layout/ipc/RenderFrameParent.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/layout/ipc/RenderFrameParent.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,1189 @@
     1.4 +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * vim: sw=2 ts=8 et :
     1.6 + */
     1.7 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.8 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.9 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
    1.10 +
    1.11 +#include "base/basictypes.h"
    1.12 +
    1.13 +#include "BasicLayers.h"
    1.14 +#include "gfx3DMatrix.h"
    1.15 +#ifdef MOZ_ENABLE_D3D9_LAYER
    1.16 +# include "LayerManagerD3D9.h"
    1.17 +#endif //MOZ_ENABLE_D3D9_LAYER
    1.18 +#include "mozilla/BrowserElementParent.h"
    1.19 +#include "mozilla/dom/TabParent.h"
    1.20 +#include "mozilla/layers/APZCTreeManager.h"
    1.21 +#include "mozilla/layers/CompositorParent.h"
    1.22 +#include "mozilla/layers/LayerTransactionParent.h"
    1.23 +#include "nsContentUtils.h"
    1.24 +#include "nsFrameLoader.h"
    1.25 +#include "nsIObserver.h"
    1.26 +#include "nsSubDocumentFrame.h"
    1.27 +#include "nsView.h"
    1.28 +#include "nsViewportFrame.h"
    1.29 +#include "RenderFrameParent.h"
    1.30 +#include "mozilla/layers/LayerManagerComposite.h"
    1.31 +#include "mozilla/layers/CompositorChild.h"
    1.32 +#include "ClientLayerManager.h"
    1.33 +
    1.34 +typedef nsContentView::ViewConfig ViewConfig;
    1.35 +using namespace mozilla::dom;
    1.36 +using namespace mozilla::layers;
    1.37 +
    1.38 +namespace mozilla {
    1.39 +namespace layout {
    1.40 +
    1.41 +typedef FrameMetrics::ViewID ViewID;
    1.42 +typedef RenderFrameParent::ViewMap ViewMap;
    1.43 +
    1.44 +// Represents (affine) transforms that are calculated from a content view.
    1.45 +struct ViewTransform {
    1.46 +  ViewTransform(nsIntPoint aTranslation = nsIntPoint(0, 0), float aXScale = 1, float aYScale = 1)
    1.47 +    : mTranslation(aTranslation)
    1.48 +    , mXScale(aXScale)
    1.49 +    , mYScale(aYScale)
    1.50 +  {}
    1.51 +
    1.52 +  operator gfx3DMatrix() const
    1.53 +  {
    1.54 +    return
    1.55 +      gfx3DMatrix::Translation(mTranslation.x, mTranslation.y, 0) *
    1.56 +      gfx3DMatrix::ScalingMatrix(mXScale, mYScale, 1);
    1.57 +  }
    1.58 +
    1.59 +  nsIntPoint mTranslation;
    1.60 +  float mXScale;
    1.61 +  float mYScale;
    1.62 +};
    1.63 +
    1.64 +// Matrix helpers
    1.65 +// For our simple purposes, these helpers apply to 2D affine transformations
    1.66 +// that can be represented by a scale and a translation. This makes the math
    1.67 +// much easier because we only expect the diagonals and the translation
    1.68 +// coordinates of the matrix to be non-zero.
    1.69 +
    1.70 +static double GetXScale(const gfx3DMatrix& aTransform)
    1.71 +{
    1.72 +  return aTransform._11;
    1.73 +}
    1.74 + 
    1.75 +static double GetYScale(const gfx3DMatrix& aTransform)
    1.76 +{
    1.77 +  return aTransform._22;
    1.78 +}
    1.79 +
    1.80 +static void Scale(gfx3DMatrix& aTransform, double aXScale, double aYScale)
    1.81 +{
    1.82 +  aTransform._11 *= aXScale;
    1.83 +  aTransform._22 *= aYScale;
    1.84 +}
    1.85 +
    1.86 +static void ReverseTranslate(gfx3DMatrix& aTransform, const gfxPoint& aOffset)
    1.87 +{
    1.88 +  aTransform._41 -= aOffset.x;
    1.89 +  aTransform._42 -= aOffset.y;
    1.90 +}
    1.91 +
    1.92 +
    1.93 +static void ApplyTransform(nsRect& aRect,
    1.94 +                           gfx3DMatrix& aTransform,
    1.95 +                           nscoord auPerDevPixel)
    1.96 +{
    1.97 +  aRect.x = aRect.x * aTransform._11 + aTransform._41 * auPerDevPixel;
    1.98 +  aRect.y = aRect.y * aTransform._22 + aTransform._42 * auPerDevPixel;
    1.99 +  aRect.width = aRect.width * aTransform._11;
   1.100 +  aRect.height = aRect.height * aTransform._22;
   1.101 +}
   1.102 + 
   1.103 +static void
   1.104 +AssertInTopLevelChromeDoc(ContainerLayer* aContainer,
   1.105 +                          nsIFrame* aContainedFrame)
   1.106 +{
   1.107 +  NS_ASSERTION(
   1.108 +    (aContainer->Manager()->GetBackendType() != mozilla::layers::LayersBackend::LAYERS_BASIC) ||
   1.109 +    (aContainedFrame->GetNearestWidget() ==
   1.110 +     static_cast<BasicLayerManager*>(aContainer->Manager())->GetRetainerWidget()),
   1.111 +    "Expected frame to be in top-level chrome document");
   1.112 +}
   1.113 +
   1.114 +// Return view for given ID in aMap, nullptr if not found.
   1.115 +static nsContentView*
   1.116 +FindViewForId(const ViewMap& aMap, ViewID aId)
   1.117 +{
   1.118 +  ViewMap::const_iterator iter = aMap.find(aId);
   1.119 +  return iter != aMap.end() ? iter->second : nullptr;
   1.120 +}
   1.121 +
   1.122 +// Return the root content view in aMap, nullptr if not found.
   1.123 +static nsContentView*
   1.124 +FindRootView(const ViewMap& aMap)
   1.125 +{
   1.126 +  for (ViewMap::const_iterator iter = aMap.begin(), end = aMap.end();
   1.127 +       iter != end;
   1.128 +       ++iter) {
   1.129 +    if (iter->second->IsRoot())
   1.130 +      return iter->second;
   1.131 +  }
   1.132 +  return nullptr;
   1.133 +}
   1.134 +
   1.135 +static const FrameMetrics*
   1.136 +GetFrameMetrics(Layer* aLayer)
   1.137 +{
   1.138 +  ContainerLayer* container = aLayer->AsContainerLayer();
   1.139 +  return container ? &container->GetFrameMetrics() : nullptr;
   1.140 +}
   1.141 +
   1.142 +/**
   1.143 + * Gets the layer-pixel offset of aContainerFrame's content rect top-left
   1.144 + * from the nearest display item reference frame (which we assume will be inducing
   1.145 + * a ContainerLayer).
   1.146 + */
   1.147 +static nsIntPoint
   1.148 +GetContentRectLayerOffset(nsIFrame* aContainerFrame, nsDisplayListBuilder* aBuilder)
   1.149 +{
   1.150 +  nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
   1.151 +
   1.152 +  // Offset to the content rect in case we have borders or padding
   1.153 +  // Note that aContainerFrame could be a reference frame itself, so
   1.154 +  // we need to be careful here to ensure that we call ToReferenceFrame
   1.155 +  // on aContainerFrame and not its parent.
   1.156 +  nsPoint frameOffset = aBuilder->ToReferenceFrame(aContainerFrame) +
   1.157 +    (aContainerFrame->GetContentRect().TopLeft() - aContainerFrame->GetPosition());
   1.158 +
   1.159 +  return frameOffset.ToNearestPixels(auPerDevPixel);
   1.160 +}
   1.161 +
   1.162 +// Compute the transform of the shadow tree contained by
   1.163 +// |aContainerFrame| to widget space.  We transform because the
   1.164 +// subprocess layer manager renders to a different top-left than where
   1.165 +// the shadow tree is drawn here and because a scale can be set on the
   1.166 +// shadow tree.
