gfx/angle/src/libGLESv2/renderer/Image9.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 #include "precompiled.h"
     2 //
     3 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     4 // Use of this source code is governed by a BSD-style license that can be
     5 // found in the LICENSE file.
     6 //
     8 // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
     9 // the actual underlying surfaces of a Texture.
    11 #include "libGLESv2/renderer/Image9.h"
    13 #include "libGLESv2/main.h"
    14 #include "libGLESv2/Framebuffer.h"
    15 #include "libGLESv2/Renderbuffer.h"
    16 #include "libGLESv2/renderer/Renderer9.h"
    17 #include "libGLESv2/renderer/RenderTarget9.h"
    18 #include "libGLESv2/renderer/TextureStorage9.h"
    20 #include "libGLESv2/renderer/renderer9_utils.h"
    21 #include "libGLESv2/renderer/generatemip.h"
    23 namespace rx
    24 {
    26 Image9::Image9()
    27 {
    28     mSurface = NULL;
    29     mRenderer = NULL;
    31     mD3DPool = D3DPOOL_SYSTEMMEM;
    32     mD3DFormat = D3DFMT_UNKNOWN;
    33 }
    35 Image9::~Image9()
    36 {
    37     if (mSurface)
    38     {
    39         mSurface->Release();
    40     }
    41 }
    43 void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
    44 {
    45     D3DSURFACE_DESC destDesc;
    46     HRESULT result = destSurface->GetDesc(&destDesc);
    47     ASSERT(SUCCEEDED(result));
    49     D3DSURFACE_DESC sourceDesc;
    50     result = sourceSurface->GetDesc(&sourceDesc);
    51     ASSERT(SUCCEEDED(result));
    53     ASSERT(sourceDesc.Format == destDesc.Format);
    54     ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
    55     ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
    57     D3DLOCKED_RECT sourceLocked = {0};
    58     result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
    59     ASSERT(SUCCEEDED(result));
    61     D3DLOCKED_RECT destLocked = {0};
    62     result = destSurface->LockRect(&destLocked, NULL, 0);
    63     ASSERT(SUCCEEDED(result));
    65     const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
    66     unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
    68     if (sourceData && destData)
    69     {
    70         switch (sourceDesc.Format)
    71         {
    72           case D3DFMT_L8:
    73             GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
    74             break;
    75           case D3DFMT_A8L8:
    76             GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
    77             break;
    78           case D3DFMT_A8R8G8B8:
    79           case D3DFMT_X8R8G8B8:
    80             GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
    81             break;
    82           case D3DFMT_A16B16G16R16F:
    83             GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
    84             break;
    85           case D3DFMT_A32B32G32R32F:
    86             GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
    87             break;
    88           default:
    89             UNREACHABLE();
    90             break;
    91         }
    93         destSurface->UnlockRect();
    94         sourceSurface->UnlockRect();
    95     }
    96 }
    98 Image9 *Image9::makeImage9(Image *img)
    99 {
   100     ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img));
   101     return static_cast<rx::Image9*>(img);
   102 }
   104 void Image9::generateMipmap(Image9 *dest, Image9 *source)
   105 {
   106     IDirect3DSurface9 *sourceSurface = source->getSurface();
   107     if (sourceSurface == NULL)
   108         return gl::error(GL_OUT_OF_MEMORY);
   110     IDirect3DSurface9 *destSurface = dest->getSurface();
   111     generateMip(destSurface, sourceSurface);
   113     dest->markDirty();
   114 }
   116 void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
   117 {
   118     D3DLOCKED_RECT sourceLock = {0};
   119     D3DLOCKED_RECT destLock = {0};
   121     source->LockRect(&sourceLock, NULL, 0);
   122     dest->LockRect(&destLock, NULL, 0);
   124     if (sourceLock.pBits && destLock.pBits)
   125     {
   126         D3DSURFACE_DESC desc;
   127         source->GetDesc(&desc);
   129         int rows = d3d9::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
   130         int bytes = d3d9::ComputeRowSize(desc.Format, desc.Width);
   131         ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
   133         for(int i = 0; i < rows; i++)
   134         {
   135             memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
   136         }
   138         source->UnlockRect();
   139         dest->UnlockRect();
   140     }
   141     else UNREACHABLE();
   142 }
   144 bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
   145 {
   146     if (mWidth != width ||
   147         mHeight != height ||
   148         mInternalFormat != internalformat ||
   149         forceRelease)
   150     {
   151         mRenderer = Renderer9::makeRenderer9(renderer);
   153         mWidth = width;
   154         mHeight = height;
   155         mInternalFormat = internalformat;
   156         // compute the d3d format that will be used
   157         mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
   158         mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
   160         if (mSurface)
   161         {
   162             mSurface->Release();
   163             mSurface = NULL;
   164         }
   166         return true;
   167     }
   169     return false;
   170 }
   172 void Image9::createSurface()
   173 {
