1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/media/omx-plugin/include/froyo/ui/Rect.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,152 @@ 1.4 +/* 1.5 + * Copyright (C) 2006 The Android Open Source Project 1.6 + * 1.7 + * Licensed under the Apache License, Version 2.0 (the "License"); 1.8 + * you may not use this file except in compliance with the License. 1.9 + * You may obtain a copy of the License at 1.10 + * 1.11 + * http://www.apache.org/licenses/LICENSE-2.0 1.12 + * 1.13 + * Unless required by applicable law or agreed to in writing, software 1.14 + * distributed under the License is distributed on an "AS IS" BASIS, 1.15 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1.16 + * See the License for the specific language governing permissions and 1.17 + * limitations under the License. 1.18 + */ 1.19 + 1.20 +#ifndef ANDROID_UI_RECT 1.21 +#define ANDROID_UI_RECT 1.22 + 1.23 +#include <utils/TypeHelpers.h> 1.24 +#include <ui/Point.h> 1.25 + 1.26 +namespace android { 1.27 + 1.28 +class Rect 1.29 +{ 1.30 +public: 1.31 + int left; 1.32 + int top; 1.33 + int right; 1.34 + int bottom; 1.35 + 1.36 + typedef int value_type; 1.37 + 1.38 + // we don't provide copy-ctor and operator= on purpose 1.39 + // because we want the compiler generated versions 1.40 + 1.41 + inline Rect() { 1.42 + } 1.43 + inline Rect(int w, int h) 1.44 + : left(0), top(0), right(w), bottom(h) { 1.45 + } 1.46 + inline Rect(int l, int t, int r, int b) 1.47 + : left(l), top(t), right(r), bottom(b) { 1.48 + } 1.49 + inline Rect(const Point& lt, const Point& rb) 1.50 + : left(lt.x), top(lt.y), right(rb.x), bottom(rb.y) { 1.51 + } 1.52 + 1.53 + void makeInvalid(); 1.54 + 1.55 + inline void clear() { 1.56 + left = top = right = bottom = 0; 1.57 + } 1.58 + 1.59 + // a valid rectangle has a non negative width and height 1.60 + inline bool isValid() const { 1.61 + return (width()>=0) && (height()>=0); 1.62 + } 1.63 + 1.64 + // an empty rect has a zero width or height, or is invalid 1.65 + inline bool isEmpty() const { 1.66 + return (width()<=0) || (height()<=0); 1.67 + } 1.68 + 1.69 + inline void set(const Rect& rhs) { 1.70 + operator = (rhs); 1.71 + } 1.72 + 1.73 + // rectangle's width 1.74 + inline int width() const { 1.75 + return right-left; 1.76 + } 1.77 + 1.78 + // rectangle's height 1.79 + inline int height() const { 1.80 + return bottom-top; 1.81 + } 1.82 + 1.83 + void setLeftTop(const Point& lt) { 1.84 + left = lt.x; 1.85 + top = lt.y; 1.86 + } 1.87 + 1.88 + void setRightBottom(const Point& rb) { 1.89 + right = rb.x; 1.90 + bottom = rb.y; 1.91 + } 1.92 + 1.93 + // the following 4 functions return the 4 corners of the rect as Point 1.94 + Point leftTop() const { 1.95 + return Point(left, top); 1.96 + } 1.97 + Point rightBottom() const { 1.98 + return Point(right, bottom); 1.99 + } 1.100 + Point rightTop() const { 1.101 + return Point(right, top); 1.102 + } 1.103 + Point leftBottom() const { 1.104 + return Point(left, bottom); 1.105 + } 1.106 + 1.107 + // comparisons 1.108 + inline bool operator == (const Rect& rhs) const { 1.109 + return (left == rhs.left) && (top == rhs.top) && 1.110 + (right == rhs.right) && (bottom == rhs.bottom); 1.111 + } 1.112 + 1.113 + inline bool operator != (const Rect& rhs) const { 1.114 + return !operator == (rhs); 1.115 + } 1.116 + 1.117 + // operator < defines an order which allows to use rectangles in sorted 1.118 + // vectors. 1.119 + bool operator < (const Rect& rhs) const; 1.120 + 1.121 + Rect& offsetToOrigin() { 1.122 + right -= left; 1.123 + bottom -= top; 1.124 + left = top = 0; 1.125 + return *this; 1.126 + } 1.127 + Rect& offsetTo(const Point& p) { 1.128 + return offsetTo(p.x, p.y); 1.129 + } 1.130 + Rect& offsetBy(const Point& dp) { 1.131 + return offsetBy(dp.x, dp.y); 1.132 + } 1.133 + Rect& operator += (const Point& rhs) { 1.134 + return offsetBy(rhs.x, rhs.y); 1.135 + } 1.136 + Rect& operator -= (const Point& rhs) { 1.137 + return offsetBy(-rhs.x, -rhs.y); 1.138 + } 1.139 + const Rect operator + (const Point& rhs) const; 1.140 + const Rect operator - (const Point& rhs) const; 1.141 + 1.142 + void translate(int dx, int dy) { // legacy, don't use. 1.143 + offsetBy(dx, dy); 1.144 + } 1.145 + 1.146 + Rect& offsetTo(int x, int y); 1.147 + Rect& offsetBy(int x, int y); 1.148 + bool intersect(const Rect& with, Rect* result) const; 1.149 +}; 1.150 + 1.151 +ANDROID_BASIC_TYPES_TRAITS(Rect) 1.152 + 1.153 +}; // namespace android 1.154 + 1.155 +#endif // ANDROID_UI_RECT