layout/svg/nsSVGPatternFrame.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/layout/svg/nsSVGPatternFrame.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,740 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +// Main header first:
    1.10 +#include "nsSVGPatternFrame.h"
    1.11 +
    1.12 +// Keep others in (case-insensitive) order:
    1.13 +#include "gfx2DGlue.h"
    1.14 +#include "gfxContext.h"
    1.15 +#include "gfxMatrix.h"
    1.16 +#include "gfxPattern.h"
    1.17 +#include "gfxPlatform.h"
    1.18 +#include "mozilla/gfx/2D.h"
    1.19 +#include "nsContentUtils.h"
    1.20 +#include "nsGkAtoms.h"
    1.21 +#include "nsISVGChildFrame.h"
    1.22 +#include "nsRenderingContext.h"
    1.23 +#include "nsStyleContext.h"
    1.24 +#include "nsSVGEffects.h"
    1.25 +#include "nsSVGPathGeometryFrame.h"
    1.26 +#include "mozilla/dom/SVGPatternElement.h"
    1.27 +#include "nsSVGUtils.h"
    1.28 +#include "nsSVGAnimatedTransformList.h"
    1.29 +#include "SVGContentUtils.h"
    1.30 +#include "gfxColor.h"
    1.31 +
    1.32 +using namespace mozilla;
    1.33 +using namespace mozilla::dom;
    1.34 +using namespace mozilla::gfx;
    1.35 +
    1.36 +//----------------------------------------------------------------------
    1.37 +// Helper classes
    1.38 +
    1.39 +class MOZ_STACK_CLASS nsSVGPatternFrame::AutoPatternReferencer
    1.40 +{
    1.41 +public:
    1.42 +  AutoPatternReferencer(nsSVGPatternFrame *aFrame
    1.43 +                        MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
    1.44 +    : mFrame(aFrame)
    1.45 +  {
    1.46 +    MOZ_GUARD_OBJECT_NOTIFIER_INIT;
    1.47 +    // Reference loops should normally be detected in advance and handled, so
    1.48 +    // we're not expecting to encounter them here
    1.49 +    NS_ABORT_IF_FALSE(!mFrame->mLoopFlag, "Undetected reference loop!");
    1.50 +    mFrame->mLoopFlag = true;
    1.51 +  }
    1.52 +  ~AutoPatternReferencer() {
    1.53 +    mFrame->mLoopFlag = false;
    1.54 +  }
    1.55 +private:
    1.56 +  nsSVGPatternFrame *mFrame;
    1.57 +  MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
    1.58 +};
    1.59 +
    1.60 +//----------------------------------------------------------------------
    1.61 +// Implementation
    1.62 +
    1.63 +nsSVGPatternFrame::nsSVGPatternFrame(nsStyleContext* aContext) :
    1.64 +  nsSVGPatternFrameBase(aContext),
    1.65 +  mLoopFlag(false),
    1.66 +  mNoHRefURI(false)
    1.67 +{
    1.68 +}
    1.69 +
    1.70 +NS_IMPL_FRAMEARENA_HELPERS(nsSVGPatternFrame)
    1.71 +
    1.72 +//----------------------------------------------------------------------
    1.73 +// nsIFrame methods:
    1.74 +
    1.75 +nsresult
    1.76 +nsSVGPatternFrame::AttributeChanged(int32_t         aNameSpaceID,
    1.77 +                                    nsIAtom*        aAttribute,
    1.78 +                                    int32_t         aModType)
    1.79 +{
    1.80 +  if (aNameSpaceID == kNameSpaceID_None &&
    1.81 +      (aAttribute == nsGkAtoms::patternUnits ||
    1.82 +       aAttribute == nsGkAtoms::patternContentUnits ||
    1.83 +       aAttribute == nsGkAtoms::patternTransform ||
    1.84 +       aAttribute == nsGkAtoms::x ||
    1.85 +       aAttribute == nsGkAtoms::y ||
    1.86 +       aAttribute == nsGkAtoms::width ||
    1.87 +       aAttribute == nsGkAtoms::height ||
    1.88 +       aAttribute == nsGkAtoms::preserveAspectRatio ||
    1.89 +       aAttribute == nsGkAtoms::viewBox)) {
    1.90 +    nsSVGEffects::InvalidateDirectRenderingObservers(this);
    1.91 +  }
    1.92 +
    1.93 +  if (aNameSpaceID == kNameSpaceID_XLink &&
    1.94 +      aAttribute == nsGkAtoms::href) {
    1.95 +    // Blow away our reference, if any
    1.96 +    Properties().Delete(nsSVGEffects::HrefProperty());
