1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/toolkit/modules/Geometry.jsm Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,327 @@ 1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.6 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.7 + 1.8 +this.EXPORTED_SYMBOLS = ["Point", "Rect"]; 1.9 + 1.10 +/** 1.11 + * Simple Point class. 1.12 + * 1.13 + * Any method that takes an x and y may also take a point. 1.14 + */ 1.15 +this.Point = function Point(x, y) { 1.16 + this.set(x, y); 1.17 +} 1.18 + 1.19 +Point.prototype = { 1.20 + clone: function clone() { 1.21 + return new Point(this.x, this.y); 1.22 + }, 1.23 + 1.24 + set: function set(x, y) { 1.25 + this.x = x; 1.26 + this.y = y; 1.27 + return this; 1.28 + }, 1.29 + 1.30 + equals: function equals(x, y) { 1.31 + return this.x == x && this.y == y; 1.32 + }, 1.33 + 1.34 + toString: function toString() { 1.35 + return "(" + this.x + "," + this.y + ")"; 1.36 + }, 1.37 + 1.38 + map: function map(f) { 1.39 + this.x = f.call(this, this.x); 1.40 + this.y = f.call(this, this.y); 1.41 + return this; 1.42 + }, 1.43 + 1.44 + add: function add(x, y) { 1.45 + this.x += x; 1.46 + this.y += y; 1.47 + return this; 1.48 + }, 1.49 + 1.50 + subtract: function subtract(x, y) { 1.51 + this.x -= x; 1.52 + this.y -= y; 1.53 + return this; 1.54 + }, 1.55 + 1.56 + scale: function scale(s) { 1.57 + this.x *= s; 1.58 + this.y *= s; 1.59 + return this; 1.60 + }, 1.61 + 1.62 + isZero: function() { 1.63 + return this.x == 0 && this.y == 0; 1.64 + } 1.65 +}; 1.66 + 1.67 +(function() { 1.68 + function takePointOrArgs(f) { 1.69 + return function(arg1, arg2) { 1.70 + if (arg2 === undefined) 1.71 + return f.call(this, arg1.x, arg1.y); 1.72 + else 1.73 + return f.call(this, arg1, arg2); 1.74 + }; 1.75 + } 1.76 + 1.77 + for each (let f in ['add', 'subtract', 'equals', 'set']) 1.78 + Point.prototype[f] = takePointOrArgs(Point.prototype[f]); 1.79 +})(); 1.80 + 1.81 + 1.82 +/** 1.83 + * Rect is a simple data structure for representation of a rectangle supporting 1.84 + * many basic geometric operations. 1.85 + * 1.86 + * NOTE: Since its operations are closed, rectangles may be empty and will report 1.87 + * non-positive widths and heights in that case. 1.88 + */ 1.89 + 1.90 +this.Rect = function Rect(x, y, w, h) { 1.91 + this.left = x; 1.92 + this.top = y; 1.93 + this.right = x + w; 1.94 + this.bottom = y + h; 1.95 +}; 1.96 + 1.97 +Rect.fromRect = function fromRect(r) { 1.98 + return new Rect(r.left, r.top, r.right - r.left, r.bottom - r.top); 1.99 +}; 1.100 + 1.101 +Rect.prototype = { 1.102 + get x() { return this.left; }, 1.103 + get y() { return this.top; }, 1.104 + get width() { return this.right - this.left; }, 1.105 + get height() { return this.bottom - this.top; }, 1.106 + set x(v) { 1.107 + let diff = this.left - v; 1.108 + this.left = v; 1.109 + this.right -= diff; 1.110 + }, 1.111 + set y(v) { 1.112 + let diff = this.top - v; 1.113 + this.top = v; 1.114 + this.bottom -= diff; 1.115 + }, 1.116 + set width(v) { this.right = this.left + v; }, 1.117 + set height(v) { this.bottom = this.top + v; }, 1.118 + 1.119 + isEmpty: function isEmpty() { 1.120 + return this.left >= this.right || this.top >= this.bottom; 1.121 + }, 1.122 + 1.123 + setRect: function(x, y, w, h) { 1.124 + this.left = x; 1.125 + this.top = y; 1.126 + this.right = x+w; 1.127 + this.bottom = y+h; 1.128 + 1.129 + return this; 1.130 + }, 1.131 + 1.132 + setBounds: