gfx/angle/extensions/EXT_draw_buffers.txt

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 Name
     3     EXT_draw_buffers
     5 Name Strings
     7     GL_EXT_draw_buffers
     9 Contributors
    11     Contributors to GL_NV_draw_buffers
    12     Contributors to GL_NV_fbo_color_attachments
    13     Contributors to the OpenGL ES 2.0 specification
    14     Contributors to the OpenGLSL ES 1.0.17 specification
    15     Contributors to the OpenGL ES 3.0 specification
    16     Nicolas Capens, TransGaming Inc.
    17     Daniel Koch, TransGaming Inc.
    18     Alastair Patrick, Google Inc.
    19     Kenneth Russell, Google Inc.
    20     Greg Roth, NVIDIA Corporation
    21     Ben Bowman, Imagination Technologies
    22     Members of the WebGL and OpenGL ES working groups
    24 Contact
    26     Daniel Koch (daniel 'at' transgaming.com)
    28 Status
    30     Draft Complete 
    32 Version
    34     Last Modified Date: January 30, 2013
    35     Revision: #7
    37 Number
    39     TBD
    41 Dependencies
    43     OpenGL ES 2.0 is required.
    45     The extension is written against the OpenGL ES 2.0 specification.
    47     ANGLE_framebuffer_blit affects the definition of this extension.
    48     APPLE_framebuffer_multisample affects the definitin of this extension.
    50 Overview
    52     This extension increases the number of available framebuffer object
    53     color attachment points, extends OpenGL ES 2.0 to allow multiple output
    54     colors, and provides a mechanism for directing those outputs to
    55     multiple color buffers.
    57     This extension is similar to the combination of the GL_NV_draw_buffers
    58     and GL_NV_fbo_color_attachments extensions, but imposes certain
    59     restrictions informed by the OpenGL ES 3.0 API.
    61 New Procedures and Functions
    63       void DrawBuffersEXT(sizei n, const enum *bufs);
    65 New Tokens
    67     Accepted by the <pname> parameter of GetIntegerv:
    69         MAX_COLOR_ATTACHMENTS_EXT             0x8CDF
    71     Accepted by the <pname> parameters of GetIntegerv and GetFloatv:
    73         MAX_DRAW_BUFFERS_EXT                  0x8824
    74         DRAW_BUFFER0_EXT                      0x8825
    75         DRAW_BUFFER1_EXT                      0x8826
    76         DRAW_BUFFER2_EXT                      0x8827
    77         DRAW_BUFFER3_EXT                      0x8828
    78         DRAW_BUFFER4_EXT                      0x8829
    79         DRAW_BUFFER5_EXT                      0x882A
    80         DRAW_BUFFER6_EXT                      0x882B
    81         DRAW_BUFFER7_EXT                      0x882C
    82         DRAW_BUFFER8_EXT                      0x882D
    83         DRAW_BUFFER9_EXT                      0x882E
    84         DRAW_BUFFER10_EXT                     0x882F
    85         DRAW_BUFFER11_EXT                     0x8830
    86         DRAW_BUFFER12_EXT                     0x8831
    87         DRAW_BUFFER13_EXT                     0x8832
    88         DRAW_BUFFER14_EXT                     0x8833
    89         DRAW_BUFFER15_EXT                     0x8834
    91     Accepted by the <attachment> parameter of FramebufferRenderbuffer,
    92     FramebufferTexture2D and GetFramebufferAttachmentParameteriv, and by
    93     the <bufs> parameter of DrawBuffersEXT:
