layout/base/nsDisplayList.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/layout/base/nsDisplayList.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,5347 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * vim: set ts=2 sw=2 et tw=78:
     1.6 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/.
     1.9 + */
    1.10 +
    1.11 +/*
    1.12 + * structures that represent things to be painted (ordered in z-order),
    1.13 + * used during painting and hit testing
    1.14 + */
    1.15 +
    1.16 +#include "mozilla/dom/TabChild.h"
    1.17 +#include "mozilla/layers/PLayerTransaction.h"
    1.18 +
    1.19 +#include "nsDisplayList.h"
    1.20 +
    1.21 +#include "nsCSSRendering.h"
    1.22 +#include "nsRenderingContext.h"
    1.23 +#include "nsISelectionController.h"
    1.24 +#include "nsIPresShell.h"
    1.25 +#include "nsRegion.h"
    1.26 +#include "nsStyleStructInlines.h"
    1.27 +#include "nsStyleTransformMatrix.h"
    1.28 +#include "gfxMatrix.h"
    1.29 +#include "nsSVGIntegrationUtils.h"
    1.30 +#include "nsLayoutUtils.h"
    1.31 +#include "nsIScrollableFrame.h"
    1.32 +#include "nsIFrameInlines.h"
    1.33 +#include "nsThemeConstants.h"
    1.34 +#include "LayerTreeInvalidation.h"
    1.35 +
    1.36 +#include "imgIContainer.h"
    1.37 +#include "BasicLayers.h"
    1.38 +#include "nsBoxFrame.h"
    1.39 +#include "nsViewportFrame.h"
    1.40 +#include "nsSubDocumentFrame.h"
    1.41 +#include "nsSVGEffects.h"
    1.42 +#include "nsSVGElement.h"
    1.43 +#include "nsSVGClipPathFrame.h"
    1.44 +#include "GeckoProfiler.h"
    1.45 +#include "nsAnimationManager.h"
    1.46 +#include "nsTransitionManager.h"
    1.47 +#include "nsViewManager.h"
    1.48 +#include "ImageLayers.h"
    1.49 +#include "ImageContainer.h"
    1.50 +#include "nsCanvasFrame.h"
    1.51 +#include "StickyScrollContainer.h"
    1.52 +#include "mozilla/EventStates.h"
    1.53 +#include "mozilla/LookAndFeel.h"
    1.54 +#include "mozilla/Preferences.h"
    1.55 +#include "ActiveLayerTracker.h"
    1.56 +#include "nsContentUtils.h"
    1.57 +#include "nsPrintfCString.h"
    1.58 +#include "UnitTransforms.h"
    1.59 +
    1.60 +#include <stdint.h>
    1.61 +#include <algorithm>
    1.62 +
    1.63 +using namespace mozilla;
    1.64 +using namespace mozilla::css;
    1.65 +using namespace mozilla::layers;
    1.66 +using namespace mozilla::dom;
    1.67 +typedef FrameMetrics::ViewID ViewID;
    1.68 +
    1.69 +static inline nsIFrame*
    1.70 +GetTransformRootFrame(nsIFrame* aFrame)
    1.71 +{
    1.72 +  return nsLayoutUtils::GetTransformRootFrame(aFrame);
    1.73 +}
    1.74 +
    1.75 +static void AddTransformFunctions(nsCSSValueList* aList,
    1.76 +                                  nsStyleContext* aContext,
    1.77 +                                  nsPresContext* aPresContext,
    1.78 +                                  nsRect& aBounds,
    1.79 +                                  float aAppUnitsPerPixel,
    1.80 +                                  InfallibleTArray<TransformFunction>& aFunctions)
    1.81 +{
    1.82 +  if (aList->mValue.GetUnit() == eCSSUnit_None) {
    1.83 +    return;
    1.84 +  }
    1.85 +
    1.86 +  for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) {
    1.87 +    const nsCSSValue& currElem = curr->mValue;
    1.88 +    NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function,
    1.89 +                 "Stream should consist solely of functions!");
    1.90 +    nsCSSValue::Array* array = currElem.GetArrayValue();
    1.91 +    bool canStoreInRuleTree = true;
    1.92 +    switch (nsStyleTransformMatrix::TransformFunctionOf(array)) {
    1.93 +      case eCSSKeyword_rotatex:
    1.94 +      {
    1.95 +        double theta = array->Item(1).GetAngleValueInRadians();
    1.96 +        aFunctions.AppendElement(RotationX(theta));
    1.97 +        break;
    1.98 +      }
    1.99 +      case eCSSKeyword_rotatey:
   1.100 +      {
   1.101 +        double theta = array->Item(1).GetAngleValueInRadians();
   1.102 +        aFunctions.AppendElement(RotationY(theta));
   1.103 +        break;
   1.104 +      }
   1.105 +      case eCSSKeyword_rotatez:
   1.106 +      {
   1.107 +        double theta = array->Item(1).GetAngleValueInRadians();
   1.108 +        aFunctions.AppendElement(RotationZ(theta));
   1.109 +        break;
   1.110 +      }
   1.111 +      case eCSSKeyword_rotate:
   1.112 +      {
   1.113 +        double theta = array->Item(1).GetAngleValueInRadians();
   1.114 +        aFunctions.AppendElement(Rotation(theta));
   1.115 +        break;
   1.116 +      }
   1.117 +      case eCSSKeyword_rotate3d:
   1.118 +      {
   1.119 +        double x = array->Item(1).GetFloatValue();
   1.120 +        double y = array->Item(2).GetFloatValue();
   1.121 +        double z = array->Item(3).GetFloatValue();
   1.122 +        double theta = array->Item(4).GetAngleValueInRadians();
   1.123 +        aFunctions.AppendElement(Rotation3D(x, y, z, theta));
   1.124 +        break;
   1.125 +      }
   1.126 +      case eCSSKeyword_scalex:
   1.127 +      {
   1.128 +        double x = array->Item(1).GetFloatValue();
   1.129 +        aFunctions.AppendElement(Scale(x, 1, 1));
   1.130 +        break;
   1.131 +      }
   1.132 +      case eCSSKeyword_scaley:
   1.133 +      {
   1.134 +        double y = array->Item(1).GetFloatValue();
   1.135 +        aFunctions.AppendElement(Scale(1, y, 1));
   1.136 +        break;
   1.137 +      }
   1.138 +      case eCSSKeyword_scalez:
   1.139 +      {
   1.140 +        double z = array->Item(1).GetFloatValue();
   1.141 +        aFunctions.AppendElement(Scale(1, 1, z));
   1.142 +        break;
   1.143 +      }
   1.144 +      case eCSSKeyword_scale:
   1.145 +      {
   1.146 +        double x = array->Item(1).GetFloatValue();
   1.147 +        // scale(x) is shorthand for scale(x, x);
   1.148 +        double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue();
   1.149 +        aFunctions.AppendElement(Scale(x, y, 1));
   1.150 +        break;
   1.151 +      }
   1.152 +      case eCSSKeyword_scale3d:
   1.153 +      {
   1.154 +        double x = array->Item(1).GetFloatValue();
   1.155 +        double y = array->Item(2).GetFloatValue();
   1.156 +        double z = array->Item(3).GetFloatValue();
   1.157 +        aFunctions.AppendElement(Scale(x, y, z));
   1.158 +        break;
   1.159 +      }
   1.160 +      case eCSSKeyword_translatex:
   1.161 +      {
   1.162 +        double x = nsStyleTransformMatrix::ProcessTranslatePart(
   1.163 +          array->Item(1), aContext, aPresContext, canStoreInRuleTree,
   1.164 +          aBounds.Width(), aAppUnitsPerPixel);
   1.165 +        aFunctions.AppendElement(Translation(x, 0, 0));
   1.166 +        break;
   1.167 +      }
   1.168 +      case eCSSKeyword_translatey:
   1.169 +      {
   1.170 +        double y = nsStyleTransformMatrix::ProcessTranslatePart(
   1.171 +          array->Item(1), aContext, aPresContext, canStoreInRuleTree,
   1.172 +          aBounds.Height(), aAppUnitsPerPixel);
   1.173 +        aFunctions.AppendElement(Translation(0, y, 0));
   1.174 +        break;
   1.175 +      }
   1.176 +      case eCSSKeyword_translatez:
   1.177 +      {
   1.178 +        double z = nsStyleTransformMatrix::ProcessTranslatePart(
   1.179 +          array->Item(1), aContext, aPresContext, canStoreInRuleTree,
   1.180 +          0, aAppUnitsPerPixel);
   1.181 +        aFunctions.AppendElement(Translation(0, 0, z));
   1.182 +        break;
   1.183 +      }
   1.184 +      case eCSSKeyword_translate:
   1.185 +      {
   1.186 +        double x = nsStyleTransformMatrix::ProcessTranslatePart(
   1.187 +          array->Item(1), aContext, aPresContext, canStoreInRuleTree,
   1.188 +          aBounds.Width(), aAppUnitsPerPixel);
   1.189 +        // translate(x) is shorthand for translate(x, 0)
   1.190 +        double y = 0;
   1.191 +        if (array->Count() == 3) {
   1.192 +           y = nsStyleTransformMatrix::ProcessTranslatePart(
   1.193 +            array->Item(2), aContext, aPresContext, canStoreInRuleTree,
   1.194 +            aBounds.Height(), aAppUnitsPerPixel);
   1.195 +        }
   1.196 +        aFunctions.AppendElement(Translation(x, y, 0));
   1.197 +        break;
   1.198 +      }
   1.199 +      case eCSSKeyword_translate3d:
   1.200 +      {
   1.201 +        double x = nsStyleTransformMatrix::ProcessTranslatePart(
   1.202 +          array->Item(1), aContext, aPresContext, canStoreInRuleTree,
   1.203 +          aBounds.Width(), aAppUnitsPerPixel);
   1.204 +        double y = nsStyleTransformMatrix::ProcessTranslatePart(
   1.205 +          array->Item(2), aContext, aPresContext, canStoreInRuleTree,
   1.206 +          aBounds.Height(), aAppUnitsPerPixel);
   1.207 +        double z = nsStyleTransformMatrix::ProcessTranslatePart(
   1.208 +          array->Item(3), aContext, aPresContext, canStoreInRuleTree,
   1.209 +          0, aAppUnitsPerPixel);
   1.210 +
   1.211 +        aFunctions.AppendElement(Translation(x, y, z));
   1.212 +        break;
   1.213 +      }
   1.214 +      case eCSSKeyword_skewx:
   1.215 +      {
   1.216 +        double x = array->Item(1).GetAngleValueInRadians();
   1.217 +        aFunctions.AppendElement(SkewX(x));
   1.218 +        break;
   1.219 +      }
   1.220 +      case eCSSKeyword_skewy:
   1.221 +      {
   1.222 +        double y = array->Item(1).GetAngleValueInRadians();
   1.223 +        aFunctions.AppendElement(SkewY(y));
   1.224 +        break;
   1.225 +      }
   1.226 +      case eCSSKeyword_skew:
   1.227 +      {
   1.228 +        double x = array->Item(1).GetAngleValueInRadians();
   1.229 +        // skew(x) is shorthand for skew(x, 0)
   1.230 +        double y = 0;
   1.231 +        if (array->Count() == 3) {
   1.232 +          y = array->Item(2).GetAngleValueInRadians();
   1.233 +        }
   1.234 +        aFunctions.AppendElement(Skew(x, y));
   1.235 +        break;
   1.236 +      }
   1.237 +      case eCSSKeyword_matrix:
   1.238 +      {
   1.239 +        gfx::Matrix4x4 matrix;
   1.240 +        matrix._11 = array->Item(1).GetFloatValue();
   1.241 +        matrix._12 = array->Item(2).GetFloatValue();
   1.242 +        matrix._13 = 0;
   1.243 +        matrix._14 = 0;
   1.244 +        matrix._21 = array->Item(3).GetFloatValue();
   1.245 +        matrix._22 = array->Item(4).GetFloatValue();
   1.246 +        matrix._23 = 0;
   1.247 +        matrix._24 = 0;
   1.248 +        matrix._31 = 0;
   1.249 +        matrix._32 = 0;
   1.250 +        matrix._33 = 1;
   1.251 +        matrix._34 = 0;
   1.252 +        matrix._41 = array->Item(5).GetFloatValue();
   1.253 +        matrix._42 = array->Item(6).GetFloatValue();
   1.254 +        matrix._43 = 0;
   1.255 +        matrix._44 = 1;
   1.256 +        aFunctions.AppendElement(TransformMatrix(matrix));
   1.257 +        break;
   1.258 +      }
   1.259 +      case eCSSKeyword_matrix3d:
   1.260 +      {
   1.261 +        gfx::Matrix4x4 matrix;
   1.262 +        matrix._11 = array->Item(1).GetFloatValue();
   1.263 +        matrix._12 = array->Item(2).GetFloatValue();
   1.264 +        matrix._13 = array->Item(3).GetFloatValue();
   1.265 +        matrix._14 = array->Item(4).GetFloatValue();
   1.266 +        matrix._21 = array->Item(5).GetFloatValue();
   1.267 +        matrix._22 = array->Item(6).GetFloatValue();
   1.268 +        matrix._23 = array->Item(7).GetFloatValue();
   1.269 +        matrix._24 = array->Item(8).GetFloatValue();
   1.270 +        matrix._31 = array->Item(9).GetFloatValue();
   1.271 +        matrix._32 = array->Item(10).GetFloatValue();
   1.272 +        matrix._33 = array->Item(11).GetFloatValue();
   1.273 +        matrix._34 = array->Item(12).GetFloatValue();
   1.274 +        matrix._41 = array->Item(13).GetFloatValue();
   1.275 +        matrix._42 = array->Item(14).GetFloatValue();
   1.276 +        matrix._43 = array->Item(15).GetFloatValue();
   1.277 +        matrix._44 = array->Item(16).GetFloatValue();
   1.278 +        aFunctions.AppendElement(TransformMatrix(matrix));
   1.279 +        break;
   1.280 +      }
   1.281 +      case eCSSKeyword_interpolatematrix:
   1.282 +      {
   1.283 +        gfx3DMatrix matrix;
   1.284 +        nsStyleTransformMatrix::ProcessInterpolateMatrix(matrix, array,
   1.285 +                                                         aContext,
   1.286 +                                                         aPresContext,
   1.287 +                                                         canStoreInRuleTree,
   1.288 +                                                         aBounds,
   1.289 +                                                         aAppUnitsPerPixel);
   1.290 +        gfx::Matrix4x4 transform;
   1.291 +        gfx::ToMatrix4x4(matrix, transform);
   1.292 +        aFunctions.AppendElement(TransformMatrix(transform));
   1.293 +        break;
   1.294 +      }
   1.295 +      case eCSSKeyword_perspective:
   1.296 +      {
   1.297 +        aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue()));
   1.298 +        break;
   1.299 +      }
   1.300 +      default:
   1.301 +        NS_ERROR("Function not handled yet!");
   1.302 +    }
   1.303 +  }
   1.304 +}
   1.305 +
   1.306 +static TimingFunction
   1.307 +ToTimingFunction(css::ComputedTimingFunction& aCTF)
   1.308 +{
   1.309 +  if (aCTF.GetType() == nsTimingFunction::Function) {
   1.310 +    const nsSMILKeySpline* spline = aCTF.GetFunction();
   1.311 +    return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(),
   1.312 +                                              spline->X2(), spline->Y2()));
   1.313 +  }
   1.314 +
   1.315 +  uint32_t type = aCTF.GetType() == nsTimingFunction::StepStart ? 1 : 2;
   1.316 +  return TimingFunction(StepFunction(aCTF.GetSteps(), type));
   1.317 +}
   1.318 +
   1.319 +static void
   1.320 +AddAnimationForProperty(nsIFrame* aFrame, nsCSSProperty aProperty,
   1.321 +                        mozilla::StyleAnimation* ea, Layer* aLayer,
   1.322 +                        AnimationData& aData, bool aPending)
   1.323 +{
   1.324 +  NS_ASSERTION(aLayer->AsContainerLayer(), "Should only animate ContainerLayer");
   1.325 +  nsStyleContext* styleContext = aFrame->StyleContext();
   1.326 +  nsPresContext* presContext = aFrame->PresContext();
   1.327 +  nsRect bounds = nsDisplayTransform::GetFrameBoundsForTransform(aFrame);
   1.328 +  // all data passed directly to the compositor should be in css pixels
   1.329 +  float scale = nsDeviceContext::AppUnitsPerCSSPixel();
   1.330 +
   1.331 +  mozilla::layers::Animation* animation =
   1.332 +    aPending ?
   1.333 +    aLayer->AddAnimationForNextTransaction() :
   1.334 +    aLayer->AddAnimation();
   1.335 +
   1.336 +  animation->startTime() = ea->mStartTime + ea->mDelay;
   1.337 +  animation->duration() = ea->mIterationDuration;
   1.338 +  animation->numIterations() =
   1.339 +    ea->mIterationCount != NS_IEEEPositiveInfinity() ? ea->mIterationCount : -1;
   1.340 +  animation->direction() = ea->mDirection;
   1.341 +  animation->property() = aProperty;
   1.342 +  animation->data() = aData;
   1.343 +
   1.344 +  for (uint32_t propIdx = 0; propIdx < ea->mProperties.Length(); propIdx++) {
   1.345 +    AnimationProperty* property = &ea->mProperties[propIdx];
   1.346 +
   1.347 +    if (aProperty != property->mProperty) {
   1.348 +      continue;
   1.349 +    }
   1.350 +
   1.351 +    for (uint32_t segIdx = 0; segIdx < property->mSegments.Length(); segIdx++) {
   1.352 +      AnimationPropertySegment* segment = &property->mSegments[segIdx];
   1.353 +
   1.354 +      AnimationSegment* animSegment = animation->segments().AppendElement();
   1.355 +      if (aProperty == eCSSProperty_transform) {
   1.356 +        animSegment->startState() = InfallibleTArray<TransformFunction>();
   1.357 +        animSegment->endState() = InfallibleTArray<TransformFunction>();
   1.358 +
   1.359 +        nsCSSValueSharedList* list = segment->mFromValue.GetCSSValueSharedListValue();
   1.360 +        AddTransformFunctions(list->mHead, styleContext, presContext, bounds, scale,
   1.361 +                              animSegment->startState().get_ArrayOfTransformFunction());
   1.362 +
   1.363 +        list = segment->mToValue.GetCSSValueSharedListValue();
   1.364 +        AddTransformFunctions(list->mHead, styleContext, presContext, bounds, scale,
   1.365 +                              animSegment->endState().get_ArrayOfTransformFunction());
   1.366 +      } else if (aProperty == eCSSProperty_opacity) {
   1.367 +        animSegment->startState() = segment->mFromValue.GetFloatValue();
   1.368 +        animSegment->endState() = segment->mToValue.GetFloatValue();
   1.369 +      }
   1.370 +
   1.371 +      animSegment->startPortion() = segment->mFromKey;
   1.372 +      animSegment->endPortion() = segment->mToKey;
   1.373 +      animSegment->sampleFn() = ToTimingFunction(segment->mTimingFunction);
   1.374 +    }
   1.375 +  }
   1.376 +}
   1.377 +
   1.378 +template<class T>
   1.379 +static void
   1.380 +AddAnimationsForProperty(nsIFrame* aFrame, nsCSSProperty aProperty,
   1.381 +                         nsTArray<T>& aAnimations,
   1.382 +                         Layer* aLayer, AnimationData& aData,
   1.383 +                         bool aPending) {
   1.384 +  mozilla::TimeStamp currentTime =
   1.385 +    aFrame->PresContext()->RefreshDriver()->MostRecentRefresh();
   1.386 +  for (uint32_t animIdx = 0; animIdx < aAnimations.Length(); animIdx++) {
   1.387 +    mozilla::StyleAnimation* anim = &aAnimations[animIdx];
   1.388 +    if (!(anim->HasAnimationOfProperty(aProperty) &&
   1.389 +          anim->IsRunningAt(currentTime))) {
   1.390 +      continue;
   1.391 +    }
   1.392 +    AddAnimationForProperty(aFrame, aProperty, anim, aLayer, aData, aPending);
   1.393 +    anim->mIsRunningOnCompositor = true;
   1.394 +  }
   1.395 +}
   1.396 +
   1.397 +/* static */ void
   1.398 +nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(Layer* aLayer,
   1.399 +                                                         nsDisplayListBuilder* aBuilder,
   1.400 +                                                         nsDisplayItem* aItem,
   1.401 +                                                         nsIFrame* aFrame,
   1.402 +                                                         nsCSSProperty aProperty)
   1.403 +{
   1.404 +  // This function can be called in two ways:  from
   1.405 +  // nsDisplay*::BuildLayer while constructing a layer (with all
   1.406 +  // pointers non-null), or from RestyleManager's handling of
   1.407 +  // UpdateOpacityLayer/UpdateTransformLayer hints.
   1.408 +  MOZ_ASSERT(!aBuilder == !aItem,
   1.409 +             "should only be called in two configurations, with both "
   1.410 +             "aBuilder and aItem, or with neither");
   1.411 +  MOZ_ASSERT(!aItem || aFrame == aItem->Frame(), "frame mismatch");
   1.412 +
   1.413 +  bool pending = !aBuilder;
   1.414 +
   1.415 +  if (pending) {
   1.416 +    aLayer->ClearAnimationsForNextTransaction();
   1.417 +  } else {
   1.418 +    aLayer->ClearAnimations();
   1.419 +  }
   1.420 +
   1.421 +  nsIContent* content = aFrame->GetContent();
   1.422 +  if (!content) {
   1.423 +    return;
   1.424 +  }
   1.425 +  ElementTransitions* et =
   1.426 +    nsTransitionManager::GetTransitionsForCompositor(content, aProperty);
   1.427 +
   1.428 +  ElementAnimations* ea =
   1.429 +    nsAnimationManager::GetAnimationsForCompositor(content, aProperty);
   1.430 +
   1.431 +  if (!ea && !et) {
   1.432 +    return;
   1.433 +  }
   1.434 +
   1.435 +  // If the frame is not prerendered, bail out.
   1.436 +  // Do this check only during layer construction; during updating the
   1.437 +  // caller is required to check it appropriately.
   1.438 +  if (aItem && !aItem->CanUseAsyncAnimations(aBuilder)) {
   1.439 +    // AnimationManager or TransitionManager need to know that we refused to
   1.440 +    // run this animation asynchronously so that they will not throttle the
   1.441 +    // main thread animation.
   1.442 +    aFrame->Properties().Set(nsIFrame::RefusedAsyncAnimation(),
   1.443 +                            reinterpret_cast<void*>(intptr_t(true)));
   1.444 +
   1.445 +    // We need to schedule another refresh driver run so that AnimationManager
   1.446 +    // or TransitionManager get a chance to unthrottle the animation.
   1.447 +    aFrame->SchedulePaint();
   1.448 +    return;
   1.449 +  }
   1.450 +
   1.451 +  AnimationData data;
   1.452 +  if (aProperty == eCSSProperty_transform) {
   1.453 +    nsRect bounds = nsDisplayTransform::GetFrameBoundsForTransform(aFrame);
   1.454 +    // all data passed directly to the compositor should be in css pixels
   1.455 +    float scale = nsDeviceContext::AppUnitsPerCSSPixel();
   1.456 +    gfxPoint3D offsetToTransformOrigin =
   1.457 +      nsDisplayTransform::GetDeltaToTransformOrigin(aFrame, scale, &bounds);
   1.458 +    gfxPoint3D offsetToPerspectiveOrigin =
   1.459 +      nsDisplayTransform::GetDeltaToPerspectiveOrigin(aFrame, scale);
   1.460 +    nscoord perspective = 0.0;
   1.461 +    nsStyleContext* parentStyleContext = aFrame->StyleContext()->GetParent();
   1.462 +    if (parentStyleContext) {
   1.463 +      const nsStyleDisplay* disp = parentStyleContext->StyleDisplay();
   1.464 +      if (disp && disp->mChildPerspective.GetUnit() == eStyleUnit_Coord) {
   1.465 +        perspective = disp->mChildPerspective.GetCoordValue();
   1.466 +      }
   1.467 +    }
   1.468 +    nsPoint origin;
   1.469 +    if (aItem) {
   1.470 +      origin = aItem->ToReferenceFrame();
   1.471 +    } else {
   1.472 +      // transform display items used a reference frame computed from
   1.473 +      // their GetTransformRootFrame().
   1.474 +      nsIFrame* referenceFrame =
   1.475 +        nsLayoutUtils::GetReferenceFrame(GetTransformRootFrame(aFrame));
   1.476 +      origin = aFrame->GetOffsetToCrossDoc(referenceFrame);
   1.477 +    }
   1.478 +
   1.479 +    data = TransformData(origin, offsetToTransformOrigin,
   1.480 +                         offsetToPerspectiveOrigin, bounds, perspective,
   1.481 +                         aFrame->PresContext()->AppUnitsPerDevPixel());
   1.482 +  } else if (aProperty == eCSSProperty_opacity) {
   1.483 +    data = null_t();
   1.484 +  }
   1.485 +
   1.486 +  if (et) {
   1.487 +    AddAnimationsForProperty(aFrame, aProperty, et->mPropertyTransitions,
   1.488 +                             aLayer, data, pending);
   1.489 +    aLayer->SetAnimationGeneration(et->mAnimationGeneration);
   1.490 +  }
   1.491 +
   1.492 +  if (ea) {
   1.493 +    AddAnimationsForProperty(aFrame, aProperty, ea->mAnimations,
   1.494 +                             aLayer, data, pending);
   1.495 +    aLayer->SetAnimationGeneration(ea->mAnimationGeneration);
   1.496 +  }
   1.497 +}
   1.498 +
   1.499 +nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
   1.500 +    Mode aMode, bool aBuildCaret)
   1.501 +    : mReferenceFrame(aReferenceFrame),
   1.502 +      mIgnoreScrollFrame(nullptr),
   1.503 +      mLayerEventRegions(nullptr),
   1.504 +      mCurrentTableItem(nullptr),
   1.505 +      mFinalTransparentRegion(nullptr),
   1.506 +      mCachedOffsetFrame(aReferenceFrame),
   1.507 +      mCachedReferenceFrame(aReferenceFrame),
   1.508 +      mCachedOffset(0, 0),
   1.509 +      mGlassDisplayItem(nullptr),
   1.510 +      mMode(aMode),
   1.511 +      mCurrentScrollParentId(FrameMetrics::NULL_SCROLL_ID),
   1.512 +      mBuildCaret(aBuildCaret),
   1.513 +      mIgnoreSuppression(false),
   1.514 +      mHadToIgnoreSuppression(false),
   1.515 +      mIsAtRootOfPseudoStackingContext(false),
   1.516 +      mIncludeAllOutOfFlows(false),
   1.517 +      mDescendIntoSubdocuments(true),
   1.518 +      mSelectedFramesOnly(false),
   1.519 +      mAccurateVisibleRegions(false),
   1.520 +      mAllowMergingAndFlattening(true),
   1.521 +      mWillComputePluginGeometry(false),
   1.522 +      mInTransform(false),
   1.523 +      mInFixedPos(false),
   1.524 +      mSyncDecodeImages(false),
   1.525 +      mIsPaintingToWindow(false),
   1.526 +      mIsCompositingCheap(false),
   1.527 +      mContainsPluginItem(false),
   1.528 +      mContainsBlendMode(false),
   1.529 +      mAncestorHasTouchEventHandler(false),
   1.530 +      mHaveScrollableDisplayPort(false)
   1.531 +{
   1.532 +  MOZ_COUNT_CTOR(nsDisplayListBuilder);
   1.533 +  PL_InitArenaPool(&mPool, "displayListArena", 1024,
   1.534 +                   std::max(NS_ALIGNMENT_OF(void*),NS_ALIGNMENT_OF(double))-1);
   1.535 +
   1.536 +  nsPresContext* pc = aReferenceFrame->PresContext();
   1.537 +  nsIPresShell *shell = pc->PresShell();
   1.538 +  if (pc->IsRenderingOnlySelection()) {
   1.539 +    nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell));
   1.540 +    if (selcon) {
   1.541 +      selcon->GetSelection(nsISelectionController::SELECTION_NORMAL,
   1.542 +                           getter_AddRefs(mBoundingSelection));
   1.543 +    }
   1.544 +  }
   1.545 +
   1.546 +  nsCSSRendering::BeginFrameTreesLocked();
   1.547 +  PR_STATIC_ASSERT(nsDisplayItem::TYPE_MAX < (1 << nsDisplayItem::TYPE_BITS));
   1.548 +}
   1.549 +
   1.550 +static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
   1.551 +  for (nsIFrame* f = aFrame; f;
   1.552 +       f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
   1.553 +    if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)
   1.554 +      return;
   1.555 +    f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
   1.556 +    if (f == aStopAtFrame) {
   1.557 +      // we've reached a frame that we know will be painted, so we can stop.
   1.558 +      break;
   1.559 +    }
   1.560 +  }
   1.561 +}
   1.562 +
   1.563 +void nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame,
   1.564 +                                                        nsIFrame* aFrame,
   1.565 +                                                        const nsRect& aDirtyRect)
   1.566 +{
   1.567 +  nsRect dirtyRectRelativeToDirtyFrame = aDirtyRect;
   1.568 +  if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame)) {
   1.569 +    NS_ASSERTION(aDirtyFrame == aFrame->GetParent(), "Dirty frame should be viewport frame");
   1.570 +    // position: fixed items are reflowed into and only drawn inside the
   1.571 +    // viewport, or the scroll position clamping scrollport size, if one is
   1.572 +    // set.
   1.573 +    nsIPresShell* ps = aFrame->PresContext()->PresShell();
   1.574 +    dirtyRectRelativeToDirtyFrame.MoveTo(0, 0);
   1.575 +    if (ps->IsScrollPositionClampingScrollPortSizeSet()) {
   1.576 +      dirtyRectRelativeToDirtyFrame.SizeTo(ps->GetScrollPositionClampingScrollPortSize());
   1.577 +    } else {
   1.578 +      dirtyRectRelativeToDirtyFrame.SizeTo(aDirtyFrame->GetSize());
   1.579 +    }
   1.580 +  }
   1.581 +
   1.582 +  nsRect dirty = dirtyRectRelativeToDirtyFrame - aFrame->GetOffsetTo(aDirtyFrame);
   1.583 +  nsRect overflowRect = aFrame->GetVisualOverflowRect();
   1.584 +
   1.585 +  if (aFrame->IsTransformed() &&
   1.586 +      nsLayoutUtils::HasAnimationsForCompositor(aFrame->GetContent(),
   1.587 +                                                eCSSProperty_transform)) {
   1.588 +   /**
   1.589 +    * Add a fuzz factor to the overflow rectangle so that elements only just
   1.590 +    * out of view are pulled into the display list, so they can be
   1.591 +    * prerendered if necessary.
   1.592 +    */
   1.593 +    overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32));
   1.594 +  }
   1.595 +
   1.596 +  if (!dirty.IntersectRect(dirty, overflowRect))
   1.597 +    return;
   1.598 +  const DisplayItemClip* clip = mClipState.GetClipForContainingBlockDescendants();
   1.599 +  OutOfFlowDisplayData* data = clip ? new OutOfFlowDisplayData(*clip, dirty)
   1.600 +    : new OutOfFlowDisplayData(dirty);
   1.601 +  aFrame->Properties().Set(nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data);
   1.602 +
   1.603 +  MarkFrameForDisplay(aFrame, aDirtyFrame);
   1.604 +}
   1.605 +
   1.606 +static void UnmarkFrameForDisplay(nsIFrame* aFrame) {
   1.607 +  nsPresContext* presContext = aFrame->PresContext();
   1.608 +  presContext->PropertyTable()->
   1.609 +    Delete(aFrame, nsDisplayListBuilder::OutOfFlowDisplayDataProperty());
   1.610 +
   1.611 +  for (nsIFrame* f = aFrame; f;
   1.612 +       f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
   1.613 +    if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO))
   1.614 +      return;
   1.615 +    f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
   1.616 +  }
   1.617 +}
   1.618 +
   1.619 +static bool gPrintApzcTree = false;
   1.620 +
   1.621 +static bool GetApzcTreePrintPref() {
   1.622 +  static bool initialized = false;
   1.623 +  if (!initialized) {
   1.624 +    Preferences::AddBoolVarCache(&gPrintApzcTree, "apz.printtree", gPrintApzcTree);
   1.625 +    initialized = true;
   1.626 +  }
   1.627 +  return gPrintApzcTree;
   1.628 +}
   1.629 +
   1.630 +static void RecordFrameMetrics(nsIFrame* aForFrame,
   1.631 +                               nsIFrame* aScrollFrame,
   1.632 +                               const nsIFrame* aReferenceFrame,
   1.633 +                               ContainerLayer* aRoot,
   1.634 +                               const nsRect& aVisibleRect,
   1.635 +                               const nsRect& aViewport,
   1.636 +                               nsRect* aDisplayPort,
   1.637 +                               nsRect* aCriticalDisplayPort,
   1.638 +                               ViewID aScrollId,
   1.639 +                               bool aIsRoot,
   1.640 +                               const ContainerLayerParameters& aContainerParameters) {
   1.641 +  nsPresContext* presContext = aForFrame->PresContext();
   1.642 +  int32_t auPerDevPixel = presContext->AppUnitsPerDevPixel();
   1.643 +  LayoutDeviceToLayerScale resolution(aContainerParameters.mXScale, aContainerParameters.mYScale);
   1.644 +
   1.645 +  nsIntRect visible = aVisibleRect.ScaleToNearestPixels(
   1.646 +    resolution.scale, resolution.scale, auPerDevPixel);
   1.647 +  aRoot->SetVisibleRegion(visible);
   1.648 +
   1.649 +  FrameMetrics metrics;
   1.650 +  metrics.mViewport = CSSRect::FromAppUnits(aViewport);
   1.651 +  if (aDisplayPort) {
   1.652 +    metrics.mDisplayPort = CSSRect::FromAppUnits(*aDisplayPort);
   1.653 +    if (aCriticalDisplayPort) {
   1.654 +      metrics.mCriticalDisplayPort = CSSRect::FromAppUnits(*aCriticalDisplayPort);
   1.655 +    }
   1.656 +  }
   1.657 +
   1.658 +  nsIScrollableFrame* scrollableFrame = nullptr;
   1.659 +  if (aScrollFrame)
   1.660 +    scrollableFrame = aScrollFrame->GetScrollTargetFrame();
   1.661 +
   1.662 +  metrics.mScrollableRect = CSSRect::FromAppUnits(
   1.663 +    nsLayoutUtils::CalculateScrollableRectForFrame(scrollableFrame, aForFrame));
   1.664 +
   1.665 +  if (scrollableFrame) {
   1.666 +    nsPoint scrollPosition = scrollableFrame->GetScrollPosition();
   1.667 +    metrics.SetScrollOffset(CSSPoint::FromAppUnits(scrollPosition));
   1.668 +
   1.669 +    // If the frame was scrolled since the last layers update, and by
   1.670 +    // something other than the APZ code, we want to tell the APZ to update
   1.671 +    // its scroll offset.
