 1.3510 + nscoord endBevel = (aEndBevelOffset > 0) 1.3511 + ? RoundFloatToPixel(0.5f * (float)aEndBevelOffset, twipsPerPixel, true) : 0; 1.3512 + mozilla::css::Side ridgeGrooveSide = (horizontal) ? NS_SIDE_TOP : NS_SIDE_LEFT; 1.3513 + // FIXME: In theory, this should use the visited-dependent 1.3514 + // background color, but I don't care. 1.3515 + aContext.SetColor ( 1.3516 + MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor)); 1.3517 + nsRect rect(aBorder); 1.3518 + nscoord half; 1.3519 + if (horizontal) { // top, bottom 1.3520 + half = RoundFloatToPixel(0.5f * (float)aBorder.height, twipsPerPixel); 1.3521 + rect.height = half; 1.3522 + if (NS_SIDE_TOP == aStartBevelSide) { 1.3523 + rect.x += startBevel; 1.3524 + rect.width -= startBevel; 1.3525 + } 1.3526 + if (NS_SIDE_TOP == aEndBevelSide) { 1.3527 + rect.width -= endBevel; 1.3528 + } 1.3529 + DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, 1.3530 + startBevel, aEndBevelSide, endBevel); 1.3531 + } 1.3532 + else { // left, right 1.3533 + half = RoundFloatToPixel(0.5f * (float)aBorder.width, twipsPerPixel); 1.3534 + rect.width = half; 1.3535 + if (NS_SIDE_LEFT == aStartBevelSide) { 1.3536 + rect.y += startBevel; 1.3537 + rect.height -= startBevel; 1.3538 + } 1.3539 + if (NS_SIDE_LEFT == aEndBevelSide) { 1.3540 + rect.height -= endBevel; 1.3541 + } 1.3542 + DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, 1.3543 + startBevel, aEndBevelSide, endBevel); 1.3544 + } 1.3545 + 1.3546 + rect = aBorder; 1.3547 + ridgeGrooveSide = (NS_SIDE_TOP == ridgeGrooveSide) ? NS_SIDE_BOTTOM : NS_SIDE_RIGHT; 1.3548 + // FIXME: In theory, this should use the visited-dependent 1.3549 + // background color, but I don't care. 1.3550 + aContext.SetColor ( 1.3551 + MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor)); 1.3552 + if (horizontal) { 1.3553 + rect.y = rect.y + half; 1.3554 + rect.height = aBorder.height - half; 1.3555 + if (NS_SIDE_BOTTOM == aStartBevelSide) { 1.3556 + rect.x += startBevel; 1.3557 + rect.width -= startBevel; 1.3558 + } 1.3559 + if (NS_SIDE_BOTTOM == aEndBevelSide) { 1.3560 + rect.width -= endBevel; 1.3561 + } 1.3562 + DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, 1.3563 + startBevel, aEndBevelSide, endBevel); 1.3564 + } 1.3565 + else { 1.3566 + rect.x = rect.x + half; 1.3567 + rect.width = aBorder.width - half; 1.3568 + if (NS_SIDE_RIGHT == aStartBevelSide) { 1.3569 + rect.y += aStartBevelOffset - startBevel; 1.3570 + rect.height -= startBevel; 1.3571 + } 1.3572 + if (NS_SIDE_RIGHT == aEndBevelSide) { 1.3573 + rect.height -= endBevel; 1.3574 + } 1.3575 + DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, 1.3576 + startBevel, aEndBevelSide, endBevel); 1.3577 + } 1.3578 + } 1.3579 + break; 1.3580 + case NS_STYLE_BORDER_STYLE_DOUBLE: 1.3581 + // We can only do "double" borders if the thickness of the border 1.3582 + // is more than 2px. Otherwise, we fall through to painting a 1.3583 + // solid border. 1.3584 + if ((aBorder.width > 2*twipsPerPixel || horizontal) && 1.3585 + (aBorder.height > 2*twipsPerPixel || !horizontal)) { 1.3586 + nscoord startBevel = (aStartBevelOffset > 0) 1.3587 + ? RoundFloatToPixel(0.333333f * (float)aStartBevelOffset, twipsPerPixel) : 0; 1.3588 + nscoord endBevel = (aEndBevelOffset > 0) 1.3589 + ? RoundFloatToPixel(0.333333f * (float)aEndBevelOffset, twipsPerPixel) : 0; 1.3590 + if (horizontal) { // top, bottom 1.3591 + nscoord thirdHeight = RoundFloatToPixel(0.333333f * (float)aBorder.height, twipsPerPixel); 1.3592 + 1.3593 + // draw the top line or rect 1.3594 + nsRect topRect(aBorder.x, aBorder.y, aBorder.width, thirdHeight); 1.3595 + if (NS_SIDE_TOP == aStartBevelSide) { 1.3596 + topRect.x += aStartBevelOffset - startBevel; 1.3597 + topRect.width -= aStartBevelOffset - startBevel; 1.3598 + } 1.3599 + if (NS_SIDE_TOP == aEndBevelSide) { 1.3600 + topRect.width -= aEndBevelOffset - endBevel; 1.3601 + } 1.3602 + DrawSolidBorderSegment(aContext, topRect, twipsPerPixel, aStartBevelSide, 1.3603 + startBevel, aEndBevelSide, endBevel); 1.3604 + 1.3605 + // draw the botom line or rect 1.3606 + nscoord heightOffset = aBorder.height - thirdHeight; 1.3607 + nsRect bottomRect(aBorder.x, aBorder.y + heightOffset, aBorder.width, aBorder.height - heightOffset); 1.3608 + if (NS_SIDE_BOTTOM == aStartBevelSide) { 1.3609 + bottomRect.x += aStartBevelOffset - startBevel; 1.3610 + bottomRect.width -= aStartBevelOffset - startBevel; 1.3611 + } 1.3612 + if (NS_SIDE_BOTTOM == aEndBevelSide) { 1.3613 + bottomRect.width -= aEndBevelOffset - endBevel; 1.3614 + } 1.3615 + DrawSolidBorderSegment(aContext, bottomRect, twipsPerPixel, aStartBevelSide, 1.3616 + startBevel, aEndBevelSide, endBevel); 1.3617 + } 1.3618 + else { // left, right 1.3619 + nscoord thirdWidth = RoundFloatToPixel(0.333333f * (float)aBorder.width, twipsPerPixel); 1.3620 + 1.3621 + nsRect leftRect(aBorder.x, aBorder.y, thirdWidth, aBorder.height); 1.3622 + if (NS_SIDE_LEFT == aStartBevelSide) { 1.3623 + leftRect.y += aStartBevelOffset - startBevel; 1.3624 + leftRect.height -= aStartBevelOffset - startBevel; 1.3625 + } 1.3626 + if (NS_SIDE_LEFT == aEndBevelSide) { 1.3627 + leftRect.height -= aEndBevelOffset - endBevel; 1.3628 + } 1.3629 + DrawSolidBorderSegment(aContext, leftRect, twipsPerPixel, aStartBevelSide, 1.3630 + startBevel, aEndBevelSide, endBevel); 1.3631 + 1.3632 + nscoord widthOffset = aBorder.width - thirdWidth; 1.3633 + nsRect rightRect(aBorder.x + widthOffset, aBorder.y, aBorder.width - widthOffset, aBorder.height); 1.3634 + if (NS_SIDE_RIGHT == aStartBevelSide) { 1.3635 + rightRect.y += aStartBevelOffset - startBevel; 1.3636 + rightRect.height -= aStartBevelOffset - startBevel; 1.3637 + } 1.3638 + if (NS_SIDE_RIGHT == aEndBevelSide) { 1.3639 + rightRect.height -= aEndBevelOffset - endBevel; 1.3640 + } 1.3641 + DrawSolidBorderSegment(aContext, rightRect, twipsPerPixel, aStartBevelSide, 1.3642 + startBevel, aEndBevelSide, endBevel); 1.3643 + } 1.3644 + break; 1.3645 + } 1.3646 + // else fall through to solid 1.3647 + case NS_STYLE_BORDER_STYLE_SOLID: 1.3648 + DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, 1.3649 + aStartBevelOffset, aEndBevelSide, aEndBevelOffset); 1.3650 + break; 1.3651 + case NS_STYLE_BORDER_STYLE_OUTSET: 1.3652 + case NS_STYLE_BORDER_STYLE_INSET: 1.3653 + NS_ASSERTION(false, "inset, outset should have been converted to groove, ridge"); 1.3654 + break; 1.3655 + case NS_STYLE_BORDER_STYLE_AUTO: 1.3656 + NS_ASSERTION(false, "Unexpected 'auto' table border"); 1.3657 + break; 1.3658 + } 1.3659 + 1.3660 + ctx->SetAntialiasMode(oldMode); 1.3661 +} 1.3662 + 1.3663 +// End table border-collapsing section 1.3664 + 1.3665 +gfxRect 1.3666 +nsCSSRendering::ExpandPaintingRectForDecorationLine(nsIFrame* aFrame, 1.3667 + const uint8_t aStyle, 1.3668 + const gfxRect& aClippedRect, 1.3669 + const gfxFloat aXInFrame, 1.3670 + const gfxFloat aCycleLength) 1.3671 +{ 1.3672 + switch (aStyle) { 1.3673 + case NS_STYLE_TEXT_DECORATION_STYLE_DOTTED: 1.3674 + case NS_STYLE_TEXT_DECORATION_STYLE_DASHED: 1.3675 + case NS_STYLE_TEXT_DECORATION_STYLE_WAVY: 1.3676 + break; 1.3677 + default: 1.3678 + NS_ERROR("Invalid style was specified"); 1.3679 + return aClippedRect; 1.3680 + } 1.3681 + 1.3682 + nsBlockFrame* block = nullptr; 1.3683 + // Note that when we paint the decoration lines in relative positioned 1.3684 + // box, we should paint them like all of the boxes are positioned as static. 