widget/gonk/nativewindow/GonkBufferQueueKK.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/widget/gonk/nativewindow/GonkBufferQueueKK.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,570 @@
     1.4 +/*
     1.5 + * Copyright (C) 2012 The Android Open Source Project
     1.6 + * Copyright (C) 2013 Mozilla Foundation
     1.7 + *
     1.8 + * Licensed under the Apache License, Version 2.0 (the "License");
     1.9 + * you may not use this file except in compliance with the License.
    1.10 + * You may obtain a copy of the License at
    1.11 + *
    1.12 + *      http://www.apache.org/licenses/LICENSE-2.0
    1.13 + *
    1.14 + * Unless required by applicable law or agreed to in writing, software
    1.15 + * distributed under the License is distributed on an "AS IS" BASIS,
    1.16 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    1.17 + * See the License for the specific language governing permissions and
    1.18 + * limitations under the License.
    1.19 + */
    1.20 +
    1.21 +#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
    1.22 +#define NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
    1.23 +
    1.24 +#include <gui/IConsumerListener.h>
    1.25 +#include <gui/IGraphicBufferAlloc.h>
    1.26 +#include <gui/IGraphicBufferProducer.h>
    1.27 +#include "IGonkGraphicBufferConsumer.h"
    1.28 +
    1.29 +#include <ui/Fence.h>
    1.30 +#include <ui/GraphicBuffer.h>
    1.31 +
    1.32 +#include <utils/String8.h>
    1.33 +#include <utils/Vector.h>
    1.34 +#include <utils/threads.h>
    1.35 +
    1.36 +#include "mozilla/layers/LayersSurfaces.h"
    1.37 +#include "mozilla/layers/TextureClient.h"
    1.38 +
    1.39 +namespace android {
    1.40 +// ----------------------------------------------------------------------------
    1.41 +
    1.42 +class GonkBufferQueue : public BnGraphicBufferProducer,
    1.43 +                    public BnGonkGraphicBufferConsumer,
    1.44 +                    private IBinder::DeathRecipient {
    1.45 +    typedef mozilla::layers::TextureClient TextureClient;
    1.46 +
    1.47 +public:
    1.48 +    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
    1.49 +    enum { NUM_BUFFER_SLOTS = 32 };
    1.50 +    enum { NO_CONNECTED_API = 0 };
    1.51 +    enum { INVALID_BUFFER_SLOT = -1 };
    1.52 +    enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
    1.53 +
    1.54 +    // When in async mode we reserve two slots in order to guarantee that the
    1.55 +    // producer and consumer can run asynchronously.
    1.56 +    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
    1.57 +
    1.58 +    // for backward source compatibility
    1.59 +    typedef ::android::ConsumerListener ConsumerListener;
    1.60 +
    1.61 +    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
    1.62 +    // reference to the actual consumer object.  It forwards all calls to that
    1.63 +    // consumer object so long as it exists.
    1.64 +    //
    1.65 +    // This class exists to avoid having a circular reference between the
    1.66 +    // GonkBufferQueue object and the consumer object.  The reason this can't be a weak
    1.67 +    // reference in the GonkBufferQueue class is because we're planning to expose the
    1.68 +    // consumer side of a GonkBufferQueue as a binder interface, which doesn't support
    1.69 +    // weak references.
    1.70 +    class ProxyConsumerListener : public BnConsumerListener {
    1.71 +    public:
    1.72 +        ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
    1.73 +        virtual ~ProxyConsumerListener();
    1.74 +        virtual void onFrameAvailable();
    1.75 +        virtual void onBuffersReleased();
    1.76 +    private:
    1.77 +        // mConsumerListener is a weak reference to the IConsumerListener.  This is
    1.78 +        // the raison d'etre of ProxyConsumerListener.
    1.79 +        wp<ConsumerListener> mConsumerListener;
    1.80 +    };
    1.81 +
    1.82 +
    1.83 +    // BufferQueue manages a pool of gralloc memory slots to be used by
    1.84 +    // producers and consumers. allocator is used to allocate all the
    1.85 +    // needed gralloc buffers.