    95         COLOR_ATTACHMENT0_EXT                      0x8CE0
    96         COLOR_ATTACHMENT1_EXT                      0x8CE1
    97         COLOR_ATTACHMENT2_EXT                      0x8CE2
    98         COLOR_ATTACHMENT3_EXT                      0x8CE3
    99         COLOR_ATTACHMENT4_EXT                      0x8CE4
   100         COLOR_ATTACHMENT5_EXT                      0x8CE5
   101         COLOR_ATTACHMENT6_EXT                      0x8CE6
   102         COLOR_ATTACHMENT7_EXT                      0x8CE7
   103         COLOR_ATTACHMENT8_EXT                      0x8CE8
   104         COLOR_ATTACHMENT9_EXT                      0x8CE9
   105         COLOR_ATTACHMENT10_EXT                     0x8CEA
   106         COLOR_ATTACHMENT11_EXT                     0x8CEB
   107         COLOR_ATTACHMENT12_EXT                     0x8CEC
   108         COLOR_ATTACHMENT13_EXT                     0x8CED
   109         COLOR_ATTACHMENT14_EXT                     0x8CEE
   110         COLOR_ATTACHMENT15_EXT                     0x8CEF
   112     The COLOR_ATTACHMENT0_EXT constant is equal to the
   113     COLOR_ATTACHMENT0 constant.
   115     Each COLOR_ATTACHMENT<i>_EXT adheres to COLOR_ATTACHMENT<i>_EXT
   116     = COLOR_ATTACHMENT0_EXT + <i>.
   118 Changes to Chapter 3 of the OpenGL ES 2.0 Specification (Rasterization)
   120     Section 3.2, (Multisampling). Replace the second paragraph:
   122     An additional buffer, called the multisample buffer, is added to the
   123     window system-provided framebuffer. Pixel sample values, including
   124     color, depth, and stencil values, are stored in this buffer. Samples
   125     contain separate color values for each fragment color. When the
   126     window system-provided framebuffer includes a multisample buffer, it
   127     does not include depth or stencil buffers, even if the multisample
   128     buffer does not store depth or stencil values. Color buffers do
   129     coexist with the multisample buffer, however.
   131     Section 3.8.2, (Shader Execution) Replace subsection "Shader
   132     Outputs":
   134     The OpenGL ES Shading Language specification describes the values
   135     that may be output by a fragment shader. These are gl_FragColor and
   136     gl_FragData[n].  The final fragment color values or the final
   137     fragment data values written by a fragment shader are clamped to the
   138     range [0, 1] and then converted to fixed-point as described in
   139     section 2.1.2 for framebuffer color components.
   141     Writing to gl_FragColor specifies the fragment color (color number
   142     zero) that will be used by subsequent stages of the pipeline.
   143     Writing to gl_FragData[n] specifies the value of fragment color
   144     number n. Any colors, or color components, associated with a
   145     fragment that are not written by the fragment shader are undefined.
   146     A fragment shader may not statically assign values to both
   147     gl_FragColor and gl_FragData. In this case, a compile or link error
   148     will result. A shader statically assigns a value to a variable if,
   149     after preprocessing, it contains a statement that would write to the
   150     variable, whether or not run-time flow of control will cause that
   151     statement to be executed.
   153 Changes to Chapter 4 of the OpenGL ES 2.0 Specification (Per-Fragment
   154 Operations and the Frame Buffer)
   156     Modify the overview of Chapter 4 and replace the sentences
   157     of the fifth paragraph which read: 
   159     "The name of the color buffer of an application-created framebuffer
   160     object is COLOR_ATTACHMENT0. The names of the depth and stencil buffers
   161     are DEPTH_ATTACHMENT and STENCIL_ATTACHMENT." 
   163     With the following:
   165     "A framebuffer object has an array of color buffer attachment points,
   166     numbered zero through <n>, a depth buffer attachment point, and a
   167     stencil buffer attachment point." 
   169     Insert Table 4.3 to Section 4.2.1 (and renumber subsequent tables):
   171     Symbolic Constant                       Meaning
   172     -----------------                       ---------------------
   173     NONE                                    No buffer
   175     COLOR_ATTACHMENT<i>_EXT (see caption)   Output fragment color to image 
   176                                             attached at color attachment
   177                                             point i
   179     Table 4.3: Arguments to DrawBuffersEXT when the context is bound to a
   180     framebuffer object, and the buffers they indicate. <i> in
   181     COLOR_ATTACHMENT<i>_EXT may range from zero to the value of
   182     MAX_COLOR_ATTACHMENTS_EXT minus one.
   184     Replace Section 4.2.1, "Selecting a Buffer for Writing" with the following:
   186     "By default, color values are written into the front buffer for
   187     single buffered surfaces or into the back buffer for back buffered
   188     surfaces as determined when making the context current. To control
   189     the color buffer into which each of the fragment color values is
   190     written, DrawBuffersEXT is used.
   192     The command
   194       void DrawBuffersEXT(sizei n, const enum *bufs);
   196     defines the draw buffers to which all fragment colors are written.
