layout/generic/nsFloatManager.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/layout/generic/nsFloatManager.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,349 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +// vim:cindent:ts=2:et:sw=2:
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +/* class that manages rules for positioning floats */
    1.11 +
    1.12 +#ifndef nsFloatManager_h_
    1.13 +#define nsFloatManager_h_
    1.14 +
    1.15 +#include "mozilla/Attributes.h"
    1.16 +
    1.17 +#include "nsIntervalSet.h"
    1.18 +#include "nsCoord.h"
    1.19 +#include "nsRect.h"
    1.20 +#include "nsTArray.h"
    1.21 +#include "nsFrameList.h" // for DEBUG_FRAME_DUMP
    1.22 +
    1.23 +class nsIPresShell;
    1.24 +class nsIFrame;
    1.25 +struct nsHTMLReflowState;
    1.26 +class nsPresContext;
    1.27 +
    1.28 +/**
    1.29 + * The available space for content not occupied by floats is divided
    1.30 + * into a (vertical) sequence of rectangles.  However, we need to know
    1.31 + * not only the rectangle, but also whether it was reduced (from the
    1.32 + * content rectangle) by floats that actually intruded into the content
    1.33 + * rectangle.
    1.34 + */
    1.35 +struct nsFlowAreaRect {
    1.36 +  nsRect mRect;
    1.37 +  bool mHasFloats;
    1.38 +
    1.39 +  nsFlowAreaRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight,
    1.40 +                 bool aHasFloats)
    1.41 +    : mRect(aX, aY, aWidth, aHeight), mHasFloats(aHasFloats) {}
    1.42 +};
    1.43 +
    1.44 +#define NS_FLOAT_MANAGER_CACHE_SIZE 4
    1.45 +
    1.46 +class nsFloatManager {
    1.47 +public:
    1.48 +  nsFloatManager(nsIPresShell* aPresShell);
    1.49 +  ~nsFloatManager();
    1.50 +
    1.51 +  void* operator new(size_t aSize) CPP_THROW_NEW;
    1.52 +  void operator delete(void* aPtr, size_t aSize);
    1.53 +
    1.54 +  static void Shutdown();
    1.55 +
    1.56 +  /**
    1.57 +   * Get float region stored on the frame. (Defaults to mRect if it's
    1.58 +   * not there.) The float region is the area impacted by this float;
    1.59 +   * the coordinates are relative to the containing block frame.
    1.60 +   */
    1.61 +  static nsRect GetRegionFor(nsIFrame* aFloatFrame);
    1.62 +  /**
    1.63 +   * Calculate the float region for this frame using aMargin and the
    1.64 +   * frame's mRect. The region includes the margins around the float,
    1.65 +   * but doesn't include the relative offsets.
    1.66 +   * Note that if the frame is or has a continuation, aMargin's top
    1.67 +   * and/or bottom must be zeroed by the caller.
    1.68 +   */
    1.69 +  static nsRect CalculateRegionFor(nsIFrame* aFloatFrame,
    1.70 +                                   const nsMargin& aMargin);
    1.71 +  /**
    1.72 +   * Store the float region on the frame. The region is stored
    1.73 +   * as a delta against the mRect, so repositioning the frame will
    1.74 +   * also reposition the float region.
    1.75 +   */
    1.76 +  static void StoreRegionFor(nsIFrame* aFloat, nsRect& aRegion);
    1.77 +
    1.78 +  // Structure that stores the current state of a frame manager for
    1.79 +  // Save/Restore purposes.
    1.80 +  struct SavedState;
    1.81 +  friend struct SavedState;
    1.82 +  struct SavedState {
    1.83 +  private:
    1.84 +    uint32_t mFloatInfoCount;
    1.85 +    nscoord mX, mY;
    1.86 +    bool mPushedLeftFloatPastBreak;
    1.87 +    bool mPushedRightFloatPastBreak;
    1.88 +    bool mSplitLeftFloatAcrossBreak;
    1.89 +    bool mSplitRightFloatAcrossBreak;
    1.90 +
    1.91 +    friend class nsFloatManager;
    1.92 +  };
    1.93 +
    1.94 +  /**
    1.95 +   * Translate the current origin by the specified (dx, dy). This
    1.96 +   * creates a new local coordinate space relative to the current
    1.97 +   * coordinate space.
