widget/gonk/nativewindow/GonkNativeWindowICS.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/widget/gonk/nativewindow/GonkNativeWindowICS.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,687 @@
     1.4 +/*
     1.5 + * Copyright (C) 2010 The Android Open Source Project
     1.6 + * Copyright (C) 2012-2013 Mozilla Foundation
     1.7 + *
     1.8 + * Licensed under the Apache License, Version 2.0 (the "License");
     1.9 + * you may not use this file except in compliance with the License.
    1.10 + * You may obtain a copy of the License at
    1.11 + *
    1.12 + *      http://www.apache.org/licenses/LICENSE-2.0
    1.13 + *
    1.14 + * Unless required by applicable law or agreed to in writing, software
    1.15 + * distributed under the License is distributed on an "AS IS" BASIS,
    1.16 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    1.17 + * See the License for the specific language governing permissions and
    1.18 + * limitations under the License.
    1.19 + */
    1.20 +
    1.21 +#include "base/basictypes.h"
    1.22 +#include "mozilla/layers/GrallocTextureClient.h"
    1.23 +#include "mozilla/layers/ImageBridgeChild.h"
    1.24 +#include "mozilla/layers/ShadowLayers.h"
    1.25 +#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
    1.26 +#include "GonkNativeWindow.h"
    1.27 +#include "nsDebug.h"
    1.28 +
    1.29 +/**
    1.30 + * DOM_CAMERA_LOGI() is enabled in debug builds, and turned on by setting
    1.31 + * NSPR_LOG_MODULES=Camera:N environment variable, where N >= 3.
    1.32 + *
    1.33 + * CNW_LOGE() is always enabled.
    1.34 + */
    1.35 +#define CNW_LOGD(...)   DOM_CAMERA_LOGI(__VA_ARGS__)
    1.36 +#define CNW_LOGE(...)   {(void)printf_stderr(__VA_ARGS__);}
    1.37 +
    1.38 +using namespace android;
    1.39 +using namespace mozilla;
    1.40 +using namespace mozilla::gfx;
    1.41 +using namespace mozilla::layers;
    1.42 +
    1.43 +class nsProxyReleaseTask : public CancelableTask
    1.44 +{
    1.45 +public:
    1.46 +    nsProxyReleaseTask(TextureClient* aClient)
    1.47 +        : mTextureClient(aClient) {
    1.48 +    }
    1.49 +
    1.50 +    virtual void Run() MOZ_OVERRIDE
    1.51 +    {
    1.52 +        mTextureClient = nullptr;
    1.53 +    }
    1.54 +
    1.55 +    virtual void Cancel() MOZ_OVERRIDE {}
    1.56 +
    1.57 +private:
    1.58 +    mozilla::RefPtr<TextureClient> mTextureClient;
    1.59 +};
    1.60 +
    1.61 +GonkNativeWindow::GonkNativeWindow() :
    1.62 +    mAbandoned(false),
    1.63 +    mDefaultWidth(1),
    1.64 +    mDefaultHeight(1),
    1.65 +    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
    1.66 +    mBufferCount(MIN_BUFFER_SLOTS + 1),
    1.67 +    mConnectedApi(NO_CONNECTED_API),
    1.68 +    mFrameCounter(0),
    1.69 +    mNewFrameCallback(nullptr) {
    1.70 +}
    1.71 +
    1.72 +GonkNativeWindow::~GonkNativeWindow() {
    1.73 +    freeAllBuffersLocked();
    1.74 +}
    1.75 +
    1.76 +void GonkNativeWindow::abandon()
    1.77 +{
    1.78 +    CNW_LOGD("abandon");
    1.79 +    Mutex::Autolock lock(mMutex);
    1.80 +    mQueue.clear();
    1.81 +    mAbandoned = true;
    1.82 +    freeAllBuffersLocked();
    1.83 +    mDequeueCondition.signal();
    1.84 +}
    1.85 +
    1.86 +void GonkNativeWindow::freeAllBuffersLocked()
    1.87 +{
    1.88 +    CNW_LOGD("freeAllBuffersLocked");