   197     <n> specifies the number of buffers in <bufs>. <bufs> is a pointer
   198     to an array of symbolic constants specifying the buffer to which
   199     each fragment color is written.
   201     Each buffer listed in <bufs> must be BACK, NONE, or one of the
   202     values from table 4.3. Further, acceptable values for the constants
   203     in <bufs> depend on whether the GL is using the default framebuffer
   204     (i.e., DRAW_FRAMEBUFFER_BINDING is zero), or a framebuffer object
   205     (i.e., DRAW_FRAMEBUFFER_BINDING is non-zero). For more information
   206     about framebuffer objects, see section 4.4.
   208     If the GL is bound to the default framebuffer, then <n> must be 1
   209     and the constant must be BACK or NONE. When draw buffer zero is
   210     BACK, color values are written into the sole buffer for single-
   211     buffered contexts, or into the back buffer for double-buffered
   212     contexts. If DrawBuffersEXT is supplied with a constant other than
   213     BACK and NONE, the error INVALID_OPERATION is generated.
   215     If the GL is bound to a draw framebuffer object, then each of the
   216     constants must be one of the values listed in table 4.3.
   218     In both cases, the draw buffers being defined correspond in order to
   219     the respective fragment colors. The draw buffer for fragment
   220     colors beyond <n> is set to NONE.
   222     The maximum number of draw buffers is implementation-dependent. The
   223     number of draw buffers supported can be queried by calling
   224     GetIntegerv with the symbolic constant MAX_DRAW_BUFFERS_EXT. An
   225     INVALID_VALUE error is generated if <n> is greater than
   226     MAX_DRAW_BUFFERS_EXT.
   228     If the GL is bound to a draw framebuffer object, the <i>th buffer listed
   229     in <bufs> must be COLOR_ATTACHMENT<i>_EXT or NONE. Specifying a
   230     buffer out of order, BACK, or COLOR_ATTACHMENT<m>_EXT where <m> is
   231     greater than or equal to the value of MAX_COLOR_ATTACHMENTS_EXT,
   232     will generate the error INVALID_OPERATION.
   234     If a fragment shader writes to "gl_FragColor", DrawBuffersEXT 
   235     specifies the set of draw buffers into which the color 
   236     written to "gl_FragColor" is written. If a fragment shader writes to
   237     "gl_FragData", DrawBuffersEXT specifies a set of draw buffers
   238     into which each of the multiple output colors defined by these
   239     variables are separately written. If a fragment shader writes to
   240     neither "gl_FragColor" nor "gl_FragData" the values of the
   241     fragment colors following shader execution are undefined, and may
   242     differ for each fragment color.
   244     Indicating a buffer or buffers using DrawBuffersEXT causes
   245     subsequent pixel color value writes to affect the indicated
   246     buffers. If the GL is bound to a draw framebuffer object and a draw
   247     buffer selects an attachment that has no image attached, then that
   248     fragment color is not written.
   250     Specifying NONE as the draw buffer for a fragment color will inhibit
   251     that fragment color from being written.
   253     The state required to handle color buffer selection for each
   254     framebuffer is an integer for each supported fragment color. For the
   255     default framebuffer, in the initial state the draw buffer for
   256     fragment color zero is BACK if there is a default framebuffer
   257     associated with the context, otherwise NONE. For framebuffer
   258     objects, in the initial state the draw buffer for fragment color
   259     zero is COLOR_ATTACHMENT0_EXT.
   261     For both the default framebuffer and framebuffer objects, the
   262     initial state of draw buffers for fragment colors other than zero is
   263     NONE.
   265     The value of the draw buffer selected for fragment color <i> can be
   266     queried by calling GetIntegerv with the symbolic constant
   267     DRAW_BUFFER<i>_EXT."
   269     Modify Section 4.2.3 (Clearing the Buffers) and replace the first
   270     two paragraphs with the following:
   272     "The GL provides a means for setting portions of every pixel in a
   273     particular buffer to the same value.  The argument to
   275         void Clear(bitfield buf);
   277     is the bitwise OR of a number of values indicating which buffers are
   278     to be cleared. The values are COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT, and
   279     STENCIL_BUFFER_BIT, indicating the buffers currently enabled for color
   280     writing, the depth buffer, and the stencil buffer (see below), 
   281     respectively. The value to which each buffer is cleared depends on
   282     the setting of the clear value for that buffer.  If the mask is not a
   283     bitwise OR of the specified values, then the error INVALID_VALUE is
   284     generated.