    1.97 +    mNoHRefURI = false;
    1.98 +    // And update whoever references us
    1.99 +    nsSVGEffects::InvalidateDirectRenderingObservers(this);
   1.100 +  }
   1.101 +
   1.102 +  return nsSVGPatternFrameBase::AttributeChanged(aNameSpaceID,
   1.103 +                                                 aAttribute, aModType);
   1.104 +}
   1.105 +
   1.106 +#ifdef DEBUG
   1.107 +void
   1.108 +nsSVGPatternFrame::Init(nsIContent* aContent,
   1.109 +                        nsIFrame* aParent,
   1.110 +                        nsIFrame* aPrevInFlow)
   1.111 +{
   1.112 +  NS_ASSERTION(aContent->IsSVG(nsGkAtoms::pattern), "Content is not an SVG pattern");
   1.113 +
   1.114 +  nsSVGPatternFrameBase::Init(aContent, aParent, aPrevInFlow);
   1.115 +}
   1.116 +#endif /* DEBUG */
   1.117 +
   1.118 +nsIAtom*
   1.119 +nsSVGPatternFrame::GetType() const
   1.120 +{
   1.121 +  return nsGkAtoms::svgPatternFrame;
   1.122 +}
   1.123 +
   1.124 +//----------------------------------------------------------------------
   1.125 +// nsSVGContainerFrame methods:
   1.126 +
   1.127 +// If our GetCanvasTM is getting called, we
   1.128 +// need to return *our current* transformation
   1.129 +// matrix, which depends on our units parameters
   1.130 +// and X, Y, Width, and Height
   1.131 +gfxMatrix
   1.132 +nsSVGPatternFrame::GetCanvasTM(uint32_t aFor, nsIFrame* aTransformRoot)
   1.133 +{
   1.134 +  if (mCTM) {
   1.135 +    return *mCTM;
   1.136 +  }
   1.137 +
   1.138 +  // Do we know our rendering parent?
   1.139 +  if (mSource) {
   1.140 +    // Yes, use it!
   1.141 +    return mSource->GetCanvasTM(aFor, aTransformRoot);
   1.142 +  }
   1.143 +
   1.144 +  // We get here when geometry in the <pattern> container is updated
   1.145 +  return gfxMatrix();
   1.146 +}
   1.147 +
   1.148 +// -------------------------------------------------------------------------
   1.149 +// Helper functions
   1.150 +// -------------------------------------------------------------------------
   1.151 +
   1.152 +/** Calculate the maximum expansion of a matrix */
   1.153 +static float
   1.154 +MaxExpansion(const Matrix &aMatrix)
   1.155 +{
   1.156 +  // maximum expansion derivation from
   1.157 +  // http://lists.cairographics.org/archives/cairo/2004-October/001980.html
   1.158 +  // and also implemented in cairo_matrix_transformed_circle_major_axis
   1.159 +  double a = aMatrix._11;
   1.160 +  double b = aMatrix._12;
   1.161 +  double c = aMatrix._21;
   1.162 +  double d = aMatrix._22;
   1.163 +  double f = (a * a + b * b + c * c + d * d) / 2;
   1.164 +  double g = (a * a + b * b - c * c - d * d) / 2;
   1.165 +  double h = a * c + b * d;
   1.166 +  return sqrt(f + sqrt(g * g + h * h));
   1.167 +}
   1.168 +
   1.169 +// The SVG specification says that the 'patternContentUnits' attribute "has no effect if
   1.170 +// attribute ‘viewBox’ is specified". We still need to include a bbox scale
   1.171 +// if the viewBox is specified and _patternUnits_ is set to or defaults to
   1.172 +// objectBoundingBox though, since in that case the viewBox is relative to the bbox
   1.173 +static bool
   1.174 +IncludeBBoxScale(const nsSVGViewBox& aViewBox,
   1.175 +                 uint32_t aPatternContentUnits, uint32_t aPatternUnits)
   1.176 +{
   1.177 +  return (!aViewBox.IsExplicitlySet() &&
   1.178 +          aPatternContentUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) ||
   1.179 +         (aViewBox.IsExplicitlySet() &&
   1.180 +          aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);
   1.181 +}
   1.182 +
   1.183 +// Given the matrix for the pattern element's own transform, this returns a
   1.184 +// combined matrix including the transforms applicable to its target.