    1.98 +   */
    1.99 +  void Translate(nscoord aDx, nscoord aDy) { mX += aDx; mY += aDy; }
   1.100 +
   1.101 +  /**
   1.102 +   * Returns the current translation from local coordinate space to
   1.103 +   * world coordinate space. This represents the accumulated calls to
   1.104 +   * Translate().
   1.105 +   */
   1.106 +  void GetTranslation(nscoord& aX, nscoord& aY) const { aX = mX; aY = mY; }
   1.107 +
   1.108 +  /**
   1.109 +   * Get information about the area available to content that flows
   1.110 +   * around floats.  Two different types of space can be requested:
   1.111 +   *   BAND_FROM_POINT: returns the band containing vertical coordinate
   1.112 +   *     |aY| (though actually with the top truncated to begin at aY),
   1.113 +   *     but up to at most |aHeight| (which may be nscoord_MAX).
   1.114 +   *     This will return the tallest rectangle whose top is |aY| and in
   1.115 +   *     which there are no changes in what floats are on the sides of
   1.116 +   *     that rectangle, but will limit the height of the rectangle to
   1.117 +   *     |aHeight|.  The left and right edges of the rectangle give the
   1.118 +   *     area available for line boxes in that space.  The width of this
   1.119 +   *     resulting rectangle will not be negative.
   1.120 +   *   WIDTH_WITHIN_HEIGHT: This returns a rectangle whose top is aY and
   1.121 +   *     whose height is exactly aHeight.  Its left and right edges give
   1.122 +   *     the left and right edges of the space that can be used for line
   1.123 +   *     boxes *throughout* that space.  (It is possible that more
   1.124 +   *     horizontal space could be used in part of the space if a float
   1.125 +   *     begins or ends in it.)  The width of the resulting rectangle
   1.126 +   *     can be negative.
   1.127 +   *
   1.128 +   * @param aY [in] vertical coordinate for top of available space
   1.129 +   *           desired
   1.130 +   * @param aHeight [in] see above
   1.131 +   * @param aContentArea [in] an nsRect representing the content area
   1.132 +   * @param aState [in] If null, use the current state, otherwise, do
   1.133 +   *                    computation based only on floats present in the given
   1.134 +   *                    saved state.
   1.135 +   * @return An nsFlowAreaRect whose:
   1.136 +   *           mRect is the resulting rectangle for line boxes.  It will not
   1.137 +   *             extend beyond aContentArea's horizontal bounds, but may be
   1.138 +   *             narrower when floats are present.
   1.139 +   *          mBandHasFloats is whether there are floats at the sides of the
   1.140 +   *            return value including those that do not reduce the line box
   1.141 +   *            width at all (because they are entirely in the margins)
   1.142 +   *
   1.143 +   * aY and aAvailSpace are positioned relative to the current translation
   1.144 +   */
   1.145 +  enum BandInfoType { BAND_FROM_POINT, WIDTH_WITHIN_HEIGHT };
   1.146 +  nsFlowAreaRect GetFlowArea(nscoord aY, BandInfoType aInfoType,
   1.147 +                             nscoord aHeight, nsRect aContentArea,
   1.148 +                             SavedState* aState) const;
   1.149 +
   1.150 +  /**
   1.151 +   * Add a float that comes after all floats previously added.  Its top
   1.152 +   * must be even with or below the top of all previous floats.
   1.153 +   *
   1.154 +   * aMarginRect is relative to the current translation.  The caller
   1.155 +   * must ensure aMarginRect.height >= 0 and aMarginRect.width >= 0.
   1.156 +   */
   1.157 +  nsresult AddFloat(nsIFrame* aFloatFrame, const nsRect& aMarginRect);
   1.158 +
   1.159 +  /**
   1.160 +   * Notify that we tried to place a float that could not fit at all and
   1.161 +   * had to be pushed to the next page/column?  (If so, we can't place
   1.162 +   * any more floats in this page/column because of the rule that the
   1.163 +   * top of a float cannot be above the top of an earlier float.  It
   1.164 +   * also means that any clear needs to continue to the next column.)
   1.165 +   */
   1.166 +  void SetPushedLeftFloatPastBreak()
   1.167 +    { mPushedLeftFloatPastBreak = true; }
   1.168 +  void SetPushedRightFloatPastBreak()
   1.169 +    { mPushedRightFloatPastBreak = true; }
   1.170 +
   1.171 +  /**
   1.172 +   * Notify that we split a float, with part of it needing to be pushed
   1.173 +   * to the next page/column.  (This means that any 'clear' needs to
   1.174 +   * continue to the next page/column.)