   1.167 +static ViewTransform
   1.168 +ComputeShadowTreeTransform(nsIFrame* aContainerFrame,
   1.169 +                           nsFrameLoader* aRootFrameLoader,
   1.170 +                           const FrameMetrics* aMetrics,
   1.171 +                           const ViewConfig& aConfig,
   1.172 +                           float aTempScaleX = 1.0,
   1.173 +                           float aTempScaleY = 1.0)
   1.174 +{
   1.175 +  // |aMetrics->mViewportScrollOffset| The frame's scroll offset when it was
   1.176 +  //                                   painted, in content document pixels.
   1.177 +  // |aConfig.mScrollOffset|           What our user expects, or wants, the
   1.178 +  //                                   frame scroll offset to be in chrome
   1.179 +  //                                   document app units.
   1.180 +  //
   1.181 +  // So we set a compensating translation that moves the content document
   1.182 +  // pixels to where the user wants them to be.
   1.183 +  //
   1.184 +  nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
   1.185 +  nsIntPoint scrollOffset =
   1.186 +    aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel);
   1.187 +  LayerIntPoint metricsScrollOffset = RoundedToInt(aMetrics->GetScrollOffsetInLayerPixels());
   1.188 +
   1.189 +  if (aRootFrameLoader->AsyncScrollEnabled() && !aMetrics->mDisplayPort.IsEmpty()) {
   1.190 +    // Only use asynchronous scrolling if it is enabled and there is a
   1.191 +    // displayport defined. It is useful to have a scroll layer that is
   1.192 +    // synchronously scrolled for identifying a scroll area before it is
   1.193 +    // being actively scrolled.
   1.194 +    nsIntPoint scrollCompensation(
   1.195 +      (scrollOffset.x / aTempScaleX - metricsScrollOffset.x),
   1.196 +      (scrollOffset.y / aTempScaleY - metricsScrollOffset.y));
   1.197 +
   1.198 +    return ViewTransform(-scrollCompensation, aConfig.mXScale, aConfig.mYScale);
   1.199 +  } else {
   1.200 +    return ViewTransform(nsIntPoint(0, 0), 1, 1);
   1.201 +  }
   1.202 +}
   1.203 +
   1.204 +// Use shadow layer tree to build display list for the browser's frame.
   1.205 +static void
   1.206 +BuildListForLayer(Layer* aLayer,
   1.207 +                  nsFrameLoader* aRootFrameLoader,
   1.208 +                  const gfx3DMatrix& aTransform,
   1.209 +                  nsDisplayListBuilder* aBuilder,
   1.210 +                  nsDisplayList& aShadowTree,
   1.211 +                  nsIFrame* aSubdocFrame)
   1.212 +{
   1.213 +  const FrameMetrics* metrics = GetFrameMetrics(aLayer);
   1.214 +
   1.215 +  gfx3DMatrix transform;
   1.216 +
   1.217 +  if (metrics && metrics->IsScrollable()) {
   1.218 +    const ViewID scrollId = metrics->GetScrollId();
   1.219 +
   1.220 +    // We need to figure out the bounds of the scrollable region using the
   1.221 +    // shadow layer tree from the remote process. The metrics viewport is
   1.222 +    // defined based on all the transformations of its parent layers and
   1.223 +    // the scale of the current layer.
   1.224 +
   1.225 +    // Calculate transform for this layer.
   1.226 +    nsContentView* view =
   1.227 +      aRootFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
   1.228 +    // XXX why don't we include aLayer->GetTransform() in the inverse-scale here?
   1.229 +    // This seems wrong, but it doesn't seem to cause bugs!
   1.230 +    gfx3DMatrix applyTransform = ComputeShadowTreeTransform(
   1.231 +      aSubdocFrame, aRootFrameLoader, metrics, view->GetViewConfig(),
   1.232 +      1 / GetXScale(aTransform), 1 / GetYScale(aTransform));
   1.233 +    gfx3DMatrix layerTransform;
   1.234 +    To3DMatrix(aLayer->GetTransform(), layerTransform);
   1.235 +    transform = applyTransform * layerTransform * aTransform;
   1.236 +
   1.237 +    // As mentioned above, bounds calculation also depends on the scale
   1.238 +    // of this layer.
   1.239 +    gfx3DMatrix tmpTransform = aTransform;
   1.240 +    Scale(tmpTransform, GetXScale(applyTransform), GetYScale(applyTransform));
   1.241 +
   1.242 +    // Calculate rect for this layer based on aTransform.
   1.243 +    nsRect bounds;
   1.244 +    {
   1.245 +      bounds = CSSRect::ToAppUnits(metrics->mViewport);
   1.246 +      nscoord auPerDevPixel = aSubdocFrame->PresContext()->AppUnitsPerDevPixel();
   1.247 +      ApplyTransform(bounds, tmpTransform, auPerDevPixel);
   1.248 +    }
   1.249 +
   1.250 +    aShadowTree.AppendToTop(
   1.251 +      new (aBuilder) nsDisplayRemoteShadow(aBuilder, aSubdocFrame, bounds, scrollId));
   1.252 +
   1.253 +  } else {
   1.254 +    gfx3DMatrix layerTransform;
   1.255 +    To3DMatrix(aLayer->GetTransform(), layerTransform);
   1.256 +    transform = layerTransform * aTransform;
   1.257 +  }
   1.258 +
   1.259 +  for (Layer* child = aLayer->GetFirstChild(); child;
   1.260 +       child = child->GetNextSibling()) {
   1.261 +    BuildListForLayer(child, aRootFrameLoader, transform,
   1.262 +                      aBuilder, aShadowTree, aSubdocFrame);
   1.263 +  }
   1.264 +}
   1.265 +
   1.266 +// Go down shadow layer tree and apply transformations for scrollable layers.
   1.267 +static void
   1.268 +TransformShadowTree(nsDisplayListBuilder* aBuilder, nsFrameLoader* aFrameLoader,
   1.269 +                    nsIFrame* aFrame, Layer* aLayer,
   1.270 +                    const ViewTransform& aTransform,
   1.271 +                    float aTempScaleDiffX = 1.0,
   1.272 +                    float aTempScaleDiffY = 1.0)
   1.273 +{
   1.274 +  LayerComposite* shadow = aLayer->AsLayerComposite();
   1.275 +  shadow->SetShadowClipRect(aLayer->GetClipRect());
   1.276 +  shadow->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
   1.277 +  shadow->SetShadowOpacity(aLayer->GetOpacity());
   1.278 +
   1.279 +  const FrameMetrics* metrics = GetFrameMetrics(aLayer);
   1.280 +
   1.281 +  gfx3DMatrix shadowTransform;
   1.282 +  To3DMatrix(aLayer->GetTransform(), shadowTransform);
   1.283 +  ViewTransform layerTransform = aTransform;
   1.284 +
   1.285 +  if (metrics && metrics->IsScrollable()) {
   1.286 +    const ViewID scrollId = metrics->GetScrollId();
   1.287 +    const nsContentView* view =
   1.288 +      aFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
   1.289 +    NS_ABORT_IF_FALSE(view, "Array of views should be consistent with layer tree");
   1.290 +    gfx3DMatrix currentTransform;
   1.291 +    To3DMatrix(aLayer->GetTransform(), currentTransform);
   1.292 +
   1.293 +    const ViewConfig& config = view->GetViewConfig();
   1.294 +    // With temporary scale we should compensate translation
   1.295 +    // using temporary scale value
   1.296 +    aTempScaleDiffX *= GetXScale(shadowTransform) * config.mXScale;
   1.297 +    aTempScaleDiffY *= GetYScale(shadowTransform) * config.mYScale;
   1.298 +    ViewTransform viewTransform = ComputeShadowTreeTransform(
   1.299 +      aFrame, aFrameLoader, metrics, view->GetViewConfig(),
   1.300 +      aTempScaleDiffX, aTempScaleDiffY
   1.301 +    );
   1.302 +
   1.303 +    // Apply the layer's own transform *before* the view transform
   1.304 +    shadowTransform = gfx3DMatrix(viewTransform) * currentTransform;
   1.305 +
   1.306 +    layerTransform = viewTransform;
   1.307 +    if (metrics->IsRootScrollable()) {
   1.308 +      // Apply the translation *before* we do the rest of the transforms.
