xpcom/threads/nsThreadPool.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/xpcom/threads/nsThreadPool.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,407 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +#include "nsIClassInfoImpl.h"
    1.11 +#include "nsThreadPool.h"
    1.12 +#include "nsThreadManager.h"
    1.13 +#include "nsThread.h"
    1.14 +#include "nsMemory.h"
    1.15 +#include "nsAutoPtr.h"
    1.16 +#include "prinrval.h"
    1.17 +#include "prlog.h"
    1.18 +
    1.19 +using namespace mozilla;
    1.20 +
    1.21 +#ifdef PR_LOGGING
    1.22 +static PRLogModuleInfo *
    1.23 +GetThreadPoolLog()
    1.24 +{
    1.25 +  static PRLogModuleInfo *sLog;
    1.26 +  if (!sLog)
    1.27 +    sLog = PR_NewLogModule("nsThreadPool");
    1.28 +  return sLog;
    1.29 +}
    1.30 +#endif
    1.31 +#ifdef LOG
    1.32 +#undef LOG
    1.33 +#endif
    1.34 +#define LOG(args) PR_LOG(GetThreadPoolLog(), PR_LOG_DEBUG, args)
    1.35 +
    1.36 +// DESIGN:
    1.37 +//  o  Allocate anonymous threads.
    1.38 +//  o  Use nsThreadPool::Run as the main routine for each thread.
    1.39 +//  o  Each thread waits on the event queue's monitor, checking for
    1.40 +//     pending events and rescheduling itself as an idle thread.
    1.41 +
    1.42 +#define DEFAULT_THREAD_LIMIT 4
    1.43 +#define DEFAULT_IDLE_THREAD_LIMIT 1
    1.44 +#define DEFAULT_IDLE_THREAD_TIMEOUT PR_SecondsToInterval(60)
    1.45 +
    1.46 +NS_IMPL_ADDREF(nsThreadPool)
    1.47 +NS_IMPL_RELEASE(nsThreadPool)
    1.48 +NS_IMPL_CLASSINFO(nsThreadPool, nullptr, nsIClassInfo::THREADSAFE,
    1.49 +                  NS_THREADPOOL_CID)
    1.50 +NS_IMPL_QUERY_INTERFACE_CI(nsThreadPool, nsIThreadPool, nsIEventTarget,
    1.51 +                           nsIRunnable)
    1.52 +NS_IMPL_CI_INTERFACE_GETTER(nsThreadPool, nsIThreadPool, nsIEventTarget)
    1.53 +
    1.54 +nsThreadPool::nsThreadPool()
    1.55 +  : mThreadLimit(DEFAULT_THREAD_LIMIT)
    1.56 +  , mIdleThreadLimit(DEFAULT_IDLE_THREAD_LIMIT)
    1.57 +  , mIdleThreadTimeout(DEFAULT_IDLE_THREAD_TIMEOUT)
    1.58 +  , mIdleCount(0)
    1.59 +  , mStackSize(nsIThreadManager::DEFAULT_STACK_SIZE)
    1.60 +  , mShutdown(false)
    1.61 +{
    1.62 +}
    1.63 +
    1.64 +nsThreadPool::~nsThreadPool()
    1.65 +{
    1.66 +  // Threads keep a reference to the nsThreadPool until they return from Run()
    1.67 +  // after removing themselves from mThreads.
    1.68 +  MOZ_ASSERT(mThreads.IsEmpty());
    1.69 +}
    1.70 +
    1.71 +nsresult
    1.72 +nsThreadPool::PutEvent(nsIRunnable *event)
    1.73 +{
    1.74 +  // Avoid spawning a new thread while holding the event queue lock...
    1.75 +
    1.76 +  bool spawnThread = false;
    1.77 +  uint32_t stackSize = 0;
    1.78 +  {
    1.79 +    ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
    1.80 +
    1.81 +    LOG(("THRD-P(%p) put [%d %d %d]\n", this, mIdleCount, mThreads.Count(),
    1.82 +         mThreadLimit));
    1.83 +    MOZ_ASSERT(mIdleCount <= (uint32_t) mThreads.Count(), "oops");
    1.84 +
    1.85 +    // Make sure we have a thread to service this event.