   174     if(mSurface)
   175     {
   176         return;
   177     }
   179     IDirect3DTexture9 *newTexture = NULL;
   180     IDirect3DSurface9 *newSurface = NULL;
   181     const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
   182     const D3DFORMAT d3dFormat = getD3DFormat();
   183     ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
   185     if (mWidth != 0 && mHeight != 0)
   186     {
   187         int levelToFetch = 0;
   188         GLsizei requestWidth = mWidth;
   189         GLsizei requestHeight = mHeight;
   190         gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
   192         IDirect3DDevice9 *device = mRenderer->getDevice();
   194         HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
   195                                                     poolToUse, &newTexture, NULL);
   197         if (FAILED(result))
   198         {
   199             ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
   200             ERR("Creating image surface failed.");
   201             return gl::error(GL_OUT_OF_MEMORY);
   202         }
   204         newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
   205         newTexture->Release();
   206     }
   208     mSurface = newSurface;
   209     mDirty = false;
   210     mD3DPool = poolToUse;
   211 }
   213 HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
   214 {
   215     createSurface();
   217     HRESULT result = D3DERR_INVALIDCALL;
   219     if (mSurface)
   220     {
   221         result = mSurface->LockRect(lockedRect, rect, 0);
   222         ASSERT(SUCCEEDED(result));
   224         mDirty = true;
   225     }
   227     return result;
   228 }
   230 void Image9::unlock()
   231 {
   232     if (mSurface)
   233     {
   234         HRESULT result = mSurface->UnlockRect();
   235         ASSERT(SUCCEEDED(result));
   236     }
   237 }
   239 bool Image9::isRenderableFormat() const
   240 {    
   241     return TextureStorage9::IsTextureFormatRenderable(getD3DFormat());
   242 }
   244 D3DFORMAT Image9::getD3DFormat() const
   245 {
   246     // this should only happen if the image hasn't been redefined first
   247     // which would be a bug by the caller
   248     ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
   250     return mD3DFormat;
   251 }
   253 IDirect3DSurface9 *Image9::getSurface()
   254 {
   255     createSurface();
   257     return mSurface;
   258 }
   260 void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level)
   261 {
   262     TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
   263     setManagedSurface(storage9->getSurfaceLevel(level, false));
   264 }
   266 void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level)
   267 {
   268     TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
   269     setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
   270 }
   272 void Image9::setManagedSurface(IDirect3DSurface9 *surface)
   273 {
   274     D3DSURFACE_DESC desc;
   275     surface->GetDesc(&desc);
   276     ASSERT(desc.Pool == D3DPOOL_MANAGED);
   278     if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
   279     {
   280         if (mSurface)
   281         {
   282             copyLockableSurfaces(surface, mSurface);
   283             mSurface->Release();
   284         }
   286         mSurface = surface;
   287         mD3DPool = desc.Pool;
   288     }
   289 }
   291 bool Image9::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
   292 {
   293     ASSERT(getSurface() != NULL);
   294     TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
   295     return updateSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
   296 }
   298 bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
   299 {
   300     ASSERT(getSurface() != NULL);
   301     TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
   302     return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
   303 }
   305 bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
   306 {
   307     if (!destSurface)
   308         return false;
   310     IDirect3DSurface9 *sourceSurface = getSurface();
   312     if (sourceSurface && sourceSurface != destSurface)
   313     {
   314         RECT rect;
   315         rect.left = xoffset;
   316         rect.top = yoffset;
   317         rect.right = xoffset + width;
   318         rect.bottom = yoffset + height;
   320         POINT point = {rect.left, rect.top};
   322         IDirect3DDevice9 *device = mRenderer->getDevice();
   324         if (mD3DPool == D3DPOOL_MANAGED)
   325         {
   326             D3DSURFACE_DESC desc;
   327             sourceSurface->GetDesc(&desc);
   329             IDirect3DSurface9 *surf = 0;
   330             HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
   332             if (SUCCEEDED(result))
   333             {
   334                 copyLockableSurfaces(surf, sourceSurface);
   335                 result = device->UpdateSurface(surf, &rect, destSurface, &point);
   336                 ASSERT(SUCCEEDED(result));
   337                 surf->Release();
   338             }
   339         }
   340         else
   341         {
   342             // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools 
   343             HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
   344             ASSERT(SUCCEEDED(result));
   345         }
   346     }
   348     destSurface->Release();
   349     return true;
   350 }
   352 // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
   353 // into the target pixel rectangle.