    1.89 +
    1.90 +    for (int i = 0; i < NUM_BUFFER_SLOTS; ++i) {
    1.91 +        if (mSlots[i].mGraphicBuffer != NULL) {
    1.92 +            if (mSlots[i].mTextureClient) {
    1.93 +              mSlots[i].mTextureClient->ClearRecycleCallback();
    1.94 +              // release TextureClient in ImageBridge thread
    1.95 +              nsProxyReleaseTask* task = new nsProxyReleaseTask(mSlots[i].mTextureClient);
    1.96 +              mSlots[i].mTextureClient = NULL;
    1.97 +              ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(FROM_HERE, task);
    1.98 +            }
    1.99 +            mSlots[i].mGraphicBuffer = NULL;
   1.100 +            mSlots[i].mBufferState = BufferSlot::FREE;
   1.101 +            mSlots[i].mFrameNumber = 0;
   1.102 +        }
   1.103 +    }
   1.104 +}
   1.105 +
   1.106 +void GonkNativeWindow::clearRenderingStateBuffersLocked()
   1.107 +{
   1.108 +    CNW_LOGD("clearRenderingStateBuffersLocked");
   1.109 +
   1.110 +    for (int i = 0; i < NUM_BUFFER_SLOTS; ++i) {
   1.111 +        if (mSlots[i].mGraphicBuffer != NULL) {
   1.112 +            // Clear RENDERING state buffer
   1.113 +            if (mSlots[i].mBufferState == BufferSlot::RENDERING) {
   1.114 +                if (mSlots[i].mTextureClient) {
   1.115 +                  mSlots[i].mTextureClient->ClearRecycleCallback();
   1.116 +                  // release TextureClient in ImageBridge thread
   1.117 +                  nsProxyReleaseTask* task = new nsProxyReleaseTask(mSlots[i].mTextureClient);
   1.118 +                  mSlots[i].mTextureClient = NULL;
   1.119 +                  ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(FROM_HERE, task);
   1.120 +                }
   1.121 +                mSlots[i].mGraphicBuffer = NULL;
   1.122 +                mSlots[i].mBufferState = BufferSlot::FREE;
   1.123 +                mSlots[i].mFrameNumber = 0;
   1.124 +            }
   1.125 +        }
   1.126 +    }
   1.127 +}
   1.128 +
   1.129 +status_t GonkNativeWindow::setBufferCount(int bufferCount)
   1.130 +{
   1.131 +    CNW_LOGD("setBufferCount: count=%d", bufferCount);
   1.132 +    Mutex::Autolock lock(mMutex);
   1.133 +
   1.134 +    if (mAbandoned) {
   1.135 +        CNW_LOGE("setBufferCount: GonkNativeWindow has been abandoned!");
   1.136 +        return NO_INIT;
   1.137 +    }
   1.138 +
   1.139 +    if (bufferCount > NUM_BUFFER_SLOTS) {
   1.140 +        CNW_LOGE("setBufferCount: bufferCount larger than slots available");
   1.141 +        return BAD_VALUE;
   1.142 +    }
   1.143 +
   1.144 +    if (bufferCount < MIN_BUFFER_SLOTS) {
   1.145 +        CNW_LOGE("setBufferCount: requested buffer count (%d) is less than "
   1.146 +                "minimum (%d)", bufferCount, MIN_BUFFER_SLOTS);
   1.147 +        return BAD_VALUE;
   1.148 +    }
   1.149 +
   1.150 +    // Error out if the user has dequeued buffers.
   1.151 +    for (int i=0 ; i<mBufferCount ; i++) {
   1.152 +        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
   1.153 +            CNW_LOGE("setBufferCount: client owns some buffers");
   1.154 +            return -EINVAL;
   1.155 +        }
   1.156 +    }
   1.157 +
   1.158 +    if (bufferCount >= mBufferCount) {
   1.159 +        mBufferCount = bufferCount;
   1.160 +        //clear only buffers in RENDERING state.