    1.86 +    GonkBufferQueue(bool allowSynchronousMode = true,
    1.87 +            const sp<IGraphicBufferAlloc>& allocator = NULL);
    1.88 +    virtual ~GonkBufferQueue();
    1.89 +
    1.90 +    /*
    1.91 +     * IBinder::DeathRecipient interface
    1.92 +     */
    1.93 +
    1.94 +    virtual void binderDied(const wp<IBinder>& who);
    1.95 +
    1.96 +    /*
    1.97 +     * IGraphicBufferProducer interface
    1.98 +     */
    1.99 +
   1.100 +    // Query native window attributes.  The "what" values are enumerated in
   1.101 +    // window.h (e.g. NATIVE_WINDOW_FORMAT).
   1.102 +    virtual int query(int what, int* value);
   1.103 +
   1.104 +    // setBufferCount updates the number of available buffer slots.  If this
   1.105 +    // method succeeds, buffer slots will be both unallocated and owned by
   1.106 +    // the GonkBufferQueue object (i.e. they are not owned by the producer or
   1.107 +    // consumer).
   1.108 +    //
   1.109 +    // This will fail if the producer has dequeued any buffers, or if
   1.110 +    // bufferCount is invalid.  bufferCount must generally be a value
   1.111 +    // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
   1.112 +    // (inclusive).  It may also be set to zero (the default) to indicate
   1.113 +    // that the producer does not wish to set a value.  The minimum value
   1.114 +    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
   1.115 +    // ...).
   1.116 +    //
   1.117 +    // This may only be called by the producer.  The consumer will be told
   1.118 +    // to discard buffers through the onBuffersReleased callback.
   1.119 +    virtual status_t setBufferCount(int bufferCount);
   1.120 +
   1.121 +    // requestBuffer returns the GraphicBuffer for slot N.
   1.122 +    //
   1.123 +    // In normal operation, this is called the first time slot N is returned
   1.124 +    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
   1.125 +    // flags indicating that previously-returned buffers are no longer valid.
   1.126 +    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
   1.127 +
   1.128 +    // dequeueBuffer gets the next buffer slot index for the producer to use.
   1.129 +    // If a buffer slot is available then that slot index is written to the
   1.130 +    // location pointed to by the buf argument and a status of OK is returned.
   1.131 +    // If no slot is available then a status of -EBUSY is returned and buf is
   1.132 +    // unmodified.
   1.133 +    //
   1.134 +    // The fence parameter will be updated to hold the fence associated with
   1.135 +    // the buffer. The contents of the buffer must not be overwritten until the
   1.136 +    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
   1.137 +    // written immediately.
   1.138 +    //
   1.139 +    // The width and height parameters must be no greater than the minimum of
   1.140 +    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
   1.141 +    // An error due to invalid dimensions might not be reported until
   1.142 +    // updateTexImage() is called.  If width and height are both zero, the
   1.143 +    // default values specified by setDefaultBufferSize() are used instead.
   1.144 +    //
   1.145 +    // The pixel formats are enumerated in graphics.h, e.g.
   1.146 +    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
   1.147 +    // will be used.
   1.148 +    //
   1.149 +    // The usage argument specifies gralloc buffer usage flags.  The values
   1.150 +    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
   1.151 +    // will be merged with the usage flags specified by setConsumerUsageBits.
   1.152 +    //
   1.153 +    // The return value may be a negative error value or a non-negative
   1.154 +    // collection of flags.  If the flags are set, the return values are
   1.155 +    // valid, but additional actions must be performed.
   1.156 +    //
   1.157 +    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
   1.158 +    // producer must discard cached GraphicBuffer references for the slot
   1.159 +    // returned in buf.
   1.160 +    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
   1.161 +    // must discard cached GraphicBuffer references for all slots.
   1.162 +    //
   1.163 +    // In both cases, the producer will need to call requestBuffer to get a
   1.164 +    // GraphicBuffer handle for the returned slot.
   1.165 +    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
   1.166 +            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
   1.167 +
   1.168 +    // queueBuffer returns a filled buffer to the GonkBufferQueue.
