1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/mobile/android/base/gfx/VirtualLayer.java Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,36 @@ 1.4 +/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +package org.mozilla.gecko.gfx; 1.10 + 1.11 +public class VirtualLayer extends Layer { 1.12 + public VirtualLayer(IntSize size) { 1.13 + super(size); 1.14 + } 1.15 + 1.16 + @Override 1.17 + public void draw(RenderContext context) { 1.18 + // No-op. 1.19 + } 1.20 + 1.21 + void setPositionAndResolution(int left, int top, int right, int bottom, float newResolution) { 1.22 + // This is an optimized version of the following code: 1.23 + // beginTransaction(); 1.24 + // try { 1.25 + // setPosition(new Rect(left, top, right, bottom)); 1.26 + // setResolution(newResolution); 1.27 + // performUpdates(null); 1.28 + // } finally { 1.29 + // endTransaction(); 1.30 + // } 1.31 + 1.32 + // it is safe to drop the transaction lock in this instance (i.e. for the 1.33 + // VirtualLayer that is just a shadow of what gecko is painting) because 1.34 + // the position and resolution of this layer are always touched on the compositor 1.35 + // thread, and therefore do not require synchronization. 1.36 + mPosition.set(left, top, right, bottom); 1.37 + mResolution = newResolution; 1.38 + } 1.39 +}