media/libvpx/vp8/common/reconintra4x4.c

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/media/libvpx/vp8/common/reconintra4x4.c	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,297 @@
     1.4 +/*
     1.5 + *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
     1.6 + *
     1.7 + *  Use of this source code is governed by a BSD-style license
     1.8 + *  that can be found in the LICENSE file in the root of the source
     1.9 + *  tree. An additional intellectual property rights grant can be found
    1.10 + *  in the file PATENTS.  All contributing project authors may
    1.11 + *  be found in the AUTHORS file in the root of the source tree.
    1.12 + */
    1.13 +
    1.14 +
    1.15 +#include "vpx_config.h"
    1.16 +#include "vp8_rtcd.h"
    1.17 +#include "blockd.h"
    1.18 +
    1.19 +void vp8_intra4x4_predict_c(unsigned char *Above,
    1.20 +                            unsigned char *yleft, int left_stride,
    1.21 +                            int           _b_mode,
    1.22 +                            unsigned char *dst, int dst_stride,
    1.23 +                            unsigned char top_left)
    1.24 +{
    1.25 +    int i, r, c;
    1.26 +    B_PREDICTION_MODE b_mode = (B_PREDICTION_MODE)_b_mode;
    1.27 +    unsigned char Left[4];
    1.28 +    Left[0] = yleft[0];
    1.29 +    Left[1] = yleft[left_stride];
    1.30 +    Left[2] = yleft[2 * left_stride];
    1.31 +    Left[3] = yleft[3 * left_stride];
    1.32 +
    1.33 +    switch (b_mode)
    1.34 +    {
    1.35 +    case B_DC_PRED:
    1.36 +    {
    1.37 +        int expected_dc = 0;
    1.38 +
    1.39 +        for (i = 0; i < 4; i++)
    1.40 +        {
    1.41 +            expected_dc += Above[i];
    1.42 +            expected_dc += Left[i];
    1.43 +        }
    1.44 +
    1.45 +        expected_dc = (expected_dc + 4) >> 3;
    1.46 +
    1.47 +        for (r = 0; r < 4; r++)
    1.48 +        {
    1.49 +            for (c = 0; c < 4; c++)
    1.50 +            {
    1.51 +                dst[c] = expected_dc;
    1.52 +            }
    1.53 +
    1.54 +            dst += dst_stride;
    1.55 +        }
    1.56 +    }
    1.57 +    break;
    1.58 +    case B_TM_PRED:
    1.59 +    {
    1.60 +        /* prediction similar to true_motion prediction */
    1.61 +        for (r = 0; r < 4; r++)
    1.62 +        {
    1.63 +            for (c = 0; c < 4; c++)
    1.64 +            {
    1.65 +                int pred = Above[c] - top_left + Left[r];
    1.66 +
    1.67 +                if (pred < 0)
    1.68 +                    pred = 0;
    1.69 +
    1.70 +                if (pred > 255)
    1.71 +                    pred = 255;
    1.72 +
    1.73 +                dst[c] = pred;
    1.74 +            }
    1.75 +
    1.76 +            dst += dst_stride;
    1.77 +        }
    1.78 +    }
    1.79 +    break;
    1.80 +
    1.81 +    case B_VE_PRED:
    1.82 +    {
    1.83 +
    1.84 +        unsigned int ap[4];
    1.85 +        ap[0] = (top_left  + 2 * Above[0] + Above[1] + 2) >> 2;
    1.86 +        ap[1] = (Above[0] + 2 * Above[1] + Above[2] + 2) >> 2;
    1.87 +        ap[2] = (Above[1] + 2 * Above[2] + Above[3] + 2) >> 2;