   286         void ClearColor(clampf r, clampf, g, clampf b, clampf a);
   288     sets the clear value for fixed-point color buffers.  Each of the
   289     specified components is clamped to [0, 1] and converted to fixed-point
   290     as described in section 2.1.2 for framebuffer color components."
   292     Replace the second paragraph of Section 4.4.1 (Binding and Managing
   293     Framebuffer Objects) with the following:
   295     "The namespace for framebuffer objects is the unsigned integers, with
   296     zero reserved by OpenGL ES to refer to the default framebuffer. A
   297     framebuffer object is created by binding an unused name to the
   298     target FRAMEBUFFER, DRAW_FRAMEBUFFER, or READ_FRAMEBUFFER. The binding
   299     is effected by calling
   301         void BindFramebuffer(enum target, uint framebuffer);
   303     with <target> set the desired framebuffer target and <framebuffer> set 
   304     to the unused name. The resulting framebuffer object is a new state 
   305     vector. There is a number of color attachment points, plus one each
   306     for the depth and stencil attachment points. The number of color attachment
   307     points is equal to the value of MAX_COLOR_ATTACHMENTS_EXT."
   309     Replace the third item in the bulleted list in Section 4.4.1 (Binding
   310     and Managing Framebuffer Objects) with the following:
   312     " * The only color buffer bitplanes are the ones defined by the
   313     framebuffer attachments points named COLOR_ATTACHMENT0_EXT through
   314     COLOR_ATTACHMENT<n>_EXT."
   316     Modify Section 4.4.3 (Renderbuffer Objects) in the 
   317     "Attaching Renderbuffer Images to a Framebuffer" subsection as follows:
   319     Insert the following table:
   321     Name of attachment
   322     ---------------------------------------
   323     COLOR_ATTACHMENT<i>_EXT (see caption)
   324     DEPTH_ATTACHMENT
   325     STENCIL_ATTACHMENT
   327     Table 4.x: Framebuffer attachment points. <i> in COLOR_ATTACHMENT<i>_EXT
   328     may range from zero to the value of MAX_COLOR_ATTACHMENTS_EXT minus 1.
   330     Modify the third sentence of the paragraph following the definition of
   331     FramebufferRenderbuffer to be as follows:
   333     "<attachment> should be set to one of the attachment points of the 
   334     framebuffer listed in Table 4.x." 
   336     Modify Section 4.4.3 (Renderbuffer Objects) in the "Attaching Texture
   337     Images to a Framebuffer" subsection as follows:
   339     Modify the last sentence of the paragraph following the definition of
   340     FramebufferTexture2D to be as follows:
   342     "<attachment> must be one of the attachment points of the framebuffer
   343     listed in Table 4.x."
   345     Modify Section 4.4.5 (Framebuffer Completeness) and replace the 3rd
   346     item in the bulleted list in the "Framebuffer Attachment Completeness"
   347     subsection with the following:
   349     " * If <attachment> is COLOR_ATTACHMENT<i>_EXT, then <image> must
   350     have a color-renderable internal format."
   352 Changes to Chapter 6 of the OpenGL ES 2.0 Specification (State and
   353 State Requests)
   355     In section 6.1.3 (Enumerated Queries) modify the third sentence in
   356     the definition of GetFramebufferAttachmentParameteriv to be as follows:
   358     "<attachment> must be one of the attachment points of the framebuffer
   359     listed in Table 4.x."
   361 Changes to Chapter 3 of the OpenGL ES Shading Language 1.0.17 Specification (Basics)
   363     Add a new section:
   365     3.4.1 GL_EXT_draw_buffers Extension
   367     To use the GL_EXT_draw_buffers extension in a shader it
   368     must be enabled using the #extension directive.
