1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/mobile/android/base/gfx/RenderTask.java Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,80 @@ 1.4 +/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +package org.mozilla.gecko.gfx; 1.10 + 1.11 +/** 1.12 + * A class used to schedule a callback to occur when the next frame is drawn. 1.13 + * Subclasses must redefine the internalRun method, not the run method. 1.14 + */ 1.15 +public abstract class RenderTask { 1.16 + /** 1.17 + * Whether to run the task after the render, or before. 1.18 + */ 1.19 + public final boolean runAfter; 1.20 + 1.21 + /** 1.22 + * Time when this task has first run, in ns. Useful for tasks which run for a specific duration. 1.23 + */ 1.24 + private long mStartTime; 1.25 + 1.26 + /** 1.27 + * Whether we should initialise mStartTime on the next frame run. 1.28 + */ 1.29 + private boolean mResetStartTime = true; 1.30 + 1.31 + /** 1.32 + * The callback to run on each frame. timeDelta is the time elapsed since 1.33 + * the last call, in nanoseconds. Returns true if it should continue 1.34 + * running, or false if it should be removed from the task queue. Returning 1.35 + * true implicitly schedules a redraw. 1.36 + * 1.37 + * This method first initializes the start time if resetStartTime has been invoked, 1.38 + * then calls internalRun. 1.39 + * 1.40 + * Note : subclasses should override internalRun. 1.41 + * 1.42 + * @param timeDelta the time between the beginning of last frame and the beginning of this frame, in ns. 1.43 + * @param currentFrameStartTime the startTime of the current frame, in ns. 1.44 + * @return true if animation should be run at the next frame, false otherwise 1.45 + * @see RenderTask#internalRun(long, long) 1.46 + */ 1.47 + public final boolean run(long timeDelta, long currentFrameStartTime) { 1.48 + if (mResetStartTime) { 1.49 + mStartTime = currentFrameStartTime; 1.50 + mResetStartTime = false; 1.51 + } 1.52 + return internalRun(timeDelta, currentFrameStartTime); 1.53 + } 1.54 + 1.55 + /** 1.56 + * Abstract method to be overridden by subclasses. 1.57 + * @param timeDelta the time between the beginning of last frame and the beginning of this frame, in ns 1.58 + * @param currentFrameStartTime the startTime of the current frame, in ns. 1.59 + * @return true if animation should be run at the next frame, false otherwise 1.60 + */ 1.61 + protected abstract boolean internalRun(long timeDelta, long currentFrameStartTime); 1.62 + 1.63 + public RenderTask(boolean aRunAfter) { 1.64 + runAfter = aRunAfter; 1.65 + } 1.66 + 1.67 + /** 1.68 + * Get the start time of this task. 1.69 + * It is the start time of the first frame this task was run on. 1.70 + * @return the start time in ns 1.71 + */ 1.72 + public long getStartTime() { 1.73 + return mStartTime; 1.74 + } 1.75 + 1.76 + /** 1.77 + * Schedule a reset of the recorded start time next time {@link RenderTask#run(long, long)} is run. 1.78 + * @see RenderTask#getStartTime() 1.79 + */ 1.80 + public void resetStartTime() { 1.81 + mResetStartTime = true; 1.82 + } 1.83 +}