Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
2 /*
3 * Copyright 2010 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
10 #ifndef SkDevice_DEFINED
11 #define SkDevice_DEFINED
13 #include "SkRefCnt.h"
14 #include "SkBitmap.h"
15 #include "SkCanvas.h"
16 #include "SkColor.h"
17 #include "SkDeviceProperties.h"
18 #include "SkImageFilter.h"
20 // getDeviceCapabilities() is not called by skia, but this flag keeps it around
21 // for clients that have "override" annotations on their subclass. These overrides
22 // should be deleted.
23 //#define SK_SUPPORT_LEGACY_GETDEVICECAPABILITIES
25 //#define SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
27 class SkClipStack;
28 class SkDraw;
29 struct SkIRect;
30 class SkMatrix;
31 class SkMetaData;
32 class SkRegion;
34 class GrRenderTarget;
36 class SK_API SkBaseDevice : public SkRefCnt {
37 public:
38 SK_DECLARE_INST_COUNT(SkBaseDevice)
40 /**
41 * Construct a new device.
42 */
43 SkBaseDevice();
45 /**
46 * Construct a new device.
47 */
48 SkBaseDevice(const SkDeviceProperties& deviceProperties);
50 virtual ~SkBaseDevice();
52 #ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
53 /**
54 * Creates a device that is of the same type as this device (e.g. SW-raster,
55 * GPU, or PDF). The backing store for this device is created automatically
56 * (e.g. offscreen pixels or FBO or whatever is appropriate).
57 *
58 * @param width width of the device to create
59 * @param height height of the device to create
60 * @param isOpaque performance hint, set to true if you know that you will
61 * draw into this device such that all of the pixels will
62 * be opaque.
63 */
64 SkBaseDevice* createCompatibleDevice(SkBitmap::Config config,
65 int width, int height,
66 bool isOpaque);
67 #endif
68 SkBaseDevice* createCompatibleDevice(const SkImageInfo&);
70 SkMetaData& getMetaData();
72 #ifdef SK_SUPPORT_LEGACY_GETDEVICECAPABILITIES
73 enum Capabilities {
74 kVector_Capability = 0x1,
75 };
76 virtual uint32_t getDeviceCapabilities() { return 0; }
77 #endif
79 /** Return the width of the device (in pixels).
80 */
81 virtual int width() const = 0;
82 /** Return the height of the device (in pixels).
83 */
84 virtual int height() const = 0;
86 /** Return the image properties of the device. */
87 virtual const SkDeviceProperties& getDeviceProperties() const {
88 //Currently, all the properties are leaky.
89 return fLeakyProperties;
90 }
92 /**
93 * Return ImageInfo for this device. If the canvas is not backed by pixels
94 * (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType.
95 */
96 virtual SkImageInfo imageInfo() const;
98 /**
99 * Return the bounds of the device in the coordinate space of the root
100 * canvas. The root device will have its top-left at 0,0, but other devices
101 * such as those associated with saveLayer may have a non-zero origin.
102 */
103 void getGlobalBounds(SkIRect* bounds) const {
104 SkASSERT(bounds);
105 const SkIPoint& origin = this->getOrigin();
106 bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height());
107 }
110 /** Returns true if the device's bitmap's config treats every pixel as
111 implicitly opaque.
112 */
113 virtual bool isOpaque() const = 0;
115 /** Return the bitmap config of the device's pixels
116 */
117 virtual SkBitmap::Config config() const = 0;
119 /** Return the bitmap associated with this device. Call this each time you need
120 to access the bitmap, as it notifies the subclass to perform any flushing
121 etc. before you examine the pixels.
122 @param changePixels set to true if the caller plans to change the pixels
123 @return the device's bitmap
124 */
125 const SkBitmap& accessBitmap(bool changePixels);
127 #ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG
128 /**
129 * DEPRECATED: This will be made protected once WebKit stops using it.
130 * Instead use Canvas' writePixels method.
131 *
132 * Similar to draw sprite, this method will copy the pixels in bitmap onto
133 * the device, with the top/left corner specified by (x, y). The pixel
134 * values in the device are completely replaced: there is no blending.
135 *
136 * Currently if bitmap is backed by a texture this is a no-op. This may be
137 * relaxed in the future.
138 *
139 * If the bitmap has config kARGB_8888_Config then the config8888 param
140 * will determines how the pixel valuess are intepreted. If the bitmap is
141 * not kARGB_8888_Config then this parameter is ignored.