    1.86 +    if (mIdleCount == 0 && mThreads.Count() < (int32_t) mThreadLimit)
    1.87 +      spawnThread = true;
    1.88 +
    1.89 +    mEvents.PutEvent(event);
    1.90 +    stackSize = mStackSize;
    1.91 +  }
    1.92 +
    1.93 +  LOG(("THRD-P(%p) put [spawn=%d]\n", this, spawnThread));
    1.94 +  if (!spawnThread)
    1.95 +    return NS_OK;
    1.96 +
    1.97 +  nsCOMPtr<nsIThread> thread;
    1.98 +  nsThreadManager::get()->NewThread(0,
    1.99 +                                    stackSize,
   1.100 +                                    getter_AddRefs(thread));
   1.101 +  if (NS_WARN_IF(!thread))
   1.102 +    return NS_ERROR_UNEXPECTED;
   1.103 +
   1.104 +  bool killThread = false;
   1.105 +  {
   1.106 +    ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.107 +    if (mThreads.Count() < (int32_t) mThreadLimit) {
   1.108 +      mThreads.AppendObject(thread);
   1.109 +    } else {
   1.110 +      killThread = true;  // okay, we don't need this thread anymore
   1.111 +    }
   1.112 +  }
   1.113 +  LOG(("THRD-P(%p) put [%p kill=%d]\n", this, thread.get(), killThread));
   1.114 +  if (killThread) {
   1.115 +    // Pending events are processed on the current thread during
   1.116 +    // nsIThread::Shutdown() execution, so if nsThreadPool::Dispatch() is called
   1.117 +    // under caller's lock then deadlock could occur. This happens e.g. in case
   1.118 +    // of nsStreamCopier. To prevent this situation, dispatch a shutdown event
   1.119 +    // to the current thread instead of calling nsIThread::Shutdown() directly.
   1.120 +
   1.121 +    nsRefPtr<nsIRunnable> r = NS_NewRunnableMethod(thread,
   1.122 +                                                   &nsIThread::Shutdown);
   1.123 +    NS_DispatchToCurrentThread(r);
   1.124 +  } else {
   1.125 +    thread->Dispatch(this, NS_DISPATCH_NORMAL);
   1.126 +  }
   1.127 +
   1.128 +  return NS_OK;
   1.129 +}
   1.130 +
   1.131 +void
   1.132 +nsThreadPool::ShutdownThread(nsIThread *thread)
   1.133 +{
   1.134 +  LOG(("THRD-P(%p) shutdown async [%p]\n", this, thread));
   1.135 +
   1.136 +  // This method is responsible for calling Shutdown on |thread|.  This must be
   1.137 +  // done from some other thread, so we use the main thread of the application.
   1.138 +
   1.139 +  MOZ_ASSERT(!NS_IsMainThread(), "wrong thread");
   1.140 +
   1.141 +  nsRefPtr<nsIRunnable> r = NS_NewRunnableMethod(thread, &nsIThread::Shutdown);
   1.142 +  NS_DispatchToMainThread(r);
   1.143 +}
   1.144 +
   1.145 +NS_IMETHODIMP
   1.146 +nsThreadPool::Run()
   1.147 +{
   1.148 +  LOG(("THRD-P(%p) enter\n", this));
   1.149 +
   1.150 +  mThreadNaming.SetThreadPoolName(mName);
   1.151 +
   1.152 +  nsCOMPtr<nsIThread> current;
   1.153 +  nsThreadManager::get()->GetCurrentThread(getter_AddRefs(current));
   1.154 +
   1.155 +  bool shutdownThreadOnExit = false;
   1.156 +  bool exitThread = false;
   1.157 +  bool wasIdle = false;
   1.158 +  PRIntervalTime idleSince;
   1.159 +
   1.160 +  nsCOMPtr<nsIThreadPoolListener> listener;
   1.161 +  {
   1.162 +    ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.163 +    listener = mListener;
   1.164 +  }
   1.165 +
   1.166 +  if (listener) {
   1.167 +    listener->OnThreadCreated();
   1.168 +  }
   1.169 +
   1.170 +  do {
   1.171 +    nsCOMPtr<nsIRunnable> event;
   1.172 +    {
   1.173 +      ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.174 +      if (!mEvents.GetPendingEvent(getter_AddRefs(event))) {
   1.175 +        PRIntervalTime now     = PR_IntervalNow();
   1.176 +        PRIntervalTime timeout = PR_MillisecondsToInterval(mIdleThreadTimeout);
   1.177 +
   1.178 +        // If we are shutting down, then don't keep any idle threads
   1.179 +        if (mShutdown) {
   1.180 +          exitThread = true;
   1.181 +        } else {
   1.182 +          if (wasIdle) {
   1.183 +            // if too many idle threads or idle for too long, then bail.
   1.184 +            if (mIdleCount > mIdleThreadLimit || (now - idleSince) >= timeout)
   1.185 +              exitThread = true;
   1.186 +          } else {
   1.187 +            // if would be too many idle threads...