   1.672 +    nsIAtom* originOfLastScroll = scrollableFrame->OriginOfLastScroll();
   1.673 +    if (originOfLastScroll && originOfLastScroll != nsGkAtoms::apz) {
   1.674 +      metrics.SetScrollOffsetUpdated(scrollableFrame->CurrentScrollGeneration());
   1.675 +    }
   1.676 +  }
   1.677 +
   1.678 +  metrics.SetScrollId(aScrollId);
   1.679 +  metrics.mIsRoot = aIsRoot;
   1.680 +
   1.681 +  // Only the root scrollable frame for a given presShell should pick up
   1.682 +  // the presShell's resolution. All the other frames are 1.0.
   1.683 +  nsIPresShell* presShell = presContext->GetPresShell();
   1.684 +  if (aScrollFrame == presShell->GetRootScrollFrame()) {
   1.685 +    metrics.mResolution = ParentLayerToLayerScale(presShell->GetXResolution(),
   1.686 +                                                  presShell->GetYResolution());
   1.687 +  } else {
   1.688 +    metrics.mResolution = ParentLayerToLayerScale(1.0f);
   1.689 +  }
   1.690 +
   1.691 +  // For the cumulateive resolution, multiply the resolutions of all the
   1.692 +  // presShells back up to the root
   1.693 +  metrics.mCumulativeResolution = LayoutDeviceToLayerScale(1.0f);
   1.694 +  nsIPresShell* curPresShell = presShell;
   1.695 +  while (curPresShell != nullptr) {
   1.696 +    ParentLayerToLayerScale presShellResolution(curPresShell->GetXResolution(),
   1.697 +                                                curPresShell->GetYResolution());
   1.698 +    metrics.mCumulativeResolution.scale *= presShellResolution.scale;
   1.699 +    nsPresContext* parentContext = curPresShell->GetPresContext()->GetParentPresContext();
   1.700 +    curPresShell = parentContext ? parentContext->GetPresShell() : nullptr;
   1.701 +  }
   1.702 +
   1.703 +  metrics.mDevPixelsPerCSSPixel = CSSToLayoutDeviceScale(
   1.704 +    (float)nsPresContext::AppUnitsPerCSSPixel() / auPerDevPixel);
   1.705 +
   1.706 +  // Initially, AsyncPanZoomController should render the content to the screen
   1.707 +  // at the painted resolution.
   1.708 +  const LayerToScreenScale layerToScreenScale(1.0f);
   1.709 +  metrics.SetZoom(metrics.mCumulativeResolution * metrics.mDevPixelsPerCSSPixel
   1.710 +                  * layerToScreenScale);
   1.711 +
   1.712 +  if (presShell) {
   1.713 +    nsIDocument* document = nullptr;
   1.714 +    document = presShell->GetDocument();
   1.715 +    if (document) {
   1.716 +      nsCOMPtr<nsPIDOMWindow> innerWin(document->GetInnerWindow());
   1.717 +      if (innerWin) {
   1.718 +        metrics.mMayHaveTouchListeners = innerWin->HasTouchEventListeners();
   1.719 +      }
   1.720 +    }
   1.721 +  }
   1.722 +
   1.723 +  LayoutDeviceToParentLayerScale layoutToParentLayerScale =
   1.724 +    // The ScreenToParentLayerScale should be mTransformScale which is not calculated yet,
   1.725 +    // but we don't yet handle CSS transforms, so we assume it's 1 here.
   1.726 +    metrics.mCumulativeResolution * LayerToScreenScale(1.0) * ScreenToParentLayerScale(1.0);
   1.727 +
   1.728 +  // Calculate the composition bounds as the size of the scroll frame and
   1.729 +  // its origin relative to the reference frame.
   1.730 +  // If aScrollFrame is null, we are in a document without a root scroll frame,
   1.731 +  // so it's a xul document. In this case, use the size of the viewport frame.
   1.732 +  nsIFrame* frameForCompositionBoundsCalculation = aScrollFrame ? aScrollFrame : aForFrame;
   1.733 +  nsRect compositionBounds(frameForCompositionBoundsCalculation->GetOffsetToCrossDoc(aReferenceFrame),
   1.734 +                           frameForCompositionBoundsCalculation->GetSize());
   1.735 +  metrics.mCompositionBounds = RoundedToInt(LayoutDeviceRect::FromAppUnits(compositionBounds, auPerDevPixel)
   1.736 +                                            * layoutToParentLayerScale);
   1.737 +
   1.738 +
   1.739 +  // For the root scroll frame of the root content document, the above calculation
   1.740 +  // will yield the size of the viewport frame as the composition bounds, which
   1.741 +  // doesn't actually correspond to what is visible when
   1.742 +  // nsIDOMWindowUtils::setCSSViewport has been called to modify the visible area of
   1.743 +  // the prescontext that the viewport frame is reflowed into. In that case if our
   1.744 +  // document has a widget then the widget's bounds will correspond to what is
   1.745 +  // visible. If we don't have a widget the root view's bounds correspond to what
   1.746 +  // would be visible because they don't get modified by setCSSViewport.
   1.747 +  bool isRootContentDocRootScrollFrame = presContext->IsRootContentDocument()
   1.748 +                                      && aScrollFrame == presShell->GetRootScrollFrame();
   1.749 +  if (isRootContentDocRootScrollFrame) {
   1.750 +    if (nsIFrame* rootFrame = presShell->GetRootFrame()) {
   1.751 +      if (nsView* view = rootFrame->GetView()) {
   1.752 +        nsRect viewBoundsAppUnits = view->GetBounds() + rootFrame->GetOffsetToCrossDoc(aReferenceFrame);
   1.753 +        ParentLayerIntRect viewBounds = RoundedToInt(LayoutDeviceRect::FromAppUnits(viewBoundsAppUnits, auPerDevPixel)
   1.754 +                                                     * layoutToParentLayerScale);
   1.755 +
   1.756 +        // On Android, we need to do things a bit differently to get things
   1.757 +        // right (see bug 983208, bug 988882). We use the bounds of the nearest
   1.758 +        // widget, but clamp the height to the view bounds height. This clamping
   1.759 +        // is done to get correct results for a page where the page is sized to
   1.760 +        // the screen and thus the dynamic toolbar never disappears. In such a
   1.761 +        // case, we want the composition bounds to exclude the toolbar height,
   1.762 +        // but the widget bounds includes it. We don't currently have a good way
   1.763 +        // of knowing about the toolbar height, but clamping to the view bounds
   1.764 +        // height gives the correct answer in the cases we care about.
   1.765 +        nsIWidget* widget =
   1.766 +#ifdef MOZ_WIDGET_ANDROID
   1.767 +            rootFrame->GetNearestWidget();
   1.768 +#else
   1.769 +            view->GetWidget();
   1.770 +#endif
   1.771 +        if (widget) {
   1.772 +          nsIntRect widgetBounds;
   1.773 +          widget->GetBounds(widgetBounds);
   1.774 +          metrics.mCompositionBounds = ViewAs<ParentLayerPixel>(widgetBounds);
   1.775 +#ifdef MOZ_WIDGET_ANDROID
   1.776 +          if (viewBounds.height < metrics.mCompositionBounds.height) {
   1.777 +            metrics.mCompositionBounds.height = viewBounds.height;
   1.778 +          }
   1.779 +#endif
   1.780 +        } else {
   1.781 +          metrics.mCompositionBounds = viewBounds;
   1.782 +        }
   1.783 +      }
   1.784 +    }
   1.785 +  }
   1.786 +
   1.787 +  // Adjust composition bounds for the size of scroll bars.
   1.788 +  if (scrollableFrame && !LookAndFeel::GetInt(LookAndFeel::eIntID_UseOverlayScrollbars)) {
   1.789 +    nsMargin sizes = scrollableFrame->GetActualScrollbarSizes();
   1.790 +    // Scrollbars are not subject to scaling, so CSS pixels = layer pixels for them.
   1.791 +    ParentLayerIntMargin boundMargins = RoundedToInt(CSSMargin::FromAppUnits(sizes) * CSSToParentLayerScale(1.0f));
   1.792 +    metrics.mCompositionBounds.Deflate(boundMargins);
   1.793 +  }
   1.794 +
   1.795 +  metrics.SetRootCompositionSize(
   1.796 +    nsLayoutUtils::CalculateRootCompositionSize(aScrollFrame ? aScrollFrame : aForFrame,
   1.797 +                                                isRootContentDocRootScrollFrame, metrics));
   1.798 +
   1.799 +  if (GetApzcTreePrintPref()) {
   1.800 +    if (nsIContent* content = frameForCompositionBoundsCalculation->GetContent()) {
   1.801 +      nsAutoString contentDescription;
   1.802 +      content->Describe(contentDescription);
   1.803 +      metrics.SetContentDescription(NS_LossyConvertUTF16toASCII(contentDescription).get());
   1.804 +    }
   1.805 +  }
   1.806 +
   1.807 +  metrics.mPresShellId = presShell->GetPresShellId();
   1.808 +
   1.809 +  // If the scroll frame's content is marked 'scrollgrab', record this
   1.810 +  // in the FrameMetrics so APZ knows to provide the scroll grabbing
   1.811 +  // behaviour.
   1.812 +  if (aScrollFrame && nsContentUtils::HasScrollgrab(aScrollFrame->GetContent())) {
   1.813 +    metrics.mHasScrollgrab = true;
   1.814 +  }
   1.815 +
   1.816 +  aRoot->SetFrameMetrics(metrics);
   1.817 +}
   1.818 +
   1.819 +nsDisplayListBuilder::~nsDisplayListBuilder() {
   1.820 +  NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
   1.821 +               "All frames should have been unmarked");
   1.822 +  NS_ASSERTION(mPresShellStates.Length() == 0,
   1.823 +               "All presshells should have been exited");
   1.824 +  NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
   1.825 +
   1.826 +  nsCSSRendering::EndFrameTreesLocked();
   1.827 +
   1.828 +  for (uint32_t i = 0; i < mDisplayItemClipsToDestroy.Length(); ++i) {
   1.829 +    mDisplayItemClipsToDestroy[i]->DisplayItemClip::~DisplayItemClip();
   1.830 +  }
   1.831 +
   1.832 +  PL_FinishArenaPool(&mPool);
   1.833 +  MOZ_COUNT_DTOR(nsDisplayListBuilder);
   1.834 +}
   1.835 +
   1.836 +uint32_t
   1.837 +nsDisplayListBuilder::GetBackgroundPaintFlags() {
   1.838 +  uint32_t flags = 0;
   1.839 +  if (mSyncDecodeImages) {
   1.840 +    flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES;
   1.841 +  }
   1.842 +  if (mIsPaintingToWindow) {
   1.843 +    flags |= nsCSSRendering::PAINTBG_TO_WINDOW;
   1.844 +  }
   1.845 +  return flags;
   1.846 +}
   1.847 +
   1.848 +void
   1.849 +nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
   1.850 +                                                const nsRegion& aRegion)
   1.851 +{
   1.852 +  if (aRegion.IsEmpty())
   1.853 +    return;
   1.854 +
   1.855 +  nsRegion tmp;
   1.856 +  tmp.Sub(*aVisibleRegion, aRegion);
   1.857 +  // Don't let *aVisibleRegion get too complex, but don't let it fluff out
   1.858 +  // to its bounds either, which can be very bad (see bug 516740).
   1.859 +  // Do let aVisibleRegion get more complex if by doing so we reduce its
   1.860 +  // area by at least half.
   1.861 +  if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 ||
   1.862 +      tmp.Area() <= aVisibleRegion->Area()/2) {
   1.863 +    *aVisibleRegion = tmp;
   1.864 +  }
   1.865 +}
   1.866 +
   1.867 +nsCaret *
   1.868 +nsDisplayListBuilder::GetCaret() {
   1.869 +  nsRefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret();
   1.870 +  return caret;
   1.871 +}
   1.872 +
   1.873 +void
   1.874 +nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
   1.875 +                                     const nsRect& aDirtyRect) {
   1.876 +  PresShellState* state = mPresShellStates.AppendElement();
   1.877 +  if (!state)
   1.878 +    return;
   1.879 +  state->mPresShell = aReferenceFrame->PresContext()->PresShell();
   1.880 +  state->mCaretFrame = nullptr;
   1.881 +  state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
   1.882 +
   1.883 +  state->mPresShell->UpdateCanvasBackground();
   1.884 +
   1.885 +  if (mIsPaintingToWindow) {
   1.886 +    mReferenceFrame->AddPaintedPresShell(state->mPresShell);
   1.887 +
   1.888 +    state->mPresShell->IncrementPaintCount();
   1.889 +  }
   1.890 +
   1.891 +  bool buildCaret = mBuildCaret;
   1.892 +  if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) {
   1.893 +    if (state->mPresShell->IsPaintingSuppressed()) {
   1.894 +      mHadToIgnoreSuppression = true;
   1.895 +    }
   1.896 +    state->mIsBackgroundOnly = false;
   1.897 +  } else {
   1.898 +    state->mIsBackgroundOnly = true;
   1.899 +    buildCaret = false;
   1.900 +  }
   1.901 +
   1.902 +  if (!buildCaret)
   1.903 +    return;
   1.904 +
   1.905 +  nsRefPtr<nsCaret> caret = state->mPresShell->GetCaret();
   1.906 +  state->mCaretFrame = caret->GetCaretFrame();
   1.907 +  NS_ASSERTION(state->mCaretFrame == caret->GetCaretFrame(),
   1.908 +               "GetCaretFrame() is unstable");
   1.909 +
   1.910 +  if (state->mCaretFrame) {
   1.911 +    // Check if the dirty rect intersects with the caret's dirty rect.
   1.912 +    nsRect caretRect =
   1.913 +      caret->GetCaretRect() + state->mCaretFrame->GetOffsetTo(aReferenceFrame);
   1.914 +    if (caretRect.Intersects(aDirtyRect)) {
   1.915 +      // Okay, our rects intersect, let's mark the frame and all of its ancestors.
   1.916 +      mFramesMarkedForDisplay.AppendElement(state->mCaretFrame);
   1.917 +      MarkFrameForDisplay(state->mCaretFrame, nullptr);
   1.918 +    }
   1.919 +  }
   1.920 +}
   1.921 +
   1.922 +void
   1.923 +nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame,
   1.924 +                                     const nsRect& aDirtyRect) {
   1.925 +  if (CurrentPresShellState()->mPresShell != aReferenceFrame->PresContext()->PresShell()) {
   1.926 +    // Must have not allocated a state for this presshell, presumably due
   1.927 +    // to OOM.
   1.928 +    return;
   1.929 +  }
   1.930 +
   1.931 +  ResetMarkedFramesForDisplayList();
   1.932 +  mPresShellStates.SetLength(mPresShellStates.Length() - 1);
   1.933 +}
   1.934 +
   1.935 +void
   1.936 +nsDisplayListBuilder::ResetMarkedFramesForDisplayList()
   1.937 +{
   1.938 +  // Unmark and pop off the frames marked for display in this pres shell.
   1.939 +  uint32_t firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay;
   1.940 +  for (uint32_t i = firstFrameForShell;
   1.941 +       i < mFramesMarkedForDisplay.Length(); ++i) {
   1.942 +    UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]);
   1.943 +  }
   1.944 +  mFramesMarkedForDisplay.SetLength(firstFrameForShell);
   1.945 +}
   1.946 +
   1.947 +void
   1.948 +nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
   1.949 +                                               const nsFrameList& aFrames,
   1.950 +                                               const nsRect& aDirtyRect) {
   1.951 +  mFramesMarkedForDisplay.SetCapacity(mFramesMarkedForDisplay.Length() + aFrames.GetLength());
   1.952 +  for (nsFrameList::Enumerator e(aFrames); !e.AtEnd(); e.Next()) {
   1.953 +    mFramesMarkedForDisplay.AppendElement(e.get());
   1.954 +    MarkOutOfFlowFrameForDisplay(aDirtyFrame, e.get(), aDirtyRect);
   1.955 +  }
   1.956 +}
   1.957 +
   1.958 +void
   1.959 +nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame, const nsRect& aDirtyRect)
   1.960 +{
   1.961 +  nsAutoTArray<nsIFrame::ChildList,4> childListArray;
   1.962 +  aDirtyFrame->GetChildLists(&childListArray);
   1.963 +  nsIFrame::ChildListArrayIterator lists(childListArray);
   1.964 +  for (; !lists.IsDone(); lists.Next()) {
   1.965 +    nsFrameList::Enumerator childFrames(lists.CurrentList());
   1.966 +    for (; !childFrames.AtEnd(); childFrames.Next()) {
   1.967 +      nsIFrame *child = childFrames.get();
   1.968 +      if (child->Preserves3D()) {
   1.969 +        mFramesMarkedForDisplay.AppendElement(child);
   1.970 +        nsRect dirty = aDirtyRect - child->GetOffsetTo(aDirtyFrame);
   1.971 +
   1.972 +        child->Properties().Set(nsDisplayListBuilder::Preserve3DDirtyRectProperty(),
   1.973 +                           new nsRect(dirty));
   1.974 +
   1.975 +        MarkFrameForDisplay(child, aDirtyFrame);
   1.976 +      }
   1.977 +    }
   1.978 +  }
   1.979 +}
   1.980 +
   1.981 +void*
   1.982 +nsDisplayListBuilder::Allocate(size_t aSize) {
   1.983 +  void *tmp;
   1.984 +  PL_ARENA_ALLOCATE(tmp, &mPool, aSize);
   1.985 +  if (!tmp) {
   1.986 +    NS_RUNTIMEABORT("out of memory");
   1.987 +  }
   1.988 +  return tmp;
   1.989 +}
   1.990 +
   1.991 +const DisplayItemClip*
   1.992 +nsDisplayListBuilder::AllocateDisplayItemClip(const DisplayItemClip& aOriginal)
   1.993 +{
   1.994 +  void* p = Allocate(sizeof(DisplayItemClip));
   1.995 +  if (!aOriginal.GetRoundedRectCount()) {
   1.996 +    memcpy(p, &aOriginal, sizeof(DisplayItemClip));
   1.997 +    return static_cast<DisplayItemClip*>(p);
   1.998 +  }
   1.999 +
  1.1000 +  DisplayItemClip* c = new (p) DisplayItemClip(aOriginal);
  1.1001 +  mDisplayItemClipsToDestroy.AppendElement(c);
  1.1002 +  return c;
  1.1003 +}
  1.1004 +
  1.1005 +void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
  1.1006 +{
  1.1007 +  aDestination.BorderBackground()->AppendToTop(BorderBackground());
  1.1008 +  aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
  1.1009 +  aDestination.Floats()->AppendToTop(Floats());
  1.1010 +  aDestination.Content()->AppendToTop(Content());
  1.1011 +  aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
  1.1012 +  aDestination.Outlines()->AppendToTop(Outlines());
  1.1013 +}
  1.1014 +
  1.1015 +void
  1.1016 +nsDisplayList::FlattenTo(nsTArray<nsDisplayItem*>* aElements) {
  1.1017 +  nsDisplayItem* item;
  1.1018 +  while ((item = RemoveBottom()) != nullptr) {
  1.1019 +    if (item->GetType() == nsDisplayItem::TYPE_WRAP_LIST) {
  1.1020 +      item->GetSameCoordinateSystemChildren()->FlattenTo(aElements);
  1.1021 +      item->~nsDisplayItem();
  1.1022 +    } else {
  1.1023 +      aElements->AppendElement(item);
  1.1024 +    }
  1.1025 +  }
  1.1026 +}
  1.1027 +
  1.1028 +nsRect
  1.1029 +nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
  1.1030 +  nsRect bounds;
  1.1031 +  for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
  1.1032 +    bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder));
  1.1033 +  }
  1.1034 +  return bounds;
  1.1035 +}
  1.1036 +
  1.1037 +bool
  1.1038 +nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
  1.1039 +                                        nsRegion* aVisibleRegion,
  1.1040 +                                        nsIFrame* aDisplayPortFrame) {
  1.1041 +  PROFILER_LABEL("nsDisplayList", "ComputeVisibilityForRoot");
  1.1042 +  nsRegion r;
  1.1043 +  r.And(*aVisibleRegion, GetBounds(aBuilder));
  1.1044 +  return ComputeVisibilityForSublist(aBuilder, aVisibleRegion,
  1.1045 +                                     r.GetBounds(), r.GetBounds(),
  1.1046 +                                     aDisplayPortFrame);
  1.1047 +}
  1.1048 +
  1.1049 +static nsRegion
  1.1050 +TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
  1.1051 +{
  1.1052 +  bool snap;
  1.1053 +  nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
  1.1054 +  if (aBuilder->IsForPluginGeometry()) {
  1.1055 +    // Treat all leaf chrome items as opaque, unless their frames are opacity:0.
  1.1056 +    // Since opacity:0 frames generate an nsDisplayOpacity, that item will
  1.1057 +    // not be treated as opaque here, so opacity:0 chrome content will be
  1.1058 +    // effectively ignored, as it should be.
  1.1059 +    // We treat leaf chrome items as opaque to ensure that they cover
  1.1060 +    // content plugins, for security reasons.
  1.1061 +    // Non-leaf chrome items don't render contents of their own so shouldn't
  1.1062 +    // be treated as opaque (and their bounds is just the union of their
  1.1063 +    // children, which might be a large area their contents don't really cover).
  1.1064 +    nsIFrame* f = aItem->Frame();
  1.1065 +    if (f->PresContext()->IsChrome() && !aItem->GetChildren() &&
  1.1066 +        f->StyleDisplay()->mOpacity != 0.0) {
  1.1067 +      opaque = aItem->GetBounds(aBuilder, &snap);
  1.1068 +    }
  1.1069 +  }
  1.1070 +  if (opaque.IsEmpty()) {
  1.1071 +    return opaque;
  1.1072 +  }
  1.1073 +  nsRegion opaqueClipped;
  1.1074 +  nsRegionRectIterator iter(opaque);
  1.1075 +  for (const nsRect* r = iter.Next(); r; r = iter.Next()) {
  1.1076 +    opaqueClipped.Or(opaqueClipped, aItem->GetClip().ApproximateIntersectInward(*r));
  1.1077 +  }
  1.1078 +  return opaqueClipped;
  1.1079 +}
  1.1080 +
  1.1081 +/* Checks if aPotentialScrollItem is a scroll layer item and aPotentialScrollbarItem
  1.1082 + * is an overlay scrollbar item for the same scroll frame.
  1.1083 + */
  1.1084 +static bool
  1.1085 +IsScrollLayerItemAndOverlayScrollbarForScrollFrame(
  1.1086 +  nsDisplayItem* aPotentialScrollItem, nsDisplayItem* aPotentialScrollbarItem)
  1.1087 +{
  1.1088 +  if (aPotentialScrollItem->GetType() == nsDisplayItem::TYPE_SCROLL_LAYER &&
  1.1089 +      aPotentialScrollbarItem &&
  1.1090 +      aPotentialScrollbarItem->GetType() == nsDisplayItem::TYPE_OWN_LAYER &&
  1.1091 +      LookAndFeel::GetInt(LookAndFeel::eIntID_UseOverlayScrollbars)) {
  1.1092 +    nsDisplayScrollLayer* scrollItem =
  1.1093 +      static_cast<nsDisplayScrollLayer*>(aPotentialScrollItem);
  1.1094 +    nsDisplayOwnLayer* layerItem =
  1.1095 +      static_cast<nsDisplayOwnLayer*>(aPotentialScrollbarItem);
  1.1096 +    if ((layerItem->GetFlags() &
  1.1097 +         (nsDisplayOwnLayer::VERTICAL_SCROLLBAR |
  1.1098 +          nsDisplayOwnLayer::HORIZONTAL_SCROLLBAR)) &&
  1.1099 +        layerItem->Frame()->GetParent() == scrollItem->GetScrollFrame()) {
  1.1100 +      return true;
  1.1101 +    }
  1.1102 +  }
  1.1103 +  return false;
  1.1104 +}
  1.1105 +
  1.1106 +bool
  1.1107 +nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
  1.1108 +                                           nsRegion* aVisibleRegion,
  1.1109 +                                           const nsRect& aListVisibleBounds,
  1.1110 +                                           const nsRect& aAllowVisibleRegionExpansion,
  1.1111 +                                           nsIFrame* aDisplayPortFrame) {
  1.1112 +#ifdef DEBUG
  1.1113 +  nsRegion r;
  1.1114 +  r.And(*aVisibleRegion, GetBounds(aBuilder));
  1.1115 +  NS_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds),
  1.1116 +               "bad aListVisibleBounds");
  1.1117 +#endif
  1.1118 +
  1.1119 +  mVisibleRect = aListVisibleBounds;
  1.1120 +  bool anyVisible = false;
  1.1121 +
  1.1122 +  nsAutoTArray<nsDisplayItem*, 512> elements;
  1.1123 +  FlattenTo(&elements);
  1.1124 +
  1.1125 +  bool forceTransparentSurface = false;
  1.1126 +
  1.1127 +  for (int32_t i = elements.Length() - 1; i >= 0; --i) {
  1.1128 +    nsDisplayItem* item = elements[i];
  1.1129 +    nsDisplayItem* belowItem = i < 1 ? nullptr : elements[i - 1];
  1.1130 +
  1.1131 +    nsDisplayList* list = item->GetSameCoordinateSystemChildren();
  1.1132 +    if (aBuilder->AllowMergingAndFlattening()) {
  1.1133 +      if (belowItem && item->TryMerge(aBuilder, belowItem)) {
  1.1134 +        belowItem->~nsDisplayItem();
  1.1135 +        elements.ReplaceElementsAt(i - 1, 1, item);
  1.1136 +        continue;
  1.1137 +      }
  1.1138 +
  1.1139 +      // If an overlay scrollbar item is between a scroll layer item and the
  1.1140 +      // other scroll layer items that we need to merge with just move the
  1.1141 +      // scrollbar item up, that way it will be on top of the scrolled content
  1.1142 +      // and we can try to merge all the scroll layer items.
  1.1143 +      if (IsScrollLayerItemAndOverlayScrollbarForScrollFrame(item, belowItem)) {
  1.1144 +        elements[i] = belowItem;
  1.1145 +        elements[i-1] = item;
  1.1146 +        i++;
  1.1147 +        continue;
  1.1148 +      }
  1.1149 +
  1.1150 +      if (list && item->ShouldFlattenAway(aBuilder)) {
  1.1151 +        // The elements on the list >= i no longer serve any use.
  1.1152 +        elements.SetLength(i);
  1.1153 +        list->FlattenTo(&elements);
  1.1154 +        i = elements.Length();
  1.1155 +        item->~nsDisplayItem();
  1.1156 +        continue;
  1.1157 +      }
  1.1158 +    }
  1.1159 +
  1.1160 +    nsRect bounds = item->GetClippedBounds(aBuilder);
  1.1161 +
  1.1162 +    nsRegion itemVisible;
  1.1163 +    itemVisible.And(*aVisibleRegion, bounds);
  1.1164 +    item->mVisibleRect = itemVisible.GetBounds();
  1.1165 +
  1.1166 +    if (item->ComputeVisibility(aBuilder, aVisibleRegion,
  1.1167 +                                aAllowVisibleRegionExpansion.Intersect(bounds))) {
  1.1168 +      anyVisible = true;
  1.1169 +
  1.1170 +      // If we're in a displayport, we need to make sure that fixed position
  1.1171 +      // items do not subtract from the visible region, as async scrolling
  1.1172 +      // may expose these occluded areas.
  1.1173 +      // If the item is fixed pos in the same document as the displayport
  1.1174 +      // then don't let it occlude this list. The only other case possible
  1.1175 +      // is that the fixed pos content is in a child document, in which it
  1.1176 +      // would scroll with the rest of the content.
  1.1177 +      bool occlude = true;
  1.1178 +      if (aDisplayPortFrame && item->IsInFixedPos()) {
  1.1179 +        if (item->Frame()->PresContext() == aDisplayPortFrame->PresContext()) {
  1.1180 +          occlude = false;
  1.1181 +        }
  1.1182 +      }
  1.1183 +
  1.1184 +      if (occlude) {
  1.1185 +        nsRegion opaque = TreatAsOpaque(item, aBuilder);
  1.1186 +        // Subtract opaque item from the visible region
  1.1187 +        aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
  1.1188 +      }
  1.1189 +
  1.1190 +      if (aBuilder->NeedToForceTransparentSurfaceForItem(item) ||
  1.1191 +          (list && list->NeedsTransparentSurface())) {
  1.1192 +        forceTransparentSurface = true;
  1.1193 +      }
  1.1194 +    }
  1.1195 +    AppendToBottom(item);
  1.1196 +  }
  1.1197 +
  1.1198 +  mIsOpaque = !aVisibleRegion->Intersects(mVisibleRect);
  1.1199 +  mForceTransparentSurface = forceTransparentSurface;
  1.1200 +#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING)
  1.1201 +  mDidComputeVisibility = true;
  1.1202 +#endif
  1.1203 +  return anyVisible;
  1.1204 +}
  1.1205 +
  1.1206 +void nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder,
  1.1207 +                              nsRenderingContext* aCtx,
  1.1208 +                              uint32_t aFlags) const {
  1.1209 +  PROFILER_LABEL("nsDisplayList", "PaintRoot");
  1.1210 +  PaintForFrame(aBuilder, aCtx, aBuilder->RootReferenceFrame(), aFlags);
  1.1211 +}
  1.1212 +
  1.1213 +/**
  1.1214 + * We paint by executing a layer manager transaction, constructing a
  1.1215 + * single layer representing the display list, and then making it the
  1.1216 + * root of the layer manager, drawing into the ThebesLayers.
  1.1217 + */
  1.1218 +void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder,
  1.1219 +                                  nsRenderingContext* aCtx,
  1.1220 +                                  nsIFrame* aForFrame,
  1.1221 +                                  uint32_t aFlags) const {
  1.1222 +  NS_ASSERTION(mDidComputeVisibility,
  1.1223 +               "Must call ComputeVisibility before calling Paint");
  1.1224 +
  1.1225 +  nsRefPtr<LayerManager> layerManager;
  1.1226 +  bool widgetTransaction = false;
  1.1227 +  bool allowRetaining = false;
  1.1228 +  bool doBeginTransaction = true;
  1.1229 +  nsView *view = nullptr;
  1.1230 +  if (aFlags & PAINT_USE_WIDGET_LAYERS) {
  1.1231 +    nsIFrame* rootReferenceFrame = aBuilder->RootReferenceFrame();
  1.1232 +    view = rootReferenceFrame->GetView();
  1.1233 +    NS_ASSERTION(rootReferenceFrame == nsLayoutUtils::GetDisplayRootFrame(rootReferenceFrame),
  1.1234 +                 "Reference frame must be a display root for us to use the layer manager");
  1.1235 +    nsIWidget* window = rootReferenceFrame->GetNearestWidget();
  1.1236 +    if (window) {
  1.1237 +      layerManager = window->GetLayerManager(&allowRetaining);
  1.1238 +      if (layerManager) {
  1.1239 +        doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION);
  1.1240 +        widgetTransaction = true;
  1.1241 +      }
  1.1242 +    }
  1.1243 +  }
  1.1244 +  if (!layerManager) {
  1.1245 +    if (!aCtx) {
  1.1246 +      NS_WARNING("Nowhere to paint into");
  1.1247 +      return;
  1.1248 +    }
  1.1249 +    layerManager = new BasicLayerManager();
  1.1250 +  }
  1.1251 +
  1.1252 +  // Store the existing layer builder to reinstate it on return.
  1.1253 +  FrameLayerBuilder *oldBuilder = layerManager->GetLayerBuilder();
  1.1254 +
  1.1255 +  FrameLayerBuilder *layerBuilder = new FrameLayerBuilder();
  1.1256 +  layerBuilder->Init(aBuilder, layerManager);
  1.1257 +
  1.1258 +  if (aFlags & PAINT_COMPRESSED) {
  1.1259 +    layerBuilder->SetLayerTreeCompressionMode();
  1.1260 +  }
  1.1261 +
  1.1262 +  if (aFlags & PAINT_FLUSH_LAYERS) {
  1.1263 +    FrameLayerBuilder::InvalidateAllLayers(layerManager);
  1.1264 +  }
  1.1265 +
  1.1266 +  if (doBeginTransaction) {
  1.1267 +    if (aCtx) {
  1.1268 +      layerManager->BeginTransactionWithTarget(aCtx->ThebesContext());
  1.1269 +    } else {
  1.1270 +      layerManager->BeginTransaction();
  1.1271 +    }
  1.1272 +  }
  1.1273 +  if (widgetTransaction) {
  1.1274 +    layerBuilder->DidBeginRetainedLayerTransaction(layerManager);
  1.1275 +  }
  1.1276 +
  1.1277 +  nsPresContext* presContext = aForFrame->PresContext();
  1.1278 +  nsIPresShell* presShell = presContext->GetPresShell();
  1.1279 +
  1.1280 +  NotifySubDocInvalidationFunc computeInvalidFunc =
  1.1281 +    presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0;
  1.1282 +  bool computeInvalidRect = (computeInvalidFunc ||
  1.1283 +                             (!layerManager->IsCompositingCheap() && layerManager->NeedsWidgetInvalidation())) &&
  1.1284 +                            widgetTransaction;
  1.1285 +
  1.1286 +  nsAutoPtr<LayerProperties> props(computeInvalidRect ? 