   354 void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
   355                       GLint unpackAlignment, const void *input)
   356 {
   357     RECT lockRect =
   358     {
   359         xoffset, yoffset,
   360         xoffset + width, yoffset + height
   361     };
   363     D3DLOCKED_RECT locked;
   364     HRESULT result = lock(&locked, &lockRect);
   365     if (FAILED(result))
   366     {
   367         return;
   368     }
   371     GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
   373     switch (mInternalFormat)
   374     {
   375       case GL_ALPHA8_EXT:
   376         if (gl::supportsSSE2())
   377         {
   378             loadAlphaDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   379         }
   380         else
   381         {
   382             loadAlphaDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   383         }
   384         break;
   385       case GL_LUMINANCE8_EXT:
   386         loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
   387         break;
   388       case GL_ALPHA32F_EXT:
   389         loadAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   390         break;
   391       case GL_LUMINANCE32F_EXT:
   392         loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   393         break;
   394       case GL_ALPHA16F_EXT:
   395         loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   396         break;
   397       case GL_LUMINANCE16F_EXT:
   398         loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   399         break;
   400       case GL_LUMINANCE8_ALPHA8_EXT:
   401         loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
   402         break;
   403       case GL_LUMINANCE_ALPHA32F_EXT:
   404         loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   405         break;
   406       case GL_LUMINANCE_ALPHA16F_EXT:
   407         loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   408         break;
   409       case GL_RGB8_OES:
   410         loadRGBUByteDataToBGRX(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   411         break;
   412       case GL_RGB565:
   413         loadRGB565DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   414         break;
   415       case GL_RGBA8_OES:
   416         if (gl::supportsSSE2())
   417         {
   418             loadRGBAUByteDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   419         }
   420         else
   421         {
   422             loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   423         }
   424         break;
   425       case GL_RGBA4:
   426         loadRGBA4444DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   427         break;
   428       case GL_RGB5_A1:
   429         loadRGBA5551DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   430         break;
   431       case GL_BGRA8_EXT:
   432         loadBGRADataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   433         break;
   434       // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
   435       case GL_RGB32F_EXT:
   436         loadRGBFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   437         break;
   438       case GL_RGB16F_EXT:
   439         loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   440         break;
   441       case GL_RGBA32F_EXT:
   442         loadRGBAFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   443         break;
   444       case GL_RGBA16F_EXT:
   445         loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
   446         break;
   447       default: UNREACHABLE(); 
   448     }
   450     unlock();
   451 }
   453 void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
   454                                 const void *input)
   455 {
   456     ASSERT(xoffset % 4 == 0);
   457     ASSERT(yoffset % 4 == 0);
   459     RECT lockRect = {
   460         xoffset, yoffset,
   461         xoffset + width, yoffset + height
   462     };
   464     D3DLOCKED_RECT locked;
   465     HRESULT result = lock(&locked, &lockRect);
   466     if (FAILED(result))
   467     {
   468         return;
   469     }
   471     GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
   472     GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
   473     int rows = inputSize / inputPitch;
   474     for (int i = 0; i < rows; ++i)
   475     {
   476         memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
   477     }
   479     unlock();
   480 }
   482 // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
   483 void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
   484 {
   485     RenderTarget9 *renderTarget = NULL;
   486     IDirect3DSurface9 *surface = NULL;
