media/libopus/silk/float/apply_sine_window_FLP.c

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/media/libopus/silk/float/apply_sine_window_FLP.c	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,81 @@
     1.4 +/***********************************************************************
     1.5 +Copyright (c) 2006-2011, Skype Limited. All rights reserved.
     1.6 +Redistribution and use in source and binary forms, with or without
     1.7 +modification, are permitted provided that the following conditions
     1.8 +are met:
     1.9 +- Redistributions of source code must retain the above copyright notice,
    1.10 +this list of conditions and the following disclaimer.
    1.11 +- Redistributions in binary form must reproduce the above copyright
    1.12 +notice, this list of conditions and the following disclaimer in the
    1.13 +documentation and/or other materials provided with the distribution.
    1.14 +- Neither the name of Internet Society, IETF or IETF Trust, nor the
    1.15 +names of specific contributors, may be used to endorse or promote
    1.16 +products derived from this software without specific prior written
    1.17 +permission.
    1.18 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    1.19 +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    1.20 +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    1.21 +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
    1.22 +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    1.23 +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    1.24 +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    1.25 +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    1.26 +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    1.27 +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    1.28 +POSSIBILITY OF SUCH DAMAGE.
    1.29 +***********************************************************************/
    1.30 +
    1.31 +#ifdef HAVE_CONFIG_H
    1.32 +#include "config.h"
    1.33 +#endif
    1.34 +
    1.35 +#include "main_FLP.h"
    1.36 +
    1.37 +/* Apply sine window to signal vector   */
    1.38 +/* Window types:                        */
    1.39 +/*  1 -> sine window from 0 to pi/2     */
    1.40 +/*  2 -> sine window from pi/2 to pi    */
    1.41 +void silk_apply_sine_window_FLP(
    1.42 +    silk_float                      px_win[],                           /* O    Pointer to windowed signal                  */
    1.43 +    const silk_float                px[],                               /* I    Pointer to input signal                     */
    1.44 +    const opus_int                  win_type,                           /* I    Selects a window type                       */
    1.45 +    const opus_int                  length                              /* I    Window length, multiple of 4                */
    1.46 +)
    1.47 +{
    1.48 +    opus_int   k;
    1.49 +    silk_float freq, c, S0, S1;
    1.50 +
    1.51 +    silk_assert( win_type == 1 || win_type == 2 );
    1.52 +
    1.53 +    /* Length must be multiple of 4 */
    1.54 +    silk_assert( ( length & 3 ) == 0 );
    1.55 +
    1.56 +    freq = PI / ( length + 1 );
    1.57 +
    1.58 +    /* Approximation of 2 * cos(f) */
    1.59 +    c = 2.0f - freq * freq;
    1.60 +
    1.61 +    /* Initialize state */
    1.62 +    if( win_type < 2 ) {
    1.63 +        /* Start from 0 */
    1.64 +        S0 = 0.0f;
    1.65 +        /* Approximation of sin(f) */
    1.66 +        S1 = freq;
    1.67 +    } else {
    1.68 +        /* Start from 1 */
    1.69 +        S0 = 1.0f;
    1.70 +        /* Approximation of cos(f) */
    1.71 +        S1 = 0.5f * c;
    1.72 +    }
    1.73 +
    1.74 +    /* Uses the recursive equation:   sin(n*f) = 2 * cos(f) * sin((n-1)*f) - sin((n-2)*f)   */
    1.75 +    /* 4 samples at a time */
    1.76 +    for( k = 0; k < length; k += 4 ) {
    1.77 +        px_win[ k + 0 ] = px[ k + 0 ] * 0.5f * ( S0 + S1 );
    1.78 +        px_win[ k + 1 ] = px[ k + 1 ] * S1;
    1.79 +        S0 = c * S1 - S0;
    1.80 +        px_win[ k + 2 ] = px[ k + 2 ] * 0.5f * ( S1 + S0 );
    1.81 +        px_win[ k + 3 ] = px[ k + 3 ] * S0;
    1.82 +        S1 = c * S0 - S1;
    1.83 +    }
    1.84 +}

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