142 */
143 virtual void writePixels(const SkBitmap& bitmap, int x, int y,
144 SkCanvas::Config8888 config8888 = SkCanvas::kNative_Premul_Config8888);
145 #endif
147 bool writePixelsDirect(const SkImageInfo&, const void*, size_t rowBytes, int x, int y);
149 void* accessPixels(SkImageInfo* info, size_t* rowBytes);
151 /**
152 * Return the device's associated gpu render target, or NULL.
153 */
154 virtual GrRenderTarget* accessRenderTarget() = 0;
157 /**
158 * Return the device's origin: its offset in device coordinates from
159 * the default origin in its canvas' matrix/clip
160 */
161 const SkIPoint& getOrigin() const { return fOrigin; }
163 /**
164 * onAttachToCanvas is invoked whenever a device is installed in a canvas
165 * (i.e., setDevice, saveLayer (for the new device created by the save),
166 * and SkCanvas' SkBaseDevice & SkBitmap -taking ctors). It allows the
167 * devices to prepare for drawing (e.g., locking their pixels, etc.)
168 */
169 virtual void onAttachToCanvas(SkCanvas*) {
170 SkASSERT(!fAttachedToCanvas);
171 this->lockPixels();
172 #ifdef SK_DEBUG
173 fAttachedToCanvas = true;
174 #endif
175 };
177 /**
178 * onDetachFromCanvas notifies a device that it will no longer be drawn to.
179 * It gives the device a chance to clean up (e.g., unlock its pixels). It
180 * is invoked from setDevice (for the displaced device), restore and
181 * possibly from SkCanvas' dtor.
182 */
183 virtual void onDetachFromCanvas() {
184 SkASSERT(fAttachedToCanvas);
185 this->unlockPixels();
186 #ifdef SK_DEBUG
187 fAttachedToCanvas = false;
188 #endif
189 };
191 protected:
192 enum Usage {
193 kGeneral_Usage,
194 kSaveLayer_Usage // <! internal use only
195 };
197 struct TextFlags {
198 uint32_t fFlags; // SkPaint::getFlags()
199 SkPaint::Hinting fHinting;
200 };
202 /**
203 * Device may filter the text flags for drawing text here. If it wants to
204 * make a change to the specified values, it should write them into the
205 * textflags parameter (output) and return true. If the paint is fine as
206 * is, then ignore the textflags parameter and return false.
207 *
208 * The baseclass SkBaseDevice filters based on its depth and blitters.
209 */
210 virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) = 0;
212 /**
213 *
214 * DEPRECATED: This will be removed in a future change. Device subclasses
215 * should use the matrix and clip from the SkDraw passed to draw functions.
216 *
217 * Called with the correct matrix and clip before this device is drawn
218 * to using those settings. If your subclass overrides this, be sure to
219 * call through to the base class as well.
220 *
221 * The clipstack is another view of the clip. It records the actual
222 * geometry that went into building the region. It is present for devices
223 * that want to parse it, but is not required: the region is a complete
224 * picture of the current clip. (i.e. if you regionize all of the geometry
225 * in the clipstack, you will arrive at an equivalent region to the one
226 * passed in).
227 */
228 virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
229 const SkClipStack&) {};
231 /** Clears the entire device to the specified color (including alpha).
232 * Ignores the clip.
233 */
234 virtual void clear(SkColor color) = 0;
236 SK_ATTR_DEPRECATED("use clear() instead")
237 void eraseColor(SkColor eraseColor) { this->clear(eraseColor); }
239 /** These are called inside the per-device-layer loop for each draw call.
240 When these are called, we have already applied any saveLayer operations,
241 and are handling any looping from the paint, and any effects from the
242 DrawFilter.
243 */
244 virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0;
245 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
246 const SkPoint[], const SkPaint& paint) = 0;
247 virtual void drawRect(const SkDraw&, const SkRect& r,
248 const SkPaint& paint) = 0;
249 virtual void drawOval(const SkDraw&, const SkRect& oval,
250 const SkPaint& paint) = 0;
251 virtual void drawRRect(const SkDraw&, const SkRRect& rr,
252 const SkPaint& paint) = 0;
254 // Default impl calls drawPath()
255 virtual void drawDRRect(const SkDraw&, const SkRRect& outer,
256 const SkRRect& inner, const SkPaint&);
258 /**
259 * If pathIsMutable, then the implementation is allowed to cast path to a
260 * non-const pointer and modify it in place (as an optimization). Canvas
261 * may do this to implement helpers such as drawOval, by placing a temp
262 * path on the stack to hold the representation of the oval.
