1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/layout/reftests/bugs/670442-1-ref.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,40 @@ 1.4 +<!DOCTYPE html> 1.5 +<html> 1.6 + <body> 1.7 + <div> 1.8 + <canvas id="c1" width="400" height="400"></canvas> 1.9 + <canvas id="c2" width="400" height="400"></canvas> 1.10 + </div> 1.11 + <script type="text/javascript"> 1.12 + var canv1 = document.getElementById('c1'); 1.13 + var canv2 = document.getElementById('c2'); 1.14 + var ctx1 = canv1.getContext('2d'); 1.15 + var ctx2 = canv2.getContext('2d'); 1.16 + 1.17 + ctx1.strokeStyle = '#FF0000'; 1.18 + ctx1.moveTo(10, 10); 1.19 + ctx1.lineTo(390, 390); 1.20 + ctx1.stroke(); 1.21 + 1.22 + function doTest() 1.23 + { 1.24 + // Save img data 1.25 + var imgData = ctx1.getImageData(0, 0, canv1.width, canv1.height); 1.26 + 1.27 + // Resize canvas - seems to cause the bug 1.28 + canv1.width = 0; 1.29 + canv1.height = 0; 1.30 + canv1.width = 400; 1.31 + canv1.height = 400; 1.32 + 1.33 + // Put image data from ctx1 to ctx2 1.34 + ctx2.putImageData(imgData, 0, 0); 1.35 + 1.36 + // Draw canvas2 on canvas1 1.37 + ctx1.drawImage(canv2, 0, 0); 1.38 + }; 1.39 + 1.40 + doTest(); 1.41 + </script> 1.42 + </body> 1.43 +</html>