gfx/skia/trunk/include/core/SkDevice.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     2 /*
     3  * Copyright 2010 The Android Open Source Project
     4  *
     5  * Use of this source code is governed by a BSD-style license that can be
     6  * found in the LICENSE file.
     7  */
    10 #ifndef SkDevice_DEFINED
    11 #define SkDevice_DEFINED
    13 #include "SkRefCnt.h"
    14 #include "SkBitmap.h"
    15 #include "SkCanvas.h"
    16 #include "SkColor.h"
    17 #include "SkDeviceProperties.h"
    18 #include "SkImageFilter.h"
    20 // getDeviceCapabilities() is not called by skia, but this flag keeps it around
    21 // for clients that have "override" annotations on their subclass. These overrides
    22 // should be deleted.
    23 //#define SK_SUPPORT_LEGACY_GETDEVICECAPABILITIES
    25 //#define SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
    27 class SkClipStack;
    28 class SkDraw;
    29 struct SkIRect;
    30 class SkMatrix;
    31 class SkMetaData;
    32 class SkRegion;
    34 class GrRenderTarget;
    36 class SK_API SkBaseDevice : public SkRefCnt {
    37 public:
    38     SK_DECLARE_INST_COUNT(SkBaseDevice)
    40     /**
    41      *  Construct a new device.
    42     */
    43     SkBaseDevice();
    45     /**
    46      *  Construct a new device.
    47     */
    48     SkBaseDevice(const SkDeviceProperties& deviceProperties);
    50     virtual ~SkBaseDevice();
    52 #ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
    53     /**
    54      *  Creates a device that is of the same type as this device (e.g. SW-raster,
    55      *  GPU, or PDF). The backing store for this device is created automatically
    56      *  (e.g. offscreen pixels or FBO or whatever is appropriate).
    57      *
    58      *  @param width    width of the device to create
    59      *  @param height   height of the device to create
    60      *  @param isOpaque performance hint, set to true if you know that you will
    61      *                  draw into this device such that all of the pixels will
    62      *                  be opaque.
    63      */
    64     SkBaseDevice* createCompatibleDevice(SkBitmap::Config config,
    65                                          int width, int height,
    66                                          bool isOpaque);
    67 #endif
    68     SkBaseDevice* createCompatibleDevice(const SkImageInfo&);
    70     SkMetaData& getMetaData();
    72 #ifdef SK_SUPPORT_LEGACY_GETDEVICECAPABILITIES
    73     enum Capabilities {
    74         kVector_Capability = 0x1,
    75     };
    76     virtual uint32_t getDeviceCapabilities() { return 0; }
    77 #endif
    79     /** Return the width of the device (in pixels).
    80     */
    81     virtual int width() const = 0;
    82     /** Return the height of the device (in pixels).
    83     */
    84     virtual int height() const = 0;
    86     /** Return the image properties of the device. */
    87     virtual const SkDeviceProperties& getDeviceProperties() const {
    88         //Currently, all the properties are leaky.
    89         return fLeakyProperties;
    90     }
    92     /**
    93      *  Return ImageInfo for this device. If the canvas is not backed by pixels
    94      *  (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType.
    95      */
    96     virtual SkImageInfo imageInfo() const;
    98     /**
    99      *  Return the bounds of the device in the coordinate space of the root
   100      *  canvas. The root device will have its top-left at 0,0, but other devices
   101      *  such as those associated with saveLayer may have a non-zero origin.
   102      */
   103     void getGlobalBounds(SkIRect* bounds) const {
   104         SkASSERT(bounds);
   105         const SkIPoint& origin = this->getOrigin();
   106         bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height());
   107     }
   110     /** Returns true if the device's bitmap's config treats every pixel as
   111         implicitly opaque.
   112     */
   113     virtual bool isOpaque() const = 0;
   115     /** Return the bitmap config of the device's pixels
   116      */
   117     virtual SkBitmap::Config config() const = 0;
   119     /** Return the bitmap associated with this device. Call this each time you need
   120         to access the bitmap, as it notifies the subclass to perform any flushing
   121         etc. before you examine the pixels.
