1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/mfbt/double-conversion/diy-fp.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,118 @@ 1.4 +// Copyright 2010 the V8 project authors. All rights reserved. 1.5 +// Redistribution and use in source and binary forms, with or without 1.6 +// modification, are permitted provided that the following conditions are 1.7 +// met: 1.8 +// 1.9 +// * Redistributions of source code must retain the above copyright 1.10 +// notice, this list of conditions and the following disclaimer. 1.11 +// * Redistributions in binary form must reproduce the above 1.12 +// copyright notice, this list of conditions and the following 1.13 +// disclaimer in the documentation and/or other materials provided 1.14 +// with the distribution. 1.15 +// * Neither the name of Google Inc. nor the names of its 1.16 +// contributors may be used to endorse or promote products derived 1.17 +// from this software without specific prior written permission. 1.18 +// 1.19 +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.20 +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.21 +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.22 +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.23 +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.24 +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.25 +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.26 +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.27 +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.28 +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.29 +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.30 + 1.31 +#ifndef DOUBLE_CONVERSION_DIY_FP_H_ 1.32 +#define DOUBLE_CONVERSION_DIY_FP_H_ 1.33 + 1.34 +#include "utils.h" 1.35 + 1.36 +namespace double_conversion { 1.37 + 1.38 +// This "Do It Yourself Floating Point" class implements a floating-point number 1.39 +// with a uint64 significand and an int exponent. Normalized DiyFp numbers will 1.40 +// have the most significant bit of the significand set. 1.41 +// Multiplication and Subtraction do not normalize their results. 1.42 +// DiyFp are not designed to contain special doubles (NaN and Infinity). 1.43 +class DiyFp { 1.44 + public: 1.45 + static const int kSignificandSize = 64; 1.46 + 1.47 + DiyFp() : f_(0), e_(0) {} 1.48 + DiyFp(uint64_t f, int e) : f_(f), e_(e) {} 1.49 + 1.50 + // this = this - other. 1.51 + // The exponents of both numbers must be the same and the significand of this 1.52 + // must be bigger than the significand of other. 1.53 + // The result will not be normalized. 1.54 + void Subtract(const DiyFp& other) { 1.55 + ASSERT(e_ == other.e_); 1.56 + ASSERT(f_ >= other.f_); 1.57 + f_ -= other.f_; 1.58 + } 1.59 + 1.60 + // Returns a - b. 1.61 + // The exponents of both numbers must be the same and this must be bigger 1.62 + // than other. The result will not be normalized. 1.63 + static DiyFp Minus(const DiyFp& a, const DiyFp& b) { 1.64 + DiyFp result = a; 1.65 + result.Subtract(b); 1.66 + return result; 1.67 + } 1.68 + 1.69 + 1.70 + // this = this * other. 1.71 + void Multiply(const DiyFp& other); 1.72 + 1.73 + // returns a * b; 1.74 + static DiyFp Times(const DiyFp& a, const DiyFp& b) { 1.75 + DiyFp result = a; 1.76 + result.Multiply(b); 1.77 + return result; 1.78 + } 1.79 + 1.80 + void Normalize() { 1.81 + ASSERT(f_ != 0); 1.82 + uint64_t f = f_; 1.83 + int e = e_; 1.84 + 1.85 + // This method is mainly called for normalizing boundaries. In general 1.86 + // boundaries need to be shifted by 10 bits. We thus optimize for this case. 1.87 + const uint64_t k10MSBits = UINT64_2PART_C(0xFFC00000, 00000000); 1.88 + while ((f & k10MSBits) == 0) { 1.89 + f <<= 10; 1.90 + e -= 10; 1.91 + } 1.92 + while ((f & kUint64MSB) == 0) { 1.93 + f <<= 1; 1.94 + e--; 1.95 + } 1.96 + f_ = f; 1.97 + e_ = e; 1.98 + } 1.99 + 1.100 + static DiyFp Normalize(const DiyFp& a) { 1.101 + DiyFp result = a; 1.102 + result.Normalize(); 1.103 + return result; 1.104 + } 1.105 + 1.106 + uint64_t f() const { return f_; } 1.107 + int e() const { return e_; } 1.108 + 1.109 + void set_f(uint64_t new_value) { f_ = new_value; } 1.110 + void set_e(int new_value) { e_ = new_value; } 1.111 + 1.112 + private: 1.113 + static const uint64_t kUint64MSB = UINT64_2PART_C(0x80000000, 00000000); 1.114 + 1.115 + uint64_t f_; 1.116 + int e_; 1.117 +}; 1.118 + 1.119 +} // namespace double_conversion 1.120 + 1.121 +#endif // DOUBLE_CONVERSION_DIY_FP_H_