Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 //
2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
7 // Blit.cpp: Surface copy utility class.
9 #ifndef LIBGLESV2_BLIT_H_
10 #define LIBGLESV2_BLIT_H_
12 #include "common/angleutils.h"
14 namespace gl
15 {
16 class Framebuffer;
17 }
19 namespace rx
20 {
21 class Renderer9;
22 class TextureStorageInterface2D;
23 class TextureStorageInterfaceCube;
25 class Blit
26 {
27 public:
28 explicit Blit(Renderer9 *renderer);
29 ~Blit();
31 // Copy from source surface to dest surface.
32 // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
33 bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
34 bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
36 // Copy from source surface to dest surface.
37 // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
38 // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
39 bool formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
41 // 2x2 box filter sample from source to dest.
42 // Requires that source is RGB(A) and dest has the same format as source.
43 bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
45 private:
46 rx::Renderer9 *mRenderer;
48 IDirect3DVertexBuffer9 *mQuadVertexBuffer;
49 IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
51 void initGeometry();
53 bool setFormatConvertShaders(GLenum destFormat);
55 bool copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
56 IDirect3DTexture9 *copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect);
57 void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset);
58 void setCommonBlitState();
59 RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
61 // This enum is used to index mCompiledShaders and mShaderSource.
62 enum ShaderId
63 {
64 SHADER_VS_STANDARD,
65 SHADER_VS_FLIPY,
66 SHADER_PS_PASSTHROUGH,
67 SHADER_PS_LUMINANCE,
68 SHADER_PS_COMPONENTMASK,
69 SHADER_COUNT
70 };
72 // This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown.
73 IUnknown *mCompiledShaders[SHADER_COUNT];
75 template <class D3DShaderType>
76 bool setShader(ShaderId source, const char *profile,
77 D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length),
78 HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
80 bool setVertexShader(ShaderId shader);
81 bool setPixelShader(ShaderId shader);
82 void render();
84 void saveState();
85 void restoreState();
86 IDirect3DStateBlock9 *mSavedStateBlock;
87 IDirect3DSurface9 *mSavedRenderTarget;
88 IDirect3DSurface9 *mSavedDepthStencil;
90 DISALLOW_COPY_AND_ASSIGN(Blit);
91 };
92 }
94 #endif // LIBGLESV2_BLIT_H_