widget/xpwidgets/nsBaseAppShell.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/widget/xpwidgets/nsBaseAppShell.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,452 @@
     1.4 +/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "base/message_loop.h"
    1.10 +
    1.11 +#include "nsBaseAppShell.h"
    1.12 +#if defined(MOZ_CRASHREPORTER)
    1.13 +#include "nsExceptionHandler.h"
    1.14 +#endif
    1.15 +#include "nsThreadUtils.h"
    1.16 +#include "nsIObserverService.h"
    1.17 +#include "nsServiceManagerUtils.h"
    1.18 +#include "mozilla/Services.h"
    1.19 +
    1.20 +// When processing the next thread event, the appshell may process native
    1.21 +// events (if not in performance mode), which can result in suppressing the
    1.22 +// next thread event for at most this many ticks:
    1.23 +#define THREAD_EVENT_STARVATION_LIMIT PR_MillisecondsToInterval(20)
    1.24 +
    1.25 +NS_IMPL_ISUPPORTS(nsBaseAppShell, nsIAppShell, nsIThreadObserver, nsIObserver)
    1.26 +
    1.27 +nsBaseAppShell::nsBaseAppShell()
    1.28 +  : mSuspendNativeCount(0)
    1.29 +  , mEventloopNestingLevel(0)
    1.30 +  , mBlockedWait(nullptr)
    1.31 +  , mFavorPerf(0)
    1.32 +  , mNativeEventPending(false)
    1.33 +  , mStarvationDelay(0)
    1.34 +  , mSwitchTime(0)
    1.35 +  , mLastNativeEventTime(0)
    1.36 +  , mEventloopNestingState(eEventloopNone)
    1.37 +  , mRunning(false)
    1.38 +  , mExiting(false)
    1.39 +  , mBlockNativeEvent(false)
    1.40 +{
    1.41 +}
    1.42 +
    1.43 +nsBaseAppShell::~nsBaseAppShell()
    1.44 +{
    1.45 +  NS_ASSERTION(mSyncSections.IsEmpty(), "Must have run all sync sections");
    1.46 +}
    1.47 +
    1.48 +nsresult
    1.49 +nsBaseAppShell::Init()
    1.50 +{
    1.51 +  // Configure ourselves as an observer for the current thread:
    1.52 +
    1.53 +  nsCOMPtr<nsIThreadInternal> threadInt =
    1.54 +      do_QueryInterface(NS_GetCurrentThread());
    1.55 +  NS_ENSURE_STATE(threadInt);
    1.56 +
    1.57 +  threadInt->SetObserver(this);
    1.58 +
    1.59 +  nsCOMPtr<nsIObserverService> obsSvc =
    1.60 +    mozilla::services::GetObserverService();
    1.61 +  if (obsSvc)
    1.62 +    obsSvc->AddObserver(this, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false);
    1.63 +  return NS_OK;
    1.64 +}
    1.65 +
    1.66 +// Called by nsAppShell's native event callback
    1.67 +void
    1.68 +nsBaseAppShell::NativeEventCallback()
    1.69 +{
    1.70 +  if (!mNativeEventPending.exchange(false))
    1.71 +    return;
    1.72 +
    1.73 +  // If DoProcessNextNativeEvent is on the stack, then we assume that we can
    1.74 +  // just unwind and let nsThread::ProcessNextEvent process the next event.
    1.75 +  // However, if we are called from a nested native event loop (maybe via some
    1.76 +  // plug-in or library function), then go ahead and process Gecko events now.
    1.77 +  if (mEventloopNestingState == eEventloopXPCOM) {
    1.78 +    mEventloopNestingState = eEventloopOther;
    1.79 +    // XXX there is a tiny risk we will never get a new NativeEventCallback,
    1.80 +    // XXX see discussion in bug 389931.
    1.81 +    return;
    1.82 +  }
    1.83 +
    1.84 +  // nsBaseAppShell::Run is not being used to pump events, so this may be
    1.85 +  // our only opportunity to process pending gecko events.
    1.86 +
    1.87 +  nsIThread *thread = NS_GetCurrentThread();
    1.88 +  bool prevBlockNativeEvent = mBlockNativeEvent;
    1.89 +  if (mEventloopNestingState == eEventloopOther) {
    1.90 +    if (!NS_HasPendingEvents(thread))
    1.91 +      return;
    1.92 +    // We're in a nested native event loop and have some gecko events to
    1.93 +    // process.  While doing that we block processing native events from the
    1.94 +    // appshell - instead, we want to get back to the nested native event
    1.95 +    // loop ASAP (bug 420148).
