1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/widget/gonk/nativewindow/GonkBufferQueueKK.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,1269 @@ 1.4 +/* 1.5 + * Copyright (C) 2012 The Android Open Source Project 1.6 + * Copyright (C) 2013 Mozilla Foundation 1.7 + * 1.8 + * Licensed under the Apache License, Version 2.0 (the "License"); 1.9 + * you may not use this file except in compliance with the License. 1.10 + * You may obtain a copy of the License at 1.11 + * 1.12 + * http://www.apache.org/licenses/LICENSE-2.0 1.13 + * 1.14 + * Unless required by applicable law or agreed to in writing, software 1.15 + * distributed under the License is distributed on an "AS IS" BASIS, 1.16 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1.17 + * See the License for the specific language governing permissions and 1.18 + * limitations under the License. 1.19 + */ 1.20 + 1.21 +#define LOG_TAG "GonkBufferQueue" 1.22 +#define ATRACE_TAG ATRACE_TAG_GRAPHICS 1.23 +#define LOG_NDEBUG 0 1.24 + 1.25 +#define GL_GLEXT_PROTOTYPES 1.26 +#define EGL_EGLEXT_PROTOTYPES 1.27 + 1.28 +#include <utils/Log.h> 1.29 +#include <utils/Trace.h> 1.30 +#include <utils/CallStack.h> 1.31 +#include <cutils/compiler.h> 1.32 + 1.33 +#include "mozilla/layers/GrallocTextureClient.h" 1.34 +#include "mozilla/layers/ImageBridgeChild.h" 1.35 +#include "GonkBufferQueueKK.h" 1.36 + 1.37 +// Macros for including the GonkBufferQueue name in log messages 1.38 +#define ST_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__) 1.39 +#define ST_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__) 1.40 +#define ST_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) 1.41 +#define ST_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__) 1.42 +#define ST_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) 1.43 + 1.44 +#define ATRACE_BUFFER_INDEX(index) 1.45 + 1.46 +using namespace mozilla; 1.47 +using namespace mozilla::gfx; 1.48 +using namespace mozilla::layers; 1.49 + 1.50 +namespace android { 1.51 + 1.52 +// Get an ID that's unique within this process. 1.53 +static int32_t createProcessUniqueId() { 1.54 + static volatile int32_t globalCounter = 0; 1.55 + return android_atomic_inc(&globalCounter); 1.56 +} 1.57 + 1.58 +static const char* scalingModeName(int scalingMode) { 1.59 + switch (scalingMode) { 1.60 + case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE"; 1.61 + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW"; 1.62 + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP"; 1.63 + default: return "Unknown"; 1.64 + } 1.65 +} 1.66 + 1.67 +class nsProxyReleaseTask : public Task 1.68 +{ 1.69 +public: 1.70 + nsProxyReleaseTask(TextureClient* aClient) 1.71 + : mTextureClient(aClient) { 1.72 + } 1.73 + 1.74 + virtual void Run() MOZ_OVERRIDE 1.75 + { 1.76 + mTextureClient = nullptr; 1.77 + } 1.78 + 1.79 +private: 1.80 + mozilla::RefPtr<TextureClient> mTextureClient; 1.81 +}; 1.82 + 1.83 +GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode, 1.84 + const sp<IGraphicBufferAlloc>& allocator) : 1.85 + mDefaultWidth(1), 1.86 + mDefaultHeight(1), 1.87 + mMaxAcquiredBufferCount(1), 1.88 + mDefaultMaxBufferCount(2), 1.89 + mOverrideMaxBufferCount(0), 1.90 +// mSynchronousMode(true), // GonkBufferQueue always works in sync mode. 1.91 + mConsumerControlledByApp(false), 1.92 + mDequeueBufferCannotBlock(false), 1.93 + mUseAsyncBuffer(true), 1.94 + mConnectedApi(NO_CONNECTED_API), 1.95 + mAbandoned(false), 1.96 + mFrameCounter(0), 1.97 + mBufferHasBeenQueued(false), 1.98 + mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888), 1.99 + mConsumerUsageBits(0), 1.100 + mTransformHint(0) 1.101 +{ 1.102 + // Choose a name using the PID and a process-unique ID. 1.103 + mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); 1.104 + 1.105 + ST_LOGV("GonkBufferQueue"); 1.106 +} 1.107 + 1.108 +GonkBufferQueue::~GonkBufferQueue() { 1.109 + ST_LOGV("~GonkBufferQueue"); 1.110 +} 1.111 + 1.112 +status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) { 1.113 + if (count < 2 || count > NUM_BUFFER_SLOTS) 1.114 + return BAD_VALUE; 1.115 + 1.116 + mDefaultMaxBufferCount = count; 1.117 + mDequeueCondition.broadcast(); 1.118 + 1.119 + return NO_ERROR; 1.120 +} 1.121 + 1.122 +void GonkBufferQueue::setConsumerName(const String8& name) { 1.123 + Mutex::Autolock lock(mMutex); 1.124 + mConsumerName = name; 1.125 +} 1.126 + 1.127 +status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) { 1.128 + Mutex::Autolock lock(mMutex); 1.129 + mDefaultBufferFormat = defaultFormat; 1.130 + return NO_ERROR; 1.131 +} 1.132 + 1.133 +status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) { 1.134 + Mutex::Autolock lock(mMutex); 1.135 + mConsumerUsageBits = usage; 1.136 + return NO_ERROR; 1.137 +} 1.138 + 1.139 +status_t GonkBufferQueue::setTransformHint(uint32_t hint) { 1.140 + ST_LOGV("setTransformHint: %02x", hint); 1.141 + Mutex::Autolock lock(mMutex); 1.142 + mTransformHint = hint; 1.143 + return NO_ERROR; 1.144 +} 1.145 + 1.146 +TemporaryRef<TextureClient> 1.147 +GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) 1.148 +{ 1.149 + Mutex::Autolock _l(mMutex); 1.150 + if (buffer == NULL) { 1.151 + ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer"); 1.152 + return nullptr; 1.153 + } 1.154 + 1.155 + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { 1.156 + if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) { 1.157 + return mSlots[i].mTextureClient; 1.158 + } 1.159 + } 1.160 + ST_LOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); 1.161 + return nullptr; 1.162 +} 1.163 + 1.164 +int GonkBufferQueue::getSlotFromTextureClientLocked( 1.165 + TextureClient* client) const 1.166 +{ 1.167 + if (client == NULL) { 1.168 + ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer"); 1.169 + return BAD_VALUE; 1.170 + } 1.171 + 1.172 + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { 1.173 + if (mSlots[i].mTextureClient == client) { 1.174 + return i; 1.175 + } 1.176 + } 1.177 + ST_LOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client); 1.178 + return BAD_VALUE; 1.179 +} 1.180 + 1.181 +status_t GonkBufferQueue::setBufferCount(int bufferCount) { 1.182 + ST_LOGV("setBufferCount: count=%d", bufferCount); 1.183 + 1.184 + sp<IConsumerListener> listener; 1.185 + { 1.186 + Mutex::Autolock lock(mMutex); 1.187 + 1.188 + if (mAbandoned) { 1.189 + ST_LOGE("setBufferCount: GonkBufferQueue has been abandoned!"); 1.190 + return NO_INIT; 1.191 + } 1.192 + if (bufferCount > NUM_BUFFER_SLOTS) { 1.193 + ST_LOGE("setBufferCount: bufferCount too large (max %d)", 1.194 + NUM_BUFFER_SLOTS); 1.195 + return BAD_VALUE; 1.196 + } 1.197 + 1.198 + // Error out if the user has dequeued buffers 1.199 + for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) { 1.200 + if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { 1.201 + ST_LOGE("setBufferCount: client owns some buffers"); 1.202 + return -EINVAL; 1.203 + } 1.204 + } 1.205 + 1.206 + if (bufferCount == 0) { 1.207 + mOverrideMaxBufferCount = 0; 1.208 + mDequeueCondition.broadcast(); 1.209 + return NO_ERROR; 1.210 + } 1.211 + 1.212 + // fine to assume async to false before we're setting the buffer count 1.213 + const int minBufferSlots = getMinMaxBufferCountLocked(false); 1.214 + if (bufferCount < minBufferSlots) { 1.215 + ST_LOGE("setBufferCount: requested buffer count (%d) is less than " 1.216 + "minimum (%d)", bufferCount, minBufferSlots); 1.217 + return BAD_VALUE; 1.218 + } 1.219 + 1.220 + // here we're guaranteed that the client doesn't have dequeued buffers 1.221 + // and will release all of its buffer references. We don't clear the 1.222 + // queue, however, so currently queued buffers still get displayed. 1.223 + // XXX: Should this use drainQueueAndFreeBuffersLocked instead? 1.224 + freeAllBuffersLocked(); 1.225 + mOverrideMaxBufferCount = bufferCount; 1.226 + mDequeueCondition.broadcast(); 1.227 + listener = mConsumerListener; 1.228 + } // scope for lock 1.229 + 1.230 + if (listener != NULL) { 1.231 + listener->onBuffersReleased(); 1.232 + } 1.233 + 1.234 + return NO_ERROR; 1.235 +} 1.236 + 1.237 +int GonkBufferQueue::query(int what, int* outValue) 1.238 +{ 1.239 + ATRACE_CALL(); 1.240 + Mutex::Autolock lock(mMutex); 1.241 + 1.242 + if (mAbandoned) { 1.243 + ST_LOGE("query: GonkBufferQueue has been abandoned!"); 1.244 + return NO_INIT; 1.245 + } 1.246 + 1.247 + int value; 1.248 + switch (what) { 1.249 + case NATIVE_WINDOW_WIDTH: 1.250 + value = mDefaultWidth; 1.251 + break; 1.252 + case NATIVE_WINDOW_HEIGHT: 1.253 + value = mDefaultHeight; 1.254 + break; 1.255 + case NATIVE_WINDOW_FORMAT: 1.256 + value = mDefaultBufferFormat; 1.257 + break; 1.258 + case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: 1.259 + value = getMinUndequeuedBufferCount(false); 1.260 + break; 1.261 + case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: 1.262 + value = (mQueue.size() >= 2); 1.263 + break; 1.264 + case NATIVE_WINDOW_CONSUMER_USAGE_BITS: 1.265 + value = mConsumerUsageBits; 1.266 + break; 1.267 + default: 1.268 + return BAD_VALUE; 1.269 + } 1.270 + outValue[0] = value; 1.271 + return NO_ERROR; 1.272 +} 1.273 + 1.274 +status_t GonkBufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) { 1.275 + ATRACE_CALL(); 1.276 + ST_LOGV("requestBuffer: slot=%d", slot); 1.277 + Mutex::Autolock lock(mMutex); 1.278 + if (mAbandoned) { 1.279 + ST_LOGE("requestBuffer: GonkBufferQueue has been abandoned!"); 1.280 + return NO_INIT; 1.281 + } 1.282 + if (slot < 0 || slot >= NUM_BUFFER_SLOTS) { 1.283 + ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", 1.284 + NUM_BUFFER_SLOTS, slot); 1.285 + return BAD_VALUE; 1.286 + } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { 1.287 + ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)", 1.288 + slot, mSlots[slot].mBufferState); 1.289 + return BAD_VALUE; 1.290 + } 1.291 + mSlots[slot].mRequestBufferCalled = true; 1.292 + *buf = mSlots[slot].mGraphicBuffer; 1.293 + return NO_ERROR; 1.294 +} 1.295 + 1.296 +status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async, 1.297 + uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { 1.298 + ATRACE_CALL(); 1.299 + ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); 1.300 + 1.301 + if ((w && !h) || (!w && h)) { 1.302 + ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); 1.303 + return BAD_VALUE; 1.304 + } 1.305 + 1.306 + status_t returnFlags(OK); 1.307 + int buf = INVALID_BUFFER_SLOT; 1.308 + 1.309 + { // Scope for the lock 1.310 + Mutex::Autolock lock(mMutex); 1.311 + 1.312 + if (format == 0) { 1.313 + format = mDefaultBufferFormat; 1.314 + } 1.315 + // turn on usage bits the consumer requested 1.316 + usage |= mConsumerUsageBits; 1.317 + 1.318 + int found = -1; 1.319 + bool tryAgain = true; 1.320 + while (tryAgain) { 1.321 + if (mAbandoned) { 1.322 + ST_LOGE("dequeueBuffer: GonkBufferQueue has been abandoned!"); 1.323 + return NO_INIT; 1.324 + } 1.325 + 1.326 + const int maxBufferCount = getMaxBufferCountLocked(async); 1.327 + if (async && mOverrideMaxBufferCount) { 1.328 + // FIXME: some drivers are manually setting the buffer-count (which they 1.329 + // shouldn't), so we do this extra test here to handle that case. 1.330 + // This is TEMPORARY, until we get this fixed. 1.331 + if (mOverrideMaxBufferCount < maxBufferCount) { 1.332 + ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override"); 1.333 + return BAD_VALUE; 1.334 + } 1.335 + } 1.336 + 1.337 + // Free up any buffers that are in slots beyond the max buffer 1.338 + // count. 