Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
2 /*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
10 #ifndef SkUserConfig_DEFINED
11 #define SkUserConfig_DEFINED
13 /* SkTypes.h, the root of the public header files, does the following trick:
15 #include "SkPreConfig.h"
16 #include "SkUserConfig.h"
17 #include "SkPostConfig.h"
19 SkPreConfig.h runs first, and it is responsible for initializing certain
20 skia defines.
22 SkPostConfig.h runs last, and its job is to just check that the final
23 defines are consistent (i.e. that we don't have mutually conflicting
24 defines).
26 SkUserConfig.h (this file) runs in the middle. It gets to change or augment
27 the list of flags initially set in preconfig, and then postconfig checks
28 that everything still makes sense.
30 Below are optional defines that add, subtract, or change default behavior
31 in Skia. Your port can locally edit this file to enable/disable flags as
32 you choose, or these can be delared on your command line (i.e. -Dfoo).
34 By default, this include file will always default to having all of the flags
35 commented out, so including it will have no effect.
36 */
38 ///////////////////////////////////////////////////////////////////////////////
40 /* Skia has lots of debug-only code. Often this is just null checks or other
41 parameter checking, but sometimes it can be quite intrusive (e.g. check that
42 each 32bit pixel is in premultiplied form). This code can be very useful
43 during development, but will slow things down in a shipping product.
45 By default, these mutually exclusive flags are defined in SkPreConfig.h,
46 based on the presence or absence of NDEBUG, but that decision can be changed
47 here.
48 */
49 //#define SK_DEBUG
50 //#define SK_RELEASE
52 /* Skia has certain debug-only code that is extremely intensive even for debug
53 builds. This code is useful for diagnosing specific issues, but is not
54 generally applicable, therefore it must be explicitly enabled to avoid
55 the performance impact. By default these flags are undefined, but can be
56 enabled by uncommenting them below.
57 */
58 //#define SK_DEBUG_GLYPH_CACHE
59 //#define SK_DEBUG_PATH
61 /* To assist debugging, Skia provides an instance counting utility in
62 include/core/SkInstCount.h. This flag turns on and off that utility to
63 allow instance count tracking in either debug or release builds. By
64 default it is enabled in debug but disabled in release.
65 */
66 #define SK_ENABLE_INST_COUNT 0
68 /* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger)
69 it will call SK_CRASH(). If this is not defined it, it is defined in
70 SkPostConfig.h to write to an illegal address
71 */
72 //#define SK_CRASH() *(int *)(uintptr_t)0 = 0
75 /* preconfig will have attempted to determine the endianness of the system,
76 but you can change these mutually exclusive flags here.
77 */
78 //#define SK_CPU_BENDIAN
79 //#define SK_CPU_LENDIAN
81 /* Most compilers use the same bit endianness for bit flags in a byte as the
82 system byte endianness, and this is the default. If for some reason this
83 needs to be overridden, specify which of the mutually exclusive flags to
84 use. For example, some atom processors in certain configurations have big
85 endian byte order but little endian bit orders.
86 */
87 //#define SK_UINT8_BITFIELD_BENDIAN
88 //#define SK_UINT8_BITFIELD_LENDIAN
91 /* To write debug messages to a console, skia will call SkDebugf(...) following
92 printf conventions (e.g. const char* format, ...). If you want to redirect
93 this to something other than printf, define yours here
94 */
95 //#define SkDebugf(...) MyFunction(__VA_ARGS__)
97 /*
98 * To specify a different default font cache limit, define this. If this is
99 * undefined, skia will use a built-in value.
100 */
101 //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024)
103 /*
104 * To specify the default size of the image cache, undefine this and set it to
105 * the desired value (in bytes). SkGraphics.h as a runtime API to set this
106 * value as well. If this is undefined, a built-in value will be used.
107 */
108 //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024)
110 /* If zlib is available and you want to support the flate compression
111 algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the
112 include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib
113 library specified as "#include <zlib.h>".