  1.1287 +                                     LayerProperties::CloneFrom(layerManager->GetRoot()) : 
  1.1288 +                                     nullptr);
  1.1289 +
  1.1290 +  ContainerLayerParameters containerParameters
  1.1291 +    (presShell->GetXResolution(), presShell->GetYResolution());
  1.1292 +  nsRefPtr<ContainerLayer> root = layerBuilder->
  1.1293 +    BuildContainerLayerFor(aBuilder, layerManager, aForFrame, nullptr, *this,
  1.1294 +                           containerParameters, nullptr);
  1.1295 +
  1.1296 +  nsIDocument* document = nullptr;
  1.1297 +  if (presShell) {
  1.1298 +    document = presShell->GetDocument();
  1.1299 +  }
  1.1300 +
  1.1301 +  if (widgetTransaction ||
  1.1302 +      // SVG-as-an-image docs don't paint as part of the retained layer tree,
  1.1303 +      // but they still need the invalidation state bits cleared in order for
  1.1304 +      // invalidation for CSS/SMIL animation to work properly.
  1.1305 +      (document && document->IsBeingUsedAsImage())) {
  1.1306 +    aForFrame->ClearInvalidationStateBits();
  1.1307 +  }
  1.1308 +
  1.1309 +  if (!root) {
  1.1310 +    layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
  1.1311 +    return;
  1.1312 +  }
  1.1313 +  // Root is being scaled up by the X/Y resolution. Scale it back down.
  1.1314 +  root->SetPostScale(1.0f/containerParameters.mXScale,
  1.1315 +                     1.0f/containerParameters.mYScale);
  1.1316 +
  1.1317 +  ViewID id = FrameMetrics::NULL_SCROLL_ID;
  1.1318 +  bool isRoot = presContext->IsRootContentDocument();
  1.1319 +
  1.1320 +  nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame();
  1.1321 +  nsRect displayport, criticalDisplayport;
  1.1322 +  bool usingDisplayport = false;
  1.1323 +  bool usingCriticalDisplayport = false;
  1.1324 +  if (rootScrollFrame) {
  1.1325 +    nsIContent* content = rootScrollFrame->GetContent();
  1.1326 +    if (content) {
  1.1327 +      usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport);
  1.1328 +      usingCriticalDisplayport =
  1.1329 +        nsLayoutUtils::GetCriticalDisplayPort(content, &criticalDisplayport);
  1.1330 +
  1.1331 +      // If this is the root content document, we want it to have a scroll id.
  1.1332 +      if (isRoot) {
  1.1333 +        id = nsLayoutUtils::FindOrCreateIDFor(content);
  1.1334 +      }
  1.1335 +    }
  1.1336 +  }
  1.1337 +
  1.1338 +  nsRect viewport(aBuilder->ToReferenceFrame(aForFrame), aForFrame->GetSize());
  1.1339 +
  1.1340 +  RecordFrameMetrics(aForFrame, rootScrollFrame,
  1.1341 +                     aBuilder->FindReferenceFrameFor(aForFrame),
  1.1342 +                     root, mVisibleRect, viewport,
  1.1343 +                     (usingDisplayport ? &displayport : nullptr),
  1.1344 +                     (usingCriticalDisplayport ? &criticalDisplayport : nullptr),
  1.1345 +                     id, isRoot, containerParameters);
  1.1346 +  if (usingDisplayport &&
  1.1347 +      !(root->GetContentFlags() & Layer::CONTENT_OPAQUE)) {
  1.1348 +    // See bug 693938, attachment 567017
  1.1349 +    NS_WARNING("Transparent content with displayports can be expensive.");
  1.1350 +  }
  1.1351 +
  1.1352 +  layerManager->SetRoot(root);
  1.1353 +  layerBuilder->WillEndTransaction();
  1.1354 +  bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
  1.1355 +  LayerManager::EndTransactionFlags flags = LayerManager::END_DEFAULT;
  1.1356 +  if (layerManager->NeedsWidgetInvalidation()) {
  1.1357 +    if (aFlags & PAINT_NO_COMPOSITE) {
  1.1358 +      flags = LayerManager::END_NO_COMPOSITE;
  1.1359 +    }
  1.1360 +  } else {
  1.1361 +    // Client layer managers never composite directly, so
  1.1362 +    // we don't need to worry about END_NO_COMPOSITE.
  1.1363 +    if (aBuilder->WillComputePluginGeometry()) {
  1.1364 +      flags = LayerManager::END_NO_REMOTE_COMPOSITE;
  1.1365 +    }
  1.1366 +  }
  1.1367 +
  1.1368 +  layerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer,
  1.1369 +                               aBuilder, flags);
  1.1370 +  aBuilder->SetIsCompositingCheap(temp);
  1.1371 +  layerBuilder->DidEndTransaction();
  1.1372 +
  1.1373 +  nsIntRegion invalid;
  1.1374 +  if (props) {
  1.1375 +    invalid = props->ComputeDifferences(root, computeInvalidFunc);
  1.1376 +  } else if (widgetTransaction) {
  1.1377 +    LayerProperties::ClearInvalidations(root);
  1.1378 +  }
  1.1379 +
  1.1380 +  bool shouldInvalidate = layerManager->NeedsWidgetInvalidation();
  1.1381 +  if (view) {
  1.1382 +    if (props) {
  1.1383 +      if (!invalid.IsEmpty()) {
  1.1384 +        nsIntRect bounds = invalid.GetBounds();
  1.1385 +        nsRect rect(presContext->DevPixelsToAppUnits(bounds.x),
  1.1386 +                    presContext->DevPixelsToAppUnits(bounds.y),
  1.1387 +                    presContext->DevPixelsToAppUnits(bounds.width),
  1.1388 +                    presContext->DevPixelsToAppUnits(bounds.height));
  1.1389 +        if (shouldInvalidate) {
  1.1390 +          view->GetViewManager()->InvalidateViewNoSuppression(view, rect);
  1.1391 +        }
  1.1392 +        presContext->NotifyInvalidation(bounds, 0);
  1.1393 +      }
  1.1394 +    } else if (shouldInvalidate) {
  1.1395 +      view->GetViewManager()->InvalidateView(view);
  1.1396 +    }
  1.1397 +  }
  1.1398 +
  1.1399 +  if (aFlags & PAINT_FLUSH_LAYERS) {
  1.1400 +    FrameLayerBuilder::InvalidateAllLayers(layerManager);
  1.1401 +  }
  1.1402 +
  1.1403 +  layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
  1.1404 +}
  1.1405 +
  1.1406 +uint32_t nsDisplayList::Count() const {
  1.1407 +  uint32_t count = 0;
  1.1408 +  for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) {
  1.1409 +    ++count;
  1.1410 +  }
  1.1411 +  return count;
  1.1412 +}
  1.1413 +
  1.1414 +nsDisplayItem* nsDisplayList::RemoveBottom() {
  1.1415 +  nsDisplayItem* item = mSentinel.mAbove;
  1.1416 +  if (!item)
  1.1417 +    return nullptr;
  1.1418 +  mSentinel.mAbove = item->mAbove;
  1.1419 +  if (item == mTop) {
  1.1420 +    // must have been the only item
  1.1421 +    mTop = &mSentinel;
  1.1422 +  }
  1.1423 +  item->mAbove = nullptr;
  1.1424 +  return item;
  1.1425 +}
  1.1426 +
  1.1427 +void nsDisplayList::DeleteAll() {
  1.1428 +  nsDisplayItem* item;
  1.1429 +  while ((item = RemoveBottom()) != nullptr) {
  1.1430 +    item->~nsDisplayItem();
  1.1431 +  }
  1.1432 +}
  1.1433 +
  1.1434 +static bool
  1.1435 +GetMouseThrough(const nsIFrame* aFrame)
  1.1436 +{
  1.1437 +  if (!aFrame->IsBoxFrame())
  1.1438 +    return false;
  1.1439 +
  1.1440 +  const nsIFrame* frame = aFrame;
  1.1441 +  while (frame) {
  1.1442 +    if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) {
  1.1443 +      return true;
  1.1444 +    } else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) {
  1.1445 +      return false;
  1.1446 +    }
  1.1447 +    frame = frame->GetParentBox();
  1.1448 +  }
  1.1449 +  return false;
  1.1450 +}
  1.1451 +
  1.1452 +static bool
  1.1453 +IsFrameReceivingPointerEvents(nsIFrame* aFrame)
  1.1454 +{
  1.1455 +  nsSubDocumentFrame* frame = do_QueryFrame(aFrame);
  1.1456 +  if (frame && frame->PassPointerEventsToChildren()) {
  1.1457 +    return true;
  1.1458 +  }
  1.1459 +  return NS_STYLE_POINTER_EVENTS_NONE !=
  1.1460 +    aFrame->StyleVisibility()->GetEffectivePointerEvents(aFrame);
  1.1461 +}
  1.1462 +
  1.1463 +// A list of frames, and their z depth. Used for sorting
  1.1464 +// the results of hit testing.
  1.1465 +struct FramesWithDepth
  1.1466 +{
  1.1467 +  FramesWithDepth(float aDepth) :
  1.1468 +    mDepth(aDepth)
  1.1469 +  {}
  1.1470 +
  1.1471 +  bool operator<(const FramesWithDepth& aOther) const {
  1.1472 +    if (mDepth != aOther.mDepth) {
  1.1473 +      // We want to sort so that the shallowest item (highest depth value) is first
  1.1474 +      return mDepth > aOther.mDepth;
  1.1475 +    }
  1.1476 +    return this < &aOther;
  1.1477 +  }
  1.1478 +  bool operator==(const FramesWithDepth& aOther) const {
  1.1479 +    return this == &aOther;
  1.1480 +  }
  1.1481 +
  1.1482 +  float mDepth;
  1.1483 +  nsTArray<nsIFrame*> mFrames;
  1.1484 +};
  1.1485 +
  1.1486 +// Sort the frames by depth and then moves all the contained frames to the destination
  1.1487 +void FlushFramesArray(nsTArray<FramesWithDepth>& aSource, nsTArray<nsIFrame*>* aDest)
  1.1488 +{
  1.1489 +  if (aSource.IsEmpty()) {
  1.1490 +    return;
  1.1491 +  }
  1.1492 +  aSource.Sort();
  1.1493 +  uint32_t length = aSource.Length();
  1.1494 +  for (uint32_t i = 0; i < length; i++) {
  1.1495 +    aDest->MoveElementsFrom(aSource[i].mFrames);
  1.1496 +  }
  1.1497 +  aSource.Clear();
  1.1498 +}
  1.1499 +
  1.1500 +void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
  1.1501 +                            nsDisplayItem::HitTestState* aState,
  1.1502 +                            nsTArray<nsIFrame*> *aOutFrames) const {
  1.1503 +  int32_t itemBufferStart = aState->mItemBuffer.Length();
  1.1504 +  nsDisplayItem* item;
  1.1505 +  for (item = GetBottom(); item; item = item->GetAbove()) {
  1.1506 +    aState->mItemBuffer.AppendElement(item);
  1.1507 +  }
  1.1508 +  nsAutoTArray<FramesWithDepth, 16> temp;
  1.1509 +  for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) {
  1.1510 +    // Pop element off the end of the buffer. We want to shorten the buffer
  1.1511 +    // so that recursive calls to HitTest have more buffer space.
  1.1512 +    item = aState->mItemBuffer[i];
  1.1513 +    aState->mItemBuffer.SetLength(i);
  1.1514 +
  1.1515 +    bool snap;
  1.1516 +    nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect);
  1.1517 +    if (item->GetClip().MayIntersect(r)) {
  1.1518 +      nsAutoTArray<nsIFrame*, 16> outFrames;
  1.1519 +      item->HitTest(aBuilder, aRect, aState, &outFrames);
  1.1520 +
  1.1521 +      // For 3d transforms with preserve-3d we add hit frames into the temp list
  1.1522 +      // so we can sort them later, otherwise we add them directly to the output list.
  1.1523 +      nsTArray<nsIFrame*> *writeFrames = aOutFrames;
  1.1524 +      if (item->GetType() == nsDisplayItem::TYPE_TRANSFORM &&
  1.1525 +          item->Frame()->Preserves3D()) {
  1.1526 +        if (outFrames.Length()) {
  1.1527 +          nsDisplayTransform *transform = static_cast<nsDisplayTransform*>(item);
  1.1528 +          nsPoint point = aRect.TopLeft();
  1.1529 +          // A 1x1 rect means a point, otherwise use the center of the rect
  1.1530 +          if (aRect.width != 1 || aRect.height != 1) {
  1.1531 +            point = aRect.Center();
  1.1532 +          }
  1.1533 +          temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(aBuilder, point)));
  1.1534 +          writeFrames = &temp[temp.Length() - 1].mFrames;
  1.1535 +        }
  1.1536 +      } else {
  1.1537 +        // We may have just finished a run of consecutive preserve-3d transforms,
  1.1538 +        // so flush these into the destination array before processing our frame list.
  1.1539 +        FlushFramesArray(temp, aOutFrames);
  1.1540 +      }
  1.1541 +
  1.1542 +      for (uint32_t j = 0; j < outFrames.Length(); j++) {
  1.1543 +        nsIFrame *f = outFrames.ElementAt(j);
  1.1544 +        // Handle the XUL 'mousethrough' feature and 'pointer-events'.
  1.1545 +        if (!GetMouseThrough(f) && IsFrameReceivingPointerEvents(f)) {
  1.1546 +          writeFrames->AppendElement(f);
  1.1547 +        }
  1.1548 +      }
  1.1549 +    }
  1.1550 +  }
  1.1551 +  // Clear any remaining preserve-3d transforms.
  1.1552 +  FlushFramesArray(temp, aOutFrames);
  1.1553 +  NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart),
  1.1554 +               "How did we forget to pop some elements?");
  1.1555 +}
  1.1556 +
  1.1557 +static void Sort(nsDisplayList* aList, int32_t aCount, nsDisplayList::SortLEQ aCmp,
  1.1558 +                 void* aClosure) {
  1.1559 +  if (aCount < 2)
  1.1560 +    return;
  1.1561 +
  1.1562 +  nsDisplayList list1;
  1.1563 +  nsDisplayList list2;
  1.1564 +  int i;
  1.1565 +  int32_t half = aCount/2;
  1.1566 +  bool sorted = true;
  1.1567 +  nsDisplayItem* prev = nullptr;
  1.1568 +  for (i = 0; i < aCount; ++i) {
  1.1569 +    nsDisplayItem* item = aList->RemoveBottom();
  1.1570 +    (i < half ? &list1 : &list2)->AppendToTop(item);
  1.1571 +    if (sorted && prev && !aCmp(prev, item, aClosure)) {
  1.1572 +      sorted = false;
  1.1573 +    }
  1.1574 +    prev = item;
  1.1575 +  }
  1.1576 +  if (sorted) {
  1.1577 +    aList->AppendToTop(&list1);
  1.1578 +    aList->AppendToTop(&list2);
  1.1579 +    return;
  1.1580 +  }
  1.1581 +
  1.1582 +  Sort(&list1, half, aCmp, aClosure);
  1.1583 +  Sort(&list2, aCount - half, aCmp, aClosure);
  1.1584 +
  1.1585 +  for (i = 0; i < aCount; ++i) {
  1.1586 +    if (list1.GetBottom() &&
  1.1587 +        (!list2.GetBottom() ||
  1.1588 +         aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) {
  1.1589 +      aList->AppendToTop(list1.RemoveBottom());
  1.1590 +    } else {
  1.1591 +      aList->AppendToTop(list2.RemoveBottom());
  1.1592 +    }
  1.1593 +  }
  1.1594 +}
  1.1595 +
  1.1596 +static nsIContent* FindContentInDocument(nsDisplayItem* aItem, nsIDocument* aDoc) {
  1.1597 +  nsIFrame* f = aItem->Frame();
  1.1598 +  while (f) {
  1.1599 +    nsPresContext* pc = f->PresContext();
  1.1600 +    if (pc->Document() == aDoc) {
  1.1601 +      return f->GetContent();
  1.1602 +    }
  1.1603 +    f = nsLayoutUtils::GetCrossDocParentFrame(pc->PresShell()->GetRootFrame());
  1.1604 +  }
  1.1605 +  return nullptr;
  1.1606 +}
  1.1607 +
  1.1608 +static bool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
  1.1609 +                         void* aClosure) {
  1.1610 +  nsIContent* commonAncestor = static_cast<nsIContent*>(aClosure);
  1.1611 +  // It's possible that the nsIContent for aItem1 or aItem2 is in a subdocument
  1.1612 +  // of commonAncestor, because display items for subdocuments have been
  1.1613 +  // mixed into the same list. Ensure that we're looking at content
  1.1614 +  // in commonAncestor's document.
  1.1615 +  nsIDocument* commonAncestorDoc = commonAncestor->OwnerDoc();
  1.1616 +  nsIContent* content1 = FindContentInDocument(aItem1, commonAncestorDoc);
  1.1617 +  nsIContent* content2 = FindContentInDocument(aItem2, commonAncestorDoc);
  1.1618 +  if (!content1 || !content2) {
  1.1619 +    NS_ERROR("Document trees are mixed up!");
  1.1620 +    // Something weird going on
  1.1621 +    return true;
  1.1622 +  }
  1.1623 +  return nsLayoutUtils::CompareTreePosition(content1, content2, commonAncestor) <= 0;
  1.1624 +}
  1.1625 +
  1.1626 +static bool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
  1.1627 +                        void* aClosure) {
  1.1628 +  // Note that we can't just take the difference of the two
  1.1629 +  // z-indices here, because that might overflow a 32-bit int.
  1.1630 +  return aItem1->ZIndex() <= aItem2->ZIndex();
  1.1631 +}
  1.1632 +
  1.1633 +void nsDisplayList::SortByZOrder(nsDisplayListBuilder* aBuilder,
  1.1634 +                                 nsIContent* aCommonAncestor) {
  1.1635 +  Sort(aBuilder, IsZOrderLEQ, aCommonAncestor);
  1.1636 +}
  1.1637 +
  1.1638 +void nsDisplayList::SortByContentOrder(nsDisplayListBuilder* aBuilder,
  1.1639 +                                       nsIContent* aCommonAncestor) {
  1.1640 +  Sort(aBuilder, IsContentLEQ, aCommonAncestor);
  1.1641 +}
  1.1642 +
  1.1643 +void nsDisplayList::Sort(nsDisplayListBuilder* aBuilder,
  1.1644 +                         SortLEQ aCmp, void* aClosure) {
  1.1645 +  ::Sort(this, Count(), aCmp, aClosure);
  1.1646 +}
  1.1647 +
  1.1648 +void
  1.1649 +nsDisplayItem::AddInvalidRegionForSyncDecodeBackgroundImages(
  1.1650 +  nsDisplayListBuilder* aBuilder,
  1.1651 +  const nsDisplayItemGeometry* aGeometry,
  1.1652 +  nsRegion* aInvalidRegion)
  1.1653 +{
  1.1654 +  if (aBuilder->ShouldSyncDecodeImages()) {
  1.1655 +    if (!nsCSSRendering::AreAllBackgroundImagesDecodedForFrame(mFrame)) {
  1.1656 +      bool snap;
  1.1657 +      aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
  1.1658 +    }
  1.1659 +  }
  1.1660 +}
  1.1661 +
  1.1662 +/* static */ bool
  1.1663 +nsDisplayItem::ForceActiveLayers()
  1.1664 +{
  1.1665 +  static bool sForce = false;
  1.1666 +  static bool sForceCached = false;
  1.1667 +
  1.1668 +  if (!sForceCached) {
  1.1669 +    Preferences::AddBoolVarCache(&sForce, "layers.force-active", false);
  1.1670 +    sForceCached = true;
  1.1671 +  }
  1.1672 +
  1.1673 +  return sForce;
  1.1674 +}
  1.1675 +
  1.1676 +/* static */ int32_t
  1.1677 +nsDisplayItem::MaxActiveLayers()
  1.1678 +{
  1.1679 +  static int32_t sMaxLayers = false;
  1.1680 +  static bool sMaxLayersCached = false;
  1.1681 +
  1.1682 +  if (!sMaxLayersCached) {
  1.1683 +    Preferences::AddIntVarCache(&sMaxLayers, "layers.max-active", -1);
  1.1684 +    sMaxLayersCached = true;
  1.1685 +  }
  1.1686 +
  1.1687 +  return sMaxLayers;
  1.1688 +}
  1.1689 +
  1.1690 +int32_t
  1.1691 +nsDisplayItem::ZIndex() const
  1.1692 +{
  1.1693 +  if (!mFrame->IsPositioned() && !mFrame->IsFlexItem())
  1.1694 +    return 0;
  1.1695 +
  1.1696 +  const nsStylePosition* position = mFrame->StylePosition();
  1.1697 +  if (position->mZIndex.GetUnit() == eStyleUnit_Integer)
  1.1698 +    return position->mZIndex.GetIntValue();
  1.1699 +
  1.1700 +  // sort the auto and 0 elements together
  1.1701 +  return 0;
  1.1702 +}
  1.1703 +
  1.1704 +bool
  1.1705 +nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
  1.1706 +                                   nsRegion* aVisibleRegion) {
  1.1707 +  nsRect bounds = GetClippedBounds(aBuilder);
  1.1708 +
  1.1709 +  nsRegion itemVisible;
  1.1710 +  itemVisible.And(*aVisibleRegion, bounds);
  1.1711 +  mVisibleRect = itemVisible.GetBounds();
  1.1712 +
  1.1713 +  // When we recompute visibility within layers we don't need to
  1.1714 +  // expand the visible region for content behind plugins (the plugin
  1.1715 +  // is not in the layer).
  1.1716 +  if (!ComputeVisibility(aBuilder, aVisibleRegion, nsRect()))
  1.1717 +    return false;
  1.1718 +
  1.1719 +  nsRegion opaque = TreatAsOpaque(this, aBuilder);
  1.1720 +  aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
  1.1721 +  return true;
  1.1722 +}
  1.1723 +
  1.1724 +nsRect
  1.1725 +nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder)
  1.1726 +{
  1.1727 +  bool snap;
  1.1728 +  nsRect r = GetBounds(aBuilder, &snap);
  1.1729 +  return GetClip().ApplyNonRoundedIntersection(r);
  1.1730 +}
  1.1731 +
  1.1732 +nsRect
  1.1733 +nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
  1.1734 +{
  1.1735 +  *aSnap = true;
  1.1736 +  return mBounds;
  1.1737 +}
  1.1738 +
  1.1739 +void
  1.1740 +nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder,
  1.1741 +                           nsRenderingContext* aCtx)
  1.1742 +{
  1.1743 +  aCtx->SetColor(mColor);
  1.1744 +  aCtx->FillRect(mVisibleRect);
  1.1745 +}
  1.1746 +
  1.1747 +#ifdef MOZ_DUMP_PAINTING
  1.1748 +void
  1.1749 +nsDisplaySolidColor::WriteDebugInfo(nsACString& aTo)
  1.1750 +{
  1.1751 +  aTo += nsPrintfCString(" (rgba %d,%d,%d,%d)",
  1.1752 +                 NS_GET_R(mColor), NS_GET_G(mColor),
  1.1753 +                 NS_GET_B(mColor), NS_GET_A(mColor));
  1.1754 +}
  1.1755 +#endif
  1.1756 +
  1.1757 +static void
  1.1758 +RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
  1.1759 +{
  1.1760 +  nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame);
  1.1761 +
  1.1762 +  for (nsIFrame* f = aFrame; f; f = f->GetParent()) {
  1.1763 +    // Bail out if we're in a transformed subtree
  1.1764 +    if (f->IsTransformed())
  1.1765 +      return;
  1.1766 +    // Bail out if we're not in the displayRoot's document
  1.1767 +    if (!f->GetParent() && f != displayRoot)
  1.1768 +      return;
  1.1769 +  }
  1.1770 +
  1.1771 +  nsRect borderBox(aFrame->GetOffsetTo(displayRoot), aFrame->GetSize());
  1.1772 +  aBuilder->RegisterThemeGeometry(aFrame->StyleDisplay()->mAppearance,
  1.1773 +      borderBox.ToNearestPixels(aFrame->PresContext()->AppUnitsPerDevPixel()));
  1.1774 +}
  1.1775 +
  1.1776 +nsDisplayBackgroundImage::nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder,
  1.1777 +                                                   nsIFrame* aFrame,
  1.1778 +                                                   uint32_t aLayer,
  1.1779 +                                                   const nsStyleBackground* aBackgroundStyle)
  1.1780 +  : nsDisplayImageContainer(aBuilder, aFrame)
  1.1781 +  , mBackgroundStyle(aBackgroundStyle)
  1.1782 +  , mLayer(aLayer)
  1.1783 +{
  1.1784 +  MOZ_COUNT_CTOR(nsDisplayBackgroundImage);
  1.1785 +
  1.1786 +  mBounds = GetBoundsInternal(aBuilder);
  1.1787 +}
  1.1788 +
  1.1789 +nsDisplayBackgroundImage::~nsDisplayBackgroundImage()
  1.1790 +{
  1.1791 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.1792 +  MOZ_COUNT_DTOR(nsDisplayBackgroundImage);
  1.1793 +#endif
  1.1794 +}
  1.1795 +
  1.1796 +static nsStyleContext* GetBackgroundStyleContext(nsIFrame* aFrame)
  1.1797 +{
  1.1798 +  nsStyleContext *sc;
  1.1799 +  if (!nsCSSRendering::FindBackground(aFrame, &sc)) {
  1.1800 +    // We don't want to bail out if moz-appearance is set on a root
  1.1801 +    // node. If it has a parent content node, bail because it's not
  1.1802 +    // a root, other wise keep going in order to let the theme stuff
  1.1803 +    // draw the background. The canvas really should be drawing the
  1.1804 +    // bg, but there's no way to hook that up via css.
  1.1805 +    if (!aFrame->StyleDisplay()->mAppearance) {
  1.1806 +      return nullptr;
  1.1807 +    }
  1.1808 +
  1.1809 +    nsIContent* content = aFrame->GetContent();
  1.1810 +    if (!content || content->GetParent()) {
  1.1811 +      return nullptr;
  1.1812 +    }
  1.1813 +
  1.1814 +    sc = aFrame->StyleContext();
  1.1815 +  }
  1.1816 +  return sc;
  1.1817 +}
  1.1818 +
  1.1819 +/*static*/ bool
  1.1820 +nsDisplayBackgroundImage::AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
  1.1821 +                                                     nsIFrame* aFrame,
  1.1822 +                                                     nsDisplayList* aList)
  1.1823 +{
  1.1824 +  nsStyleContext* bgSC = nullptr;
  1.1825 +  const nsStyleBackground* bg = nullptr;
  1.1826 +  nsPresContext* presContext = aFrame->PresContext();
  1.1827 +  bool isThemed = aFrame->IsThemed();
  1.1828 +  if (!isThemed) {
  1.1829 +    bgSC = GetBackgroundStyleContext(aFrame);
  1.1830 +    if (bgSC) {
  1.1831 +      bg = bgSC->StyleBackground();
  1.1832 +    }
  1.1833 +  }
  1.1834 +
  1.1835 +  bool drawBackgroundColor = false;
  1.1836 +  nscolor color;
  1.1837 +  if (!nsCSSRendering::IsCanvasFrame(aFrame) && bg) {
  1.1838 +    bool drawBackgroundImage;
  1.1839 +    color =
  1.1840 +      nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, aFrame,
  1.1841 +                                               drawBackgroundImage, drawBackgroundColor);
  1.1842 +  }
  1.1843 +
  1.1844 +  // An auxiliary list is necessary in case we have background blending; if that
  1.1845 +  // is the case, background items need to be wrapped by a blend container to
  1.1846 +  // isolate blending to the background
  1.1847 +  nsDisplayList bgItemList;
  1.1848 +  // Even if we don't actually have a background color to paint, we may still need
  1.1849 +  // to create an item for hit testing.
  1.1850 +  if ((drawBackgroundColor && color != NS_RGBA(0,0,0,0)) ||
  1.1851 +      aBuilder->IsForEventDelivery()) {
  1.1852 +    bgItemList.AppendNewToTop(
  1.1853 +        new (aBuilder) nsDisplayBackgroundColor(aBuilder, aFrame, bg,
  1.1854 +                                                drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0)));
  1.1855 +  }
  1.1856 +
  1.1857 +  if (isThemed) {
  1.1858 +    nsDisplayThemedBackground* bgItem =
  1.1859 +      new (aBuilder) nsDisplayThemedBackground(aBuilder, aFrame);
  1.1860 +    bgItemList.AppendNewToTop(bgItem);
  1.1861 +    aList->AppendToTop(&bgItemList);
  1.1862 +    return true;
  1.1863 +  }
  1.1864 +
  1.1865 +  if (!bg) {
  1.1866 +    aList->AppendToTop(&bgItemList);
  1.1867 +    return false;
  1.1868 +  }
  1.1869 + 
  1.1870 +  bool needBlendContainer = false;
  1.1871 +
  1.1872 +  // Passing bg == nullptr in this macro will result in one iteration with
  1.1873 +  // i = 0.
  1.1874 +  NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) {
  1.1875 +    if (bg->mLayers[i].mImage.IsEmpty()) {
  1.1876 +      continue;
  1.1877 +    }
  1.1878 +
  1.1879 +    if (bg->mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
  1.1880 +      needBlendContainer = true;
  1.1881 +    }
  1.1882 +
  1.1883 +    nsDisplayBackgroundImage* bgItem =
  1.1884 +      new (aBuilder) nsDisplayBackgroundImage(aBuilder, aFrame, i, bg);
  1.1885 +    bgItemList.AppendNewToTop(bgItem);
  1.1886 +  }
  1.1887 +
  1.1888 +  if (needBlendContainer) {
  1.1889 +    bgItemList.AppendNewToTop(
  1.1890 +      new (aBuilder) nsDisplayBlendContainer(aBuilder, aFrame, &bgItemList));
  1.1891 +  }
  1.1892 +
  1.1893 +  aList->AppendToTop(&bgItemList);
  1.1894 +  return false;
  1.1895 +}
  1.1896 +
  1.1897 +// Check that the rounded border of aFrame, added to aToReferenceFrame,
  1.1898 +// intersects aRect.  Assumes that the unrounded border has already
  1.1899 +// been checked for intersection.
  1.1900 +static bool
  1.1901 +RoundedBorderIntersectsRect(nsIFrame* aFrame,
  1.1902 +                            const nsPoint& aFrameToReferenceFrame,
  1.1903 +                            const nsRect& aTestRect)
  1.1904 +{
  1.1905 +  if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect))
  1.1906 +    return false;
  1.1907 +
  1.1908 +  nscoord radii[8];
  1.1909 +  return !aFrame->GetBorderRadii(radii) ||
  1.1910 +         nsLayoutUtils::RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame,
  1.1911 +                                                  aFrame->GetSize()),
  1.1912 +                                                  radii, aTestRect);
  1.1913 +}
  1.1914 +
  1.1915 +// Returns TRUE if aContainedRect is guaranteed to be contained in
  1.1916 +// the rounded rect defined by aRoundedRect and aRadii. Complex cases are
  1.1917 +// handled conservatively by returning FALSE in some situations where
  1.1918 +// a more thorough analysis could return TRUE.
  1.1919 +//
  1.1920 +// See also RoundedRectIntersectsRect.
  1.1921 +static bool RoundedRectContainsRect(const nsRect& aRoundedRect,
  1.1922 +                                    const nscoord aRadii[8],
  1.1923 +                                    const nsRect& aContainedRect) {
  1.1924 +  nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect);
  1.1925 +  return rgn.Contains(aContainedRect);
  1.1926 +}
  1.1927 +
  1.1928 +bool
  1.1929 +nsDisplayBackgroundImage::IsSingleFixedPositionImage(nsDisplayListBuilder* aBuilder,
  1.1930 +                                                     const nsRect& aClipRect,
  1.1931 +                                                     gfxRect* aDestRect)
  1.1932 +{
  1.1933 +  if (!mBackgroundStyle)
  1.1934 +    return false;
  1.1935 +
  1.1936 +  if (mBackgroundStyle->mLayers.Length() != 1)
  1.1937 +    return false;
  1.1938 +
  1.1939 +  nsPresContext* presContext = mFrame->PresContext();
  1.1940 +  uint32_t flags = aBuilder->GetBackgroundPaintFlags();
  1.1941 +  nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
  1.1942 +  const nsStyleBackground::Layer &layer = mBackgroundStyle->mLayers[mLayer];
  1.1943 +
  1.1944 +  if (layer.mAttachment != NS_STYLE_BG_ATTACHMENT_FIXED)
  1.1945 +    return false;
  1.1946 +
  1.1947 +  nsBackgroundLayerState state =
  1.1948 +    nsCSSRendering::PrepareBackgroundLayer(presContext,
  1.1949 +                                           mFrame,
  1.1950 +                                           flags,
  1.1951 +                                           borderArea,
  1.1952 +                                           aClipRect,
  1.1953 +                                           *mBackgroundStyle,
  1.1954 +                                           layer);
  1.1955 +
  1.1956 +  nsImageRenderer* imageRenderer = &state.mImageRenderer;
  1.1957 +  // We only care about images here, not gradients.