   1.169 +    //
   1.170 +    // Additional data is provided in the QueueBufferInput struct.  Notably,
   1.171 +    // a timestamp must be provided for the buffer. The timestamp is in
   1.172 +    // nanoseconds, and must be monotonically increasing. Its other semantics
   1.173 +    // (zero point, etc) are producer-specific and should be documented by the
   1.174 +    // producer.
   1.175 +    //
   1.176 +    // The caller may provide a fence that signals when all rendering
   1.177 +    // operations have completed.  Alternatively, NO_FENCE may be used,
   1.178 +    // indicating that the buffer is ready immediately.
   1.179 +    //
   1.180 +    // Some values are returned in the output struct: the current settings
   1.181 +    // for default width and height, the current transform hint, and the
   1.182 +    // number of queued buffers.
   1.183 +    virtual status_t queueBuffer(int buf,
   1.184 +            const QueueBufferInput& input, QueueBufferOutput* output);
   1.185 +
   1.186 +    // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
   1.187 +    // queue it for use by the consumer.
   1.188 +    //
   1.189 +    // The buffer will not be overwritten until the fence signals.  The fence
   1.190 +    // will usually be the one obtained from dequeueBuffer.
   1.191 +    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
   1.192 +
   1.193 +    // connect attempts to connect a producer API to the GonkBufferQueue.  This
   1.194 +    // must be called before any other IGraphicBufferProducer methods are
   1.195 +    // called except for getAllocator.  A consumer must already be connected.
   1.196 +    //
   1.197 +    // This method will fail if connect was previously called on the
   1.198 +    // GonkBufferQueue and no corresponding disconnect call was made (i.e. if
   1.199 +    // it's still connected to a producer).
   1.200 +    //
   1.201 +    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
   1.202 +    virtual status_t connect(const sp<IBinder>& token,
   1.203 +            int api, bool producerControlledByApp, QueueBufferOutput* output);
   1.204 +
   1.205 +    // disconnect attempts to disconnect a producer API from the GonkBufferQueue.
   1.206 +    // Calling this method will cause any subsequent calls to other
   1.207 +    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
   1.208 +    // Successfully calling connect after this will allow the other methods to
   1.209 +    // succeed again.
   1.210 +    //
   1.211 +    // This method will fail if the the GonkBufferQueue is not currently
   1.212 +    // connected to the specified producer API.
   1.213 +    virtual status_t disconnect(int api);
   1.214 +
   1.215 +    /*
   1.216 +     * IGraphicBufferConsumer interface
   1.217 +     */
   1.218 +
   1.219 +    // acquireBuffer attempts to acquire ownership of the next pending buffer in
   1.220 +    // the GonkBufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
   1.221 +    // buffer is successfully acquired, the information about the buffer is
   1.222 +    // returned in BufferItem.  If the buffer returned had previously been
   1.223 +    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
   1.224 +    // NULL and it is assumed that the consumer still holds a reference to the
   1.225 +    // buffer.
   1.226 +    //
   1.227 +    // If presentWhen is nonzero, it indicates the time when the buffer will
   1.228 +    // be displayed on screen.  If the buffer's timestamp is farther in the
   1.229 +    // future, the buffer won't be acquired, and PRESENT_LATER will be
   1.230 +    // returned.  The presentation time is in nanoseconds, and the time base
   1.231 +    // is CLOCK_MONOTONIC.
   1.232 +    virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
   1.233 +
   1.234 +    // releaseBuffer releases a buffer slot from the consumer back to the
   1.235 +    // GonkBufferQueue.  This may be done while the buffer's contents are still
   1.236 +    // being accessed.  The fence will signal when the buffer is no longer
   1.237 +    // in use. frameNumber is used to indentify the exact buffer returned.
   1.238 +    //
   1.239 +    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
   1.240 +    // any references to the just-released buffer that it might have, as if it
   1.241 +    // had received a onBuffersReleased() call with a mask set for the released
   1.242 +    // buffer.
   1.243 +    //
   1.244 +    // Note that the dependencies on EGL will be removed once we switch to using
   1.245 +    // the Android HW Sync HAL.