1.339 + //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { 1.340 + // assert(mSlots[i].mBufferState == BufferSlot::FREE); 1.341 + // if (mSlots[i].mGraphicBuffer != NULL) { 1.342 + // freeBufferLocked(i); 1.343 + // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS; 1.344 + // } 1.345 + //} 1.346 + 1.347 + // look for a free buffer to give to the client 1.348 + found = INVALID_BUFFER_SLOT; 1.349 + int dequeuedCount = 0; 1.350 + int acquiredCount = 0; 1.351 + for (int i = 0; i < maxBufferCount; i++) { 1.352 + const int state = mSlots[i].mBufferState; 1.353 + switch (state) { 1.354 + case BufferSlot::DEQUEUED: 1.355 + dequeuedCount++; 1.356 + break; 1.357 + case BufferSlot::ACQUIRED: 1.358 + acquiredCount++; 1.359 + break; 1.360 + case BufferSlot::FREE: 1.361 + /* We return the oldest of the free buffers to avoid 1.362 + * stalling the producer if possible. This is because 1.363 + * the consumer may still have pending reads of the 1.364 + * buffers in flight. 1.365 + */ 1.366 + if ((found < 0) || 1.367 + mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) { 1.368 + found = i; 1.369 + } 1.370 + break; 1.371 + } 1.372 + } 1.373 + 1.374 + // clients are not allowed to dequeue more than one buffer 1.375 + // if they didn't set a buffer count. 1.376 + if (!mOverrideMaxBufferCount && dequeuedCount) { 1.377 + ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " 1.378 + "setting the buffer count"); 1.379 + return -EINVAL; 1.380 + } 1.381 + 1.382 + // See whether a buffer has been queued since the last 1.383 + // setBufferCount so we know whether to perform the min undequeued 1.384 + // buffers check below. 1.385 + if (mBufferHasBeenQueued) { 1.386 + // make sure the client is not trying to dequeue more buffers 1.387 + // than allowed. 1.388 + const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1); 1.389 + const int minUndequeuedCount = getMinUndequeuedBufferCount(async); 1.390 + if (newUndequeuedCount < minUndequeuedCount) { 1.391 + ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) " 1.392 + "exceeded (dequeued=%d undequeudCount=%d)", 1.393 + minUndequeuedCount, dequeuedCount, 1.394 + newUndequeuedCount); 1.395 + return -EBUSY; 1.396 + } 1.397 + } 1.398 + 1.399 + // If no buffer is found, wait for a buffer to be released or for 1.400 + // the max buffer count to change. 1.401 + tryAgain = found == INVALID_BUFFER_SLOT; 1.402 + if (tryAgain) { 1.403 + // return an error if we're in "cannot block" mode (producer and consumer 1.404 + // are controlled by the application) -- however, the consumer is allowed 1.405 + // to acquire briefly an extra buffer (which could cause us to have to wait here) 1.406 + // and that's okay because we know the wait will be brief (it happens 1.407 + // if we dequeue a buffer while the consumer has acquired one but not released 1.408 + // the old one yet -- for e.g.: see GLConsumer::updateTexImage()). 1.409 + if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) { 1.410 + ST_LOGE("dequeueBuffer: would block! returning an error instead."); 1.411 + return WOULD_BLOCK; 1.412 + } 1.413 + mDequeueCondition.wait(mMutex); 1.414 + } 1.415 + } 1.416 + 1.417 + 1.418 + if (found == INVALID_BUFFER_SLOT) { 1.419 + // This should not happen. 1.420 + ST_LOGE("dequeueBuffer: no available buffer slots"); 1.421 + return -EBUSY; 1.422 + } 1.423 + 1.424 + buf = found; 1.425 + *outBuf = found; 1.426 + 1.427 + const bool useDefaultSize = !w && !h; 1.428 + if (useDefaultSize) { 1.429 + // use the default size 1.430 + w = mDefaultWidth; 1.431 + h = mDefaultHeight; 1.432 + } 1.433 + 1.434 + mSlots[buf].mBufferState = BufferSlot::DEQUEUED; 1.435 + 1.436 + const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); 1.437 + if ((buffer == NULL) || 1.438 + (uint32_t(buffer->width) != w) || 1.439 + (uint32_t(buffer->height) != h) || 1.440 + (uint32_t(buffer->format) != format) || 1.441 + ((uint32_t(buffer->usage) & usage) != usage)) 1.442 + { 1.443 + mSlots[buf].mAcquireCalled = false; 1.444 + mSlots[buf].mGraphicBuffer = NULL; 1.445 + mSlots[buf].mRequestBufferCalled = false; 1.446 + mSlots[buf].mFence = Fence::NO_FENCE; 1.447 + if (mSlots[buf].mTextureClient) { 1.448 + mSlots[buf].mTextureClient->ClearRecycleCallback(); 1.449 + // release TextureClient in ImageBridge thread 1.450 + nsProxyReleaseTask* task = new nsProxyReleaseTask(mSlots[buf].mTextureClient); 1.451 + mSlots[buf].mTextureClient = NULL; 1.452 + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(FROM_HERE, task); 1.453 + } 1.454 + returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION; 1.455 + } 1.456 + 1.457 + 1.458 + if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) { 1.459 + ST_LOGE("dequeueBuffer: about to return a NULL fence from mSlot. " 1.460 + "buf=%d, w=%d, h=%d, format=%d", 1.461 + buf, buffer->width, buffer->height, buffer->format); 1.462 + } 1.463 + *outFence = mSlots[buf].mFence; 1.464 + mSlots[buf].mFence = Fence::NO_FENCE; 1.465 + } // end lock scope 1.466 + 1.467 + sp<GraphicBuffer> graphicBuffer; 1.468 + if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) { 1.469 + RefPtr<GrallocTextureClientOGL> textureClient = 1.470 + new GrallocTextureClientOGL(ImageBridgeChild::GetSingleton(), 1.471 + gfx::SurfaceFormat::UNKNOWN, 1.472 + gfx::BackendType::NONE, 1.473 + TEXTURE_DEALLOCATE_CLIENT); 1.474 + usage |= GraphicBuffer::USAGE_HW_TEXTURE; 1.475 + bool result = textureClient->AllocateGralloc(IntSize(w, h), format, usage); 1.476 + sp<GraphicBuffer> graphicBuffer = textureClient->GetGraphicBuffer(); 1.477 + if (!result || !graphicBuffer.get()) { 1.478 + ST_LOGE("dequeueBuffer: failed to alloc gralloc buffer"); 1.479 + return -ENOMEM; 1.480 + } 1.481 + 1.482 + { // Scope for the lock 1.483 + Mutex::Autolock lock(mMutex); 1.484 + 1.485 + if (mAbandoned) { 1.486 + ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); 1.487 + return NO_INIT; 1.488 + } 1.489 + 1.490 + mSlots[buf].mGraphicBuffer = graphicBuffer; 1.491 + mSlots[buf].mTextureClient = textureClient; 1.492 + ST_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf, 