toolkit/devtools/client/connection-manager.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/toolkit/devtools/client/connection-manager.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,291 @@
     1.4 +/* -*- Mode: Javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +"use strict";
    1.11 +
    1.12 +const {Cc, Ci, Cu} = require("chrome");
    1.13 +const {setTimeout, clearTimeout} = require('sdk/timers');
    1.14 +const EventEmitter = require("devtools/toolkit/event-emitter");
    1.15 +
    1.16 +Cu.import("resource://gre/modules/Services.jsm");
    1.17 +Cu.import("resource://gre/modules/devtools/dbg-client.jsm");
    1.18 +Cu.import("resource://gre/modules/devtools/dbg-server.jsm");
    1.19 +
    1.20 +/**
    1.21 + * Connection Manager.
    1.22 + *
    1.23 + * To use this module:
    1.24 + * const {ConnectionManager} = require("devtools/client/connection-manager");
    1.25 + *
    1.26 + * # ConnectionManager
    1.27 + *
    1.28 + * Methods:
    1.29 + *  ⬩ Connection createConnection(host, port)
    1.30 + *  ⬩ void       destroyConnection(connection)
    1.31 + *  ⬩ Number     getFreeTCPPort()
    1.32 + *
    1.33 + * Properties:
    1.34 + *  ⬩ Array      connections
    1.35 + *
    1.36 + * # Connection
    1.37 + *
    1.38 + * A connection is a wrapper around a debugger client. It has a simple
    1.39 + * API to instantiate a connection to a debugger server. Once disconnected,
    1.40 + * no need to re-create a Connection object. Calling `connect()` again
    1.41 + * will re-create a debugger client.
    1.42 + *
    1.43 + * Methods:
    1.44 + *  ⬩ connect()         Connect to host:port. Expect a "connecting" event. If
    1.45 + *                      host is not specified, a local pipe is used
    1.46 + *  ⬩ disconnect()      Disconnect if connected. Expect a "disconnecting" event
    1.47 + *
    1.48 + * Properties:
    1.49 + *  ⬩ host              IP address or hostname
    1.50 + *  ⬩ port              Port
    1.51 + *  ⬩ logs              Current logs. "newlog" event notifies new available logs
    1.52 + *  ⬩ store             Reference to a local data store (see below)
    1.53 + *  ⬩ keepConnecting    Should the connection keep trying connecting
    1.54 + *  ⬩ status            Connection status:
    1.55 + *                        Connection.Status.CONNECTED
    1.56 + *                        Connection.Status.DISCONNECTED
    1.57 + *                        Connection.Status.CONNECTING
    1.58 + *                        Connection.Status.DISCONNECTING
    1.59 + *                        Connection.Status.DESTROYED
    1.60 + *
    1.61 + * Events (as in event-emitter.js):
    1.62 + *  ⬩ Connection.Events.CONNECTING      Trying to connect to host:port
    1.63 + *  ⬩ Connection.Events.CONNECTED       Connection is successful
    1.64 + *  ⬩ Connection.Events.DISCONNECTING   Trying to disconnect from server
    1.65 + *  ⬩ Connection.Events.DISCONNECTED    Disconnected (at client request, or because of a timeout or connection error)
    1.66 + *  ⬩ Connection.Events.STATUS_CHANGED  The connection status (connection.status) has changed
    1.67 + *  ⬩ Connection.Events.TIMEOUT         Connection timeout
    1.68 + *  ⬩ Connection.Events.HOST_CHANGED    Host has changed
    1.69 + *  ⬩ Connection.Events.PORT_CHANGED    Port has changed
    1.70 + *  ⬩ Connection.Events.NEW_LOG         A new log line is available
    1.71 + *
    1.72 + */
    1.73 +
    1.74 +let ConnectionManager = {
    1.75 +  _connections: new Set(),
    1.76 +  createConnection: function(host, port) {
    1.77 +    let c = new Connection(host, port);
    1.78 +    c.once("destroy", (event) => this.destroyConnection(c));
    1.79 +    this._connections.add(c);
    1.80 +    this.emit("new", c);
    1.81 +    return c;
    1.82 +  },
    1.83 +  destroyConnection: function(connection) {
    1.84 +    if (this._connections.has(connection)) {