   1.246 +    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
   1.247 +                    const sp<Fence>& releaseFence);
   1.248 +
   1.249 +    // consumerConnect connects a consumer to the GonkBufferQueue.  Only one
   1.250 +    // consumer may be connected, and when that consumer disconnects the
   1.251 +    // GonkBufferQueue is placed into the "abandoned" state, causing most
   1.252 +    // interactions with the GonkBufferQueue by the producer to fail.
   1.253 +    // controlledByApp indicates whether the consumer is controlled by
   1.254 +    // the application.
   1.255 +    //
   1.256 +    // consumer may not be NULL.
   1.257 +    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
   1.258 +
   1.259 +    // consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
   1.260 +    // buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
   1.261 +    // state, causing most interactions with the GonkBufferQueue by the producer to
   1.262 +    // fail.
   1.263 +    virtual status_t consumerDisconnect();
   1.264 +
   1.265 +    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
   1.266 +    // indicating which buffer slots have been released by the GonkBufferQueue
   1.267 +    // but have not yet been released by the consumer.
   1.268 +    //
   1.269 +    // This should be called from the onBuffersReleased() callback.
   1.270 +    virtual status_t getReleasedBuffers(uint32_t* slotMask);
   1.271 +
   1.272 +    // setDefaultBufferSize is used to set the size of buffers returned by
   1.273 +    // dequeueBuffer when a width and height of zero is requested.  Default
   1.274 +    // is 1x1.
   1.275 +    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
   1.276 +
   1.277 +    // setDefaultMaxBufferCount sets the default value for the maximum buffer
   1.278 +    // count (the initial default is 2). If the producer has requested a
   1.279 +    // buffer count using setBufferCount, the default buffer count will only
   1.280 +    // take effect if the producer sets the count back to zero.
   1.281 +    //
   1.282 +    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
   1.283 +    virtual status_t setDefaultMaxBufferCount(int bufferCount);
   1.284 +
   1.285 +    // disableAsyncBuffer disables the extra buffer used in async mode
   1.286 +    // (when both producer and consumer have set their "isControlledByApp"
   1.287 +    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
   1.288 +    //
   1.289 +    // This can only be called before consumerConnect().
   1.290 +    virtual status_t disableAsyncBuffer();
   1.291 +
   1.292 +    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
   1.293 +    // be acquired by the consumer at one time (default 1).  This call will
   1.294 +    // fail if a producer is connected to the GonkBufferQueue.
   1.295 +    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
   1.296 +
   1.297 +    // setConsumerName sets the name used in logging
   1.298 +    virtual void setConsumerName(const String8& name);
   1.299 +
   1.300 +    // setDefaultBufferFormat allows the GonkBufferQueue to create
   1.301 +    // GraphicBuffers of a defaultFormat if no format is specified
   1.302 +    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
   1.303 +    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
   1.304 +    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
   1.305 +
   1.306 +    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
   1.307 +    // These are merged with the bits passed to dequeueBuffer.  The values are
   1.308 +    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
   1.309 +    virtual status_t setConsumerUsageBits(uint32_t usage);
   1.310 +
   1.311 +    // setTransformHint bakes in rotation to buffers so overlays can be used.
   1.312 +    // The values are enumerated in window.h, e.g.
   1.313 +    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
   1.314 +    virtual status_t setTransformHint(uint32_t hint);
   1.315 +
   1.316 +    // dump our state in a String
   1.317 +    virtual void dump(String8& result, const char* prefix) const;
   1.318 +
   1.319 +     mozilla::TemporaryRef<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
   1.320 +
   1.321 +    int getSlotFromTextureClientLocked(TextureClient* client) const;
   1.322 +
   1.323 +private:
   1.324 +    // freeBufferLocked frees the GraphicBuffer and sync resources for the
   1.325 +    // given slot.
   1.326 +    //void freeBufferLocked(int index);
   1.327 +
   1.328 +    // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
   1.329 +    // all slots.
   1.330 +    //void freeAllBuffersLocked();
   1.331 +    void freeAllBuffersLocked();
   1.332 +
   1.333 +    // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
   1.334 +    // that will be used if the producer does not override the buffer slot
   1.335 +    // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
   1.336 +    // The initial default is 2.