    1.88 +        ap[3] = (Above[2] + 2 * Above[3] + Above[4] + 2) >> 2;
    1.89 +
    1.90 +        for (r = 0; r < 4; r++)
    1.91 +        {
    1.92 +            for (c = 0; c < 4; c++)
    1.93 +            {
    1.94 +
    1.95 +                dst[c] = ap[c];
    1.96 +            }
    1.97 +
    1.98 +            dst += dst_stride;
    1.99 +        }
   1.100 +
   1.101 +    }
   1.102 +    break;
   1.103 +
   1.104 +
   1.105 +    case B_HE_PRED:
   1.106 +    {
   1.107 +
   1.108 +        unsigned int lp[4];
   1.109 +        lp[0] = (top_left + 2 * Left[0] + Left[1] + 2) >> 2;
   1.110 +        lp[1] = (Left[0] + 2 * Left[1] + Left[2] + 2) >> 2;
   1.111 +        lp[2] = (Left[1] + 2 * Left[2] + Left[3] + 2) >> 2;
   1.112 +        lp[3] = (Left[2] + 2 * Left[3] + Left[3] + 2) >> 2;
   1.113 +
   1.114 +        for (r = 0; r < 4; r++)
   1.115 +        {
   1.116 +            for (c = 0; c < 4; c++)
   1.117 +            {
   1.118 +                dst[c] = lp[r];
   1.119 +            }
   1.120 +
   1.121 +            dst += dst_stride;
   1.122 +        }
   1.123 +    }
   1.124 +    break;
   1.125 +    case B_LD_PRED:
   1.126 +    {
   1.127 +        unsigned char *ptr = Above;
   1.128 +        dst[0 * dst_stride + 0] = (ptr[0] + ptr[1] * 2 + ptr[2] + 2) >> 2;
   1.129 +        dst[0 * dst_stride + 1] =
   1.130 +            dst[1 * dst_stride + 0] = (ptr[1] + ptr[2] * 2 + ptr[3] + 2) >> 2;
   1.131 +        dst[0 * dst_stride + 2] =
   1.132 +            dst[1 * dst_stride + 1] =
   1.133 +                dst[2 * dst_stride + 0] = (ptr[2] + ptr[3] * 2 + ptr[4] + 2) >> 2;
   1.134 +        dst[0 * dst_stride + 3] =
   1.135 +            dst[1 * dst_stride + 2] =
   1.136 +                dst[2 * dst_stride + 1] =
   1.137 +                    dst[3 * dst_stride + 0] = (ptr[3] + ptr[4] * 2 + ptr[5] + 2) >> 2;
   1.138 +        dst[1 * dst_stride + 3] =
   1.139 +            dst[2 * dst_stride + 2] =
   1.140 +                dst[3 * dst_stride + 1] = (ptr[4] + ptr[5] * 2 + ptr[6] + 2) >> 2;
   1.141 +        dst[2 * dst_stride + 3] =
   1.142 +            dst[3 * dst_stride + 2] = (ptr[5] + ptr[6] * 2 + ptr[7] + 2) >> 2;
   1.143 +        dst[3 * dst_stride + 3] = (ptr[6] + ptr[7] * 2 + ptr[7] + 2) >> 2;
   1.144 +
   1.145 +    }
   1.146 +    break;
   1.147 +    case B_RD_PRED:
   1.148 +    {
   1.149 +
   1.150 +        unsigned char pp[9];
   1.151 +
   1.152 +        pp[0] = Left[3];
   1.153 +        pp[1] = Left[2];
   1.154 +        pp[2] = Left[1];
   1.155 +        pp[3] = Left[0];
   1.156 +        pp[4] = top_left;
   1.157 +        pp[5] = Above[0];
   1.158 +        pp[6] = Above[1];
   1.159 +        pp[7] = Above[2];
   1.160 +        pp[8] = Above[3];
   1.161 +
   1.162 +        dst[3 * dst_stride + 0] = (pp[0] + pp[1] * 2 + pp[2] + 2) >> 2;
   1.163 +        dst[3 * dst_stride + 1] =
   1.164 +            dst[2 * dst_stride + 0] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2;
   1.165 +        dst[3 * dst_stride + 2] =
   1.166 +            dst[2 * dst_stride + 1] =
   1.167 +                dst[1 * dst_stride + 0] = (pp[2] + pp[3] * 2 + pp[4] + 2) >> 2;