   1.185 +static gfxMatrix
   1.186 +GetPatternMatrix(uint16_t aPatternUnits,
   1.187 +                 const gfxMatrix &patternTransform,
   1.188 +                 const gfxRect &bbox,
   1.189 +                 const gfxRect &callerBBox,
   1.190 +                 const Matrix &callerCTM)
   1.191 +{
   1.192 +  // We really want the pattern matrix to handle translations
   1.193 +  gfxFloat minx = bbox.X();
   1.194 +  gfxFloat miny = bbox.Y();
   1.195 +
   1.196 +  if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
   1.197 +    minx += callerBBox.X();
   1.198 +    miny += callerBBox.Y();
   1.199 +  }
   1.200 +
   1.201 +  float scale = 1.0f / MaxExpansion(callerCTM);
   1.202 +  gfxMatrix patternMatrix = patternTransform;
   1.203 +  patternMatrix.Scale(scale, scale);
   1.204 +  patternMatrix.Translate(gfxPoint(minx, miny));
   1.205 +
   1.206 +  return patternMatrix;
   1.207 +}
   1.208 +
   1.209 +static nsresult
   1.210 +GetTargetGeometry(gfxRect *aBBox,
   1.211 +                  const nsSVGViewBox &aViewBox,
   1.212 +                  uint16_t aPatternContentUnits,
   1.213 +                  uint16_t aPatternUnits,
   1.214 +                  nsIFrame *aTarget,
   1.215 +                  const Matrix &aContextMatrix,
   1.216 +                  const gfxRect *aOverrideBounds)
   1.217 +{
   1.218 +  *aBBox = aOverrideBounds ? *aOverrideBounds : nsSVGUtils::GetBBox(aTarget);
   1.219 +
   1.220 +  // Sanity check
   1.221 +  if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits) &&
   1.222 +      (aBBox->Width() <= 0 || aBBox->Height() <= 0)) {
   1.223 +    return NS_ERROR_FAILURE;
   1.224 +  }
   1.225 +
   1.226 +  // OK, now fix up the bounding box to reflect user coordinates
   1.227 +  // We handle device unit scaling in pattern matrix
   1.228 +  float scale = MaxExpansion(aContextMatrix);
   1.229 +  if (scale <= 0) {
   1.230 +    return NS_ERROR_FAILURE;
   1.231 +  }
   1.232 +  aBBox->Scale(scale);
   1.233 +  return NS_OK;
   1.234 +}
   1.235 +
   1.236 +nsresult
   1.237 +nsSVGPatternFrame::PaintPattern(gfxASurface** surface,
   1.238 +                                gfxMatrix* patternMatrix,
   1.239 +                                const gfxMatrix &aContextMatrix,
   1.240 +                                nsIFrame *aSource,
   1.241 +                                nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
   1.242 +                                float aGraphicOpacity,
   1.243 +                                const gfxRect *aOverrideBounds)
   1.244 +{
   1.245 +  /*
   1.246 +   * General approach:
   1.247 +   *    Set the content geometry stuff
   1.248 +   *    Calculate our bbox (using x,y,width,height & patternUnits &
   1.249 +   *                        patternTransform)
   1.250 +   *    Create the surface
   1.251 +   *    Calculate the content transformation matrix
   1.252 +   *    Get our children (we may need to get them from another Pattern)
   1.253 +   *    Call SVGPaint on all of our children
   1.254 +   *    Return
   1.255 +   */
   1.256 +  *surface = nullptr;
   1.257 +
   1.258 +  // Get the first child of the pattern data we will render
   1.259 +  nsIFrame* firstKid = GetPatternFirstChild();
   1.260 +  if (!firstKid)
   1.261 +    return NS_ERROR_FAILURE; // Either no kids or a bad reference
   1.262 +
   1.263 +  const nsSVGViewBox& viewBox = GetViewBox();
   1.264 +
   1.265 +  uint16_t patternContentUnits =
   1.266 +    GetEnumValue(SVGPatternElement::PATTERNCONTENTUNITS);
   1.267 +  uint16_t patternUnits =
   1.268 +    GetEnumValue(SVGPatternElement::PATTERNUNITS);
   1.269 +
   1.270 +  /*
   1.271 +   * Get the content geometry information.  This is a little tricky --
   1.272 +   * our parent is probably a <defs>, but we are rendering in the context
   1.273 +   * of some geometry source.  Our content geometry information needs to
   1.274 +   * come from our rendering parent as opposed to our content parent.  We
   1.275 +   * get that information from aSource, which is passed to us from the
   1.276 +   * backend renderer.
   1.277 +   *
   1.278 +   * There are three "geometries" that we need:
   1.279 +   *   1) The bounding box for the pattern.  We use this to get the
   1.280 +   *      width and height for the surface, and as the return to
   1.281 +   *      GetBBox.
   1.282 +   *   2) The transformation matrix for the pattern.  This is not *quite*
   1.283 +   *      the same as the canvas transformation matrix that we will
   1.284 +   *      provide to our rendering children since we "fudge" it a little
   1.285 +   *      to get the renderer to handle the translations correctly for us.
   1.286 +   *   3) The CTM that we return to our children who make up the pattern.