   1.161 +        clearRenderingStateBuffersLocked();
   1.162 +        mQueue.clear();
   1.163 +        mDequeueCondition.signal();
   1.164 +        return OK;
   1.165 +    }
   1.166 +
   1.167 +    // here we're guaranteed that the client doesn't have dequeued buffers
   1.168 +    // and will release all of its buffer references.
   1.169 +    freeAllBuffersLocked();
   1.170 +    mBufferCount = bufferCount;
   1.171 +    mQueue.clear();
   1.172 +    mDequeueCondition.signal();
   1.173 +    return OK;
   1.174 +}
   1.175 +
   1.176 +status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h)
   1.177 +{
   1.178 +    CNW_LOGD("setDefaultBufferSize: w=%d, h=%d", w, h);
   1.179 +    if (!w || !h) {
   1.180 +        CNW_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
   1.181 +                w, h);
   1.182 +        return BAD_VALUE;
   1.183 +    }
   1.184 +
   1.185 +    Mutex::Autolock lock(mMutex);
   1.186 +    mDefaultWidth = w;
   1.187 +    mDefaultHeight = h;
   1.188 +    return OK;
   1.189 +}
   1.190 +
   1.191 +status_t GonkNativeWindow::requestBuffer(int slot, sp<GraphicBuffer>* buf)
   1.192 +{
   1.193 +    CNW_LOGD("requestBuffer: slot=%d", slot);
   1.194 +    Mutex::Autolock lock(mMutex);
   1.195 +    if (mAbandoned) {
   1.196 +        CNW_LOGE("requestBuffer: GonkNativeWindow has been abandoned!");
   1.197 +        return NO_INIT;
   1.198 +    }
   1.199 +    if (slot < 0 || mBufferCount <= slot) {
   1.200 +        CNW_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
   1.201 +                mBufferCount, slot);
   1.202 +        return BAD_VALUE;
   1.203 +    }
   1.204 +    mSlots[slot].mRequestBufferCalled = true;
   1.205 +    *buf = mSlots[slot].mGraphicBuffer;
   1.206 +    return NO_ERROR;
   1.207 +}
   1.208 +
   1.209 +status_t GonkNativeWindow::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
   1.210 +        uint32_t format, uint32_t usage)
   1.211 +{
   1.212 +    if ((w && !h) || (!w && h)) {
   1.213 +        CNW_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
   1.214 +        return BAD_VALUE;
   1.215 +    }
   1.216 +
   1.217 +    status_t returnFlags(OK);
   1.218 +    bool updateFormat = false;
   1.219 +    bool alloc = false;
   1.220 +    int buf = INVALID_BUFFER_SLOT;
   1.221 +
   1.222 +    {
   1.223 +        Mutex::Autolock lock(mMutex);
   1.224 +
   1.225 +        int found = -1;
   1.226 +        int dequeuedCount = 0;
   1.227 +        int renderingCount = 0;
   1.228 +        bool tryAgain = true;
   1.229 +
   1.230 +        CNW_LOGD("dequeueBuffer: E");
   1.231 +        while (tryAgain) {
   1.232 +            if (mAbandoned) {
   1.233 +                CNW_LOGE("dequeueBuffer: GonkNativeWindow has been abandoned!");
   1.234 +                return NO_INIT;
   1.235 +            }
   1.236 +            // look for a free buffer to give to the client
   1.237 +            found = INVALID_BUFFER_SLOT;
   1.238 +            dequeuedCount = 0;
   1.239 +            renderingCount = 0;
   1.240 +            for (int i = 0; i < mBufferCount; i++) {
   1.241 +                const int state = mSlots[i].mBufferState;
   1.242 +                switch (state) {
   1.243 +                    case BufferSlot::DEQUEUED:
   1.244 +                        CNW_LOGD("dequeueBuffer: slot %d is DEQUEUED\n", i);
   1.245 +                        dequeuedCount++;
   1.246 +                        break;
   1.247 +
   1.248 +                    case BufferSlot::RENDERING:
   1.249 +                        CNW_LOGD("dequeueBuffer: slot %d is RENDERING\n", i);
   1.250 +                        renderingCount++;
   1.251 +                        break;
   1.252 +
   1.253 +                    case BufferSlot::FREE:
   1.254 +                        CNW_LOGD("dequeueBuffer: slot %d is FREE\n", i);
   1.255 +                        /* We return the oldest of the free buffers to avoid
   1.256 +                         * stalling the producer if possible.  This is because
   1.257 +                         * the consumer may still have pending reads of the
   1.258 +                         * buffers in flight.
