Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 //
2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived
8 // classes VertexShader and FragmentShader. Implements GL shader objects and
9 // related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section
10 // 3.8 page 84.
12 #ifndef LIBGLESV2_SHADER_H_
13 #define LIBGLESV2_SHADER_H_
15 #define GL_APICALL
16 #include <GLES2/gl2.h>
17 #include <string>
18 #include <list>
19 #include <vector>
21 #include "compiler/CompilerUniform.h"
22 #include "common/angleutils.h"
24 namespace rx
25 {
26 class Renderer;
27 }
29 namespace gl
30 {
31 class ResourceManager;
33 struct Varying
34 {
35 Varying(GLenum type, const std::string &name, int size, bool array)
36 : type(type), name(name), size(size), array(array), reg(-1), col(-1)
37 {
38 }
40 GLenum type;
41 std::string name;
42 int size; // Number of 'type' elements
43 bool array;
45 int reg; // First varying register, assigned during link
46 int col; // First register element, assigned during link
47 };
49 typedef std::list<Varying> VaryingList;
51 class Shader
52 {
53 friend class ProgramBinary;
55 public:
56 Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
58 virtual ~Shader();
60 virtual GLenum getType() = 0;
61 GLuint getHandle() const;
63 void deleteSource();
64 void setSource(GLsizei count, const char **string, const GLint *length);
65 int getInfoLogLength() const;
66 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
67 int getSourceLength() const;
68 void getSource(GLsizei bufSize, GLsizei *length, char *buffer);
69 int getTranslatedSourceLength() const;
70 void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer);
71 const sh::ActiveUniforms &getUniforms();
73 virtual void compile() = 0;
74 virtual void uncompile();
75 bool isCompiled();
76 const char *getHLSL();
78 void addRef();
79 void release();
80 unsigned int getRefCount() const;
81 bool isFlaggedForDeletion() const;
82 void flagForDeletion();
84 static void releaseCompiler();
86 protected:
87 void parseVaryings();
88 void resetVaryingsRegisterAssignment();
90 void compileToHLSL(void *compiler);
92 void getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer);
94 static GLenum parseType(const std::string &type);
95 static bool compareVarying(const Varying &x, const Varying &y);
97 const rx::Renderer *const mRenderer;
99 VaryingList mVaryings;
101 bool mUsesMultipleRenderTargets;
102 bool mUsesFragColor;
103 bool mUsesFragData;
104 bool mUsesFragCoord;
105 bool mUsesFrontFacing;
106 bool mUsesPointSize;
107 bool mUsesPointCoord;
108 bool mUsesDepthRange;
109 bool mUsesFragDepth;
111 static void *mFragmentCompiler;
112 static void *mVertexCompiler;
114 private:
115 DISALLOW_COPY_AND_ASSIGN(Shader);
117 void initializeCompiler();
119 const GLuint mHandle;
120 unsigned int mRefCount; // Number of program objects this shader is attached to
121 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
123 char *mSource;
124 char *mHlsl;
125 char *mInfoLog;
126 sh::ActiveUniforms mActiveUniforms;
128 ResourceManager *mResourceManager;
129 };
131 struct Attribute
132 {
133 Attribute() : type(GL_NONE), name("")
134 {
135 }
137 Attribute(GLenum type, const std::string &name) : type(type), name(name)
138 {
139 }
141 GLenum type;
142 std::string name;
143 };
145 typedef std::vector<Attribute> AttributeArray;
147 class VertexShader : public Shader
148 {
149 friend class ProgramBinary;
151 public:
152 VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
154 ~VertexShader();
156 virtual GLenum getType();
157 virtual void compile();
158 virtual void uncompile();
159 int getSemanticIndex(const std::string &attributeName);
161 private:
162 DISALLOW_COPY_AND_ASSIGN(VertexShader);
164 void parseAttributes();
166 AttributeArray mAttributes;
167 };
169 class FragmentShader : public Shader
170 {
171 public:
172 FragmentShader(ResourceManager *manager,const rx::Renderer *renderer, GLuint handle);
174 ~FragmentShader();
176 virtual GLenum getType();
177 virtual void compile();
179 private:
180 DISALLOW_COPY_AND_ASSIGN(FragmentShader);
181 };
182 }
184 #endif // LIBGLESV2_SHADER_H_