1.493 + mSlots[buf].mGraphicBuffer->handle); 1.494 + 1.495 + } 1.496 + 1.497 + } 1.498 + 1.499 + ST_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf, 1.500 + mSlots[*outBuf].mFrameNumber, 1.501 + mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); 1.502 + 1.503 + return returnFlags; 1.504 +} 1.505 + 1.506 +status_t GonkBufferQueue::queueBuffer(int buf, 1.507 + const QueueBufferInput& input, QueueBufferOutput* output) { 1.508 + ATRACE_CALL(); 1.509 + 1.510 + Rect crop; 1.511 + uint32_t transform; 1.512 + int scalingMode; 1.513 + int64_t timestamp; 1.514 + bool isAutoTimestamp; 1.515 + bool async; 1.516 + sp<Fence> fence; 1.517 + 1.518 + input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, &transform, 1.519 + &async, &fence); 1.520 + 1.521 + if (fence == NULL) { 1.522 + ST_LOGE("queueBuffer: fence is NULL"); 1.523 + return BAD_VALUE; 1.524 + } 1.525 + 1.526 + ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x " 1.527 + "scale=%s", 1.528 + buf, timestamp, crop.left, crop.top, crop.right, crop.bottom, 1.529 + transform, scalingModeName(scalingMode)); 1.530 + 1.531 + switch (scalingMode) { 1.532 + case NATIVE_WINDOW_SCALING_MODE_FREEZE: 1.533 + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: 1.534 + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: 1.535 + case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP: 1.536 + break; 1.537 + default: 1.538 + ST_LOGE("unknown scaling mode: %d", scalingMode); 1.539 + return -EINVAL; 1.540 + } 1.541 + 1.542 + sp<IConsumerListener> listener; 1.543 + 1.544 + { // scope for the lock 1.545 + Mutex::Autolock lock(mMutex); 1.546 + 1.547 + if (mAbandoned) { 1.548 + ST_LOGE("queueBuffer: GonkBufferQueue has been abandoned!"); 1.549 + return NO_INIT; 1.550 + } 1.551 + 1.552 + const int maxBufferCount = getMaxBufferCountLocked(async); 1.553 + if (async && mOverrideMaxBufferCount) { 1.554 + // FIXME: some drivers are manually setting the buffer-count (which they 1.555 + // shouldn't), so we do this extra test here to handle that case. 1.556 + // This is TEMPORARY, until we get this fixed. 1.557 + if (mOverrideMaxBufferCount < maxBufferCount) { 1.558 + ST_LOGE("queueBuffer: async mode is invalid with buffercount override"); 1.559 + return BAD_VALUE; 1.560 + } 1.561 + } 1.562 + if (buf < 0 || buf >= maxBufferCount) { 1.563 + ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d", 1.564 + maxBufferCount, buf); 1.565 + return -EINVAL; 1.566 + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { 1.567 + ST_LOGE("queueBuffer: slot %d is not owned by the client " 1.568 + "(state=%d)", buf, mSlots[buf].mBufferState); 1.569 + return -EINVAL; 1.570 + } else if (!mSlots[buf].mRequestBufferCalled) { 1.571 + ST_LOGE("queueBuffer: slot %d was enqueued without requesting a " 1.572 + "buffer", buf); 1.573 + return -EINVAL; 1.574 + } 1.575 + 1.576 + ST_LOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] " 1.577 + "tr=%#x scale=%s", 1.578 + buf, mFrameCounter + 1, timestamp, 1.579 + crop.left, crop.top, crop.right, crop.bottom, 1.580 + transform, scalingModeName(scalingMode)); 1.581 + 1.582 + const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer); 1.583 + Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); 1.584 + Rect croppedCrop; 1.585 + crop.intersect(bufferRect, &croppedCrop); 1.586 + if (croppedCrop != crop) { 1.587 + ST_LOGE("queueBuffer: crop rect is not contained within the " 1.588 + "buffer in slot %d", buf); 1.589 + return -EINVAL; 1.590 + } 1.591 + 1.592 + mSlots[buf].mFence = fence; 1.593 + mSlots[buf].mBufferState = BufferSlot::QUEUED; 1.594 + mFrameCounter++; 1.595 + mSlots[buf].mFrameNumber = mFrameCounter; 1.596 + 1.597 + BufferItem item; 1.598 + item.mAcquireCalled = mSlots[buf].mAcquireCalled; 1.599 + item.mGraphicBuffer = mSlots[buf].mGraphicBuffer; 1.600 + item.mCrop = crop; 1.601 + item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; 1.602 + item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY); 1.603 + item.mScalingMode = scalingMode; 1.604 + item.mTimestamp = timestamp; 1.605 + item.mIsAutoTimestamp = isAutoTimestamp; 1.606 + item.mFrameNumber = mFrameCounter; 1.607 + item.mBuf = buf; 1.608 + item.mFence = fence; 1.609 + item.mIsDroppable = mDequeueBufferCannotBlock || async; 1.610 + 1.611 + if (mQueue.empty()) { 1.612 + // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and 1.613 + // simply queue this buffer. 1.614 + mQueue.push_back(item); 1.615 + listener = mConsumerListener; 1.616 + } else { 1.617 + // when the queue is not empty, we need to look at the front buffer 1.618 + // state and see if we need to replace it. 1.619 + Fifo::iterator front(mQueue.begin()); 1.620 + if (front->mIsDroppable) { 1.621 + // buffer slot currently queued is marked free if still tracked 1.622 + if (stillTracking(front)) { 1.623 + mSlots[front->mBuf].mBufferState = BufferSlot::FREE; 1.624 + // reset the frame number of the freed buffer so that it is the first in 1.625 + // line to be dequeued again. 