   1.309 +      nsIntPoint offset = GetContentRectLayerOffset(aFrame, aBuilder);
   1.310 +      shadowTransform = shadowTransform *
   1.311 +          gfx3DMatrix::Translation(float(offset.x), float(offset.y), 0.0);
   1.312 +    }
   1.313 +  }
   1.314 +
   1.315 +  if (aLayer->GetIsFixedPosition() &&
   1.316 +      !aLayer->GetParent()->GetIsFixedPosition()) {
   1.317 +    // Alter the shadow transform of fixed position layers in the situation
   1.318 +    // that the view transform's scroll position doesn't match the actual
   1.319 +    // scroll position, due to asynchronous layer scrolling.
   1.320 +    float offsetX = layerTransform.mTranslation.x;
   1.321 +    float offsetY = layerTransform.mTranslation.y;
   1.322 +    ReverseTranslate(shadowTransform, gfxPoint(offsetX, offsetY));
   1.323 +    const nsIntRect* clipRect = shadow->GetShadowClipRect();
   1.324 +    if (clipRect) {
   1.325 +      nsIntRect transformedClipRect(*clipRect);
   1.326 +      transformedClipRect.MoveBy(-offsetX, -offsetY);
   1.327 +      shadow->SetShadowClipRect(&transformedClipRect);
   1.328 +    }
   1.329 +  }
   1.330 +
   1.331 +  // The transform already takes the resolution scale into account.  Since we
   1.332 +  // will apply the resolution scale again when computing the effective
   1.333 +  // transform, we must apply the inverse resolution scale here.
   1.334 +  if (ContainerLayer* c = aLayer->AsContainerLayer()) {
   1.335 +    shadowTransform.Scale(1.0f/c->GetPreXScale(),
   1.336 +                          1.0f/c->GetPreYScale(),
   1.337 +                          1);
   1.338 +  }
   1.339 +  shadowTransform.ScalePost(1.0f/aLayer->GetPostXScale(),
   1.340 +                            1.0f/aLayer->GetPostYScale(),
   1.341 +                            1);
   1.342 +
   1.343 +  gfx::Matrix4x4 realShadowTransform;
   1.344 +  ToMatrix4x4(shadowTransform, realShadowTransform);
   1.345 +  shadow->SetShadowTransform(realShadowTransform);
   1.346 +  for (Layer* child = aLayer->GetFirstChild();
   1.347 +       child; child = child->GetNextSibling()) {
   1.348 +    TransformShadowTree(aBuilder, aFrameLoader, aFrame, child, layerTransform,
   1.349 +                        aTempScaleDiffX, aTempScaleDiffY);
   1.350 +  }
   1.351 +}
   1.352 +
   1.353 +static void
   1.354 +ClearContainer(ContainerLayer* aContainer)
   1.355 +{
   1.356 +  while (Layer* layer = aContainer->GetFirstChild()) {
   1.357 +    aContainer->RemoveChild(layer);
   1.358 +  }
   1.359 +}
   1.360 +
   1.361 +// Return true iff |aManager| is a "temporary layer manager".  They're
   1.362 +// used for small software rendering tasks, like drawWindow.  That's
   1.363 +// currently implemented by a BasicLayerManager without a backing
   1.364 +// widget, and hence in non-retained mode.
   1.365 +inline static bool
   1.366 +IsTempLayerManager(LayerManager* aManager)
   1.367 +{
   1.368 +  return (mozilla::layers::LayersBackend::LAYERS_BASIC == aManager->GetBackendType() &&
   1.369 +          !static_cast<BasicLayerManager*>(aManager)->IsRetained());
   1.370 +}
   1.371 +
   1.372 +// Recursively create a new array of scrollables, preserving any scrollables
   1.373 +// that are still in the layer tree.
   1.374 +//
   1.375 +// aXScale and aYScale are used to calculate any values that need to be in
   1.376 +// chrome-document CSS pixels and aren't part of the rendering loop, such as
   1.377 +// the initial scroll offset for a new view.
   1.378 +static void
   1.379 +BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
   1.380 +             nsFrameLoader* aFrameLoader, Layer* aLayer,
   1.381 +             float aXScale = 1, float aYScale = 1,
   1.382 +             float aAccConfigXScale = 1, float aAccConfigYScale = 1)
   1.383 +{
   1.384 +  ContainerLayer* container = aLayer->AsContainerLayer();
   1.385 +  if (!container)
   1.386 +    return;
   1.387 +  const FrameMetrics metrics = container->GetFrameMetrics();
   1.388 +  const ViewID scrollId = metrics.GetScrollId();
   1.389 +  gfx3DMatrix transform;
   1.390 +  To3DMatrix(aLayer->GetTransform(), transform);
   1.391 +  aXScale *= GetXScale(transform);
   1.392 +  aYScale *= GetYScale(transform);
   1.393 +
   1.394 +  if (metrics.IsScrollable()) {
   1.395 +    nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
   1.396 +                                        ->PresContext()->AppUnitsPerDevPixel();
   1.397 +    nscoord auPerCSSPixel = auPerDevPixel * metrics.mDevPixelsPerCSSPixel.scale;
   1.398 +    nsContentView* view = FindViewForId(oldContentViews, scrollId);
   1.399 +    if (view) {
   1.400 +      // View already exists. Be sure to propagate scales for any values
   1.401 +      // that need to be calculated something in chrome-doc CSS pixels.
   1.402 +      ViewConfig config = view->GetViewConfig();
   1.403 +      aXScale *= config.mXScale;
   1.404 +      aYScale *= config.mYScale;
   1.405 +      view->mFrameLoader = aFrameLoader;
   1.406 +      // If scale has changed, then we should update
   1.407 +      // current scroll offset to new scaled value
   1.408 +      if (aAccConfigXScale != view->mParentScaleX ||
   1.409 +          aAccConfigYScale != view->mParentScaleY) {
   1.410 +        float xscroll = 0, yscroll = 0;
   1.411 +        view->GetScrollX(&xscroll);
   1.412 +        view->GetScrollY(&yscroll);
   1.413 +        xscroll = xscroll * (aAccConfigXScale / view->mParentScaleX);
   1.414 +        yscroll = yscroll * (aAccConfigYScale / view->mParentScaleY);
   1.415 +        view->ScrollTo(xscroll, yscroll);
   1.416 +        view->mParentScaleX = aAccConfigXScale;
   1.417 +        view->mParentScaleY = aAccConfigYScale;
   1.418 +      }
   1.419 +      // Collect only config scale values for scroll compensation
   1.420 +      aAccConfigXScale *= config.mXScale;
   1.421 +      aAccConfigYScale *= config.mYScale;
   1.422 +    } else {
   1.423 +      // View doesn't exist, so generate one. We start the view scroll offset at
   1.424 +      // the same position as the framemetric's scroll offset from the layer.
   1.425 +      // The default scale is 1, so no need to propagate scale down.