   1.188 +            if (mIdleCount == mIdleThreadLimit) {
   1.189 +              exitThread = true;
   1.190 +            } else {
   1.191 +              ++mIdleCount;
   1.192 +              idleSince = now;
   1.193 +              wasIdle = true;
   1.194 +            }
   1.195 +          }
   1.196 +        }
   1.197 +
   1.198 +        if (exitThread) {
   1.199 +          if (wasIdle)
   1.200 +            --mIdleCount;
   1.201 +          shutdownThreadOnExit = mThreads.RemoveObject(current);
   1.202 +        } else {
   1.203 +          PRIntervalTime delta = timeout - (now - idleSince);
   1.204 +          LOG(("THRD-P(%p) waiting [%d]\n", this, delta));
   1.205 +          mon.Wait(delta);
   1.206 +        }
   1.207 +      } else if (wasIdle) {
   1.208 +        wasIdle = false;
   1.209 +        --mIdleCount;
   1.210 +      }
   1.211 +    }
   1.212 +    if (event) {
   1.213 +      LOG(("THRD-P(%p) running [%p]\n", this, event.get()));
   1.214 +      event->Run();
   1.215 +    }
   1.216 +  } while (!exitThread);
   1.217 +
   1.218 +  if (listener) {
   1.219 +    listener->OnThreadShuttingDown();
   1.220 +  }
   1.221 +
   1.222 +  if (shutdownThreadOnExit) {
   1.223 +    ShutdownThread(current);
   1.224 +  }
   1.225 +
   1.226 +  LOG(("THRD-P(%p) leave\n", this));
   1.227 +  return NS_OK;
   1.228 +}
   1.229 +
   1.230 +NS_IMETHODIMP
   1.231 +nsThreadPool::Dispatch(nsIRunnable *event, uint32_t flags)
   1.232 +{
   1.233 +  LOG(("THRD-P(%p) dispatch [%p %x]\n", this, event, flags));
   1.234 +
   1.235 +  if (NS_WARN_IF(mShutdown))
   1.236 +    return NS_ERROR_NOT_AVAILABLE;
   1.237 +
   1.238 +  if (flags & DISPATCH_SYNC) {
   1.239 +    nsCOMPtr<nsIThread> thread;
   1.240 +    nsThreadManager::get()->GetCurrentThread(getter_AddRefs(thread));
   1.241 +    if (NS_WARN_IF(!thread))
   1.242 +      return NS_ERROR_NOT_AVAILABLE;
   1.243 +
   1.244 +    nsRefPtr<nsThreadSyncDispatch> wrapper =
   1.245 +        new nsThreadSyncDispatch(thread, event);
   1.246 +    PutEvent(wrapper);
   1.247 +
   1.248 +    while (wrapper->IsPending())
   1.249 +      NS_ProcessNextEvent(thread);
   1.250 +  } else {
   1.251 +    NS_ASSERTION(flags == NS_DISPATCH_NORMAL, "unexpected dispatch flags");
   1.252 +    PutEvent(event);
   1.253 +  }
   1.254 +  return NS_OK;
   1.255 +}
   1.256 +
   1.257 +NS_IMETHODIMP
   1.258 +nsThreadPool::IsOnCurrentThread(bool *result)
   1.259 +{
   1.260 +  ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.261 +  nsIThread* thread = NS_GetCurrentThread();
   1.262 +  for (uint32_t i = 0; i < static_cast<uint32_t>(mThreads.Count()); ++i) {
   1.263 +    if (mThreads[i] == thread) {
   1.264 +      *result = true;
   1.265 +      return NS_OK;
   1.266 +    }
   1.267 +  }
   1.268 +  *result = false;
   1.269 +  return NS_OK;
   1.270 +}
   1.271 +
   1.272 +NS_IMETHODIMP
   1.273 +nsThreadPool::Shutdown()
   1.274 +{
   1.275 +  nsCOMArray<nsIThread> threads;
   1.276 +  nsCOMPtr<nsIThreadPoolListener> listener;
   1.277 +  {
   1.278 +    ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.279 +    mShutdown = true;
   1.280 +    mon.NotifyAll();
   1.281 +
   1.282 +    threads.AppendObjects(mThreads);
   1.283 +    mThreads.Clear();
   1.284 +
   1.285 +    // Swap in a null listener so that we release the listener at the end of
   1.286 +    // this method. The listener will be kept alive as long as the other threads
   1.287 +    // that were created when it was set.
   1.288 +    mListener.swap(listener);
   1.289 +  }
   1.290 +
   1.291 +  // It's important that we shutdown the threads while outside the event queue
   1.292 +  // monitor.  Otherwise, we could end up dead-locking.
