toolkit/devtools/server/tests/unit/test_threadlifetime-05.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/toolkit/devtools/server/tests/unit/test_threadlifetime-05.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,83 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Make sure that releasing a pause-lifetime actorin a releaseMany returns an
     1.9 + * error, but releases all the thread-lifetime actors.
    1.10 + */
    1.11 +
    1.12 +var gDebuggee;
    1.13 +var gClient;
    1.14 +var gThreadClient;
    1.15 +var gPauseGrip;
    1.16 +
    1.17 +function run_test()
    1.18 +{
    1.19 +  initTestDebuggerServer();
    1.20 +  gDebuggee = addTestGlobal("test-grips");
    1.21 +  gClient = new DebuggerClient(DebuggerServer.connectPipe());
    1.22 +  gClient.connect(function() {
    1.23 +    attachTestTabAndResume(gClient, "test-grips", function(aResponse, aTabClient, aThreadClient) {
    1.24 +      gThreadClient = aThreadClient;
    1.25 +      test_thread_lifetime();
    1.26 +    });
    1.27 +  });
    1.28 +  do_test_pending();
    1.29 +}
    1.30 +
    1.31 +function arg_grips(aFrameArgs, aOnResponse) {
    1.32 +  let grips = [];
    1.33 +  let handler = function (aResponse) {
    1.34 +    if (aResponse.error) {
    1.35 +      grips.push(aResponse.error);
    1.36 +    } else {
    1.37 +      grips.push(aResponse.from);
    1.38 +    }
    1.39 +    if (grips.length == aFrameArgs.length) {
    1.40 +      aOnResponse(grips);
    1.41 +    }
    1.42 +  };
    1.43 +  for (let i = 0; i < aFrameArgs.length; i++) {
    1.44 +    gClient.request({ to: aFrameArgs[i].actor, type: "threadGrip" },
    1.45 +                    handler);
    1.46 +  }
    1.47 +}
    1.48 +
    1.49 +function test_thread_lifetime()
    1.50 +{
    1.51 +  // Get two thread-lifetime grips.
    1.52 +  gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
    1.53 +
    1.54 +    let frameArgs = [ aPacket.frame.arguments[0], aPacket.frame.arguments[1] ];
    1.55 +    gPauseGrip = aPacket.frame.arguments[2];
    1.56 +    arg_grips(frameArgs, function (aGrips) {
    1.57 +      release_grips(frameArgs, aGrips);
    1.58 +    });
    1.59 +  });
    1.60 +
    1.61 +  gDebuggee.eval("(" + function() {
    1.62 +    function stopMe(arg1, arg2, arg3) {
    1.63 +      debugger;
    1.64 +    };
    1.65 +    stopMe({obj: 1}, {obj: 2}, {obj: 3});
    1.66 +  } + ")()");
    1.67 +}
    1.68 +
    1.69 +
    1.70 +function release_grips(aFrameArgs, aThreadGrips)
    1.71 +{
    1.72 +  // Release all actors with releaseMany...
    1.73 +  let release = [aThreadGrips[0], aThreadGrips[1], gPauseGrip.actor];
    1.74 +  gThreadClient.releaseMany(release, function (aResponse) {
    1.75 +    do_check_eq(aResponse.error, "notReleasable");
    1.76 +    // Now ask for thread grips again, they should not exist.
    1.77 +    arg_grips(aFrameArgs, function (aNewGrips) {
    1.78 +      for (let i = 0; i < aNewGrips.length; i++) {
    1.79 +        do_check_eq(aNewGrips[i], "noSuchActor");
    1.80 +      }
    1.81 +      gThreadClient.resume(function () {
    1.82 +        finishClient(gClient);
    1.83 +      });
    1.84 +    });
    1.85 +  });
    1.86 +}

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