   1.426 +      ViewConfig config;
   1.427 +      config.mScrollOffset = nsPoint(
   1.428 +        NSIntPixelsToAppUnits(metrics.GetScrollOffset().x, auPerCSSPixel) * aXScale,
   1.429 +        NSIntPixelsToAppUnits(metrics.GetScrollOffset().y, auPerCSSPixel) * aYScale);
   1.430 +      view = new nsContentView(aFrameLoader, scrollId, metrics.mIsRoot, config);
   1.431 +      view->mParentScaleX = aAccConfigXScale;
   1.432 +      view->mParentScaleY = aAccConfigYScale;
   1.433 +    }
   1.434 +
   1.435 +    // I don't know what units mViewportSize is in, hence use ToUnknownRect
   1.436 +    // here to mark the current frontier in type info propagation
   1.437 +    gfx::Rect viewport = metrics.mViewport.ToUnknownRect();
   1.438 +    view->mViewportSize = nsSize(
   1.439 +      NSIntPixelsToAppUnits(viewport.width, auPerDevPixel) * aXScale,
   1.440 +      NSIntPixelsToAppUnits(viewport.height, auPerDevPixel) * aYScale);
   1.441 +    view->mContentSize = nsSize(
   1.442 +      NSFloatPixelsToAppUnits(metrics.mScrollableRect.width, auPerCSSPixel) * aXScale,
   1.443 +      NSFloatPixelsToAppUnits(metrics.mScrollableRect.height, auPerCSSPixel) * aYScale);
   1.444 +
   1.445 +    newContentViews[scrollId] = view;
   1.446 +  }
   1.447 +
   1.448 +  for (Layer* child = aLayer->GetFirstChild();
   1.449 +       child; child = child->GetNextSibling()) {
   1.450 +    BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
   1.451 +                 aXScale, aYScale, aAccConfigXScale, aAccConfigYScale);
   1.452 +  }
   1.453 +}
   1.454 +
   1.455 +static void
   1.456 +BuildBackgroundPatternFor(ContainerLayer* aContainer,
   1.457 +                          Layer* aShadowRoot,
   1.458 +                          const ViewConfig& aConfig,
   1.459 +                          const gfxRGBA& aColor,
   1.460 +                          LayerManager* aManager,
   1.461 +                          nsIFrame* aFrame)
   1.462 +{
   1.463 +  LayerComposite* shadowRoot = aShadowRoot->AsLayerComposite();
   1.464 +  gfx::Matrix t;
   1.465 +  if (!shadowRoot->GetShadowTransform().Is2D(&t)) {
   1.466 +    return;
   1.467 +  }
   1.468 +
   1.469 +  // Get the rect bounding the shadow content, transformed into the
   1.470 +  // same space as |aFrame|
   1.471 +  nsIntRect contentBounds = shadowRoot->GetShadowVisibleRegion().GetBounds();
   1.472 +  gfxRect contentVis(contentBounds.x, contentBounds.y,
   1.473 +                     contentBounds.width, contentBounds.height);
   1.474 +  gfxRect localContentVis(gfx::ThebesMatrix(t).Transform(contentVis));
   1.475 +  // Round *in* here because this area is punched out of the background
   1.476 +  localContentVis.RoundIn();
   1.477 +  nsIntRect localIntContentVis(localContentVis.X(), localContentVis.Y(),
   1.478 +                               localContentVis.Width(), localContentVis.Height());
   1.479 +
   1.480 +  // Get the frame's rect
   1.481 +  nscoord auPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
   1.482 +  nsIntRect frameRect = aFrame->GetRect().ToOutsidePixels(auPerDevPixel);
   1.483 +
   1.484 +  // If the shadow tree covers the frame rect, don't bother building
   1.485 +  // the background, it wouldn't be visible
   1.486 +  if (localIntContentVis.Contains(frameRect)) {
   1.487 +    return;
   1.488 +  }
   1.489 +  nsRefPtr<ColorLayer> layer = aManager->CreateColorLayer();
   1.490 +  layer->SetColor(aColor);
   1.491 +
   1.492 +  // The visible area of the background is the frame's area minus the
   1.493 +  // content area
   1.494 +  nsIntRegion bgRgn(frameRect);
   1.495 +  bgRgn.Sub(bgRgn, localIntContentVis);
   1.496 +  bgRgn.MoveBy(-frameRect.TopLeft());
   1.497 +  layer->SetVisibleRegion(bgRgn);
   1.498 +
   1.499 +  aContainer->InsertAfter(layer, nullptr);
   1.500 +}
   1.501 +
   1.502 +already_AddRefed<LayerManager>
   1.503 +GetFrom(nsFrameLoader* aFrameLoader)
   1.504 +{
   1.505 +  nsIDocument* doc = aFrameLoader->GetOwnerDoc();
   1.506 +  return nsContentUtils::LayerManagerForDocument(doc);
   1.507 +}
   1.508 +
   1.509 +class RemoteContentController : public GeckoContentController {
   1.510 +public:
   1.511 +  RemoteContentController(RenderFrameParent* aRenderFrame)
   1.512 +    : mUILoop(MessageLoop::current())
   1.513 +    , mRenderFrame(aRenderFrame)
   1.514 +    , mHaveZoomConstraints(false)
   1.515 +  { }
   1.516 +
   1.517 +  virtual void RequestContentRepaint(const FrameMetrics& aFrameMetrics) MOZ_OVERRIDE
   1.518 +  {
   1.519 +    // We always need to post requests into the "UI thread" otherwise the
   1.520 +    // requests may get processed out of order.
   1.521 +    mUILoop->PostTask(
   1.522 +      FROM_HERE,
   1.523 +      NewRunnableMethod(this, &RemoteContentController::DoRequestContentRepaint,
   1.524 +                        aFrameMetrics));
   1.525 +  }
   1.526 +
   1.527 +  virtual void AcknowledgeScrollUpdate(const FrameMetrics::ViewID& aScrollId,
   1.528 +                                       const uint32_t& aScrollGeneration) MOZ_OVERRIDE
   1.529 +  {
   1.530 +    if (MessageLoop::current() != mUILoop) {
   1.531 +      // We have to send this message from the "UI thread" (main
   1.532 +      // thread).
   1.533 +      mUILoop->PostTask(
   1.534 +        FROM_HERE,
   1.535 +        NewRunnableMethod(this, &RemoteContentController::AcknowledgeScrollUpdate,
   1.536 +                          aScrollId, aScrollGeneration));
   1.537 +      return;
   1.538 +    }
   1.539 +    if (mRenderFrame) {
   1.540 +      TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
   1.541 +      browser->AcknowledgeScrollUpdate(aScrollId, aScrollGeneration);
   1.542 +    }
   1.543 +  }
   1.544 +
   1.545 +  virtual void HandleDoubleTap(const CSSPoint& aPoint,
   1.546 +                               int32_t aModifiers,
   1.547 +                               const ScrollableLayerGuid& aGuid) MOZ_OVERRIDE
   1.548 +  {
   1.549 +    if (MessageLoop::current() != mUILoop) {
   1.550 +      // We have to send this message from the "UI thread" (main
   1.551 +      // thread).
   1.552 +      mUILoop->PostTask(
   1.553 +        FROM_HERE,
   1.554 +        NewRunnableMethod(this, &RemoteContentController::HandleDoubleTap,
   1.555 +                          aPoint, aModifiers, aGuid));
   1.556 +      return;
   1.557 +    }
   1.558 +    if (mRenderFrame) {
   1.559 +      TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
   1.560 +      browser->HandleDoubleTap(aPoint, aModifiers, aGuid);
   1.561 +    }
   1.562 +  }
   1.563 +
   1.564 +  virtual void HandleSingleTap(const CSSPoint& aPoint,
   1.565 +                               int32_t aModifiers,
   1.566 +                               const ScrollableLayerGuid& aGuid) MOZ_OVERRIDE
   1.567 +  {
   1.568 +    if (MessageLoop::current() != mUILoop) {
   1.569 +      // We have to send this message from the "UI thread" (main
   1.570 +      // thread).