   1.175 +   */
   1.176 +  void SetSplitLeftFloatAcrossBreak()
   1.177 +    { mSplitLeftFloatAcrossBreak = true; }
   1.178 +  void SetSplitRightFloatAcrossBreak()
   1.179 +    { mSplitRightFloatAcrossBreak = true; }
   1.180 +
   1.181 +  /**
   1.182 +   * Remove the regions associated with this floating frame and its
   1.183 +   * next-sibling list.  Some of the frames may never have been added;
   1.184 +   * we just skip those. This is not fully general; it only works as
   1.185 +   * long as the N frames to be removed are the last N frames to have
   1.186 +   * been added; if there's a frame in the middle of them that should
   1.187 +   * not be removed, YOU LOSE.
   1.188 +   */
   1.189 +  nsresult RemoveTrailingRegions(nsIFrame* aFrameList);
   1.190 +
   1.191 +private:
   1.192 +  struct FloatInfo;
   1.193 +public:
   1.194 +
   1.195 +  bool HasAnyFloats() const { return !mFloats.IsEmpty(); }
   1.196 +
   1.197 +  /**
   1.198 +   * Methods for dealing with the propagation of float damage during
   1.199 +   * reflow.
   1.200 +   */
   1.201 +  bool HasFloatDamage() const
   1.202 +  {
   1.203 +    return !mFloatDamage.IsEmpty();
   1.204 +  }
   1.205 +
   1.206 +  void IncludeInDamage(nscoord aIntervalBegin, nscoord aIntervalEnd)
   1.207 +  {
   1.208 +    mFloatDamage.IncludeInterval(aIntervalBegin + mY, aIntervalEnd + mY);
   1.209 +  }
   1.210 +
   1.211 +  bool IntersectsDamage(nscoord aIntervalBegin, nscoord aIntervalEnd) const
   1.212 +  {
   1.213 +    return mFloatDamage.Intersects(aIntervalBegin + mY, aIntervalEnd + mY);
   1.214 +  }
   1.215 +
   1.216 +  /**
   1.217 +   * Saves the current state of the float manager into aState.
   1.218 +   */
   1.219 +  void PushState(SavedState* aState);
   1.220 +
   1.221 +  /**
   1.222 +   * Restores the float manager to the saved state.
   1.223 +   * 
   1.224 +   * These states must be managed using stack discipline. PopState can only
   1.225 +   * be used after PushState has been used to save the state, and it can only
   1.226 +   * be used once --- although it can be omitted; saved states can be ignored.
   1.227 +   * States must be popped in the reverse order they were pushed.  A
   1.228 +   * call to PopState invalidates any saved states Pushed after the
   1.229 +   * state passed to PopState was pushed.
   1.230 +   */
   1.231 +  void PopState(SavedState* aState);
   1.232 +
   1.233 +  /**
   1.234 +   * Get the top of the last float placed into the float manager, to
   1.235 +   * enforce the rule that a float can't be above an earlier float.
   1.236 +   * Returns the minimum nscoord value if there are no floats.
   1.237 +   *
   1.238 +   * The result is relative to the current translation.
   1.239 +   */
   1.240 +  nscoord GetLowestFloatTop() const;
   1.241 +
   1.242 +  /**
   1.243 +   * Return the coordinate of the lowest float matching aBreakType in this
   1.244 +   * float manager. Returns aY if there are no matching floats.
   1.245 +   *
   1.246 +   * Both aY and the result are relative to the current translation.
   1.247 +   */
   1.248 +  enum {
   1.249 +    // Tell ClearFloats not to push to nscoord_MAX when floats have been
   1.250 +    // pushed to the next page/column.
   1.251 +    DONT_CLEAR_PUSHED_FLOATS = (1<<0)
   1.252 +  };
   1.253 +  nscoord ClearFloats(nscoord aY, uint8_t aBreakType, uint32_t aFlags = 0) const;
   1.254 +
   1.255 +  /**
   1.256 +   * Checks if clear would pass into the floats' BFC's next-in-flow,
   1.257 +   * i.e. whether floats affecting this clear have continuations.