   1.337 +    status_t setDefaultMaxBufferCountLocked(int count);
   1.338 +
   1.339 +    // getMinUndequeuedBufferCount returns the minimum number of buffers
   1.340 +    // that must remain in a state other than DEQUEUED.
   1.341 +    // The async parameter tells whether we're in asynchronous mode.
   1.342 +    int getMinUndequeuedBufferCount(bool async) const;
   1.343 +
   1.344 +    // getMinBufferCountLocked returns the minimum number of buffers allowed
   1.345 +    // given the current GonkBufferQueue state.
   1.346 +    // The async parameter tells whether we're in asynchronous mode.
   1.347 +    int getMinMaxBufferCountLocked(bool async) const;
   1.348 +
   1.349 +    // getMaxBufferCountLocked returns the maximum number of buffers that can
   1.350 +    // be allocated at once.  This value depends upon the following member
   1.351 +    // variables:
   1.352 +    //
   1.353 +    //      mDequeueBufferCannotBlock
   1.354 +    //      mMaxAcquiredBufferCount
   1.355 +    //      mDefaultMaxBufferCount
   1.356 +    //      mOverrideMaxBufferCount
   1.357 +    //      async parameter
   1.358 +    //
   1.359 +    // Any time one of these member variables is changed while a producer is
   1.360 +    // connected, mDequeueCondition must be broadcast.
   1.361 +    int getMaxBufferCountLocked(bool async) const;
   1.362 +
   1.363 +    // stillTracking returns true iff the buffer item is still being tracked
   1.364 +    // in one of the slots.
   1.365 +    bool stillTracking(const BufferItem *item) const;
   1.366 +
   1.367 +    struct BufferSlot {
   1.368 +
   1.369 +        BufferSlot()
   1.370 +        : mBufferState(BufferSlot::FREE),
   1.371 +          mRequestBufferCalled(false),
   1.372 +          mFrameNumber(0),
   1.373 +          mAcquireCalled(false),
   1.374 +          mNeedsCleanupOnRelease(false) {
   1.375 +        }
   1.376 +
   1.377 +        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
   1.378 +        // if no buffer has been allocated.
   1.379 +        sp<GraphicBuffer> mGraphicBuffer;
   1.380 +
   1.381 +        // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
   1.382 +        mozilla::RefPtr<TextureClient> mTextureClient;
   1.383 +
   1.384 +        // BufferState represents the different states in which a buffer slot
   1.385 +        // can be.  All slots are initially FREE.
   1.386 +        enum BufferState {
   1.387 +            // FREE indicates that the buffer is available to be dequeued
   1.388 +            // by the producer.  The buffer may be in use by the consumer for
   1.389 +            // a finite time, so the buffer must not be modified until the
   1.390 +            // associated fence is signaled.
   1.391 +            //
   1.392 +            // The slot is "owned" by GonkBufferQueue.  It transitions to DEQUEUED
   1.393 +            // when dequeueBuffer is called.
   1.394 +            FREE = 0,
   1.395 +
   1.396 +            // DEQUEUED indicates that the buffer has been dequeued by the
   1.397 +            // producer, but has not yet been queued or canceled.  The
   1.398 +            // producer may modify the buffer's contents as soon as the
   1.399 +            // associated ready fence is signaled.
   1.400 +            //
   1.401 +            // The slot is "owned" by the producer.  It can transition to
   1.402 +            // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
   1.403 +            DEQUEUED = 1,
   1.404 +
   1.405 +            // QUEUED indicates that the buffer has been filled by the
   1.406 +            // producer and queued for use by the consumer.  The buffer
   1.407 +            // contents may continue to be modified for a finite time, so
   1.408 +            // the contents must not be accessed until the associated fence
   1.409 +            // is signaled.
   1.410 +            //
   1.411 +            // The slot is "owned" by GonkBufferQueue.  It can transition to
   1.412 +            // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
   1.413 +            // queued in asynchronous mode).
   1.414 +            QUEUED = 2,
   1.415 +
   1.416 +            // ACQUIRED indicates that the buffer has been acquired by the
   1.417 +            // consumer.  As with QUEUED, the contents must not be accessed
   1.418 +            // by the consumer until the fence is signaled.
