1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/layout/generic/test/file_IconTestServer.sjs Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,94 @@ 1.4 +const Cc = Components.classes; 1.5 +const Ci = Components.interfaces; 1.6 +const TIMEOUT_INTERVAL_MS = 100; 1.7 + 1.8 +function handleRequest(request, response) { 1.9 + 1.10 + // Allow us to asynchronously construct the response with timeouts 1.11 + // rather than forcing us to make the whole thing in one call. See 1.12 + // bug 396226. 1.13 + response.processAsync(); 1.14 + 1.15 + // Figure out whether the client wants to load the image, or just 1.16 + // to tell us to finish the previous load 1.17 + var query = {}; 1.18 + request.queryString.split('&').forEach(function (val) { 1.19 + var [name, value] = val.split('='); 1.20 + query[name] = unescape(value); 1.21 + }); 1.22 + if (query["continue"] == "true") { 1.23 + 1.24 + // Debugging information so we can figure out the hang 1.25 + dump("file_IconTestServer.js DEBUG - Got continue command\n"); 1.26 + 1.27 + // Get the context structure and finish the old request 1.28 + getObjectState("context", function(obj) { 1.29 + 1.30 + // magic or goop, depending on how you look at it 1.31 + savedCtx = obj.wrappedJSObject; 1.32 + 1.33 + // Write the rest of the data 1.34 + savedCtx.ostream.writeFrom(savedCtx.istream, savedCtx.istream.available()); 1.35 + 1.36 + // Close the streams 1.37 + savedCtx.ostream.close(); 1.38 + savedCtx.istream.close(); 1.39 + 1.40 + // Finish off 'the old response' 1.41 + savedCtx.response.finish(); 1.42 + }); 1.43 + 1.44 + // Finish off 'the current response' 1.45 + response.finish(); 1.46 + return; 1.47 + } 1.48 + 1.49 + // Debugging information so we can figure out the hang 1.50 + dump("file_IconTestServer.js DEBUG - Got initial request\n"); 1.51 + 1.52 + // Context structure - we need to set this up properly to pass to setObjectState 1.53 + var ctx = { 1.54 + QueryInterface: function(iid) { 1.55 + if (iid.equals(Components.interfaces.nsISupports)) 1.56 + return this; 1.57 + throw Components.results.NS_ERROR_NO_INTERFACE; 1.58 + } 1.59 + }; 1.60 + ctx.wrappedJSObject = ctx; 1.61 + 1.62 + // Save the response 1.63 + ctx.response = response; 1.64 + 1.65 + // We're serving up a png 1.66 + response.setHeader("Content-Type", "image/png", false); 1.67 + 1.68 + // Get the output stream 1.69 + ctx.ostream = response.bodyOutputStream; 1.70 + 1.71 + // Ugly hack, but effective - copied from content/media/test/contentDuration1.sjs 1.72 + var pngFile = Components.classes["@mozilla.org/file/directory_service;1"]. 1.73 + getService(Components.interfaces.nsIProperties). 1.74 + get("CurWorkD", Components.interfaces.nsILocalFile); 1.75 + var paths = "tests/layout/generic/test/file_Dolske.png"; 1.76 + var split = paths.split("/"); 1.77 + for(var i = 0; i < split.length; ++i) { 1.78 + pngFile.append(split[i]); 1.79 + } 1.80 + 1.81 + // Get an input stream for the png data 1.82 + ctx.istream = Cc["@mozilla.org/network/file-input-stream;1"]. 1.83 + createInstance(Components.interfaces.nsIFileInputStream); 1.84 + ctx.istream.init(pngFile, -1, 0, 0); 1.85 + 1.86 + // Write the first 10 bytes, which is just boilerplate/magic bytes 1.87 + ctx.ostream.writeFrom(ctx.istream, 10); 1.88 + 1.89 + // Save the context structure for retrieval when we get pinged 1.90 + setObjectState("context", ctx); 1.91 + 1.92 + // Now we play the waiting game... 1.93 + 1.94 + // Debugging information so we can figure out the hang 1.95 + dump("file_IconTestServer.js DEBUG - Playing the waiting game\n"); 1.96 +} 1.97 +