mobile/android/base/animation/Rotate3DAnimation.java

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/mobile/android/base/animation/Rotate3DAnimation.java	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,97 @@
     1.4 +/*
     1.5 + * Copyright (C) 2007 The Android Open Source Project
     1.6 + *
     1.7 + * Licensed under the Apache License, Version 2.0 (the "License");
     1.8 + * you may not use this file except in compliance with the License.
     1.9 + * You may obtain a copy of the License at
    1.10 + *
    1.11 + *      http://www.apache.org/licenses/LICENSE-2.0
    1.12 + *
    1.13 + * Unless required by applicable law or agreed to in writing, software
    1.14 + * distributed under the License is distributed on an "AS IS" BASIS,
    1.15 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    1.16 + * See the License for the specific language governing permissions and
    1.17 + * limitations under the License.
    1.18 + */
    1.19 +
    1.20 +package org.mozilla.gecko.animation;
    1.21 +
    1.22 +import android.view.animation.Animation;
    1.23 +import android.view.animation.Transformation;
    1.24 +
    1.25 +import android.graphics.Camera;
    1.26 +import android.graphics.Matrix;
    1.27 +
    1.28 +/**
    1.29 + * An animation that rotates the view on the Y axis between two specified angles.
    1.30 + * This animation also adds a translation on the Z axis (depth) to improve the effect.
    1.31 + */
    1.32 +public class Rotate3DAnimation extends Animation {
    1.33 +    private final float mFromDegrees;
    1.34 +    private final float mToDegrees;
    1.35 +
    1.36 +    private final float mCenterX;
    1.37 +    private final float mCenterY;
    1.38 +
    1.39 +    private final float mDepthZ;
    1.40 +    private final boolean mReverse;
    1.41 +    private Camera mCamera;
    1.42 +
    1.43 +    private int mWidth = 1;
    1.44 +    private int mHeight = 1;
    1.45 +
    1.46 +    /**
    1.47 +     * Creates a new 3D rotation on the Y axis. The rotation is defined by its
    1.48 +     * start angle and its end angle. Both angles are in degrees. The rotation
    1.49 +     * is performed around a center point on the 2D space, definied by a pair
    1.50 +     * of X and Y coordinates, called centerX and centerY. When the animation
    1.51 +     * starts, a translation on the Z axis (depth) is performed. The length
    1.52 +     * of the translation can be specified, as well as whether the translation
    1.53 +     * should be reversed in time.
    1.54 +     *
    1.55 +     * @param fromDegrees the start angle of the 3D rotation
    1.56 +     * @param toDegrees the end angle of the 3D rotation
    1.57 +     * @param centerX the X center of the 3D rotation
    1.58 +     * @param centerY the Y center of the 3D rotation
    1.59 +     * @param reverse true if the translation should be reversed, false otherwise
    1.60 +     */
    1.61 +    public Rotate3DAnimation(float fromDegrees, float toDegrees,
    1.62 +            float centerX, float centerY, float depthZ, boolean reverse) {
    1.63 +        mFromDegrees = fromDegrees;
    1.64 +        mToDegrees = toDegrees;
    1.65 +        mCenterX = centerX;
    1.66 +        mCenterY = centerY;
    1.67 +        mDepthZ = depthZ;
    1.68 +        mReverse = reverse;
    1.69 +    }
    1.70 +
    1.71 +   @Override
    1.72 +    public void initialize(int width, int height, int parentWidth, int parentHeight) {
    1.73 +        super.initialize(width, height, parentWidth, parentHeight);
    1.74 +        mCamera = new Camera();
    1.75 +        mWidth = width;
    1.76 +        mHeight = height;
    1.77 +    }
    1.78 +
    1.79 +    @Override
    1.80 +    protected void applyTransformation(float interpolatedTime, Transformation t) {
    1.81 +        final float fromDegrees = mFromDegrees;
    1.82 +        float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
    1.83 +
    1.84 +        final Camera camera = mCamera;
    1.85 +        final Matrix matrix = t.getMatrix();
    1.86 +
    1.87 +        camera.save();
    1.88 +        if (mReverse) {
    1.89 +            camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
    1.90 +        } else {
    1.91 +            camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
    1.92 +        }
    1.93 +        camera.rotateX(degrees);
    1.94 +        camera.getMatrix(matrix);
    1.95 +        camera.restore();
    1.96 +
    1.97 +        matrix.preTranslate(-mCenterX * mWidth, -mCenterY * mHeight);
    1.98 +        matrix.postTranslate(mCenterX * mWidth, mCenterY * mHeight);
    1.99 +    }
   1.100 +}

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