  1.1958 +  if (!imageRenderer->IsRasterImage())
  1.1959 +    return false;
  1.1960 +
  1.1961 +  int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
  1.1962 +  *aDestRect = nsLayoutUtils::RectToGfxRect(state.mFillArea, appUnitsPerDevPixel);
  1.1963 +
  1.1964 +  return true;
  1.1965 +}
  1.1966 +
  1.1967 +bool
  1.1968 +nsDisplayBackgroundImage::TryOptimizeToImageLayer(LayerManager* aManager,
  1.1969 +                                                  nsDisplayListBuilder* aBuilder)
  1.1970 +{
  1.1971 +  if (!mBackgroundStyle)
  1.1972 +    return false;
  1.1973 +
  1.1974 +  nsPresContext* presContext = mFrame->PresContext();
  1.1975 +  uint32_t flags = aBuilder->GetBackgroundPaintFlags();
  1.1976 +  nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
  1.1977 +  const nsStyleBackground::Layer &layer = mBackgroundStyle->mLayers[mLayer];
  1.1978 +
  1.1979 +  if (layer.mClip != NS_STYLE_BG_CLIP_BORDER) {
  1.1980 +    return false;
  1.1981 +  }
  1.1982 +  nscoord radii[8];
  1.1983 +  if (mFrame->GetBorderRadii(radii)) {
  1.1984 +    return false;
  1.1985 +  }
  1.1986 +
  1.1987 +  nsBackgroundLayerState state =
  1.1988 +    nsCSSRendering::PrepareBackgroundLayer(presContext,
  1.1989 +                                           mFrame,
  1.1990 +                                           flags,
  1.1991 +                                           borderArea,
  1.1992 +                                           borderArea,
  1.1993 +                                           *mBackgroundStyle,
  1.1994 +                                           layer);
  1.1995 +
  1.1996 +  nsImageRenderer* imageRenderer = &state.mImageRenderer;
  1.1997 +  // We only care about images here, not gradients.
  1.1998 +  if (!imageRenderer->IsRasterImage())
  1.1999 +    return false;
  1.2000 +
  1.2001 +  nsRefPtr<ImageContainer> imageContainer = imageRenderer->GetContainer(aManager);
  1.2002 +  // Image is not ready to be made into a layer yet
  1.2003 +  if (!imageContainer)
  1.2004 +    return false;
  1.2005 +
  1.2006 +  // We currently can't handle tiled or partial backgrounds.
  1.2007 +  if (!state.mDestArea.IsEqualEdges(state.mFillArea)) {
  1.2008 +    return false;
  1.2009 +  }
  1.2010 +
  1.2011 +  // XXX Ignoring state.mAnchor. ImageLayer drawing snaps mDestArea edges to
  1.2012 +  // layer pixel boundaries. This should be OK for now.
  1.2013 +
  1.2014 +  int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
  1.2015 +  mDestRect = nsLayoutUtils::RectToGfxRect(state.mDestArea, appUnitsPerDevPixel);
  1.2016 +  mImageContainer = imageContainer;
  1.2017 +
  1.2018 +  // Ok, we can turn this into a layer if needed.
  1.2019 +  return true;
  1.2020 +}
  1.2021 +
  1.2022 +already_AddRefed<ImageContainer>
  1.2023 +nsDisplayBackgroundImage::GetContainer(LayerManager* aManager,
  1.2024 +                                       nsDisplayListBuilder *aBuilder)
  1.2025 +{
  1.2026 +  if (!TryOptimizeToImageLayer(aManager, aBuilder)) {
  1.2027 +    return nullptr;
  1.2028 +  }
  1.2029 +
  1.2030 +  nsRefPtr<ImageContainer> container = mImageContainer;
  1.2031 +
  1.2032 +  return container.forget();
  1.2033 +}
  1.2034 +
  1.2035 +LayerState
  1.2036 +nsDisplayBackgroundImage::GetLayerState(nsDisplayListBuilder* aBuilder,
  1.2037 +                                        LayerManager* aManager,
  1.2038 +                                        const ContainerLayerParameters& aParameters)
  1.2039 +{
  1.2040 +  bool animated = false;
  1.2041 +  if (mBackgroundStyle) {
  1.2042 +    const nsStyleBackground::Layer &layer = mBackgroundStyle->mLayers[mLayer];
  1.2043 +    const nsStyleImage* image = &layer.mImage;
  1.2044 +    if (image->GetType() == eStyleImageType_Image) {
  1.2045 +      imgIRequest* imgreq = image->GetImageData();
  1.2046 +      nsCOMPtr<imgIContainer> image;
  1.2047 +      if (NS_SUCCEEDED(imgreq->GetImage(getter_AddRefs(image))) && image) {
  1.2048 +        if (NS_FAILED(image->GetAnimated(&animated))) {
  1.2049 +          animated = false;
  1.2050 +        }
  1.2051 +      }
  1.2052 +    }
  1.2053 +  }
  1.2054 +
  1.2055 +  if (!animated ||
  1.2056 +      !nsLayoutUtils::AnimatedImageLayersEnabled()) {
  1.2057 +    if (!aManager->IsCompositingCheap() ||
  1.2058 +        !nsLayoutUtils::GPUImageScalingEnabled()) {
  1.2059 +      return LAYER_NONE;
  1.2060 +    }
  1.2061 +  }
  1.2062 +
  1.2063 +  if (!TryOptimizeToImageLayer(aManager, aBuilder)) {
  1.2064 +    return LAYER_NONE;
  1.2065 +  }
  1.2066 +
  1.2067 +  if (!animated) {
  1.2068 +    mozilla::gfx::IntSize imageSize = mImageContainer->GetCurrentSize();
  1.2069 +    NS_ASSERTION(imageSize.width != 0 && imageSize.height != 0, "Invalid image size!");
  1.2070 +
  1.2071 +    gfxRect destRect = mDestRect;
  1.2072 +
  1.2073 +    destRect.width *= aParameters.mXScale;
  1.2074 +    destRect.height *= aParameters.mYScale;
  1.2075 +
  1.2076 +    // Calculate the scaling factor for the frame.
  1.2077 +    gfxSize scale = gfxSize(destRect.width / imageSize.width, destRect.height / imageSize.height);
  1.2078 +
  1.2079 +    // If we are not scaling at all, no point in separating this into a layer.
  1.2080 +    if (scale.width == 1.0f && scale.height == 1.0f) {
  1.2081 +      return LAYER_NONE;
  1.2082 +    }
  1.2083 +
  1.2084 +    // If the target size is pretty small, no point in using a layer.
  1.2085 +    if (destRect.width * destRect.height < 64 * 64) {
  1.2086 +      return LAYER_NONE;
  1.2087 +    }
  1.2088 +  }
  1.2089 +
  1.2090 +  return LAYER_ACTIVE;
  1.2091 +}
  1.2092 +
  1.2093 +already_AddRefed<Layer>
  1.2094 +nsDisplayBackgroundImage::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.2095 +                                     LayerManager* aManager,
  1.2096 +                                     const ContainerLayerParameters& aParameters)
  1.2097 +{
  1.2098 +  nsRefPtr<ImageLayer> layer = static_cast<ImageLayer*>
  1.2099 +    (aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
  1.2100 +  if (!layer) {
  1.2101 +    layer = aManager->CreateImageLayer();
  1.2102 +    if (!layer)
  1.2103 +      return nullptr;
  1.2104 +  }
  1.2105 +  layer->SetContainer(mImageContainer);
  1.2106 +  ConfigureLayer(layer, aParameters.mOffset);
  1.2107 +  return layer.forget();
  1.2108 +}
  1.2109 +
  1.2110 +void
  1.2111 +nsDisplayBackgroundImage::ConfigureLayer(ImageLayer* aLayer, const nsIntPoint& aOffset)
  1.2112 +{
  1.2113 +  aLayer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(mFrame));
  1.2114 +
  1.2115 +  mozilla::gfx::IntSize imageSize = mImageContainer->GetCurrentSize();
  1.2116 +  NS_ASSERTION(imageSize.width != 0 && imageSize.height != 0, "Invalid image size!");
  1.2117 +
  1.2118 +  gfxPoint p = mDestRect.TopLeft() + aOffset;
  1.2119 +  gfx::Matrix transform;
  1.2120 +  transform.Translate(p.x, p.y);
  1.2121 +  transform.Scale(mDestRect.width/imageSize.width,
  1.2122 +                  mDestRect.height/imageSize.height);
  1.2123 +  aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
  1.2124 +  aLayer->SetVisibleRegion(nsIntRect(0, 0, imageSize.width, imageSize.height));
  1.2125 +}
  1.2126 +
  1.2127 +void
  1.2128 +nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
  1.2129 +                                  const nsRect& aRect,
  1.2130 +                                  HitTestState* aState,
  1.2131 +                                  nsTArray<nsIFrame*> *aOutFrames)
  1.2132 +{
  1.2133 +  if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
  1.2134 +    aOutFrames->AppendElement(mFrame);
  1.2135 +  }
  1.2136 +}
  1.2137 +
  1.2138 +bool
  1.2139 +nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.2140 +                                            nsRegion* aVisibleRegion,
  1.2141 +                                            const nsRect& aAllowVisibleRegionExpansion)
  1.2142 +{
  1.2143 +  if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
  1.2144 +                                        aAllowVisibleRegionExpansion)) {
  1.2145 +    return false;
  1.2146 +  }
  1.2147 +
  1.2148 +  // Return false if the background was propagated away from this
  1.2149 +  // frame. We don't want this display item to show up and confuse
  1.2150 +  // anything.
  1.2151 +  return mBackgroundStyle;
  1.2152 +}
  1.2153 +
  1.2154 +/* static */ nsRegion
  1.2155 +nsDisplayBackgroundImage::GetInsideClipRegion(nsDisplayItem* aItem,
  1.2156 +                                              nsPresContext* aPresContext,
  1.2157 +                                              uint8_t aClip, const nsRect& aRect,
  1.2158 +                                              bool* aSnap)
  1.2159 +{
  1.2160 +  nsRegion result;
  1.2161 +  if (aRect.IsEmpty())
  1.2162 +    return result;
  1.2163 +
  1.2164 +  nsIFrame *frame = aItem->Frame();
  1.2165 +
  1.2166 +  nscoord radii[8];
  1.2167 +  nsRect clipRect;
  1.2168 +  bool haveRadii;
  1.2169 +  switch (aClip) {
  1.2170 +  case NS_STYLE_BG_CLIP_BORDER:
  1.2171 +    haveRadii = frame->GetBorderRadii(radii);
  1.2172 +    clipRect = nsRect(aItem->ToReferenceFrame(), frame->GetSize());
  1.2173 +    break;
  1.2174 +  case NS_STYLE_BG_CLIP_PADDING:
  1.2175 +    haveRadii = frame->GetPaddingBoxBorderRadii(radii);
  1.2176 +    clipRect = frame->GetPaddingRect() - frame->GetPosition() + aItem->ToReferenceFrame();
  1.2177 +    break;
  1.2178 +  case NS_STYLE_BG_CLIP_CONTENT:
  1.2179 +    haveRadii = frame->GetContentBoxBorderRadii(radii);
  1.2180 +    clipRect = frame->GetContentRect() - frame->GetPosition() + aItem->ToReferenceFrame();
  1.2181 +    break;
  1.2182 +  default:
  1.2183 +    NS_NOTREACHED("Unknown clip type");
  1.2184 +    return result;
  1.2185 +  }
  1.2186 +
  1.2187 +  if (haveRadii) {
  1.2188 +    *aSnap = false;
  1.2189 +    result = nsLayoutUtils::RoundedRectIntersectRect(clipRect, radii, aRect);
  1.2190 +  } else {
  1.2191 +    result = clipRect.Intersect(aRect);
  1.2192 +  }
  1.2193 +  return result;
  1.2194 +}
  1.2195 +
  1.2196 +nsRegion
  1.2197 +nsDisplayBackgroundImage::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
  1.2198 +                                          bool* aSnap) {
  1.2199 +  nsRegion result;
  1.2200 +  *aSnap = false;
  1.2201 +
  1.2202 +  if (!mBackgroundStyle)
  1.2203 +    return result;
  1.2204 +
  1.2205 +
  1.2206 +  *aSnap = true;
  1.2207 +
  1.2208 +  // For policies other than EACH_BOX, don't try to optimize here, since
  1.2209 +  // this could easily lead to O(N^2) behavior inside InlineBackgroundData,
  1.2210 +  // which expects frames to be sent to it in content order, not reverse
  1.2211 +  // content order which we'll produce here.
  1.2212 +  // Of course, if there's only one frame in the flow, it doesn't matter.
  1.2213 +  if (mBackgroundStyle->mBackgroundInlinePolicy == NS_STYLE_BG_INLINE_POLICY_EACH_BOX ||
  1.2214 +      (!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) {
  1.2215 +    const nsStyleBackground::Layer& layer = mBackgroundStyle->mLayers[mLayer];
  1.2216 +    if (layer.mImage.IsOpaque() && layer.mBlendMode == NS_STYLE_BLEND_NORMAL) {
  1.2217 +      nsPresContext* presContext = mFrame->PresContext();
  1.2218 +      result = GetInsideClipRegion(this, presContext, layer.mClip, mBounds, aSnap);
  1.2219 +    }
  1.2220 +  }
  1.2221 +
  1.2222 +  return result;
  1.2223 +}
  1.2224 +
  1.2225 +bool
  1.2226 +nsDisplayBackgroundImage::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
  1.2227 +  if (!mBackgroundStyle) {
  1.2228 +    *aColor = NS_RGBA(0,0,0,0);
  1.2229 +    return true;
  1.2230 +  }
  1.2231 +  return false;
  1.2232 +}
  1.2233 +
  1.2234 +bool
  1.2235 +nsDisplayBackgroundImage::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
  1.2236 +                                                         nsIFrame* aFrame)
  1.2237 +{
  1.2238 +  if (!mBackgroundStyle)
  1.2239 +    return false;
  1.2240 +  if (!mBackgroundStyle->HasFixedBackground())
  1.2241 +    return false;
  1.2242 +
  1.2243 +  // If aFrame is mFrame or an ancestor in this document, and aFrame is
  1.2244 +  // not the viewport frame, then moving aFrame will move mFrame
  1.2245 +  // relative to the viewport, so our fixed-pos background will change.
  1.2246 +  return aFrame->GetParent() &&
  1.2247 +    (aFrame == mFrame ||
  1.2248 +     nsLayoutUtils::IsProperAncestorFrame(aFrame, mFrame));
  1.2249 +}
  1.2250 +
  1.2251 +nsRect
  1.2252 +nsDisplayBackgroundImage::GetPositioningArea()
  1.2253 +{
  1.2254 +  if (!mBackgroundStyle) {
  1.2255 +    return nsRect();
  1.2256 +  }
  1.2257 +  nsIFrame* attachedToFrame;
  1.2258 +  return nsCSSRendering::ComputeBackgroundPositioningArea(
  1.2259 +      mFrame->PresContext(), mFrame,
  1.2260 +      nsRect(ToReferenceFrame(), mFrame->GetSize()),
  1.2261 +      *mBackgroundStyle, mBackgroundStyle->mLayers[mLayer],
  1.2262 +      &attachedToFrame) + ToReferenceFrame();
  1.2263 +}
  1.2264 +
  1.2265 +bool
  1.2266 +nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange()
  1.2267 +{
  1.2268 +  if (!mBackgroundStyle)
  1.2269 +    return false;
  1.2270 +
  1.2271 +  nscoord radii[8];
  1.2272 +  if (mFrame->GetBorderRadii(radii)) {
  1.2273 +    // A change in the size of the positioning area might change the position
  1.2274 +    // of the rounded corners.
  1.2275 +    return true;
  1.2276 +  }
  1.2277 +
  1.2278 +  const nsStyleBackground::Layer &layer = mBackgroundStyle->mLayers[mLayer];
  1.2279 +  if (layer.RenderingMightDependOnPositioningAreaSizeChange()) {
  1.2280 +    return true;
  1.2281 +  }
  1.2282 +  return false;
  1.2283 +}
  1.2284 +
  1.2285 +static void CheckForBorderItem(nsDisplayItem *aItem, uint32_t& aFlags)
  1.2286 +{
  1.2287 +  nsDisplayItem* nextItem = aItem->GetAbove();
  1.2288 +  while (nextItem && nextItem->GetType() == nsDisplayItem::TYPE_BACKGROUND) {
  1.2289 +    nextItem = nextItem->GetAbove();
  1.2290 +  }
  1.2291 +  if (nextItem && 
  1.2292 +      nextItem->Frame() == aItem->Frame() &&
  1.2293 +      nextItem->GetType() == nsDisplayItem::TYPE_BORDER) {
  1.2294 +    aFlags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER;
  1.2295 +  }
  1.2296 +}
  1.2297 +
  1.2298 +void
  1.2299 +nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
  1.2300 +                                nsRenderingContext* aCtx) {
  1.2301 +  PaintInternal(aBuilder, aCtx, mVisibleRect, nullptr);
  1.2302 +}
  1.2303 +
  1.2304 +void
  1.2305 +nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder,
  1.2306 +                                        nsRenderingContext* aCtx, const nsRect& aBounds,
  1.2307 +                                        nsRect* aClipRect) {
  1.2308 +  nsPoint offset = ToReferenceFrame();
  1.2309 +  uint32_t flags = aBuilder->GetBackgroundPaintFlags();
  1.2310 +  CheckForBorderItem(this, flags);
  1.2311 +
  1.2312 +  nsCSSRendering::PaintBackground(mFrame->PresContext(), *aCtx, mFrame,
  1.2313 +                                  aBounds,
  1.2314 +                                  nsRect(offset, mFrame->GetSize()),
  1.2315 +                                  flags, aClipRect, mLayer);
  1.2316 +
  1.2317 +}
  1.2318 +
  1.2319 +void nsDisplayBackgroundImage::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
  1.2320 +                                                         const nsDisplayItemGeometry* aGeometry,
  1.2321 +                                                         nsRegion* aInvalidRegion)
  1.2322 +{
  1.2323 +  if (!mBackgroundStyle) {
  1.2324 +    return;
  1.2325 +  }
  1.2326 +
  1.2327 +  const nsDisplayBackgroundGeometry* geometry = static_cast<const nsDisplayBackgroundGeometry*>(aGeometry);
  1.2328 +
  1.2329 +  bool snap;
  1.2330 +  nsRect bounds = GetBounds(aBuilder, &snap);
  1.2331 +  nsRect positioningArea = GetPositioningArea();
  1.2332 +  if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() ||
  1.2333 +      (positioningArea.Size() != geometry->mPositioningArea.Size() &&
  1.2334 +       RenderingMightDependOnPositioningAreaSizeChange())) {
  1.2335 +    // Positioning area changed in a way that could cause everything to change,
  1.2336 +    // so invalidate everything (both old and new painting areas).
  1.2337 +    aInvalidRegion->Or(bounds, geometry->mBounds);
  1.2338 +
  1.2339 +    if (positioningArea.Size() != geometry->mPositioningArea.Size()) {
  1.2340 +      NotifyRenderingChanged();
  1.2341 +    }
  1.2342 +    return;
  1.2343 +  }
  1.2344 +  if (aBuilder->ShouldSyncDecodeImages()) {
  1.2345 +    if (mBackgroundStyle &&
  1.2346 +        !nsCSSRendering::IsBackgroundImageDecodedForStyleContextAndLayer(mBackgroundStyle, mLayer)) {
  1.2347 +      aInvalidRegion->Or(*aInvalidRegion, bounds);
  1.2348 +
  1.2349 +      NotifyRenderingChanged();
  1.2350 +    }
  1.2351 +  }
  1.2352 +  if (!bounds.IsEqualInterior(geometry->mBounds)) {
  1.2353 +    // Positioning area is unchanged, so invalidate just the change in the
  1.2354 +    // painting area.
  1.2355 +    aInvalidRegion->Xor(bounds, geometry->mBounds);
  1.2356 +
  1.2357 +    NotifyRenderingChanged();
  1.2358 +  }
  1.2359 +}
  1.2360 +
  1.2361 +nsRect
  1.2362 +nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
  1.2363 +  *aSnap = true;
  1.2364 +  return mBounds;
  1.2365 +}
  1.2366 +
  1.2367 +nsRect
  1.2368 +nsDisplayBackgroundImage::GetBoundsInternal(nsDisplayListBuilder* aBuilder) {
  1.2369 +  nsPresContext* presContext = mFrame->PresContext();
  1.2370 +
  1.2371 +  if (!mBackgroundStyle) {
  1.2372 +    return nsRect();
  1.2373 +  }
  1.2374 +
  1.2375 +  nsRect borderBox = nsRect(ToReferenceFrame(), mFrame->GetSize());
  1.2376 +  nsRect clipRect = borderBox;
  1.2377 +  if (mFrame->GetType() == nsGkAtoms::canvasFrame) {
  1.2378 +    nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
  1.2379 +    clipRect = frame->CanvasArea() + ToReferenceFrame();
  1.2380 +  }
  1.2381 +  const nsStyleBackground::Layer& layer = mBackgroundStyle->mLayers[mLayer];
  1.2382 +  return nsCSSRendering::GetBackgroundLayerRect(presContext, mFrame,
  1.2383 +                                                borderBox, clipRect,
  1.2384 +                                                *mBackgroundStyle, layer,
  1.2385 +                                                aBuilder->GetBackgroundPaintFlags());
  1.2386 +}
  1.2387 +
  1.2388 +uint32_t
  1.2389 +nsDisplayBackgroundImage::GetPerFrameKey()
  1.2390 +{
  1.2391 +  return (mLayer << nsDisplayItem::TYPE_BITS) |
  1.2392 +    nsDisplayItem::GetPerFrameKey();
  1.2393 +}
  1.2394 +
  1.2395 +nsDisplayThemedBackground::nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder,
  1.2396 +                                                     nsIFrame* aFrame)
  1.2397 +  : nsDisplayItem(aBuilder, aFrame)
  1.2398 +{
  1.2399 +  MOZ_COUNT_CTOR(nsDisplayThemedBackground);
  1.2400 +
  1.2401 +  const nsStyleDisplay* disp = mFrame->StyleDisplay();
  1.2402 +  mAppearance = disp->mAppearance;
  1.2403 +  mFrame->IsThemed(disp, &mThemeTransparency);
  1.2404 +
  1.2405 +  // Perform necessary RegisterThemeGeometry
  1.2406 +  switch (disp->mAppearance) {
  1.2407 +    case NS_THEME_MOZ_MAC_UNIFIED_TOOLBAR:
  1.2408 +    case NS_THEME_TOOLBAR:
  1.2409 +    case NS_THEME_WINDOW_TITLEBAR:
  1.2410 +    case NS_THEME_WINDOW_BUTTON_BOX:
  1.2411 +    case NS_THEME_MOZ_MAC_FULLSCREEN_BUTTON:
  1.2412 +    case NS_THEME_WINDOW_BUTTON_BOX_MAXIMIZED:
  1.2413 +      RegisterThemeGeometry(aBuilder, aFrame);
  1.2414 +      break;
  1.2415 +    case NS_THEME_WIN_BORDERLESS_GLASS:
  1.2416 +    case NS_THEME_WIN_GLASS:
  1.2417 +      aBuilder->SetGlassDisplayItem(this);
  1.2418 +      break;
  1.2419 +  }
  1.2420 +
  1.2421 +  mBounds = GetBoundsInternal();
  1.2422 +}
  1.2423 +
  1.2424 +nsDisplayThemedBackground::~nsDisplayThemedBackground()
  1.2425 +{
  1.2426 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.2427 +  MOZ_COUNT_DTOR(nsDisplayThemedBackground);
  1.2428 +#endif
  1.2429 +}
  1.2430 +
  1.2431 +#ifdef MOZ_DUMP_PAINTING
  1.2432 +void
  1.2433 +nsDisplayThemedBackground::WriteDebugInfo(nsACString& aTo)
  1.2434 +{
  1.2435 +  aTo += nsPrintfCString(" (themed, appearance:%d)", mAppearance);
  1.2436 +}
  1.2437 +#endif
  1.2438 +
  1.2439 +void
  1.2440 +nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder,
  1.2441 +                                  const nsRect& aRect,
  1.2442 +                                  HitTestState* aState,
  1.2443 +                                  nsTArray<nsIFrame*> *aOutFrames)
  1.2444 +{
  1.2445 +  // Assume that any point in our border rect is a hit.
  1.2446 +  if (nsRect(ToReferenceFrame(), mFrame->GetSize()).Intersects(aRect)) {
  1.2447 +    aOutFrames->AppendElement(mFrame);
  1.2448 +  }
  1.2449 +}
  1.2450 +
  1.2451 +nsRegion
  1.2452 +nsDisplayThemedBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
  1.2453 +                                           bool* aSnap) {
  1.2454 +  nsRegion result;
  1.2455 +  *aSnap = false;
  1.2456 +
  1.2457 +  if (mThemeTransparency == nsITheme::eOpaque) {
  1.2458 +    result = nsRect(ToReferenceFrame(), mFrame->GetSize());
  1.2459 +  }
  1.2460 +  return result;
  1.2461 +}
  1.2462 +
  1.2463 +bool
  1.2464 +nsDisplayThemedBackground::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
  1.2465 +  if (mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
  1.2466 +      mAppearance == NS_THEME_WIN_GLASS) {
  1.2467 +    *aColor = NS_RGBA(0,0,0,0);
  1.2468 +    return true;
  1.2469 +  }
  1.2470 +  return false;
  1.2471 +}
  1.2472 +
  1.2473 +nsRect
  1.2474 +nsDisplayThemedBackground::GetPositioningArea()
  1.2475 +{
  1.2476 +  return nsRect(ToReferenceFrame(), mFrame->GetSize());
  1.2477 +}
  1.2478 +
  1.2479 +void
  1.2480 +nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
  1.2481 +                                 nsRenderingContext* aCtx)
  1.2482 +{
  1.2483 +  PaintInternal(aBuilder, aCtx, mVisibleRect, nullptr);
  1.2484 +}
  1.2485 +
  1.2486 +
  1.2487 +void
  1.2488 +nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder,
  1.2489 +                                         nsRenderingContext* aCtx, const nsRect& aBounds,
  1.2490 +                                         nsRect* aClipRect)
  1.2491 +{
  1.2492 +  // XXXzw this ignores aClipRect.
  1.2493 +  nsPresContext* presContext = mFrame->PresContext();
  1.2494 +  nsITheme *theme = presContext->GetTheme();
  1.2495 +  nsRect borderArea(ToReferenceFrame(), mFrame->GetSize());
  1.2496 +  nsRect drawing(borderArea);
  1.2497 +  theme->GetWidgetOverflow(presContext->DeviceContext(), mFrame, mAppearance,
  1.2498 +                           &drawing);
  1.2499 +  drawing.IntersectRect(drawing, aBounds);
  1.2500 +  theme->DrawWidgetBackground(aCtx, mFrame, mAppearance, borderArea, drawing);
  1.2501 +}
  1.2502 +
  1.2503 +bool nsDisplayThemedBackground::IsWindowActive()
  1.2504 +{
  1.2505 +  EventStates docState = mFrame->GetContent()->OwnerDoc()->GetDocumentState();
  1.2506 +  return !docState.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE);
  1.2507 +}
  1.2508 +
  1.2509 +void nsDisplayThemedBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
  1.2510 +                                                          const nsDisplayItemGeometry* aGeometry,
  1.2511 +                                                          nsRegion* aInvalidRegion)
  1.2512 +{
  1.2513 +  const nsDisplayThemedBackgroundGeometry* geometry = static_cast<const nsDisplayThemedBackgroundGeometry*>(aGeometry);
  1.2514 +
  1.2515 +  bool snap;
  1.2516 +  nsRect bounds = GetBounds(aBuilder, &snap);
  1.2517 +  nsRect positioningArea = GetPositioningArea();
  1.2518 +  if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) {
  1.2519 +    // Invalidate everything (both old and new painting areas).
  1.2520 +    aInvalidRegion->Or(bounds, geometry->mBounds);
  1.2521 +    return;
  1.2522 +  }
  1.2523 +  if (!bounds.IsEqualInterior(geometry->mBounds)) {
  1.2524 +    // Positioning area is unchanged, so invalidate just the change in the
  1.2525 +    // painting area.
  1.2526 +    aInvalidRegion->Xor(bounds, geometry->mBounds);
  1.2527 +  }
  1.2528 +  nsITheme* theme = mFrame->PresContext()->GetTheme();
  1.2529 +  if (theme->WidgetAppearanceDependsOnWindowFocus(mAppearance) &&
  1.2530 +      IsWindowActive() != geometry->mWindowIsActive) {
  1.2531 +    aInvalidRegion->Or(*aInvalidRegion, bounds);
  1.2532 +  }
  1.2533 +}
  1.2534 +
  1.2535 +nsRect
  1.2536 +nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
  1.2537 +  *aSnap = true;
  1.2538 +  return mBounds;
  1.2539 +}
  1.2540 +
  1.2541 +nsRect
  1.2542 +nsDisplayThemedBackground::GetBoundsInternal() {
  1.2543 +  nsPresContext* presContext = mFrame->PresContext();
  1.2544 +
  1.2545 +  nsRect r(nsPoint(0,0), mFrame->GetSize());
  1.2546 +  presContext->GetTheme()->
  1.2547 +      GetWidgetOverflow(presContext->DeviceContext(), mFrame,
  1.2548 +                        mFrame->StyleDisplay()->mAppearance, &r);
  1.2549 +#ifdef XP_MACOSX
  1.2550 +  // Bug 748219
  1.2551 +  r.Inflate(mFrame->PresContext()->AppUnitsPerDevPixel());
  1.2552 +#endif
  1.2553 +
  1.2554 +  return r + ToReferenceFrame();
  1.2555 +}
  1.2556 +
  1.2557 +void
  1.2558 +nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
  1.2559 +                                nsRenderingContext* aCtx) 
  1.2560 +{
  1.2561 +  if (mColor == NS_RGBA(0, 0, 0, 0)) {
  1.2562 +    return;
  1.2563 +  }
  1.2564 +
  1.2565 +  nsPoint offset = ToReferenceFrame();
  1.2566 +  uint32_t flags = aBuilder->GetBackgroundPaintFlags();
  1.2567 +  CheckForBorderItem(this, flags);
  1.2568 +  nsCSSRendering::PaintBackgroundColor(mFrame->PresContext(), *aCtx, mFrame,
  1.2569 +                                       mVisibleRect,
  1.2570 +                                       nsRect(offset, mFrame->GetSize()),
  1.2571 +                                       flags);
  1.2572 +}
  1.2573 +
  1.2574 +nsRegion
  1.2575 +nsDisplayBackgroundColor::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
  1.2576 +                                          bool* aSnap) 
  1.2577 +{
  1.2578 +  if (NS_GET_A(mColor) != 255) {
  1.2579 +    return nsRegion();
  1.2580 +  }
  1.2581 +
  1.2582 +  if (!mBackgroundStyle)
  1.2583 +    return nsRegion();
  1.2584 +
  1.2585 +  *aSnap = true;
  1.2586 +
  1.2587 +  const nsStyleBackground::Layer& bottomLayer = mBackgroundStyle->BottomLayer();
  1.2588 +  nsRect borderBox = nsRect(ToReferenceFrame(), mFrame->GetSize());
  1.2589 +  nsPresContext* presContext = mFrame->PresContext();
  1.2590 +  return nsDisplayBackgroundImage::GetInsideClipRegion(this, presContext, bottomLayer.mClip, borderBox, aSnap);
  1.2591 +}
  1.2592 +
  1.2593 +bool
  1.2594 +nsDisplayBackgroundColor::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) 
  1.2595 +{
  1.2596 +  *aColor = mColor;
  1.2597 +
  1.2598 +  if (!mBackgroundStyle)
  1.2599 +    return true;
  1.2600 +
  1.2601 +  return (!nsLayoutUtils::HasNonZeroCorner(mFrame->StyleBorder()->mBorderRadius) &&
  1.2602 +          mBackgroundStyle->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER);
  1.2603 +}
  1.2604 +
  1.2605 +void
  1.2606 +nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder,
  1.2607 +                                  const nsRect& aRect,
  1.2608 +                                  HitTestState* aState,
  1.2609 +                                  nsTArray<nsIFrame*> *aOutFrames)
  1.2610 +{
  1.2611 +  if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
  1.2612 +    // aRect doesn't intersect our border-radius curve.
  1.2613 +    return;
  1.2614 +  }
  1.2615 +
  1.2616 +  aOutFrames->AppendElement(mFrame);
  1.2617 +}
  1.2618 +
  1.2619 +#ifdef MOZ_DUMP_PAINTING
  1.2620 +void
  1.2621 +nsDisplayBackgroundColor::WriteDebugInfo(nsACString& aTo)
  1.2622 +{
  1.2623 +  aTo += nsPrintfCString(" (rgba %d,%d,%d,%d)", 
  1.2624 +          NS_GET_R(mColor), NS_GET_G(mColor),
  1.2625 +          NS_GET_B(mColor), NS_GET_A(mColor));
  1.2626 +}
  1.2627 +#endif
  1.2628 +
  1.2629 +nsRect
  1.2630 +nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
  1.2631 +  *aSnap = false;
  1.2632 +  return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
  1.2633 +}
  1.2634 +
  1.2635 +void
  1.2636 +nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder,
  1.2637 +                        nsRenderingContext* aCtx) {
  1.2638 +  // TODO join outlines together
  1.2639 +  nsPoint offset = ToReferenceFrame();
  1.2640 +  nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame,
  1.2641 +                               mVisibleRect,
  1.2642 +                               nsRect(offset, mFrame->GetSize()),
  1.2643 +                               mFrame->StyleContext());
  1.2644 +}
  1.2645 +
  1.2646 +bool
  1.2647 +nsDisplayOutline::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.2648 +                                    nsRegion* aVisibleRegion,
  1.2649 +                                    const nsRect& aAllowVisibleRegionExpansion) {
  1.2650 +  if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
  1.2651 +                                        aAllowVisibleRegionExpansion)) {
  1.2652 +    return false;
  1.2653 +  }
  1.2654 +
  1.2655 +  const nsStyleOutline* outline = mFrame->StyleOutline();
  1.2656 +  nsRect borderBox(ToReferenceFrame(), mFrame->GetSize());
  1.2657 +  if (borderBox.Contains(aVisibleRegion->GetBounds()) &&
  1.2658 +      !nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
  1.2659 +    if (outline->mOutlineOffset >= 0) {
  1.2660 +      // the visible region is entirely inside the border-rect, and the outline
  1.2661 +      // isn't rendered inside the border-rect, so the outline is not visible
  1.2662 +      return false;
  1.2663 +    }
  1.2664 +  }
  1.2665 +
  1.2666 +  return true;
  1.2667 +}
  1.2668 +
  1.2669 +void
  1.2670 +nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder,
  1.2671 +                                const nsRect& aRect,
  1.2672 +                                HitTestState* aState,
  1.2673 +                                nsTArray<nsIFrame*> *aOutFrames)
  1.2674 +{
  1.2675 +  if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
  1.2676 +    // aRect doesn't intersect our border-radius curve.