1.3685 + nscoord frameXInBlockAppUnits = 0; 1.3686 + for (nsIFrame* f = aFrame; f; f = f->GetParent()) { 1.3687 + block = do_QueryFrame(f); 1.3688 + if (block) { 1.3689 + break; 1.3690 + } 1.3691 + frameXInBlockAppUnits += f->GetNormalPosition().x; 1.3692 + } 1.3693 + 1.3694 + NS_ENSURE_TRUE(block, aClippedRect); 1.3695 + 1.3696 + nsPresContext *pc = aFrame->PresContext(); 1.3697 + gfxFloat frameXInBlock = pc->AppUnitsToGfxUnits(frameXInBlockAppUnits); 1.3698 + int32_t rectXInBlock = int32_t(NS_round(frameXInBlock + aXInFrame)); 1.3699 + int32_t extraLeft = 1.3700 + rectXInBlock - (rectXInBlock / int32_t(aCycleLength) * aCycleLength); 1.3701 + gfxRect rect(aClippedRect); 1.3702 + rect.x -= extraLeft; 1.3703 + rect.width += extraLeft; 1.3704 + return rect; 1.3705 +} 1.3706 + 1.3707 +void 1.3708 +nsCSSRendering::PaintDecorationLine(nsIFrame* aFrame, 1.3709 + gfxContext* aGfxContext, 1.3710 + const gfxRect& aDirtyRect, 1.3711 + const nscolor aColor, 1.3712 + const gfxPoint& aPt, 1.3713 + const gfxFloat aXInFrame, 1.3714 + const gfxSize& aLineSize, 1.3715 + const gfxFloat aAscent, 1.3716 + const gfxFloat aOffset, 1.3717 + const uint8_t aDecoration, 1.3718 + const uint8_t aStyle, 1.3719 + const gfxFloat aDescentLimit) 1.3720 +{ 1.3721 + NS_ASSERTION(aStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE, "aStyle is none"); 1.3722 + 1.3723 + gfxRect rect = 1.3724 + GetTextDecorationRectInternal(aPt, aLineSize, aAscent, aOffset, 1.3725 + aDecoration, aStyle, aDescentLimit); 1.3726 + if (rect.IsEmpty() || !rect.Intersects(aDirtyRect)) { 1.3727 + return; 1.3728 + } 1.3729 + 1.3730 + if (aDecoration != NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE && 1.3731 + aDecoration != NS_STYLE_TEXT_DECORATION_LINE_OVERLINE && 1.3732 + aDecoration != NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH) { 1.3733 + NS_ERROR("Invalid decoration value!"); 1.3734 + return; 1.3735 + } 1.3736 + 1.3737 + gfxFloat lineHeight = std::max(NS_round(aLineSize.height), 1.0); 1.3738 + bool contextIsSaved = false; 1.3739 + 1.3740 + gfxFloat oldLineWidth; 1.3741 + nsRefPtr<gfxPattern> oldPattern; 1.3742 + 1.3743 + switch (aStyle) { 1.3744 + case NS_STYLE_TEXT_DECORATION_STYLE_SOLID: 1.3745 + case NS_STYLE_TEXT_DECORATION_STYLE_DOUBLE: 1.3746 + oldLineWidth = aGfxContext->CurrentLineWidth(); 1.3747 + oldPattern = aGfxContext->GetPattern(); 1.3748 + break; 1.3749 + case NS_STYLE_TEXT_DECORATION_STYLE_DASHED: { 1.3750 + aGfxContext->Save(); 1.3751 + contextIsSaved = true; 1.3752 + aGfxContext->Clip(rect); 1.3753 + gfxFloat dashWidth = lineHeight * DOT_LENGTH * DASH_LENGTH; 1.3754 + gfxFloat dash[2] = { dashWidth, dashWidth }; 1.3755 + aGfxContext->SetLineCap(gfxContext::LINE_CAP_BUTT); 1.3756 + aGfxContext->SetDash(dash, 2, 0.0); 1.3757 + rect = ExpandPaintingRectForDecorationLine(aFrame, aStyle, rect, 1.3758 + aXInFrame, dashWidth * 2); 1.3759 + // We should continue to draw the last dash even if it is not in the rect. 1.3760 + rect.width += dashWidth; 1.3761 + break; 1.3762 + } 1.3763 + case NS_STYLE_TEXT_DECORATION_STYLE_DOTTED: { 1.3764 + aGfxContext->Save(); 1.3765 + contextIsSaved = true; 1.3766 + aGfxContext->Clip(rect); 1.3767 + gfxFloat dashWidth = lineHeight * DOT_LENGTH; 1.3768 + gfxFloat dash[2]; 1.3769 + if (lineHeight > 2.0) { 1.3770 + dash[0] = 0.0; 1.3771 + dash[1] = dashWidth * 2.0; 1.3772 + aGfxContext->SetLineCap(gfxContext::LINE_CAP_ROUND); 1.3773 + } else { 1.3774 + dash[0] = dashWidth; 1.3775 + dash[1] = dashWidth; 1.3776 + } 1.3777 + aGfxContext->SetDash(dash, 2, 0.0); 1.3778 + rect = ExpandPaintingRectForDecorationLine(aFrame, aStyle, rect, 1.3779 + aXInFrame, dashWidth * 2); 1.3780 + // We should continue to draw the last dot even if it is not in the rect. 1.3781 + rect.width += dashWidth; 1.3782 + break; 1.3783 + } 1.3784 + case NS_STYLE_TEXT_DECORATION_STYLE_WAVY: 1.3785 + aGfxContext->Save(); 1.3786 + contextIsSaved = true; 1.3787 + aGfxContext->Clip(rect); 1.3788 + if (lineHeight > 2.0) { 1.3789 + aGfxContext->SetAntialiasMode(gfxContext::MODE_COVERAGE); 1.3790 + } else { 1.3791 + // Don't use anti-aliasing here. Because looks like lighter color wavy 1.3792 + // line at this case. And probably, users don't think the 1.3793 + // non-anti-aliased wavy line is not pretty. 1.3794 + aGfxContext->SetAntialiasMode(gfxContext::MODE_ALIASED); 1.3795 + } 1.3796 + break; 1.3797 + default: 1.3798 + NS_ERROR("Invalid style value!"); 1.3799 + return; 1.3800 + } 1.3801 + 1.3802 + // The y position should be set to the middle of the line. 1.3803 + rect.y += lineHeight / 2; 1.3804 + 1.3805 + aGfxContext->SetColor(gfxRGBA(aColor)); 1.3806 + aGfxContext->SetLineWidth(lineHeight); 1.3807 + switch (aStyle) { 1.3808 + case NS_STYLE_TEXT_DECORATION_STYLE_SOLID: 1.3809 + aGfxContext->NewPath(); 1.3810 + aGfxContext->MoveTo(rect.TopLeft()); 1.3811 + aGfxContext->LineTo(rect.TopRight()); 1.3812 + aGfxContext->Stroke(); 1.3813 + break; 1.3814 + case NS_STYLE_TEXT_DECORATION_STYLE_DOUBLE: 1.3815 + /** 1.3816 + * We are drawing double line as: 1.3817 + * 1.3818 + * +-------------------------------------------+ 1.3819 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ 1.3820 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight 1.3821 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v 1.3822 + * | | 1.3823 + * | | 1.3824 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ 1.3825 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight 1.3826 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v 1.3827 + * +-------------------------------------------+ 1.3828 + */ 1.3829 + aGfxContext->NewPath(); 1.3830 + aGfxContext->MoveTo(rect.TopLeft()); 1.3831 + aGfxContext->LineTo(rect.TopRight()); 1.3832 + rect.height -= lineHeight; 1.3833 + aGfxContext->MoveTo(rect.BottomLeft()); 1.3834 + aGfxContext->LineTo(rect.BottomRight()); 1.3835 + aGfxContext->Stroke(); 1.3836 + break; 1.3837 + case NS_STYLE_TEXT_DECORATION_STYLE_DOTTED: 1.3838 + case NS_STYLE_TEXT_DECORATION_STYLE_DASHED: 1.3839 + aGfxContext->NewPath(); 1.3840 + aGfxContext->MoveTo(rect.TopLeft()); 1.3841 + aGfxContext->LineTo(rect.TopRight()); 1.3842 + aGfxContext->Stroke(); 1.3843 + break; 1.3844 + case NS_STYLE_TEXT_DECORATION_STYLE_WAVY: { 1.3845 + /** 1.3846 + * We are drawing wavy line as: 1.3847 + * 1.3848 + * P: Path, X: Painted pixel 1.3849 + * 1.3850 + * +---------------------------------------+ 1.3851 + * XX|X XXXXXX XXXXXX | 1.3852 + * PP|PX XPPPPPPX XPPPPPPX | ^ 1.3853 + * XX|XPX XPXXXXXXPX XPXXXXXXPX| | 1.3854 + * | XPX XPX XPX XPX XP|X |adv 1.3855 + * | XPXXXXXXPX XPXXXXXXPX X|PX | 1.3856 + * | XPPPPPPX XPPPPPPX |XPX v 1.3857 + * | XXXXXX XXXXXX | XX 1.3858 + * +---------------------------------------+ 1.3859 + * <---><---> ^ 1.3860 + * adv flatLengthAtVertex rightMost 1.3861 + * 1.3862 + * 1. Always starts from top-left of the drawing area, however, we need 1.3863 + * to draw the line from outside of the rect. Because the start 1.3864 + * point of the line is not good style if we draw from inside it. 1.3865 + * 2. First, draw horizontal line from outside the rect to top-left of 1.3866 + * the rect; 1.3867 + * 3. Goes down to bottom of the area at 45 degrees. 