   122         @param changePixels set to true if the caller plans to change the pixels
   123         @return the device's bitmap
   124     */
   125     const SkBitmap& accessBitmap(bool changePixels);
   127 #ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG
   128     /**
   129      *  DEPRECATED: This will be made protected once WebKit stops using it.
   130      *              Instead use Canvas' writePixels method.
   131      *
   132      *  Similar to draw sprite, this method will copy the pixels in bitmap onto
   133      *  the device, with the top/left corner specified by (x, y). The pixel
   134      *  values in the device are completely replaced: there is no blending.
   135      *
   136      *  Currently if bitmap is backed by a texture this is a no-op. This may be
   137      *  relaxed in the future.
   138      *
   139      *  If the bitmap has config kARGB_8888_Config then the config8888 param
   140      *  will determines how the pixel valuess are intepreted. If the bitmap is
   141      *  not kARGB_8888_Config then this parameter is ignored.
   142      */
   143     virtual void writePixels(const SkBitmap& bitmap, int x, int y,
   144                              SkCanvas::Config8888 config8888 = SkCanvas::kNative_Premul_Config8888);
   145 #endif
   147     bool writePixelsDirect(const SkImageInfo&, const void*, size_t rowBytes, int x, int y);
   149     void* accessPixels(SkImageInfo* info, size_t* rowBytes);
   151     /**
   152      * Return the device's associated gpu render target, or NULL.
   153      */
   154     virtual GrRenderTarget* accessRenderTarget() = 0;
   157     /**
   158      *  Return the device's origin: its offset in device coordinates from
   159      *  the default origin in its canvas' matrix/clip
   160      */
   161     const SkIPoint& getOrigin() const { return fOrigin; }
   163     /**
   164      * onAttachToCanvas is invoked whenever a device is installed in a canvas
   165      * (i.e., setDevice, saveLayer (for the new device created by the save),
   166      * and SkCanvas' SkBaseDevice & SkBitmap -taking ctors). It allows the
   167      * devices to prepare for drawing (e.g., locking their pixels, etc.)
   168      */
   169     virtual void onAttachToCanvas(SkCanvas*) {
   170         SkASSERT(!fAttachedToCanvas);
   171         this->lockPixels();
   172 #ifdef SK_DEBUG
   173         fAttachedToCanvas = true;
   174 #endif
   175     };
   177     /**
   178      * onDetachFromCanvas notifies a device that it will no longer be drawn to.
   179      * It gives the device a chance to clean up (e.g., unlock its pixels). It
   180      * is invoked from setDevice (for the displaced device), restore and
   181      * possibly from SkCanvas' dtor.
   182      */
   183     virtual void onDetachFromCanvas() {
   184         SkASSERT(fAttachedToCanvas);
   185         this->unlockPixels();
   186 #ifdef SK_DEBUG
   187         fAttachedToCanvas = false;
   188 #endif
   189     };
   191 protected:
   192     enum Usage {
   193        kGeneral_Usage,
   194        kSaveLayer_Usage  // <! internal use only
   195     };
   197     struct TextFlags {
   198         uint32_t            fFlags;     // SkPaint::getFlags()
   199         SkPaint::Hinting    fHinting;
   200     };
   202     /**
   203      *  Device may filter the text flags for drawing text here. If it wants to
   204      *  make a change to the specified values, it should write them into the
   205      *  textflags parameter (output) and return true. If the paint is fine as
   206      *  is, then ignore the textflags parameter and return false.
   207      *
   208      *  The baseclass SkBaseDevice filters based on its depth and blitters.
   209      */
   210     virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) = 0;
   212     /**
   213      *
   214      *  DEPRECATED: This will be removed in a future change. Device subclasses
   215      *  should use the matrix and clip from the SkDraw passed to draw functions.
   216      *
   217      *  Called with the correct matrix and clip before this device is drawn
   218      *  to using those settings. If your subclass overrides this, be sure to
   219      *  call through to the base class as well.