    1.96 +    mBlockNativeEvent = true;
    1.97 +  }
    1.98 +
    1.99 +  IncrementEventloopNestingLevel();
   1.100 +  EventloopNestingState prevVal = mEventloopNestingState;
   1.101 +  NS_ProcessPendingEvents(thread, THREAD_EVENT_STARVATION_LIMIT);
   1.102 +  mProcessedGeckoEvents = true;
   1.103 +  mEventloopNestingState = prevVal;
   1.104 +  mBlockNativeEvent = prevBlockNativeEvent;
   1.105 +
   1.106 +  // Continue processing pending events later (we don't want to starve the
   1.107 +  // embedders event loop).
   1.108 +  if (NS_HasPendingEvents(thread))
   1.109 +    DoProcessMoreGeckoEvents();
   1.110 +
   1.111 +  DecrementEventloopNestingLevel();
   1.112 +}
   1.113 +
   1.114 +// Note, this is currently overidden on windows, see comments in nsAppShell for
   1.115 +// details.
   1.116 +void
   1.117 +nsBaseAppShell::DoProcessMoreGeckoEvents()
   1.118 +{
   1.119 +  OnDispatchedEvent(nullptr);
   1.120 +}
   1.121 +
   1.122 +
   1.123 +// Main thread via OnProcessNextEvent below
   1.124 +bool
   1.125 +nsBaseAppShell::DoProcessNextNativeEvent(bool mayWait, uint32_t recursionDepth)
   1.126 +{
   1.127 +  // The next native event to be processed may trigger our NativeEventCallback,
   1.128 +  // in which case we do not want it to process any thread events since we'll
   1.129 +  // do that when this function returns.
   1.130 +  //
   1.131 +  // If the next native event is not our NativeEventCallback, then we may end
   1.132 +  // up recursing into this function.
   1.133 +  //
   1.134 +  // However, if the next native event is not our NativeEventCallback, but it
   1.135 +  // results in another native event loop, then our NativeEventCallback could
   1.136 +  // fire and it will see mEventloopNestingState as eEventloopOther.
   1.137 +  //
   1.138 +  EventloopNestingState prevVal = mEventloopNestingState;
   1.139 +  mEventloopNestingState = eEventloopXPCOM;
   1.140 +
   1.141 +  IncrementEventloopNestingLevel();
   1.142 +
   1.143 +  bool result = ProcessNextNativeEvent(mayWait);
   1.144 +
   1.145 +  // Make sure that any sync sections registered during this most recent event
   1.146 +  // are run now. This is not considered a stable state because we're not back
   1.147 +  // to the event loop yet.
   1.148 +  RunSyncSections(false, recursionDepth);
   1.149 +
   1.150 +  DecrementEventloopNestingLevel();
   1.151 +
   1.152 +  mEventloopNestingState = prevVal;
   1.153 +  return result;
   1.154 +}
   1.155 +
   1.156 +//-------------------------------------------------------------------------
   1.157 +// nsIAppShell methods:
   1.158 +
   1.159 +NS_IMETHODIMP
   1.160 +nsBaseAppShell::Run(void)
   1.161 +{
   1.162 +  NS_ENSURE_STATE(!mRunning);  // should not call Run twice
   1.163 +  mRunning = true;
   1.164 +
   1.165 +  nsIThread *thread = NS_GetCurrentThread();
   1.166 +
   1.167 +  MessageLoop::current()->Run();
   1.168 +
   1.169 +  NS_ProcessPendingEvents(thread);
   1.170 +
   1.171 +  mRunning = false;
   1.172 +  return NS_OK;
   1.173 +}
   1.174 +
   1.175 +NS_IMETHODIMP
   1.176 +nsBaseAppShell::Exit(void)
   1.177 +{
   1.178 +  if (mRunning && !mExiting) {
   1.179 +    MessageLoop::current()->Quit();
   1.180 +  }
   1.181 +  mExiting = true;
   1.182 +  return NS_OK;
   1.183 +}
   1.184 +
   1.185 +NS_IMETHODIMP