263 *
264 * If prePathMatrix is not null, it should logically be applied before any
265 * stroking or other effects. If there are no effects on the paint that
266 * affect the geometry/rasterization, then the pre matrix can just be
267 * pre-concated with the current matrix.
268 */
269 virtual void drawPath(const SkDraw&, const SkPath& path,
270 const SkPaint& paint,
271 const SkMatrix* prePathMatrix = NULL,
272 bool pathIsMutable = false) = 0;
273 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
274 const SkMatrix& matrix, const SkPaint& paint) = 0;
275 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
276 int x, int y, const SkPaint& paint) = 0;
278 /**
279 * The default impl. will create a bitmap-shader from the bitmap,
280 * and call drawRect with it.
281 */
282 virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
283 const SkRect* srcOrNull, const SkRect& dst,
284 const SkPaint& paint,
285 SkCanvas::DrawBitmapRectFlags flags) = 0;
287 /**
288 * Does not handle text decoration.
289 * Decorations (underline and stike-thru) will be handled by SkCanvas.
290 */
291 virtual void drawText(const SkDraw&, const void* text, size_t len,
292 SkScalar x, SkScalar y, const SkPaint& paint) = 0;
293 virtual void drawPosText(const SkDraw&, const void* text, size_t len,
294 const SkScalar pos[], SkScalar constY,
295 int scalarsPerPos, const SkPaint& paint) = 0;
296 virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
297 const SkPath& path, const SkMatrix* matrix,
298 const SkPaint& paint) = 0;
299 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
300 const SkPoint verts[], const SkPoint texs[],
301 const SkColor colors[], SkXfermode* xmode,
302 const uint16_t indices[], int indexCount,
303 const SkPaint& paint) = 0;
304 /** The SkDevice passed will be an SkDevice which was returned by a call to
305 onCreateDevice on this device with kSaveLayer_Usage.
306 */
307 virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
308 const SkPaint&) = 0;
310 /**
311 * On success (returns true), copy the device pixels into the bitmap.
312 * On failure, the bitmap parameter is left unchanged and false is
313 * returned.
314 *
315 * The device's pixels are converted to the bitmap's config. The only
316 * supported config is kARGB_8888_Config, though this is likely to be
317 * relaxed in the future. The meaning of config kARGB_8888_Config is
318 * modified by the enum param config8888. The default value interprets
319 * kARGB_8888_Config as SkPMColor
320 *
321 * If the bitmap has pixels already allocated, the device pixels will be
322 * written there. If not, bitmap->allocPixels() will be called
323 * automatically. If the bitmap is backed by a texture readPixels will
324 * fail.
325 *
326 * The actual pixels written is the intersection of the device's bounds,
327 * and the rectangle formed by the bitmap's width,height and the specified
328 * x,y. If bitmap pixels extend outside of that intersection, they will not
329 * be modified.
330 *
331 * Other failure conditions:
332 * * If the device is not a raster device (e.g. PDF) then readPixels will
333 * fail.
334 * * If bitmap is texture-backed then readPixels will fail. (This may be
335 * relaxed in the future.)
336 */
337 bool readPixels(SkBitmap* bitmap,
338 int x, int y,
339 SkCanvas::Config8888 config8888);
341 ///////////////////////////////////////////////////////////////////////////
343 /** Update as needed the pixel value in the bitmap, so that the caller can
344 access the pixels directly.
345 @return The device contents as a bitmap
346 */
347 virtual const SkBitmap& onAccessBitmap() = 0;
349 /** Called when this device is installed into a Canvas. Balanced by a call
350 to unlockPixels() when the device is removed from a Canvas.
351 */
352 virtual void lockPixels() = 0;
353 virtual void unlockPixels() = 0;
355 /**
356 * Returns true if the device allows processing of this imagefilter. If
357 * false is returned, then the filter is ignored. This may happen for
358 * some subclasses that do not support pixel manipulations after drawing
359 * has occurred (e.g. printing). The default implementation returns true.
360 */
361 virtual bool allowImageFilter(const SkImageFilter*) = 0;
363 /**
364 * Override and return true for filters that the device can handle
365 * intrinsically. Doing so means that SkCanvas will pass-through this
366 * filter to drawSprite and drawDevice (and potentially filterImage).
367 * Returning false means the SkCanvas will have apply the filter itself,
368 * and just pass the resulting image to the device.