   1.287 +   */
   1.288 +
   1.289 +  // Get all of the information we need from our "caller" -- i.e.
   1.290 +  // the geometry that is being rendered with a pattern
   1.291 +  gfxRect callerBBox;
   1.292 +  if (NS_FAILED(GetTargetGeometry(&callerBBox,
   1.293 +                                  viewBox,
   1.294 +                                  patternContentUnits, patternUnits,
   1.295 +                                  aSource,
   1.296 +                                  ToMatrix(aContextMatrix),
   1.297 +                                  aOverrideBounds)))
   1.298 +    return NS_ERROR_FAILURE;
   1.299 +
   1.300 +  // Construct the CTM that we will provide to our children when we
   1.301 +  // render them into the tile.
   1.302 +  gfxMatrix ctm = ConstructCTM(viewBox, patternContentUnits, patternUnits,
   1.303 +                               callerBBox, ToMatrix(aContextMatrix), aSource);
   1.304 +  if (ctm.IsSingular()) {
   1.305 +    return NS_ERROR_FAILURE;
   1.306 +  }
   1.307 +
   1.308 +  // Get the pattern we are going to render
   1.309 +  nsSVGPatternFrame *patternFrame =
   1.310 +    static_cast<nsSVGPatternFrame*>(firstKid->GetParent());
   1.311 +  if (patternFrame->mCTM) {
   1.312 +    *patternFrame->mCTM = ctm;
   1.313 +  } else {
   1.314 +    patternFrame->mCTM = new gfxMatrix(ctm);
   1.315 +  }
   1.316 +
   1.317 +  // Get the bounding box of the pattern.  This will be used to determine
   1.318 +  // the size of the surface, and will also be used to define the bounding
   1.319 +  // box for the pattern tile.
   1.320 +  gfxRect bbox = GetPatternRect(patternUnits, callerBBox, ToMatrix(aContextMatrix), aSource);
   1.321 +  if (bbox.Width() <= 0.0 || bbox.Height() <= 0.0) {
   1.322 +    return NS_ERROR_FAILURE;
   1.323 +  }
   1.324 +
   1.325 +  // Get the pattern transform
   1.326 +  gfxMatrix patternTransform = GetPatternTransform();
   1.327 +
   1.328 +  // revert the vector effect transform so that the pattern appears unchanged
   1.329 +  if (aFillOrStroke == &nsStyleSVG::mStroke) {
   1.330 +    patternTransform.Multiply(nsSVGUtils::GetStrokeTransform(aSource).Invert());
   1.331 +  }
   1.332 +
   1.333 +  // Get the transformation matrix that we will hand to the renderer's pattern
   1.334 +  // routine.
   1.335 +  *patternMatrix = GetPatternMatrix(patternUnits, patternTransform,
   1.336 +                                    bbox, callerBBox, ToMatrix(aContextMatrix));
   1.337 +  if (patternMatrix->IsSingular()) {
   1.338 +    return NS_ERROR_FAILURE;
   1.339 +  }
   1.340 +
   1.341 +  // Now that we have all of the necessary geometries, we can
   1.342 +  // create our surface.
   1.343 +  gfxRect transformedBBox = patternTransform.TransformBounds(bbox);
   1.344 +
   1.345 +  bool resultOverflows;
   1.346 +  IntSize surfaceSize =
   1.347 +    nsSVGUtils::ConvertToSurfaceSize(
   1.348 +      transformedBBox.Size(), &resultOverflows).ToIntSize();
   1.349 +
   1.350 +  // 0 disables rendering, < 0 is an error
   1.351 +  if (surfaceSize.width <= 0 || surfaceSize.height <= 0)
   1.352 +    return NS_ERROR_FAILURE;
   1.353 +
   1.354 +  gfxFloat patternWidth = bbox.Width();
   1.355 +  gfxFloat patternHeight = bbox.Height();
   1.356 +
   1.357 +  if (resultOverflows ||
   1.358 +      patternWidth != surfaceSize.width ||
   1.359 +      patternHeight != surfaceSize.height) {
   1.360 +    // scale drawing to pattern surface size
