gfx/angle/src/libGLESv2/renderer/VertexDataManager.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 #include "precompiled.h"
     2 //
     3 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     4 // Use of this source code is governed by a BSD-style license that can be
     5 // found in the LICENSE file.
     6 //
     8 // VertexDataManager.h: Defines the VertexDataManager, a class that
     9 // runs the Buffer translation process.
    11 #include "libGLESv2/renderer/VertexDataManager.h"
    12 #include "libGLESv2/renderer/BufferStorage.h"
    14 #include "libGLESv2/Buffer.h"
    15 #include "libGLESv2/ProgramBinary.h"
    16 #include "libGLESv2/Context.h"
    17 #include "libGLESv2/renderer/VertexBuffer.h"
    19 namespace
    20 {
    21     enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
    22     // This has to be at least 4k or else it fails on ATI cards.
    23     enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
    24 }
    26 namespace rx
    27 {
    29 static int elementsInBuffer(const gl::VertexAttribute &attribute, unsigned int size)
    30 {
    31     // Size cannot be larger than a GLsizei
    32     if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
    33     {
    34         size = static_cast<unsigned int>(std::numeric_limits<int>::max());
    35     }
    37     GLsizei stride = attribute.stride();
    38     return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride;
    39 }
    41 VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
    42 {
    43     for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
    44     {
    45         mCurrentValue[i][0] = std::numeric_limits<float>::quiet_NaN();
    46         mCurrentValue[i][1] = std::numeric_limits<float>::quiet_NaN();
    47         mCurrentValue[i][2] = std::numeric_limits<float>::quiet_NaN();
    48         mCurrentValue[i][3] = std::numeric_limits<float>::quiet_NaN();
    49         mCurrentValueBuffer[i] = NULL;
    50         mCurrentValueOffsets[i] = 0;
    51     }
    53     mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
    55     if (!mStreamingBuffer)
    56     {
    57         ERR("Failed to allocate the streaming vertex buffer.");
    58     }
    59 }
    61 VertexDataManager::~VertexDataManager()
    62 {
    63     delete mStreamingBuffer;
    65     for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
    66     {
    67         delete mCurrentValueBuffer[i];
    68     }
    69 }
    71 static bool directStoragePossible(VertexBufferInterface* vb, const gl::VertexAttribute& attrib)
    72 {
    73     gl::Buffer *buffer = attrib.mBoundBuffer.get();
    74     BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
    76     const bool isAligned = (attrib.stride() % 4 == 0) && (attrib.mOffset % 4 == 0);
    78     return storage && storage->supportsDirectBinding() && !vb->getVertexBuffer()->requiresConversion(attrib) && isAligned;
    79 }
    81 GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
    82 {
    83     if (!mStreamingBuffer)
    84     {
    85         return GL_OUT_OF_MEMORY;
    86     }
    88     for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
    89     {
    90         translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
    91     }
    93     // Invalidate static buffers that don't contain matching attributes
    94     for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
    95     {
    96         if (translated[i].active && attribs[i].mArrayEnabled)
    97         {
    98             gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
    99             StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
   101             if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) &&
   102                 !directStoragePossible(staticBuffer, attribs[i]))
   103             {
   104                 buffer->invalidateStaticData();
   105             }
   106         }
   107     }
   109     // Reserve the required space in the buffers
   110     for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
   111     {
   112         if (translated[i].active && attribs[i].mArrayEnabled)
   113         {
   114             gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
   115             StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
   116             VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
   118             if (!directStoragePossible(vertexBuffer, attribs[i]))
   119             {
   120                 if (staticBuffer)
   121                 {
   122                     if (staticBuffer->getBufferSize() == 0)
   123                     {
   124                         int totalCount = elementsInBuffer(attribs[i], buffer->size());
   125                         if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0))
   126                         {
   127                             return GL_OUT_OF_MEMORY;
   128                         }
   129                     }
   130                 }
   131                 else
   132                 {
   133                     if (!mStreamingBuffer->reserveVertexSpace(attribs[i], count, instances))
   134                     {
   135                         return GL_OUT_OF_MEMORY;
   136                     }
   137                 }
   138             }
   139         }
   140     }
   142     // Perform the vertex data translations
   143     for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
   144     {
   145         if (translated[i].active)
   146         {
   147             if (attribs[i].mArrayEnabled)
   148             {
   149                 gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
   151                 if (!buffer && attribs[i].mPointer == NULL)
   152                 {
