layout/reftests/canvas/dash-sanity.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/layout/reftests/canvas/dash-sanity.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,85 @@
     1.4 +<html>
     1.5 +<head>
     1.6 +  <script type="text/javascript">
     1.7 +function assert(cond, msg) { if (!cond) { throw msg; } }
     1.8 +window.onload = function() {
     1.9 +    try {
    1.10 +        var ctx = document.getElementById("c1").getContext("2d");
    1.11 +
    1.12 +        assert(null === ctx.mozDash,
    1.13 +               "Default dash is null (no dash)");
    1.14 +        assert(0 == ctx.mozDashOffset,
    1.15 +               "Default dashOffset is 0 (no dash)");
    1.16 +
    1.17 +        ctx.mozDash = [ 2 ];
    1.18 +        assert(1 == ctx.mozDash.length && 2 == ctx.mozDash[0],
    1.19 +               "dash = [ 2 ] works");
    1.20 +        ctx.mozDash = null;
    1.21 +        assert(null === ctx.mozDash,
    1.22 +               "dash = null resets to null");
    1.23 +        ctx.mozDash = [ 2 ];
    1.24 +        ctx.mozDash = undefined;
    1.25 +        assert(null === ctx.mozDash,
    1.26 +               "dash = undefined resets to null");
    1.27 +        ctx.mozDash = [ 2 ];
    1.28 +        ctx.mozDash = [ ];
    1.29 +        assert(null === ctx.mozDash,
    1.30 +               "dash = [] resets to null");
    1.31 +
    1.32 +        ctx.mozDash = [ 2 ];
    1.33 +        assert(0 == ctx.mozDashOffset, "dashOffset is 0");
    1.34 +        ctx.mozDashOffset = 1;
    1.35 +        assert(1 == ctx.mozDashOffset, "Setting dashOffset succeeded");
    1.36 +        ctx.mozDash = null;
    1.37 +        assert(0 == ctx.mozDashOffset, "Disabling dash resets dashOffset");
    1.38 +        ctx.mozDash = [ 2 ];
    1.39 +        assert(0 == ctx.mozDashOffset, "Previous dashOffset isn't remembered");
    1.40 +        ctx.mozDash = null;
    1.41 +
    1.42 +        // NB: might want to add a |.dash = number| special case,
    1.43 +        // don't test that it fails here.  Might also want to add a
    1.44 +        // |.dash = [0]| special case for resetting, so don't test
    1.45 +        // that either.
    1.46 +        var badVals = [ -1,
    1.47 +                        "string",
    1.48 +                        /* According to the WebIDL sequence-ifying
    1.49 +                         * (really they mean array-ifying here)
    1.50 +                         * algorithm, objects without .length
    1.51 +                         * properties convert to a 0-length arrays.
    1.52 +                         * This seems ... odd, since by the book we're
    1.53 +                         * forced to accept |ctx.dash = Function|,
    1.54 +                         * e.g., but there it is.
    1.55 +                         */
    1.56 +                        // { obj: true },
    1.57 +                        [ "array of string" ],
    1.58 +                        [ -1 ],
    1.59 +                        [ 0, 0, 0 ],
    1.60 +                        [ 2, "string" ],
    1.61 +        ];
    1.62 +        ctx.mozDash = [ 2 ];
    1.63 +        for (var i = 0; i < badVals.length; ++i) {
    1.64 +            var error = false;
    1.65 +            try { ctx.mozDash = badVals[i]; }
    1.66 +            catch(e) { error = true; }
    1.67 +            assert(error && 1 == ctx.mozDash.length && 2 == ctx.mozDash[0],
    1.68 +                   "Expected |dash = "+ badVals[i] +"| to throw exception and not change .dash");
    1.69 +        }
    1.70 +        ctx.mozDash = null;
    1.71 +
    1.72 +        ctx.save();
    1.73 +        ctx.mozDash = [ 2 ];
    1.74 +        ctx.restore();
    1.75 +        assert(null === ctx.mozDash,
    1.76 +               "dash was saved then restored");
    1.77 +    } catch (e) {
    1.78 +        document.body.innerHTML = "FAIL: "+ e.toString();
    1.79 +        return;
    1.80 +    }
    1.81 +    document.body.innerHTML = "Pass";
    1.82 +}
    1.83 +  </script>
    1.84 +</head>
    1.85 +<body>
    1.86 +  <div><canvas id="c1" width="300" height="300"></canvas></div>
    1.87 +</body>
    1.88 +</html>

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