   1.168 +        dst[3 * dst_stride + 3] =
   1.169 +            dst[2 * dst_stride + 2] =
   1.170 +                dst[1 * dst_stride + 1] =
   1.171 +                    dst[0 * dst_stride + 0] = (pp[3] + pp[4] * 2 + pp[5] + 2) >> 2;
   1.172 +        dst[2 * dst_stride + 3] =
   1.173 +            dst[1 * dst_stride + 2] =
   1.174 +                dst[0 * dst_stride + 1] = (pp[4] + pp[5] * 2 + pp[6] + 2) >> 2;
   1.175 +        dst[1 * dst_stride + 3] =
   1.176 +            dst[0 * dst_stride + 2] = (pp[5] + pp[6] * 2 + pp[7] + 2) >> 2;
   1.177 +        dst[0 * dst_stride + 3] = (pp[6] + pp[7] * 2 + pp[8] + 2) >> 2;
   1.178 +
   1.179 +    }
   1.180 +    break;
   1.181 +    case B_VR_PRED:
   1.182 +    {
   1.183 +
   1.184 +        unsigned char pp[9];
   1.185 +
   1.186 +        pp[0] = Left[3];
   1.187 +        pp[1] = Left[2];
   1.188 +        pp[2] = Left[1];
   1.189 +        pp[3] = Left[0];
   1.190 +        pp[4] = top_left;
   1.191 +        pp[5] = Above[0];
   1.192 +        pp[6] = Above[1];
   1.193 +        pp[7] = Above[2];
   1.194 +        pp[8] = Above[3];
   1.195 +
   1.196 +
   1.197 +        dst[3 * dst_stride + 0] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2;
   1.198 +        dst[2 * dst_stride + 0] = (pp[2] + pp[3] * 2 + pp[4] + 2) >> 2;
   1.199 +        dst[3 * dst_stride + 1] =
   1.200 +            dst[1 * dst_stride + 0] = (pp[3] + pp[4] * 2 + pp[5] + 2) >> 2;
   1.201 +        dst[2 * dst_stride + 1] =
   1.202 +            dst[0 * dst_stride + 0] = (pp[4] + pp[5] + 1) >> 1;
   1.203 +        dst[3 * dst_stride + 2] =
   1.204 +            dst[1 * dst_stride + 1] = (pp[4] + pp[5] * 2 + pp[6] + 2) >> 2;
   1.205 +        dst[2 * dst_stride + 2] =
   1.206 +            dst[0 * dst_stride + 1] = (pp[5] + pp[6] + 1) >> 1;
   1.207 +        dst[3 * dst_stride + 3] =
   1.208 +            dst[1 * dst_stride + 2] = (pp[5] + pp[6] * 2 + pp[7] + 2) >> 2;
   1.209 +        dst[2 * dst_stride + 3] =
   1.210 +            dst[0 * dst_stride + 2] = (pp[6] + pp[7] + 1) >> 1;
   1.211 +        dst[1 * dst_stride + 3] = (pp[6] + pp[7] * 2 + pp[8] + 2) >> 2;
   1.212 +        dst[0 * dst_stride + 3] = (pp[7] + pp[8] + 1) >> 1;
   1.213 +
   1.214 +    }
   1.215 +    break;
   1.216 +    case B_VL_PRED:
   1.217 +    {
   1.218 +
   1.219 +        unsigned char *pp = Above;
   1.220 +
   1.221 +        dst[0 * dst_stride + 0] = (pp[0] + pp[1] + 1) >> 1;
   1.222 +        dst[1 * dst_stride + 0] = (pp[0] + pp[1] * 2 + pp[2] + 2) >> 2;
   1.223 +        dst[2 * dst_stride + 0] =
   1.224 +            dst[0 * dst_stride + 1] = (pp[1] + pp[2] + 1) >> 1;
   1.225 +        dst[1 * dst_stride + 1] =
   1.226 +            dst[3 * dst_stride + 0] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2;
   1.227 +        dst[2 * dst_stride + 1] =
   1.228 +            dst[0 * dst_stride + 2] = (pp[2] + pp[3] + 1) >> 1;
   1.229 +        dst[3 * dst_stride + 1] =
   1.230 +            dst[1 * dst_stride + 2] = (pp[2] + pp[3] * 2 + pp[4] + 2) >> 2;
   1.231 +        dst[0 * dst_stride + 3] =
   1.232 +            dst[2 * dst_stride + 2] = (pp[3] + pp[4] + 1) >> 1;