369 */
370 virtual bool canHandleImageFilter(const SkImageFilter*) = 0;
372 /**
373 * Related (but not required) to canHandleImageFilter, this method returns
374 * true if the device could apply the filter to the src bitmap and return
375 * the result (and updates offset as needed).
376 * If the device does not recognize or support this filter,
377 * it just returns false and leaves result and offset unchanged.
378 */
379 virtual bool filterImage(const SkImageFilter*, const SkBitmap&,
380 const SkImageFilter::Context& ctx,
381 SkBitmap* result, SkIPoint* offset) = 0;
383 // This is equal kBGRA_Premul_Config8888 or kRGBA_Premul_Config8888 if
384 // either is identical to kNative_Premul_Config8888. Otherwise, -1.
385 static const SkCanvas::Config8888 kPMColorAlias;
387 protected:
388 // default impl returns NULL
389 virtual SkSurface* newSurface(const SkImageInfo&);
391 // default impl returns NULL
392 virtual const void* peekPixels(SkImageInfo*, size_t* rowBytes);
394 /**
395 * Implements readPixels API. The caller will ensure that:
396 * 1. bitmap has pixel config kARGB_8888_Config.
397 * 2. bitmap has pixels.
398 * 3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
399 * contained in the device bounds.
400 */
401 virtual bool onReadPixels(const SkBitmap& bitmap,
402 int x, int y,
403 SkCanvas::Config8888 config8888);
405 /**
406 * The caller is responsible for "pre-clipping" the src. The impl can assume that the src
407 * image at the specified x,y offset will fit within the device's bounds.
408 *
409 * This is explicitly asserted in writePixelsDirect(), the public way to call this.
410 */
411 virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y);
413 /**
414 * Default impl returns NULL.
415 */
416 virtual void* onAccessPixels(SkImageInfo* info, size_t* rowBytes);
418 /**
419 * Leaky properties are those which the device should be applying but it isn't.
420 * These properties will be applied by the draw, when and as it can.
421 * If the device does handle a property, that property should be set to the identity value
422 * for that property, effectively making it non-leaky.
423 */
424 SkDeviceProperties fLeakyProperties;
426 /**
427 * PRIVATE / EXPERIMENTAL -- do not call
428 * Construct an acceleration object and attach it to 'picture'
429 */
430 virtual void EXPERIMENTAL_optimize(SkPicture* picture);
432 /**
433 * PRIVATE / EXPERIMENTAL -- do not call
434 * This entry point gives the backend an opportunity to take over the rendering
435 * of 'picture'. If optimization data is available (due to an earlier
436 * 'optimize' call) this entry point should make use of it and return true
437 * if all rendering has been done. If false is returned, SkCanvas will
438 * perform its own rendering pass. It is acceptable for the backend
439 * to perform some device-specific warm up tasks and then let SkCanvas
440 * perform the main rendering loop (by return false from here).
441 */
442 virtual bool EXPERIMENTAL_drawPicture(const SkPicture& picture);
444 private:
445 friend class SkCanvas;
446 friend struct DeviceCM; //for setMatrixClip
447 friend class SkDraw;
448 friend class SkDrawIter;
449 friend class SkDeviceFilteredPaint;
450 friend class SkDeviceImageFilterProxy;
451 friend class SkDeferredDevice; // for newSurface
453 friend class SkSurface_Raster;
455 // used to change the backend's pixels (and possibly config/rowbytes)
456 // but cannot change the width/height, so there should be no change to
457 // any clip information.
458 // TODO: move to SkBitmapDevice
459 virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) = 0;
461 // just called by SkCanvas when built as a layer
462 void setOrigin(int x, int y) { fOrigin.set(x, y); }
463 // just called by SkCanvas for saveLayer
464 SkBaseDevice* createCompatibleDeviceForSaveLayer(const SkImageInfo&);
466 #ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
467 /**
468 * Justs exists during the period where clients still "override" this
469 * signature. They are supported by our base-impl calling this old
470 * signature from the new one (using ImageInfo).
471 */
472 virtual SkBaseDevice* onCreateCompatibleDevice(SkBitmap::Config config,
473 int width, int height,
474 bool isOpaque, Usage) {
475 return NULL;
476 }
477 #endif
478 virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) {
479 return NULL;
480 }
482 /** Causes any deferred drawing to the device to be completed.
483 */
484 virtual void flush() = 0;
486 SkIPoint fOrigin;
487 SkMetaData* fMetaData;
489 #ifdef SK_DEBUG
490 bool fAttachedToCanvas;
491 #endif
493 typedef SkRefCnt INHERITED;
494 };
496 #endif