1.3868 + * 4. Slides to right horizontaly, see |flatLengthAtVertex|. 1.3869 + * 5. Goes up to top of the area at 45 degrees. 1.3870 + * 6. Slides to right horizontaly. 1.3871 + * 7. Repeat from 2 until reached to right-most edge of the area. 1.3872 + */ 1.3873 + 1.3874 + gfxFloat adv = rect.Height() - lineHeight; 1.3875 + gfxFloat flatLengthAtVertex = std::max((lineHeight - 1.0) * 2.0, 1.0); 1.3876 + 1.3877 + // Align the start of wavy lines to the nearest ancestor block. 1.3878 + gfxFloat cycleLength = 2 * (adv + flatLengthAtVertex); 1.3879 + rect = ExpandPaintingRectForDecorationLine(aFrame, aStyle, rect, 1.3880 + aXInFrame, cycleLength); 1.3881 + // figure out if we can trim whole cycles from the left and right edges 1.3882 + // of the line, to try and avoid creating an unnecessarily long and 1.3883 + // complex path 1.3884 + int32_t skipCycles = floor((aDirtyRect.x - rect.x) / cycleLength); 1.3885 + if (skipCycles > 0) { 1.3886 + rect.x += skipCycles * cycleLength; 1.3887 + rect.width -= skipCycles * cycleLength; 1.3888 + } 1.3889 + 1.3890 + rect.x += lineHeight / 2.0; 1.3891 + gfxPoint pt(rect.TopLeft()); 1.3892 + gfxFloat rightMost = pt.x + rect.Width() + lineHeight; 1.3893 + 1.3894 + skipCycles = floor((rightMost - aDirtyRect.XMost()) / cycleLength); 1.3895 + if (skipCycles > 0) { 1.3896 + rightMost -= skipCycles * cycleLength; 1.3897 + } 1.3898 + 1.3899 + aGfxContext->NewPath(); 1.3900 + 1.3901 + pt.x -= lineHeight; 1.3902 + aGfxContext->MoveTo(pt); // 1 1.3903 + 1.3904 + pt.x = rect.X(); 1.3905 + aGfxContext->LineTo(pt); // 2 1.3906 + 1.3907 + bool goDown = true; 1.3908 + uint32_t iter = 0; 1.3909 + while (pt.x < rightMost) { 1.3910 + if (++iter > 1000) { 1.3911 + // stroke the current path and start again, to avoid pathological 1.3912 + // behavior in cairo with huge numbers of path segments 1.3913 + aGfxContext->Stroke(); 1.3914 + aGfxContext->NewPath(); 1.3915 + aGfxContext->MoveTo(pt); 1.3916 + iter = 0; 1.3917 + } 1.3918 + pt.x += adv; 1.3919 + pt.y += goDown ? adv : -adv; 1.3920 + 1.3921 + aGfxContext->LineTo(pt); // 3 and 5 1.3922 + 1.3923 + pt.x += flatLengthAtVertex; 1.3924 + aGfxContext->LineTo(pt); // 4 and 6 1.3925 + 1.3926 + goDown = !goDown; 1.3927 + } 1.3928 + aGfxContext->Stroke(); 1.3929 + break; 1.3930 + } 1.3931 + default: 1.3932 + NS_ERROR("Invalid style value!"); 1.3933 + break; 1.3934 + } 1.3935 + 1.3936 + if (contextIsSaved) { 1.3937 + aGfxContext->Restore(); 1.3938 + } else { 1.3939 + aGfxContext->SetPattern(oldPattern); 1.3940 + aGfxContext->SetLineWidth(oldLineWidth); 1.3941 + } 1.3942 +} 1.3943 + 1.3944 +void 1.3945 +nsCSSRendering::DecorationLineToPath(nsIFrame* aFrame, 1.3946 + gfxContext* aGfxContext, 1.3947 + const gfxRect& aDirtyRect, 1.3948 + const nscolor aColor, 1.3949 + const gfxPoint& aPt, 1.3950 + const gfxFloat aXInFrame, 1.3951 + const gfxSize& aLineSize, 1.3952 + const gfxFloat aAscent, 1.3953 + const gfxFloat aOffset, 1.3954 + const uint8_t aDecoration, 1.3955 + const uint8_t aStyle, 1.3956 + const gfxFloat aDescentLimit) 1.3957 +{ 1.3958 + NS_ASSERTION(aStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE, "aStyle is none"); 1.3959 + 1.3960 + aGfxContext->NewPath(); 1.3961 + 1.3962 + gfxRect rect = 1.3963 + GetTextDecorationRectInternal(aPt, aLineSize, aAscent, aOffset, 1.3964 + aDecoration, aStyle, aDescentLimit); 1.3965 + if (rect.IsEmpty() || !rect.Intersects(aDirtyRect)) { 1.3966 + return; 1.3967 + } 1.3968 + 1.3969 + if (aDecoration != NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE && 1.3970 + aDecoration != NS_STYLE_TEXT_DECORATION_LINE_OVERLINE && 1.3971 + aDecoration != NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH) { 1.3972 + NS_ERROR("Invalid decoration value!"); 1.3973 + return; 1.3974 + } 1.3975 + 1.3976 + if (aStyle != NS_STYLE_TEXT_DECORATION_STYLE_SOLID) { 1.3977 + // For the moment, we support only solid text decorations. 1.3978 + return; 1.3979 + } 1.3980 + 1.3981 + gfxFloat lineHeight = std::max(NS_round(aLineSize.height), 1.0); 1.3982 + 1.3983 + // The y position should be set to the middle of the line. 1.3984 + rect.y += lineHeight / 2; 1.3985 + 1.3986 + aGfxContext->Rectangle 1.3987 + (gfxRect(gfxPoint(rect.TopLeft() - gfxPoint(0.0, lineHeight / 2)), 1.3988 + gfxSize(rect.Width(), lineHeight))); 1.3989 +} 1.3990 + 1.3991 +nsRect 1.3992 +nsCSSRendering::GetTextDecorationRect(nsPresContext* aPresContext, 1.3993 + const gfxSize& aLineSize, 1.3994 + const gfxFloat aAscent, 1.3995 + const gfxFloat aOffset, 1.3996 + const uint8_t aDecoration, 1.3997 + const uint8_t aStyle, 1.3998 + const gfxFloat aDescentLimit) 1.3999 +{ 1.4000 + NS_ASSERTION(aPresContext, "aPresContext is null"); 1.4001 + NS_ASSERTION(aStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE, "aStyle is none"); 1.4002 + 1.4003 + gfxRect rect = 1.4004 + GetTextDecorationRectInternal(gfxPoint(0, 0), aLineSize, aAscent, aOffset, 1.4005 + aDecoration, aStyle, aDescentLimit); 1.4006 + // The rect values are already rounded to nearest device pixels. 1.4007 + nsRect r; 1.4008 + r.x = aPresContext->GfxUnitsToAppUnits(rect.X()); 1.4009 + r.y = aPresContext->GfxUnitsToAppUnits(rect.Y()); 1.4010 + r.width = aPresContext->GfxUnitsToAppUnits(rect.Width()); 1.4011 + r.height = aPresContext->GfxUnitsToAppUnits(rect.Height()); 1.4012 + return r; 1.4013 +} 1.4014 + 1.4015 +gfxRect 1.4016 +nsCSSRendering::GetTextDecorationRectInternal(const gfxPoint& aPt, 1.4017 + const gfxSize& aLineSize, 1.4018 + const gfxFloat aAscent, 1.4019 + const gfxFloat aOffset, 1.4020 + const uint8_t aDecoration, 1.4021 + const uint8_t aStyle, 1.4022 + const gfxFloat aDescentLimit) 1.4023 +{ 1.4024 + NS_ASSERTION(aStyle <= NS_STYLE_TEXT_DECORATION_STYLE_WAVY, 1.4025 + "Invalid aStyle value"); 1.4026 + 1.4027 + if (aStyle == NS_STYLE_TEXT_DECORATION_STYLE_NONE) 1.4028 + return gfxRect(0, 0, 0, 0); 1.4029 + 1.4030 + bool canLiftUnderline = aDescentLimit >= 0.0; 1.4031 + 1.4032 + const gfxFloat left = floor(aPt.x + 0.5), 1.4033 + right = floor(aPt.x + aLineSize.width + 0.5); 1.4034 + gfxRect r(left, 0, right - left, 0); 1.4035 + 1.4036 + gfxFloat lineHeight = NS_round(aLineSize.height); 1.4037 + lineHeight = std::max(lineHeight, 1.0); 1.4038 + 1.4039 + gfxFloat ascent = NS_round(aAscent); 1.4040 + gfxFloat descentLimit = floor(aDescentLimit); 1.4041 + 1.4042 + gfxFloat suggestedMaxRectHeight = std::max(std::min(ascent, descentLimit), 1.0); 1.4043 + r.height = lineHeight; 1.4044 + if (aStyle == NS_STYLE_TEXT_DECORATION_STYLE_DOUBLE) { 1.4045 + /** 1.4046 + * We will draw double line as: 1.4047 + * 1.4048 + * +-------------------------------------------+ 1.4049 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ 1.4050 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight 1.4051 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v 1.4052 + * | | ^ 1.4053 + * | | | gap 1.4054 + * | | v 1.4055 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ 1.4056 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight 1.4057 + * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v 1.4058 + * +-------------------------------------------+ 1.4059 + */ 1.4060 + gfxFloat gap = NS_round(lineHeight / 2.0); 1.4061 + gap = std::max(gap, 1.0); 1.4062 + r.height = lineHeight * 2.0 + gap; 1.4063 + if (canLiftUnderline) { 1.4064 + if (r.Height() > suggestedMaxRectHeight) { 1.4065 + // Don't shrink the line height, because the thickness has some meaning. 