layout/reftests/bugs/670442-1-ref.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/layout/reftests/bugs/670442-1-ref.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,40 @@
     1.4 +<!DOCTYPE html>
     1.5 +<html>
     1.6 +  <body>
     1.7 +    <div>
     1.8 +      <canvas id="c1" width="400" height="400"></canvas>
     1.9 +      <canvas id="c2" width="400" height="400"></canvas>
    1.10 +    </div>
    1.11 +    <script type="text/javascript">
    1.12 +      var canv1 = document.getElementById('c1');
    1.13 +      var canv2 = document.getElementById('c2');
    1.14 +      var ctx1 = canv1.getContext('2d');
    1.15 +      var ctx2 = canv2.getContext('2d');
    1.16 +    
    1.17 +      ctx1.strokeStyle = '#FF0000';
    1.18 +      ctx1.moveTo(10, 10);
    1.19 +      ctx1.lineTo(390, 390);
    1.20 +      ctx1.stroke();
    1.21 +    
    1.22 +      function doTest()
    1.23 +      {
    1.24 +        // Save img data
    1.25 +        var imgData = ctx1.getImageData(0, 0, canv1.width, canv1.height);
    1.26 +        
    1.27 +        // Resize canvas - seems to cause the bug
    1.28 +        canv1.width  = 0;
    1.29 +        canv1.height = 0;
    1.30 +        canv1.width  = 400;
    1.31 +        canv1.height = 400;
    1.32 +        
    1.33 +        // Put image data from ctx1 to ctx2
    1.34 +        ctx2.putImageData(imgData, 0, 0);
    1.35 +        
    1.36 +        // Draw canvas2 on canvas1
    1.37 +        ctx1.drawImage(canv2, 0, 0);
    1.38 +      };
    1.39 +
    1.40 +      doTest();
    1.41 +    </script>
    1.42 +  </body>
    1.43 +</html>

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