   487     gl::Renderbuffer *colorbuffer = source->getColorbuffer(0);
   489     if (colorbuffer)
   490     {
   491         renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
   492     }
   494     if (renderTarget)
   495     {
   496         surface = renderTarget->getSurface();
   497     }
   499     if (!surface)
   500     {
   501         ERR("Failed to retrieve the render target.");
   502         return gl::error(GL_OUT_OF_MEMORY);
   503     }
   505     IDirect3DDevice9 *device = mRenderer->getDevice();
   507     IDirect3DSurface9 *renderTargetData = NULL;
   508     D3DSURFACE_DESC description;
   509     surface->GetDesc(&description);
   511     HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
   513     if (FAILED(result))
   514     {
   515         ERR("Could not create matching destination surface.");
   516         surface->Release();
   517         return gl::error(GL_OUT_OF_MEMORY);
   518     }
   520     result = device->GetRenderTargetData(surface, renderTargetData);
   522     if (FAILED(result))
   523     {
   524         ERR("GetRenderTargetData unexpectedly failed.");
   525         renderTargetData->Release();
   526         surface->Release();
   527         return gl::error(GL_OUT_OF_MEMORY);
   528     }
   530     RECT sourceRect = {x, y, x + width, y + height};
   531     RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
   533     D3DLOCKED_RECT sourceLock = {0};
   534     result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
   536     if (FAILED(result))
   537     {
   538         ERR("Failed to lock the source surface (rectangle might be invalid).");
   539         renderTargetData->Release();
   540         surface->Release();
   541         return gl::error(GL_OUT_OF_MEMORY);
   542     }
   544     D3DLOCKED_RECT destLock = {0};
   545     result = lock(&destLock, &destRect);
   547     if (FAILED(result))
   548     {
   549         ERR("Failed to lock the destination surface (rectangle might be invalid).");
   550         renderTargetData->UnlockRect();
   551         renderTargetData->Release();
   552         surface->Release();
   553         return gl::error(GL_OUT_OF_MEMORY);
   554     }
   556     if (destLock.pBits && sourceLock.pBits)
   557     {
   558         unsigned char *source = (unsigned char*)sourceLock.pBits;
   559         unsigned char *dest = (unsigned char*)destLock.pBits;
   561         switch (description.Format)
   562         {
   563           case D3DFMT_X8R8G8B8:
   564           case D3DFMT_A8R8G8B8:
   565             switch(getD3DFormat())
   566             {
   567               case D3DFMT_X8R8G8B8:
   568               case D3DFMT_A8R8G8B8:
   569                 for(int y = 0; y < height; y++)
   570                 {
   571                     memcpy(dest, source, 4 * width);
   573                     source += sourceLock.Pitch;
   574                     dest += destLock.Pitch;
   575                 }
   576                 break;
   577               case D3DFMT_L8:
   578                 for(int y = 0; y < height; y++)
   579                 {
   580                     for(int x = 0; x < width; x++)
   581                     {
   582                         dest[x] = source[x * 4 + 2];
   583                     }
   585                     source += sourceLock.Pitch;
   586                     dest += destLock.Pitch;
   587                 }
   588                 break;
   589               case D3DFMT_A8L8:
   590                 for(int y = 0; y < height; y++)
   591                 {
   592                     for(int x = 0; x < width; x++)
   593                     {
   594                         dest[x * 2 + 0] = source[x * 4 + 2];
   595                         dest[x * 2 + 1] = source[x * 4 + 3];
   596                     }
   598                     source += sourceLock.Pitch;
   599                     dest += destLock.Pitch;
   600                 }
   601                 break;
   602               default:
   603                 UNREACHABLE();
   604             }
   605             break;
   606           case D3DFMT_R5G6B5:
   607             switch(getD3DFormat())
   608             {
   609               case D3DFMT_X8R8G8B8:
   610                 for(int y = 0; y < height; y++)
   611                 {
   612                     for(int x = 0; x < width; x++)
   613                     {
   614                         unsigned short rgb = ((unsigned short*)source)[x];
   615                         unsigned char red = (rgb & 0xF800) >> 8;
   616                         unsigned char green = (rgb & 0x07E0) >> 3;
   617                         unsigned char blue = (rgb & 0x001F) << 3;
   618                         dest[x + 0] = blue | (blue >> 5);