1.4066 + // We can just shrink the gap at this time. 1.4067 + r.height = std::max(suggestedMaxRectHeight, lineHeight * 2.0 + 1.0); 1.4068 + } 1.4069 + } 1.4070 + } else if (aStyle == NS_STYLE_TEXT_DECORATION_STYLE_WAVY) { 1.4071 + /** 1.4072 + * We will draw wavy line as: 1.4073 + * 1.4074 + * +-------------------------------------------+ 1.4075 + * |XXXXX XXXXXX XXXXXX | ^ 1.4076 + * |XXXXXX XXXXXXXX XXXXXXXX | | lineHeight 1.4077 + * |XXXXXXX XXXXXXXXXX XXXXXXXXXX| v 1.4078 + * | XXX XXX XXX XXX XX| 1.4079 + * | XXXXXXXXXX XXXXXXXXXX X| 1.4080 + * | XXXXXXXX XXXXXXXX | 1.4081 + * | XXXXXX XXXXXX | 1.4082 + * +-------------------------------------------+ 1.4083 + */ 1.4084 + r.height = lineHeight > 2.0 ? lineHeight * 4.0 : lineHeight * 3.0; 1.4085 + if (canLiftUnderline) { 1.4086 + if (r.Height() > suggestedMaxRectHeight) { 1.4087 + // Don't shrink the line height even if there is not enough space, 1.4088 + // because the thickness has some meaning. E.g., the 1px wavy line and 1.4089 + // 2px wavy line can be used for different meaning in IME selections 1.4090 + // at same time. 1.4091 + r.height = std::max(suggestedMaxRectHeight, lineHeight * 2.0); 1.4092 + } 1.4093 + } 1.4094 + } 1.4095 + 1.4096 + gfxFloat baseline = floor(aPt.y + aAscent + 0.5); 1.4097 + gfxFloat offset = 0.0; 1.4098 + switch (aDecoration) { 1.4099 + case NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE: 1.4100 + offset = aOffset; 1.4101 + if (canLiftUnderline) { 1.4102 + if (descentLimit < -offset + r.Height()) { 1.4103 + // If we can ignore the offset and the decoration line is overflowing, 1.4104 + // we should align the bottom edge of the decoration line rect if it's 1.4105 + // possible. Otherwise, we should lift up the top edge of the rect as 1.4106 + // far as possible. 1.4107 + gfxFloat offsetBottomAligned = -descentLimit + r.Height(); 1.4108 + gfxFloat offsetTopAligned = 0.0; 1.4109 + offset = std::min(offsetBottomAligned, offsetTopAligned); 1.4110 + } 1.4111 + } 1.4112 + break; 1.4113 + case NS_STYLE_TEXT_DECORATION_LINE_OVERLINE: 1.4114 + offset = aOffset - lineHeight + r.Height(); 1.4115 + break; 1.4116 + case NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH: { 1.4117 + gfxFloat extra = floor(r.Height() / 2.0 + 0.5); 1.4118 + extra = std::max(extra, lineHeight); 1.4119 + offset = aOffset - lineHeight + extra; 1.4120 + break; 1.4121 + } 1.4122 + default: 1.4123 + NS_ERROR("Invalid decoration value!"); 1.4124 + } 1.4125 + r.y = baseline - floor(offset + 0.5); 1.4126 + return r; 1.4127 +} 1.4128 + 1.4129 +// ------------------ 1.4130 +// ImageRenderer 1.4131 +// ------------------ 1.4132 +nsImageRenderer::nsImageRenderer(nsIFrame* aForFrame, 1.4133 + const nsStyleImage* aImage, 1.4134 + uint32_t aFlags) 1.4135 + : mForFrame(aForFrame) 1.4136 + , mImage(aImage) 1.4137 + , mType(aImage->GetType()) 1.4138 + , mImageContainer(nullptr) 1.4139 + , mGradientData(nullptr) 1.4140 + , mPaintServerFrame(nullptr) 1.4141 + , mIsReady(false) 1.4142 + , mSize(0, 0) 1.4143 + , mFlags(aFlags) 1.4144 +{ 1.4145 +} 1.4146 + 1.4147 +nsImageRenderer::~nsImageRenderer() 1.4148 +{ 1.4149 +} 1.4150 + 1.4151 +bool 1.4152 +nsImageRenderer::PrepareImage() 1.4153 +{ 1.4154 + if (mImage->IsEmpty()) 1.4155 + return false; 1.4156 + 1.4157 + if (!mImage->IsComplete()) { 1.4158 + // Make sure the image is actually decoding 1.4159 + mImage->StartDecoding(); 1.4160 + 1.4161 + // check again to see if we finished 1.4162 + if (!mImage->IsComplete()) { 1.4163 + // We can not prepare the image for rendering if it is not fully loaded. 1.4164 + // 1.4165 + // Special case: If we requested a sync decode and we have an image, push 1.4166 + // on through because the Draw() will do a sync decode then 1.4167 + nsCOMPtr<imgIContainer> img; 1.4168 + if (!((mFlags & FLAG_SYNC_DECODE_IMAGES) && 1.4169 + (mType == eStyleImageType_Image) && 1.4170 + (NS_SUCCEEDED(mImage->GetImageData()->GetImage(getter_AddRefs(img)))))) 1.4171 + return false; 1.4172 + } 1.4173 + } 1.4174 + 1.4175 + switch (mType) { 1.4176 + case eStyleImageType_Image: 1.4177 + { 1.4178 + nsCOMPtr<imgIContainer> srcImage; 1.4179 + DebugOnly<nsresult> rv = 1.4180 + mImage->GetImageData()->GetImage(getter_AddRefs(srcImage)); 1.4181 + NS_ABORT_IF_FALSE(NS_SUCCEEDED(rv) && srcImage, 1.4182 + "If GetImage() is failing, mImage->IsComplete() " 1.4183 + "should have returned false"); 1.4184 + 1.4185 + if (!mImage->GetCropRect()) { 1.4186 + mImageContainer.swap(srcImage); 1.4187 + } else { 1.4188 + nsIntRect actualCropRect; 1.4189 + bool isEntireImage; 1.4190 + bool success = 1.4191 + mImage->ComputeActualCropRect(actualCropRect, &isEntireImage); 1.4192 + NS_ASSERTION(success, "ComputeActualCropRect() should not fail here"); 1.4193 + if (!success || actualCropRect.IsEmpty()) { 1.4194 + // The cropped image has zero size 1.4195 + return false; 1.4196 + } 1.4197 + if (isEntireImage) { 1.4198 + // The cropped image is identical to the source image 1.4199 + mImageContainer.swap(srcImage); 1.4200 + } else { 1.4201 + nsCOMPtr<imgIContainer> subImage = ImageOps::Clip(srcImage, actualCropRect); 1.4202 + mImageContainer.swap(subImage); 1.4203 + } 1.4204 + } 1.4205 + mIsReady = true; 1.4206 + break; 1.4207 + } 1.4208 + case eStyleImageType_Gradient: 1.4209 + mGradientData = mImage->GetGradientData(); 1.4210 + mIsReady = true; 1.4211 + break; 1.4212 + case eStyleImageType_Element: 1.4213 + { 1.4214 + nsAutoString elementId = 1.4215 + NS_LITERAL_STRING("#") + nsDependentString(mImage->GetElementId()); 1.4216 + nsCOMPtr<nsIURI> targetURI; 1.4217 + nsCOMPtr<nsIURI> base = mForFrame->GetContent()->GetBaseURI(); 1.4218 + nsContentUtils::NewURIWithDocumentCharset(getter_AddRefs(targetURI), elementId, 1.4219 + mForFrame->GetContent()->GetCurrentDoc(), base); 1.4220 + nsSVGPaintingProperty* property = nsSVGEffects::GetPaintingPropertyForURI( 1.4221 + targetURI, mForFrame->FirstContinuation(), 1.4222 + nsSVGEffects::BackgroundImageProperty()); 1.4223 + if (!property) 1.4224 + return false; 1.4225 + mPaintServerFrame = property->GetReferencedFrame(); 1.4226 + 1.4227 + // If the referenced element doesn't have a frame we might still be able 1.4228 + // to paint it if it's an <img>, <canvas>, or <video> element. 