1.626 + mSlots[front->mBuf].mFrameNumber = 0; 1.627 + } 1.628 + // and we record the new buffer in the queued list 1.629 + *front = item; 1.630 + } else { 1.631 + mQueue.push_back(item); 1.632 + listener = mConsumerListener; 1.633 + } 1.634 + } 1.635 + 1.636 + mBufferHasBeenQueued = true; 1.637 + mDequeueCondition.broadcast(); 1.638 + 1.639 + output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, 1.640 + mQueue.size()); 1.641 + 1.642 + } // scope for the lock 1.643 + 1.644 + // call back without lock held 1.645 + if (listener != 0) { 1.646 + listener->onFrameAvailable(); 1.647 + } 1.648 + return NO_ERROR; 1.649 +} 1.650 + 1.651 +void GonkBufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) { 1.652 + ATRACE_CALL(); 1.653 + ST_LOGV("cancelBuffer: slot=%d", buf); 1.654 + Mutex::Autolock lock(mMutex); 1.655 + 1.656 + if (mAbandoned) { 1.657 + ST_LOGW("cancelBuffer: GonkBufferQueue has been abandoned!"); 1.658 + return; 1.659 + } 1.660 + 1.661 + if (buf < 0 || buf >= NUM_BUFFER_SLOTS) { 1.662 + ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", 1.663 + NUM_BUFFER_SLOTS, buf); 1.664 + return; 1.665 + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { 1.666 + ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", 1.667 + buf, mSlots[buf].mBufferState); 1.668 + return; 1.669 + } else if (fence == NULL) { 1.670 + ST_LOGE("cancelBuffer: fence is NULL"); 1.671 + return; 1.672 + } 1.673 + mSlots[buf].mBufferState = BufferSlot::FREE; 1.674 + mSlots[buf].mFrameNumber = 0; 1.675 + mSlots[buf].mFence = fence; 1.676 + mDequeueCondition.broadcast(); 1.677 +} 1.678 + 1.679 + 1.680 +status_t GonkBufferQueue::connect(const sp<IBinder>& token, 1.681 + int api, bool producerControlledByApp, QueueBufferOutput* output) { 1.682 + ATRACE_CALL(); 1.683 + ST_LOGV("connect: api=%d producerControlledByApp=%s", api, 1.684 + producerControlledByApp ? "true" : "false"); 1.685 + Mutex::Autolock lock(mMutex); 1.686 + 1.687 +retry: 1.688 + if (mAbandoned) { 1.689 + ST_LOGE("connect: GonkBufferQueue has been abandoned!"); 1.690 + return NO_INIT; 1.691 + } 1.692 + 1.693 + if (mConsumerListener == NULL) { 1.694 + ST_LOGE("connect: GonkBufferQueue has no consumer!"); 1.695 + return NO_INIT; 1.696 + } 1.697 + 1.698 + if (mConnectedApi != NO_CONNECTED_API) { 1.699 + ST_LOGE("connect: already connected (cur=%d, req=%d)", 1.700 + mConnectedApi, api); 1.701 + return -EINVAL; 1.702 + } 1.703 + 1.704 + // If we disconnect and reconnect quickly, we can be in a state where our slots are 1.705 + // empty but we have many buffers in the queue. This can cause us to run out of 1.706 + // memory if we outrun the consumer. Wait here if it looks like we have too many 1.707 + // buffers queued up. 1.708 + int maxBufferCount = getMaxBufferCountLocked(false); // worst-case, i.e. largest value 1.709 + if (mQueue.size() > (size_t) maxBufferCount) { 1.710 + // TODO: make this bound tighter? 1.711 + ST_LOGV("queue size is %d, waiting", mQueue.size()); 1.712 + mDequeueCondition.wait(mMutex); 1.713 + goto retry; 1.714 + } 1.715 + 1.716 + int err = NO_ERROR; 1.717 + switch (api) { 1.718 + case NATIVE_WINDOW_API_EGL: 1.719 + case NATIVE_WINDOW_API_CPU: 1.720 + case NATIVE_WINDOW_API_MEDIA: 1.721 + case NATIVE_WINDOW_API_CAMERA: 1.722 + mConnectedApi = api; 1.723 + output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size()); 1.724 + 1.725 + // set-up a death notification so that we can disconnect 1.726 + // automatically when/if the remote producer dies. 1.727 + if (token != NULL && token->remoteBinder() != NULL) { 1.728 + status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 1.729 + if (err == NO_ERROR) { 1.730 + mConnectedProducerToken = token; 1.731 + } else { 1.732 + ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err); 1.733 + } 1.734 + } 1.735 + break; 1.736 + default: 1.737 + err = -EINVAL; 1.738 + break; 1.739 + } 1.740 + 1.741 + mBufferHasBeenQueued = false; 1.742 + mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp; 1.743 + 1.744 + return err; 1.745 +} 1.746 + 1.747 +void GonkBufferQueue::binderDied(const wp<IBinder>& who) { 1.748 + // If we're here, it means that a producer we were connected to died. 1.749 + // We're GUARANTEED that we still are connected to it because it has no other way 1.750 + // to get disconnected -- or -- we wouldn't be here because we're removing this 1.751 + // callback upon disconnect. Therefore, it's okay to read mConnectedApi without 1.752 + // synchronization here. 1.753 + int api = mConnectedApi; 1.754 + this->disconnect(api); 1.755 +} 1.756 + 1.757 +status_t GonkBufferQueue::disconnect(int api) { 1.758 + ATRACE_CALL(); 1.759 + ST_LOGV("disconnect: api=%d", api); 1.760 + 1.761 + int err = NO_ERROR; 1.762 + sp<IConsumerListener> listener; 1.763 + 1.764 + { // Scope for the lock 1.765 + Mutex::Autolock lock(mMutex); 1.766 + 1.767 + if (mAbandoned) { 1.768 + // it is not really an error to disconnect after the surface 1.769 + // has been abandoned, it should just be a no-op. 1.770 + return NO_ERROR; 1.771 + } 1.772 + 1.773 + switch (api) { 1.774 + case NATIVE_WINDOW_API_EGL: 1.775 + case NATIVE_WINDOW_API_CPU: 1.776 + case NATIVE_WINDOW_API_MEDIA: 1.777 + case NATIVE_WINDOW_API_CAMERA: 1.778 + if (mConnectedApi == api) { 1.779 + freeAllBuffersLocked(); 1.780 + mConnectedApi = NO_CONNECTED_API; 1.781 + mDequeueCondition.broadcast(); 1.782 + listener = mConsumerListener; 1.783 + } else { 1.784 + ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", 1.785 + mConnectedApi, api); 1.786 + err = -EINVAL; 1.787 + } 1.788 + break; 1.789 + default: 1.790 + ST_LOGE("disconnect: unknown API %d", api); 1.791 + err = -EINVAL; 1.792 + break; 1.793 + } 1.794 + } 1.795 + 1.796 + if (listener != NULL) { 1.797 + listener->onBuffersReleased(); 1.798 + } 1.799 + 1.800 + return err; 1.801 +} 1.802 + 1.803 +void GonkBufferQueue::dump(String8& result, const char* prefix) const { 1.804 + Mutex::Autolock _l(mMutex); 1.805 + 1.806 + String8 fifo; 1.807 + int fifoSize = 0; 1.808 + Fifo::const_iterator i(mQueue.begin()); 1.809 + while (i != mQueue.end()) { 1.810 + fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], " 1.811 + "xform=0x%02x, time=%#llx, scale=%s\n", 1.812 + i->mBuf, i->mGraphicBuffer.get(), 1.813 + i->mCrop.left, i->mCrop.top, i->mCrop.right, 1.814 + i->mCrop.bottom, i->mTransform, i->mTimestamp, 1.815 + scalingModeName(i->mScalingMode) 1.816 + ); 1.817 + i++; 1.818 + fifoSize++; 1.819 + } 1.820 + 1.821 + 1.822 + result.appendFormat( 1.823 + "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], " 1.824 + "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n", 1.825 + prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth, 1.826 + mDefaultHeight, mDefaultBufferFormat, mTransformHint, 1.827 + fifoSize, fifo.string()); 1.828 + 1.829 + struct { 1.830 + const char * operator()(int state) const { 1.831 + switch (state) { 1.832 + case BufferSlot::DEQUEUED: return "DEQUEUED"; 1.833 + case BufferSlot::QUEUED: return "QUEUED"; 1.834 + case BufferSlot::FREE: return "FREE"; 1.835 + case BufferSlot::ACQUIRED: return "ACQUIRED"; 1.836 + default: return "Unknown"; 1.837 + } 1.838 + } 1.839 + } stateName; 1.840 + 1.841 + // just trim the free buffers to not spam the dump 1.842 + int maxBufferCount = 0; 1.843 + for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) { 1.844 + const BufferSlot& slot(mSlots[i]); 1.845 + if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) { 1.846 + maxBufferCount = i+1; 1.847 + break; 1.848 + } 1.849 + } 1.850 + 1.851 + for (int i=0 ; i<maxBufferCount ; i++) { 1.852 + const BufferSlot& slot(mSlots[i]); 1.853 + const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); 1.854 + result.appendFormat( 1.855 + "%s%s[%02d:%p] state=%-8s", 1.856 + prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(), 1.857 + stateName(slot.mBufferState) 1.858 + ); 1.859 + 1.860 + if (buf != NULL) { 1.861 + result.appendFormat( 1.862 + ", %p [%4ux%4u:%4u,%3X]", 1.863 + buf->handle, buf->width, buf->height, buf->stride, 1.864 + buf->format); 1.865 + } 1.866 + result.append("\n"); 1.867 + } 1.868 +} 1.869 + 1.870 +void GonkBufferQueue::freeAllBuffersLocked() 1.871 +{ 1.872 + ALOGW_IF(!mQueue.isEmpty(), 1.873 + "freeAllBuffersLocked called but mQueue is not empty"); 1.874 + mQueue.clear(); 1.875 + mBufferHasBeenQueued = false; 1.876 + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { 1.877 + mSlots[i].mGraphicBuffer = 0; 1.878 + if (mSlots[i].mTextureClient) { 1.879 + mSlots[i].mTextureClient->ClearRecycleCallback(); 1.880 + // release TextureClient in ImageBridge thread 1.881 + nsProxyReleaseTask* task = new nsProxyReleaseTask(mSlots[i].mTextureClient); 1.882 + mSlots[i].mTextureClient = NULL; 1.883 + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(FROM_HERE, task); 1.884 + } 1.885 + if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { 1.886 + mSlots[i].mNeedsCleanupOnRelease = true; 1.887 + } 1.888 + mSlots[i].mBufferState = BufferSlot::FREE; 1.889 + mSlots[i].mFrameNumber = 0; 1.890 + mSlots[i].mAcquireCalled = false; 1.891 + // destroy fence as GonkBufferQueue now takes ownership 1.892 + mSlots[i].mFence = Fence::NO_FENCE; 1.893 + } 1.894 +} 1.895 + 1.896 +status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) { 1.897 + ATRACE_CALL(); 1.898 + Mutex::Autolock _l(mMutex); 1.899 + 1.900 + // Check that the consumer doesn't currently have the maximum number of 1.901 + // buffers acquired. We allow the max buffer count to be exceeded by one 1.902 + // buffer, so that the consumer can successfully set up the newly acquired 1.903 + // buffer before releasing the old one. 1.904 + int numAcquiredBuffers = 0; 1.905 + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { 1.906 + if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { 1.907 + numAcquiredBuffers++; 1.908 + } 1.909 + } 1.910 + if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) { 1.911 + ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)", 1.912 + numAcquiredBuffers, mMaxAcquiredBufferCount); 1.913 + return INVALID_OPERATION; 1.914 + } 1.915 + 1.916 + // check if queue is empty 1.917 + // In asynchronous mode the list is guaranteed to be one buffer 1.918 + // deep, while in synchronous mode we use the oldest buffer. 1.919 + if (mQueue.empty()) { 1.920 + return NO_BUFFER_AVAILABLE; 1.921 + } 1.922 + 1.923 + Fifo::iterator front(mQueue.begin()); 1.924 + 1.925 + // If expectedPresent is specified, we may not want to return a buffer yet. 1.926 + // If it's specified and there's more than one buffer queued, we may 1.927 + // want to drop a buffer. 1.928 + if (expectedPresent != 0) { 1.929 + const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second 1.930 + 1.931 + // The "expectedPresent" argument indicates when the buffer is expected 1.932 + // to be presented on-screen. If the buffer's desired-present time 1.933 + // is earlier (less) than expectedPresent, meaning it'll be displayed 1.934 + // on time or possibly late if we show it ASAP, we acquire and return 1.935 + // it. If we don't want to display it until after the expectedPresent 1.936 + // time, we return PRESENT_LATER without acquiring it. 1.937 + // 1.938 + // To be safe, we don't defer acquisition if expectedPresent is 1.939 + // more than one second in the future beyond the desired present time 1.940 + // (i.e. we'd be holding the buffer for a long time). 1.941 + // 1.942 + // NOTE: code assumes monotonic time values from the system clock are 1.943 + // positive. 1.944 + 1.945 + // Start by checking to see if we can drop frames. We skip this check 1.946 + // if the timestamps are being auto-generated by Surface -- if the 1.947 + // app isn't generating timestamps explicitly, they probably don't 1.948 + // want frames to be discarded based on them. 1.949 + while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) { 1.950 + // If entry[1] is timely, drop entry[0] (and repeat). We apply 1.951 + // an additional criteria here: we only drop the earlier buffer if 1.952 + // our desiredPresent falls within +/- 1 second of the expected 1.953 + // present. Otherwise, bogus desiredPresent times (e.g. 0 or 1.954 + // a small relative timestamp), which normally mean "ignore the 1.955 + // timestamp and acquire immediately", would cause us to drop 1.956 + // frames. 