   1.571 +      mUILoop->PostTask(
   1.572 +        FROM_HERE,
   1.573 +        NewRunnableMethod(this, &RemoteContentController::HandleSingleTap,
   1.574 +                          aPoint, aModifiers, aGuid));
   1.575 +      return;
   1.576 +    }
   1.577 +    if (mRenderFrame) {
   1.578 +      TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
   1.579 +      browser->HandleSingleTap(aPoint, aModifiers, aGuid);
   1.580 +    }
   1.581 +  }
   1.582 +
   1.583 +  virtual void HandleLongTap(const CSSPoint& aPoint,
   1.584 +                             int32_t aModifiers,
   1.585 +                             const ScrollableLayerGuid& aGuid) MOZ_OVERRIDE
   1.586 +  {
   1.587 +    if (MessageLoop::current() != mUILoop) {
   1.588 +      // We have to send this message from the "UI thread" (main
   1.589 +      // thread).
   1.590 +      mUILoop->PostTask(
   1.591 +        FROM_HERE,
   1.592 +        NewRunnableMethod(this, &RemoteContentController::HandleLongTap,
   1.593 +                          aPoint, aModifiers, aGuid));
   1.594 +      return;
   1.595 +    }
   1.596 +    if (mRenderFrame) {
   1.597 +      TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
   1.598 +      browser->HandleLongTap(aPoint, aModifiers, aGuid);
   1.599 +    }
   1.600 +  }
   1.601 +
   1.602 +  virtual void HandleLongTapUp(const CSSPoint& aPoint,
   1.603 +                               int32_t aModifiers,
   1.604 +                               const ScrollableLayerGuid& aGuid) MOZ_OVERRIDE
   1.605 +  {
   1.606 +    if (MessageLoop::current() != mUILoop) {
   1.607 +      // We have to send this message from the "UI thread" (main
   1.608 +      // thread).
   1.609 +      mUILoop->PostTask(
   1.610 +        FROM_HERE,
   1.611 +        NewRunnableMethod(this, &RemoteContentController::HandleLongTapUp,
   1.612 +                          aPoint, aModifiers, aGuid));
   1.613 +      return;
   1.614 +    }
   1.615 +    if (mRenderFrame) {
   1.616 +      TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
   1.617 +      browser->HandleLongTapUp(aPoint, aModifiers, aGuid);
   1.618 +    }
   1.619 +  }
   1.620 +
   1.621 +  void ClearRenderFrame() { mRenderFrame = nullptr; }
   1.622 +
   1.623 +  virtual void SendAsyncScrollDOMEvent(bool aIsRoot,
   1.624 +                                       const CSSRect& aContentRect,
   1.625 +                                       const CSSSize& aContentSize) MOZ_OVERRIDE
   1.626 +  {
   1.627 +    if (MessageLoop::current() != mUILoop) {
   1.628 +      mUILoop->PostTask(
   1.629 +        FROM_HERE,
   1.630 +        NewRunnableMethod(this,
   1.631 +                          &RemoteContentController::SendAsyncScrollDOMEvent,
   1.632 +                          aIsRoot, aContentRect, aContentSize));
   1.633 +      return;
   1.634 +    }
   1.635 +    if (mRenderFrame && aIsRoot) {
   1.636 +      TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
   1.637 +      BrowserElementParent::DispatchAsyncScrollEvent(browser, aContentRect,
   1.638 +                                                     aContentSize);
   1.639 +    }
   1.640 +  }
   1.641 +
   1.642 +  virtual void PostDelayedTask(Task* aTask, int aDelayMs) MOZ_OVERRIDE
   1.643 +  {
   1.644 +    MessageLoop::current()->PostDelayedTask(FROM_HERE, aTask, aDelayMs);
   1.645 +  }
   1.646 +
   1.647 +  virtual bool GetRootZoomConstraints(ZoomConstraints* aOutConstraints)
   1.648 +  {
   1.649 +    if (mHaveZoomConstraints && aOutConstraints) {
   1.650 +      *aOutConstraints = mZoomConstraints;
   1.651 +    }
   1.652 +    return mHaveZoomConstraints;
   1.653 +  }
   1.654 +
   1.655 +  virtual bool GetTouchSensitiveRegion(CSSRect* aOutRegion)
   1.656 +  {
   1.657 +    if (mTouchSensitiveRegion.IsEmpty())
   1.658 +      return false;
   1.659 +
   1.660 +    *aOutRegion = CSSRect::FromAppUnits(mTouchSensitiveRegion.GetBounds());
   1.661 +    return true;
   1.662 +  }
   1.663 +
   1.664 +  virtual void NotifyAPZStateChange(const ScrollableLayerGuid& aGuid,
   1.665 +                                    APZStateChange aChange,
   1.666 +                                    int aArg)
   1.667 +  {
   1.668 +    if (MessageLoop::current() != mUILoop) {
   1.669 +      mUILoop->PostTask(
   1.670 +        FROM_HERE,
   1.671 +        NewRunnableMethod(this, &RemoteContentController::NotifyAPZStateChange,
   1.672 +                          aGuid, aChange, aArg));
   1.673 +      return;
   1.674 +    }
   1.675 +    if (mRenderFrame) {
   1.676 +      TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
   1.677 +      browser->NotifyAPZStateChange(aGuid.mScrollId, aChange, aArg);
   1.678 +    }
   1.679 +  }
   1.680 +
   1.681 +  // Methods used by RenderFrameParent to set fields stored here.
   1.682 +
   1.683 +  void SaveZoomConstraints(const ZoomConstraints& aConstraints)
   1.684 +  {
   1.685 +    mHaveZoomConstraints = true;
   1.686 +    mZoomConstraints = aConstraints;
   1.687 +  }
   1.688 +
   1.689 +  void SetTouchSensitiveRegion(const nsRegion& aRegion)
   1.690 +  {
   1.691 +    mTouchSensitiveRegion = aRegion;
   1.692 +  }
   1.693 +private:
   1.694 +  void DoRequestContentRepaint(const FrameMetrics& aFrameMetrics)
   1.695 +  {
   1.696 +    if (mRenderFrame) {
   1.697 +      TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
   1.698 +      browser->UpdateFrame(aFrameMetrics);
   1.699 +    }
   1.700 +  }
   1.701 +
   1.702 +  MessageLoop* mUILoop;
   1.703 +  RenderFrameParent* mRenderFrame;
   1.704 +
   1.705 +  bool mHaveZoomConstraints;
   1.706 +  ZoomConstraints mZoomConstraints;
   1.707 +  nsRegion mTouchSensitiveRegion;
   1.708 +};
   1.709 +
   1.710 +RenderFrameParent::RenderFrameParent()
   1.711 +  : mLayersId(0)
   1.712 +  , mFrameLoaderDestroyed(false)
   1.713 +  , mBackgroundColor(gfxRGBA(1, 1, 1))
   1.714 +{
   1.715 +}
   1.716 +
   1.717 +void
   1.718 +RenderFrameParent::Init(nsFrameLoader* aFrameLoader,
   1.719 +                        ScrollingBehavior aScrollingBehavior,
   1.720 +                        TextureFactoryIdentifier* aTextureFactoryIdentifier,
   1.721 +                        uint64_t* aId)
   1.722 +{
   1.723 +  mFrameLoader = aFrameLoader;
   1.724 +
   1.725 +  *aId = 0;
   1.726 +
   1.727 +  nsRefPtr<LayerManager> lm = GetFrom(mFrameLoader);
   1.728 +  // Perhaps the document containing this frame currently has no presentation?
