Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef MOZILLA_GFX_COMPOSITORD3D9_H
7 #define MOZILLA_GFX_COMPOSITORD3D9_H
9 #include "mozilla/gfx/2D.h"
10 #include "gfx2DGlue.h"
11 #include "mozilla/layers/Compositor.h"
12 #include "mozilla/layers/TextureD3D9.h"
13 #include "DeviceManagerD3D9.h"
15 class nsWidget;
17 namespace mozilla {
18 namespace layers {
20 class CompositorD3D9 : public Compositor
21 {
22 public:
23 CompositorD3D9(PCompositorParent* aParent, nsIWidget *aWidget);
24 ~CompositorD3D9();
26 virtual bool Initialize() MOZ_OVERRIDE;
27 virtual void Destroy() MOZ_OVERRIDE {}
29 virtual TextureFactoryIdentifier
30 GetTextureFactoryIdentifier() MOZ_OVERRIDE;
32 virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) MOZ_OVERRIDE;
33 virtual int32_t GetMaxTextureSize() const MOZ_FINAL;
35 virtual void SetTargetContext(gfx::DrawTarget *aTarget) MOZ_OVERRIDE
36 {
37 mTarget = aTarget;
38 }
40 virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {}
42 virtual TemporaryRef<CompositingRenderTarget>
43 CreateRenderTarget(const gfx::IntRect &aRect,
44 SurfaceInitMode aInit) MOZ_OVERRIDE;
46 virtual TemporaryRef<CompositingRenderTarget>
47 CreateRenderTargetFromSource(const gfx::IntRect &aRect,
48 const CompositingRenderTarget *aSource,
49 const gfx::IntPoint &aSourcePoint) MOZ_OVERRIDE;
51 virtual void SetRenderTarget(CompositingRenderTarget *aSurface);
52 virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE
53 {
54 return mCurrentRT;
55 }
57 virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {}
59 virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE;
61 virtual void DrawQuad(const gfx::Rect &aRect,
62 const gfx::Rect &aClipRect,
63 const EffectChain &aEffectChain,
64 gfx::Float aOpacity,
65 const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE;
67 virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
68 const gfx::Rect *aClipRectIn,
69 const gfx::Matrix& aTransform,
70 const gfx::Rect& aRenderBounds,
71 gfx::Rect *aClipRectOut = nullptr,
72 gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
74 virtual void EndFrame() MOZ_OVERRIDE;
76 virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE {}
78 virtual void AbortFrame() MOZ_OVERRIDE {}
80 virtual void PrepareViewport(const gfx::IntSize& aSize,
81 const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE;
83 virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE{ return true; }
85 #ifdef MOZ_DUMP_PAINTING
86 virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D9"; }
87 #endif
89 virtual LayersBackend GetBackendType() const MOZ_OVERRIDE {
90 return LayersBackend::LAYERS_D3D9;
91 }
93 virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; }
95 IDirect3DDevice9* device() const
96 {
97 return mDeviceManager
98 ? mDeviceManager->device()
99 : nullptr;
100 }
102 /**
103 * Returns true if the Compositor is ready to go.
104 * D3D9 devices can be awkward and there is a bunch of logic around
105 * resetting/recreating devices and swap chains. That is handled by this method.
106 * If we don't have a device and swap chain ready for rendering, we will return
107 * false and if necessary destroy the device and/or swap chain. We will also
108 * schedule another composite so we get another go at rendering, thus we shouldn't
109 * miss a composite due to re-creating a device.
110 */
111 virtual bool Ready() MOZ_OVERRIDE;
113 /**
114 * Declare an offset to use when rendering layers. This will be ignored when
115 * rendering to a target instead of the screen.
116 */
117 virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE
118 {
119 if (aOffset.x || aOffset.y) {
120 NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D9.");
121 }
122 // If the offset is 0, 0 that's okay.
123 }
125 virtual TemporaryRef<DataTextureSource>
126 CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE;
127 private:
128 // ensure mSize is up to date with respect to mWidget
129 void EnsureSize();
130 void SetSamplerForFilter(gfx::Filter aFilter);
131 void PaintToTarget();
132 void SetMask(const EffectChain &aEffectChain, uint32_t aMaskTexture);
133 /**
134 * Ensure we have a swap chain and it is ready for rendering.
135 * Requires mDeviceManger to be non-null.
136 * Returns true if we have a working swap chain; false otherwise.
137 * If we cannot create or validate the swap chain due to a bad device manager,
138 * then the device will be destroyed and set mDeviceManager to null. We will
139 * schedule another composite if it is a good idea to try again or we need to
140 * recreate the device.
141 */
142 bool EnsureSwapChain();
144 /**
145 * DeviceManagerD3D9 keeps a count of the number of times its device is
146 * reset or recreated. We keep a parallel count (mDeviceResetCount). It
147 * is possible that we miss a reset if it is 'caused' by another
148 * compositor (for another window). In which case we need to invalidate
149 * everything and render it all. This method checks the reset counts
150 * match and if not invalidates everything (a long comment on that in
151 * the cpp file).
152 */
153 void CheckResetCount();
155 void ReportFailure(const nsACString &aMsg, HRESULT aCode);
157 virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE
158 {
159 return gfx::ToIntSize(mSize);
160 }
162 /* Device manager instance for this compositor */
163 nsRefPtr<DeviceManagerD3D9> mDeviceManager;
165 /* Swap chain associated with this compositor */
166 nsRefPtr<SwapChainD3D9> mSwapChain;
168 /* Widget associated with this layer manager */
169 nsIWidget *mWidget;
171 /*
172 * Context target, nullptr when drawing directly to our swap chain.
173 */
174 RefPtr<gfx::DrawTarget> mTarget;
176 RefPtr<CompositingRenderTargetD3D9> mDefaultRT;
177 RefPtr<CompositingRenderTargetD3D9> mCurrentRT;
179 nsIntSize mSize;
181 uint32_t mDeviceResetCount;
182 };
184 }
185 }
187 #endif