   1.419 +            //
   1.420 +            // The slot is "owned" by the consumer.  It transitions to FREE
   1.421 +            // when releaseBuffer is called.
   1.422 +            ACQUIRED = 3
   1.423 +        };
   1.424 +
   1.425 +        // mBufferState is the current state of this buffer slot.
   1.426 +        BufferState mBufferState;
   1.427 +
   1.428 +        // mRequestBufferCalled is used for validating that the producer did
   1.429 +        // call requestBuffer() when told to do so. Technically this is not
   1.430 +        // needed but useful for debugging and catching producer bugs.
   1.431 +        bool mRequestBufferCalled;
   1.432 +
   1.433 +        // mFrameNumber is the number of the queued frame for this slot.  This
   1.434 +        // is used to dequeue buffers in LRU order (useful because buffers
   1.435 +        // may be released before their release fence is signaled).
   1.436 +        uint64_t mFrameNumber;
   1.437 +
   1.438 +        // mFence is a fence which will signal when work initiated by the
   1.439 +        // previous owner of the buffer is finished. When the buffer is FREE,
   1.440 +        // the fence indicates when the consumer has finished reading
   1.441 +        // from the buffer, or when the producer has finished writing if it
   1.442 +        // called cancelBuffer after queueing some writes. When the buffer is
   1.443 +        // QUEUED, it indicates when the producer has finished filling the
   1.444 +        // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
   1.445 +        // passed to the consumer or producer along with ownership of the
   1.446 +        // buffer, and mFence is set to NO_FENCE.
   1.447 +        sp<Fence> mFence;
   1.448 +
   1.449 +        // Indicates whether this buffer has been seen by a consumer yet
   1.450 +        bool mAcquireCalled;
   1.451 +
   1.452 +        // Indicates whether this buffer needs to be cleaned up by the
   1.453 +        // consumer.  This is set when a buffer in ACQUIRED state is freed.
   1.454 +        // It causes releaseBuffer to return STALE_BUFFER_SLOT.
   1.455 +        bool mNeedsCleanupOnRelease;
   1.456 +    };
   1.457 +
   1.458 +    // mSlots is the array of buffer slots that must be mirrored on the
   1.459 +    // producer side. This allows buffer ownership to be transferred between
   1.460 +    // the producer and consumer without sending a GraphicBuffer over binder.
   1.461 +    // The entire array is initialized to NULL at construction time, and
   1.462 +    // buffers are allocated for a slot when requestBuffer is called with
   1.463 +    // that slot's index.
   1.464 +    BufferSlot mSlots[NUM_BUFFER_SLOTS];
   1.465 +
   1.466 +    // mDefaultWidth holds the default width of allocated buffers. It is used
   1.467 +    // in dequeueBuffer() if a width and height of zero is specified.
   1.468 +    uint32_t mDefaultWidth;
   1.469 +
   1.470 +    // mDefaultHeight holds the default height of allocated buffers. It is used
   1.471 +    // in dequeueBuffer() if a width and height of zero is specified.
   1.472 +    uint32_t mDefaultHeight;
   1.473 +
   1.474 +    // mMaxAcquiredBufferCount is the number of buffers that the consumer may
   1.475 +    // acquire at one time.  It defaults to 1 and can be changed by the
   1.476 +    // consumer via the setMaxAcquiredBufferCount method, but this may only be
   1.477 +    // done when no producer is connected to the GonkBufferQueue.
   1.478 +    //
   1.479 +    // This value is used to derive the value returned for the
   1.480 +    // MIN_UNDEQUEUED_BUFFERS query by the producer.
   1.481 +    int mMaxAcquiredBufferCount;
   1.482 +
   1.483 +    // mDefaultMaxBufferCount is the default limit on the number of buffers
   1.484 +    // that will be allocated at one time.  This default limit is set by the
   1.485 +    // consumer.  The limit (as opposed to the default limit) may be
   1.486 +    // overridden by the producer.
   1.487 +    int mDefaultMaxBufferCount;
   1.488 +
   1.489 +    // mOverrideMaxBufferCount is the limit on the number of buffers that will
   1.490 +    // be allocated at one time. This value is set by the image producer by
   1.491 +    // calling setBufferCount. The default is zero, which means the producer
   1.492 +    // doesn't care about the number of buffers in the pool. In that case
   1.493 +    // mDefaultMaxBufferCount is used as the limit.