   1.729 +  if (lm && lm->GetBackendType() == LayersBackend::LAYERS_CLIENT) {
   1.730 +    *aTextureFactoryIdentifier =
   1.731 +      static_cast<ClientLayerManager*>(lm.get())->GetTextureFactoryIdentifier();
   1.732 +  } else {
   1.733 +    *aTextureFactoryIdentifier = TextureFactoryIdentifier();
   1.734 +  }
   1.735 +
   1.736 +  if (lm && lm->GetRoot() && lm->GetRoot()->AsContainerLayer()) {
   1.737 +    ViewID rootScrollId = lm->GetRoot()->AsContainerLayer()->GetFrameMetrics().GetScrollId();
   1.738 +    if (rootScrollId != FrameMetrics::NULL_SCROLL_ID) {
   1.739 +      mContentViews[rootScrollId] = new nsContentView(aFrameLoader, rootScrollId, true);
   1.740 +    }
   1.741 +  }
   1.742 +
   1.743 +  if (CompositorParent::CompositorLoop()) {
   1.744 +    // Our remote frame will push layers updates to the compositor,
   1.745 +    // and we'll keep an indirect reference to that tree.
   1.746 +    *aId = mLayersId = CompositorParent::AllocateLayerTreeId();
   1.747 +    if (lm && lm->GetBackendType() == LayersBackend::LAYERS_CLIENT) {
   1.748 +      ClientLayerManager *clientManager = static_cast<ClientLayerManager*>(lm.get());
   1.749 +      clientManager->GetRemoteRenderer()->SendNotifyChildCreated(mLayersId);
   1.750 +    }
   1.751 +    if (aScrollingBehavior == ASYNC_PAN_ZOOM) {
   1.752 +      mContentController = new RemoteContentController(this);
   1.753 +      CompositorParent::SetControllerForLayerTree(mLayersId, mContentController);
   1.754 +    }
   1.755 +  }
   1.756 +  // Set a default RenderFrameParent
   1.757 +  mFrameLoader->SetCurrentRemoteFrame(this);
   1.758 +}
   1.759 +
   1.760 +APZCTreeManager*
   1.761 +RenderFrameParent::GetApzcTreeManager()
   1.762 +{
   1.763 +  // We can't get a ref to the APZCTreeManager until after the child is
   1.764 +  // created and the static getter knows which CompositorParent is
   1.765 +  // instantiated with this layers ID. That's why try to fetch it when
   1.766 +  // we first need it and cache the result.
   1.767 +  if (!mApzcTreeManager) {
   1.768 +    mApzcTreeManager = CompositorParent::GetAPZCTreeManager(mLayersId);
   1.769 +  }
   1.770 +  return mApzcTreeManager.get();
   1.771 +}
   1.772 +
   1.773 +RenderFrameParent::~RenderFrameParent()
   1.774 +{}
   1.775 +
   1.776 +void
   1.777 +RenderFrameParent::Destroy()
   1.778 +{
   1.779 +  size_t numChildren = ManagedPLayerTransactionParent().Length();
   1.780 +  NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren,
   1.781 +                    "render frame must only have 0 or 1 layer manager");
   1.782 +
   1.783 +  if (numChildren) {
   1.784 +    LayerTransactionParent* layers =
   1.785 +      static_cast<LayerTransactionParent*>(ManagedPLayerTransactionParent()[0]);
   1.786 +    layers->Destroy();
   1.787 +  }
   1.788 +
   1.789 +  mFrameLoaderDestroyed = true;
   1.790 +}
   1.791 +
   1.792 +nsContentView*
   1.793 +RenderFrameParent::GetContentView(ViewID aId)
   1.794 +{
   1.795 +  return FindViewForId(mContentViews, aId);
   1.796 +}
   1.797 +
   1.798 +nsContentView*
   1.799 +RenderFrameParent::GetRootContentView()
   1.800 +{
   1.801 +  return FindRootView(mContentViews);
   1.802 +}
   1.803 +
   1.804 +void
   1.805 +RenderFrameParent::ContentViewScaleChanged(nsContentView* aView)
   1.806 +{
   1.807 +  // Since the scale has changed for a view, it and its descendents need their
   1.808 +  // shadow-space attributes updated. It's easiest to rebuild the view map.
   1.809 +  BuildViewMap();
   1.810 +}
   1.811 +
   1.812 +void
   1.813 +RenderFrameParent::ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
   1.814 +                                       const TargetConfig& aTargetConfig,
   1.815 +                                       bool aIsFirstPaint,
   1.816 +                                       bool aScheduleComposite)
   1.817 +{
   1.818 +  // View map must only contain views that are associated with the current
   1.819 +  // shadow layer tree. We must always update the map when shadow layers
   1.820 +  // are updated.
   1.821 +  BuildViewMap();
   1.822 +
   1.823 +  TriggerRepaint();
   1.824 +}
   1.825 +
   1.826 +already_AddRefed<Layer>
   1.827 +RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
   1.828 +                              nsIFrame* aFrame,
   1.829 +                              LayerManager* aManager,
   1.830 +                              const nsIntRect& aVisibleRect,
   1.831 +                              nsDisplayItem* aItem,
   1.832 +                              const ContainerLayerParameters& aContainerParameters)
   1.833 +{
   1.834 +  NS_ABORT_IF_FALSE(aFrame,
   1.835 +                    "makes no sense to have a shadow tree without a frame");
   1.836 +  NS_ABORT_IF_FALSE(!mContainer ||
   1.837 +                    IsTempLayerManager(aManager) ||
   1.838 +                    mContainer->Manager() == aManager,
   1.839 +                    "retaining manager changed out from under us ... HELP!");
   1.840 +
   1.841 +  if (IsTempLayerManager(aManager) ||
   1.842 +      (mContainer && mContainer->Manager() != aManager)) {
   1.843 +    // This can happen if aManager is a "temporary" manager, or if the
   1.844 +    // widget's layer manager changed out from under us.  We need to
   1.845 +    // FIXME handle the former case somehow, probably with an API to
   1.846 +    // draw a manager's subtree.  The latter is bad bad bad, but the
   1.847 +    // the NS_ABORT_IF_FALSE() above will flag it.  Returning nullptr
   1.848 +    // here will just cause the shadow subtree not to be rendered.
   1.849 +    NS_WARNING("Remote iframe not rendered");
   1.850 +    return nullptr;
   1.851 +  }
   1.852 +
   1.853 +  uint64_t id = GetLayerTreeId();
   1.854 +  if (0 != id) {
   1.855 +    MOZ_ASSERT(!GetRootLayer());
   1.856 +
   1.857 +    nsRefPtr<Layer> layer =
   1.858 +      (aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, aItem));
   1.859 +    if (!layer) {
   1.860 +      layer = aManager->CreateRefLayer();
   1.861 +    }
   1.862 +    if (!layer) {
   1.863 +      // Probably a temporary layer manager that doesn't know how to
   1.864 +      // use ref layers.
   1.865 +      return nullptr;
   1.866 +    }
   1.867 +    static_cast<RefLayer*>(layer.get())->SetReferentId(id);
   1.868 +    nsIntPoint offset = GetContentRectLayerOffset(aFrame, aBuilder);
   1.869 +    layer->SetVisibleRegion(aVisibleRect - offset);
   1.870 +    // We can only have an offset if we're a child of an inactive
   1.871 +    // container, but our display item is LAYER_ACTIVE_FORCE which
   1.872 +    // forces all layers above to be active.
   1.873 +    MOZ_ASSERT(aContainerParameters.mOffset == nsIntPoint());
   1.874 +    gfx::Matrix4x4 m;
   1.875 +    m.Translate(offset.x, offset.y, 0.0);
   1.876 +    // Remote content can't be repainted by us, so we multiply down
   1.877 +    // the resolution that our container expects onto our container.