   370     The shading language preprocessor #define
   371     GL_EXT_draw_buffers will be defined to 1, if the
   372     GL_EXT_draw_buffers extension is supported.
   374 Dependencies on ANGLE_framebuffer_blit and APPLE_framebuffer_multisample:
   376     If neither ANGLE_framebuffer_blit nor APPLE_framebuffer_multisample are
   377     supported, then all references to "draw framebuffers" should be replaced
   378     with references to "framebuffers". References to DRAW_FRAMEBUFFER_BINDING
   379     should be replaced with references to FRAMEBUFFER_BINDING. References to
   380     DRAW_FRAMEBUFFER and READ_FRAMEBUFFER should be removed.
   382     If ANGLE_framebuffer_blit is supported, DRAW_FRAMEBUFFER_BINDING, DRAW_FRAMEBUFFER
   383     and READ_FRAMEBUFFER all refer to corresponding _ANGLE suffixed names
   384     (they have the same token values).
   386     If APPLE_framebuffer_multisample is supported, DRAW_FRAMEBUFFER_BINDING,
   387     DRAW_FRAMEBUFFER and READ_FRAMEBUFFER all refer to the corresponding _APPLE
   388     suffixed names (they have the same token values).
   390 Errors
   392     The INVALID_OPERATION error is generated if DrawBuffersEXT is called
   393     when the default framebuffer is bound and any of the following conditions
   394     hold: 
   395      - <n> is greater than 1 and less than MAX_DRAW_BUFFERS_EXT,
   396      - <bufs> contains a value other than BACK or NONE.
   398     The INVALID_OPERATION error is generated if DrawBuffersEXT is called
   399     when bound to a draw framebuffer object and any of the following
   400     conditions hold:
   401      - the <i>th value in <bufs> is not COLOR_ATTACHMENT<i>_EXT or NONE.
   403     The INVALID_VALUE error is generated if DrawBuffersEXT is called
   404     with a value of <n> which is greater than MAX_DRAW_BUFFERS_EXT.
   406     The INVALID_ENUM error is generated by FramebufferRenderbuffer if
   407     the <attachment> parameter is not one of the values listed in Table 4.x.
   409     The INVALID_ENUM error is generated by FramebufferTexture2D if
   410     the <attachment> parameter is not one of the values listed in Table 4.x.
   412     The INVALID_ENUM error is generated by GetFramebufferAttachmentParameteriv
   413     if the <attachment> parameter is not one of the values listed in Table 4.x.
   415 New State
   417     Add Table 6.X Framebuffer (State per framebuffer object):
   419     State               Type Get Command  Initial Value Description 
   420     ------------------  ---- ------------ ------------- -----------
   421     DRAW_BUFFER<i>_EXT  Z10* GetIntegerv  see 4.2.1     Draw buffer selected 
   422 							  for fragment color i
   424     Add to Table 6.18 (Implementation Dependent Values)
   426     Get value                 Type Get Cmnd    Minimum Value Description             Sec.
   427     --------------------      ---- ----------- ------------- -----------             -----
   428     MAX_DRAW_BUFFERS_EXT      Z+   GetIntegerv 1             Maximum number of       4.2.1
   429                                                              active draw buffers
   430     MAX_COLOR_ATTACHMENTS_EXT Z+   GetIntegerv 1             Number of framebuffer   4.4.1
   431                                                              color attachment points
   432 Issues
   434     See ARB_draw_buffers for relevant issues.
   436   1) What are the differences between this extension and NV_draw_buffers
   437     + NV_fbo_color_attachments?
   439     RESOLVED. This extension:
   440      - adds interactions with blit_framebuffer and the separate 
   441        draw/read binding points
   442      - The draw buffer and color attachment limits are global instead
   443        of per-fbo (see Issue 2)
   444      - can be used to with default framebuffer to set NONE/BACK (see Issue 4)
   445      - retains the ordering restrictions on color attachments that are 
   446        imposed by ES 3.0.
   448    2) Should the MAX_DRAW_BUFFERS_EXT and MAX_COLOR_ATTACHMENTS_EXT limits
   449     be per-framebuffer values or implementation dependent constants?
   451     DISCUSSION: In ARB_draw_buffers this was per-context (see Issue 2).
   452     EXT_framebuffer_object (and subsequently ARB_framebuffer_object, and GL 3.0
   453     through GL 4.2) made these queries framebuffer-dependent. 
   454     However in GL 4.3 and GLES 3.0, these limits were changed from 
   455     framebuffer-dependent state to implementation-dependent state after
   456     much discussion (Bug 7990).
