1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/toolkit/devtools/server/tests/unit/test_threadlifetime-05.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,83 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Make sure that releasing a pause-lifetime actorin a releaseMany returns an 1.9 + * error, but releases all the thread-lifetime actors. 1.10 + */ 1.11 + 1.12 +var gDebuggee; 1.13 +var gClient; 1.14 +var gThreadClient; 1.15 +var gPauseGrip; 1.16 + 1.17 +function run_test() 1.18 +{ 1.19 + initTestDebuggerServer(); 1.20 + gDebuggee = addTestGlobal("test-grips"); 1.21 + gClient = new DebuggerClient(DebuggerServer.connectPipe()); 1.22 + gClient.connect(function() { 1.23 + attachTestTabAndResume(gClient, "test-grips", function(aResponse, aTabClient, aThreadClient) { 1.24 + gThreadClient = aThreadClient; 1.25 + test_thread_lifetime(); 1.26 + }); 1.27 + }); 1.28 + do_test_pending(); 1.29 +} 1.30 + 1.31 +function arg_grips(aFrameArgs, aOnResponse) { 1.32 + let grips = []; 1.33 + let handler = function (aResponse) { 1.34 + if (aResponse.error) { 1.35 + grips.push(aResponse.error); 1.36 + } else { 1.37 + grips.push(aResponse.from); 1.38 + } 1.39 + if (grips.length == aFrameArgs.length) { 1.40 + aOnResponse(grips); 1.41 + } 1.42 + }; 1.43 + for (let i = 0; i < aFrameArgs.length; i++) { 1.44 + gClient.request({ to: aFrameArgs[i].actor, type: "threadGrip" }, 1.45 + handler); 1.46 + } 1.47 +} 1.48 + 1.49 +function test_thread_lifetime() 1.50 +{ 1.51 + // Get two thread-lifetime grips. 1.52 + gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { 1.53 + 1.54 + let frameArgs = [ aPacket.frame.arguments[0], aPacket.frame.arguments[1] ]; 1.55 + gPauseGrip = aPacket.frame.arguments[2]; 1.56 + arg_grips(frameArgs, function (aGrips) { 1.57 + release_grips(frameArgs, aGrips); 1.58 + }); 1.59 + }); 1.60 + 1.61 + gDebuggee.eval("(" + function() { 1.62 + function stopMe(arg1, arg2, arg3) { 1.63 + debugger; 1.64 + }; 1.65 + stopMe({obj: 1}, {obj: 2}, {obj: 3}); 1.66 + } + ")()"); 1.67 +} 1.68 + 1.69 + 1.70 +function release_grips(aFrameArgs, aThreadGrips) 1.71 +{ 1.72 + // Release all actors with releaseMany... 1.73 + let release = [aThreadGrips[0], aThreadGrips[1], gPauseGrip.actor]; 1.74 + gThreadClient.releaseMany(release, function (aResponse) { 1.75 + do_check_eq(aResponse.error, "notReleasable"); 1.76 + // Now ask for thread grips again, they should not exist. 1.77 + arg_grips(aFrameArgs, function (aNewGrips) { 1.78 + for (let i = 0; i < aNewGrips.length; i++) { 1.79 + do_check_eq(aNewGrips[i], "noSuchActor"); 1.80 + } 1.81 + gThreadClient.resume(function () { 1.82 + finishClient(gClient); 1.83 + }); 1.84 + }); 1.85 + }); 1.86 +}