  1.2677 +    return;
  1.2678 +  }
  1.2679 +
  1.2680 +  aOutFrames->AppendElement(mFrame);
  1.2681 +}
  1.2682 +
  1.2683 +void
  1.2684 +nsDisplayLayerEventRegions::AddFrame(nsDisplayListBuilder* aBuilder,
  1.2685 +                                     nsIFrame* aFrame)
  1.2686 +{
  1.2687 +  NS_ASSERTION(aBuilder->FindReferenceFrameFor(aFrame) == aBuilder->FindReferenceFrameFor(mFrame),
  1.2688 +               "Reference frame mismatch");
  1.2689 +  uint8_t pointerEvents = aFrame->StyleVisibility()->mPointerEvents;
  1.2690 +  if (pointerEvents == NS_STYLE_POINTER_EVENTS_NONE) {
  1.2691 +    return;
  1.2692 +  }
  1.2693 +  // XXX handle other pointerEvents values for SVG
  1.2694 +  // XXX Do something clever here for the common case where the border box
  1.2695 +  // is obviously entirely inside mHitRegion.
  1.2696 +  nsRect borderBox(aBuilder->ToReferenceFrame(aFrame), aFrame->GetSize());
  1.2697 +  const DisplayItemClip* clip = aBuilder->ClipState().GetCurrentCombinedClip(aBuilder);
  1.2698 +  bool borderBoxHasRoundedCorners =
  1.2699 +    nsLayoutUtils::HasNonZeroCorner(aFrame->StyleBorder()->mBorderRadius);
  1.2700 +  if (clip) {
  1.2701 +    borderBox = clip->ApplyNonRoundedIntersection(borderBox);
  1.2702 +    if (clip->GetRoundedRectCount() > 0) {
  1.2703 +      borderBoxHasRoundedCorners = true;
  1.2704 +    }
  1.2705 +  }
  1.2706 +  if (borderBoxHasRoundedCorners ||
  1.2707 +      (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
  1.2708 +    mMaybeHitRegion.Or(mMaybeHitRegion, borderBox);
  1.2709 +  } else {
  1.2710 +    mHitRegion.Or(mHitRegion, borderBox);
  1.2711 +  }
  1.2712 +  if (aBuilder->GetAncestorHasTouchEventHandler()) {
  1.2713 +    mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, borderBox);
  1.2714 +  }
  1.2715 +}
  1.2716 +
  1.2717 +void
  1.2718 +nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder,
  1.2719 +                      nsRenderingContext* aCtx) {
  1.2720 +  // Note: Because we exist, we know that the caret is visible, so we don't
  1.2721 +  // need to check for the caret's visibility.
  1.2722 +  mCaret->PaintCaret(aBuilder, aCtx, mFrame, ToReferenceFrame());
  1.2723 +}
  1.2724 +
  1.2725 +bool
  1.2726 +nsDisplayBorder::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.2727 +                                   nsRegion* aVisibleRegion,
  1.2728 +                                   const nsRect& aAllowVisibleRegionExpansion) {
  1.2729 +  if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
  1.2730 +                                        aAllowVisibleRegionExpansion)) {
  1.2731 +    return false;
  1.2732 +  }
  1.2733 +
  1.2734 +  nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() +
  1.2735 +    ToReferenceFrame();
  1.2736 +  const nsStyleBorder *styleBorder;
  1.2737 +  if (paddingRect.Contains(aVisibleRegion->GetBounds()) &&
  1.2738 +      !(styleBorder = mFrame->StyleBorder())->IsBorderImageLoaded() &&
  1.2739 +      !nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
  1.2740 +    // the visible region is entirely inside the content rect, and no part
  1.2741 +    // of the border is rendered inside the content rect, so we are not
  1.2742 +    // visible
  1.2743 +    // Skip this if there's a border-image (which draws a background
  1.2744 +    // too) or if there is a border-radius (which makes the border draw
  1.2745 +    // further in).
  1.2746 +    return false;
  1.2747 +  }
  1.2748 +
  1.2749 +  return true;
  1.2750 +}
  1.2751 +  
  1.2752 +nsDisplayItemGeometry* 
  1.2753 +nsDisplayBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
  1.2754 +{
  1.2755 +  return new nsDisplayBorderGeometry(this, aBuilder);
  1.2756 +}
  1.2757 +
  1.2758 +void
  1.2759 +nsDisplayBorder::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
  1.2760 +                                           const nsDisplayItemGeometry* aGeometry,
  1.2761 +                                           nsRegion* aInvalidRegion)
  1.2762 +{
  1.2763 +  const nsDisplayBorderGeometry* geometry = static_cast<const nsDisplayBorderGeometry*>(aGeometry);
  1.2764 +  bool snap;
  1.2765 +  if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
  1.2766 +      !geometry->mContentRect.IsEqualInterior(GetContentRect())) {
  1.2767 +    // We can probably get away with only invalidating the difference
  1.2768 +    // between the border and padding rects, but the XUL ui at least
  1.2769 +    // is apparently painting a background with this?
  1.2770 +    aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
  1.2771 +  }
  1.2772 +}
  1.2773 +  
  1.2774 +void
  1.2775 +nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
  1.2776 +                       nsRenderingContext* aCtx) {
  1.2777 +  nsPoint offset = ToReferenceFrame();
  1.2778 +  nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame,
  1.2779 +                              mVisibleRect,
  1.2780 +                              nsRect(offset, mFrame->GetSize()),
  1.2781 +                              mFrame->StyleContext(),
  1.2782 +                              mFrame->GetSkipSides());
  1.2783 +}
  1.2784 +
  1.2785 +nsRect
  1.2786 +nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
  1.2787 +{
  1.2788 +  *aSnap = true;
  1.2789 +  return CalculateBounds(*mFrame->StyleBorder());
  1.2790 +}
  1.2791 +
  1.2792 +nsRect
  1.2793 +nsDisplayBorder::CalculateBounds(const nsStyleBorder& aStyleBorder)
  1.2794 +{
  1.2795 +  nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize());
  1.2796 +  if (aStyleBorder.IsBorderImageLoaded()) {
  1.2797 +    borderBounds.Inflate(aStyleBorder.GetImageOutset());
  1.2798 +    return borderBounds;
  1.2799 +  } else {
  1.2800 +    nsMargin border = aStyleBorder.GetComputedBorder();
  1.2801 +    nsRect result;
  1.2802 +    if (border.top > 0) {
  1.2803 +      result = nsRect(borderBounds.X(), borderBounds.Y(), borderBounds.Width(), border.top);
  1.2804 +    }
  1.2805 +    if (border.right > 0) {
  1.2806 +      result.UnionRect(result, nsRect(borderBounds.XMost() - border.right, borderBounds.Y(), border.right, borderBounds.Height()));
  1.2807 +    }
  1.2808 +    if (border.bottom > 0) {
  1.2809 +      result.UnionRect(result, nsRect(borderBounds.X(), borderBounds.YMost() - border.bottom, borderBounds.Width(), border.bottom));
  1.2810 +    }
  1.2811 +    if (border.left > 0) {
  1.2812 +      result.UnionRect(result, nsRect(borderBounds.X(), borderBounds.Y(), border.left, borderBounds.Height()));
  1.2813 +    }
  1.2814 +
  1.2815 +    return result;
  1.2816 +  }
  1.2817 +}
  1.2818 +
  1.2819 +// Given a region, compute a conservative approximation to it as a list
  1.2820 +// of rectangles that aren't vertically adjacent (i.e., vertically
  1.2821 +// adjacent or overlapping rectangles are combined).
  1.2822 +// Right now this is only approximate, some vertically overlapping rectangles
  1.2823 +// aren't guaranteed to be combined.
  1.2824 +static void
  1.2825 +ComputeDisjointRectangles(const nsRegion& aRegion,
  1.2826 +                          nsTArray<nsRect>* aRects) {
  1.2827 +  nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25);
  1.2828 +  nsRect accumulated;
  1.2829 +  nsRegionRectIterator iter(aRegion);
  1.2830 +  while (true) {
  1.2831 +    const nsRect* r = iter.Next();
  1.2832 +    if (r && !accumulated.IsEmpty() &&
  1.2833 +        accumulated.YMost() >= r->y - accumulationMargin) {
  1.2834 +      accumulated.UnionRect(accumulated, *r);
  1.2835 +      continue;
  1.2836 +    }
  1.2837 +
  1.2838 +    if (!accumulated.IsEmpty()) {
  1.2839 +      aRects->AppendElement(accumulated);
  1.2840 +      accumulated.SetEmpty();
  1.2841 +    }
  1.2842 +
  1.2843 +    if (!r)
  1.2844 +      break;
  1.2845 +
  1.2846 +    accumulated = *r;
  1.2847 +  }
  1.2848 +}
  1.2849 +
  1.2850 +void
  1.2851 +nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
  1.2852 +                               nsRenderingContext* aCtx) {
  1.2853 +  nsPoint offset = ToReferenceFrame();
  1.2854 +  nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
  1.2855 +  nsPresContext* presContext = mFrame->PresContext();
  1.2856 +  nsAutoTArray<nsRect,10> rects;
  1.2857 +  ComputeDisjointRectangles(mVisibleRegion, &rects);
  1.2858 +
  1.2859 +  PROFILER_LABEL("nsDisplayBoxShadowOuter", "Paint");
  1.2860 +  for (uint32_t i = 0; i < rects.Length(); ++i) {
  1.2861 +    aCtx->PushState();
  1.2862 +    aCtx->IntersectClip(rects[i]);
  1.2863 +    nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame,
  1.2864 +                                        borderRect, rects[i], mOpacity);
  1.2865 +    aCtx->PopState();
  1.2866 +  }
  1.2867 +}
  1.2868 +
  1.2869 +nsRect
  1.2870 +nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
  1.2871 +  *aSnap = false;
  1.2872 +  return mBounds;
  1.2873 +}
  1.2874 +
  1.2875 +nsRect
  1.2876 +nsDisplayBoxShadowOuter::GetBoundsInternal() {
  1.2877 +  return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) +
  1.2878 +         ToReferenceFrame();
  1.2879 +}
  1.2880 +
  1.2881 +bool
  1.2882 +nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.2883 +                                           nsRegion* aVisibleRegion,
  1.2884 +                                           const nsRect& aAllowVisibleRegionExpansion) {
  1.2885 +  if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
  1.2886 +                                        aAllowVisibleRegionExpansion)) {
  1.2887 +    return false;
  1.2888 +  }
  1.2889 +
  1.2890 +  // Store the actual visible region
  1.2891 +  mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
  1.2892 +
  1.2893 +  nsPoint origin = ToReferenceFrame();
  1.2894 +  nsRect visibleBounds = aVisibleRegion->GetBounds();
  1.2895 +  nsRect frameRect(origin, mFrame->GetSize());
  1.2896 +  if (!frameRect.Contains(visibleBounds))
  1.2897 +    return true;
  1.2898 +
  1.2899 +  // the visible region is entirely inside the border-rect, and box shadows
  1.2900 +  // never render within the border-rect (unless there's a border radius).
  1.2901 +  nscoord twipsRadii[8];
  1.2902 +  bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii);
  1.2903 +  if (!hasBorderRadii)
  1.2904 +    return false;
  1.2905 +
  1.2906 +  return !RoundedRectContainsRect(frameRect, twipsRadii, visibleBounds);
  1.2907 +}
  1.2908 +
  1.2909 +void
  1.2910 +nsDisplayBoxShadowOuter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
  1.2911 +                                                   const nsDisplayItemGeometry* aGeometry,
  1.2912 +                                                   nsRegion* aInvalidRegion)
  1.2913 +{
  1.2914 +  const nsDisplayItemGenericGeometry* geometry =
  1.2915 +    static_cast<const nsDisplayItemGenericGeometry*>(aGeometry);
  1.2916 +  bool snap;
  1.2917 +  if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
  1.2918 +      !geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
  1.2919 +    nsRegion oldShadow, newShadow;
  1.2920 +    nscoord dontCare[8];
  1.2921 +    bool hasBorderRadius = mFrame->GetBorderRadii(dontCare);
  1.2922 +    if (hasBorderRadius) {
  1.2923 +      // If we have rounded corners then we need to invalidate the frame area
  1.2924 +      // too since we paint into it.
  1.2925 +      oldShadow = geometry->mBounds;
  1.2926 +      newShadow = GetBounds(aBuilder, &snap);
  1.2927 +    } else {
  1.2928 +      oldShadow = oldShadow.Sub(geometry->mBounds, geometry->mBorderRect);
  1.2929 +      newShadow = newShadow.Sub(GetBounds(aBuilder, &snap), GetBorderRect());
  1.2930 +    }
  1.2931 +    aInvalidRegion->Or(oldShadow, newShadow);
  1.2932 +  }
  1.2933 +}
  1.2934 +
  1.2935 +
  1.2936 +void
  1.2937 +nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
  1.2938 +                               nsRenderingContext* aCtx) {
  1.2939 +  nsPoint offset = ToReferenceFrame();
  1.2940 +  nsRect borderRect = nsRect(offset, mFrame->GetSize());
  1.2941 +  nsPresContext* presContext = mFrame->PresContext();
  1.2942 +  nsAutoTArray<nsRect,10> rects;
  1.2943 +  ComputeDisjointRectangles(mVisibleRegion, &rects);
  1.2944 +
  1.2945 +  PROFILER_LABEL("nsDisplayBoxShadowInner", "Paint");
  1.2946 +  for (uint32_t i = 0; i < rects.Length(); ++i) {
  1.2947 +    aCtx->PushState();
  1.2948 +    aCtx->IntersectClip(rects[i]);
  1.2949 +    nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame,
  1.2950 +                                        borderRect, rects[i]);
  1.2951 +    aCtx->PopState();
  1.2952 +  }
  1.2953 +}
  1.2954 +
  1.2955 +bool
  1.2956 +nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.2957 +                                           nsRegion* aVisibleRegion,
  1.2958 +                                           const nsRect& aAllowVisibleRegionExpansion) {
  1.2959 +  if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
  1.2960 +                                        aAllowVisibleRegionExpansion)) {
  1.2961 +    return false;
  1.2962 +  }
  1.2963 +
  1.2964 +  // Store the actual visible region
  1.2965 +  mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
  1.2966 +  return true;
  1.2967 +}
  1.2968 +
  1.2969 +nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
  1.2970 +                                     nsIFrame* aFrame, nsDisplayList* aList)
  1.2971 +  : nsDisplayItem(aBuilder, aFrame)
  1.2972 +  , mOverrideZIndex(0)
  1.2973 +{
  1.2974 +  mList.AppendToTop(aList);
  1.2975 +  UpdateBounds(aBuilder);
  1.2976 +
  1.2977 +  if (!aFrame || !aFrame->IsTransformed()) {
  1.2978 +    return;
  1.2979 +  }
  1.2980 +
  1.2981 +  // If the frame is a preserve-3d parent, then we will create transforms
  1.2982 +  // inside this list afterwards (see WrapPreserve3DList in nsFrame.cpp).
  1.2983 +  // In this case we will always be outside of the transform, so share
  1.2984 +  // our parents reference frame.
  1.2985 +  if (aFrame->Preserves3DChildren()) {
  1.2986 +    mReferenceFrame = 
  1.2987 +      aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
  1.2988 +    mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
  1.2989 +    return;
  1.2990 +  }
  1.2991 +
  1.2992 +  // If we're a transformed frame, then we need to find out if we're inside
  1.2993 +  // the nsDisplayTransform or outside of it. Frames inside the transform
  1.2994 +  // need mReferenceFrame == mFrame, outside needs the next ancestor
  1.2995 +  // reference frame.
  1.2996 +  // If we're inside the transform, then the nsDisplayItem constructor
  1.2997 +  // will have done the right thing.
  1.2998 +  // If we're outside the transform, then we should have only one child
  1.2999 +  // (since nsDisplayTransform wraps all actual content), and that child
  1.3000 +  // will have the correct reference frame set (since nsDisplayTransform
  1.3001 +  // handles this explictly).
  1.3002 +  //
  1.3003 +  // Preserve-3d can cause us to have multiple nsDisplayTransform
  1.3004 +  // children.
  1.3005 +  nsDisplayItem *i = mList.GetBottom();
  1.3006 +  if (i && (!i->GetAbove() || i->GetType() == TYPE_TRANSFORM) && 
  1.3007 +      i->Frame() == mFrame) {
  1.3008 +    mReferenceFrame = i->ReferenceFrame();
  1.3009 +    mToReferenceFrame = i->ToReferenceFrame();
  1.3010 +  }
  1.3011 +}
  1.3012 +
  1.3013 +nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
  1.3014 +                                     nsIFrame* aFrame, nsDisplayItem* aItem)
  1.3015 +  : nsDisplayItem(aBuilder, aFrame)
  1.3016 +  , mOverrideZIndex(0)
  1.3017 +{
  1.3018 +  mList.AppendToTop(aItem);
  1.3019 +  UpdateBounds(aBuilder);
  1.3020 +  
  1.3021 +  if (!aFrame || !aFrame->IsTransformed()) {
  1.3022 +    return;
  1.3023 +  }
  1.3024 +
  1.3025 +  if (aFrame->Preserves3DChildren()) {
  1.3026 +    mReferenceFrame = 
  1.3027 +      aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
  1.3028 +    mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
  1.3029 +    return;
  1.3030 +  }
  1.3031 +
  1.3032 +  // See the previous nsDisplayWrapList constructor
  1.3033 +  if (aItem->Frame() == aFrame) {
  1.3034 +    mReferenceFrame = aItem->ReferenceFrame();
  1.3035 +    mToReferenceFrame = aItem->ToReferenceFrame();
  1.3036 +  }
  1.3037 +}
  1.3038 +
  1.3039 +nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
  1.3040 +                                     nsIFrame* aFrame, nsDisplayItem* aItem,
  1.3041 +                                     const nsIFrame* aReferenceFrame,
  1.3042 +                                     const nsPoint& aToReferenceFrame)
  1.3043 +  : nsDisplayItem(aBuilder, aFrame, aReferenceFrame, aToReferenceFrame)
  1.3044 +  , mOverrideZIndex(0)
  1.3045 +{
  1.3046 +  mList.AppendToTop(aItem);
  1.3047 +  mBounds = mList.GetBounds(aBuilder);
  1.3048 +}
  1.3049 +
  1.3050 +nsDisplayWrapList::~nsDisplayWrapList() {
  1.3051 +  mList.DeleteAll();
  1.3052 +}
  1.3053 +
  1.3054 +void
  1.3055 +nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
  1.3056 +                           HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {
  1.3057 +  mList.HitTest(aBuilder, aRect, aState, aOutFrames);
  1.3058 +}
  1.3059 +
  1.3060 +nsRect
  1.3061 +nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
  1.3062 +  *aSnap = false;
  1.3063 +  return mBounds;
  1.3064 +}
  1.3065 +
  1.3066 +bool
  1.3067 +nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.3068 +                                     nsRegion* aVisibleRegion,
  1.3069 +                                     const nsRect& aAllowVisibleRegionExpansion) {
  1.3070 +  // Convert the passed in visible region to our appunits.
  1.3071 +  nsRegion visibleRegion;
  1.3072 +  // mVisibleRect has been clipped to GetClippedBounds
  1.3073 +  visibleRegion.And(*aVisibleRegion, mVisibleRect);
  1.3074 +  nsRegion originalVisibleRegion = visibleRegion;
  1.3075 +
  1.3076 +  bool retval =
  1.3077 +    mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
  1.3078 +                                      mVisibleRect,
  1.3079 +                                      aAllowVisibleRegionExpansion);
  1.3080 +
  1.3081 +  nsRegion removed;
  1.3082 +  // removed = originalVisibleRegion - visibleRegion
  1.3083 +  removed.Sub(originalVisibleRegion, visibleRegion);
  1.3084 +  // aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
  1.3085 +  // SubtractFromVisibleRegion does)
  1.3086 +  aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
  1.3087 +
  1.3088 +  return retval;
  1.3089 +}
  1.3090 +
  1.3091 +nsRegion
  1.3092 +nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
  1.3093 +                                   bool* aSnap) {
  1.3094 +  *aSnap = false;
  1.3095 +  nsRegion result;
  1.3096 +  if (mList.IsOpaque()) {
  1.3097 +    // Everything within GetBounds that's visible is opaque.
  1.3098 +    result = GetBounds(aBuilder, aSnap);
  1.3099 +  }
  1.3100 +  return result;
  1.3101 +}
  1.3102 +
  1.3103 +bool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
  1.3104 +  // We could try to do something but let's conservatively just return false.
  1.3105 +  return false;
  1.3106 +}
  1.3107 +
  1.3108 +bool nsDisplayWrapList::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
  1.3109 +                                                         nsIFrame* aFrame) {
  1.3110 +  NS_WARNING("nsDisplayWrapList::IsVaryingRelativeToMovingFrame called unexpectedly");
  1.3111 +  // We could try to do something but let's conservatively just return true.
  1.3112 +  return true;
  1.3113 +}
  1.3114 +
  1.3115 +void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
  1.3116 +                              nsRenderingContext* aCtx) {
  1.3117 +  NS_ERROR("nsDisplayWrapList should have been flattened away for painting");
  1.3118 +}
  1.3119 +
  1.3120 +/**
  1.3121 + * Returns true if all descendant display items can be placed in the same
  1.3122 + * ThebesLayer --- GetLayerState returns LAYER_INACTIVE or LAYER_NONE,
  1.3123 + * and they all have the expected animated geometry root.
  1.3124 + */
  1.3125 +static LayerState
  1.3126 +RequiredLayerStateForChildren(nsDisplayListBuilder* aBuilder,
  1.3127 +                              LayerManager* aManager,
  1.3128 +                              const ContainerLayerParameters& aParameters,
  1.3129 +                              const nsDisplayList& aList,
  1.3130 +                              nsIFrame* aExpectedAnimatedGeometryRootForChildren)
  1.3131 +{
  1.3132 +  LayerState result = LAYER_INACTIVE;
  1.3133 +  for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) {
  1.3134 +    if (result == LAYER_INACTIVE &&
  1.3135 +        nsLayoutUtils::GetAnimatedGeometryRootFor(i, aBuilder) !=
  1.3136 +          aExpectedAnimatedGeometryRootForChildren) {
  1.3137 +      result = LAYER_ACTIVE;
  1.3138 +    }
  1.3139 +
  1.3140 +    LayerState state = i->GetLayerState(aBuilder, aManager, aParameters);
  1.3141 +    if ((state == LAYER_ACTIVE || state == LAYER_ACTIVE_FORCE) &&
  1.3142 +        state > result) {
  1.3143 +      result = state;
  1.3144 +    }
  1.3145 +    if (state == LAYER_ACTIVE_EMPTY && state > result) {
  1.3146 +      result = LAYER_ACTIVE_FORCE;
  1.3147 +    }
  1.3148 +    if (state == LAYER_NONE) {
  1.3149 +      nsDisplayList* list = i->GetSameCoordinateSystemChildren();
  1.3150 +      if (list) {
  1.3151 +        LayerState childState =
  1.3152 +          RequiredLayerStateForChildren(aBuilder, aManager, aParameters, *list,
  1.3153 +              aExpectedAnimatedGeometryRootForChildren);
  1.3154 +        if (childState > result) {
  1.3155 +          result = childState;
  1.3156 +        }
  1.3157 +      }
  1.3158 +    }
  1.3159 +  }
  1.3160 +  return result;
  1.3161 +}
  1.3162 +
  1.3163 +nsRect nsDisplayWrapList::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder)
  1.3164 +{
  1.3165 +  nsRect bounds;
  1.3166 +  for (nsDisplayItem* i = mList.GetBottom(); i; i = i->GetAbove()) {
  1.3167 +    bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder));
  1.3168 +  }
  1.3169 +  return bounds;
  1.3170 +}
  1.3171 +
  1.3172 +static nsresult
  1.3173 +WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
  1.3174 +                nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
  1.3175 +  if (!aList->GetTop())
  1.3176 +    return NS_OK;
  1.3177 +  nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
  1.3178 +  if (!item)
  1.3179 +    return NS_ERROR_OUT_OF_MEMORY;
  1.3180 +  // aList was emptied
  1.3181 +  aList->AppendToTop(item);
  1.3182 +  return NS_OK;
  1.3183 +}
  1.3184 +
  1.3185 +static nsresult
  1.3186 +WrapEachDisplayItem(nsDisplayListBuilder* aBuilder,
  1.3187 +                    nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
  1.3188 +  nsDisplayList newList;
  1.3189 +  nsDisplayItem* item;
  1.3190 +  while ((item = aList->RemoveBottom())) {
  1.3191 +    item = aWrapper->WrapItem(aBuilder, item);
  1.3192 +    if (!item)
  1.3193 +      return NS_ERROR_OUT_OF_MEMORY;
  1.3194 +    newList.AppendToTop(item);
  1.3195 +  }
  1.3196 +  // aList was emptied
  1.3197 +  aList->AppendToTop(&newList);
  1.3198 +  return NS_OK;
  1.3199 +}
  1.3200 +
  1.3201 +nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder,
  1.3202 +    nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut)
  1.3203 +{
  1.3204 +  nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn);
  1.3205 +  NS_ENSURE_SUCCESS(rv, rv);
  1.3206 +
  1.3207 +  if (&aOut == &aIn)
  1.3208 +    return NS_OK;
  1.3209 +  aOut.BorderBackground()->AppendToTop(aIn.BorderBackground());
  1.3210 +  aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds());
  1.3211 +  aOut.Floats()->AppendToTop(aIn.Floats());
  1.3212 +  aOut.Content()->AppendToTop(aIn.Content());
  1.3213 +  aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants());
  1.3214 +  aOut.Outlines()->AppendToTop(aIn.Outlines());
  1.3215 +  return NS_OK;
  1.3216 +}
  1.3217 +
  1.3218 +nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder,
  1.3219 +    nsIFrame* aFrame, const nsDisplayListSet& aLists)
  1.3220 +{
  1.3221 +  nsresult rv;
  1.3222 +  if (WrapBorderBackground()) {
  1.3223 +    // Our border-backgrounds are in-flow
  1.3224 +    rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this);
  1.3225 +    NS_ENSURE_SUCCESS(rv, rv);
  1.3226 +  }
  1.3227 +  // Our block border-backgrounds are in-flow
  1.3228 +  rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this);
  1.3229 +  NS_ENSURE_SUCCESS(rv, rv);
  1.3230 +  // The floats are not in flow
  1.3231 +  rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this);
  1.3232 +  NS_ENSURE_SUCCESS(rv, rv);
  1.3233 +  // Our child content is in flow
  1.3234 +  rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this);
  1.3235 +  NS_ENSURE_SUCCESS(rv, rv);
  1.3236 +  // The positioned descendants may not be in-flow
  1.3237 +  rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this);
  1.3238 +  NS_ENSURE_SUCCESS(rv, rv);
  1.3239 +  // The outlines may not be in-flow
  1.3240 +  return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this);
  1.3241 +}
  1.3242 +
  1.3243 +nsDisplayOpacity::nsDisplayOpacity(nsDisplayListBuilder* aBuilder,
  1.3244 +                                   nsIFrame* aFrame, nsDisplayList* aList)
  1.3245 +    : nsDisplayWrapList(aBuilder, aFrame, aList) {
  1.3246 +  MOZ_COUNT_CTOR(nsDisplayOpacity);
  1.3247 +}
  1.3248 +
  1.3249 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3250 +nsDisplayOpacity::~nsDisplayOpacity() {
  1.3251 +  MOZ_COUNT_DTOR(nsDisplayOpacity);
  1.3252 +}
  1.3253 +#endif
  1.3254 +
  1.3255 +nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
  1.3256 +                                           bool* aSnap) {
  1.3257 +  *aSnap = false;
  1.3258 +  // We are never opaque, if our opacity was < 1 then we wouldn't have
  1.3259 +  // been created.
  1.3260 +  return nsRegion();
  1.3261 +}
  1.3262 +
  1.3263 +// nsDisplayOpacity uses layers for rendering
  1.3264 +already_AddRefed<Layer>
  1.3265 +nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.3266 +                             LayerManager* aManager,
  1.3267 +                             const ContainerLayerParameters& aContainerParameters) {
  1.3268 +  if (mFrame->StyleDisplay()->mOpacity == 0 && mFrame->GetContent() &&
  1.3269 +      !nsLayoutUtils::HasAnimations(mFrame->GetContent(), eCSSProperty_opacity)) {
  1.3270 +    return nullptr;
  1.3271 +  }
  1.3272 +  nsRefPtr<Layer> container = aManager->GetLayerBuilder()->
  1.3273 +    BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
  1.3274 +                           aContainerParameters, nullptr);
  1.3275 +  if (!container)
  1.3276 +    return nullptr;
  1.3277 +
  1.3278 +  container->SetOpacity(mFrame->StyleDisplay()->mOpacity);
  1.3279 +  nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
  1.3280 +                                                           this, mFrame,
  1.3281 +                                                           eCSSProperty_opacity);
  1.3282 +  return container.forget();
  1.3283 +}
  1.3284 +
  1.3285 +/**
  1.3286 + * This doesn't take into account layer scaling --- the layer may be
  1.3287 + * rendered at a higher (or lower) resolution, affecting the retained layer
  1.3288 + * size --- but this should be good enough.
  1.3289 + */
  1.3290 +static bool
  1.3291 +IsItemTooSmallForActiveLayer(nsDisplayItem* aItem)
  1.3292 +{
  1.3293 +  nsIntRect visibleDevPixels = aItem->GetVisibleRect().ToOutsidePixels(
  1.3294 +          aItem->Frame()->PresContext()->AppUnitsPerDevPixel());
  1.3295 +  static const int MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS = 16;
  1.3296 +  return visibleDevPixels.Size() <
  1.3297 +    nsIntSize(MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS, MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS);
  1.3298 +}
  1.3299 +
  1.3300 +bool
  1.3301 +nsDisplayOpacity::NeedsActiveLayer()
  1.3302 +{
  1.3303 +  if (ActiveLayerTracker::IsStyleAnimated(mFrame, eCSSProperty_opacity) &&
  1.3304 +      !IsItemTooSmallForActiveLayer(this))
  1.3305 +    return true;
  1.3306 +  if (mFrame->GetContent()) {
  1.3307 +    if (nsLayoutUtils::HasAnimationsForCompositor(mFrame->GetContent(),
  1.3308 +                                                  eCSSProperty_opacity)) {
  1.3309 +      return true;
  1.3310 +    }
  1.3311 +  }
  1.3312 +  return false;
  1.3313 +}
  1.3314 +
  1.3315 +bool
  1.3316 +nsDisplayOpacity::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
  1.3317 +{
  1.3318 +  if (NeedsActiveLayer())
  1.3319 +    return false;
  1.3320 +
  1.3321 +  nsDisplayItem* child = mList.GetBottom();
  1.3322 +  // Only try folding our opacity down if we have a single
  1.3323 +  // child. We could potentially do this also if we had multiple
  1.3324 +  // children as long as they don't overlap.
  1.3325 +  if (!child || child->GetAbove()) {
  1.3326 +    return false;
  1.3327 +  }
  1.3328 +
  1.3329 +  return child->ApplyOpacity(aBuilder, mFrame->StyleDisplay()->mOpacity, mClip);
  1.3330 +}
  1.3331 +
  1.3332 +nsDisplayItem::LayerState
  1.3333 +nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder,
  1.3334 +                                LayerManager* aManager,
  1.3335 +                                const ContainerLayerParameters& aParameters) {
  1.3336 +  if (NeedsActiveLayer())
  1.3337 +    return LAYER_ACTIVE;
  1.3338 +
  1.3339 +  return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList,
  1.3340 +    nsLayoutUtils::GetAnimatedGeometryRootFor(this, aBuilder));
  1.3341 +}
  1.3342 +
  1.3343 +bool
  1.3344 +nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.3345 +                                    nsRegion* aVisibleRegion,
  1.3346 +                                    const nsRect& aAllowVisibleRegionExpansion) {
  1.3347 +  // Our children are translucent so we should not allow them to subtract
  1.3348 +  // area from aVisibleRegion. We do need to find out what is visible under
  1.3349 +  // our children in the temporary compositing buffer, because if our children
  1.3350 +  // paint our entire bounds opaquely then we don't need an alpha channel in
  1.3351 +  // the temporary compositing buffer.