    1.85 +      this._connections.delete(connection);
    1.86 +      if (connection.status != Connection.Status.DESTROYED) {
    1.87 +        connection.destroy();
    1.88 +      }
    1.89 +    }
    1.90 +  },
    1.91 +  get connections() {
    1.92 +    return [c for (c of this._connections)];
    1.93 +  },
    1.94 +  getFreeTCPPort: function () {
    1.95 +    let serv = Cc['@mozilla.org/network/server-socket;1']
    1.96 +                 .createInstance(Ci.nsIServerSocket);
    1.97 +    serv.init(-1, true, -1);
    1.98 +    let port = serv.port;
    1.99 +    serv.close();
   1.100 +    return port;
   1.101 +  },
   1.102 +}
   1.103 +
   1.104 +EventEmitter.decorate(ConnectionManager);
   1.105 +
   1.106 +let lastID = -1;
   1.107 +
   1.108 +function Connection(host, port) {
   1.109 +  EventEmitter.decorate(this);
   1.110 +  this.uid = ++lastID;
   1.111 +  this.host = host;
   1.112 +  this.port = port;
   1.113 +  this._setStatus(Connection.Status.DISCONNECTED);
   1.114 +  this._onDisconnected = this._onDisconnected.bind(this);
   1.115 +  this._onConnected = this._onConnected.bind(this);
   1.116 +  this._onTimeout = this._onTimeout.bind(this);
   1.117 +  this.keepConnecting = false;
   1.118 +}
   1.119 +
   1.120 +Connection.Status = {
   1.121 +  CONNECTED: "connected",
   1.122 +  DISCONNECTED: "disconnected",
   1.123 +  CONNECTING: "connecting",
   1.124 +  DISCONNECTING: "disconnecting",
   1.125 +  DESTROYED: "destroyed",
   1.126 +}
   1.127 +
   1.128 +Connection.Events = {
   1.129 +  CONNECTED: Connection.Status.CONNECTED,
   1.130 +  DISCONNECTED: Connection.Status.DISCONNECTED,
   1.131 +  CONNECTING: Connection.Status.CONNECTING,
   1.132 +  DISCONNECTING: Connection.Status.DISCONNECTING,
   1.133 +  DESTROYED: Connection.Status.DESTROYED,
   1.134 +  TIMEOUT: "timeout",
   1.135 +  STATUS_CHANGED: "status-changed",
   1.136 +  HOST_CHANGED: "host-changed",
   1.137 +  PORT_CHANGED: "port-changed",
   1.138 +  NEW_LOG: "new_log"
   1.139 +}
   1.140 +
   1.141 +Connection.prototype = {
   1.142 +  logs: "",
   1.143 +  log: function(str) {
   1.144 +    let d = new Date();
   1.145 +    let hours = ("0" + d.getHours()).slice(-2);
   1.146 +    let minutes = ("0" + d.getMinutes()).slice(-2);
   1.147 +    let seconds = ("0" + d.getSeconds()).slice(-2);
   1.148 +    let timestamp = [hours, minutes, seconds].join(":") + ": ";
   1.149 +    str = timestamp + str;
   1.150 +    this.logs +=  "\n" + str;
   1.151 +    this.emit(Connection.Events.NEW_LOG, str);
   1.152 +  },
   1.153 +
   1.154 +  get client() {
   1.155 +    return this._client
   1.156 +  },
   1.157 +
   1.158 +  get host() {
   1.159 +    return this._host
   1.160 +  },
   1.161 +
   1.162 +  set host(value) {
   1.163 +    if (this._host && this._host == value)
   1.164 +      return;
   1.165 +    this._host = value;
   1.166 +    this.emit(Connection.Events.HOST_CHANGED);
   1.167 +  },
   1.168 +
   1.169 +  get port() {
   1.170 +    return this._port
   1.171 +  },
   1.172 +
   1.173 +  set port(value) {
   1.174 +    if (this._port && this._port == value)
   1.175 +      return;
   1.176 +    this._port = value;
   1.177 +    this.emit(Connection.Events.PORT_CHANGED);
   1.178 +  },
   1.179 +
   1.180 +  disconnect: function(force) {
   1.181 +    if (this.status == Connection.Status.DESTROYED) {
   1.182 +      return;
   1.183 +    }
   1.184 +    clearTimeout(this._timeoutID);
   1.185 +    if (this.status == Connection.Status.CONNECTED ||
   1.186 +        this.status == Connection.Status.CONNECTING) {
   1.187 +      this.log("disconnecting");
   1.188 +      this._setStatus(Connection.Status.DISCONNECTING);
   1.189 +      this._client.close();
   1.190 +    }
   1.191 +  },
   1.192 +
   1.193 +  connect: function() {
   1.194 +    if (this.status == Connection.Status.DESTROYED) {
   1.195 +      return;
   1.196 +    }
