Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 //
2 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
7 #ifndef _SHHANDLE_INCLUDED_
8 #define _SHHANDLE_INCLUDED_
10 //
11 // Machine independent part of the compiler private objects
12 // sent as ShHandle to the driver.
13 //
14 // This should not be included by driver code.
15 //
17 #include "GLSLANG/ShaderLang.h"
19 #include "compiler/BuiltInFunctionEmulator.h"
20 #include "compiler/ExtensionBehavior.h"
21 #include "compiler/HashNames.h"
22 #include "compiler/InfoSink.h"
23 #include "compiler/SymbolTable.h"
24 #include "compiler/VariableInfo.h"
25 #include "third_party/compiler/ArrayBoundsClamper.h"
27 class LongNameMap;
28 class TCompiler;
29 class TDependencyGraph;
30 class TranslatorHLSL;
32 //
33 // Helper function to identify specs that are based on the WebGL spec,
34 // like the CSS Shaders spec.
35 //
36 bool isWebGLBasedSpec(ShShaderSpec spec);
38 //
39 // The base class used to back handles returned to the driver.
40 //
41 class TShHandleBase {
42 public:
43 TShHandleBase();
44 virtual ~TShHandleBase();
45 virtual TCompiler* getAsCompiler() { return 0; }
46 virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
48 protected:
49 // Memory allocator. Allocates and tracks memory required by the compiler.
50 // Deallocates all memory when compiler is destructed.
51 TPoolAllocator allocator;
52 };
54 //
55 // The base class for the machine dependent compiler to derive from
56 // for managing object code from the compile.
57 //
58 class TCompiler : public TShHandleBase {
59 public:
60 TCompiler(ShShaderType type, ShShaderSpec spec);
61 virtual ~TCompiler();
62 virtual TCompiler* getAsCompiler() { return this; }
64 bool Init(const ShBuiltInResources& resources);
65 bool compile(const char* const shaderStrings[],
66 size_t numStrings,
67 int compileOptions);
69 // Get results of the last compilation.
70 TInfoSink& getInfoSink() { return infoSink; }
71 const TVariableInfoList& getAttribs() const { return attribs; }
72 const TVariableInfoList& getUniforms() const { return uniforms; }
73 int getMappedNameMaxLength() const;
75 ShHashFunction64 getHashFunction() const { return hashFunction; }
76 NameMap& getNameMap() { return nameMap; }
77 TSymbolTable& getSymbolTable() { return symbolTable; }
79 protected:
80 ShShaderType getShaderType() const { return shaderType; }
81 ShShaderSpec getShaderSpec() const { return shaderSpec; }
82 // Initialize symbol-table with built-in symbols.
83 bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
84 // Clears the results from the previous compilation.
85 void clearResults();
86 // Return true if function recursion is detected or call depth exceeded.
87 bool detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth);
88 // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
89 void rewriteCSSShader(TIntermNode* root);
90 // Returns true if the given shader does not exceed the minimum
91 // functionality mandated in GLSL 1.0 spec Appendix A.
92 bool validateLimitations(TIntermNode* root);
93 // Collect info for all attribs and uniforms.
94 void collectAttribsUniforms(TIntermNode* root);
95 // Map long variable names into shorter ones.
96 void mapLongVariableNames(TIntermNode* root);
97 // Translate to object code.
98 virtual void translate(TIntermNode* root) = 0;
99 // Returns true if, after applying the packing rules in the GLSL 1.017 spec
100 // Appendix A, section 7, the shader does not use too many uniforms.
101 bool enforcePackingRestrictions();
102 // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
103 bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
104 // Returns true if the shader does not use samplers.
105 bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
106 // Returns true if the shader does not use sampler dependent values to affect control
107 // flow or in operations whose time can depend on the input values.
108 bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
109 // Return true if the maximum expression complexity below the limit.
110 bool limitExpressionComplexity(TIntermNode* root);
111 // Get built-in extensions with default behavior.
112 const TExtensionBehavior& getExtensionBehavior() const;
113 // Get the resources set by InitBuiltInSymbolTable
114 const ShBuiltInResources& getResources() const;
116 const ArrayBoundsClamper& getArrayBoundsClamper() const;
117 ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
118 const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
120 private:
121 ShShaderType shaderType;
122 ShShaderSpec shaderSpec;
124 int maxUniformVectors;
125 int maxExpressionComplexity;
126 int maxCallStackDepth;
128 ShBuiltInResources compileResources;
130 // Built-in symbol table for the given language, spec, and resources.
131 // It is preserved from compile-to-compile.
132 TSymbolTable symbolTable;
133 // Built-in extensions with default behavior.
134 TExtensionBehavior extensionBehavior;
135 bool fragmentPrecisionHigh;
137 ArrayBoundsClamper arrayBoundsClamper;
138 ShArrayIndexClampingStrategy clampingStrategy;
139 BuiltInFunctionEmulator builtInFunctionEmulator;
141 // Results of compilation.
142 TInfoSink infoSink; // Output sink.
143 TVariableInfoList attribs; // Active attributes in the compiled shader.
144 TVariableInfoList uniforms; // Active uniforms in the compiled shader.
146 // Cached copy of the ref-counted singleton.
147 LongNameMap* longNameMap;
149 // name hashing.
150 ShHashFunction64 hashFunction;
151 NameMap nameMap;
152 };
154 //
155 // This is the interface between the machine independent code
156 // and the machine dependent code.
157 //
158 // The machine dependent code should derive from the classes
159 // above. Then Construct*() and Delete*() will create and
160 // destroy the machine dependent objects, which contain the
161 // above machine independent information.
162 //
163 TCompiler* ConstructCompiler(
164 ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
165 void DeleteCompiler(TCompiler*);
167 #endif // _SHHANDLE_INCLUDED_