  1.3352 +  nsRect bounds = GetClippedBounds(aBuilder);
  1.3353 +  nsRegion visibleUnderChildren;
  1.3354 +  visibleUnderChildren.And(*aVisibleRegion, bounds);
  1.3355 +  nsRect allowExpansion = bounds.Intersect(aAllowVisibleRegionExpansion);
  1.3356 +  return
  1.3357 +    nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren,
  1.3358 +                                         allowExpansion);
  1.3359 +}
  1.3360 +
  1.3361 +bool nsDisplayOpacity::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
  1.3362 +  if (aItem->GetType() != TYPE_OPACITY)
  1.3363 +    return false;
  1.3364 +  // items for the same content element should be merged into a single
  1.3365 +  // compositing group
  1.3366 +  // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
  1.3367 +  if (aItem->Frame()->GetContent() != mFrame->GetContent())
  1.3368 +    return false;
  1.3369 +  if (aItem->GetClip() != GetClip())
  1.3370 +    return false;
  1.3371 +  MergeFromTrackingMergedFrames(static_cast<nsDisplayOpacity*>(aItem));
  1.3372 +  return true;
  1.3373 +}
  1.3374 +
  1.3375 +#ifdef MOZ_DUMP_PAINTING
  1.3376 +void
  1.3377 +nsDisplayOpacity::WriteDebugInfo(nsACString& aTo)
  1.3378 +{
  1.3379 +  aTo += nsPrintfCString(" (opacity %f)", mFrame->StyleDisplay()->mOpacity);
  1.3380 +}
  1.3381 +#endif
  1.3382 +
  1.3383 +nsDisplayMixBlendMode::nsDisplayMixBlendMode(nsDisplayListBuilder* aBuilder,
  1.3384 +                                             nsIFrame* aFrame, nsDisplayList* aList,
  1.3385 +                                             uint32_t aFlags)
  1.3386 +: nsDisplayWrapList(aBuilder, aFrame, aList) {
  1.3387 +  MOZ_COUNT_CTOR(nsDisplayMixBlendMode);
  1.3388 +}
  1.3389 +
  1.3390 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3391 +nsDisplayMixBlendMode::~nsDisplayMixBlendMode() {
  1.3392 +  MOZ_COUNT_DTOR(nsDisplayMixBlendMode);
  1.3393 +}
  1.3394 +#endif
  1.3395 +
  1.3396 +nsRegion nsDisplayMixBlendMode::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
  1.3397 +                                                bool* aSnap) {
  1.3398 +  *aSnap = false;
  1.3399 +  // We are never considered opaque
  1.3400 +  return nsRegion();
  1.3401 +}
  1.3402 +
  1.3403 +// nsDisplayMixBlendMode uses layers for rendering
  1.3404 +already_AddRefed<Layer>
  1.3405 +nsDisplayMixBlendMode::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.3406 +                                  LayerManager* aManager,
  1.3407 +                                  const ContainerLayerParameters& aContainerParameters) {
  1.3408 +  ContainerLayerParameters newContainerParameters = aContainerParameters;
  1.3409 +  newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
  1.3410 +
  1.3411 +  nsRefPtr<Layer> container = aManager->GetLayerBuilder()->
  1.3412 +  BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
  1.3413 +                         newContainerParameters, nullptr);
  1.3414 +  if (!container) {
  1.3415 +    return nullptr;
  1.3416 +  }
  1.3417 +
  1.3418 +  container->DeprecatedSetMixBlendMode(nsCSSRendering::GetGFXBlendMode(mFrame->StyleDisplay()->mMixBlendMode));
  1.3419 +
  1.3420 +  return container.forget();
  1.3421 +}
  1.3422 +
  1.3423 +bool nsDisplayMixBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.3424 +                                              nsRegion* aVisibleRegion,
  1.3425 +                                              const nsRect& aAllowVisibleRegionExpansion) {
  1.3426 +  // Our children are need their backdrop so we should not allow them to subtract
  1.3427 +  // area from aVisibleRegion. We do need to find out what is visible under
  1.3428 +  // our children in the temporary compositing buffer, because if our children
  1.3429 +  // paint our entire bounds opaquely then we don't need an alpha channel in
  1.3430 +  // the temporary compositing buffer.
  1.3431 +  nsRect bounds = GetClippedBounds(aBuilder);
  1.3432 +  nsRegion visibleUnderChildren;
  1.3433 +  visibleUnderChildren.And(*aVisibleRegion, bounds);
  1.3434 +  nsRect allowExpansion = bounds.Intersect(aAllowVisibleRegionExpansion);
  1.3435 +  return
  1.3436 +  nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren,
  1.3437 +                                       allowExpansion);
  1.3438 +}
  1.3439 +
  1.3440 +bool nsDisplayMixBlendMode::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
  1.3441 +  if (aItem->GetType() != TYPE_MIX_BLEND_MODE)
  1.3442 +    return false;
  1.3443 +  // items for the same content element should be merged into a single
  1.3444 +  // compositing group
  1.3445 +  // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
  1.3446 +  if (aItem->Frame()->GetContent() != mFrame->GetContent())
  1.3447 +    return false;
  1.3448 +  if (aItem->GetClip() != GetClip())
  1.3449 +    return false;
  1.3450 +  MergeFromTrackingMergedFrames(static_cast<nsDisplayMixBlendMode*>(aItem));
  1.3451 +  return true;
  1.3452 +}
  1.3453 +
  1.3454 +nsDisplayBlendContainer::nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder,
  1.3455 +                                                 nsIFrame* aFrame, nsDisplayList* aList,
  1.3456 +                                                 uint32_t aFlags)
  1.3457 +    : nsDisplayWrapList(aBuilder, aFrame, aList) {
  1.3458 +  MOZ_COUNT_CTOR(nsDisplayBlendContainer);
  1.3459 +}
  1.3460 +
  1.3461 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3462 +nsDisplayBlendContainer::~nsDisplayBlendContainer() {
  1.3463 +  MOZ_COUNT_DTOR(nsDisplayBlendContainer);
  1.3464 +}
  1.3465 +#endif
  1.3466 +
  1.3467 +// nsDisplayBlendContainer uses layers for rendering
  1.3468 +already_AddRefed<Layer>
  1.3469 +nsDisplayBlendContainer::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.3470 +                                    LayerManager* aManager,
  1.3471 +                                    const ContainerLayerParameters& aContainerParameters) {
  1.3472 +  // turn off anti-aliasing in the parent stacking context because it changes
  1.3473 +  // how the group is initialized.
  1.3474 +  ContainerLayerParameters newContainerParameters = aContainerParameters;
  1.3475 +  newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
  1.3476 +
  1.3477 +  nsRefPtr<Layer> container = aManager->GetLayerBuilder()->
  1.3478 +  BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
  1.3479 +                         newContainerParameters, nullptr);
  1.3480 +  if (!container) {
  1.3481 +    return nullptr;
  1.3482 +  }
  1.3483 +  
  1.3484 +  container->SetForceIsolatedGroup(true);
  1.3485 +  return container.forget();
  1.3486 +}
  1.3487 +
  1.3488 +bool nsDisplayBlendContainer::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
  1.3489 +  if (aItem->GetType() != TYPE_BLEND_CONTAINER)
  1.3490 +    return false;
  1.3491 +  // items for the same content element should be merged into a single
  1.3492 +  // compositing group
  1.3493 +  // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
  1.3494 +  if (aItem->Frame()->GetContent() != mFrame->GetContent())
  1.3495 +    return false;
  1.3496 +  if (aItem->GetClip() != GetClip())
  1.3497 +    return false;
  1.3498 +  MergeFromTrackingMergedFrames(static_cast<nsDisplayBlendContainer*>(aItem));
  1.3499 +  return true;
  1.3500 +}
  1.3501 +
  1.3502 +nsDisplayOwnLayer::nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder,
  1.3503 +                                     nsIFrame* aFrame, nsDisplayList* aList,
  1.3504 +                                     uint32_t aFlags, ViewID aScrollTarget)
  1.3505 +    : nsDisplayWrapList(aBuilder, aFrame, aList)
  1.3506 +    , mFlags(aFlags)
  1.3507 +    , mScrollTarget(aScrollTarget) {
  1.3508 +  MOZ_COUNT_CTOR(nsDisplayOwnLayer);
  1.3509 +}
  1.3510 +
  1.3511 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3512 +nsDisplayOwnLayer::~nsDisplayOwnLayer() {
  1.3513 +  MOZ_COUNT_DTOR(nsDisplayOwnLayer);
  1.3514 +}
  1.3515 +#endif
  1.3516 +
  1.3517 +// nsDisplayOpacity uses layers for rendering
  1.3518 +already_AddRefed<Layer>
  1.3519 +nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.3520 +                              LayerManager* aManager,
  1.3521 +                              const ContainerLayerParameters& aContainerParameters) {
  1.3522 +  nsRefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
  1.3523 +    BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
  1.3524 +                           aContainerParameters, nullptr);
  1.3525 +  if (mFlags & VERTICAL_SCROLLBAR) {
  1.3526 +    layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::VERTICAL);
  1.3527 +  }
  1.3528 +  if (mFlags & HORIZONTAL_SCROLLBAR) {
  1.3529 +    layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::HORIZONTAL);
  1.3530 +  }
  1.3531 +
  1.3532 +  if (mFlags & GENERATE_SUBDOC_INVALIDATIONS) {
  1.3533 +    mFrame->PresContext()->SetNotifySubDocInvalidationData(layer);
  1.3534 +  }
  1.3535 +  return layer.forget();
  1.3536 +}
  1.3537 +
  1.3538 +nsDisplaySubDocument::nsDisplaySubDocument(nsDisplayListBuilder* aBuilder,
  1.3539 +                                           nsIFrame* aFrame, nsDisplayList* aList,
  1.3540 +                                           uint32_t aFlags)
  1.3541 +    : nsDisplayOwnLayer(aBuilder, aFrame, aList, aFlags)
  1.3542 +    , mScrollParentId(aBuilder->GetCurrentScrollParentId())
  1.3543 +{
  1.3544 +  MOZ_COUNT_CTOR(nsDisplaySubDocument);
  1.3545 +}
  1.3546 +
  1.3547 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3548 +nsDisplaySubDocument::~nsDisplaySubDocument() {
  1.3549 +  MOZ_COUNT_DTOR(nsDisplaySubDocument);
  1.3550 +}
  1.3551 +#endif
  1.3552 +
  1.3553 +already_AddRefed<Layer>
  1.3554 +nsDisplaySubDocument::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.3555 +                                 LayerManager* aManager,
  1.3556 +                                 const ContainerLayerParameters& aContainerParameters) {
  1.3557 +  nsRefPtr<Layer> layer = nsDisplayOwnLayer::BuildLayer(
  1.3558 +    aBuilder, aManager, aContainerParameters);
  1.3559 +
  1.3560 +  if (!(mFlags & GENERATE_SCROLLABLE_LAYER)) {
  1.3561 +    return layer.forget();
  1.3562 +  }
  1.3563 +
  1.3564 +  NS_ASSERTION(layer->AsContainerLayer(), "nsDisplayOwnLayer should have made a ContainerLayer");
  1.3565 +  if (ContainerLayer* container = layer->AsContainerLayer()) {
  1.3566 +    nsPresContext* presContext = mFrame->PresContext();
  1.3567 +    nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame();
  1.3568 +    bool isRootContentDocument = presContext->IsRootContentDocument();
  1.3569 +
  1.3570 +    bool usingDisplayport = false;
  1.3571 +    bool usingCriticalDisplayport = false;
  1.3572 +    nsRect displayport, criticalDisplayport;
  1.3573 +    ViewID scrollId = FrameMetrics::NULL_SCROLL_ID;
  1.3574 +    if (rootScrollFrame) {
  1.3575 +      nsIContent* content = rootScrollFrame->GetContent();
  1.3576 +      if (content) {
  1.3577 +        usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport);
  1.3578 +        usingCriticalDisplayport =
  1.3579 +          nsLayoutUtils::GetCriticalDisplayPort(content, &criticalDisplayport);
  1.3580 +
  1.3581 +        if (isRootContentDocument) {
  1.3582 +          scrollId = nsLayoutUtils::FindOrCreateIDFor(content);
  1.3583 +        } else {
  1.3584 +          nsLayoutUtils::FindIDFor(content, &scrollId);
  1.3585 +        }
  1.3586 +      }
  1.3587 +    }
  1.3588 +
  1.3589 +    nsRect viewport = mFrame->GetRect() -
  1.3590 +                      mFrame->GetPosition() +
  1.3591 +                      mFrame->GetOffsetToCrossDoc(ReferenceFrame());
  1.3592 +
  1.3593 +    container->SetScrollHandoffParentId(mScrollParentId);
  1.3594 +    RecordFrameMetrics(mFrame, rootScrollFrame, ReferenceFrame(),
  1.3595 +                       container, mList.GetVisibleRect(), viewport,
  1.3596 +                       (usingDisplayport ? &displayport : nullptr),
  1.3597 +                       (usingCriticalDisplayport ? &criticalDisplayport : nullptr),
  1.3598 +                       scrollId, isRootContentDocument, aContainerParameters);
  1.3599 +  }
  1.3600 +
  1.3601 +  return layer.forget();
  1.3602 +}
  1.3603 +
  1.3604 +nsRect
  1.3605 +nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
  1.3606 +{
  1.3607 +  bool usingDisplayPort =
  1.3608 +    nsLayoutUtils::ViewportHasDisplayPort(mFrame->PresContext());
  1.3609 +
  1.3610 +  if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
  1.3611 +    *aSnap = false;
  1.3612 +    return mFrame->GetRect() + aBuilder->ToReferenceFrame(mFrame);
  1.3613 +  }
  1.3614 +
  1.3615 +  return nsDisplayOwnLayer::GetBounds(aBuilder, aSnap);
  1.3616 +}
  1.3617 +
  1.3618 +bool
  1.3619 +nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.3620 +                                        nsRegion* aVisibleRegion,
  1.3621 +                                        const nsRect& aAllowVisibleRegionExpansion)
  1.3622 +{
  1.3623 +  nsRect displayport;
  1.3624 +  bool usingDisplayPort =
  1.3625 +    nsLayoutUtils::ViewportHasDisplayPort(mFrame->PresContext(), &displayport);
  1.3626 +
  1.3627 +  if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
  1.3628 +    return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion,
  1.3629 +                                                aAllowVisibleRegionExpansion);
  1.3630 +  }
  1.3631 +
  1.3632 +  nsRegion childVisibleRegion;
  1.3633 +  // The visible region for the children may be much bigger than the hole we
  1.3634 +  // are viewing the children from, so that the compositor process has enough
  1.3635 +  // content to asynchronously pan while content is being refreshed.
  1.3636 +  childVisibleRegion = displayport + mFrame->GetOffsetToCrossDoc(ReferenceFrame());
  1.3637 +
  1.3638 +  nsRect boundedRect =
  1.3639 +    childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder));
  1.3640 +  nsRect allowExpansion = boundedRect.Intersect(aAllowVisibleRegionExpansion);
  1.3641 +  bool visible = mList.ComputeVisibilityForSublist(
  1.3642 +    aBuilder, &childVisibleRegion, boundedRect, allowExpansion,
  1.3643 +    usingDisplayPort ? mFrame : nullptr);
  1.3644 +  // We don't allow this computation to influence aVisibleRegion, on the
  1.3645 +  // assumption that the layer can be asynchronously scrolled so we'll
  1.3646 +  // definitely need all the content under it.
  1.3647 +
  1.3648 +  return visible;
  1.3649 +}
  1.3650 +
  1.3651 +bool
  1.3652 +nsDisplaySubDocument::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
  1.3653 +{
  1.3654 +  bool usingDisplayPort =
  1.3655 +    nsLayoutUtils::ViewportHasDisplayPort(mFrame->PresContext());
  1.3656 +
  1.3657 +  if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
  1.3658 +    return true;
  1.3659 +  }
  1.3660 +
  1.3661 +  return nsDisplayOwnLayer::ShouldBuildLayerEvenIfInvisible(aBuilder);
  1.3662 +}
  1.3663 +
  1.3664 +nsRegion
  1.3665 +nsDisplaySubDocument::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap)
  1.3666 +{
  1.3667 +  bool usingDisplayPort =
  1.3668 +    nsLayoutUtils::ViewportHasDisplayPort(mFrame->PresContext());
  1.3669 +
  1.3670 +  if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
  1.3671 +    *aSnap = false;
  1.3672 +    return nsRegion();
  1.3673 +  }
  1.3674 +
  1.3675 +  return nsDisplayOwnLayer::GetOpaqueRegion(aBuilder, aSnap);
  1.3676 +}
  1.3677 +
  1.3678 +nsDisplayResolution::nsDisplayResolution(nsDisplayListBuilder* aBuilder,
  1.3679 +                                         nsIFrame* aFrame, nsDisplayList* aList,
  1.3680 +                                         uint32_t aFlags)
  1.3681 +    : nsDisplaySubDocument(aBuilder, aFrame, aList, aFlags) {
  1.3682 +  MOZ_COUNT_CTOR(nsDisplayResolution);
  1.3683 +}
  1.3684 +
  1.3685 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3686 +nsDisplayResolution::~nsDisplayResolution() {
  1.3687 +  MOZ_COUNT_DTOR(nsDisplayResolution);
  1.3688 +}
  1.3689 +#endif
  1.3690 +
  1.3691 +already_AddRefed<Layer>
  1.3692 +nsDisplayResolution::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.3693 +                                LayerManager* aManager,
  1.3694 +                                const ContainerLayerParameters& aContainerParameters) {
  1.3695 +  nsIPresShell* presShell = mFrame->PresContext()->PresShell();
  1.3696 +  ContainerLayerParameters containerParameters(
  1.3697 +    presShell->GetXResolution(), presShell->GetYResolution(), nsIntPoint(),
  1.3698 +    aContainerParameters);
  1.3699 +
  1.3700 +  nsRefPtr<Layer> layer = nsDisplaySubDocument::BuildLayer(
  1.3701 +    aBuilder, aManager, containerParameters);
  1.3702 +  layer->SetPostScale(1.0f / presShell->GetXResolution(),
  1.3703 +                      1.0f / presShell->GetYResolution());
  1.3704 +  return layer.forget();
  1.3705 +}
  1.3706 +
  1.3707 +nsDisplayStickyPosition::nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder,
  1.3708 +                                                 nsIFrame* aFrame,
  1.3709 +                                                 nsDisplayList* aList)
  1.3710 +  : nsDisplayOwnLayer(aBuilder, aFrame, aList)
  1.3711 +{
  1.3712 +  MOZ_COUNT_CTOR(nsDisplayStickyPosition);
  1.3713 +}
  1.3714 +
  1.3715 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3716 +nsDisplayStickyPosition::~nsDisplayStickyPosition() {
  1.3717 +  MOZ_COUNT_DTOR(nsDisplayStickyPosition);
  1.3718 +}
  1.3719 +#endif
  1.3720 +
  1.3721 +already_AddRefed<Layer>
  1.3722 +nsDisplayStickyPosition::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.3723 +                                    LayerManager* aManager,
  1.3724 +                                    const ContainerLayerParameters& aContainerParameters) {
  1.3725 +  nsRefPtr<Layer> layer =
  1.3726 +    nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
  1.3727 +
  1.3728 +  StickyScrollContainer* stickyScrollContainer = StickyScrollContainer::
  1.3729 +    GetStickyScrollContainerForFrame(mFrame);
  1.3730 +  if (!stickyScrollContainer) {
  1.3731 +    return layer.forget();
  1.3732 +  }
  1.3733 +
  1.3734 +  nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame());
  1.3735 +  nsPresContext* presContext = scrollFrame->PresContext();
  1.3736 +
  1.3737 +  // Sticky position frames whose scroll frame is the root scroll frame are
  1.3738 +  // reflowed into the scroll-port size if one has been set.
  1.3739 +  nsSize scrollFrameSize = scrollFrame->GetSize();
  1.3740 +  if (scrollFrame == presContext->PresShell()->GetRootScrollFrame() &&
  1.3741 +      presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
  1.3742 +    scrollFrameSize = presContext->PresShell()->
  1.3743 +      GetScrollPositionClampingScrollPortSize();
  1.3744 +  }
  1.3745 +
  1.3746 +  nsLayoutUtils::SetFixedPositionLayerData(layer, scrollFrame,
  1.3747 +    nsRect(scrollFrame->GetOffsetToCrossDoc(ReferenceFrame()), scrollFrameSize),
  1.3748 +    mFrame, presContext, aContainerParameters);
  1.3749 +
  1.3750 +  ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(
  1.3751 +    stickyScrollContainer->ScrollFrame()->GetScrolledFrame()->GetContent());
  1.3752 +
  1.3753 +  float factor = presContext->AppUnitsPerDevPixel();
  1.3754 +  nsRect outer;
  1.3755 +  nsRect inner;
  1.3756 +  stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner);
  1.3757 +  LayerRect stickyOuter(NSAppUnitsToFloatPixels(outer.x, factor) *
  1.3758 +                          aContainerParameters.mXScale,
  1.3759 +                        NSAppUnitsToFloatPixels(outer.y, factor) *
  1.3760 +                          aContainerParameters.mYScale,
  1.3761 +                        NSAppUnitsToFloatPixels(outer.width, factor) *
  1.3762 +                          aContainerParameters.mXScale,
  1.3763 +                        NSAppUnitsToFloatPixels(outer.height, factor) *
  1.3764 +                          aContainerParameters.mYScale);
  1.3765 +  LayerRect stickyInner(NSAppUnitsToFloatPixels(inner.x, factor) *
  1.3766 +                          aContainerParameters.mXScale,
  1.3767 +                        NSAppUnitsToFloatPixels(inner.y, factor) *
  1.3768 +                          aContainerParameters.mYScale,
  1.3769 +                        NSAppUnitsToFloatPixels(inner.width, factor) *
  1.3770 +                          aContainerParameters.mXScale,
  1.3771 +                        NSAppUnitsToFloatPixels(inner.height, factor) *
  1.3772 +                          aContainerParameters.mYScale);
  1.3773 +  layer->SetStickyPositionData(scrollId, stickyOuter, stickyInner);
  1.3774 +
  1.3775 +  return layer.forget();
  1.3776 +}
  1.3777 +
  1.3778 +bool nsDisplayStickyPosition::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
  1.3779 +  if (aItem->GetType() != TYPE_STICKY_POSITION)
  1.3780 +    return false;
  1.3781 +  // Items with the same fixed position frame can be merged.
  1.3782 +  nsDisplayStickyPosition* other = static_cast<nsDisplayStickyPosition*>(aItem);
  1.3783 +  if (other->mFrame != mFrame)
  1.3784 +    return false;
  1.3785 +  if (aItem->GetClip() != GetClip())
  1.3786 +    return false;
  1.3787 +  MergeFromTrackingMergedFrames(other);
  1.3788 +  return true;
  1.3789 +}
  1.3790 +
  1.3791 +nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
  1.3792 +                                           nsDisplayList* aList,
  1.3793 +                                           nsIFrame* aForFrame,
  1.3794 +                                           nsIFrame* aScrolledFrame,
  1.3795 +                                           nsIFrame* aScrollFrame)
  1.3796 +  : nsDisplayWrapList(aBuilder, aForFrame, aList)
  1.3797 +  , mScrollFrame(aScrollFrame)
  1.3798 +  , mScrolledFrame(aScrolledFrame)
  1.3799 +  , mScrollParentId(aBuilder->GetCurrentScrollParentId())
  1.3800 +{
  1.3801 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3802 +  MOZ_COUNT_CTOR(nsDisplayScrollLayer);
  1.3803 +#endif
  1.3804 +
  1.3805 +  NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(),
  1.3806 +               "Need a child frame with content");
  1.3807 +}
  1.3808 +
  1.3809 +nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
  1.3810 +                                           nsDisplayItem* aItem,
  1.3811 +                                           nsIFrame* aForFrame,
  1.3812 +                                           nsIFrame* aScrolledFrame,
  1.3813 +                                           nsIFrame* aScrollFrame)
  1.3814 +  : nsDisplayWrapList(aBuilder, aForFrame, aItem)
  1.3815 +  , mScrollFrame(aScrollFrame)
  1.3816 +  , mScrolledFrame(aScrolledFrame)
  1.3817 +  , mScrollParentId(aBuilder->GetCurrentScrollParentId())
  1.3818 +{
  1.3819 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3820 +  MOZ_COUNT_CTOR(nsDisplayScrollLayer);
  1.3821 +#endif
  1.3822 +
  1.3823 +  NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(),
  1.3824 +               "Need a child frame with content");
  1.3825 +}
  1.3826 +
  1.3827 +nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
  1.3828 +                                           nsIFrame* aForFrame,
  1.3829 +                                           nsIFrame* aScrolledFrame,
  1.3830 +                                           nsIFrame* aScrollFrame)
  1.3831 +  : nsDisplayWrapList(aBuilder, aForFrame)
  1.3832 +  , mScrollFrame(aScrollFrame)
  1.3833 +  , mScrolledFrame(aScrolledFrame)
  1.3834 +  , mScrollParentId(aBuilder->GetCurrentScrollParentId())
  1.3835 +{
  1.3836 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3837 +  MOZ_COUNT_CTOR(nsDisplayScrollLayer);
  1.3838 +#endif
  1.3839 +
  1.3840 +  NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(),
  1.3841 +               "Need a child frame with content");
  1.3842 +}
  1.3843 +
  1.3844 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.3845 +nsDisplayScrollLayer::~nsDisplayScrollLayer()
  1.3846 +{
  1.3847 +  MOZ_COUNT_DTOR(nsDisplayScrollLayer);
  1.3848 +}
  1.3849 +#endif
  1.3850 +
  1.3851 +nsRect
  1.3852 +nsDisplayScrollLayer::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
  1.3853 +{
  1.3854 +  nsIScrollableFrame* sf = do_QueryFrame(mScrollFrame);
  1.3855 +  if (sf) {
  1.3856 +    *aSnap = false;
  1.3857 +    return sf->GetScrollPortRect() + aBuilder->ToReferenceFrame(mScrollFrame);
  1.3858 +  }
  1.3859 +  return nsDisplayWrapList::GetBounds(aBuilder, aSnap);
  1.3860 +}
  1.3861 +
  1.3862 +already_AddRefed<Layer>
  1.3863 +nsDisplayScrollLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.3864 +                                 LayerManager* aManager,
  1.3865 +                                 const ContainerLayerParameters& aContainerParameters) {
  1.3866 +  nsRefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
  1.3867 +    BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
  1.3868 +                           aContainerParameters, nullptr);
  1.3869 +
  1.3870 +  // Get the already set unique ID for scrolling this content remotely.
  1.3871 +  // Or, if not set, generate a new ID.
  1.3872 +  nsIContent* content = mScrolledFrame->GetContent();
  1.3873 +  ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(content);
  1.3874 +
  1.3875 +  nsRect viewport = mScrollFrame->GetRect() -
  1.3876 +                    mScrollFrame->GetPosition() +
  1.3877 +                    mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
  1.3878 +
  1.3879 +  bool usingDisplayport = false;
  1.3880 +  bool usingCriticalDisplayport = false;
  1.3881 +  nsRect displayport, criticalDisplayport;
  1.3882 +  if (content) {
  1.3883 +    usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport);
  1.3884 +    usingCriticalDisplayport =
  1.3885 +      nsLayoutUtils::GetCriticalDisplayPort(content, &criticalDisplayport);
  1.3886 +  }
  1.3887 +  layer->SetScrollHandoffParentId(mScrollParentId);
  1.3888 +  RecordFrameMetrics(mScrolledFrame, mScrollFrame, ReferenceFrame(), layer,
  1.3889 +                     mList.GetVisibleRect(), viewport,
  1.3890 +                     (usingDisplayport ? &displayport : nullptr),
  1.3891 +                     (usingCriticalDisplayport ? &criticalDisplayport : nullptr),
  1.3892 +                     scrollId, false, aContainerParameters);
  1.3893 +
  1.3894 +  return layer.forget();
  1.3895 +}
  1.3896 +
  1.3897 +bool
  1.3898 +nsDisplayScrollLayer::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
  1.3899 +{
  1.3900 +  if (nsLayoutUtils::GetDisplayPort(mScrolledFrame->GetContent(), nullptr)) {
  1.3901 +    return true;
  1.3902 +  }
  1.3903 +
  1.3904 +  return nsDisplayWrapList::ShouldBuildLayerEvenIfInvisible(aBuilder);
  1.3905 +}
  1.3906 +
  1.3907 +bool
  1.3908 +nsDisplayScrollLayer::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.3909 +                                        nsRegion* aVisibleRegion,
  1.3910 +                                        const nsRect& aAllowVisibleRegionExpansion)
  1.3911 +{
  1.3912 +  nsRect displayport;
  1.3913 +  bool usingDisplayPort =
  1.3914 +    nsLayoutUtils::GetDisplayPort(mScrolledFrame->GetContent(), &displayport);
  1.3915 +  nsRegion childVisibleRegion;
  1.3916 +  if (usingDisplayPort) {
  1.3917 +    // The visible region for the children may be much bigger than the hole we
  1.3918 +    // are viewing the children from, so that the compositor process has enough
  1.3919 +    // content to asynchronously pan while content is being refreshed.
  1.3920 +    childVisibleRegion = displayport + mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
  1.3921 +  } else {
  1.3922 +    bool snap;
  1.3923 +    childVisibleRegion = GetBounds(aBuilder, &snap);
  1.3924 +  }
  1.3925 +
  1.3926 +  nsRect boundedRect =
  1.3927 +    childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder));
  1.3928 +  nsRect allowExpansion = boundedRect.Intersect(aAllowVisibleRegionExpansion);
  1.3929 +  bool visible = mList.ComputeVisibilityForSublist(
  1.3930 +    aBuilder, &childVisibleRegion, boundedRect, allowExpansion,
  1.3931 +    usingDisplayPort ? mScrollFrame : nullptr);
  1.3932 +  // We don't allow this computation to influence aVisibleRegion, on the
  1.3933 +  // assumption that the layer can be asynchronously scrolled so we'll
  1.3934 +  // definitely need all the content under it.
  1.3935 +
  1.3936 +  return visible;
  1.3937 +}
  1.3938 +
  1.3939 +LayerState
  1.3940 +nsDisplayScrollLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
  1.3941 +                                    LayerManager* aManager,
  1.3942 +                                    const ContainerLayerParameters& aParameters)
  1.3943 +{
  1.3944 +  // Force this as a layer so we can scroll asynchronously.
  1.3945 +  // This causes incorrect rendering for rounded clips!
  1.3946 +  return LAYER_ACTIVE_FORCE;
  1.3947 +}
  1.3948 +
  1.3949 +// Check if we are going to clip an abs pos item that we don't contain.
  1.3950 +// Root scroll frames clip all their descendants, so we don't need to worry
  1.3951 +// about them.
  1.3952 +bool
  1.3953 +WouldCauseIncorrectClippingOnAbsPosItem(nsDisplayListBuilder* aBuilder,
  1.3954 +                                        nsDisplayScrollLayer* aItem)
  1.3955 +{
  1.3956 +  nsIFrame* scrollFrame = aItem->GetScrollFrame();
  1.3957 +  nsIPresShell* presShell = scrollFrame->PresContext()->PresShell();
  1.3958 +  if (scrollFrame == presShell->GetRootScrollFrame()) {
  1.3959 +    return false;
  1.3960 +  }
  1.3961 +  nsIFrame* scrolledFrame = aItem->GetScrolledFrame();
  1.3962 +  nsIFrame* frame = aItem->Frame();
  1.3963 +  if (frame == scrolledFrame || !frame->IsAbsolutelyPositioned() ||
  1.3964 +      nsLayoutUtils::IsAncestorFrameCrossDoc(scrollFrame, frame, presShell->GetRootFrame())) {
  1.3965 +    return false;
  1.3966 +  }
  1.3967 +  if (!aItem->GetClip().IsRectAffectedByClip(aItem->GetChildren()->GetBounds(aBuilder))) {
  1.3968 +    return false;
  1.3969 +  }
  1.3970 +  return true;
  1.3971 +}
  1.3972 +
  1.3973 +bool
  1.3974 +nsDisplayScrollLayer::TryMerge(nsDisplayListBuilder* aBuilder,
  1.3975 +                               nsDisplayItem* aItem)
  1.3976 +{
  1.3977 +  if (aItem->GetType() != TYPE_SCROLL_LAYER) {
  1.3978 +    return false;
  1.3979 +  }
  1.3980 +  nsDisplayScrollLayer* other = static_cast<nsDisplayScrollLayer*>(aItem);
  1.3981 +  if (other->mScrolledFrame != this->mScrolledFrame) {
  1.3982 +    return false;
  1.3983 +  }
  1.3984 +  if (aItem->GetClip() != GetClip()) {
  1.3985 +    return false;
  1.3986 +  }
  1.3987 +
  1.3988 +  if (WouldCauseIncorrectClippingOnAbsPosItem(aBuilder, this) ||
  1.3989 +      WouldCauseIncorrectClippingOnAbsPosItem(aBuilder, other)) {
  1.3990 +    return false;
  1.3991 +  }
  1.3992 +
  1.3993 +  NS_ASSERTION(other->mReferenceFrame == mReferenceFrame,
  1.3994 +               "Must have the same reference frame!");
  1.3995 +
  1.3996 +  FrameProperties props = mScrolledFrame->Properties();
  1.3997 +  props.Set(nsIFrame::ScrollLayerCount(),
  1.3998 +    reinterpret_cast<void*>(GetScrollLayerCount() - 1));
  1.3999 +
  1.4000 +  // Swap frames with the other item before doing MergeFrom.
  1.4001 +  // XXX - This ensures that the frame associated with a scroll layer after
  1.4002 +  // merging is the first, rather than the last. This tends to change less,
  1.4003 +  // ensuring we're more likely to retain the associated gfx layer.
  1.4004 +  // See Bug 729534 and Bug 731641.
  1.4005 +  nsIFrame* tmp = mFrame;
  1.4006 +  mFrame = other->mFrame;
  1.4007 +  other->mFrame = tmp;
  1.4008 +  MergeFromTrackingMergedFrames(other);
  1.4009 +  return true;
  1.4010 +}
  1.4011 +
  1.4012 +void
  1.4013 +PropagateClip(nsDisplayListBuilder* aBuilder, const DisplayItemClip& aClip,
  1.4014 +              nsDisplayList* aList)
  1.4015 +{
  1.4016 +  for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
  1.4017 +    DisplayItemClip clip(i->GetClip());
  1.4018 +    clip.IntersectWith(aClip);
  1.4019 +    i->SetClip(aBuilder, clip);
  1.4020 +    nsDisplayList* list = i->GetSameCoordinateSystemChildren();
  1.4021 +    if (list) {
  1.4022 +      PropagateClip(aBuilder, aClip, list);
  1.4023 +    }
  1.4024 +  }
  1.4025 +}
  1.4026 +
  1.4027 +bool
  1.4028 +nsDisplayScrollLayer::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
  1.4029 +{
  1.4030 +  bool badAbsPosClip = WouldCauseIncorrectClippingOnAbsPosItem(aBuilder, this);
  1.4031 +  if (GetScrollLayerCount() > 1 || badAbsPosClip) {
  1.4032 +    // Propagate our clip to our children. The clip for the scroll frame is
  1.4033 +    // on this item, but not our child items so that they can draw non-visible
  1.4034 +    // parts of the display port. But if we are flattening we failed and can't
  1.4035 +    // draw the extra content, so it needs to be clipped.