   1.361 +    gfxMatrix tempTM =
   1.362 +      gfxMatrix(surfaceSize.width / patternWidth, 0.0f,
   1.363 +                0.0f, surfaceSize.height / patternHeight,
   1.364 +                0.0f, 0.0f);
   1.365 +    patternFrame->mCTM->PreMultiply(tempTM);
   1.366 +
   1.367 +    // and rescale pattern to compensate
   1.368 +    patternMatrix->Scale(patternWidth / surfaceSize.width,
   1.369 +                         patternHeight / surfaceSize.height);
   1.370 +  }
   1.371 +
   1.372 +  nsRefPtr<gfxASurface> tmpSurface =
   1.373 +    gfxPlatform::GetPlatform()->CreateOffscreenSurface(surfaceSize,
   1.374 +                                                       gfxContentType::COLOR_ALPHA);
   1.375 +  if (!tmpSurface || tmpSurface->CairoStatus())
   1.376 +    return NS_ERROR_FAILURE;
   1.377 +
   1.378 +  nsRefPtr<nsRenderingContext> context(new nsRenderingContext());
   1.379 +  context->Init(aSource->PresContext()->DeviceContext(), tmpSurface);
   1.380 +  gfxContext* gfx = context->ThebesContext();
   1.381 +
   1.382 +  // Fill with transparent black
   1.383 +  gfx->SetOperator(gfxContext::OPERATOR_CLEAR);
   1.384 +  gfx->Paint();
   1.385 +  gfx->SetOperator(gfxContext::OPERATOR_OVER);
   1.386 +
   1.387 +  if (aGraphicOpacity != 1.0f) {
   1.388 +    gfx->Save();
   1.389 +    gfx->PushGroup(gfxContentType::COLOR_ALPHA);
   1.390 +  }
   1.391 +
   1.392 +  // OK, now render -- note that we use "firstKid", which
   1.393 +  // we got at the beginning because it takes care of the
   1.394 +  // referenced pattern situation for us
   1.395 +
   1.396 +  if (aSource->IsFrameOfType(nsIFrame::eSVGGeometry)) {
   1.397 +    // Set the geometrical parent of the pattern we are rendering
   1.398 +    patternFrame->mSource = static_cast<nsSVGPathGeometryFrame*>(aSource);
   1.399 +  }
   1.400 +
   1.401 +  // Delay checking NS_FRAME_DRAWING_AS_PAINTSERVER bit until here so we can
   1.402 +  // give back a clear surface if there's a loop
   1.403 +  if (!(patternFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)) {
   1.404 +    patternFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
   1.405 +    for (nsIFrame* kid = firstKid; kid;
   1.406 +         kid = kid->GetNextSibling()) {
   1.407 +      // The CTM of each frame referencing us can be different
   1.408 +      nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
   1.409 +      if (SVGFrame) {
   1.410 +        SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
   1.411 +      }
   1.412 +      nsSVGUtils::PaintFrameWithEffects(context, nullptr, kid);
   1.413 +    }
   1.414 +    patternFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
   1.415 +  }
   1.416 +
   1.417 +  patternFrame->mSource = nullptr;
   1.418 +
   1.419 +  if (aGraphicOpacity != 1.0f) {
   1.420 +    gfx->PopGroupToSource();
   1.421 +    gfx->Paint(aGraphicOpacity);
   1.422 +    gfx->Restore();
   1.423 +  }
   1.424 +
   1.425 +  // caller now owns the surface
   1.426 +  tmpSurface.forget(surface);
   1.427 +  return NS_OK;
   1.428 +}
   1.429 +
   1.430 +/* Will probably need something like this... */
   1.431 +// How do we handle the insertion of a new frame?
   1.432 +// We really don't want to rerender this every time,
   1.433 +// do we?
   1.434 +nsIFrame*
   1.435 +nsSVGPatternFrame::GetPatternFirstChild()
   1.436 +{
   1.437 +  // Do we have any children ourselves?