   1.259 +                         */
   1.260 +                        if (found < 0 ||
   1.261 +                            mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
   1.262 +                            found = i;
   1.263 +                        }
   1.264 +                        break;
   1.265 +
   1.266 +                    default:
   1.267 +                        CNW_LOGD("dequeueBuffer: slot %d is %d\n", i, state);
   1.268 +                        break;
   1.269 +                }
   1.270 +            }
   1.271 +
   1.272 +            // See whether a buffer has been in RENDERING state since the last
   1.273 +            // setBufferCount so we know whether to perform the
   1.274 +            // MIN_UNDEQUEUED_BUFFERS check below.
   1.275 +            if (renderingCount > 0) {
   1.276 +                // make sure the client is not trying to dequeue more buffers
   1.277 +                // than allowed.
   1.278 +                const int avail = mBufferCount - (dequeuedCount + 1);
   1.279 +                if (avail < MIN_UNDEQUEUED_BUFFERS) {
   1.280 +                    CNW_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
   1.281 +                            "(dequeued=%d)",
   1.282 +                            MIN_UNDEQUEUED_BUFFERS,
   1.283 +                            dequeuedCount);
   1.284 +                    return -EBUSY;
   1.285 +                }
   1.286 +            }
   1.287 +
   1.288 +            // we're in synchronous mode and didn't find a buffer, we need to
   1.289 +            // wait for some buffers to be consumed
   1.290 +            tryAgain = (found == INVALID_BUFFER_SLOT);
   1.291 +            if (tryAgain) {
   1.292 +                CNW_LOGD("dequeueBuffer: Try again");
   1.293 +                mDequeueCondition.wait(mMutex);
   1.294 +                CNW_LOGD("dequeueBuffer: Now");
   1.295 +            }
   1.296 +        }
   1.297 +
   1.298 +        if (found == INVALID_BUFFER_SLOT) {
   1.299 +            // This should not happen.
   1.300 +            CNW_LOGE("dequeueBuffer: no available buffer slots");
   1.301 +            return -EBUSY;
   1.302 +        }
   1.303 +
   1.304 +        buf = found;
   1.305 +        *outBuf = found;
   1.306 +
   1.307 +        const bool useDefaultSize = !w && !h;
   1.308 +        if (useDefaultSize) {
   1.309 +            // use the default size
   1.310 +            w = mDefaultWidth;
   1.311 +            h = mDefaultHeight;
   1.312 +        }
   1.313 +
   1.314 +        updateFormat = (format != 0);
   1.315 +        if (!updateFormat) {
   1.316 +            // keep the current (or default) format
   1.317 +            format = mPixelFormat;
   1.318 +        }
   1.319 +
   1.320 +        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
   1.321 +
   1.322 +        const sp<GraphicBuffer>& gbuf(mSlots[buf].mGraphicBuffer);
   1.323 +        if ((gbuf == NULL) ||
   1.324 +           ((uint32_t(gbuf->width)  != w) ||
   1.325 +            (uint32_t(gbuf->height) != h) ||
   1.326 +            (uint32_t(gbuf->format) != format) ||
   1.327 +            ((uint32_t(gbuf->usage) & usage) != usage))) {
   1.328 +            mSlots[buf].mGraphicBuffer = NULL;
   1.329 +            mSlots[buf].mRequestBufferCalled = false;
   1.330 +            if (mSlots[buf].mTextureClient) {
   1.331 +                mSlots[buf].mTextureClient->ClearRecycleCallback();
   1.332 +                // release TextureClient in ImageBridge thread
   1.333 +                nsProxyReleaseTask* task = new nsProxyReleaseTask(mSlots[buf].mTextureClient);
   1.334 +                mSlots[buf].mTextureClient = NULL;
   1.335 +                ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(FROM_HERE, task);
