media/libsoundtouch/src/InterpolateLinear.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/media/libsoundtouch/src/InterpolateLinear.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,92 @@
     1.4 +////////////////////////////////////////////////////////////////////////////////
     1.5 +/// 
     1.6 +/// Linear interpolation routine.
     1.7 +///
     1.8 +/// Author        : Copyright (c) Olli Parviainen
     1.9 +/// Author e-mail : oparviai 'at' iki.fi
    1.10 +/// SoundTouch WWW: http://www.surina.net/soundtouch
    1.11 +///
    1.12 +////////////////////////////////////////////////////////////////////////////////
    1.13 +//
    1.14 +// $Id: InterpolateLinear.h 179 2014-01-06 18:41:42Z oparviai $
    1.15 +//
    1.16 +////////////////////////////////////////////////////////////////////////////////
    1.17 +//
    1.18 +// License :
    1.19 +//
    1.20 +//  SoundTouch audio processing library
    1.21 +//  Copyright (c) Olli Parviainen
    1.22 +//
    1.23 +//  This library is free software; you can redistribute it and/or
    1.24 +//  modify it under the terms of the GNU Lesser General Public
    1.25 +//  License as published by the Free Software Foundation; either
    1.26 +//  version 2.1 of the License, or (at your option) any later version.
    1.27 +//
    1.28 +//  This library is distributed in the hope that it will be useful,
    1.29 +//  but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.30 +//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    1.31 +//  Lesser General Public License for more details.
    1.32 +//
    1.33 +//  You should have received a copy of the GNU Lesser General Public
    1.34 +//  License along with this library; if not, write to the Free Software
    1.35 +//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    1.36 +//
    1.37 +////////////////////////////////////////////////////////////////////////////////
    1.38 +
    1.39 +#ifndef _InterpolateLinear_H_
    1.40 +#define _InterpolateLinear_H_
    1.41 +
    1.42 +#include "RateTransposer.h"
    1.43 +#include "STTypes.h"
    1.44 +
    1.45 +namespace soundtouch
    1.46 +{
    1.47 +
    1.48 +/// Linear transposer class that uses integer arithmetics
    1.49 +class InterpolateLinearInteger : public TransposerBase
    1.50 +{
    1.51 +protected:
    1.52 +    int iFract;
    1.53 +    int iRate;
    1.54 +
    1.55 +    virtual void resetRegisters();
    1.56 +
    1.57 +    virtual int transposeMono(SAMPLETYPE *dest, 
    1.58 +                       const SAMPLETYPE *src, 
    1.59 +                       int &srcSamples);
    1.60 +    virtual int transposeStereo(SAMPLETYPE *dest, 
    1.61 +                         const SAMPLETYPE *src, 
    1.62 +                         int &srcSamples);
    1.63 +    virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
    1.64 +public:
    1.65 +    InterpolateLinearInteger();
    1.66 +
    1.67 +    /// Sets new target rate. Normal rate = 1.0, smaller values represent slower 
    1.68 +    /// rate, larger faster rates.
    1.69 +    virtual void setRate(float newRate);
    1.70 +};
    1.71 +
    1.72 +
    1.73 +/// Linear transposer class that uses floating point arithmetics
    1.74 +class InterpolateLinearFloat : public TransposerBase
    1.75 +{
    1.76 +protected:
    1.77 +    float fract;
    1.78 +
    1.79 +    virtual void resetRegisters();
    1.80 +
    1.81 +    virtual int transposeMono(SAMPLETYPE *dest, 
    1.82 +                       const SAMPLETYPE *src, 
    1.83 +                       int &srcSamples);
    1.84 +    virtual int transposeStereo(SAMPLETYPE *dest, 
    1.85 +                         const SAMPLETYPE *src, 
    1.86 +                         int &srcSamples);
    1.87 +    virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
    1.88 +
    1.89 +public:
    1.90 +    InterpolateLinearFloat();
    1.91 +};
    1.92 +
    1.93 +}
    1.94 +
    1.95 +#endif

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