1.4229 + if (!mPaintServerFrame) { 1.4230 + mImageElementSurface = 1.4231 + nsLayoutUtils::SurfaceFromElement(property->GetReferencedElement()); 1.4232 + if (!mImageElementSurface.mSourceSurface) 1.4233 + return false; 1.4234 + } 1.4235 + mIsReady = true; 1.4236 + break; 1.4237 + } 1.4238 + case eStyleImageType_Null: 1.4239 + default: 1.4240 + break; 1.4241 + } 1.4242 + 1.4243 + return mIsReady; 1.4244 +} 1.4245 + 1.4246 +nsSize 1.4247 +CSSSizeOrRatio::ComputeConcreteSize() const 1.4248 +{ 1.4249 + NS_ASSERTION(CanComputeConcreteSize(), "Cannot compute"); 1.4250 + if (mHasWidth && mHasHeight) { 1.4251 + return nsSize(mWidth, mHeight); 1.4252 + } 1.4253 + if (mHasWidth) { 1.4254 + nscoord height = NSCoordSaturatingNonnegativeMultiply( 1.4255 + mWidth, 1.4256 + double(mRatio.height) / mRatio.width); 1.4257 + return nsSize(mWidth, height); 1.4258 + } 1.4259 + 1.4260 + MOZ_ASSERT(mHasHeight); 1.4261 + nscoord width = NSCoordSaturatingNonnegativeMultiply( 1.4262 + mHeight, 1.4263 + double(mRatio.width) / mRatio.height); 1.4264 + return nsSize(width, mHeight); 1.4265 +} 1.4266 + 1.4267 +CSSSizeOrRatio 1.4268 +nsImageRenderer::ComputeIntrinsicSize() 1.4269 +{ 1.4270 + NS_ASSERTION(mIsReady, "Ensure PrepareImage() has returned true " 1.4271 + "before calling me"); 1.4272 + 1.4273 + CSSSizeOrRatio result; 1.4274 + switch (mType) { 1.4275 + case eStyleImageType_Image: 1.4276 + { 1.4277 + bool haveWidth, haveHeight; 1.4278 + nsIntSize imageIntSize; 1.4279 + nsLayoutUtils::ComputeSizeForDrawing(mImageContainer, imageIntSize, 1.4280 + result.mRatio, haveWidth, haveHeight); 1.4281 + if (haveWidth) { 1.4282 + result.SetWidth(nsPresContext::CSSPixelsToAppUnits(imageIntSize.width)); 1.4283 + } 1.4284 + if (haveHeight) { 1.4285 + result.SetHeight(nsPresContext::CSSPixelsToAppUnits(imageIntSize.height)); 1.4286 + } 1.4287 + break; 1.4288 + } 1.4289 + case eStyleImageType_Element: 1.4290 + { 1.4291 + // XXX element() should have the width/height of the referenced element, 1.4292 + // and that element's ratio, if it matches. If it doesn't match, it 1.4293 + // should have no width/height or ratio. See element() in CSS images: 1.4294 + // <http://dev.w3.org/csswg/css-images-4/#element-notation>. 1.4295 + // Make sure to change nsStyleBackground::Size::DependsOnFrameSize 1.4296 + // when fixing this! 1.4297 + if (mPaintServerFrame) { 1.4298 + // SVG images have no intrinsic size 1.4299 + if (!mPaintServerFrame->IsFrameOfType(nsIFrame::eSVG)) { 1.4300 + // The intrinsic image size for a generic nsIFrame paint server is 1.4301 + // the union of the border-box rects of all of its continuations, 1.4302 + // rounded to device pixels. 1.4303 + int32_t appUnitsPerDevPixel = 1.4304 + mForFrame->PresContext()->AppUnitsPerDevPixel(); 1.4305 + result.SetSize( 1.4306 + nsSVGIntegrationUtils::GetContinuationUnionSize(mPaintServerFrame). 1.4307 + ToNearestPixels(appUnitsPerDevPixel). 1.4308 + ToAppUnits(appUnitsPerDevPixel)); 1.4309 + } 1.4310 + } else { 1.4311 + NS_ASSERTION(mImageElementSurface.mSourceSurface, "Surface should be ready."); 1.4312 + gfxIntSize surfaceSize = mImageElementSurface.mSize; 1.4313 + result.SetSize( 1.4314 + nsSize(nsPresContext::CSSPixelsToAppUnits(surfaceSize.width), 1.4315 + nsPresContext::CSSPixelsToAppUnits(surfaceSize.height))); 1.4316 + } 1.4317 + break; 1.4318 + } 1.4319 + case eStyleImageType_Gradient: 1.4320 + // Per <http://dev.w3.org/csswg/css3-images/#gradients>, gradients have no 1.4321 + // intrinsic dimensions. 1.4322 + case eStyleImageType_Null: 1.4323 + default: 1.4324 + break; 1.4325 + } 1.4326 + 1.4327 + return result; 1.4328 +} 1.4329 + 1.4330 +/* static */ nsSize 1.4331 +nsImageRenderer::ComputeConcreteSize(const CSSSizeOrRatio& aSpecifiedSize, 1.4332 + const CSSSizeOrRatio& aIntrinsicSize, 1.4333 + const nsSize& aDefaultSize) 1.4334 +{ 1.4335 + // The specified size is fully specified, just use that 1.4336 + if (aSpecifiedSize.IsConcrete()) { 1.4337 + return aSpecifiedSize.ComputeConcreteSize(); 1.4338 + } 1.4339 + 1.4340 + MOZ_ASSERT(!aSpecifiedSize.mHasWidth || !aSpecifiedSize.mHasHeight); 1.4341 + 1.4342 + if (!aSpecifiedSize.mHasWidth && !aSpecifiedSize.mHasHeight) { 1.4343 + // no specified size, try using the intrinsic size 1.4344 + if (aIntrinsicSize.CanComputeConcreteSize()) { 1.4345 + return aIntrinsicSize.ComputeConcreteSize(); 1.4346 + } 1.4347 + 1.4348 + if (aIntrinsicSize.mHasWidth) { 1.4349 + return nsSize(aIntrinsicSize.mWidth, aDefaultSize.height); 1.4350 + } 1.4351 + if (aIntrinsicSize.mHasHeight) { 1.4352 + return nsSize(aDefaultSize.width, aIntrinsicSize.mHeight); 1.4353 + } 1.4354 + 1.4355 + // couldn't use the intrinsic size either, revert to using the default size 1.4356 + return ComputeConstrainedSize(aDefaultSize, 1.4357 + aIntrinsicSize.mRatio, 1.4358 + CONTAIN); 1.4359 + } 1.4360 + 1.4361 + MOZ_ASSERT(aSpecifiedSize.mHasWidth || aSpecifiedSize.mHasHeight); 1.4362 + 1.4363 + // The specified height is partial, try to compute the missing part. 1.4364 + if (aSpecifiedSize.mHasWidth) { 1.4365 + nscoord height; 1.4366 + if (aIntrinsicSize.HasRatio()) { 1.4367 + height = NSCoordSaturatingNonnegativeMultiply( 1.4368 + aSpecifiedSize.mWidth, 1.4369 + double(aIntrinsicSize.mRatio.height) / aIntrinsicSize.mRatio.width); 1.4370 + } else if (aIntrinsicSize.mHasHeight) { 1.4371 + height = aIntrinsicSize.mHeight; 1.4372 + } else { 1.4373 + height = aDefaultSize.height; 1.4374 + } 1.4375 + return nsSize(aSpecifiedSize.mWidth, height); 1.4376 + } 1.4377 + 1.4378 + MOZ_ASSERT(aSpecifiedSize.mHasHeight); 1.4379 + nscoord width; 1.4380 + if (aIntrinsicSize.HasRatio()) { 1.4381 + width = NSCoordSaturatingNonnegativeMultiply( 1.4382 + aSpecifiedSize.mHeight, 1.4383 + double(aIntrinsicSize.mRatio.width) / aIntrinsicSize.mRatio.height); 1.4384 + } else if (aIntrinsicSize.mHasWidth) { 1.4385 + width = aIntrinsicSize.mWidth; 1.4386 + } else { 1.4387 + width = aDefaultSize.width; 1.4388 + } 1.4389 + return nsSize(width, aSpecifiedSize.mHeight); 1.4390 +} 1.4391 + 1.4392 +/* static */ nsSize 1.4393 +nsImageRenderer::ComputeConstrainedSize(const nsSize& aConstrainingSize, 1.4394 + const nsSize& aIntrinsicRatio, 1.4395 + FitType aFitType) 1.4396 +{ 1.4397 + if (aIntrinsicRatio.width <= 0 && aIntrinsicRatio.height <= 0) { 1.4398 + return aConstrainingSize; 1.4399 + } 1.4400 + 1.4401 + float scaleX = double(aConstrainingSize.width) / aIntrinsicRatio.width; 1.4402 + float scaleY = double(aConstrainingSize.height) / aIntrinsicRatio.height; 1.4403 + nsSize size; 1.4404 + if ((aFitType == CONTAIN) == (scaleX < scaleY)) { 1.4405 + size.width = aConstrainingSize.width; 1.4406 + size.height = NSCoordSaturatingNonnegativeMultiply( 1.4407 + aIntrinsicRatio.height, scaleX); 1.4408 + } else { 1.4409 + size.width = NSCoordSaturatingNonnegativeMultiply( 1.4410 + aIntrinsicRatio.width, scaleY); 1.4411 + size.height = aConstrainingSize.height; 1.4412 + } 1.4413 + return size; 1.4414 +} 1.4415 + 1.4416 +/** 1.4417 + * mSize is the image's "preferred" size for this particular rendering, while 1.4418 + * the drawn (aka concrete) size is the actual rendered size after accounting 1.4419 + * for background-size etc.. The preferred size is most often the image's 1.4420 + * intrinsic dimensions. But for images with incomplete intrinsic dimensions, 1.4421 + * the preferred size varies, depending on the specified and default sizes, see 1.4422 + * nsImageRenderer::Compute*Size. 1.4423 + * 1.4424 + * This distinction is necessary because the components of a vector image are 1.4425 + * specified with respect to its preferred size for a rendering situation, not 1.4426 + * to its actual rendered size. For example, consider a 4px wide background 1.4427 + * vector image with no height which contains a left-aligned 1.4428 + * 2px wide black rectangle with height 100%. If the background-size width is 1.4429 + * auto (or 4px), the vector image will render 4px wide, and the black rectangle 1.4430 + * will be 2px wide. If the background-size width is 8px, the vector image will 1.4431 + * render 8px wide, and the black rectangle will be 4px wide -- *not* 2px wide. 1.4432 + * In both cases mSize.width will be 4px; but in the first case the returned 1.4433 + * width will be 4px, while in the second case the returned width will be 8px. 1.4434 + */ 1.4435 +void 1.4436 +nsImageRenderer::SetPreferredSize(const CSSSizeOrRatio& aIntrinsicSize, 1.4437 + const nsSize& aDefaultSize) 1.4438 +{ 1.4439 + mSize.width = aIntrinsicSize.mHasWidth 1.4440 + ? aIntrinsicSize.mWidth 1.4441 + : aDefaultSize.width; 1.4442 + mSize.height = aIntrinsicSize.mHasHeight 1.4443 + ? aIntrinsicSize.mHeight 1.4444 + : aDefaultSize.height; 1.4445 +} 1.4446 + 1.4447 +// Convert from nsImageRenderer flags to the flags we want to use for drawing in 1.4448 +// the imgIContainer namespace. 