   1.336 +            }
   1.337 +            alloc = true;
   1.338 +        }
   1.339 +    }  // end lock scope
   1.340 +
   1.341 +    sp<GraphicBuffer> graphicBuffer;
   1.342 +    if (alloc) {
   1.343 +        RefPtr<GrallocTextureClientOGL> textureClient =
   1.344 +            new GrallocTextureClientOGL(ImageBridgeChild::GetSingleton(),
   1.345 +                                        gfx::SurfaceFormat::UNKNOWN,
   1.346 +                                        gfx::BackendType::NONE,
   1.347 +                                        TEXTURE_DEALLOCATE_CLIENT);
   1.348 +        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
   1.349 +        bool result = textureClient->AllocateGralloc(IntSize(w, h), format, usage);
   1.350 +        sp<GraphicBuffer> graphicBuffer = textureClient->GetGraphicBuffer();
   1.351 +        if (!result || !graphicBuffer.get()) {
   1.352 +            CNW_LOGE("dequeueBuffer: failed to alloc gralloc buffer");
   1.353 +            return -ENOMEM;
   1.354 +        }
   1.355 +
   1.356 +        { // Scope for the lock
   1.357 +            Mutex::Autolock lock(mMutex);
   1.358 +
   1.359 +            if (mAbandoned) {
   1.360 +                CNW_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
   1.361 +                return NO_INIT;
   1.362 +            }
   1.363 +
   1.364 +            if (updateFormat) {
   1.365 +                mPixelFormat = format;
   1.366 +            }
   1.367 +            mSlots[buf].mGraphicBuffer = graphicBuffer;
   1.368 +            mSlots[buf].mTextureClient = textureClient;
   1.369 +
   1.370 +            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
   1.371 +
   1.372 +            CNW_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
   1.373 +                    mSlots[buf].mGraphicBuffer->handle);
   1.374 +        }
   1.375 +    }
   1.376 +
   1.377 +    CNW_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
   1.378 +            mSlots[buf].mGraphicBuffer->handle );
   1.379 +
   1.380 +    CNW_LOGD("dequeueBuffer: X");
   1.381 +    return returnFlags;
   1.382 +}
   1.383 +
   1.384 +status_t GonkNativeWindow::setSynchronousMode(bool enabled)
   1.385 +{
   1.386 +    return NO_ERROR;
   1.387 +}
   1.388 +
   1.389 +int GonkNativeWindow::getSlotFromBufferLocked(
   1.390 +        android_native_buffer_t* buffer) const
   1.391 +{
   1.392 +    if (buffer == NULL) {
   1.393 +        CNW_LOGE("getSlotFromBufferLocked: encountered NULL buffer");
   1.394 +        return BAD_VALUE;
   1.395 +    }
   1.396 +
   1.397 +    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
   1.398 +        if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
   1.399 +            return i;
   1.400 +        }
   1.401 +    }
   1.402 +    CNW_LOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
   1.403 +    return BAD_VALUE;
   1.404 +}
   1.405 +
   1.406 +int GonkNativeWindow::getSlotFromTextureClientLocked(
   1.407 +        TextureClient* client) const
   1.408 +{
   1.409 +    if (client == NULL) {
   1.410 +        CNW_LOGE("getSlotFromBufferLocked: encountered NULL buffer");
   1.411 +        return BAD_VALUE;
   1.412 +    }
   1.413 +
   1.414 +    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
   1.415 +        if (mSlots[i].mTextureClient == client) {
   1.416 +            return i;
   1.417 +        }
   1.418 +    }
   1.419 +    CNW_LOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
   1.420 +    return BAD_VALUE;
   1.421 +}
   1.422 +
   1.423 +TemporaryRef<TextureClient>
   1.424 +GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
   1.425 +{
   1.426 +  int buf = getSlotFromBufferLocked(buffer);
   1.427 +  if (buf < 0 || buf >= mBufferCount ||