   1.197 +    if (!this._client) {
   1.198 +      this.log("connecting to " + this.host + ":" + this.port);
   1.199 +      this._setStatus(Connection.Status.CONNECTING);
   1.200 +      let delay = Services.prefs.getIntPref("devtools.debugger.remote-timeout");
   1.201 +      this._timeoutID = setTimeout(this._onTimeout, delay);
   1.202 +
   1.203 +      this._clientConnect();
   1.204 +    } else {
   1.205 +      let msg = "Can't connect. Client is not fully disconnected";
   1.206 +      this.log(msg);
   1.207 +      throw new Error(msg);
   1.208 +    }
   1.209 +  },
   1.210 +
   1.211 +  destroy: function() {
   1.212 +    this.log("killing connection");
   1.213 +    clearTimeout(this._timeoutID);
   1.214 +    this.keepConnecting = false;
   1.215 +    if (this._client) {
   1.216 +      this._client.close();
   1.217 +      this._client = null;
   1.218 +    }
   1.219 +    this._setStatus(Connection.Status.DESTROYED);
   1.220 +  },
   1.221 +
   1.222 +  _clientConnect: function () {
   1.223 +    let transport;
   1.224 +    if (!this.host) {
   1.225 +      transport = DebuggerServer.connectPipe();
   1.226 +    } else {
   1.227 +      try {
   1.228 +        transport = debuggerSocketConnect(this.host, this.port);
   1.229 +      } catch (e) {
   1.230 +        // In some cases, especially on Mac, the openOutputStream call in
   1.231 +        // debuggerSocketConnect may throw NS_ERROR_NOT_INITIALIZED.
   1.232 +        // It occurs when we connect agressively to the simulator,
   1.233 +        // and keep trying to open a socket to the server being started in
   1.234 +        // the simulator.
   1.235 +        this._onDisconnected();
   1.236 +        return;
   1.237 +      }
   1.238 +    }
   1.239 +    this._client = new DebuggerClient(transport);
   1.240 +    this._client.addOneTimeListener("closed", this._onDisconnected);
   1.241 +    this._client.connect(this._onConnected);
   1.242 +  },
   1.243 +
   1.244 +  get status() {
   1.245 +    return this._status
   1.246 +  },
   1.247 +
   1.248 +  _setStatus: function(value) {
   1.249 +    if (this._status && this._status == value)
   1.250 +      return;
   1.251 +    this._status = value;
   1.252 +    this.emit(value);
   1.253 +    this.emit(Connection.Events.STATUS_CHANGED, value);
   1.254 +  },
   1.255 +
   1.256 +  _onDisconnected: function() {
   1.257 +    this._client = null;
   1.258 +
   1.259 +    if (this._status == Connection.Status.CONNECTING && this.keepConnecting) {
   1.260 +      setTimeout(() => this._clientConnect(), 100);
   1.261 +      return;
   1.262 +    }
   1.263 +
   1.264 +    clearTimeout(this._timeoutID);
   1.265 +
   1.266 +    switch (this.status) {
   1.267 +      case Connection.Status.CONNECTED:
   1.268 +        this.log("disconnected (unexpected)");
   1.269 +        break;
   1.270 +      case Connection.Status.CONNECTING:
   1.271 +        this.log("connection error. Possible causes: USB port not connected, port not forwarded (adb forward), wrong host or port, remote debugging not enabled on the device.");
   1.272 +        break;
   1.273 +      default:
   1.274 +        this.log("disconnected");
   1.275 +    }
   1.276 +    this._setStatus(Connection.Status.DISCONNECTED);
   1.277 +  },
   1.278 +
   1.279 +  _onConnected: function() {
   1.280 +    this.log("connected");
   1.281 +    clearTimeout(this._timeoutID);
   1.282 +    this._setStatus(Connection.Status.CONNECTED);
   1.283 +  },
   1.284 +
   1.285 +  _onTimeout: function() {
   1.286 +    this.log("connection timeout. Possible causes: didn't click on 'accept' (prompt).");
   1.287 +    this.emit(Connection.Events.TIMEOUT);
   1.288 +    this.disconnect();
   1.289 +  },
   1.290 +}
   1.291 +
   1.292 +exports.ConnectionManager = ConnectionManager;
   1.293 +exports.Connection = Connection;
   1.294 +

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