   1.186 +nsBaseAppShell::FavorPerformanceHint(bool favorPerfOverStarvation,
   1.187 +                                     uint32_t starvationDelay)
   1.188 +{
   1.189 +  mStarvationDelay = PR_MillisecondsToInterval(starvationDelay);
   1.190 +  if (favorPerfOverStarvation) {
   1.191 +    ++mFavorPerf;
   1.192 +  } else {
   1.193 +    --mFavorPerf;
   1.194 +    mSwitchTime = PR_IntervalNow();
   1.195 +  }
   1.196 +  return NS_OK;
   1.197 +}
   1.198 +
   1.199 +NS_IMETHODIMP
   1.200 +nsBaseAppShell::SuspendNative()
   1.201 +{
   1.202 +  ++mSuspendNativeCount;
   1.203 +  return NS_OK;
   1.204 +}
   1.205 +
   1.206 +NS_IMETHODIMP
   1.207 +nsBaseAppShell::ResumeNative()
   1.208 +{
   1.209 +  --mSuspendNativeCount;
   1.210 +  NS_ASSERTION(mSuspendNativeCount >= 0, "Unbalanced call to nsBaseAppShell::ResumeNative!");
   1.211 +  return NS_OK;
   1.212 +}
   1.213 +
   1.214 +NS_IMETHODIMP
   1.215 +nsBaseAppShell::GetEventloopNestingLevel(uint32_t* aNestingLevelResult)
   1.216 +{
   1.217 +  NS_ENSURE_ARG_POINTER(aNestingLevelResult);
   1.218 +
   1.219 +  *aNestingLevelResult = mEventloopNestingLevel;
   1.220 +
   1.221 +  return NS_OK;
   1.222 +}
   1.223 +
   1.224 +//-------------------------------------------------------------------------
   1.225 +// nsIThreadObserver methods:
   1.226 +
   1.227 +// Called from any thread
   1.228 +NS_IMETHODIMP
   1.229 +nsBaseAppShell::OnDispatchedEvent(nsIThreadInternal *thr)
   1.230 +{
   1.231 +  if (mBlockNativeEvent)
   1.232 +    return NS_OK;
   1.233 +
   1.234 +  if (mNativeEventPending.exchange(true))
   1.235 +    return NS_OK;
   1.236 +
   1.237 +  // Returns on the main thread in NativeEventCallback above
   1.238 +  ScheduleNativeEventCallback();
   1.239 +  return NS_OK;
   1.240 +}
   1.241 +
   1.242 +// Called from the main thread
   1.243 +NS_IMETHODIMP
   1.244 +nsBaseAppShell::OnProcessNextEvent(nsIThreadInternal *thr, bool mayWait,
   1.245 +                                   uint32_t recursionDepth)
   1.246 +{
   1.247 +  if (mBlockNativeEvent) {
   1.248 +    if (!mayWait)
   1.249 +      return NS_OK;
   1.250 +    // Hmm, we're in a nested native event loop and would like to get
   1.251 +    // back to it ASAP, but it seems a gecko event has caused us to
   1.252 +    // spin up a nested XPCOM event loop (eg. modal window), so we
   1.253 +    // really must start processing native events here again.
   1.254 +    mBlockNativeEvent = false;
   1.255 +    if (NS_HasPendingEvents(thr))
   1.256 +      OnDispatchedEvent(thr); // in case we blocked it earlier
   1.257 +  }
   1.258 +
   1.259 +  PRIntervalTime start = PR_IntervalNow();
   1.260 +  PRIntervalTime limit = THREAD_EVENT_STARVATION_LIMIT;
   1.261 +
   1.262 +  // Unblock outer nested wait loop (below).
   1.263 +  if (mBlockedWait)
   1.264 +    *mBlockedWait = false;
   1.265 +
   1.266 +  bool *oldBlockedWait = mBlockedWait;
   1.267 +  mBlockedWait = &mayWait;
   1.268 +
   1.269 +  // When mayWait is true, we need to make sure that there is an event in the
   1.270 +  // thread's event queue before we return.  Otherwise, the thread will block
   1.271 +  // on its event queue waiting for an event.
   1.272 +  bool needEvent = mayWait;
   1.273 +  // Reset prior to invoking DoProcessNextNativeEvent which might cause
   1.274 +  // NativeEventCallback to process gecko events.