   1.258 +   */
   1.259 +  bool ClearContinues(uint8_t aBreakType) const;
   1.260 +
   1.261 +  void AssertStateMatches(SavedState *aState) const
   1.262 +  {
   1.263 +    NS_ASSERTION(aState->mX == mX && aState->mY == mY &&
   1.264 +                 aState->mPushedLeftFloatPastBreak ==
   1.265 +                   mPushedLeftFloatPastBreak &&
   1.266 +                 aState->mPushedRightFloatPastBreak ==
   1.267 +                   mPushedRightFloatPastBreak &&
   1.268 +                 aState->mSplitLeftFloatAcrossBreak ==
   1.269 +                   mSplitLeftFloatAcrossBreak &&
   1.270 +                 aState->mSplitRightFloatAcrossBreak ==
   1.271 +                   mSplitRightFloatAcrossBreak &&
   1.272 +                 aState->mFloatInfoCount == mFloats.Length(),
   1.273 +                 "float manager state should match saved state");
   1.274 +  }
   1.275 +
   1.276 +#ifdef DEBUG_FRAME_DUMP
   1.277 +  /**
   1.278 +   * Dump the state of the float manager out to a file.
   1.279 +   */
   1.280 +  nsresult List(FILE* out) const;
   1.281 +#endif
   1.282 +
   1.283 +private:
   1.284 +
   1.285 +  struct FloatInfo {
   1.286 +    nsIFrame *const mFrame;
   1.287 +    nsRect mRect;
   1.288 +    // The lowest bottoms of left/right floats up to and including this one.
   1.289 +    nscoord mLeftYMost, mRightYMost;
   1.290 +
   1.291 +    FloatInfo(nsIFrame* aFrame, const nsRect& aRect);
   1.292 +#ifdef NS_BUILD_REFCNT_LOGGING
   1.293 +    FloatInfo(const FloatInfo& aOther);
   1.294 +    ~FloatInfo();
   1.295 +#endif
   1.296 +  };
   1.297 +
   1.298 +  nscoord         mX, mY;     // translation from local to global coordinate space
   1.299 +  nsTArray<FloatInfo> mFloats;
   1.300 +  nsIntervalSet   mFloatDamage;
   1.301 +
   1.302 +  // Did we try to place a float that could not fit at all and had to be
   1.303 +  // pushed to the next page/column?  If so, we can't place any more
   1.304 +  // floats in this page/column because of the rule that the top of a
   1.305 +  // float cannot be above the top of an earlier float.  And we also
   1.306 +  // need to apply this information to 'clear', and thus need to
   1.307 +  // separate left and right floats.
   1.308 +  bool mPushedLeftFloatPastBreak;
   1.309 +  bool mPushedRightFloatPastBreak;
   1.310 +
   1.311 +  // Did we split a float, with part of it needing to be pushed to the
   1.312 +  // next page/column.  This means that any 'clear' needs to continue to
   1.313 +  // the next page/column.
   1.314 +  bool mSplitLeftFloatAcrossBreak;
   1.315 +  bool mSplitRightFloatAcrossBreak;
   1.316 +
   1.317 +  static int32_t sCachedFloatManagerCount;
   1.318 +  static void* sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
   1.319 +
   1.320 +  nsFloatManager(const nsFloatManager&) MOZ_DELETE;
   1.321 +  void operator=(const nsFloatManager&) MOZ_DELETE;
   1.322 +};
   1.323 +
   1.324 +/**
   1.325 + * A helper class to manage maintenance of the float manager during
   1.326 + * nsBlockFrame::Reflow. It automatically restores the old float
   1.327 + * manager in the reflow state when the object goes out of scope.
   1.328 + */
   1.329 +class nsAutoFloatManager {
   1.330 +public:
   1.331 +  nsAutoFloatManager(nsHTMLReflowState& aReflowState)
   1.332 +    : mReflowState(aReflowState),
   1.333 +      mNew(nullptr),
   1.334 +      mOld(nullptr) {}
   1.335 +
   1.336 +  ~nsAutoFloatManager();
   1.337 +
   1.338 +  /**
   1.339 +   * Create a new float manager for the specified frame. This will
   1.340 +   * `remember' the old float manager, and install the new float
   1.341 +   * manager in the reflow state.
   1.342 +   */
   1.343 +  nsresult
   1.344 +  CreateFloatManager(nsPresContext *aPresContext);
   1.345 +
   1.346 +protected:
   1.347 +  nsHTMLReflowState &mReflowState;
   1.348 +  nsFloatManager *mNew;
   1.349 +  nsFloatManager *mOld;
   1.350 +};
   1.351 +
   1.352 +#endif /* !defined(nsFloatManager_h_) */

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