   1.438 +  nsIFrame* kid = mFrames.FirstChild();
   1.439 +  if (kid)
   1.440 +    return kid;
   1.441 +
   1.442 +  // No, see if we chain to someone who does
   1.443 +  AutoPatternReferencer patternRef(this);
   1.444 +
   1.445 +  nsSVGPatternFrame* next = GetReferencedPatternIfNotInUse();
   1.446 +  if (!next)
   1.447 +    return nullptr;
   1.448 +
   1.449 +  return next->GetPatternFirstChild();
   1.450 +}
   1.451 +
   1.452 +uint16_t
   1.453 +nsSVGPatternFrame::GetEnumValue(uint32_t aIndex, nsIContent *aDefault)
   1.454 +{
   1.455 +  nsSVGEnum& thisEnum =
   1.456 +    static_cast<SVGPatternElement *>(mContent)->mEnumAttributes[aIndex];
   1.457 +
   1.458 +  if (thisEnum.IsExplicitlySet())
   1.459 +    return thisEnum.GetAnimValue();
   1.460 +
   1.461 +  AutoPatternReferencer patternRef(this);
   1.462 +
   1.463 +  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
   1.464 +  return next ? next->GetEnumValue(aIndex, aDefault) :
   1.465 +    static_cast<SVGPatternElement *>(aDefault)->
   1.466 +      mEnumAttributes[aIndex].GetAnimValue();
   1.467 +}
   1.468 +
   1.469 +nsSVGAnimatedTransformList*
   1.470 +nsSVGPatternFrame::GetPatternTransformList(nsIContent* aDefault)
   1.471 +{
   1.472 +  nsSVGAnimatedTransformList *thisTransformList =
   1.473 +    static_cast<SVGPatternElement *>(mContent)->GetAnimatedTransformList();
   1.474 +
   1.475 +  if (thisTransformList && thisTransformList->IsExplicitlySet())
   1.476 +    return thisTransformList;
   1.477 +
   1.478 +  AutoPatternReferencer patternRef(this);
   1.479 +
   1.480 +  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
   1.481 +  return next ? next->GetPatternTransformList(aDefault) :
   1.482 +    static_cast<SVGPatternElement *>(aDefault)->mPatternTransform.get();
   1.483 +}
   1.484 +
   1.485 +gfxMatrix
   1.486 +nsSVGPatternFrame::GetPatternTransform()
   1.487 +{
   1.488 +  nsSVGAnimatedTransformList* animTransformList =
   1.489 +    GetPatternTransformList(mContent);
   1.490 +  if (!animTransformList)
   1.491 +    return gfxMatrix();
   1.492 +
   1.493 +  return animTransformList->GetAnimValue().GetConsolidationMatrix();
   1.494 +}
   1.495 +
   1.496 +const nsSVGViewBox &
   1.497 +nsSVGPatternFrame::GetViewBox(nsIContent* aDefault)
   1.498 +{
   1.499 +  const nsSVGViewBox &thisViewBox =
   1.500 +    static_cast<SVGPatternElement *>(mContent)->mViewBox;
   1.501 +
   1.502 +  if (thisViewBox.IsExplicitlySet())
   1.503 +    return thisViewBox;
   1.504 +
   1.505 +  AutoPatternReferencer patternRef(this);
   1.506 +
   1.507 +  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
   1.508 +  return next ? next->GetViewBox(aDefault) :
   1.509 +    static_cast<SVGPatternElement *>(aDefault)->mViewBox;
   1.510 +}
   1.511 +
   1.512 +const SVGAnimatedPreserveAspectRatio &
   1.513 +nsSVGPatternFrame::GetPreserveAspectRatio(nsIContent *aDefault)
   1.514 +{
   1.515 +  const SVGAnimatedPreserveAspectRatio &thisPar =
   1.516 +    static_cast<SVGPatternElement *>(mContent)->mPreserveAspectRatio;
   1.517 +
   1.518 +  if (thisPar.IsExplicitlySet())
   1.519 +    return thisPar;
   1.520 +
   1.521 +  AutoPatternReferencer patternRef(this);
   1.522 +
   1.523 +  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
   1.524 +  return next ? next->GetPreserveAspectRatio(aDefault) :
   1.525 +    static_cast<SVGPatternElement *>(aDefault)->mPreserveAspectRatio;
   1.526 +}
   1.527 +
   1.528 +const nsSVGLength2 *
   1.529 +nsSVGPatternFrame::GetLengthValue(uint32_t aIndex, nsIContent *aDefault)
   1.530 +{
   1.531 +  const nsSVGLength2 *thisLength =
   1.532 +    &static_cast<SVGPatternElement *>(mContent)->mLengthAttributes[aIndex];
   1.533 +
   1.534 +  if (thisLength->IsExplicitlySet())
   1.535 +    return thisLength;
   1.536 +
   1.537 +  AutoPatternReferencer patternRef(this);
   1.538 +
   1.539 +  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
   1.540 +  return next ? next->GetLengthValue(aIndex, aDefault) :
   1.541 +    &static_cast<SVGPatternElement *>(aDefault)->mLengthAttributes[aIndex];
   1.542 +}
   1.543 +
   1.544 +// Private (helper) methods
   1.545 +nsSVGPatternFrame *
   1.546 +nsSVGPatternFrame::GetReferencedPattern()
   1.547 +{
   1.548 +  if (mNoHRefURI)
   1.549 +    return nullptr;
   1.550 +
   1.551 +  nsSVGPaintingProperty *property = static_cast<nsSVGPaintingProperty*>
   1.552 +    (Properties().Get(nsSVGEffects::HrefProperty()));
   1.553 +
   1.554 +  if (!property) {
   1.555 +    // Fetch our pattern element's xlink:href attribute
   1.556 +    SVGPatternElement *pattern = static_cast<SVGPatternElement *>(mContent);
   1.557 +    nsAutoString href;
   1.558 +    pattern->mStringAttributes[SVGPatternElement::HREF].GetAnimValue(href, pattern);