1.4449 +static uint32_t 1.4450 +ConvertImageRendererToDrawFlags(uint32_t aImageRendererFlags) 1.4451 +{ 1.4452 + uint32_t drawFlags = imgIContainer::FLAG_NONE; 1.4453 + if (aImageRendererFlags & nsImageRenderer::FLAG_SYNC_DECODE_IMAGES) { 1.4454 + drawFlags |= imgIContainer::FLAG_SYNC_DECODE; 1.4455 + } 1.4456 + if (aImageRendererFlags & nsImageRenderer::FLAG_PAINTING_TO_WINDOW) { 1.4457 + drawFlags |= imgIContainer::FLAG_HIGH_QUALITY_SCALING; 1.4458 + } 1.4459 + return drawFlags; 1.4460 +} 1.4461 + 1.4462 +void 1.4463 +nsImageRenderer::Draw(nsPresContext* aPresContext, 1.4464 + nsRenderingContext& aRenderingContext, 1.4465 + const nsRect& aDirtyRect, 1.4466 + const nsRect& aFill, 1.4467 + const nsRect& aDest, 1.4468 + const CSSIntRect& aSrc) 1.4469 +{ 1.4470 + if (!mIsReady) { 1.4471 + NS_NOTREACHED("Ensure PrepareImage() has returned true before calling me"); 1.4472 + return; 1.4473 + } 1.4474 + if (aDest.IsEmpty() || aFill.IsEmpty() || 1.4475 + mSize.width <= 0 || mSize.height <= 0) { 1.4476 + return; 1.4477 + } 1.4478 + 1.4479 + GraphicsFilter graphicsFilter = 1.4480 + nsLayoutUtils::GetGraphicsFilterForFrame(mForFrame); 1.4481 + 1.4482 + switch (mType) { 1.4483 + case eStyleImageType_Image: 1.4484 + { 1.4485 + nsLayoutUtils::DrawSingleImage(&aRenderingContext, mImageContainer, 1.4486 + graphicsFilter, aFill, aDirtyRect, 1.4487 + nullptr, 1.4488 + ConvertImageRendererToDrawFlags(mFlags)); 1.4489 + return; 1.4490 + } 1.4491 + case eStyleImageType_Gradient: 1.4492 + { 1.4493 + nsCSSRendering::PaintGradient(aPresContext, aRenderingContext, 1.4494 + mGradientData, aDirtyRect, 1.4495 + aDest, aFill, aSrc, mSize); 1.4496 + return; 1.4497 + } 1.4498 + case eStyleImageType_Element: 1.4499 + { 1.4500 + nsRefPtr<gfxDrawable> drawable = DrawableForElement(aDest, 1.4501 + aRenderingContext); 1.4502 + if (!drawable) { 1.4503 + NS_WARNING("Could not create drawable for element"); 1.4504 + return; 1.4505 + } 1.4506 + nsLayoutUtils::DrawPixelSnapped(&aRenderingContext, drawable, graphicsFilter, 1.4507 + aDest, aFill, aDest.TopLeft(), aDirtyRect); 1.4508 + return; 1.4509 + } 1.4510 + case eStyleImageType_Null: 1.4511 + default: 1.4512 + return; 1.4513 + } 1.4514 +} 1.4515 + 1.4516 +already_AddRefed<gfxDrawable> 1.4517 +nsImageRenderer::DrawableForElement(const nsRect& aImageRect, 1.4518 + nsRenderingContext& aRenderingContext) 1.4519 +{ 1.4520 + NS_ASSERTION(mType == eStyleImageType_Element, 1.4521 + "DrawableForElement only makes sense if backed by an element"); 1.4522 + if (mPaintServerFrame) { 1.4523 + int32_t appUnitsPerDevPixel = mForFrame->PresContext()->AppUnitsPerDevPixel(); 1.4524 + nsRect destRect = aImageRect - aImageRect.TopLeft(); 1.4525 + nsIntSize roundedOut = destRect.ToOutsidePixels(appUnitsPerDevPixel).Size(); 1.4526 + gfxIntSize imageSize(roundedOut.width, roundedOut.height); 1.4527 + nsRefPtr<gfxDrawable> drawable = 1.4528 + nsSVGIntegrationUtils::DrawableFromPaintServer( 1.4529 + mPaintServerFrame, mForFrame, mSize, imageSize, 1.4530 + aRenderingContext.ThebesContext()->CurrentMatrix(), 1.4531 + mFlags & FLAG_SYNC_DECODE_IMAGES 1.4532 + ? nsSVGIntegrationUtils::FLAG_SYNC_DECODE_IMAGES 1.4533 + : 0); 1.4534 + 1.4535 + return drawable.forget(); 1.4536 + } 1.4537 + NS_ASSERTION(mImageElementSurface.mSourceSurface, "Surface should be ready."); 1.4538 + nsRefPtr<gfxDrawable> drawable = new gfxSurfaceDrawable( 1.4539 + mImageElementSurface.mSourceSurface, 1.4540 + mImageElementSurface.mSize); 1.4541 + return drawable.forget(); 1.4542 +} 1.4543 + 1.4544 +void 1.4545 +nsImageRenderer::DrawBackground(nsPresContext* aPresContext, 1.4546 + nsRenderingContext& aRenderingContext, 1.4547 + const nsRect& aDest, 1.4548 + const nsRect& aFill, 1.4549 + const nsPoint& aAnchor, 1.4550 + const nsRect& aDirty) 1.4551 +{ 1.4552 + if (!mIsReady) { 1.4553 + NS_NOTREACHED("Ensure PrepareImage() has returned true before calling me"); 1.4554 + return; 1.4555 + } 1.4556 + if (aDest.IsEmpty() || aFill.IsEmpty() || 1.4557 + mSize.width <= 0 || mSize.height <= 0) { 1.4558 + return; 1.4559 + } 1.4560 + 1.4561 + if (mType == eStyleImageType_Image) { 1.4562 + GraphicsFilter graphicsFilter = 1.4563 + nsLayoutUtils::GetGraphicsFilterForFrame(mForFrame); 1.4564 + 1.4565 + nsLayoutUtils::DrawBackgroundImage(&aRenderingContext, mImageContainer, 1.4566 + nsIntSize(nsPresContext::AppUnitsToIntCSSPixels(mSize.width), 1.4567 + nsPresContext::AppUnitsToIntCSSPixels(mSize.height)), 1.4568 + graphicsFilter, 1.4569 + aDest, aFill, aAnchor, aDirty, 1.4570 + ConvertImageRendererToDrawFlags(mFlags)); 1.4571 + return; 1.4572 + } 1.4573 + 1.4574 + Draw(aPresContext, aRenderingContext, 1.4575 + aDirty, aFill, aDest, 1.4576 + CSSIntRect(0, 0, 1.4577 + nsPresContext::AppUnitsToIntCSSPixels(mSize.width), 1.4578 + nsPresContext::AppUnitsToIntCSSPixels(mSize.height))); 1.4579 +} 1.4580 + 1.4581 +/** 1.4582 + * Compute the size and position of the master copy of the image. I.e., a single 1.4583 + * tile used to fill the dest rect. 1.4584 + * aFill The destination rect to be filled 1.4585 + * aHFill and aVFill are the repeat patterns for the component - 1.4586 + * NS_STYLE_BORDER_IMAGE_REPEAT_* - i.e., how a tiling unit is used to fill aFill 1.4587 + * aUnitSize The size of the source rect in dest coords. 1.4588 + */ 1.4589 +static nsRect 1.4590 +ComputeTile(const nsRect& aFill, 1.4591 + uint8_t aHFill, 1.4592 + uint8_t aVFill, 1.4593 + const nsSize& aUnitSize) 1.4594 +{ 1.4595 + nsRect tile; 1.4596 + switch (aHFill) { 1.4597 + case NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH: 1.4598 + tile.x = aFill.x; 1.4599 + tile.width = aFill.width; 1.4600 + break; 1.4601 + case NS_STYLE_BORDER_IMAGE_REPEAT_REPEAT: 1.4602 + tile.x = aFill.x + aFill.width/2 - aUnitSize.width/2; 1.4603 + tile.width = aUnitSize.width; 1.4604 + break; 1.4605 + case NS_STYLE_BORDER_IMAGE_REPEAT_ROUND: 1.4606 + tile.x = aFill.x; 1.4607 + tile.width = aFill.width / ceil(gfxFloat(aFill.width)/aUnitSize.width); 1.4608 + break; 1.4609 + default: 1.4610 + NS_NOTREACHED("unrecognized border-image fill style"); 1.4611 + } 1.4612 + 1.4613 + switch (aVFill) { 1.4614 + case NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH: 1.4615 + tile.y = aFill.y; 1.4616 + tile.height = aFill.height; 1.4617 + break; 1.4618 + case NS_STYLE_BORDER_IMAGE_REPEAT_REPEAT: 1.4619 + tile.y = aFill.y + aFill.height/2 - aUnitSize.height/2; 1.4620 + tile.height = aUnitSize.height; 1.4621 + break; 1.4622 + case NS_STYLE_BORDER_IMAGE_REPEAT_ROUND: 1.4623 + tile.y = aFill.y; 1.4624 + tile.height = aFill.height/ceil(gfxFloat(aFill.height)/aUnitSize.height); 1.4625 + break; 1.4626 + default: 1.4627 + NS_NOTREACHED("unrecognized border-image fill style"); 1.4628 + } 1.4629 + 1.4630 + return tile; 1.4631 +} 1.4632 + 1.4633 +/** 1.4634 + * Returns true if the given set of arguments will require the tiles which fill 1.4635 + * the dest rect to be scaled from the source tile. See comment on ComputeTile 1.4636 + * for argument descriptions. 