1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/netwerk/base/src/EventTokenBucket.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,146 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */ 1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.9 + 1.10 +#ifndef NetEventTokenBucket_h__ 1.11 +#define NetEventTokenBucket_h__ 1.12 + 1.13 +#include "nsCOMPtr.h" 1.14 +#include "nsDeque.h" 1.15 +#include "nsITimer.h" 1.16 + 1.17 +#include "mozilla/TimeStamp.h" 1.18 + 1.19 +class nsICancelable; 1.20 + 1.21 +namespace mozilla { 1.22 +namespace net { 1.23 + 1.24 +/* A token bucket is used to govern the maximum rate a series of events 1.25 + can be executed at. For instance if your event was "eat a piece of cake" 1.26 + then a token bucket configured to allow "1 piece per day" would spread 1.27 + the eating of a 8 piece cake over 8 days even if you tried to eat the 1.28 + whole thing up front. In a practical sense it 'costs' 1 token to execute 1.29 + an event and tokens are 'earned' at a particular rate as time goes by. 1.30 + 1.31 + The token bucket can be perfectly smooth or allow a configurable amount of 1.32 + burstiness. A bursty token bucket allows you to save up unused credits, while 1.33 + a perfectly smooth one would not. A smooth "1 per day" cake token bucket 1.34 + would require 9 days to eat that cake if you skipped a slice on day 4 1.35 + (use the token or lose it), while a token bucket configured with a burst 1.36 + of 2 would just let you eat 2 slices on day 5 (the credits for day 4 and day 1.37 + 5) and finish the cake in the usual 8 days. 1.38 + 1.39 + EventTokenBucket(hz=20, burst=5) creates a token bucket with the following properties: 1.40 + 1.41 + + events from an infinite stream will be admitted 20 times per second (i.e. 1.42 + hz=20 means 1 event per 50 ms). Timers will be used to space things evenly down to 1.43 + 5ms gaps (i.e. up to 200hz). Token buckets with rates greater than 200hz will admit 1.44 + multiple events with 5ms gaps between them. 10000hz is the maximum rate and 1hz is 1.45 + the minimum rate. 1.46 + 1.47 + + The burst size controls the limit of 'credits' that a token bucket can accumulate 1.48 + when idle. For our (20,5) example each event requires 50ms of credit (again, 20hz = 50ms 1.49 + per event). a burst size of 5 means that the token bucket can accumulate a 1.50 + maximum of 250ms (5 * 50ms) for this bucket. If no events have been admitted for the 1.51 + last full second the bucket can still only accumulate 250ms of credit - but that credit 1.52 + means that 5 events can be admitted without delay. A burst size of 1 is the minimum. 1.53 + The EventTokenBucket is created with maximum credits already applied, but they 1.54 + can be cleared with the ClearCredits() method. The maximum burst size is 1.55 + 15 minutes worth of events. 1.56 + 1.57 + + An event is submitted to the token bucket asynchronously through SubmitEvent(). 1.58 + The OnTokenBucketAdmitted() method of the submitted event is used as a callback 1.59 + when the event is ready to run. A cancelable event is returned to the SubmitEvent() caller 1.60 + for use in the case they do not wish to wait for the callback. 1.61 +*/ 1.62 + 1.63 +class EventTokenBucket; 1.64 + 1.65 +class ATokenBucketEvent 1.66 +{ 1.67 +public: 1.68 + virtual void OnTokenBucketAdmitted() = 0; 1.69 +}; 1.70 + 1.71 +class TokenBucketCancelable; 1.72 + 1.73 +class EventTokenBucket : public nsITimerCallback 1.74 +{ 1.75 +public: 1.76 + NS_DECL_THREADSAFE_ISUPPORTS 1.77 + NS_DECL_NSITIMERCALLBACK 1.78 + 1.79 + // This should be constructed on the main thread 1.80 + EventTokenBucket(uint32_t eventsPerSecond, uint32_t burstSize); 1.81 + virtual ~EventTokenBucket(); 1.82 + 1.83 + // These public methods are all meant to be called from the socket thread 1.84 + void ClearCredits(); 1.85 + uint32_t BurstEventsAvailable(); 1.86 + uint32_t QueuedEvents(); 1.87 + 1.88 + // a paused token bucket will not process any events, but it will accumulate 1.89 + // credits. ClearCredits can be used before unpausing if desired. 1.90 + void Pause(); 1.91 + void UnPause(); 1.92 + void Stop() { mStopped = true; } 1.93 + 1.94 + // The returned cancelable event can only be canceled from the socket thread 1.95 + nsresult SubmitEvent(ATokenBucketEvent *event, nsICancelable **cancelable); 1.96 + 1.97 +private: 1.98 + friend class RunNotifyEvent; 1.99 + friend class SetTimerEvent; 1.100 + 1.101 + bool TryImmediateDispatch(TokenBucketCancelable *event); 1.102 + void SetRate(uint32_t eventsPerSecond, uint32_t burstSize); 1.103 + 1.104 + void DispatchEvents(); 1.105 + void UpdateTimer(); 1.106 + void UpdateCredits(); 1.107 + 1.108 + const static uint64_t kUsecPerSec = 1000000; 1.109 + const static uint64_t kUsecPerMsec = 1000; 1.110 + const static uint64_t kMaxHz = 10000; 1.111 + 1.112 + uint64_t mUnitCost; // usec of credit needed for 1 event (from eventsPerSecond) 1.113 + uint64_t mMaxCredit; // usec mCredit limit (from busrtSize) 1.114 + uint64_t mCredit; // usec of accumulated credit. 1.115 + 1.116 + bool mPaused; 1.117 + bool mStopped; 1.118 + nsDeque mEvents; 1.119 + bool mTimerArmed; 1.120 + TimeStamp mLastUpdate; 1.121 + 1.122 + // The timer is created on the main thread, but is armed and executes Notify() 1.123 + // callbacks on the socket thread in order to maintain low latency of event 1.124 + // delivery. 1.125 + nsCOMPtr<nsITimer> mTimer; 1.126 + 1.127 +#ifdef XP_WIN 1.128 + // Windows timers are 15ms granularity by default. When we have active events 1.129 + // that need to be dispatched at 50ms or less granularity we change the OS 1.130 + // granularity to 1ms. 90 seconds after that need has elapsed we will change it 1.131 + // back 1.132 + const static uint64_t kCostFineGrainThreshold = 50 * kUsecPerMsec; 1.133 + 1.134 + void FineGrainTimers(); // get 1ms granularity 1.135 + void NormalTimers(); // reset to default granularity 1.136 + void WantNormalTimers(); // reset after 90 seconds if not needed in interim 1.137 + void FineGrainResetTimerNotify(); // delayed callback to reset 1.138 + 1.139 + TimeStamp mLastFineGrainTimerUse; 1.140 + bool mFineGrainTimerInUse; 1.141 + bool mFineGrainResetTimerArmed; 1.142 + nsCOMPtr<nsITimer> mFineGrainResetTimer; 1.143 +#endif 1.144 +}; 1.145 + 1.146 +} // ::mozilla::net 1.147 +} // ::mozilla 1.148 + 1.149 +#endif