function(l, t, r, b) { 1.133 + this.top = t; 1.134 + this.left = l; 1.135 + this.bottom = b; 1.136 + this.right = r; 1.137 + 1.138 + return this; 1.139 + }, 1.140 + 1.141 + equals: function equals(other) { 1.142 + return other != null && 1.143 + (this.isEmpty() && other.isEmpty() || 1.144 + this.top == other.top && 1.145 + this.left == other.left && 1.146 + this.bottom == other.bottom && 1.147 + this.right == other.right); 1.148 + }, 1.149 + 1.150 + clone: function clone() { 1.151 + return new Rect(this.left, this.top, this.right - this.left, this.bottom - this.top); 1.152 + }, 1.153 + 1.154 + center: function center() { 1.155 + if (this.isEmpty()) 1.156 + throw "Empty rectangles do not have centers"; 1.157 + return new Point(this.left + (this.right - this.left) / 2, 1.158 + this.top + (this.bottom - this.top) / 2); 1.159 + }, 1.160 + 1.161 + copyFrom: function(other) { 1.162 + this.top = other.top; 1.163 + this.left = other.left; 1.164 + this.bottom = other.bottom; 1.165 + this.right = other.right; 1.166 + 1.167 + return this; 1.168 + }, 1.169 + 1.170 + translate: function(x, y) { 1.171 + this.left += x; 1.172 + this.right += x; 1.173 + this.top += y; 1.174 + this.bottom += y; 1.175 + 1.176 + return this; 1.177 + }, 1.178 + 1.179 + toString: function() { 1.180 + return "[" + this.x + "," + this.y + "," + this.width + "," + this.height + "]"; 1.181 + }, 1.182 + 1.183 + /** return a new rect that is the union of that one and this one */ 1.184 + union: function(other) { 1.185 + return this.clone().expandToContain(other); 1.186 + }, 1.187 + 1.188 + contains: function(other) { 1.189 + if (other.isEmpty()) return true; 1.190 + if (this.isEmpty()) return false; 1.191 + 1.192 + return (other.left >= this.left && 1.193 + other.right <= this.right && 1.194 + other.top >= this.top && 1.195 + other.bottom <= this.bottom); 1.196 + }, 1.197 + 1.198 + intersect: function(other) { 1.199 + return this.clone().restrictTo(other); 1.200 + }, 1.201 + 1.202 + intersects: function(other) { 1.203 + if (this.isEmpty() || other.isEmpty()) 1.204 + return false; 1.205 + 1.206 + let x1 = Math.max(this.left, other.left); 1.207 + let x2 = Math.min(this.right, other.right); 1.208 + let y1 = Math.max(this.top, other.top); 1.209 + let y2 = Math.min(this.bottom, other.bottom); 1.210 + return x1 < x2 && y1 < y2; 1.211 + }, 1.212 + 1.213 + /** Restrict area of this rectangle to the intersection of both rectangles. */ 1.214 + restrictTo: function restrictTo(other) { 1.215 + if (this.isEmpty() || other.isEmpty()) 1.216 + return this.setRect(0, 0, 0, 0); 1.217 + 1.218 + let x1 = Math.max(this.left, other.left); 1.219 + let x2 = Math.min(this.right, other.right); 1.220 + let y1 = Math.max(this.top, other.top); 1.221 + let y2 = Math.min(this.bottom, other.bottom); 1.222 + // If width or height is 0, the intersection was empty. 1.223 + return this.setRect(x1, y1, Math.max(0, x2 - x1), Math.max(0, y2 - y1)); 1.224 + }, 1.225 + 1.226 + /** Expand this rectangle to the union of both rectangles. */ 1.227 + expandToContain: function expandToContain(other) { 1.228 + if (this.isEmpty()) return this.copyFrom(other); 1.229 + if (other.isEmpty()) return this; 1.230 + 1.231 + let l = Math.min(this.left, other.left); 1.232 + let r = Math.max(this.right, other.right); 1.233 + let t = Math.min(this.top, other.top); 1.234 + let b = Math.max(this.bottom, other.bottom); 1.235 + return this.setRect(l, t, r-l, b-t); 1.236 + }, 1.237 + 1.238 + /** 1.239 + * Expands to the smallest rectangle that contains original rectangle and is bounded 1.240 + * by lines with integer coefficients. 