toolkit/devtools/server/child.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/toolkit/devtools/server/child.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,56 @@
     1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.6 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.7 +
     1.8 +"use strict";
     1.9 +
    1.10 +let chromeGlobal = this;
    1.11 +
    1.12 +// Encapsulate in its own scope to allows loading this frame script
    1.13 +// more than once.
    1.14 +(function () {
    1.15 +  let Cu = Components.utils;
    1.16 +  let { devtools } = Cu.import("resource://gre/modules/devtools/Loader.jsm", {});
    1.17 +  const DevToolsUtils = devtools.require("devtools/toolkit/DevToolsUtils.js");
    1.18 +  const {DebuggerServer, ActorPool} = Cu.import("resource://gre/modules/devtools/dbg-server.jsm", {});
    1.19 +
    1.20 +  if (!DebuggerServer.initialized) {
    1.21 +    DebuggerServer.init();
    1.22 +  }
    1.23 +
    1.24 +  // In case of apps being loaded in parent process, DebuggerServer is already
    1.25 +  // initialized, but child specific actors are not registered.
    1.26 +  // Otherwise, for apps in child process, we need to load actors the first
    1.27 +  // time we load child.js
    1.28 +  DebuggerServer.addChildActors();
    1.29 +
    1.30 +  let conn;
    1.31 +
    1.32 +  let onConnect = DevToolsUtils.makeInfallible(function (msg) {
    1.33 +    removeMessageListener("debug:connect", onConnect);
    1.34 +
    1.35 +    let mm = msg.target;
    1.36 +
    1.37 +    conn = DebuggerServer.connectToParent(msg.data.prefix, mm);
    1.38 +
    1.39 +    let actor = new DebuggerServer.ContentActor(conn, chromeGlobal);
    1.40 +    let actorPool = new ActorPool(conn);
    1.41 +    actorPool.addActor(actor);
    1.42 +    conn.addActorPool(actorPool);
    1.43 +
    1.44 +    sendAsyncMessage("debug:actor", {actor: actor.grip()});
    1.45 +  });
    1.46 +
    1.47 +  addMessageListener("debug:connect", onConnect);
    1.48 +
    1.49 +  let onDisconnect = DevToolsUtils.makeInfallible(function (msg) {
    1.50 +    removeMessageListener("debug:disconnect", onDisconnect);
    1.51 +
    1.52 +    // Call DebuggerServerConnection.close to destroy all child actors
    1.53 +    // (It should end up calling DebuggerServerConnection.onClosed
    1.54 +    // that would actually cleanup all actor pools)
    1.55 +    conn.close();
    1.56 +    conn = null;
    1.57 +  });
    1.58 +  addMessageListener("debug:disconnect", onDisconnect);
    1.59 +})();

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