1.4637 + */ 1.4638 +static bool 1.4639 +RequiresScaling(const nsRect& aFill, 1.4640 + uint8_t aHFill, 1.4641 + uint8_t aVFill, 1.4642 + const nsSize& aUnitSize) 1.4643 +{ 1.4644 + // If we have no tiling in either direction, we can skip the intermediate 1.4645 + // scaling step. 1.4646 + return (aHFill != NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH || 1.4647 + aVFill != NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH) && 1.4648 + (aUnitSize.width != aFill.width || 1.4649 + aUnitSize.height != aFill.height); 1.4650 +} 1.4651 + 1.4652 +void 1.4653 +nsImageRenderer::DrawBorderImageComponent(nsPresContext* aPresContext, 1.4654 + nsRenderingContext& aRenderingContext, 1.4655 + const nsRect& aDirtyRect, 1.4656 + const nsRect& aFill, 1.4657 + const CSSIntRect& aSrc, 1.4658 + uint8_t aHFill, 1.4659 + uint8_t aVFill, 1.4660 + const nsSize& aUnitSize, 1.4661 + uint8_t aIndex) 1.4662 +{ 1.4663 + if (!mIsReady) { 1.4664 + NS_NOTREACHED("Ensure PrepareImage() has returned true before calling me"); 1.4665 + return; 1.4666 + } 1.4667 + if (aFill.IsEmpty() || aSrc.IsEmpty()) { 1.4668 + return; 1.4669 + } 1.4670 + 1.4671 + if (mType == eStyleImageType_Image) { 1.4672 + nsCOMPtr<imgIContainer> subImage; 1.4673 + if ((subImage = mImage->GetSubImage(aIndex)) == nullptr) { 1.4674 + subImage = ImageOps::Clip(mImageContainer, nsIntRect(aSrc.x, 1.4675 + aSrc.y, 1.4676 + aSrc.width, 1.4677 + aSrc.height)); 1.4678 + mImage->SetSubImage(aIndex, subImage); 1.4679 + } 1.4680 + 1.4681 + GraphicsFilter graphicsFilter = 1.4682 + nsLayoutUtils::GetGraphicsFilterForFrame(mForFrame); 1.4683 + 1.4684 + if (!RequiresScaling(aFill, aHFill, aVFill, aUnitSize)) { 1.4685 + nsLayoutUtils::DrawSingleImage(&aRenderingContext, 1.4686 + subImage, 1.4687 + graphicsFilter, 1.4688 + aFill, aDirtyRect, 1.4689 + nullptr, 1.4690 + imgIContainer::FLAG_NONE); 1.4691 + return; 1.4692 + } 1.4693 + 1.4694 + nsRect tile = ComputeTile(aFill, aHFill, aVFill, aUnitSize); 1.4695 + nsLayoutUtils::DrawImage(&aRenderingContext, 1.4696 + subImage, 1.4697 + graphicsFilter, 1.4698 + tile, aFill, tile.TopLeft(), aDirtyRect, 1.4699 + imgIContainer::FLAG_NONE); 1.4700 + return; 1.4701 + } 1.4702 + 1.4703 + nsRect destTile = RequiresScaling(aFill, aHFill, aVFill, aUnitSize) 1.4704 + ? ComputeTile(aFill, aHFill, aVFill, aUnitSize) 1.4705 + : aFill; 1.4706 + 1.4707 + if (mType == eStyleImageType_Element) { 1.4708 + // This path is horribly slow - we read and copy the source nine times(!) 1.4709 + // It could be easily optimised by only reading the source once and caching 1.4710 + // it. It could be further optimised by caching the sub-images between draws 1.4711 + // but that would be a bit harder because you would have to know when to 1.4712 + // invalidate the cache. A special case optimisation would be when 1.4713 + // border-image-slice is proportional to the border widths, in which case 1.4714 + // the subimages do not need to be independently scaled, then we don't need 1.4715 + // subimages at all. 1.4716 + // In any case, such optimisations are probably not worth doing because it 1.4717 + // seems unlikely anyone would use -moz-element as the source for a border 1.4718 + // image. 1.4719 + 1.4720 + // draw the source image slice into an intermediate surface 1.4721 + nsPresContext* presContext = mForFrame->PresContext(); 1.4722 + gfxRect srcRect = gfxRect(presContext->CSSPixelsToDevPixels(aSrc.x), 1.4723 + presContext->CSSPixelsToDevPixels(aSrc.y), 1.4724 + presContext->CSSPixelsToDevPixels(aSrc.width), 1.4725 + presContext->CSSPixelsToDevPixels(aSrc.height)); 1.4726 + RefPtr<DrawTarget> srcSlice = gfxPlatform::GetPlatform()-> 1.4727 + CreateOffscreenContentDrawTarget(IntSize(srcRect.width, srcRect.height), 1.4728 + SurfaceFormat::B8G8R8A8); 1.4729 + nsRefPtr<gfxContext> ctx = new gfxContext(srcSlice); 1.4730 + 1.4731 + // grab the entire source 1.4732 + nsRefPtr<gfxDrawable> drawable = DrawableForElement(nsRect(nsPoint(), mSize), 1.4733 + aRenderingContext); 1.4734 + if (!drawable) { 1.4735 + NS_WARNING("Could not create drawable for element"); 1.4736 + return; 1.4737 + } 1.4738 + 1.4739 + // draw the source into our intermediate surface 1.4740 + GraphicsFilter graphicsFilter = 1.4741 + nsLayoutUtils::GetGraphicsFilterForFrame(mForFrame); 1.4742 + gfxMatrix transform; 1.4743 + transform.Translate(gfxPoint(srcRect.x, srcRect.y)); 1.4744 + bool success = drawable->Draw(ctx, 1.4745 + gfxRect(0, 0, srcRect.width, srcRect.height), 1.4746 + false, 1.4747 + graphicsFilter, 1.4748 + transform); 1.4749 + if (!success) { 1.4750 + NS_WARNING("Could not copy element image"); 1.4751 + return; 1.4752 + } 1.4753 + 1.4754 + // Ensure that drawing the image gets flushed to the target. 1.4755 + ctx = nullptr; 1.4756 + 1.4757 + // draw the slice 1.4758 + nsRefPtr<gfxSurfaceDrawable> srcSliceDrawable = 1.4759 + new gfxSurfaceDrawable(srcSlice, 1.4760 + gfxIntSize(srcRect.width, srcRect.height)); 1.4761 + nsPoint anchor(nsPresContext::CSSPixelsToAppUnits(aSrc.x), 1.4762 + nsPresContext::CSSPixelsToAppUnits(aSrc.y)); 1.4763 + nsLayoutUtils::DrawPixelSnapped(&aRenderingContext, srcSliceDrawable, 1.4764 + graphicsFilter, destTile, aFill, 1.4765 + anchor, aDirtyRect); 1.4766 + 1.4767 + return; 1.4768 + } 1.4769 + 1.4770 + Draw(aPresContext, aRenderingContext, aDirtyRect, aFill, destTile, aSrc); 1.4771 +} 1.4772 + 1.4773 +bool 1.4774 +nsImageRenderer::IsRasterImage() 1.4775 +{ 1.4776 + if (mType != eStyleImageType_Image || !mImageContainer) 1.4777 + return false; 1.4778 + return mImageContainer->GetType() == imgIContainer::TYPE_RASTER; 1.4779 +} 1.4780 + 1.4781 +bool 1.4782 +nsImageRenderer::IsAnimatedImage() 1.4783 +{ 1.4784 + if (mType != eStyleImageType_Image || !mImageContainer) 1.4785 + return false; 1.4786 + bool animated = false; 1.4787 + if (NS_SUCCEEDED(mImageContainer->GetAnimated(&animated)) && animated) 1.4788 + return true; 1.4789 + 1.4790 + return false; 1.4791 +} 1.4792 + 1.4793 +already_AddRefed<mozilla::layers::ImageContainer> 1.4794 +nsImageRenderer::GetContainer(LayerManager* aManager) 1.4795 +{ 1.4796 + if (mType != eStyleImageType_Image || !mImageContainer) 1.4797 + return nullptr; 1.4798 + 1.4799 + nsRefPtr<ImageContainer> container; 1.4800 + nsresult rv = mImageContainer->GetImageContainer(aManager, getter_AddRefs(container)); 1.4801 + NS_ENSURE_SUCCESS(rv, nullptr); 1.4802 + return container.forget(); 1.4803 +} 1.4804 + 1.4805 +#define MAX_BLUR_RADIUS 300 1.4806 +#define MAX_SPREAD_RADIUS 50 1.4807 + 1.4808 +static inline gfxPoint ComputeBlurStdDev(nscoord aBlurRadius, 1.4809 + int32_t aAppUnitsPerDevPixel, 1.4810 + gfxFloat aScaleX, 1.4811 + gfxFloat aScaleY) 1.4812 +{ 1.4813 + // http://dev.w3.org/csswg/css3-background/#box-shadow says that the 1.4814 + // standard deviation of the blur should be half the given blur value. 