114 */
115 //#define SK_ZLIB_INCLUDE <zlib.h>
116 //#define SK_SYSTEM_ZLIB
118 /* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow
119 them, but modern PDF interpreters should handle them just fine.
120 */
121 //#define SK_ALLOW_LARGE_PDF_SCALARS
123 /* Define this to provide font subsetter in PDF generation.
124 */
125 //#define SK_SFNTLY_SUBSETTER "sfntly/subsetter/font_subsetter.h"
127 /* Define this to set the upper limit for text to support LCD. Values that
128 are very large increase the cost in the font cache and draw slower, without
129 improving readability. If this is undefined, Skia will use its default
130 value (e.g. 48)
131 */
132 //#define SK_MAX_SIZE_FOR_LCDTEXT 48
134 /* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST
135 which will run additional self-tests at startup. These can take a long time,
136 so this flag is optional.
137 */
138 #ifdef SK_DEBUG
139 //#define SK_SUPPORT_UNITTEST
140 #endif
142 /* If your system embeds skia and has complex event logging, define this
143 symbol to name a file that maps the following macros to your system's
144 equivalents:
145 SK_TRACE_EVENT0(event)
146 SK_TRACE_EVENT1(event, name1, value1)
147 SK_TRACE_EVENT2(event, name1, value1, name2, value2)
148 src/utils/SkDebugTrace.h has a trivial implementation that writes to
149 the debug output stream. If SK_USER_TRACE_INCLUDE_FILE is not defined,
150 SkTrace.h will define the above three macros to do nothing.
151 */
152 //#undef SK_USER_TRACE_INCLUDE_FILE
154 /* Change the ordering to work in X windows.
155 */
156 #ifdef SK_SAMPLES_FOR_X
157 #define SK_R32_SHIFT 16
158 #define SK_G32_SHIFT 8
159 #define SK_B32_SHIFT 0
160 #define SK_A32_SHIFT 24
161 #endif
164 /* Determines whether to build code that supports the GPU backend. Some classes
165 that are not GPU-specific, such as SkShader subclasses, have optional code
166 that is used allows them to interact with the GPU backend. If you'd like to
167 omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu
168 directories from your include search path when you're not building the GPU
169 backend. Defaults to 1 (build the GPU code).
170 */
171 //#define SK_SUPPORT_GPU 1
174 /* The PDF generation code uses Path Ops to generate inverse fills and complex
175 * clipping paths, but at this time, Path Ops is not release ready yet. So,
176 * the code is hidden behind this #define guard. If you are feeling adventurous
177 * and want the latest and greatest PDF generation code, uncomment the #define.
178 * When Path Ops is release ready, the define guards and this user config
179 * define should be removed entirely.
180 */
181 //#define SK_PDF_USE_PATHOPS
183 /* Skia uses these defines as the target of include preprocessor directives.
184 * The header files pointed to by these defines provide declarations and
185 * possibly inline implementations of threading primitives.
186 *
187 * See SkThread.h for documentation on what these includes must contain.
188 */
189 //#define SK_ATOMICS_PLATFORM_H "SkAtomics_xxx.h"
190 //#define SK_MUTEX_PLATFORM_H "SkMutex_xxx.h"
191 # if defined(_MSC_VER)
192 # define SK_ATOMICS_PLATFORM_H "skia/SkAtomics_win.h"
193 # elif defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
194 # define SK_ATOMICS_PLATFORM_H "skia/SkAtomics_android.h"
195 # else
196 # define SK_ATOMICS_PLATFORM_H "skia/SkAtomics_sync.h"
197 # endif
199 # if defined(SK_BUILD_FOR_WIN32)
200 # define SK_MUTEX_PLATFORM_H "skia/SkMutex_win.h"
201 # else
202 # define SK_MUTEX_PLATFORM_H "skia/SkMutex_pthread.h"
203 # endif
204 #endif
206 #define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 0
208 #define SK_SUPPORT_LEGACY_LAYERRASTERIZER_API 1
209 #define SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG 1
210 #define SK_SUPPORT_LEGACY_GETTOTALCLIP 1