   1.428 +      mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
   1.429 +    return nullptr;
   1.430 +  }
   1.431 +
   1.432 +  return mSlots[buf].mTextureClient;
   1.433 +}
   1.434 +
   1.435 +status_t GonkNativeWindow::queueBuffer(int buf, int64_t timestamp,
   1.436 +        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform)
   1.437 +{
   1.438 +    {
   1.439 +        Mutex::Autolock lock(mMutex);
   1.440 +        CNW_LOGD("queueBuffer: E");
   1.441 +        CNW_LOGD("queueBuffer: buf=%d", buf);
   1.442 +
   1.443 +        if (mAbandoned) {
   1.444 +            CNW_LOGE("queueBuffer: GonkNativeWindow has been abandoned!");
   1.445 +            return NO_INIT;
   1.446 +        }
   1.447 +        if (buf < 0 || buf >= mBufferCount) {
   1.448 +            CNW_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
   1.449 +                     mBufferCount, buf);
   1.450 +            return -EINVAL;
   1.451 +        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
   1.452 +            CNW_LOGE("queueBuffer: slot %d is not owned by the client "
   1.453 +                     "(state=%d)", buf, mSlots[buf].mBufferState);
   1.454 +            return -EINVAL;
   1.455 +        } else if (!mSlots[buf].mRequestBufferCalled) {
   1.456 +            CNW_LOGE("queueBuffer: slot %d was enqueued without requesting a "
   1.457 +                    "buffer", buf);
   1.458 +            return -EINVAL;
   1.459 +        }
   1.460 +
   1.461 +        mQueue.push_back(buf);
   1.462 +
   1.463 +        mSlots[buf].mBufferState = BufferSlot::QUEUED;
   1.464 +        mSlots[buf].mTimestamp = timestamp;
   1.465 +        mFrameCounter++;
   1.466 +        mSlots[buf].mFrameNumber = mFrameCounter;
   1.467 +
   1.468 +        mDequeueCondition.signal();
   1.469 +
   1.470 +        *outWidth = mDefaultWidth;
   1.471 +        *outHeight = mDefaultHeight;
   1.472 +        *outTransform = 0;
   1.473 +    }
   1.474 +
   1.475 +    // OnNewFrame might call lockCurrentBuffer so we must release the
   1.476 +    // mutex first.
   1.477 +    if (mNewFrameCallback) {
   1.478 +      mNewFrameCallback->OnNewFrame();
   1.479 +    }
   1.480 +    CNW_LOGD("queueBuffer: X");
   1.481 +    return OK;
   1.482 +}
   1.483 +
   1.484 +
   1.485 +TemporaryRef<TextureClient>
   1.486 +GonkNativeWindow::getCurrentBuffer() {
   1.487 +  CNW_LOGD("GonkNativeWindow::getCurrentBuffer");
   1.488 +  Mutex::Autolock lock(mMutex);
   1.489 +
   1.490 +  if (mAbandoned) {
   1.491 +    CNW_LOGE("getCurrentBuffer: GonkNativeWindow has been abandoned!");
   1.492 +    return NULL;
   1.493 +  }
   1.494 +
   1.495 +  if(mQueue.empty()) {
   1.496 +    mDequeueCondition.signal();
   1.497 +    return nullptr;
   1.498 +  }
   1.499 +
   1.500 +  Fifo::iterator front(mQueue.begin());
   1.501 +  int buf = *front;
   1.502 +  CNW_LOGD("getCurrentBuffer: buf=%d", buf);
   1.503 +
   1.504 +  mSlots[buf].mBufferState = BufferSlot::RENDERING;
   1.505 +
   1.506 +  mQueue.erase(front);
   1.507 +  mDequeueCondition.signal();
   1.508 +
   1.509 +  mSlots[buf].mTextureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this);
   1.510 +  return mSlots[buf].mTextureClient;
   1.511 +}
   1.512 +
   1.513 +
   1.514 +/* static */ void
   1.515 +GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) {
   1.516 +  GonkNativeWindow* nativeWindow =
   1.517 +    static_cast<GonkNativeWindow*>(closure);
   1.518 +
   1.519 +  client->ClearRecycleCallback();
   1.520 +  nativeWindow->returnBuffer(client);
   1.521 +}
   1.522 +
   1.523 +void GonkNativeWindow::returnBuffer(TextureClient* client) {
   1.524 +  CNW_LOGD("GonkNativeWindow::returnBuffer");
   1.525 +  Mutex::Autolock lock(mMutex);