   619                         dest[x + 1] = green | (green >> 6);
   620                         dest[x + 2] = red | (red >> 5);
   621                         dest[x + 3] = 0xFF;
   622                     }
   624                     source += sourceLock.Pitch;
   625                     dest += destLock.Pitch;
   626                 }
   627                 break;
   628               case D3DFMT_L8:
   629                 for(int y = 0; y < height; y++)
   630                 {
   631                     for(int x = 0; x < width; x++)
   632                     {
   633                         unsigned char red = source[x * 2 + 1] & 0xF8;
   634                         dest[x] = red | (red >> 5);
   635                     }
   637                     source += sourceLock.Pitch;
   638                     dest += destLock.Pitch;
   639                 }
   640                 break;
   641               default:
   642                 UNREACHABLE();
   643             }
   644             break;
   645           case D3DFMT_A1R5G5B5:
   646             switch(getD3DFormat())
   647             {
   648               case D3DFMT_X8R8G8B8:
   649                 for(int y = 0; y < height; y++)
   650                 {
   651                     for(int x = 0; x < width; x++)
   652                     {
   653                         unsigned short argb = ((unsigned short*)source)[x];
   654                         unsigned char red = (argb & 0x7C00) >> 7;
   655                         unsigned char green = (argb & 0x03E0) >> 2;
   656                         unsigned char blue = (argb & 0x001F) << 3;
   657                         dest[x + 0] = blue | (blue >> 5);
   658                         dest[x + 1] = green | (green >> 5);
   659                         dest[x + 2] = red | (red >> 5);
   660                         dest[x + 3] = 0xFF;
   661                     }
   663                     source += sourceLock.Pitch;
   664                     dest += destLock.Pitch;
   665                 }
   666                 break;
   667               case D3DFMT_A8R8G8B8:
   668                 for(int y = 0; y < height; y++)
   669                 {
   670                     for(int x = 0; x < width; x++)
   671                     {
   672                         unsigned short argb = ((unsigned short*)source)[x];
   673                         unsigned char red = (argb & 0x7C00) >> 7;
   674                         unsigned char green = (argb & 0x03E0) >> 2;
   675                         unsigned char blue = (argb & 0x001F) << 3;
   676                         unsigned char alpha = (signed short)argb >> 15;
   677                         dest[x + 0] = blue | (blue >> 5);
   678                         dest[x + 1] = green | (green >> 5);
   679                         dest[x + 2] = red | (red >> 5);
   680                         dest[x + 3] = alpha;
   681                     }
   683                     source += sourceLock.Pitch;
   684                     dest += destLock.Pitch;
   685                 }
   686                 break;
   687               case D3DFMT_L8:
   688                 for(int y = 0; y < height; y++)
   689                 {
   690                     for(int x = 0; x < width; x++)
   691                     {
   692                         unsigned char red = source[x * 2 + 1] & 0x7C;
   693                         dest[x] = (red << 1) | (red >> 4);
   694                     }
   696                     source += sourceLock.Pitch;
   697                     dest += destLock.Pitch;
   698                 }
   699                 break;
   700               case D3DFMT_A8L8:
   701                 for(int y = 0; y < height; y++)
   702                 {
   703                     for(int x = 0; x < width; x++)
   704                     {
   705                         unsigned char red = source[x * 2 + 1] & 0x7C;
   706                         dest[x * 2 + 0] = (red << 1) | (red >> 4);
   707                         dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
   708                     }
   710                     source += sourceLock.Pitch;
   711                     dest += destLock.Pitch;
   712                 }
   713                 break;
   714               default:
   715                 UNREACHABLE();
   716             }
   717             break;
   718           default:
   719             UNREACHABLE();
   720         }
   721     }
   723     unlock();
   724     renderTargetData->UnlockRect();
   726     renderTargetData->Release();
   727     surface->Release();
   729     mDirty = true;
   730 }
   732 }

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