1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/mobile/android/base/toolbar/CanvasDelegate.java Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,76 @@ 1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this file, 1.6 + * You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.7 + 1.8 +package org.mozilla.gecko.toolbar; 1.9 + 1.10 +import android.graphics.Bitmap; 1.11 +import android.graphics.Canvas; 1.12 +import android.graphics.Paint; 1.13 +import android.graphics.Path; 1.14 +import android.graphics.PorterDuff.Mode; 1.15 +import android.graphics.PorterDuffXfermode; 1.16 +import android.graphics.Shader; 1.17 +import android.os.Build; 1.18 + 1.19 +class CanvasDelegate { 1.20 + Paint mPaint; 1.21 + PorterDuffXfermode mMode; 1.22 + DrawManager mDrawManager; 1.23 + 1.24 + // DrawManager would do a default draw of the background. 1.25 + static interface DrawManager { 1.26 + public void defaultDraw(Canvas cavas); 1.27 + } 1.28 + 1.29 + CanvasDelegate(DrawManager drawManager, Mode mode) { 1.30 + mDrawManager = drawManager; 1.31 + 1.32 + // DST_IN masks, DST_OUT clips. 1.33 + mMode = new PorterDuffXfermode(mode); 1.34 + 1.35 + mPaint = new Paint(); 1.36 + mPaint.setAntiAlias(true); 1.37 + mPaint.setColor(0xFFFF0000); 1.38 + mPaint.setStrokeWidth(0.0f); 1.39 + } 1.40 + 1.41 + void draw(Canvas canvas, Path path, int width, int height) { 1.42 + // Save the canvas. All PorterDuff operations should be done in a offscreen bitmap. 1.43 + int count = canvas.saveLayer(0, 0, width, height, null, 1.44 + Canvas.MATRIX_SAVE_FLAG | 1.45 + Canvas.CLIP_SAVE_FLAG | 1.46 + Canvas.HAS_ALPHA_LAYER_SAVE_FLAG | 1.47 + Canvas.FULL_COLOR_LAYER_SAVE_FLAG | 1.48 + Canvas.CLIP_TO_LAYER_SAVE_FLAG); 1.49 + 1.50 + // Do a default draw. 1.51 + mDrawManager.defaultDraw(canvas); 1.52 + 1.53 + if (path != null && !path.isEmpty()) { 1.54 + // ICS added double-buffering, which made it easier for drawing the Path directly over the DST. 1.55 + // In pre-ICS, drawPath() doesn't seem to use ARGB_8888 mode for performance, hence transparency is not preserved. 1.56 + if (Build.VERSION.SDK_INT >= 14) { 1.57 + mPaint.setXfermode(mMode); 1.58 + canvas.drawPath(path, mPaint); 1.59 + } else { 1.60 + // Allocate a bitmap and draw the masking/clipping path. 1.61 + Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); 1.62 + (new Canvas(bitmap)).drawPath(path, mPaint); 1.63 + 1.64 + mPaint.setXfermode(mMode); 1.65 + canvas.drawBitmap(bitmap, 0, 0, mPaint); 1.66 + bitmap.recycle(); 1.67 + 1.68 + mPaint.setXfermode(null); 1.69 + } 1.70 + } 1.71 + 1.72 + // Restore the canvas. 1.73 + canvas.restoreToCount(count); 1.74 + } 1.75 + 1.76 + void setShader(Shader shader) { 1.77 + mPaint.setShader(shader); 1.78 + } 1.79 +}