  1.4036 +    // But don't induce our clip on abs pos frames that we shouldn't be clipping.
  1.4037 +    if (!badAbsPosClip) {
  1.4038 +      PropagateClip(aBuilder, GetClip(), &mList);
  1.4039 +    }
  1.4040 +    return true;
  1.4041 +  }
  1.4042 +  if (mFrame != mScrolledFrame) {
  1.4043 +    mMergedFrames.AppendElement(mFrame);
  1.4044 +    mFrame = mScrolledFrame;
  1.4045 +  }
  1.4046 +  return false;
  1.4047 +}
  1.4048 +
  1.4049 +intptr_t
  1.4050 +nsDisplayScrollLayer::GetScrollLayerCount()
  1.4051 +{
  1.4052 +  FrameProperties props = mScrolledFrame->Properties();
  1.4053 +#ifdef DEBUG
  1.4054 +  bool hasCount = false;
  1.4055 +  intptr_t result = reinterpret_cast<intptr_t>(
  1.4056 +    props.Get(nsIFrame::ScrollLayerCount(), &hasCount));
  1.4057 +  // If this aborts, then the property was either not added before scroll
  1.4058 +  // layers were created or the property was deleted to early. If the latter,
  1.4059 +  // make sure that nsDisplayScrollInfoLayer is on the bottom of the list so
  1.4060 +  // that it is processed last.
  1.4061 +  NS_ABORT_IF_FALSE(hasCount, "nsDisplayScrollLayer should always be defined");
  1.4062 +  return result;
  1.4063 +#else
  1.4064 +  return reinterpret_cast<intptr_t>(props.Get(nsIFrame::ScrollLayerCount()));
  1.4065 +#endif
  1.4066 +}
  1.4067 +
  1.4068 +#ifdef MOZ_DUMP_PAINTING
  1.4069 +void
  1.4070 +nsDisplayScrollLayer::WriteDebugInfo(nsACString& aTo)
  1.4071 +{
  1.4072 +  aTo += nsPrintfCString(" (scrollframe %p scrolledframe %p)",
  1.4073 +                         mScrollFrame, mScrolledFrame);
  1.4074 +}
  1.4075 +#endif
  1.4076 +
  1.4077 +nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer(
  1.4078 +  nsDisplayListBuilder* aBuilder,
  1.4079 +  nsIFrame* aScrolledFrame,
  1.4080 +  nsIFrame* aScrollFrame)
  1.4081 +  : nsDisplayScrollLayer(aBuilder, aScrollFrame, aScrolledFrame, aScrollFrame)
  1.4082 +{
  1.4083 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.4084 +  MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer);
  1.4085 +#endif
  1.4086 +}
  1.4087 +
  1.4088 +nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer()
  1.4089 +{
  1.4090 +  FrameProperties props = mScrolledFrame->Properties();
  1.4091 +  props.Remove(nsIFrame::ScrollLayerCount());
  1.4092 +  MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer);
  1.4093 +}
  1.4094 +
  1.4095 +nsRect
  1.4096 +nsDisplayScrollInfoLayer::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
  1.4097 +{
  1.4098 +  return nsDisplayWrapList::GetBounds(aBuilder, aSnap);
  1.4099 +}
  1.4100 +
  1.4101 +LayerState
  1.4102 +nsDisplayScrollInfoLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
  1.4103 +                                        LayerManager* aManager,
  1.4104 +                                        const ContainerLayerParameters& aParameters)
  1.4105 +{
  1.4106 +  return LAYER_ACTIVE_EMPTY;
  1.4107 +}
  1.4108 +
  1.4109 +bool
  1.4110 +nsDisplayScrollInfoLayer::TryMerge(nsDisplayListBuilder* aBuilder,
  1.4111 +                                   nsDisplayItem* aItem)
  1.4112 +{
  1.4113 +  return false;
  1.4114 +}
  1.4115 +
  1.4116 +bool
  1.4117 +nsDisplayScrollInfoLayer::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
  1.4118 +{
  1.4119 +  // Layer metadata for a particular scroll frame needs to be unique. Only
  1.4120 +  // one nsDisplayScrollLayer (with rendered content) or one
  1.4121 +  // nsDisplayScrollInfoLayer (with only the metadata) should survive the
  1.4122 +  // visibility computation.
  1.4123 +  return GetScrollLayerCount() == 1;
  1.4124 +}
  1.4125 +
  1.4126 +nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder,
  1.4127 +                             nsIFrame* aFrame, nsDisplayList* aList,
  1.4128 +                             int32_t aAPD, int32_t aParentAPD,
  1.4129 +                             uint32_t aFlags)
  1.4130 +    : nsDisplaySubDocument(aBuilder, aFrame, aList, aFlags)
  1.4131 +    , mAPD(aAPD), mParentAPD(aParentAPD) {
  1.4132 +  MOZ_COUNT_CTOR(nsDisplayZoom);
  1.4133 +}
  1.4134 +
  1.4135 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.4136 +nsDisplayZoom::~nsDisplayZoom() {
  1.4137 +  MOZ_COUNT_DTOR(nsDisplayZoom);
  1.4138 +}
  1.4139 +#endif
  1.4140 +
  1.4141 +nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
  1.4142 +{
  1.4143 +  nsRect bounds = nsDisplaySubDocument::GetBounds(aBuilder, aSnap);
  1.4144 +  *aSnap = false;
  1.4145 +  return bounds.ConvertAppUnitsRoundOut(mAPD, mParentAPD);
  1.4146 +}
  1.4147 +
  1.4148 +void nsDisplayZoom::HitTest(nsDisplayListBuilder *aBuilder,
  1.4149 +                            const nsRect& aRect,
  1.4150 +                            HitTestState *aState,
  1.4151 +                            nsTArray<nsIFrame*> *aOutFrames)
  1.4152 +{
  1.4153 +  nsRect rect;
  1.4154 +  // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
  1.4155 +  // rect as well instead of possibly rounding the width or height to zero.
  1.4156 +  if (aRect.width == 1 && aRect.height == 1) {
  1.4157 +    rect.MoveTo(aRect.TopLeft().ConvertAppUnits(mParentAPD, mAPD));
  1.4158 +    rect.width = rect.height = 1;
  1.4159 +  } else {
  1.4160 +    rect = aRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD);
  1.4161 +  }
  1.4162 +  mList.HitTest(aBuilder, rect, aState, aOutFrames);
  1.4163 +}
  1.4164 +
  1.4165 +void nsDisplayZoom::Paint(nsDisplayListBuilder* aBuilder,
  1.4166 +                          nsRenderingContext* aCtx)
  1.4167 +{
  1.4168 +  mList.PaintForFrame(aBuilder, aCtx, mFrame, nsDisplayList::PAINT_DEFAULT);
  1.4169 +}
  1.4170 +
  1.4171 +bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
  1.4172 +                                      nsRegion *aVisibleRegion,
  1.4173 +                                      const nsRect& aAllowVisibleRegionExpansion)
  1.4174 +{
  1.4175 +  // Convert the passed in visible region to our appunits.
  1.4176 +  nsRegion visibleRegion;
  1.4177 +  // mVisibleRect has been clipped to GetClippedBounds
  1.4178 +  visibleRegion.And(*aVisibleRegion, mVisibleRect);
  1.4179 +  visibleRegion = visibleRegion.ConvertAppUnitsRoundOut(mParentAPD, mAPD);
  1.4180 +  nsRegion originalVisibleRegion = visibleRegion;
  1.4181 +
  1.4182 +  nsRect transformedVisibleRect =
  1.4183 +    mVisibleRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD);
  1.4184 +  nsRect allowExpansion =
  1.4185 +    aAllowVisibleRegionExpansion.ConvertAppUnitsRoundIn(mParentAPD, mAPD);
  1.4186 +  bool retval;
  1.4187 +  // If we are to generate a scrollable layer we call
  1.4188 +  // nsDisplaySubDocument::ComputeVisibility to make the necessary adjustments
  1.4189 +  // for ComputeVisibility, it does all it's calculations in the child APD.
  1.4190 +  bool usingDisplayPort =
  1.4191 +    nsLayoutUtils::ViewportHasDisplayPort(mFrame->PresContext());
  1.4192 +  if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
  1.4193 +    retval =
  1.4194 +      mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
  1.4195 +                                        transformedVisibleRect,
  1.4196 +                                        allowExpansion);
  1.4197 +  } else {
  1.4198 +    retval =
  1.4199 +      nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion,
  1.4200 +                                              allowExpansion);
  1.4201 +  }
  1.4202 +
  1.4203 +  nsRegion removed;
  1.4204 +  // removed = originalVisibleRegion - visibleRegion
  1.4205 +  removed.Sub(originalVisibleRegion, visibleRegion);
  1.4206 +  // Convert removed region to parent appunits.
  1.4207 +  removed = removed.ConvertAppUnitsRoundIn(mAPD, mParentAPD);
  1.4208 +  // aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
  1.4209 +  // SubtractFromVisibleRegion does)
  1.4210 +  aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
  1.4211 +
  1.4212 +  return retval;
  1.4213 +}
  1.4214 +
  1.4215 +///////////////////////////////////////////////////
  1.4216 +// nsDisplayTransform Implementation
  1.4217 +//
  1.4218 +
  1.4219 +// Write #define UNIFIED_CONTINUATIONS here to have the transform property try
  1.4220 +// to transform content with continuations as one unified block instead of
  1.4221 +// several smaller ones.  This is currently disabled because it doesn't work
  1.4222 +// correctly, since when the frames are initially being reflowed, their
  1.4223 +// continuations all compute their bounding rects independently of each other
  1.4224 +// and consequently get the wrong value.  Write #define DEBUG_HIT here to have
  1.4225 +// the nsDisplayTransform class dump out a bunch of information about hit
  1.4226 +// detection.
  1.4227 +#undef  UNIFIED_CONTINUATIONS
  1.4228 +#undef  DEBUG_HIT
  1.4229 +
  1.4230 +/* Returns the bounds of a frame as defined for transforms.  If
  1.4231 + * UNIFIED_CONTINUATIONS is not defined, this is simply the frame's bounding
  1.4232 + * rectangle, translated to the origin. Otherwise, returns the smallest
  1.4233 + * rectangle containing a frame and all of its continuations.  For example, if
  1.4234 + * there is a <span> element with several continuations split over several
  1.4235 + * lines, this function will return the rectangle containing all of those
  1.4236 + * continuations.  This rectangle is relative to the origin of the frame's local
  1.4237 + * coordinate space.
  1.4238 + */
  1.4239 +#ifndef UNIFIED_CONTINUATIONS
  1.4240 +
  1.4241 +nsRect
  1.4242 +nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
  1.4243 +{
  1.4244 +  NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!");
  1.4245 +
  1.4246 +  if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
  1.4247 +    // TODO: SVG needs to define what percentage translations resolve against.
  1.4248 +    return nsRect();
  1.4249 +  }
  1.4250 +
  1.4251 +  return nsRect(nsPoint(0, 0), aFrame->GetSize());
  1.4252 +}
  1.4253 +
  1.4254 +#else
  1.4255 +
  1.4256 +nsRect
  1.4257 +nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
  1.4258 +{
  1.4259 +  NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!");
  1.4260 +
  1.4261 +  nsRect result;
  1.4262 +
  1.4263 +  if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
  1.4264 +    // TODO: SVG needs to define what percentage translations resolve against.
  1.4265 +    return result;
  1.4266 +  }
  1.4267 +
  1.4268 +  /* Iterate through the continuation list, unioning together all the
  1.4269 +   * bounding rects.
  1.4270 +   */
  1.4271 +  for (const nsIFrame *currFrame = aFrame->FirstContinuation();
  1.4272 +       currFrame != nullptr;
  1.4273 +       currFrame = currFrame->GetNextContinuation())
  1.4274 +    {
  1.4275 +      /* Get the frame rect in local coordinates, then translate back to the
  1.4276 +       * original coordinates.
  1.4277 +       */
  1.4278 +      result.UnionRect(result, nsRect(currFrame->GetOffsetTo(aFrame),
  1.4279 +                                      currFrame->GetSize()));
  1.4280 +    }
  1.4281 +
  1.4282 +  return result;
  1.4283 +}
  1.4284 +
  1.4285 +#endif
  1.4286 +
  1.4287 +nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
  1.4288 +                                       nsDisplayList *aList, ComputeTransformFunction aTransformGetter, 
  1.4289 +                                       uint32_t aIndex) 
  1.4290 +  : nsDisplayItem(aBuilder, aFrame)
  1.4291 +  , mStoredList(aBuilder, aFrame, aList)
  1.4292 +  , mTransformGetter(aTransformGetter)
  1.4293 +  , mIndex(aIndex)
  1.4294 +{
  1.4295 +  MOZ_COUNT_CTOR(nsDisplayTransform);
  1.4296 +  NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
  1.4297 +  NS_ABORT_IF_FALSE(!aFrame->IsTransformed(), "Can't specify a transform getter for a transformed frame!");
  1.4298 +  mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
  1.4299 +}
  1.4300 +
  1.4301 +nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
  1.4302 +                                       nsDisplayList *aList, uint32_t aIndex) 
  1.4303 +  : nsDisplayItem(aBuilder, aFrame)
  1.4304 +  , mStoredList(aBuilder, aFrame, aList)
  1.4305 +  , mTransformGetter(nullptr)
  1.4306 +  , mIndex(aIndex)
  1.4307 +{
  1.4308 +  MOZ_COUNT_CTOR(nsDisplayTransform);
  1.4309 +  NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
  1.4310 +  mReferenceFrame = 
  1.4311 +    aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
  1.4312 +  mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
  1.4313 +  mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
  1.4314 +}
  1.4315 +
  1.4316 +nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
  1.4317 +                                       nsDisplayItem *aItem, uint32_t aIndex)
  1.4318 +  : nsDisplayItem(aBuilder, aFrame)
  1.4319 +  , mStoredList(aBuilder, aFrame, aItem)
  1.4320 +  , mTransformGetter(nullptr)
  1.4321 +  , mIndex(aIndex)
  1.4322 +{
  1.4323 +  MOZ_COUNT_CTOR(nsDisplayTransform);
  1.4324 +  NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
  1.4325 +  mReferenceFrame =
  1.4326 +    aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
  1.4327 +  mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
  1.4328 +  mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
  1.4329 +}
  1.4330 +
  1.4331 +/* Returns the delta specified by the -moz-transform-origin property.
  1.4332 + * This is a positive delta, meaning that it indicates the direction to move
  1.4333 + * to get from (0, 0) of the frame to the transform origin.  This function is
  1.4334 + * called off the main thread.
  1.4335 + */
  1.4336 +/* static */ gfxPoint3D
  1.4337 +nsDisplayTransform::GetDeltaToTransformOrigin(const nsIFrame* aFrame,
  1.4338 +                                              float aAppUnitsPerPixel,
  1.4339 +                                              const nsRect* aBoundsOverride)
  1.4340 +{
  1.4341 +  NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
  1.4342 +  NS_PRECONDITION(aFrame->IsTransformed() || aFrame->StyleDisplay()->BackfaceIsHidden(),
  1.4343 +                  "Shouldn't get a delta for an untransformed frame!");
  1.4344 +
  1.4345 +  if (!aFrame->IsTransformed()) {
  1.4346 +    return gfxPoint3D();
  1.4347 +  }
  1.4348 +
  1.4349 +  /* For both of the coordinates, if the value of -moz-transform is a
  1.4350 +   * percentage, it's relative to the size of the frame.  Otherwise, if it's
  1.4351 +   * a distance, it's already computed for us!
  1.4352 +   */
  1.4353 +  const nsStyleDisplay* display = aFrame->StyleDisplay();
  1.4354 +  nsRect boundingRect = (aBoundsOverride ? *aBoundsOverride :
  1.4355 +                         nsDisplayTransform::GetFrameBoundsForTransform(aFrame));
  1.4356 +
  1.4357 +  /* Allows us to access named variables by index. */
  1.4358 +  float coords[3];
  1.4359 +  const nscoord* dimensions[2] =
  1.4360 +    {&boundingRect.width, &boundingRect.height};
  1.4361 +
  1.4362 +  for (uint8_t index = 0; index < 2; ++index) {
  1.4363 +    /* If the -moz-transform-origin specifies a percentage, take the percentage
  1.4364 +     * of the size of the box.
  1.4365 +     */
  1.4366 +    const nsStyleCoord &coord = display->mTransformOrigin[index];
  1.4367 +    if (coord.GetUnit() == eStyleUnit_Calc) {
  1.4368 +      const nsStyleCoord::Calc *calc = coord.GetCalcValue();
  1.4369 +      coords[index] =
  1.4370 +        NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) *
  1.4371 +          calc->mPercent +
  1.4372 +        NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
  1.4373 +    } else if (coord.GetUnit() == eStyleUnit_Percent) {
  1.4374 +      coords[index] =
  1.4375 +        NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) *
  1.4376 +        coord.GetPercentValue();
  1.4377 +    } else {
  1.4378 +      NS_ABORT_IF_FALSE(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
  1.4379 +      coords[index] =
  1.4380 +        NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
  1.4381 +    }
  1.4382 +    if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) &&
  1.4383 +        coord.GetUnit() != eStyleUnit_Percent) {
  1.4384 +      // <length> values represent offsets from the origin of the SVG element's
  1.4385 +      // user space, not the top left of its bounds, so we must adjust for that:
  1.4386 +      nscoord offset =
  1.4387 +        (index == 0) ? aFrame->GetPosition().x : aFrame->GetPosition().y;
  1.4388 +      coords[index] -= NSAppUnitsToFloatPixels(offset, aAppUnitsPerPixel);
  1.4389 +    }
  1.4390 +  }
  1.4391 +
  1.4392 +  coords[2] = NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(),
  1.4393 +                                      aAppUnitsPerPixel);
  1.4394 +  /* Adjust based on the origin of the rectangle. */
  1.4395 +  coords[0] += NSAppUnitsToFloatPixels(boundingRect.x, aAppUnitsPerPixel);
  1.4396 +  coords[1] += NSAppUnitsToFloatPixels(boundingRect.y, aAppUnitsPerPixel);
  1.4397 +
  1.4398 +  return gfxPoint3D(coords[0], coords[1], coords[2]);
  1.4399 +}
  1.4400 +
  1.4401 +/* Returns the delta specified by the -moz-perspective-origin property.
  1.4402 + * This is a positive delta, meaning that it indicates the direction to move
  1.4403 + * to get from (0, 0) of the frame to the perspective origin. This function is
  1.4404 + * called off the main thread.
  1.4405 + */
  1.4406 +/* static */ gfxPoint3D
  1.4407 +nsDisplayTransform::GetDeltaToPerspectiveOrigin(const nsIFrame* aFrame,
  1.4408 +                                                float aAppUnitsPerPixel)
  1.4409 +{
  1.4410 +  NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
  1.4411 +  NS_PRECONDITION(aFrame->IsTransformed() || aFrame->StyleDisplay()->BackfaceIsHidden(),
  1.4412 +                  "Shouldn't get a delta for an untransformed frame!");
  1.4413 +
  1.4414 +  if (!aFrame->IsTransformed()) {
  1.4415 +    return gfxPoint3D();
  1.4416 +  }
  1.4417 +
  1.4418 +  /* For both of the coordinates, if the value of -moz-perspective-origin is a
  1.4419 +   * percentage, it's relative to the size of the frame.  Otherwise, if it's
  1.4420 +   * a distance, it's already computed for us!
  1.4421 +   */
  1.4422 +
  1.4423 +  //TODO: Should this be using our bounds or the parent's bounds?
  1.4424 +  // How do we handle aBoundsOverride in the latter case?
  1.4425 +  nsIFrame* parent = aFrame->GetParentStyleContextFrame();
  1.4426 +  if (!parent) {
  1.4427 +    return gfxPoint3D();
  1.4428 +  }
  1.4429 +  const nsStyleDisplay* display = parent->StyleDisplay();
  1.4430 +  nsRect boundingRect = nsDisplayTransform::GetFrameBoundsForTransform(parent);
  1.4431 +
  1.4432 +  /* Allows us to access named variables by index. */
  1.4433 +  gfxPoint3D result;
  1.4434 +  result.z = 0.0f;
  1.4435 +  gfxFloat* coords[2] = {&result.x, &result.y};
  1.4436 +  const nscoord* dimensions[2] =
  1.4437 +    {&boundingRect.width, &boundingRect.height};
  1.4438 +
  1.4439 +  for (uint8_t index = 0; index < 2; ++index) {
  1.4440 +    /* If the -moz-transform-origin specifies a percentage, take the percentage
  1.4441 +     * of the size of the box.
  1.4442 +     */
  1.4443 +    const nsStyleCoord &coord = display->mPerspectiveOrigin[index];
  1.4444 +    if (coord.GetUnit() == eStyleUnit_Calc) {
  1.4445 +      const nsStyleCoord::Calc *calc = coord.GetCalcValue();
  1.4446 +      *coords[index] =
  1.4447 +        NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) *
  1.4448 +          calc->mPercent +
  1.4449 +        NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
  1.4450 +    } else if (coord.GetUnit() == eStyleUnit_Percent) {
  1.4451 +      *coords[index] =
  1.4452 +        NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) *
  1.4453 +        coord.GetPercentValue();
  1.4454 +    } else {
  1.4455 +      NS_ABORT_IF_FALSE(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
  1.4456 +      *coords[index] =
  1.4457 +        NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
  1.4458 +    }
  1.4459 +  }
  1.4460 +
  1.4461 +  nsPoint parentOffset = aFrame->GetOffsetTo(parent);
  1.4462 +  gfxPoint3D gfxOffset(
  1.4463 +               NSAppUnitsToFloatPixels(parentOffset.x, aAppUnitsPerPixel),
  1.4464 +               NSAppUnitsToFloatPixels(parentOffset.y, aAppUnitsPerPixel),
  1.4465 +               0.0f);
  1.4466 +
  1.4467 +  return result - gfxOffset;
  1.4468 +}
  1.4469 +
  1.4470 +nsDisplayTransform::FrameTransformProperties::FrameTransformProperties(const nsIFrame* aFrame,
  1.4471 +                                                                       float aAppUnitsPerPixel,
  1.4472 +                                                                       const nsRect* aBoundsOverride)
  1.4473 +  : mFrame(aFrame)
  1.4474 +  , mTransformList(aFrame->StyleDisplay()->mSpecifiedTransform)
  1.4475 +  , mToTransformOrigin(GetDeltaToTransformOrigin(aFrame, aAppUnitsPerPixel, aBoundsOverride))
  1.4476 +  , mToPerspectiveOrigin(GetDeltaToPerspectiveOrigin(aFrame, aAppUnitsPerPixel))
  1.4477 +  , mChildPerspective(0)
  1.4478 +{
  1.4479 +  const nsStyleDisplay* parentDisp = nullptr;
  1.4480 +  nsStyleContext* parentStyleContext = aFrame->StyleContext()->GetParent();
  1.4481 +  if (parentStyleContext) {
  1.4482 +    parentDisp = parentStyleContext->StyleDisplay();
  1.4483 +  }
  1.4484 +  if (parentDisp && parentDisp->mChildPerspective.GetUnit() == eStyleUnit_Coord) {
  1.4485 +    mChildPerspective = parentDisp->mChildPerspective.GetCoordValue();
  1.4486 +  }
  1.4487 +}
  1.4488 +
  1.4489 +/* Wraps up the -moz-transform matrix in a change-of-basis matrix pair that
  1.4490 + * translates from local coordinate space to transform coordinate space, then
  1.4491 + * hands it back.
  1.4492 + */
  1.4493 +gfx3DMatrix
  1.4494 +nsDisplayTransform::GetResultingTransformMatrix(const FrameTransformProperties& aProperties,
  1.4495 +                                                const nsPoint& aOrigin,
  1.4496 +                                                float aAppUnitsPerPixel,
  1.4497 +                                                const nsRect* aBoundsOverride,
  1.4498 +                                                nsIFrame** aOutAncestor)
  1.4499 +{
  1.4500 +  return GetResultingTransformMatrixInternal(aProperties, aOrigin, aAppUnitsPerPixel,
  1.4501 +                                             aBoundsOverride, aOutAncestor);
  1.4502 +}
  1.4503 + 
  1.4504 +gfx3DMatrix
  1.4505 +nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame,
  1.4506 +                                                const nsPoint& aOrigin,
  1.4507 +                                                float aAppUnitsPerPixel,
  1.4508 +                                                const nsRect* aBoundsOverride,
  1.4509 +                                                nsIFrame** aOutAncestor)
  1.4510 +{
  1.4511 +  FrameTransformProperties props(aFrame,
  1.4512 +                                 aAppUnitsPerPixel,
  1.4513 +                                 aBoundsOverride);
  1.4514 +
  1.4515 +  return GetResultingTransformMatrixInternal(props, aOrigin, aAppUnitsPerPixel, 
  1.4516 +                                             aBoundsOverride, aOutAncestor);
  1.4517 +}
  1.4518 +
  1.4519 +gfx3DMatrix
  1.4520 +nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
  1.4521 +                                                        const nsPoint& aOrigin,
  1.4522 +                                                        float aAppUnitsPerPixel,
  1.4523 +                                                        const nsRect* aBoundsOverride,
  1.4524 +                                                        nsIFrame** aOutAncestor)
  1.4525 +{
  1.4526 +  const nsIFrame *frame = aProperties.mFrame;
  1.4527 +
  1.4528 +  if (aOutAncestor) {
  1.4529 +    *aOutAncestor = nsLayoutUtils::GetCrossDocParentFrame(frame);
  1.4530 +  }
  1.4531 +
  1.4532 +  /* Account for the -moz-transform-origin property by translating the
  1.4533 +   * coordinate space to the new origin.
  1.4534 +   */
  1.4535 +  gfxPoint3D newOrigin =
  1.4536 +    gfxPoint3D(NSAppUnitsToFloatPixels(aOrigin.x, aAppUnitsPerPixel),
  1.4537 +               NSAppUnitsToFloatPixels(aOrigin.y, aAppUnitsPerPixel),
  1.4538 +               0.0f);
  1.4539 +
  1.4540 +  /* Get the underlying transform matrix.  This requires us to get the
  1.4541 +   * bounds of the frame.
  1.4542 +   */
  1.4543 +  nsRect bounds = (aBoundsOverride ? *aBoundsOverride :
  1.4544 +                   nsDisplayTransform::GetFrameBoundsForTransform(frame));
  1.4545 +
  1.4546 +  /* Get the matrix, then change its basis to factor in the origin. */
  1.4547 +  bool dummy;
  1.4548 +  gfx3DMatrix result;
  1.4549 +  // Call IsSVGTransformed() regardless of the value of
  1.4550 +  // disp->mSpecifiedTransform, since we still need any transformFromSVGParent.
  1.4551 +  mozilla::gfx::Matrix svgTransform, transformFromSVGParent;
  1.4552 +  bool hasSVGTransforms =
  1.4553 +    frame && frame->IsSVGTransformed(&svgTransform, &transformFromSVGParent);
  1.4554 +  /* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */
  1.4555 +  if (aProperties.mTransformList) {
  1.4556 +    result = nsStyleTransformMatrix::ReadTransforms(aProperties.mTransformList->mHead,
  1.4557 +                                                    frame ? frame->StyleContext() : nullptr,
  1.4558 +                                                    frame ? frame->PresContext() : nullptr,
  1.4559 +                                                    dummy, bounds, aAppUnitsPerPixel);
  1.4560 +  } else if (hasSVGTransforms) {
  1.4561 +    // Correct the translation components for zoom:
  1.4562 +    float pixelsPerCSSPx = frame->PresContext()->AppUnitsPerCSSPixel() /
  1.4563 +                             aAppUnitsPerPixel;
  1.4564 +    svgTransform._31 *= pixelsPerCSSPx;
  1.4565 +    svgTransform._32 *= pixelsPerCSSPx;
  1.4566 +    result = gfx3DMatrix::From2D(ThebesMatrix(svgTransform));
  1.4567 +  }
  1.4568 +
  1.4569 +  if (hasSVGTransforms && !transformFromSVGParent.IsIdentity()) {
  1.4570 +    // Correct the translation components for zoom:
  1.4571 +    float pixelsPerCSSPx = frame->PresContext()->AppUnitsPerCSSPixel() /
  1.4572 +                             aAppUnitsPerPixel;
  1.4573 +    transformFromSVGParent._31 *= pixelsPerCSSPx;
  1.4574 +    transformFromSVGParent._32 *= pixelsPerCSSPx;
  1.4575 +    result = result * gfx3DMatrix::From2D(ThebesMatrix(transformFromSVGParent));
  1.4576 +  }
  1.4577 +
  1.4578 +  if (aProperties.mChildPerspective > 0.0) {
  1.4579 +    gfx3DMatrix perspective;
  1.4580 +    perspective._34 =
  1.4581 +      -1.0 / NSAppUnitsToFloatPixels(aProperties.mChildPerspective, aAppUnitsPerPixel);
  1.4582 +    /* At the point when perspective is applied, we have been translated to the transform origin.
  1.4583 +     * The translation to the perspective origin is the difference between these values.
  1.4584 +     */
  1.4585 +    result = result * nsLayoutUtils::ChangeMatrixBasis(aProperties.mToPerspectiveOrigin - aProperties.mToTransformOrigin, perspective);
  1.4586 +  }
  1.4587 +
  1.4588 +  gfxPoint3D rounded(hasSVGTransforms ? newOrigin.x : NS_round(newOrigin.x),
  1.4589 +                     hasSVGTransforms ? newOrigin.y : NS_round(newOrigin.y),
  1.4590 +                     0);
  1.4591 +
  1.4592 +  if (frame && frame->Preserves3D()) {
  1.4593 +      // Include the transform set on our parent
  1.4594 +      NS_ASSERTION(frame->GetParent() &&
  1.4595 +                   frame->GetParent()->IsTransformed() &&
  1.4596 +                   frame->GetParent()->Preserves3DChildren(),
  1.4597 +                   "Preserve3D mismatch!");
  1.4598 +      FrameTransformProperties props(frame->GetParent(),
  1.4599 +                                     aAppUnitsPerPixel,
  1.4600 +                                     nullptr);
  1.4601 +      gfx3DMatrix parent =
  1.4602 +        GetResultingTransformMatrixInternal(props,
  1.4603 +                                            aOrigin - frame->GetPosition(),
  1.4604 +                                            aAppUnitsPerPixel, nullptr, aOutAncestor);
  1.4605 +      return nsLayoutUtils::ChangeMatrixBasis(rounded + aProperties.mToTransformOrigin, result) * parent;
  1.4606 +  }
  1.4607 +
  1.4608 +  return nsLayoutUtils::ChangeMatrixBasis
  1.4609 +    (rounded + aProperties.mToTransformOrigin, result);
  1.4610 +}
  1.4611 +
  1.4612 +bool
  1.4613 +nsDisplayOpacity::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
  1.4614 +{
  1.4615 +  if (ActiveLayerTracker::IsStyleAnimated(mFrame, eCSSProperty_opacity)) {
  1.4616 +    return true;
  1.4617 +  }
  1.4618 +
  1.4619 +  if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
  1.4620 +    nsCString message;
  1.4621 +    message.AppendLiteral("Performance warning: Async animation disabled because frame was not marked active for opacity animation");
  1.4622 +    CommonElementAnimationData::LogAsyncAnimationFailure(message,
  1.4623 +                                                         Frame()->GetContent());
  1.4624 +  }
  1.4625 +  return false;
  1.4626 +}
  1.4627 +
  1.4628 +bool
  1.4629 +nsDisplayTransform::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
  1.4630 +{
  1.4631 +  return ShouldPrerenderTransformedContent(aBuilder,
  1.4632 +                                           Frame(),
  1.4633 +                                           nsLayoutUtils::IsAnimationLoggingEnabled());
  1.4634 +}
  1.4635 +
  1.4636 +/* static */ bool
  1.4637 +nsDisplayTransform::ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder,
  1.4638 +                                                      nsIFrame* aFrame,
  1.4639 +                                                      bool aLogAnimations)
  1.4640 +{
  1.4641 +  // Elements whose transform has been modified recently, or which
  1.4642 +  // have a compositor-animated transform, can be prerendered. An element
  1.4643 +  // might have only just had its transform animated in which case
  1.4644 +  // the ActiveLayerManager may not have been notified yet.
  1.4645 +  if (!ActiveLayerTracker::IsStyleAnimated(aFrame, eCSSProperty_transform) &&
  1.4646 +      (!aFrame->GetContent() ||
  1.4647 +       !nsLayoutUtils::HasAnimationsForCompositor(aFrame->GetContent(),
  1.4648 +                                                  eCSSProperty_transform))) {
  1.4649 +    if (aLogAnimations) {
  1.4650 +      nsCString message;
  1.4651 +      message.AppendLiteral("Performance warning: Async animation disabled because frame was not marked active for transform animation");
  1.4652 +      CommonElementAnimationData::LogAsyncAnimationFailure(message,
  1.4653 +                                                           aFrame->GetContent());
  1.4654 +    }
  1.4655 +    return false;
  1.4656 +  }
  1.4657 +
  1.4658 +  nsSize refSize = aBuilder->RootReferenceFrame()->GetSize();
  1.4659 +  // Only prerender if the transformed frame's size (in the reference
  1.4660 +  // frames coordinate space) is <= the reference frame size (~viewport),
  1.4661 +  // allowing a 1/8th fuzz factor for shadows, borders, etc.