   1.293 +
   1.294 +  for (int32_t i = 0; i < threads.Count(); ++i)
   1.295 +    threads[i]->Shutdown();
   1.296 +
   1.297 +  return NS_OK;
   1.298 +}
   1.299 +
   1.300 +NS_IMETHODIMP
   1.301 +nsThreadPool::GetThreadLimit(uint32_t *value)
   1.302 +{
   1.303 +  *value = mThreadLimit;
   1.304 +  return NS_OK;
   1.305 +}
   1.306 +
   1.307 +NS_IMETHODIMP
   1.308 +nsThreadPool::SetThreadLimit(uint32_t value)
   1.309 +{
   1.310 +  ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.311 +  mThreadLimit = value;
   1.312 +  if (mIdleThreadLimit > mThreadLimit)
   1.313 +    mIdleThreadLimit = mThreadLimit;
   1.314 +
   1.315 +  if (static_cast<uint32_t>(mThreads.Count()) > mThreadLimit) {
   1.316 +    mon.NotifyAll();  // wake up threads so they observe this change
   1.317 +  }
   1.318 +  return NS_OK;
   1.319 +}
   1.320 +
   1.321 +NS_IMETHODIMP
   1.322 +nsThreadPool::GetIdleThreadLimit(uint32_t *value)
   1.323 +{
   1.324 +  *value = mIdleThreadLimit;
   1.325 +  return NS_OK;
   1.326 +}
   1.327 +
   1.328 +NS_IMETHODIMP
   1.329 +nsThreadPool::SetIdleThreadLimit(uint32_t value)
   1.330 +{
   1.331 +  ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.332 +  mIdleThreadLimit = value;
   1.333 +  if (mIdleThreadLimit > mThreadLimit)
   1.334 +    mIdleThreadLimit = mThreadLimit;
   1.335 +
   1.336 +  // Do we need to kill some idle threads?
   1.337 +  if (mIdleCount > mIdleThreadLimit) {
   1.338 +    mon.NotifyAll();  // wake up threads so they observe this change
   1.339 +  }
   1.340 +  return NS_OK;
   1.341 +}
   1.342 +
   1.343 +NS_IMETHODIMP
   1.344 +nsThreadPool::GetIdleThreadTimeout(uint32_t *value)
   1.345 +{
   1.346 +  *value = mIdleThreadTimeout;
   1.347 +  return NS_OK;
   1.348 +}
   1.349 +
   1.350 +NS_IMETHODIMP
   1.351 +nsThreadPool::SetIdleThreadTimeout(uint32_t value)
   1.352 +{
   1.353 +  ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.354 +  uint32_t oldTimeout = mIdleThreadTimeout;
   1.355 +  mIdleThreadTimeout = value;
   1.356 +
   1.357 +  // Do we need to notify any idle threads that their sleep time has shortened?
   1.358 +  if (mIdleThreadTimeout < oldTimeout && mIdleCount > 0) {
   1.359 +    mon.NotifyAll();  // wake up threads so they observe this change
   1.360 +  }
   1.361 +  return NS_OK;
   1.362 +}
   1.363 +
   1.364 +NS_IMETHODIMP
   1.365 +nsThreadPool::GetThreadStackSize(uint32_t* value)
   1.366 +{
   1.367 +  ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.368 +  *value = mStackSize;
   1.369 +  return NS_OK;
   1.370 +}
   1.371 +
   1.372 +NS_IMETHODIMP
   1.373 +nsThreadPool::SetThreadStackSize(uint32_t value)
   1.374 +{
   1.375 +  ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.376 +  mStackSize = value;
   1.377 +  return NS_OK;
   1.378 +}
   1.379 +
   1.380 +NS_IMETHODIMP
   1.381 +nsThreadPool::GetListener(nsIThreadPoolListener** aListener)
   1.382 +{
   1.383 +  ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.384 +  NS_IF_ADDREF(*aListener = mListener);
   1.385 +  return NS_OK;
   1.386 +}
   1.387 +
   1.388 +NS_IMETHODIMP
   1.389 +nsThreadPool::SetListener(nsIThreadPoolListener* aListener)
   1.390 +{
   1.391 +  nsCOMPtr<nsIThreadPoolListener> swappedListener(aListener);
   1.392 +  {
   1.393 +    ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.394 +    mListener.swap(swappedListener);
   1.395 +  }
   1.396 +  return NS_OK;
   1.397 +}
   1.398 +
   1.399 +NS_IMETHODIMP
   1.400 +nsThreadPool::SetName(const nsACString& aName)
   1.401 +{
   1.402 +  {
   1.403 +    ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
   1.404 +    if (mThreads.Count())
   1.405 +      return NS_ERROR_NOT_AVAILABLE;
   1.406 +  }
   1.407 +
   1.408 +  mName = aName;
   1.409 +  return NS_OK;
   1.410 +}

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