   1.233 +        dst[1 * dst_stride + 3] =
   1.234 +            dst[3 * dst_stride + 2] = (pp[3] + pp[4] * 2 + pp[5] + 2) >> 2;
   1.235 +        dst[2 * dst_stride + 3] = (pp[4] + pp[5] * 2 + pp[6] + 2) >> 2;
   1.236 +        dst[3 * dst_stride + 3] = (pp[5] + pp[6] * 2 + pp[7] + 2) >> 2;
   1.237 +    }
   1.238 +    break;
   1.239 +
   1.240 +    case B_HD_PRED:
   1.241 +    {
   1.242 +        unsigned char pp[9];
   1.243 +        pp[0] = Left[3];
   1.244 +        pp[1] = Left[2];
   1.245 +        pp[2] = Left[1];
   1.246 +        pp[3] = Left[0];
   1.247 +        pp[4] = top_left;
   1.248 +        pp[5] = Above[0];
   1.249 +        pp[6] = Above[1];
   1.250 +        pp[7] = Above[2];
   1.251 +        pp[8] = Above[3];
   1.252 +
   1.253 +
   1.254 +        dst[3 * dst_stride + 0] = (pp[0] + pp[1] + 1) >> 1;
   1.255 +        dst[3 * dst_stride + 1] = (pp[0] + pp[1] * 2 + pp[2] + 2) >> 2;
   1.256 +        dst[2 * dst_stride + 0] =
   1.257 +            dst[3 * dst_stride + 2] = (pp[1] + pp[2] + 1) >> 1;
   1.258 +        dst[2 * dst_stride + 1] =
   1.259 +            dst[3 * dst_stride + 3] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2;
   1.260 +        dst[2 * dst_stride + 2] =
   1.261 +            dst[1 * dst_stride + 0] = (pp[2] + pp[3] + 1) >> 1;
   1.262 +        dst[2 * dst_stride + 3] =
   1.263 +            dst[1 * dst_stride + 1] = (pp[2] + pp[3] * 2 + pp[4] + 2) >> 2;
   1.264 +        dst[1 * dst_stride + 2] =
   1.265 +            dst[0 * dst_stride + 0] = (pp[3] + pp[4] + 1) >> 1;
   1.266 +        dst[1 * dst_stride + 3] =
   1.267 +            dst[0 * dst_stride + 1] = (pp[3] + pp[4] * 2 + pp[5] + 2) >> 2;
   1.268 +        dst[0 * dst_stride + 2] = (pp[4] + pp[5] * 2 + pp[6] + 2) >> 2;
   1.269 +        dst[0 * dst_stride + 3] = (pp[5] + pp[6] * 2 + pp[7] + 2) >> 2;
   1.270 +    }
   1.271 +    break;
   1.272 +
   1.273 +
   1.274 +    case B_HU_PRED:
   1.275 +    {
   1.276 +        unsigned char *pp = Left;
   1.277 +        dst[0 * dst_stride + 0] = (pp[0] + pp[1] + 1) >> 1;
   1.278 +        dst[0 * dst_stride + 1] = (pp[0] + pp[1] * 2 + pp[2] + 2) >> 2;
   1.279 +        dst[0 * dst_stride + 2] =
   1.280 +            dst[1 * dst_stride + 0] = (pp[1] + pp[2] + 1) >> 1;
   1.281 +        dst[0 * dst_stride + 3] =
   1.282 +            dst[1 * dst_stride + 1] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2;
   1.283 +        dst[1 * dst_stride + 2] =
   1.284 +            dst[2 * dst_stride + 0] = (pp[2] + pp[3] + 1) >> 1;
   1.285 +        dst[1 * dst_stride + 3] =
   1.286 +            dst[2 * dst_stride + 1] = (pp[2] + pp[3] * 2 + pp[3] + 2) >> 2;
   1.287 +        dst[2 * dst_stride + 2] =
   1.288 +            dst[2 * dst_stride + 3] =
   1.289 +                dst[3 * dst_stride + 0] =
   1.290 +                    dst[3 * dst_stride + 1] =
   1.291 +                        dst[3 * dst_stride + 2] =
   1.292 +                            dst[3 * dst_stride + 3] = pp[3];
   1.293 +    }
   1.294 +    break;
   1.295 +
   1.296 +    default:
   1.297 +    break;
   1.298 +
   1.299 +    }
   1.300 +}

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