   1.526 +
   1.527 +  if (mAbandoned) {
   1.528 +    CNW_LOGD("returnBuffer: GonkNativeWindow has been abandoned!");
   1.529 +    return;
   1.530 +  }
   1.531 +
   1.532 +  int index = getSlotFromTextureClientLocked(client);
   1.533 +  if (index < 0 || index >= mBufferCount) {
   1.534 +    CNW_LOGE("returnBuffer: slot index out of range [0, %d]: %d",
   1.535 +             mBufferCount, index);
   1.536 +    return;
   1.537 +  }
   1.538 +
   1.539 +  if (mSlots[index].mBufferState != BufferSlot::RENDERING) {
   1.540 +    CNW_LOGE("returnBuffer: slot %d is not owned by the compositor (state=%d)",
   1.541 +                  index, mSlots[index].mBufferState);
   1.542 +    return;
   1.543 +  }
   1.544 +
   1.545 +  mSlots[index].mBufferState = BufferSlot::FREE;
   1.546 +  mDequeueCondition.signal();
   1.547 +  return;
   1.548 +}
   1.549 +
   1.550 +void GonkNativeWindow::cancelBuffer(int buf) {
   1.551 +    CNW_LOGD("cancelBuffer: slot=%d", buf);
   1.552 +    Mutex::Autolock lock(mMutex);
   1.553 +
   1.554 +    if (mAbandoned) {
   1.555 +        CNW_LOGD("cancelBuffer: GonkNativeWindow has been abandoned!");
   1.556 +        return;
   1.557 +    }
   1.558 +
   1.559 +    if (buf < 0 || buf >= mBufferCount) {
   1.560 +        CNW_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
   1.561 +                mBufferCount, buf);
   1.562 +        return;
   1.563 +    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
   1.564 +        CNW_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
   1.565 +                buf, mSlots[buf].mBufferState);
   1.566 +        return;
   1.567 +    }
   1.568 +    mSlots[buf].mBufferState = BufferSlot::FREE;
   1.569 +    mSlots[buf].mFrameNumber = 0;
   1.570 +    mDequeueCondition.signal();
   1.571 +}
   1.572 +
   1.573 +status_t GonkNativeWindow::setCrop(const Rect& crop) {
   1.574 +    return OK;
   1.575 +}
   1.576 +
   1.577 +status_t GonkNativeWindow::setTransform(uint32_t transform) {
   1.578 +    return OK;
   1.579 +}
   1.580 +
   1.581 +status_t GonkNativeWindow::connect(int api,
   1.582 +        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
   1.583 +    CNW_LOGD("connect: api=%d", api);
   1.584 +    Mutex::Autolock lock(mMutex);
   1.585 +
   1.586 +    if (mAbandoned) {
   1.587 +        CNW_LOGE("connect: GonkNativeWindow has been abandoned!");
   1.588 +        return NO_INIT;
   1.589 +    }
   1.590 +
   1.591 +    int err = NO_ERROR;
   1.592 +    switch (api) {
   1.593 +        case NATIVE_WINDOW_API_EGL:
   1.594 +        case NATIVE_WINDOW_API_CPU:
   1.595 +        case NATIVE_WINDOW_API_MEDIA:
   1.596 +        case NATIVE_WINDOW_API_CAMERA:
   1.597 +            if (mConnectedApi != NO_CONNECTED_API) {
   1.598 +                CNW_LOGE("connect: already connected (cur=%d, req=%d)",
   1.599 +                        mConnectedApi, api);
   1.600 +                err = -EINVAL;
   1.601 +            } else {
   1.602 +                mConnectedApi = api;
   1.603 +                *outWidth = mDefaultWidth;
   1.604 +                *outHeight = mDefaultHeight;
   1.605 +                *outTransform = 0;
   1.606 +            }
   1.607 +            break;
   1.608 +        default:
   1.609 +            err = -EINVAL;
   1.610 +            break;
   1.611 +    }
   1.612 +    return err;
   1.613 +}
   1.614 +
   1.615 +status_t GonkNativeWindow::disconnect(int api) {
   1.616 +    CNW_LOGD("disconnect: api=%d", api);
   1.617 +
   1.618 +    int err = NO_ERROR;
   1.619 +    Mutex::Autolock lock(mMutex);
   1.620 +
   1.621 +    if (mAbandoned) {
   1.622 +        // it is not really an error to disconnect after the surface
   1.623 +        // has been abandoned, it should just be a no-op.