1.241 + */ 1.242 + expandToIntegers: function round() { 1.243 + this.left = Math.floor(this.left); 1.244 + this.top = Math.floor(this.top); 1.245 + this.right = Math.ceil(this.right); 1.246 + this.bottom = Math.ceil(this.bottom); 1.247 + return this; 1.248 + }, 1.249 + 1.250 + scale: function scale(xscl, yscl) { 1.251 + this.left *= xscl; 1.252 + this.right *= xscl; 1.253 + this.top *= yscl; 1.254 + this.bottom *= yscl; 1.255 + return this; 1.256 + }, 1.257 + 1.258 + map: function map(f) { 1.259 + this.left = f.call(this, this.left); 1.260 + this.top = f.call(this, this.top); 1.261 + this.right = f.call(this, this.right); 1.262 + this.bottom = f.call(this, this.bottom); 1.263 + return this; 1.264 + }, 1.265 + 1.266 + /** Ensure this rectangle is inside the other, if possible. Preserves w, h. */ 1.267 + translateInside: function translateInside(other) { 1.268 + let offsetX = (this.left <= other.left ? other.left - this.left : 1.269 + (this.right > other.right ? other.right - this.right : 0)); 1.270 + let offsetY = (this.top <= other.top ? other.top - this.top : 1.271 + (this.bottom > other.bottom ? other.bottom - this.bottom : 0)); 1.272 + return this.translate(offsetX, offsetY); 1.273 + }, 1.274 + 1.275 + /** Subtract other area from this. Returns array of rects whose union is this-other. */ 1.276 + subtract: function subtract(other) { 1.277 + let r = new Rect(0, 0, 0, 0); 1.278 + let result = []; 1.279 + other = other.intersect(this); 1.280 + if (other.isEmpty()) 1.281 + return [this.clone()]; 1.282 + 1.283 + // left strip 1.284 + r.setBounds(this.left, this.top, other.left, this.bottom); 1.285 + if (!r.isEmpty()) 1.286 + result.push(r.clone()); 1.287 + // inside strip 1.288 + r.setBounds(other.left, this.top, other.right, other.top); 1.289 + if (!r.isEmpty()) 1.290 + result.push(r.clone()); 1.291 + r.setBounds(other.left, other.bottom, other.right, this.bottom); 1.292 + if (!r.isEmpty()) 1.293 + result.push(r.clone()); 1.294 + // right strip 1.295 + r.setBounds(other.right, this.top, this.right, this.bottom); 1.296 + if (!r.isEmpty()) 1.297 + result.push(r.clone()); 1.298 + 1.299 + return result; 1.300 + }, 1.301 + 1.302 + /** 1.303 + * Blends two rectangles together. 1.304 + * @param rect Rectangle to blend this one with 1.305 + * @param scalar Ratio from 0 (returns a clone of this rect) to 1 (clone of rect). 1.306 + * @return New blended rectangle. 1.307 + */ 1.308 + blend: function blend(rect, scalar) { 1.309 + return new Rect( 1.310 + this.left + (rect.left - this.left ) * scalar, 1.311 + this.top + (rect.top - this.top ) * scalar, 1.312 + this.width + (rect.width - this.width ) * scalar, 1.313 + this.height + (rect.height - this.height) * scalar); 1.314 + }, 1.315 + 1.316 + /** 1.317 + * Grows or shrinks the rectangle while keeping the center point. 1.318 + * Accepts single multipler, or separate for both axes. 1.319 + */ 1.320 + inflate: function inflate(xscl, yscl) { 1.321 + let xAdj = (this.width * xscl - this.width) / 2; 1.322 + let s = (arguments.length > 1) ? yscl : xscl; 1.323 + let yAdj = (this.height * s - this.height) / 2; 1.324 + this.left -= xAdj; 1.325 + this.right += xAdj; 1.326 + this.top -= yAdj; 1.327 + this.bottom += yAdj; 1.328 + return this; 1.329 + } 1.330 +};