   1.275 +  mProcessedGeckoEvents = false;
   1.276 +
   1.277 +  if (mFavorPerf <= 0 && start > mSwitchTime + mStarvationDelay) {
   1.278 +    // Favor pending native events
   1.279 +    PRIntervalTime now = start;
   1.280 +    bool keepGoing;
   1.281 +    do {
   1.282 +      mLastNativeEventTime = now;
   1.283 +      keepGoing = DoProcessNextNativeEvent(false, recursionDepth);
   1.284 +    } while (keepGoing && ((now = PR_IntervalNow()) - start) < limit);
   1.285 +  } else {
   1.286 +    // Avoid starving native events completely when in performance mode
   1.287 +    if (start - mLastNativeEventTime > limit) {
   1.288 +      mLastNativeEventTime = start;
   1.289 +      DoProcessNextNativeEvent(false, recursionDepth);
   1.290 +    }
   1.291 +  }
   1.292 +
   1.293 +  while (!NS_HasPendingEvents(thr) && !mProcessedGeckoEvents) {
   1.294 +    // If we have been asked to exit from Run, then we should not wait for
   1.295 +    // events to process.  Note that an inner nested event loop causes
   1.296 +    // 'mayWait' to become false too, through 'mBlockedWait'.
   1.297 +    if (mExiting)
   1.298 +      mayWait = false;
   1.299 +
   1.300 +    mLastNativeEventTime = PR_IntervalNow();
   1.301 +    if (!DoProcessNextNativeEvent(mayWait, recursionDepth) || !mayWait)
   1.302 +      break;
   1.303 +  }
   1.304 +
   1.305 +  mBlockedWait = oldBlockedWait;
   1.306 +
   1.307 +  // Make sure that the thread event queue does not block on its monitor, as
   1.308 +  // it normally would do if it did not have any pending events.  To avoid
   1.309 +  // that, we simply insert a dummy event into its queue during shutdown.
   1.310 +  if (needEvent && !mExiting && !NS_HasPendingEvents(thr)) {
   1.311 +    DispatchDummyEvent(thr);
   1.312 +  }
   1.313 +
   1.314 +  // We're about to run an event, so we're in a stable state.
   1.315 +  RunSyncSections(true, recursionDepth);
   1.316 +
   1.317 +  return NS_OK;
   1.318 +}
   1.319 +
   1.320 +bool
   1.321 +nsBaseAppShell::DispatchDummyEvent(nsIThread* aTarget)
   1.322 +{
   1.323 +  NS_ASSERTION(NS_IsMainThread(), "Wrong thread!");
   1.324 +
   1.325 +  if (!mDummyEvent)
   1.326 +    mDummyEvent = new nsRunnable();
   1.327 +
   1.328 +  return NS_SUCCEEDED(aTarget->Dispatch(mDummyEvent, NS_DISPATCH_NORMAL));
   1.329 +}
   1.330 +
   1.331 +void
   1.332 +nsBaseAppShell::IncrementEventloopNestingLevel()
   1.333 +{
   1.334 +  ++mEventloopNestingLevel;
   1.335 +#if defined(MOZ_CRASHREPORTER)
   1.336 +  CrashReporter::SetEventloopNestingLevel(mEventloopNestingLevel);
   1.337 +#endif
   1.338 +}
   1.339 +
   1.340 +void
   1.341 +nsBaseAppShell::DecrementEventloopNestingLevel()
   1.342 +{
   1.343 +  --mEventloopNestingLevel;
   1.344 +#if defined(MOZ_CRASHREPORTER)
   1.345 +  CrashReporter::SetEventloopNestingLevel(mEventloopNestingLevel);
   1.346 +#endif
   1.347 +}
   1.348 +
   1.349 +void
   1.350 +nsBaseAppShell::RunSyncSectionsInternal(bool aStable,
   1.351 +                                        uint32_t aThreadRecursionLevel)
   1.352 +{
   1.353 +  NS_ASSERTION(NS_IsMainThread(), "Wrong thread!");
   1.354 +  NS_ASSERTION(!mSyncSections.IsEmpty(), "Nothing to do!");
   1.355 +
   1.356 +  // We've got synchronous sections. Run all of them that are are awaiting a
   1.357 +  // stable state if aStable is true (i.e. we really are in a stable state).
   1.358 +  // Also run the synchronous sections that are simply waiting for the right
   1.359 +  // combination of event loop nesting level and thread recursion level.
   1.360 +  // Note that a synchronous section could add another synchronous section, so
   1.361 +  // we don't remove elements from mSyncSections until all sections have been
   1.362 +  // run, or else we'll screw up our iteration. Any sync sections that are not
   1.363 +  // ready to be run are saved for later.