   1.878 +    m.Scale(aContainerParameters.mXScale, aContainerParameters.mYScale, 1.0);
   1.879 +    layer->SetBaseTransform(m);
   1.880 +
   1.881 +    return layer.forget();
   1.882 +  }
   1.883 +
   1.884 +  if (mContainer) {
   1.885 +    ClearContainer(mContainer);
   1.886 +    mContainer->SetPreScale(1.0f, 1.0f);
   1.887 +    mContainer->SetPostScale(1.0f, 1.0f);
   1.888 +    mContainer->SetInheritedScale(1.0f, 1.0f);
   1.889 +  }
   1.890 +
   1.891 +  Layer* shadowRoot = GetRootLayer();
   1.892 +  if (!shadowRoot) {
   1.893 +    mContainer = nullptr;
   1.894 +    return nullptr;
   1.895 +  }
   1.896 +
   1.897 +  NS_ABORT_IF_FALSE(!shadowRoot || shadowRoot->Manager() == aManager,
   1.898 +                    "retaining manager changed out from under us ... HELP!");
   1.899 +
   1.900 +  // Wrap the shadow layer tree in mContainer.
   1.901 +  if (!mContainer) {
   1.902 +    mContainer = aManager->CreateContainerLayer();
   1.903 +  }
   1.904 +  NS_ABORT_IF_FALSE(!mContainer->GetFirstChild(),
   1.905 +                    "container of shadow tree shouldn't have a 'root' here");
   1.906 +
   1.907 +  mContainer->InsertAfter(shadowRoot, nullptr);
   1.908 +
   1.909 +  AssertInTopLevelChromeDoc(mContainer, aFrame);
   1.910 +  ViewTransform transform;
   1.911 +  TransformShadowTree(aBuilder, mFrameLoader, aFrame, shadowRoot, transform);
   1.912 +  mContainer->SetClipRect(nullptr);
   1.913 +
   1.914 +  if (mFrameLoader->AsyncScrollEnabled()) {
   1.915 +    const nsContentView* view = GetRootContentView();
   1.916 +    BuildBackgroundPatternFor(mContainer,
   1.917 +                              shadowRoot,
   1.918 +                              view->GetViewConfig(),
   1.919 +                              mBackgroundColor,
   1.920 +                              aManager, aFrame);
   1.921 +  }
   1.922 +  mContainer->SetVisibleRegion(aVisibleRect);
   1.923 +
   1.924 +  return nsRefPtr<Layer>(mContainer).forget();
   1.925 +}
   1.926 +
   1.927 +void
   1.928 +RenderFrameParent::OwnerContentChanged(nsIContent* aContent)
   1.929 +{
   1.930 +  NS_ABORT_IF_FALSE(mFrameLoader->GetOwnerContent() == aContent,
   1.931 +                    "Don't build new map if owner is same!");
   1.932 +  BuildViewMap();
   1.933 +}
   1.934 +
   1.935 +void
   1.936 +RenderFrameParent::NotifyInputEvent(WidgetInputEvent& aEvent,
   1.937 +                                    ScrollableLayerGuid* aOutTargetGuid)
   1.938 +{
   1.939 +  if (GetApzcTreeManager()) {
   1.940 +    GetApzcTreeManager()->ReceiveInputEvent(aEvent, aOutTargetGuid);
   1.941 +  }
   1.942 +}
   1.943 +
   1.944 +void
   1.945 +RenderFrameParent::ActorDestroy(ActorDestroyReason why)
   1.946 +{
   1.947 +  if (mLayersId != 0) {
   1.948 +    CompositorParent::DeallocateLayerTreeId(mLayersId);
   1.949 +    if (mContentController) {
   1.950 +      // Stop our content controller from requesting repaints of our
   1.951 +      // content.
   1.952 +      mContentController->ClearRenderFrame();
   1.953 +      // TODO: notify the compositor?
   1.954 +    }
   1.955 +  }
   1.956 +
   1.957 +  if (mFrameLoader && mFrameLoader->GetCurrentRemoteFrame() == this) {
   1.958 +    // XXX this might cause some weird issues ... we'll just not
   1.959 +    // redraw the part of the window covered by this until the "next"
   1.960 +    // remote frame has a layer-tree transaction.  For
   1.961 +    // why==NormalShutdown, we'll definitely want to do something
   1.962 +    // better, especially as nothing guarantees another Update() from
   1.963 +    // the "next" remote layer tree.
   1.964 +    mFrameLoader->SetCurrentRemoteFrame(nullptr);
   1.965 +  }
   1.966 +  mFrameLoader = nullptr;
   1.967 +}
   1.968 +
   1.969 +bool
   1.970 +RenderFrameParent::RecvNotifyCompositorTransaction()
   1.971 +{
   1.972 +  TriggerRepaint();
   1.973 +  return true;
   1.974 +}
   1.975 +
   1.976 +bool
   1.977 +RenderFrameParent::RecvUpdateHitRegion(const nsRegion& aRegion)
   1.978 +{
   1.979 +  mTouchRegion = aRegion;
   1.980 +  if (mContentController) {
   1.981 +    // Tell the content controller about the touch-sensitive region, so
   1.982 +    // that it can provide it to APZ. This is required for APZ to do
   1.983 +    // correct hit testing for a remote 'mozpasspointerevents' iframe
   1.984 +    // until bug 928833 is fixed.
   1.985 +    mContentController->SetTouchSensitiveRegion(aRegion);
   1.986 +  }
   1.987 +  return true;
   1.988 +}
   1.989 +
   1.990 +PLayerTransactionParent*
   1.991 +RenderFrameParent::AllocPLayerTransactionParent()
   1.992 +{
   1.993 +  if (!mFrameLoader || mFrameLoaderDestroyed) {
   1.994 +    return nullptr;
   1.995 +  }
   1.996 +  nsRefPtr<LayerManager> lm = GetFrom(mFrameLoader);
   1.997 +  LayerTransactionParent* result = new LayerTransactionParent(lm->AsLayerManagerComposite(), this, 0);
   1.998 +  result->AddIPDLReference();
   1.999 +  return result;
  1.1000 +}
  1.1001 +
  1.1002 +bool
  1.1003 +RenderFrameParent::DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers)
  1.1004 +{
  1.1005 +  static_cast<LayerTransactionParent*>(aLayers)->ReleaseIPDLReference();
  1.1006 +  return true;
  1.1007 +}
  1.1008 +
  1.1009 +void
  1.1010 +RenderFrameParent::BuildViewMap()
  1.1011 +{
  1.1012 +  ViewMap newContentViews;
  1.1013 +  // BuildViewMap assumes we have a primary frame, which may not be the case.
  1.1014 +  if (GetRootLayer() && mFrameLoader->GetPrimaryFrameOfOwningContent()) {
  1.1015 +    // Some of the content views in our hash map may no longer be active. To
  1.1016 +    // tag them as inactive and to remove any chance of them using a dangling
  1.1017 +    // pointer, we set mContentView to nullptr.
  1.1018 +    //
  1.1019 +    // BuildViewMap will restore mFrameLoader if the content view is still
  1.1020 +    // in our hash table.
  1.1021 +
  1.1022 +    for (ViewMap::const_iterator iter = mContentViews.begin();
  1.1023 +         iter != mContentViews.end();
  1.1024 +         ++iter) {
  1.1025 +      iter->second->mFrameLoader = nullptr;
  1.1026 +    }
  1.1027 +
  1.1028 +    mozilla::layout::BuildViewMap(mContentViews, newContentViews, mFrameLoader, GetRootLayer());
  1.1029 +  }
  1.1030 +
  1.1031 +  // Here, we guarantee that *only* the root view is preserved in
  1.1032 +  // case we couldn't build a new view map above. This is important because
  1.1033 +  // the content view map should only contain the root view and content
  1.1034 +  // views that are present in the layer tree.