   153                     // This is an application error that would normally result in a crash, but we catch it and return an error
   154                     ERR("An enabled vertex array has no buffer and no pointer.");
   155                     return GL_INVALID_OPERATION;
   156                 }
   158                 StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
   159                 VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
   161                 BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
   162                 bool directStorage = directStoragePossible(vertexBuffer, attribs[i]);
   164                 unsigned int streamOffset = 0;
   165                 unsigned int outputElementSize = 0;
   167                 if (directStorage)
   168                 {
   169                     outputElementSize = attribs[i].stride();
   170                     streamOffset = attribs[i].mOffset + outputElementSize * start;
   171                     storage->markBufferUsage();
   172                 }
   173                 else if (staticBuffer)
   174                 {
   175                     if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize))
   176                     {
   177                         return GL_OUT_OF_MEMORY;
   178                     }
   180                     if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset))
   181                     {
   182                         // Convert the entire buffer
   183                         int totalCount = elementsInBuffer(attribs[i], storage->getSize());
   184                         int startIndex = attribs[i].mOffset / attribs[i].stride();
   186                         if (!staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0, &streamOffset))
   187                         {
   188                             return GL_OUT_OF_MEMORY;
   189                         }
   190                     }
   192                     unsigned int firstElementOffset = (attribs[i].mOffset / attribs[i].stride()) * outputElementSize;
   193                     unsigned int startOffset = (instances == 0 || attribs[i].mDivisor == 0) ? start * outputElementSize : 0;
   194                     if (streamOffset + firstElementOffset + startOffset < streamOffset)
   195                     {
   196                         return GL_OUT_OF_MEMORY;
   197                     }
   199                     streamOffset += firstElementOffset + startOffset;
   200                 }
   201                 else
   202                 {
   203                     if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) ||
   204                         !mStreamingBuffer->storeVertexAttributes(attribs[i], start, count, instances, &streamOffset))
   205                     {
   206                         return GL_OUT_OF_MEMORY;
   207                     }
   208                 }
   210                 translated[i].storage = directStorage ? storage : NULL;
   211                 translated[i].vertexBuffer = vertexBuffer->getVertexBuffer();
   212                 translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
   213                 translated[i].divisor = attribs[i].mDivisor;
   215                 translated[i].attribute = &attribs[i];
   216                 translated[i].stride = outputElementSize;
   217                 translated[i].offset = streamOffset;
   218             }
   219             else
   220             {
   221                 if (!mCurrentValueBuffer[i])
   222                 {
   223                     mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
   224                 }
   226                 StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i];
   228                 if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] ||
   229                     mCurrentValue[i][1] != attribs[i].mCurrentValue[1] ||
   230                     mCurrentValue[i][2] != attribs[i].mCurrentValue[2] ||
   231                     mCurrentValue[i][3] != attribs[i].mCurrentValue[3])
   232                 {
   233                     unsigned int requiredSpace = sizeof(float) * 4;
   234                     if (!buffer->reserveRawDataSpace(requiredSpace))
   235                     {
   236                         return GL_OUT_OF_MEMORY;
   237                     }
   239                     unsigned int streamOffset;
   240                     if (!buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace, &streamOffset))
   241                     {
   242                         return GL_OUT_OF_MEMORY;
   243                     }
   245                     mCurrentValueOffsets[i] = streamOffset;
   246                 }
   248                 translated[i].storage = NULL;
   249                 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer();
   250                 translated[i].serial = mCurrentValueBuffer[i]->getSerial();
   251                 translated[i].divisor = 0;
   253                 translated[i].attribute = &attribs[i];
   254                 translated[i].stride = 0;
   255                 translated[i].offset = mCurrentValueOffsets[i];
   256             }
   257         }
   258     }
   260     for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
   261     {
   262         if (translated[i].active && attribs[i].mArrayEnabled)
   263         {
   264             gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
   266             if (buffer)
   267             {
   268                 buffer->promoteStaticUsage(count * attribs[i].typeSize());
   269             }
   270         }
   271     }
   273     return GL_NO_ERROR;
   274 }
   276 }

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