   1.559 +    if (href.IsEmpty()) {
   1.560 +      mNoHRefURI = true;
   1.561 +      return nullptr; // no URL
   1.562 +    }
   1.563 +
   1.564 +    // Convert href to an nsIURI
   1.565 +    nsCOMPtr<nsIURI> targetURI;
   1.566 +    nsCOMPtr<nsIURI> base = mContent->GetBaseURI();
   1.567 +    nsContentUtils::NewURIWithDocumentCharset(getter_AddRefs(targetURI), href,
   1.568 +                                              mContent->GetCurrentDoc(), base);
   1.569 +
   1.570 +    property =
   1.571 +      nsSVGEffects::GetPaintingProperty(targetURI, this, nsSVGEffects::HrefProperty());
   1.572 +    if (!property)
   1.573 +      return nullptr;
   1.574 +  }
   1.575 +
   1.576 +  nsIFrame *result = property->GetReferencedFrame();
   1.577 +  if (!result)
   1.578 +    return nullptr;
   1.579 +
   1.580 +  nsIAtom* frameType = result->GetType();
   1.581 +  if (frameType != nsGkAtoms::svgPatternFrame)
   1.582 +    return nullptr;
   1.583 +
   1.584 +  return static_cast<nsSVGPatternFrame*>(result);
   1.585 +}
   1.586 +
   1.587 +nsSVGPatternFrame *
   1.588 +nsSVGPatternFrame::GetReferencedPatternIfNotInUse()
   1.589 +{
   1.590 +  nsSVGPatternFrame *referenced = GetReferencedPattern();
   1.591 +  if (!referenced)
   1.592 +    return nullptr;
   1.593 +
   1.594 +  if (referenced->mLoopFlag) {
   1.595 +    // XXXjwatt: we should really send an error to the JavaScript Console here:
   1.596 +    NS_WARNING("pattern reference loop detected while inheriting attribute!");
   1.597 +    return nullptr;
   1.598 +  }
   1.599 +
   1.600 +  return referenced;
   1.601 +}
   1.602 +
   1.603 +gfxRect
   1.604 +nsSVGPatternFrame::GetPatternRect(uint16_t aPatternUnits,
   1.605 +                                  const gfxRect &aTargetBBox,
   1.606 +                                  const Matrix &aTargetCTM,
   1.607 +                                  nsIFrame *aTarget)
   1.608 +{
   1.609 +  // We need to initialize our box
   1.610 +  float x,y,width,height;
   1.611 +
   1.612 +  // Get the pattern x,y,width, and height
   1.613 +  const nsSVGLength2 *tmpX, *tmpY, *tmpHeight, *tmpWidth;
   1.614 +  tmpX = GetLengthValue(SVGPatternElement::ATTR_X);
   1.615 +  tmpY = GetLengthValue(SVGPatternElement::ATTR_Y);
   1.616 +  tmpHeight = GetLengthValue(SVGPatternElement::ATTR_HEIGHT);
   1.617 +  tmpWidth = GetLengthValue(SVGPatternElement::ATTR_WIDTH);
   1.618 +
   1.619 +  if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
   1.620 +    x = nsSVGUtils::ObjectSpace(aTargetBBox, tmpX);
   1.621 +    y = nsSVGUtils::ObjectSpace(aTargetBBox, tmpY);
   1.622 +    width = nsSVGUtils::ObjectSpace(aTargetBBox, tmpWidth);
   1.623 +    height = nsSVGUtils::ObjectSpace(aTargetBBox, tmpHeight);
   1.624 +  } else {
   1.625 +    float scale = MaxExpansion(aTargetCTM);
   1.626 +    x = nsSVGUtils::UserSpace(aTarget, tmpX) * scale;
   1.627 +    y = nsSVGUtils::UserSpace(aTarget, tmpY) * scale;
   1.628 +    width = nsSVGUtils::UserSpace(aTarget, tmpWidth) * scale;
   1.629 +    height = nsSVGUtils::UserSpace(aTarget, tmpHeight) * scale;
   1.630 +  }
   1.631 +
   1.632 +  return gfxRect(x, y, width, height);
   1.633 +}
   1.634 +
   1.635 +gfxMatrix
   1.636 +nsSVGPatternFrame::ConstructCTM(const nsSVGViewBox& aViewBox,
   1.637 +                                uint16_t aPatternContentUnits,
   1.638 +                                uint16_t aPatternUnits,
   1.639 +                                const gfxRect &callerBBox,
   1.640 +                                const Matrix &callerCTM,
   1.641 +                                nsIFrame *aTarget)
   1.642 +{
   1.643 +  gfxMatrix tCTM;
   1.644 +  SVGSVGElement *ctx = nullptr;
   1.645 +  nsIContent* targetContent = aTarget->GetContent();
   1.646 +
   1.647 +  // The objectBoundingBox conversion must be handled in the CTM:
   1.648 +  if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits)) {
   1.649 +    tCTM.Scale(callerBBox.Width(), callerBBox.Height());
   1.650 +  } else {
   1.651 +    if (targetContent->IsSVG()) {
   1.652 +      ctx = static_cast<nsSVGElement*>(targetContent)->GetCtx();
   1.653 +    }
   1.654 +    float scale = MaxExpansion(callerCTM);
   1.655 +    tCTM.Scale(scale, scale);
   1.656 +  }
   1.657 +
   1.658 +  if (!aViewBox.IsExplicitlySet()) {
   1.659 +    return tCTM;
   1.660 +  }
   1.661 +  const nsSVGViewBoxRect viewBoxRect = aViewBox.GetAnimValue();
   1.662 +
   1.663 +  if (viewBoxRect.height <= 0.0f || viewBoxRect.width <= 0.0f) {
   1.664 +    return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
   1.665 +  }
   1.666 +
   1.667 +  float viewportWidth, viewportHeight;
   1.668 +  if (targetContent->IsSVG()) {
   1.669 +    // If we're dealing with an SVG target only retrieve the context once.