   1.364 +
   1.365 +  nsTArray<SyncSection> pendingSyncSections;
   1.366 +
   1.367 +  for (uint32_t i = 0; i < mSyncSections.Length(); i++) {
   1.368 +    SyncSection& section = mSyncSections[i];
   1.369 +    if ((aStable && section.mStable) ||
   1.370 +        (!section.mStable &&
   1.371 +         section.mEventloopNestingLevel == mEventloopNestingLevel &&
   1.372 +         section.mThreadRecursionLevel == aThreadRecursionLevel)) {
   1.373 +      section.mRunnable->Run();
   1.374 +    }
   1.375 +    else {
   1.376 +      // Add to pending list.
   1.377 +      SyncSection* pending = pendingSyncSections.AppendElement();
   1.378 +      section.Forget(pending);
   1.379 +    }
   1.380 +  }
   1.381 +
   1.382 +  mSyncSections.SwapElements(pendingSyncSections);
   1.383 +}
   1.384 +
   1.385 +void
   1.386 +nsBaseAppShell::ScheduleSyncSection(nsIRunnable* aRunnable, bool aStable)
   1.387 +{
   1.388 +  NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
   1.389 +
   1.390 +  nsIThread* thread = NS_GetCurrentThread();
   1.391 +
   1.392 +  // Add this runnable to our list of synchronous sections.
   1.393 +  SyncSection* section = mSyncSections.AppendElement();
   1.394 +  section->mStable = aStable;
   1.395 +  section->mRunnable = aRunnable;
   1.396 +
   1.397 +  // If aStable is false then this synchronous section is supposed to run before
   1.398 +  // the next event at the current nesting level. Record the event loop nesting
   1.399 +  // level and the thread recursion level so that the synchronous section will
   1.400 +  // run at the proper time.
   1.401 +  if (!aStable) {
   1.402 +    section->mEventloopNestingLevel = mEventloopNestingLevel;
   1.403 +
   1.404 +    nsCOMPtr<nsIThreadInternal> threadInternal = do_QueryInterface(thread);
   1.405 +    NS_ASSERTION(threadInternal, "This should never fail!");
   1.406 +
   1.407 +    uint32_t recursionLevel;
   1.408 +    if (NS_FAILED(threadInternal->GetRecursionDepth(&recursionLevel))) {
   1.409 +      NS_ERROR("This should never fail!");
   1.410 +    }
   1.411 +
   1.412 +    // Due to the weird way that the thread recursion counter is implemented we
   1.413 +    // subtract one from the recursion level if we have one.
   1.414 +    section->mThreadRecursionLevel = recursionLevel ? recursionLevel - 1 : 0;
   1.415 +  }
   1.416 +
   1.417 +  // Ensure we've got a pending event, else the callbacks will never run.
   1.418 +  if (!NS_HasPendingEvents(thread) && !DispatchDummyEvent(thread)) {
   1.419 +    RunSyncSections(true, 0);
   1.420 +  }
   1.421 +}
   1.422 +
   1.423 +// Called from the main thread
   1.424 +NS_IMETHODIMP
   1.425 +nsBaseAppShell::AfterProcessNextEvent(nsIThreadInternal *thr,
   1.426 +                                      uint32_t recursionDepth,
   1.427 +                                      bool eventWasProcessed)
   1.428 +{
   1.429 +  // We've just finished running an event, so we're in a stable state.
   1.430 +  RunSyncSections(true, recursionDepth);
   1.431 +  return NS_OK;
   1.432 +}
   1.433 +
   1.434 +NS_IMETHODIMP
   1.435 +nsBaseAppShell::Observe(nsISupports *subject, const char *topic,
   1.436 +                        const char16_t *data)
   1.437 +{
   1.438 +  NS_ASSERTION(!strcmp(topic, NS_XPCOM_SHUTDOWN_OBSERVER_ID), "oops");
   1.439 +  Exit();
   1.440 +  return NS_OK;
   1.441 +}
   1.442 +
   1.443 +NS_IMETHODIMP
   1.444 +nsBaseAppShell::RunInStableState(nsIRunnable* aRunnable)
   1.445 +{
   1.446 +  ScheduleSyncSection(aRunnable, true);
   1.447 +  return NS_OK;
   1.448 +}
   1.449 +
   1.450 +NS_IMETHODIMP
   1.451 +nsBaseAppShell::RunBeforeNextEvent(nsIRunnable* aRunnable)
   1.452 +{
   1.453 +  ScheduleSyncSection(aRunnable, false);
   1.454 +  return NS_OK;
   1.455 +}

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