  1.4662 +  refSize += nsSize(refSize.width / 8, refSize.height / 8);
  1.4663 +  nsRect frameRect = aFrame->GetVisualOverflowRectRelativeToSelf();
  1.4664 +
  1.4665 +  frameRect =
  1.4666 +    nsLayoutUtils::TransformFrameRectToAncestor(aFrame, frameRect,
  1.4667 +                                                aBuilder->RootReferenceFrame());
  1.4668 +
  1.4669 +  if (frameRect.Size() <= refSize) {
  1.4670 +    return true;
  1.4671 +  }
  1.4672 +
  1.4673 +  if (aLogAnimations) {
  1.4674 +    nsCString message;
  1.4675 +    message.AppendLiteral("Performance warning: Async animation disabled because frame size (");
  1.4676 +    message.AppendInt(nsPresContext::AppUnitsToIntCSSPixels(frameRect.width));
  1.4677 +    message.AppendLiteral(", ");
  1.4678 +    message.AppendInt(nsPresContext::AppUnitsToIntCSSPixels(frameRect.height));
  1.4679 +    message.AppendLiteral(") is bigger than the viewport (");
  1.4680 +    message.AppendInt(nsPresContext::AppUnitsToIntCSSPixels(refSize.width));
  1.4681 +    message.AppendLiteral(", ");
  1.4682 +    message.AppendInt(nsPresContext::AppUnitsToIntCSSPixels(refSize.height));
  1.4683 +    message.AppendLiteral(")");
  1.4684 +    CommonElementAnimationData::LogAsyncAnimationFailure(message,
  1.4685 +                                                         aFrame->GetContent());
  1.4686 +  }
  1.4687 +  return false;
  1.4688 +}
  1.4689 +
  1.4690 +/* If the matrix is singular, or a hidden backface is shown, the frame won't be visible or hit. */
  1.4691 +static bool IsFrameVisible(nsIFrame* aFrame, const gfx3DMatrix& aMatrix)
  1.4692 +{
  1.4693 +  if (aMatrix.IsSingular()) {
  1.4694 +    return false;
  1.4695 +  }
  1.4696 +  if (aFrame->StyleDisplay()->mBackfaceVisibility == NS_STYLE_BACKFACE_VISIBILITY_HIDDEN &&
  1.4697 +      aMatrix.IsBackfaceVisible()) {
  1.4698 +    return false;
  1.4699 +  }
  1.4700 +  return true;
  1.4701 +}
  1.4702 +
  1.4703 +const gfx3DMatrix&
  1.4704 +nsDisplayTransform::GetTransform()
  1.4705 +{
  1.4706 +  if (mTransform.IsIdentity()) {
  1.4707 +    float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
  1.4708 +    gfxPoint3D newOrigin =
  1.4709 +      gfxPoint3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, scale),
  1.4710 +                 NSAppUnitsToFloatPixels(mToReferenceFrame.y, scale),
  1.4711 +                  0.0f);
  1.4712 +    if (mTransformGetter) {
  1.4713 +      mTransform = mTransformGetter(mFrame, scale);
  1.4714 +      mTransform = nsLayoutUtils::ChangeMatrixBasis(newOrigin, mTransform);
  1.4715 +    } else {
  1.4716 +      mTransform =
  1.4717 +        GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale);
  1.4718 +
  1.4719 +      /**
  1.4720 +       * Shift the coorindates to be relative to our reference frame instead of relative to this frame.
  1.4721 +       *  When we have preserve-3d, our reference frame is already guaranteed to be an ancestor of the
  1.4722 +       * preserve-3d chain, so we only need to do this once.
  1.4723 +       */
  1.4724 +      bool hasSVGTransforms = mFrame->IsSVGTransformed();
  1.4725 +      gfxPoint3D rounded(hasSVGTransforms ? newOrigin.x : NS_round(newOrigin.x), 
  1.4726 +                         hasSVGTransforms ? newOrigin.y : NS_round(newOrigin.y), 
  1.4727 +                         0);
  1.4728 +      mTransform.Translate(rounded);
  1.4729 +    }
  1.4730 +  }
  1.4731 +  return mTransform;
  1.4732 +}
  1.4733 +
  1.4734 +bool
  1.4735 +nsDisplayTransform::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
  1.4736 +{
  1.4737 +  return ShouldPrerenderTransformedContent(aBuilder, mFrame, false);
  1.4738 +}
  1.4739 +
  1.4740 +already_AddRefed<Layer> nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBuilder,
  1.4741 +                                                       LayerManager *aManager,
  1.4742 +                                                       const ContainerLayerParameters& aContainerParameters)
  1.4743 +{
  1.4744 +  const gfx3DMatrix& newTransformMatrix = GetTransform();
  1.4745 +
  1.4746 +  if (mFrame->StyleDisplay()->mBackfaceVisibility == NS_STYLE_BACKFACE_VISIBILITY_HIDDEN &&
  1.4747 +      newTransformMatrix.IsBackfaceVisible()) {
  1.4748 +    return nullptr;
  1.4749 +  }
  1.4750 +
  1.4751 +  uint32_t flags = ShouldPrerenderTransformedContent(aBuilder, mFrame, false) ?
  1.4752 +    FrameLayerBuilder::CONTAINER_NOT_CLIPPED_BY_ANCESTORS : 0;
  1.4753 +  nsRefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
  1.4754 +    BuildContainerLayerFor(aBuilder, aManager, mFrame, this, *mStoredList.GetChildren(),
  1.4755 +                           aContainerParameters, &newTransformMatrix, flags);
  1.4756 +
  1.4757 +  if (!container) {
  1.4758 +    return nullptr;
  1.4759 +  }
  1.4760 +
  1.4761 +  // Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all flags,
  1.4762 +  // so we never need to explicitely unset this flag.
  1.4763 +  if (mFrame->Preserves3D() || mFrame->Preserves3DChildren()) {
  1.4764 +    container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_PRESERVE_3D);
  1.4765 +  } else {
  1.4766 +    container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_PRESERVE_3D);
  1.4767 +  }
  1.4768 +
  1.4769 +  nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
  1.4770 +                                                           this, mFrame,
  1.4771 +                                                           eCSSProperty_transform);
  1.4772 +  if (ShouldPrerenderTransformedContent(aBuilder, mFrame, false)) {
  1.4773 +    container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(),
  1.4774 +                           /*the value is irrelevant*/nullptr);
  1.4775 +    container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_MAY_CHANGE_TRANSFORM);
  1.4776 +  } else {
  1.4777 +    container->RemoveUserData(nsIFrame::LayerIsPrerenderedDataKey());
  1.4778 +    container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_MAY_CHANGE_TRANSFORM);
  1.4779 +  }
  1.4780 +  return container.forget();
  1.4781 +}
  1.4782 +
  1.4783 +nsDisplayItem::LayerState
  1.4784 +nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder,
  1.4785 +                                  LayerManager* aManager,
  1.4786 +                                  const ContainerLayerParameters& aParameters) {
  1.4787 +  // If the transform is 3d, or the layer takes part in preserve-3d sorting
  1.4788 +  // then we *always* want this to be an active layer.
  1.4789 +  if (!GetTransform().Is2D() || mFrame->Preserves3D()) {
  1.4790 +    return LAYER_ACTIVE_FORCE;
  1.4791 +  }
  1.4792 +  // Here we check if the *post-transform* bounds of this item are big enough
  1.4793 +  // to justify an active layer.
  1.4794 +  if (ActiveLayerTracker::IsStyleAnimated(mFrame, eCSSProperty_transform) &&
  1.4795 +      !IsItemTooSmallForActiveLayer(this))
  1.4796 +    return LAYER_ACTIVE;
  1.4797 +  if (mFrame->GetContent()) {
  1.4798 +    if (nsLayoutUtils::HasAnimationsForCompositor(mFrame->GetContent(),
  1.4799 +                                                  eCSSProperty_transform)) {
  1.4800 +      return LAYER_ACTIVE;
  1.4801 +    }
  1.4802 +  }
  1.4803 +
  1.4804 +  const nsStyleDisplay* disp = mFrame->StyleDisplay();
  1.4805 +  if ((disp->mWillChangeBitField & NS_STYLE_WILL_CHANGE_TRANSFORM)) {
  1.4806 +    return LAYER_ACTIVE;
  1.4807 +  }
  1.4808 +
  1.4809 +  // Expect the child display items to have this frame as their animated
  1.4810 +  // geometry root (since it will be their reference frame). If they have a
  1.4811 +  // different animated geometry root, we'll make this an active layer so the
  1.4812 +  // animation can be accelerated.
  1.4813 +  return RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
  1.4814 +    *mStoredList.GetChildren(), Frame());
  1.4815 +}
  1.4816 +
  1.4817 +bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder,
  1.4818 +                                             nsRegion *aVisibleRegion,
  1.4819 +                                             const nsRect& aAllowVisibleRegionExpansion)
  1.4820 +{
  1.4821 +  /* As we do this, we need to be sure to
  1.4822 +   * untransform the visible rect, since we want everything that's painting to
  1.4823 +   * think that it's painting in its original rectangular coordinate space.
  1.4824 +   * If we can't untransform, take the entire overflow rect */
  1.4825 +  nsRect untransformedVisibleRect;
  1.4826 +  if (ShouldPrerenderTransformedContent(aBuilder, mFrame) ||
  1.4827 +      !UntransformVisibleRect(aBuilder, &untransformedVisibleRect))
  1.4828 +  {
  1.4829 +    untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf();
  1.4830 +  }
  1.4831 +  nsRegion untransformedVisible = untransformedVisibleRect;
  1.4832 +  // Call RecomputeVisiblity instead of ComputeVisibility since
  1.4833 +  // nsDisplayItem::ComputeVisibility should only be called from
  1.4834 +  // nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item)
  1.4835 +  mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible);
  1.4836 +  return true;
  1.4837 +}
  1.4838 +
  1.4839 +#ifdef DEBUG_HIT
  1.4840 +#include <time.h>
  1.4841 +#endif
  1.4842 +
  1.4843 +/* HitTest does some fun stuff with matrix transforms to obtain the answer. */
  1.4844 +void nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder,
  1.4845 +                                 const nsRect& aRect,
  1.4846 +                                 HitTestState *aState,
  1.4847 +                                 nsTArray<nsIFrame*> *aOutFrames)
  1.4848 +{
  1.4849 +  /* Here's how this works:
  1.4850 +   * 1. Get the matrix.  If it's singular, abort (clearly we didn't hit
  1.4851 +   *    anything).
  1.4852 +   * 2. Invert the matrix.
  1.4853 +   * 3. Use it to transform the rect into the correct space.
  1.4854 +   * 4. Pass that rect down through to the list's version of HitTest.
  1.4855 +   */
  1.4856 +  // GetTransform always operates in dev pixels.
  1.4857 +  float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
  1.4858 +  gfx3DMatrix matrix = GetTransform();
  1.4859 +
  1.4860 +  if (!IsFrameVisible(mFrame, matrix)) {
  1.4861 +    return;
  1.4862 +  }
  1.4863 +
  1.4864 +  /* We want to go from transformed-space to regular space.
  1.4865 +   * Thus we have to invert the matrix, which normally does
  1.4866 +   * the reverse operation (e.g. regular->transformed)
  1.4867 +   */
  1.4868 +  bool snap;
  1.4869 +  nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
  1.4870 +  gfxRect childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
  1.4871 +                         NSAppUnitsToFloatPixels(childBounds.y, factor),
  1.4872 +                         NSAppUnitsToFloatPixels(childBounds.width, factor),
  1.4873 +                         NSAppUnitsToFloatPixels(childBounds.height, factor));
  1.4874 +
  1.4875 +  /* Now, apply the transform and pass it down the channel. */
  1.4876 +  nsRect resultingRect;
  1.4877 +  if (aRect.width == 1 && aRect.height == 1) {
  1.4878 +    // Magic width/height indicating we're hit testing a point, not a rect
  1.4879 +    gfxPoint point;
  1.4880 +    if (!matrix.UntransformPoint(gfxPoint(NSAppUnitsToFloatPixels(aRect.x, factor),
  1.4881 +                                          NSAppUnitsToFloatPixels(aRect.y, factor)),
  1.4882 +                                 childGfxBounds,
  1.4883 +                                 &point)) {
  1.4884 +      return;
  1.4885 +    }
  1.4886 +
  1.4887 +    resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point.x), factor),
  1.4888 +                           NSFloatPixelsToAppUnits(float(point.y), factor),
  1.4889 +                           1, 1);
  1.4890 +
  1.4891 +  } else {
  1.4892 +    gfxRect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor),
  1.4893 +                         NSAppUnitsToFloatPixels(aRect.y, factor),
  1.4894 +                         NSAppUnitsToFloatPixels(aRect.width, factor),
  1.4895 +                         NSAppUnitsToFloatPixels(aRect.height, factor));
  1.4896 +
  1.4897 +    gfxRect rect = matrix.UntransformBounds(originalRect, childGfxBounds);
  1.4898 +
  1.4899 +    resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor),
  1.4900 +                           NSFloatPixelsToAppUnits(float(rect.Y()), factor),
  1.4901 +                           NSFloatPixelsToAppUnits(float(rect.Width()), factor),
  1.4902 +                           NSFloatPixelsToAppUnits(float(rect.Height()), factor));
  1.4903 +  }
  1.4904 +
  1.4905 +  if (resultingRect.IsEmpty()) {
  1.4906 +    return;
  1.4907 +  }
  1.4908 +
  1.4909 +
  1.4910 +#ifdef DEBUG_HIT
  1.4911 +  printf("Frame: %p\n", dynamic_cast<void *>(mFrame));
  1.4912 +  printf("  Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y());
  1.4913 +  uint32_t originalFrameCount = aOutFrames.Length();
  1.4914 +#endif
  1.4915 +
  1.4916 +  mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames);
  1.4917 +
  1.4918 +#ifdef DEBUG_HIT
  1.4919 +  if (originalFrameCount != aOutFrames.Length())
  1.4920 +    printf("  Hit! Time: %f, first frame: %p\n", static_cast<double>(clock()),
  1.4921 +           dynamic_cast<void *>(aOutFrames.ElementAt(0)));
  1.4922 +  printf("=== end of hit test ===\n");
  1.4923 +#endif
  1.4924 +
  1.4925 +}
  1.4926 +
  1.4927 +float
  1.4928 +nsDisplayTransform::GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint)
  1.4929 +{
  1.4930 +  // GetTransform always operates in dev pixels.
  1.4931 +  float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
  1.4932 +  gfx3DMatrix matrix = GetTransform();
  1.4933 +
  1.4934 +  NS_ASSERTION(IsFrameVisible(mFrame, matrix), "We can't have hit a frame that isn't visible!");
  1.4935 +
  1.4936 +  bool snap;
  1.4937 +  nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
  1.4938 +  gfxRect childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
  1.4939 +                         NSAppUnitsToFloatPixels(childBounds.y, factor),
  1.4940 +                         NSAppUnitsToFloatPixels(childBounds.width, factor),
  1.4941 +                         NSAppUnitsToFloatPixels(childBounds.height, factor));
  1.4942 +
  1.4943 +  gfxPoint point;
  1.4944 +  DebugOnly<bool> result = matrix.UntransformPoint(gfxPoint(NSAppUnitsToFloatPixels(aPoint.x, factor),
  1.4945 +                                                            NSAppUnitsToFloatPixels(aPoint.y, factor)),
  1.4946 +                                                   childGfxBounds,
  1.4947 +                                                   &point);
  1.4948 +  NS_ASSERTION(result, "Why are we trying to get the depth for a point we didn't hit?");
  1.4949 +
  1.4950 +  gfxPoint3D transformed = matrix.Transform3D(gfxPoint3D(point.x, point.y, 0));
  1.4951 +  return transformed.z;
  1.4952 +}
  1.4953 +
  1.4954 +/* The bounding rectangle for the object is the overflow rectangle translated
  1.4955 + * by the reference point.
  1.4956 + */
  1.4957 +nsRect nsDisplayTransform::GetBounds(nsDisplayListBuilder *aBuilder, bool* aSnap)
  1.4958 +{
  1.4959 +  nsRect untransformedBounds =
  1.4960 +    ShouldPrerenderTransformedContent(aBuilder, mFrame) ?
  1.4961 +    mFrame->GetVisualOverflowRectRelativeToSelf() :
  1.4962 +    mStoredList.GetBounds(aBuilder, aSnap);
  1.4963 +  *aSnap = false;
  1.4964 +  // GetTransform always operates in dev pixels.
  1.4965 +  float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
  1.4966 +  return nsLayoutUtils::MatrixTransformRect(untransformedBounds,
  1.4967 +                                            GetTransform(),
  1.4968 +                                            factor);
  1.4969 +}
  1.4970 +
  1.4971 +/* The transform is opaque iff the transform consists solely of scales and
  1.4972 + * translations and if the underlying content is opaque.  Thus if the transform
  1.4973 + * is of the form
  1.4974 + *
  1.4975 + * |a c e|
  1.4976 + * |b d f|
  1.4977 + * |0 0 1|
  1.4978 + *
  1.4979 + * We need b and c to be zero.
  1.4980 + *
  1.4981 + * We also need to check whether the underlying opaque content completely fills
  1.4982 + * our visible rect. We use UntransformRect which expands to the axis-aligned
  1.4983 + * bounding rect, but that's OK since if
  1.4984 + * mStoredList.GetVisibleRect().Contains(untransformedVisible), then it
  1.4985 + * certainly contains the actual (non-axis-aligned) untransformed rect.
  1.4986 + */
  1.4987 +nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
  1.4988 +                                             bool* aSnap)
  1.4989 +{
  1.4990 +  *aSnap = false;
  1.4991 +  nsRect untransformedVisible;
  1.4992 +  // If we're going to prerender all our content, pretend like we
  1.4993 +  // don't have opqaue content so that everything under us is rendered
  1.4994 +  // as well.  That will increase graphics memory usage if our frame
  1.4995 +  // covers the entire window, but it allows our transform to be
  1.4996 +  // updated extremely cheaply, without invalidating any other
  1.4997 +  // content.
  1.4998 +  if (ShouldPrerenderTransformedContent(aBuilder, mFrame) ||
  1.4999 +      !UntransformVisibleRect(aBuilder, &untransformedVisible)) {
  1.5000 +      return nsRegion();
  1.5001 +  }
  1.5002 +
  1.5003 +  const gfx3DMatrix& matrix = GetTransform();
  1.5004 +
  1.5005 +  nsRegion result;
  1.5006 +  gfxMatrix matrix2d;
  1.5007 +  bool tmpSnap;
  1.5008 +  if (matrix.Is2D(&matrix2d) &&
  1.5009 +      matrix2d.PreservesAxisAlignedRectangles() &&
  1.5010 +      mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap).Contains(untransformedVisible)) {
  1.5011 +    result = mVisibleRect;
  1.5012 +  }
  1.5013 +  return result;
  1.5014 +}
  1.5015 +
  1.5016 +/* The transform is uniform if it fills the entire bounding rect and the
  1.5017 + * wrapped list is uniform.  See GetOpaqueRegion for discussion of why this
  1.5018 + * works.
  1.5019 + */
  1.5020 +bool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor)
  1.5021 +{
  1.5022 +  nsRect untransformedVisible;
  1.5023 +  if (!UntransformVisibleRect(aBuilder, &untransformedVisible)) {
  1.5024 +    return false;
  1.5025 +  }
  1.5026 +  const gfx3DMatrix& matrix = GetTransform();
  1.5027 +
  1.5028 +  gfxMatrix matrix2d;
  1.5029 +  return matrix.Is2D(&matrix2d) &&
  1.5030 +         matrix2d.PreservesAxisAlignedRectangles() &&
  1.5031 +         mStoredList.GetVisibleRect().Contains(untransformedVisible) &&
  1.5032 +         mStoredList.IsUniform(aBuilder, aColor);
  1.5033 +}
  1.5034 +
  1.5035 +/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that
  1.5036 + * share the same underlying content.  Otherwise, doing so results in graphical
  1.5037 + * glitches.
  1.5038 + */
  1.5039 +#ifndef UNIFIED_CONTINUATIONS
  1.5040 +
  1.5041 +bool
  1.5042 +nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
  1.5043 +                             nsDisplayItem *aItem)
  1.5044 +{
  1.5045 +  return false;
  1.5046 +}
  1.5047 +
  1.5048 +#else
  1.5049 +
  1.5050 +bool
  1.5051 +nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
  1.5052 +                             nsDisplayItem *aItem)
  1.5053 +{
  1.5054 +  NS_PRECONDITION(aItem, "Why did you try merging with a null item?");
  1.5055 +  NS_PRECONDITION(aBuilder, "Why did you try merging with a null builder?");
  1.5056 +
  1.5057 +  /* Make sure that we're dealing with two transforms. */
  1.5058 +  if (aItem->GetType() != TYPE_TRANSFORM)
  1.5059 +    return false;
  1.5060 +
  1.5061 +  /* Check to see that both frames are part of the same content. */
  1.5062 +  if (aItem->Frame()->GetContent() != mFrame->GetContent())
  1.5063 +    return false;
  1.5064 +
  1.5065 +  if (aItem->GetClip() != GetClip())
  1.5066 +    return false;
  1.5067 +
  1.5068 +  /* Now, move everything over to this frame and signal that
  1.5069 +   * we merged things!
  1.5070 +   */
  1.5071 +  mStoredList.MergeFrom(&static_cast<nsDisplayTransform*>(aItem)->mStoredList);
  1.5072 +  return true;
  1.5073 +}
  1.5074 +
  1.5075 +#endif
  1.5076 +
  1.5077 +/* TransformRect takes in as parameters a rectangle (in app space) and returns
  1.5078 + * the smallest rectangle (in app space) containing the transformed image of
  1.5079 + * that rectangle.  That is, it takes the four corners of the rectangle,
  1.5080 + * transforms them according to the matrix associated with the specified frame,
  1.5081 + * then returns the smallest rectangle containing the four transformed points.
  1.5082 + *
  1.5083 + * @param aUntransformedBounds The rectangle (in app units) to transform.
  1.5084 + * @param aFrame The frame whose transformation should be applied.
  1.5085 + * @param aOrigin The delta from the frame origin to the coordinate space origin
  1.5086 + * @param aBoundsOverride (optional) Force the frame bounds to be the
  1.5087 + *        specified bounds.
  1.5088 + * @return The smallest rectangle containing the image of the transformed
  1.5089 + *         rectangle.
  1.5090 + */
  1.5091 +nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds,
  1.5092 +                                         const nsIFrame* aFrame,
  1.5093 +                                         const nsPoint &aOrigin,
  1.5094 +                                         const nsRect* aBoundsOverride)
  1.5095 +{
  1.5096 +  NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
  1.5097 +
  1.5098 +  float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
  1.5099 +  return nsLayoutUtils::MatrixTransformRect
  1.5100 +    (aUntransformedBounds,
  1.5101 +     GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride),
  1.5102 +     factor);
  1.5103 +}
  1.5104 +
  1.5105 +nsRect nsDisplayTransform::TransformRectOut(const nsRect &aUntransformedBounds,
  1.5106 +                                            const nsIFrame* aFrame,
  1.5107 +                                            const nsPoint &aOrigin,
  1.5108 +                                            const nsRect* aBoundsOverride)
  1.5109 +{
  1.5110 +  NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
  1.5111 +
  1.5112 +  float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
  1.5113 +  return nsLayoutUtils::MatrixTransformRectOut
  1.5114 +    (aUntransformedBounds,
  1.5115 +     GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride),
  1.5116 +     factor);
  1.5117 +}
  1.5118 +
  1.5119 +bool nsDisplayTransform::UntransformRect(const nsRect &aTransformedBounds,
  1.5120 +                                         const nsRect &aChildBounds,
  1.5121 +                                         const nsIFrame* aFrame,
  1.5122 +                                         const nsPoint &aOrigin,
  1.5123 +                                         nsRect *aOutRect)
  1.5124 +{
  1.5125 +  NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
  1.5126 +
  1.5127 +  float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
  1.5128 +
  1.5129 +  gfx3DMatrix transform = GetResultingTransformMatrix(aFrame, aOrigin, factor, nullptr);
  1.5130 +  if (transform.IsSingular()) {
  1.5131 +    return false;
  1.5132 +  }
  1.5133 +
  1.5134 +  gfxRect result(NSAppUnitsToFloatPixels(aTransformedBounds.x, factor),
  1.5135 +                 NSAppUnitsToFloatPixels(aTransformedBounds.y, factor),
  1.5136 +                 NSAppUnitsToFloatPixels(aTransformedBounds.width, factor),
  1.5137 +                 NSAppUnitsToFloatPixels(aTransformedBounds.height, factor));
  1.5138 +
  1.5139 +  gfxRect childGfxBounds(NSAppUnitsToFloatPixels(aChildBounds.x, factor),
  1.5140 +                         NSAppUnitsToFloatPixels(aChildBounds.y, factor),
  1.5141 +                         NSAppUnitsToFloatPixels(aChildBounds.width, factor),
  1.5142 +                         NSAppUnitsToFloatPixels(aChildBounds.height, factor));
  1.5143 +
  1.5144 +  result = transform.UntransformBounds(result, childGfxBounds);
  1.5145 +  *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(result, factor);
  1.5146 +  return true;
  1.5147 +}
  1.5148 +
  1.5149 +bool nsDisplayTransform::UntransformVisibleRect(nsDisplayListBuilder* aBuilder,
  1.5150 +                                                nsRect *aOutRect)
  1.5151 +{
  1.5152 +  const gfx3DMatrix& matrix = GetTransform();
  1.5153 +  if (matrix.IsSingular())
  1.5154 +    return false;
  1.5155 +
  1.5156 +  // GetTransform always operates in dev pixels.
  1.5157 +  float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
  1.5158 +  gfxRect result(NSAppUnitsToFloatPixels(mVisibleRect.x, factor),
  1.5159 +                 NSAppUnitsToFloatPixels(mVisibleRect.y, factor),
  1.5160 +                 NSAppUnitsToFloatPixels(mVisibleRect.width, factor),
  1.5161 +                 NSAppUnitsToFloatPixels(mVisibleRect.height, factor));
  1.5162 +
  1.5163 +  bool snap;
  1.5164 +  nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
  1.5165 +  gfxRect childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
  1.5166 +                         NSAppUnitsToFloatPixels(childBounds.y, factor),
  1.5167 +                         NSAppUnitsToFloatPixels(childBounds.width, factor),
  1.5168 +                         NSAppUnitsToFloatPixels(childBounds.height, factor));
  1.5169 +
  1.5170 +  /* We want to untransform the matrix, so invert the transformation first! */
  1.5171 +  result = matrix.UntransformBounds(result, childGfxBounds);
  1.5172 +
  1.5173 +  *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(result, factor);
  1.5174 +
  1.5175 +  return true;
  1.5176 +}
  1.5177 +
  1.5178 +nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder,
  1.5179 +                                         nsIFrame* aFrame, nsDisplayList* aList)
  1.5180 +    : nsDisplayWrapList(aBuilder, aFrame, aList),
  1.5181 +      mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf())
  1.5182 +{
  1.5183 +  MOZ_COUNT_CTOR(nsDisplaySVGEffects);
  1.5184 +}
  1.5185 +
  1.5186 +#ifdef NS_BUILD_REFCNT_LOGGING
  1.5187 +nsDisplaySVGEffects::~nsDisplaySVGEffects()
  1.5188 +{
  1.5189 +  MOZ_COUNT_DTOR(nsDisplaySVGEffects);
  1.5190 +}
  1.5191 +#endif
  1.5192 +
  1.5193 +nsRegion nsDisplaySVGEffects::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
  1.5194 +                                              bool* aSnap)
  1.5195 +{
  1.5196 +  *aSnap = false;
  1.5197 +  return nsRegion();
  1.5198 +}
  1.5199 +
  1.5200 +void
  1.5201 +nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
  1.5202 +                             HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
  1.5203 +{
  1.5204 +  nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2);
  1.5205 +  if (nsSVGIntegrationUtils::HitTestFrameForEffects(mFrame,
  1.5206 +      rectCenter - ToReferenceFrame())) {
  1.5207 +    mList.HitTest(aBuilder, aRect, aState, aOutFrames);
  1.5208 +  }
  1.5209 +}
  1.5210 +
  1.5211 +void
  1.5212 +nsDisplaySVGEffects::PaintAsLayer(nsDisplayListBuilder* aBuilder,
  1.5213 +                                  nsRenderingContext* aCtx,
  1.5214 +                                  LayerManager* aManager)
  1.5215 +{
  1.5216 +  nsSVGIntegrationUtils::PaintFramesWithEffects(aCtx, mFrame,
  1.5217 +                                                mVisibleRect,
  1.5218 +                                                aBuilder, aManager);
  1.5219 +}
  1.5220 +
  1.5221 +LayerState
  1.5222 +nsDisplaySVGEffects::GetLayerState(nsDisplayListBuilder* aBuilder,
  1.5223 +                                   LayerManager* aManager,
  1.5224 +                                   const ContainerLayerParameters& aParameters)
  1.5225 +{
  1.5226 +  return LAYER_SVG_EFFECTS;
  1.5227 +}
  1.5228 +
  1.5229 +already_AddRefed<Layer>
  1.5230 +nsDisplaySVGEffects::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.5231 +                                LayerManager* aManager,
  1.5232 +                                const ContainerLayerParameters& aContainerParameters)
  1.5233 +{
  1.5234 +  const nsIContent* content = mFrame->GetContent();
  1.5235 +  bool hasSVGLayout = (mFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
  1.5236 +  if (hasSVGLayout) {
  1.5237 +    nsISVGChildFrame *svgChildFrame = do_QueryFrame(mFrame);
  1.5238 +    if (!svgChildFrame || !mFrame->GetContent()->IsSVG()) {
  1.5239 +      NS_ASSERTION(false, "why?");
  1.5240 +      return nullptr;
  1.5241 +    }
  1.5242 +    if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
  1.5243 +      return nullptr; // The SVG spec says not to draw filters for this
  1.5244 +    }
  1.5245 +  }
  1.5246 +
  1.5247 +  float opacity = mFrame->StyleDisplay()->mOpacity;
  1.5248 +  if (opacity == 0.0f)
  1.5249 +    return nullptr;
  1.5250 +
  1.5251 +  nsIFrame* firstFrame =
  1.5252 +    nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
  1.5253 +  nsSVGEffects::EffectProperties effectProperties =
  1.5254 +    nsSVGEffects::GetEffectProperties(firstFrame);
  1.5255 +
  1.5256 +  bool isOK = effectProperties.HasNoFilterOrHasValidFilter();
  1.5257 +  effectProperties.GetClipPathFrame(&isOK);
  1.5258 +  effectProperties.GetMaskFrame(&isOK);
  1.5259 +
  1.5260 +  if (!isOK) {
  1.5261 +    return nullptr;
  1.5262 +  }
  1.5263 +
  1.5264 +  ContainerLayerParameters newContainerParameters = aContainerParameters;
  1.5265 +  if (effectProperties.HasValidFilter()) {
  1.5266 +    newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
  1.5267 +  }
  1.5268 +
  1.5269 +  nsRefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
  1.5270 +    BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
  1.5271 +                           newContainerParameters, nullptr);
  1.5272 +
  1.5273 +  return container.forget();
  1.5274 +}
  1.5275 +
  1.5276 +bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder,
  1.5277 +                                              nsRegion* aVisibleRegion,
  1.5278 +                                              const nsRect& aAllowVisibleRegionExpansion) {
  1.5279 +  nsPoint offset = ToReferenceFrame();
  1.5280 +  nsRect dirtyRect =
  1.5281 +    nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame,
  1.5282 +                                                           mVisibleRect - offset) +
  1.5283 +    offset;
  1.5284 +
  1.5285 +  // Our children may be made translucent or arbitrarily deformed so we should
  1.5286 +  // not allow them to subtract area from aVisibleRegion.
  1.5287 +  nsRegion childrenVisible(dirtyRect);
  1.5288 +  nsRect r = dirtyRect.Intersect(mList.GetBounds(aBuilder));
  1.5289 +  mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r, nsRect());
  1.5290 +  return true;
  1.5291 +}
  1.5292 +
  1.5293 +bool nsDisplaySVGEffects::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem)
  1.5294 +{
  1.5295 +  if (aItem->GetType() != TYPE_SVG_EFFECTS)
  1.5296 +    return false;
  1.5297 +  // items for the same content element should be merged into a single
  1.5298 +  // compositing group
  1.5299 +  // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects
  1.5300 +  if (aItem->Frame()->GetContent() != mFrame->GetContent())
  1.5301 +    return false;
  1.5302 +  if (aItem->GetClip() != GetClip())
  1.5303 +    return false;
  1.5304 +  nsDisplaySVGEffects* other = static_cast<nsDisplaySVGEffects*>(aItem);
  1.5305 +  MergeFromTrackingMergedFrames(other);
  1.5306 +  mEffectsBounds.UnionRect(mEffectsBounds,
  1.5307 +    other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame));
  1.5308 +  return true;
  1.5309 +}
  1.5310 +
  1.5311 +#ifdef MOZ_DUMP_PAINTING
  1.5312 +void
  1.5313 +nsDisplaySVGEffects::PrintEffects(nsACString& aTo)
  1.5314 +{
  1.5315 +  nsIFrame* firstFrame =
  1.5316 +    nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
  1.5317 +  nsSVGEffects::EffectProperties effectProperties =
  1.5318 +    nsSVGEffects::GetEffectProperties(firstFrame);
  1.5319 +  bool isOK = true;
  1.5320 +  nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
  1.5321 +  bool first = true;
  1.5322 +  aTo += " effects=(";
  1.5323 +  if (mFrame->StyleDisplay()->mOpacity != 1.0f) {
  1.5324 +    first = false;
  1.5325 +    aTo += nsPrintfCString("opacity(%f)", mFrame->StyleDisplay()->mOpacity);
  1.5326 +  }
  1.5327 +  if (clipPathFrame) {
  1.5328 +    if (!first) {
  1.5329 +      aTo += ", ";
  1.5330 +    }
  1.5331 +    aTo += nsPrintfCString("clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial");
  1.5332 +    first = false;
  1.5333 +  }
  1.5334 +  if (effectProperties.HasValidFilter()) {
  1.5335 +    if (!first) {
  1.5336 +      aTo += ", ";
  1.5337 +    }
  1.5338 +    aTo += "filter";
  1.5339 +    first = false;
  1.5340 +  }
  1.5341 +  if (effectProperties.GetMaskFrame(&isOK)) {
  1.5342 +    if (!first) {
  1.5343 +      aTo += ", ";
  1.5344 +    }
  1.5345 +    aTo += "mask";
  1.5346 +  }
  1.5347 +  aTo += ")";
  1.5348 +}
  1.5349 +#endif
  1.5350 +

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