widget/windows/winrt/MetroD3DCheckHelper.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/widget/windows/winrt/MetroD3DCheckHelper.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,96 @@
     1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#pragma once
    1.10 +
    1.11 +/* this file is included by exe stubs, don't pull xpcom into it. */
    1.12 +
    1.13 +#include <d3d10_1.h>
    1.14 +#include <dxgi.h>
    1.15 +#include <d3d10misc.h>
    1.16 +
    1.17 +/*
    1.18 + * Checks to see if the d3d implementation supports feature level 9.3 or
    1.19 + * above. Metrofx can't run on systems that fail this check.
    1.20 + *
    1.21 + * Note, this can hit perf, don't call this unless you absolutely have to.
    1.22 + * Both the ceh and winrt widget code save a cached result in the registry.
    1.23 + */
    1.24 +static bool D3DFeatureLevelCheck()
    1.25 +{
    1.26 +  HMODULE dxgiModule = LoadLibraryA("dxgi.dll");
    1.27 +  if (!dxgiModule) {
    1.28 +    return false;
    1.29 +  }
    1.30 +  decltype(CreateDXGIFactory1)* createDXGIFactory1 =
    1.31 +    (decltype(CreateDXGIFactory1)*) GetProcAddress(dxgiModule, "CreateDXGIFactory1");
    1.32 +  if (!createDXGIFactory1) {
    1.33 +    FreeLibrary(dxgiModule);
    1.34 +    return false;
    1.35 +  }
    1.36 +
    1.37 +  HMODULE d3d10module = LoadLibraryA("d3d10_1.dll");
    1.38 +  if (!d3d10module) {
    1.39 +    FreeLibrary(dxgiModule);
    1.40 +    return false;
    1.41 +  }
    1.42 +  decltype(D3D10CreateDevice1)* createD3DDevice =
    1.43 +    (decltype(D3D10CreateDevice1)*) GetProcAddress(d3d10module,
    1.44 +                                                   "D3D10CreateDevice1");
    1.45 +  if (!createD3DDevice) {
    1.46 +    FreeLibrary(d3d10module);
    1.47 +    FreeLibrary(dxgiModule);
    1.48 +    return false;
    1.49 +  }
    1.50 +
    1.51 +  IDXGIFactory1* factory1;
    1.52 +  if (FAILED(createDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory1))) {
    1.53 +    FreeLibrary(d3d10module);
    1.54 +    FreeLibrary(dxgiModule);
    1.55 +    return false;
    1.56 +  }
    1.57 +
    1.58 +  IDXGIAdapter1* adapter1;
    1.59 +  if (FAILED(factory1->EnumAdapters1(0, &adapter1))) {
    1.60 +    factory1->Release();
    1.61 +    FreeLibrary(d3d10module);
    1.62 +    FreeLibrary(dxgiModule);
    1.63 +    return false;
    1.64 +  }
    1.65 +
    1.66 +  // Try for DX10.1
    1.67 +  ID3D10Device1* device;
    1.68 +  if (FAILED(createD3DDevice(adapter1, D3D10_DRIVER_TYPE_HARDWARE, nullptr,
    1.69 +                             D3D10_CREATE_DEVICE_BGRA_SUPPORT |
    1.70 +                             D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
    1.71 +                             D3D10_FEATURE_LEVEL_10_1,
    1.72 +                             D3D10_1_SDK_VERSION, &device))) {
    1.73 +    // Try for DX10
    1.74 +    if (FAILED(createD3DDevice(adapter1, D3D10_DRIVER_TYPE_HARDWARE, nullptr,
    1.75 +                               D3D10_CREATE_DEVICE_BGRA_SUPPORT |
    1.76 +                               D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
    1.77 +                               D3D10_FEATURE_LEVEL_10_0,
    1.78 +                               D3D10_1_SDK_VERSION, &device))) {
    1.79 +      // Try for DX9.3 (we fall back to cairo and cairo has support for D3D 9.3)
    1.80 +      if (FAILED(createD3DDevice(adapter1, D3D10_DRIVER_TYPE_HARDWARE, nullptr,
    1.81 +                                 D3D10_CREATE_DEVICE_BGRA_SUPPORT |
    1.82 +                                 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
    1.83 +                                 D3D10_FEATURE_LEVEL_9_3,
    1.84 +                                 D3D10_1_SDK_VERSION, &device))) {
    1.85 +        adapter1->Release();
    1.86 +        factory1->Release();
    1.87 +        FreeLibrary(d3d10module);
    1.88 +        FreeLibrary(dxgiModule);
    1.89 +        return false;
    1.90 +      }
    1.91 +    }
    1.92 +  }
    1.93 +  device->Release();
    1.94 +  adapter1->Release();
    1.95 +  factory1->Release();
    1.96 +  FreeLibrary(d3d10module);
    1.97 +  FreeLibrary(dxgiModule);
    1.98 +  return true;
    1.99 +}

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