1.957 + // 1.958 + // We may want to add an additional criteria: don't drop the 1.959 + // earlier buffer if entry[1]'s fence hasn't signaled yet. 1.960 + // 1.961 + // (Vector front is [0], back is [size()-1]) 1.962 + const BufferItem& bi(mQueue[1]); 1.963 + nsecs_t desiredPresent = bi.mTimestamp; 1.964 + if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC || 1.965 + desiredPresent > expectedPresent) { 1.966 + // This buffer is set to display in the near future, or 1.967 + // desiredPresent is garbage. Either way we don't want to 1.968 + // drop the previous buffer just to get this on screen sooner. 1.969 + ST_LOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld", 1.970 + desiredPresent, expectedPresent, desiredPresent - expectedPresent, 1.971 + systemTime(CLOCK_MONOTONIC)); 1.972 + break; 1.973 + } 1.974 + ST_LOGV("pts drop: queue1des=%lld expect=%lld size=%d", 1.975 + desiredPresent, expectedPresent, mQueue.size()); 1.976 + if (stillTracking(front)) { 1.977 + // front buffer is still in mSlots, so mark the slot as free 1.978 + mSlots[front->mBuf].mBufferState = BufferSlot::FREE; 1.979 + } 1.980 + mQueue.erase(front); 1.981 + front = mQueue.begin(); 1.982 + } 1.983 + 1.984 + // See if the front buffer is due. 1.985 + nsecs_t desiredPresent = front->mTimestamp; 1.986 + if (desiredPresent > expectedPresent && 1.987 + desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) { 1.988 + ST_LOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld", 1.989 + desiredPresent, expectedPresent, desiredPresent - expectedPresent, 1.990 + systemTime(CLOCK_MONOTONIC)); 1.991 + return PRESENT_LATER; 1.992 + } 1.993 + 1.994 + ST_LOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld", 1.995 + desiredPresent, expectedPresent, desiredPresent - expectedPresent, 1.996 + systemTime(CLOCK_MONOTONIC)); 1.997 + } 1.998 + 1.999 + int buf = front->mBuf; 1.1000 + buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; 1.1001 + buffer->mFrameNumber = mSlots[buf].mFrameNumber; 1.1002 + buffer->mBuf = buf; 1.1003 + buffer->mFence = mSlots[buf].mFence; 1.1004 + ATRACE_BUFFER_INDEX(buf); 1.1005 + 1.1006 + ST_LOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }", 1.1007 + front->mBuf, front->mFrameNumber, 1.1008 + front->mGraphicBuffer->handle); 1.1009 + // if front buffer still being tracked update slot state 1.1010 + if (stillTracking(front)) { 1.1011 + mSlots[buf].mAcquireCalled = true; 1.1012 + mSlots[buf].mNeedsCleanupOnRelease = false; 1.1013 + mSlots[buf].mBufferState = BufferSlot::ACQUIRED; 1.1014 + mSlots[buf].mFence = Fence::NO_FENCE; 1.1015 + } 1.1016 + 1.1017 + // If the buffer has previously been acquired by the consumer, set 1.1018 + // mGraphicBuffer to NULL to avoid unnecessarily remapping this 1.1019 + // buffer on the consumer side. 1.1020 + //if (buffer->mAcquireCalled) { 1.1021 + // buffer->mGraphicBuffer = NULL; 1.1022 + //} 1.1023 + 1.1024 + mQueue.erase(front); 1.1025 + mDequeueCondition.broadcast(); 1.1026 + 1.1027 + return NO_ERROR; 1.1028 +} 1.1029 + 1.1030 +status_t GonkBufferQueue::releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& fence) { 1.1031 + ATRACE_CALL(); 1.1032 + 1.1033 + if (buf == INVALID_BUFFER_SLOT || fence == NULL) { 1.1034 + return BAD_VALUE; 1.1035 + } 1.1036 + 1.1037 + Mutex::Autolock _l(mMutex); 1.1038 + 1.1039 + // If the frame number has changed because buffer has been reallocated, 1.1040 + // we can ignore this releaseBuffer for the old buffer. 1.1041 + //if (frameNumber != mSlots[buf].mFrameNumber) { 1.1042 + // return STALE_BUFFER_SLOT; 1.1043 + //} 1.1044 + 1.1045 + 1.1046 + // Internal state consistency checks: 1.1047 + // Make sure this buffers hasn't been queued while we were owning it (acquired) 1.1048 + Fifo::iterator front(mQueue.begin()); 1.1049 + Fifo::const_iterator const end(mQueue.end()); 1.1050 + while (front != end) { 1.1051 + if (front->mBuf == buf) { 1.1052 + LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been " 1.1053 + "acquired", mConsumerName.string(), frameNumber, buf); 1.1054 + break; // never reached 1.1055 + } 1.1056 + front++; 1.1057 + } 1.1058 + 1.1059 + // The buffer can now only be released if its in the acquired state 1.1060 + if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { 1.1061 + mSlots[buf].mFence = fence; 1.1062 + mSlots[buf].mBufferState = BufferSlot::FREE; 1.1063 + } else if (mSlots[buf].mNeedsCleanupOnRelease) { 1.1064 + ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState); 1.1065 + mSlots[buf].mNeedsCleanupOnRelease = false; 1.1066 + return STALE_BUFFER_SLOT; 1.1067 + } else { 1.1068 + ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState); 1.1069 + return -EINVAL; 1.1070 + } 1.1071 + 1.1072 + mDequeueCondition.broadcast(); 1.1073 + return NO_ERROR; 1.1074 +} 1.1075 + 1.1076 +status_t GonkBufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener, 1.1077 + bool controlledByApp) { 1.1078 + ST_LOGV("consumerConnect controlledByApp=%s", 1.1079 + controlledByApp ? "true" : "false"); 1.1080 + Mutex::Autolock lock(mMutex); 1.1081 + 1.1082 + if (mAbandoned) { 1.1083 + ST_LOGE("consumerConnect: GonkBufferQueue has been abandoned!"); 1.1084 + return NO_INIT; 1.1085 + } 1.1086 + if (consumerListener == NULL) { 1.1087 + ST_LOGE("consumerConnect: consumerListener may not be NULL"); 1.1088 + return BAD_VALUE; 1.1089 + } 1.1090 + 1.1091 + mConsumerListener = consumerListener; 1.1092 + mConsumerControlledByApp = controlledByApp; 1.1093 + 1.1094 + return NO_ERROR; 1.1095 +} 1.1096 + 1.1097 +status_t GonkBufferQueue::consumerDisconnect() { 1.1098 + ST_LOGV("consumerDisconnect"); 1.1099 + Mutex::Autolock lock(mMutex); 1.1100 + 1.1101 + if (mConsumerListener == NULL) { 1.1102 + ST_LOGE("consumerDisconnect: No consumer is connected!"); 1.1103 + return -EINVAL; 1.1104 + } 1.1105 + 1.1106 + mAbandoned = true; 1.1107 + mConsumerListener = NULL; 1.1108 + mQueue.clear(); 1.1109 + freeAllBuffersLocked(); 1.1110 + mDequeueCondition.broadcast(); 1.1111 + return NO_ERROR; 1.1112 +} 1.1113 + 1.1114 +status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) { 1.1115 + ST_LOGV("getReleasedBuffers"); 1.1116 + Mutex::Autolock lock(mMutex); 1.1117 + 1.1118 + if (mAbandoned) { 1.1119 + ST_LOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!"); 1.1120 + return NO_INIT; 1.1121 + } 1.1122 + 1.1123 + uint32_t mask = 0; 1.1124 + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { 1.1125 + if (!mSlots[i].mAcquireCalled) { 1.1126 + mask |= 1 << i; 1.1127 + } 1.1128 + } 1.1129 + 1.1130 + // Remove buffers in flight (on the queue) from the mask where acquire has 1.1131 + // been called, as the consumer will not receive the buffer address, so 1.1132 + // it should not free these slots. 