  1.1035 +  if (newContentViews.empty()) {
  1.1036 +    nsContentView* rootView = FindRootView(mContentViews);
  1.1037 +    if (rootView)
  1.1038 +      newContentViews[rootView->GetId()] = rootView;
  1.1039 +  }
  1.1040 +
  1.1041 +  mContentViews = newContentViews;
  1.1042 +}
  1.1043 +
  1.1044 +void
  1.1045 +RenderFrameParent::TriggerRepaint()
  1.1046 +{
  1.1047 +  mFrameLoader->SetCurrentRemoteFrame(this);
  1.1048 +
  1.1049 +  nsIFrame* docFrame = mFrameLoader->GetPrimaryFrameOfOwningContent();
  1.1050 +  if (!docFrame) {
  1.1051 +    // Bad, but nothing we can do about it (XXX/cjones: or is there?
  1.1052 +    // maybe bug 589337?).  When the new frame is created, we'll
  1.1053 +    // probably still be the current render frame and will get to draw
  1.1054 +    // our content then.  Or, we're shutting down and this update goes
  1.1055 +    // to /dev/null.
  1.1056 +    return;
  1.1057 +  }
  1.1058 +
  1.1059 +  docFrame->InvalidateLayer(nsDisplayItem::TYPE_REMOTE);
  1.1060 +}
  1.1061 +
  1.1062 +LayerTransactionParent*
  1.1063 +RenderFrameParent::GetShadowLayers() const
  1.1064 +{
  1.1065 +  const InfallibleTArray<PLayerTransactionParent*>& shadowParents = ManagedPLayerTransactionParent();
  1.1066 +  NS_ABORT_IF_FALSE(shadowParents.Length() <= 1,
  1.1067 +                    "can only support at most 1 LayerTransactionParent");
  1.1068 +  return (shadowParents.Length() == 1) ?
  1.1069 +    static_cast<LayerTransactionParent*>(shadowParents[0]) : nullptr;
  1.1070 +}
  1.1071 +
  1.1072 +uint64_t
  1.1073 +RenderFrameParent::GetLayerTreeId() const
  1.1074 +{
  1.1075 +  return mLayersId;
  1.1076 +}
  1.1077 +
  1.1078 +Layer*
  1.1079 +RenderFrameParent::GetRootLayer() const
  1.1080 +{
  1.1081 +  LayerTransactionParent* shadowLayers = GetShadowLayers();
  1.1082 +  return shadowLayers ? shadowLayers->GetRoot() : nullptr;
  1.1083 +}
  1.1084 +
  1.1085 +void
  1.1086 +RenderFrameParent::BuildDisplayList(nsDisplayListBuilder* aBuilder,
  1.1087 +                                    nsSubDocumentFrame* aFrame,
  1.1088 +                                    const nsRect& aDirtyRect,
  1.1089 +                                    const nsDisplayListSet& aLists)
  1.1090 +{
  1.1091 +  // We're the subdoc for <browser remote="true"> and it has
  1.1092 +  // painted content.  Display its shadow layer tree.
  1.1093 +  DisplayListClipState::AutoSaveRestore clipState(aBuilder);
  1.1094 +
  1.1095 +  nsPoint offset = aBuilder->ToReferenceFrame(aFrame);
  1.1096 +  nsRect bounds = aFrame->EnsureInnerView()->GetBounds() + offset;
  1.1097 +  clipState.ClipContentDescendants(bounds);
  1.1098 +
  1.1099 +  Layer* container = GetRootLayer();
  1.1100 +  if (aBuilder->IsForEventDelivery() && container) {
  1.1101 +    ViewTransform offset =
  1.1102 +      ViewTransform(GetContentRectLayerOffset(aFrame, aBuilder));
  1.1103 +    BuildListForLayer(container, mFrameLoader, offset,
  1.1104 +                      aBuilder, *aLists.Content(), aFrame);
  1.1105 +  } else {
  1.1106 +    aLists.Content()->AppendToTop(
  1.1107 +      new (aBuilder) nsDisplayRemote(aBuilder, aFrame, this));
  1.1108 +  }
  1.1109 +}
  1.1110 +
  1.1111 +void
  1.1112 +RenderFrameParent::ZoomToRect(uint32_t aPresShellId, ViewID aViewId,
  1.1113 +                              const CSSRect& aRect)
  1.1114 +{
  1.1115 +  if (GetApzcTreeManager()) {
  1.1116 +    GetApzcTreeManager()->ZoomToRect(ScrollableLayerGuid(mLayersId, aPresShellId, aViewId),
  1.1117 +                                     aRect);
  1.1118 +  }
  1.1119 +}
  1.1120 +
  1.1121 +void
  1.1122 +RenderFrameParent::ContentReceivedTouch(const ScrollableLayerGuid& aGuid,
  1.1123 +                                        bool aPreventDefault)
  1.1124 +{
  1.1125 +  if (aGuid.mLayersId != mLayersId) {
  1.1126 +    // Guard against bad data from hijacked child processes
  1.1127 +    NS_ERROR("Unexpected layers id in ContentReceivedTouch; dropping message...");
  1.1128 +    return;
  1.1129 +  }
  1.1130 +  if (GetApzcTreeManager()) {
  1.1131 +    GetApzcTreeManager()->ContentReceivedTouch(aGuid, aPreventDefault);
  1.1132 +  }
  1.1133 +}
  1.1134 +
  1.1135 +void
  1.1136 +RenderFrameParent::UpdateZoomConstraints(uint32_t aPresShellId,
  1.1137 +                                         ViewID aViewId,
  1.1138 +                                         bool aIsRoot,
  1.1139 +                                         const ZoomConstraints& aConstraints)
  1.1140 +{
  1.1141 +  if (mContentController && aIsRoot) {
  1.1142 +    mContentController->SaveZoomConstraints(aConstraints);
  1.1143 +  }
  1.1144 +  if (GetApzcTreeManager()) {
  1.1145 +    GetApzcTreeManager()->UpdateZoomConstraints(ScrollableLayerGuid(mLayersId, aPresShellId, aViewId),
  1.1146 +                                                aConstraints);
  1.1147 +  }
  1.1148 +}
  1.1149 +
  1.1150 +bool
  1.1151 +RenderFrameParent::HitTest(const nsRect& aRect)
  1.1152 +{
  1.1153 +  return mTouchRegion.Contains(aRect);
  1.1154 +}
  1.1155 +
  1.1156 +}  // namespace layout
  1.1157 +}  // namespace mozilla
  1.1158 +
  1.1159 +already_AddRefed<Layer>
  1.1160 +nsDisplayRemote::BuildLayer(nsDisplayListBuilder* aBuilder,
  1.1161 +                            LayerManager* aManager,
  1.1162 +                            const ContainerLayerParameters& aContainerParameters)
  1.1163 +{
  1.1164 +  int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
  1.1165 +  nsIntRect visibleRect = GetVisibleRect().ToNearestPixels(appUnitsPerDevPixel);
  1.1166 +  visibleRect += aContainerParameters.mOffset;
  1.1167 +  nsRefPtr<Layer> layer = mRemoteFrame->BuildLayer(aBuilder, mFrame, aManager, visibleRect, this, aContainerParameters);
  1.1168 +  return layer.forget();
  1.1169 +}
  1.1170 +
  1.1171 +void
  1.1172 +nsDisplayRemote::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
  1.1173 +                         HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
  1.1174 +{
  1.1175 +  if (mRemoteFrame->HitTest(aRect)) {
  1.1176 +    aOutFrames->AppendElement(mFrame);
  1.1177 +  }
  1.1178 +}
  1.1179 +
  1.1180 +void
  1.1181 +nsDisplayRemoteShadow::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
  1.1182 +                         HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
  1.1183 +{
  1.1184 +  // If we are here, then rects have intersected.
  1.1185 +  //
  1.1186 +  // XXX I think iframes and divs can be rounded like anything else but we don't
  1.1187 +  //     cover that case here.
  1.1188 +  //
  1.1189 +  if (aState->mShadows) {
  1.1190 +    aState->mShadows->AppendElement(mId);
  1.1191 +  }
  1.1192 +}

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