   1.670 +    // Calling the nsIFrame* variant of GetAnimValue would look it up on
   1.671 +    // every call.
   1.672 +    viewportWidth =
   1.673 +      GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(ctx);
   1.674 +    viewportHeight =
   1.675 +      GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(ctx);
   1.676 +  } else {
   1.677 +    // No SVG target, call the nsIFrame* variant of GetAnimValue.
   1.678 +    viewportWidth =
   1.679 +      GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(aTarget);
   1.680 +    viewportHeight =
   1.681 +      GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(aTarget);
   1.682 +  }
   1.683 +
   1.684 +  if (viewportWidth <= 0.0f || viewportHeight <= 0.0f) {
   1.685 +    return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
   1.686 +  }
   1.687 +
   1.688 +  Matrix tm = SVGContentUtils::GetViewBoxTransform(
   1.689 +    viewportWidth, viewportHeight,
   1.690 +    viewBoxRect.x, viewBoxRect.y,
   1.691 +    viewBoxRect.width, viewBoxRect.height,
   1.692 +    GetPreserveAspectRatio());
   1.693 +
   1.694 +  return ThebesMatrix(tm) * tCTM;
   1.695 +}
   1.696 +
   1.697 +//----------------------------------------------------------------------
   1.698 +// nsSVGPaintServerFrame methods:
   1.699 +
   1.700 +already_AddRefed<gfxPattern>
   1.701 +nsSVGPatternFrame::GetPaintServerPattern(nsIFrame *aSource,
   1.702 +                                         const gfxMatrix& aContextMatrix,
   1.703 +                                         nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
   1.704 +                                         float aGraphicOpacity,
   1.705 +                                         const gfxRect *aOverrideBounds)
   1.706 +{
   1.707 +  if (aGraphicOpacity == 0.0f) {
   1.708 +    nsRefPtr<gfxPattern> pattern = new gfxPattern(gfxRGBA(0, 0, 0, 0));
   1.709 +    return pattern.forget();
   1.710 +  }
   1.711 +
   1.712 +  // Paint it!
   1.713 +  nsRefPtr<gfxASurface> surface;
   1.714 +  gfxMatrix pMatrix;
   1.715 +  nsresult rv = PaintPattern(getter_AddRefs(surface), &pMatrix, aContextMatrix,
   1.716 +                             aSource, aFillOrStroke, aGraphicOpacity, aOverrideBounds);
   1.717 +
   1.718 +  if (NS_FAILED(rv)) {
   1.719 +    return nullptr;
   1.720 +  }
   1.721 +
   1.722 +  pMatrix.Invert();
   1.723 +
   1.724 +  nsRefPtr<gfxPattern> pattern = new gfxPattern(surface);
   1.725 +
   1.726 +  if (!pattern || pattern->CairoStatus())
   1.727 +    return nullptr;
   1.728 +
   1.729 +  pattern->SetMatrix(pMatrix);
   1.730 +  pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
   1.731 +  return pattern.forget();
   1.732 +}
   1.733 +
   1.734 +// -------------------------------------------------------------------------
   1.735 +// Public functions
   1.736 +// -------------------------------------------------------------------------
   1.737 +
   1.738 +nsIFrame* NS_NewSVGPatternFrame(nsIPresShell*   aPresShell,
   1.739 +                                nsStyleContext* aContext)
   1.740 +{
   1.741 +  return new (aPresShell) nsSVGPatternFrame(aContext);
   1.742 +}
   1.743 +

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