   1.494 +    int mOverrideMaxBufferCount;
   1.495 +
   1.496 +    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
   1.497 +    // allocate new GraphicBuffer objects.
   1.498 +    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
   1.499 +
   1.500 +    // mConsumerListener is used to notify the connected consumer of
   1.501 +    // asynchronous events that it may wish to react to.  It is initially set
   1.502 +    // to NULL and is written by consumerConnect and consumerDisconnect.
   1.503 +    sp<IConsumerListener> mConsumerListener;
   1.504 +
   1.505 +    // mConsumerControlledByApp whether the connected consumer is controlled by the
   1.506 +    // application.
   1.507 +    bool mConsumerControlledByApp;
   1.508 +
   1.509 +    // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
   1.510 +    // this flag is set during connect() when both consumer and producer are controlled
   1.511 +    // by the application.
   1.512 +    bool mDequeueBufferCannotBlock;
   1.513 +
   1.514 +    // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
   1.515 +    // dequeueBuffer() from ever blocking.
   1.516 +    bool mUseAsyncBuffer;
   1.517 +
   1.518 +    // mConnectedApi indicates the producer API that is currently connected
   1.519 +    // to this GonkBufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
   1.520 +    // updated by the connect and disconnect methods.
   1.521 +    int mConnectedApi;
   1.522 +
   1.523 +    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
   1.524 +    mutable Condition mDequeueCondition;
   1.525 +
   1.526 +    // mQueue is a FIFO of queued buffers used in synchronous mode
   1.527 +    typedef Vector<BufferItem> Fifo;
   1.528 +    Fifo mQueue;
   1.529 +
   1.530 +    // mAbandoned indicates that the GonkBufferQueue will no longer be used to
   1.531 +    // consume image buffers pushed to it using the IGraphicBufferProducer
   1.532 +    // interface.  It is initialized to false, and set to true in the
   1.533 +    // consumerDisconnect method.  A GonkBufferQueue that has been abandoned will
   1.534 +    // return the NO_INIT error from all IGraphicBufferProducer methods
   1.535 +    // capable of returning an error.
   1.536 +    bool mAbandoned;
   1.537 +
   1.538 +    // mConsumerName is a string used to identify the GonkBufferQueue in log
   1.539 +    // messages.  It is set by the setConsumerName method.
   1.540 +    String8 mConsumerName;
   1.541 +
   1.542 +    // mMutex is the mutex used to prevent concurrent access to the member
   1.543 +    // variables of GonkBufferQueue objects. It must be locked whenever the
   1.544 +    // member variables are accessed.
   1.545 +    mutable Mutex mMutex;
   1.546 +
   1.547 +    // mFrameCounter is the free running counter, incremented on every
   1.548 +    // successful queueBuffer call, and buffer allocation.
   1.549 +    uint64_t mFrameCounter;
   1.550 +
   1.551 +    // mBufferHasBeenQueued is true once a buffer has been queued.  It is
   1.552 +    // reset when something causes all buffers to be freed (e.g. changing the
   1.553 +    // buffer count).
   1.554 +    bool mBufferHasBeenQueued;
   1.555 +
   1.556 +    // mDefaultBufferFormat can be set so it will override
   1.557 +    // the buffer format when it isn't specified in dequeueBuffer
   1.558 +    uint32_t mDefaultBufferFormat;
   1.559 +
   1.560 +    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
   1.561 +    uint32_t mConsumerUsageBits;
   1.562 +
   1.563 +    // mTransformHint is used to optimize for screen rotations
   1.564 +    uint32_t mTransformHint;
   1.565 +
   1.566 +    // mConnectedProducerToken is used to set a binder death notification on the producer
   1.567 +    sp<IBinder> mConnectedProducerToken;
   1.568 +};
   1.569 +
   1.570 +// ----------------------------------------------------------------------------
   1.571 +}; // namespace android
   1.572 +
   1.573 +#endif // ANDROID_GUI_BUFFERQUEUE_H

mercurial