1.4815 + gfxFloat blurStdDev = gfxFloat(aBlurRadius) / gfxFloat(aAppUnitsPerDevPixel); 1.4816 + 1.4817 + return gfxPoint(std::min((blurStdDev * aScaleX), 1.4818 + gfxFloat(MAX_BLUR_RADIUS)) / 2.0, 1.4819 + std::min((blurStdDev * aScaleY), 1.4820 + gfxFloat(MAX_BLUR_RADIUS)) / 2.0); 1.4821 +} 1.4822 + 1.4823 +static inline gfxIntSize 1.4824 +ComputeBlurRadius(nscoord aBlurRadius, 1.4825 + int32_t aAppUnitsPerDevPixel, 1.4826 + gfxFloat aScaleX = 1.0, 1.4827 + gfxFloat aScaleY = 1.0) 1.4828 +{ 1.4829 + gfxPoint scaledBlurStdDev = ComputeBlurStdDev(aBlurRadius, aAppUnitsPerDevPixel, 1.4830 + aScaleX, aScaleY); 1.4831 + return 1.4832 + gfxAlphaBoxBlur::CalculateBlurRadius(scaledBlurStdDev); 1.4833 +} 1.4834 + 1.4835 +// ----- 1.4836 +// nsContextBoxBlur 1.4837 +// ----- 1.4838 +gfxContext* 1.4839 +nsContextBoxBlur::Init(const nsRect& aRect, nscoord aSpreadRadius, 1.4840 + nscoord aBlurRadius, 1.4841 + int32_t aAppUnitsPerDevPixel, 1.4842 + gfxContext* aDestinationCtx, 1.4843 + const nsRect& aDirtyRect, 1.4844 + const gfxRect* aSkipRect, 1.4845 + uint32_t aFlags) 1.4846 +{ 1.4847 + if (aRect.IsEmpty()) { 1.4848 + mContext = nullptr; 1.4849 + return nullptr; 1.4850 + } 1.4851 + 1.4852 + gfxFloat scaleX = 1; 1.4853 + gfxFloat scaleY = 1; 1.4854 + 1.4855 + // Do blurs in device space when possible. 1.4856 + // Chrome/Skia always does the blurs in device space 1.4857 + // and will sometimes get incorrect results (e.g. rotated blurs) 1.4858 + gfxMatrix transform = aDestinationCtx->CurrentMatrix(); 1.4859 + // XXX: we could probably handle negative scales but for now it's easier just to fallback 1.4860 + if (transform.HasNonAxisAlignedTransform() || transform.xx <= 0.0 || transform.yy <= 0.0) { 1.4861 + transform = gfxMatrix(); 1.4862 + } else { 1.4863 + scaleX = transform.xx; 1.4864 + scaleY = transform.yy; 1.4865 + } 1.4866 + 1.4867 + // compute a large or smaller blur radius 1.4868 + gfxIntSize blurRadius = ComputeBlurRadius(aBlurRadius, aAppUnitsPerDevPixel, scaleX, scaleY); 1.4869 + gfxIntSize spreadRadius = gfxIntSize(std::min(int32_t(aSpreadRadius * scaleX / aAppUnitsPerDevPixel), 1.4870 + int32_t(MAX_SPREAD_RADIUS)), 1.4871 + std::min(int32_t(aSpreadRadius * scaleY / aAppUnitsPerDevPixel), 1.4872 + int32_t(MAX_SPREAD_RADIUS))); 1.4873 + mDestinationCtx = aDestinationCtx; 1.4874 + 1.4875 + // If not blurring, draw directly onto the destination device 1.4876 + if (blurRadius.width <= 0 && blurRadius.height <= 0 && 1.4877 + spreadRadius.width <= 0 && spreadRadius.height <= 0 && 1.4878 + !(aFlags & FORCE_MASK)) { 1.4879 + mContext = aDestinationCtx; 1.4880 + return mContext; 1.4881 + } 1.4882 + 1.4883 + // Convert from app units to device pixels 1.4884 + gfxRect rect = nsLayoutUtils::RectToGfxRect(aRect, aAppUnitsPerDevPixel); 1.4885 + 1.4886 + gfxRect dirtyRect = 1.4887 + nsLayoutUtils::RectToGfxRect(aDirtyRect, aAppUnitsPerDevPixel); 1.4888 + dirtyRect.RoundOut(); 1.4889 + 1.4890 + rect = transform.TransformBounds(rect); 1.4891 + 1.4892 + mPreTransformed = !transform.IsIdentity(); 1.4893 + 1.4894 + // Create the temporary surface for blurring 1.4895 + dirtyRect = transform.TransformBounds(dirtyRect); 1.4896 + if (aSkipRect) { 1.4897 + gfxRect skipRect = transform.TransformBounds(*aSkipRect); 1.4898 + mContext = blur.Init(rect, spreadRadius, 1.4899 + blurRadius, &dirtyRect, &skipRect); 1.4900 + } else { 1.4901 + mContext = blur.Init(rect, spreadRadius, 1.4902 + blurRadius, &dirtyRect, nullptr); 1.4903 + } 1.4904 + 1.4905 + if (mContext) { 1.4906 + // we don't need to blur if skipRect is equal to rect 1.4907 + // and mContext will be nullptr 1.4908 + mContext->Multiply(transform); 1.4909 + } 1.4910 + return mContext; 1.4911 +} 1.4912 + 1.4913 +void 1.4914 +nsContextBoxBlur::DoPaint() 1.4915 +{ 1.4916 + if (mContext == mDestinationCtx) 1.4917 + return; 1.4918 + 1.4919 + gfxContextMatrixAutoSaveRestore saveMatrix(mDestinationCtx); 1.4920 + 1.4921 + if (mPreTransformed) { 1.4922 + mDestinationCtx->IdentityMatrix(); 1.4923 + } 1.4924 + 1.4925 + blur.Paint(mDestinationCtx); 1.4926 +} 1.4927 + 1.4928 +gfxContext* 1.4929 +nsContextBoxBlur::GetContext() 1.4930 +{ 1.4931 + return mContext; 1.4932 +} 1.4933 + 1.4934 +/* static */ nsMargin 1.4935 +nsContextBoxBlur::GetBlurRadiusMargin(nscoord aBlurRadius, 1.4936 + int32_t aAppUnitsPerDevPixel) 1.4937 +{ 1.4938 + gfxIntSize blurRadius = ComputeBlurRadius(aBlurRadius, aAppUnitsPerDevPixel); 1.4939 + 1.4940 + nsMargin result; 1.4941 + result.top = blurRadius.height * aAppUnitsPerDevPixel; 1.4942 + result.right = blurRadius.width * aAppUnitsPerDevPixel; 1.4943 + result.bottom = blurRadius.height * aAppUnitsPerDevPixel; 1.4944 + result.left = blurRadius.width * aAppUnitsPerDevPixel; 1.4945 + return result; 1.4946 +} 1.4947 + 1.4948 +/* static */ void 1.4949 +nsContextBoxBlur::BlurRectangle(gfxContext* aDestinationCtx, 1.4950 + const nsRect& aRect, 1.4951 + int32_t aAppUnitsPerDevPixel, 1.4952 + gfxCornerSizes* aCornerRadii, 1.4953 + nscoord aBlurRadius, 1.4954 + const gfxRGBA& aShadowColor, 1.4955 + const nsRect& aDirtyRect, 1.4956 + const gfxRect& aSkipRect) 1.4957 +{ 1.4958 + if (aRect.IsEmpty()) { 1.4959 + return; 1.4960 + } 1.4961 + 1.4962 + gfxRect shadowGfxRect = 1.4963 + nsLayoutUtils::RectToGfxRect(aRect, aAppUnitsPerDevPixel); 1.4964 + 1.4965 + if (aBlurRadius <= 0) { 1.4966 + aDestinationCtx->SetColor(aShadowColor); 1.4967 + aDestinationCtx->NewPath(); 1.4968 + if (aCornerRadii) { 1.4969 + aDestinationCtx->RoundedRectangle(shadowGfxRect, *aCornerRadii); 1.4970 + } else { 1.4971 + aDestinationCtx->Rectangle(shadowGfxRect); 1.4972 + } 1.4973 + 1.4974 + aDestinationCtx->Fill(); 1.4975 + return; 1.4976 + } 1.4977 + 1.4978 + gfxFloat scaleX = 1; 1.4979 + gfxFloat scaleY = 1; 1.4980 + 1.4981 + // Do blurs in device space when possible. 1.4982 + // Chrome/Skia always does the blurs in device space 1.4983 + // and will sometimes get incorrect results (e.g. rotated blurs) 1.4984 + gfxMatrix transform = aDestinationCtx->CurrentMatrix(); 1.4985 + // XXX: we could probably handle negative scales but for now it's easier just to fallback 1.4986 + if (!transform.HasNonAxisAlignedTransform() && transform.xx > 0.0 && transform.yy > 0.0) { 1.4987 + scaleX = transform.xx; 1.4988 + scaleY = transform.yy; 1.4989 + aDestinationCtx->IdentityMatrix(); 1.4990 + } else { 1.4991 + transform = gfxMatrix(); 1.4992 + } 1.4993 + 1.4994 + gfxPoint blurStdDev = ComputeBlurStdDev(aBlurRadius, aAppUnitsPerDevPixel, scaleX, scaleY); 1.4995 + 1.4996 + gfxRect dirtyRect = 1.4997 + nsLayoutUtils::RectToGfxRect(aDirtyRect, aAppUnitsPerDevPixel); 1.4998 + dirtyRect.RoundOut(); 1.4999 + 1.5000 + shadowGfxRect = transform.TransformBounds(shadowGfxRect); 1.5001 + dirtyRect = transform.TransformBounds(dirtyRect); 1.5002 + gfxRect skipRect = transform.TransformBounds(aSkipRect); 1.5003 + 1.5004 + if (aCornerRadii) { 1.5005 + aCornerRadii->Scale(scaleX, scaleY); 1.5006 + } 1.5007 + 1.5008 + gfxAlphaBoxBlur::BlurRectangle(aDestinationCtx, 1.5009 + shadowGfxRect, 1.5010 + aCornerRadii, 1.5011 + blurStdDev, 1.5012 + aShadowColor, 1.5013 + dirtyRect, 1.5014 + skipRect); 1.5015 +}