   458     NV_draw_buffers has MAX_DRAW_BUFFERS listed as per-framebuffer state,
   459     but NV_fbo_color_attachments has MAX_COLOR_ATTACHMENTS as an 
   460     implementation-dependent constant.
   462     This is relevant because some implementations are not able to support 
   463     multisampling in conjuction with multiple color attachments.  If the
   464     query is per-framebuffer, they can report a maximum of one attachment
   465     when there are multisampled attachments, but a higher limit when only
   466     single-sampled attachments are present.
   468     RESOLVED. Make this global context state as this is most consistent 
   469     with GLES 3.0 and updated GL drivers. In an implementation cannot
   470     support multisampling in conjunction with multiple color attachments,
   471     perhaps such an implementation could report FBO incomplete in this 
   472     situation, but this is less than desirable.
   474    3) Should we support broadcast from gl_FragColor to all gl_FragData[x]
   475     or should it be synonymous with gl_FragData[0]?
   477     DISCUSSION: With NV_draw_buffers, writing to gl_FragColor writes to all
   478     the enabled draw buffers (ie broadcast). In OpenGL ES 3.0 when using 
   479     ESSL 1.0, gl_FragColor is equivalent to writing a single output to 
   480     gl_FragData[0] and multiple outputs are not possible. When using ESSL 3.0,
   481     only user-defined out variables may be used.
   483     If broadcast is supported, some implementations may have to replace
   484     writes to gl_FragColor with replicated writes to all possible gl_FragData
   485     locations when this extension is enabled.
   487     RESOLVED: Writes to gl_FragColor are broadcast to all enabled color
   488     buffers. ES 3.0 using ESSL 1.0 doesn't support broadcast because
   489     ESSL 1.0 was not extended to have multiple color outputs (but that is
   490     what this extension adds). ESSL 3.0 doesn't support the broadcast because
   491     it doesn't have the gl_FragColor variable at all, and only has user-
   492     defined out variables. This extension extends ESSL 1.0 to have multiple
   493     color outputs. Broadcasting from gl_FragColor to all enabled color 
   494     buffers is the most consistent with existing draw buffer extensions to
   495     date (both NV_draw_buffers and desktop GL).
   497    4) Should we allow DrawBuffersEXT to be called when the default FBO is
   498     bound?
   500     DISCUSSION: NV_draw_buffers specifies that DrawBuffersNV errors with 
   501     INVALID_OPERATION when the default FBO is bound. OpenGL ES 3.0 allows
   502     DrawBuffers to toggle between BACK and NONE on the default FBO.
   504     An implementation that does not natively support disabling the drawbuffer
   505     on the default FBO could emulate this by disabling color writes.
   507     RESOLVED: Allow DrawBuffersEXT to be called for the default FBO. This
   508     is more forward looking and is compatible with ES 3.0.
   510    5) What are the requirements on the color attachment sizes and formats?
   512     RESOLVED: ES 2.0 requires that all color buffers attached to application-
   513     created framebuffer objects must have the same number of bitplanes
   514     (Chapter 4 overview p91). ES 2.0 also requires that all attached images
   515     have the same width and height (Section 4.4.5 Framebuffer Completeness).
   516     This extension does not lift those requirements, and failing to meet
   517     them will result in an incomplete FBO.
   519    6) Does this have any interactions with glClear?
   521     RESOLVED: Yes. When multiple color buffers are enabled for writing,
   522     glClear clears all of the color buffers.  Added language clarifying
   523     that glClear and glClearColor may affect multiple color buffers.
   525 Revision History
   527     01/30/2013  dgkoch  add issue 6 and clear interactions
   528                         renamed to EXT_draw_buffers based on feedback
   529                         changed resolution of issue 3.
   530     01/23/2013  dgkoch  add resolutions to issues 2-4.
   531                         add issue 5.
   532                         Add Table 4.x and update various explicit
   533                         references to COLOR_ATTACHMENT0.
   534                         Add errors.
   535     11/13/2012  dgkoch  add revision history
   536                         add text from updated ES 3.0 spec
   537                         add issues for discussion
   538     10/16/2012  kbr     update name string
   539     10/16/2012  kbr     remove restrition requiring draw buffer 0 to be non-NULL
   540     10/12/2012  kbr     remove references to GetDoublev and ReadBuffer
   541     10/11/2012  kbr     initial draft extension

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