   1.624 +        return NO_ERROR;
   1.625 +    }
   1.626 +
   1.627 +    switch (api) {
   1.628 +        case NATIVE_WINDOW_API_EGL:
   1.629 +        case NATIVE_WINDOW_API_CPU:
   1.630 +        case NATIVE_WINDOW_API_MEDIA:
   1.631 +        case NATIVE_WINDOW_API_CAMERA:
   1.632 +            if (mConnectedApi == api) {
   1.633 +                mQueue.clear();
   1.634 +                freeAllBuffersLocked();
   1.635 +                mConnectedApi = NO_CONNECTED_API;
   1.636 +                mDequeueCondition.signal();
   1.637 +            } else {
   1.638 +                CNW_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
   1.639 +                        mConnectedApi, api);
   1.640 +                err = -EINVAL;
   1.641 +            }
   1.642 +            break;
   1.643 +        default:
   1.644 +            CNW_LOGE("disconnect: unknown API %d", api);
   1.645 +            err = -EINVAL;
   1.646 +            break;
   1.647 +    }
   1.648 +    return err;
   1.649 +}
   1.650 +
   1.651 +status_t GonkNativeWindow::setScalingMode(int mode) {
   1.652 +    return OK;
   1.653 +}
   1.654 +
   1.655 +void GonkNativeWindow::setNewFrameCallback(
   1.656 +        GonkNativeWindowNewFrameCallback* aCallback) {
   1.657 +    CNW_LOGD("setNewFrameCallback");
   1.658 +    Mutex::Autolock lock(mMutex);
   1.659 +    mNewFrameCallback = aCallback;
   1.660 +}
   1.661 +
   1.662 +int GonkNativeWindow::query(int what, int* outValue)
   1.663 +{
   1.664 +    Mutex::Autolock lock(mMutex);
   1.665 +
   1.666 +    if (mAbandoned) {
   1.667 +        CNW_LOGE("query: GonkNativeWindow has been abandoned!");
   1.668 +        return NO_INIT;
   1.669 +    }
   1.670 +
   1.671 +    int value;
   1.672 +    switch (what) {
   1.673 +    case NATIVE_WINDOW_WIDTH:
   1.674 +        value = mDefaultWidth;
   1.675 +        break;
   1.676 +    case NATIVE_WINDOW_HEIGHT:
   1.677 +        value = mDefaultHeight;
   1.678 +        break;
   1.679 +    case NATIVE_WINDOW_FORMAT:
   1.680 +        value = mPixelFormat;
   1.681 +        break;
   1.682 +    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
   1.683 +        value = MIN_UNDEQUEUED_BUFFERS;
   1.684 +        break;
   1.685 +    default:
   1.686 +        return BAD_VALUE;
   1.687 +    }
   1.688 +    outValue[0] = value;
   1.689 +    return NO_ERROR;
   1.690 +}

mercurial