1.1133 + Fifo::iterator front(mQueue.begin()); 1.1134 + while (front != mQueue.end()) { 1.1135 + if (front->mAcquireCalled) 1.1136 + mask &= ~(1 << front->mBuf); 1.1137 + front++; 1.1138 + } 1.1139 + 1.1140 + *slotMask = mask; 1.1141 + 1.1142 + ST_LOGV("getReleasedBuffers: returning mask %#x", mask); 1.1143 + return NO_ERROR; 1.1144 +} 1.1145 + 1.1146 +status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) { 1.1147 + ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); 1.1148 + if (!w || !h) { 1.1149 + ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", 1.1150 + w, h); 1.1151 + return BAD_VALUE; 1.1152 + } 1.1153 + 1.1154 + Mutex::Autolock lock(mMutex); 1.1155 + mDefaultWidth = w; 1.1156 + mDefaultHeight = h; 1.1157 + return NO_ERROR; 1.1158 +} 1.1159 + 1.1160 +status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) { 1.1161 + ATRACE_CALL(); 1.1162 + Mutex::Autolock lock(mMutex); 1.1163 + return setDefaultMaxBufferCountLocked(bufferCount); 1.1164 +} 1.1165 + 1.1166 +status_t GonkBufferQueue::disableAsyncBuffer() { 1.1167 + ATRACE_CALL(); 1.1168 + Mutex::Autolock lock(mMutex); 1.1169 + if (mConsumerListener != NULL) { 1.1170 + ST_LOGE("disableAsyncBuffer: consumer already connected!"); 1.1171 + return INVALID_OPERATION; 1.1172 + } 1.1173 + mUseAsyncBuffer = false; 1.1174 + return NO_ERROR; 1.1175 +} 1.1176 + 1.1177 +status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) { 1.1178 + ATRACE_CALL(); 1.1179 + Mutex::Autolock lock(mMutex); 1.1180 + if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) { 1.1181 + ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d", 1.1182 + maxAcquiredBuffers); 1.1183 + return BAD_VALUE; 1.1184 + } 1.1185 + if (mConnectedApi != NO_CONNECTED_API) { 1.1186 + return INVALID_OPERATION; 1.1187 + } 1.1188 + mMaxAcquiredBufferCount = maxAcquiredBuffers; 1.1189 + return NO_ERROR; 1.1190 +} 1.1191 + 1.1192 +int GonkBufferQueue::getMinUndequeuedBufferCount(bool async) const { 1.1193 + // if dequeueBuffer is allowed to error out, we don't have to 1.1194 + // add an extra buffer. 1.1195 + if (!mUseAsyncBuffer) 1.1196 + return mMaxAcquiredBufferCount; 1.1197 + 1.1198 + // we're in async mode, or we want to prevent the app to 1.1199 + // deadlock itself, we throw-in an extra buffer to guarantee it. 1.1200 + if (mDequeueBufferCannotBlock || async) 1.1201 + return mMaxAcquiredBufferCount + 1; 1.1202 + 1.1203 + return mMaxAcquiredBufferCount; 1.1204 +} 1.1205 + 1.1206 +int GonkBufferQueue::getMinMaxBufferCountLocked(bool async) const { 1.1207 + return getMinUndequeuedBufferCount(async) + 1; 1.1208 +} 1.1209 + 1.1210 +int GonkBufferQueue::getMaxBufferCountLocked(bool async) const { 1.1211 + int minMaxBufferCount = getMinMaxBufferCountLocked(async); 1.1212 + 1.1213 + int maxBufferCount = mDefaultMaxBufferCount; 1.1214 + if (maxBufferCount < minMaxBufferCount) { 1.1215 + maxBufferCount = minMaxBufferCount; 1.1216 + } 1.1217 + if (mOverrideMaxBufferCount != 0) { 1.1218 + assert(mOverrideMaxBufferCount >= minMaxBufferCount); 1.1219 + maxBufferCount = mOverrideMaxBufferCount; 1.1220 + } 1.1221 + 1.1222 + // Any buffers that are dequeued by the producer or sitting in the queue 1.1223 + // waiting to be consumed need to have their slots preserved. Such 1.1224 + // buffers will temporarily keep the max buffer count up until the slots 1.1225 + // no longer need to be preserved. 1.1226 + for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { 1.1227 + BufferSlot::BufferState state = mSlots[i].mBufferState; 1.1228 + if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) { 1.1229 + maxBufferCount = i + 1; 1.1230 + } 1.1231 + } 1.1232 + 1.1233 + return maxBufferCount; 1.1234 +} 1.1235 + 1.1236 +bool GonkBufferQueue::stillTracking(const BufferItem *item) const { 1.1237 + const BufferSlot &slot = mSlots[item->mBuf]; 1.1238 + 1.1239 + ST_LOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, " 1.1240 + "slot: { slot=%d/%llu, buffer=%p }", 1.1241 + item->mBuf, item->mFrameNumber, 1.1242 + (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0), 1.1243 + item->mBuf, slot.mFrameNumber, 1.1244 + (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0)); 1.1245 + 1.1246 + // Compare item with its original buffer slot. We can check the slot 1.1247 + // as the buffer would not be moved to a different slot by the producer. 1.1248 + return (slot.mGraphicBuffer != NULL && 1.1249 + item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle); 1.1250 +} 1.1251 + 1.1252 +GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener( 1.1253 + const wp<ConsumerListener>& consumerListener): 1.1254 + mConsumerListener(consumerListener) {} 1.1255 + 1.1256 +GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {} 1.1257 + 1.1258 +void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() { 1.1259 + sp<ConsumerListener> listener(mConsumerListener.promote()); 1.1260 + if (listener != NULL) { 1.1261 + listener->onFrameAvailable(); 1.1262 + } 1.1263 +} 1.1264 + 1.1265 +void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() { 1.1266 + sp<ConsumerListener> listener(mConsumerListener.promote()); 1.1267 + if (listener != NULL) { 1.1268 + listener->onBuffersReleased(); 1.1269 + } 1.1270 +} 1.1271 + 1.1272 +}; // namespace android