   220      *
   221      *  The clipstack is another view of the clip. It records the actual
   222      *  geometry that went into building the region. It is present for devices
   223      *  that want to parse it, but is not required: the region is a complete
   224      *  picture of the current clip. (i.e. if you regionize all of the geometry
   225      *  in the clipstack, you will arrive at an equivalent region to the one
   226      *  passed in).
   227      */
   228      virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
   229                                 const SkClipStack&) {};
   231     /** Clears the entire device to the specified color (including alpha).
   232      *  Ignores the clip.
   233      */
   234     virtual void clear(SkColor color) = 0;
   236     SK_ATTR_DEPRECATED("use clear() instead")
   237     void eraseColor(SkColor eraseColor) { this->clear(eraseColor); }
   239     /** These are called inside the per-device-layer loop for each draw call.
   240      When these are called, we have already applied any saveLayer operations,
   241      and are handling any looping from the paint, and any effects from the
   242      DrawFilter.
   243      */
   244     virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0;
   245     virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
   246                             const SkPoint[], const SkPaint& paint) = 0;
   247     virtual void drawRect(const SkDraw&, const SkRect& r,
   248                           const SkPaint& paint) = 0;
   249     virtual void drawOval(const SkDraw&, const SkRect& oval,
   250                           const SkPaint& paint) = 0;
   251     virtual void drawRRect(const SkDraw&, const SkRRect& rr,
   252                            const SkPaint& paint) = 0;
   254     // Default impl calls drawPath()
   255     virtual void drawDRRect(const SkDraw&, const SkRRect& outer,
   256                             const SkRRect& inner, const SkPaint&);
   258     /**
   259      *  If pathIsMutable, then the implementation is allowed to cast path to a
   260      *  non-const pointer and modify it in place (as an optimization). Canvas
   261      *  may do this to implement helpers such as drawOval, by placing a temp
   262      *  path on the stack to hold the representation of the oval.
   263      *
   264      *  If prePathMatrix is not null, it should logically be applied before any
   265      *  stroking or other effects. If there are no effects on the paint that
   266      *  affect the geometry/rasterization, then the pre matrix can just be
   267      *  pre-concated with the current matrix.
   268      */
   269     virtual void drawPath(const SkDraw&, const SkPath& path,
   270                           const SkPaint& paint,
   271                           const SkMatrix* prePathMatrix = NULL,
   272                           bool pathIsMutable = false) = 0;
   273     virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
   274                             const SkMatrix& matrix, const SkPaint& paint) = 0;
   275     virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
   276                             int x, int y, const SkPaint& paint) = 0;
   278     /**
   279      *  The default impl. will create a bitmap-shader from the bitmap,
   280      *  and call drawRect with it.
   281      */
   282     virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
   283                                 const SkRect* srcOrNull, const SkRect& dst,
   284                                 const SkPaint& paint,
   285                                 SkCanvas::DrawBitmapRectFlags flags) = 0;
   287     /**
   288      *  Does not handle text decoration.
   289      *  Decorations (underline and stike-thru) will be handled by SkCanvas.
   290      */
   291     virtual void drawText(const SkDraw&, const void* text, size_t len,
   292                           SkScalar x, SkScalar y, const SkPaint& paint) = 0;
   293     virtual void drawPosText(const SkDraw&, const void* text, size_t len,
   294                              const SkScalar pos[], SkScalar constY,
   295                              int scalarsPerPos, const SkPaint& paint) = 0;
   296     virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
   297                                 const SkPath& path, const SkMatrix* matrix,
   298                                 const SkPaint& paint) = 0;
   299     virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
   300                               const SkPoint verts[], const SkPoint texs[],
   301                               const SkColor colors[], SkXfermode* xmode,
   302                               const uint16_t indices[], int indexCount,
   303                               const SkPaint& paint) = 0;
   304     /** The SkDevice passed will be an SkDevice which was returned by a call to
   305         onCreateDevice on this device with kSaveLayer_Usage.
   306      */
   307     virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
   308                             const SkPaint&) = 0;
   310     /**
   311      *  On success (returns true), copy the device pixels into the bitmap.
   312      *  On failure, the bitmap parameter is left unchanged and false is
   313      *  returned.
   314      *
   315      *  The device's pixels are converted to the bitmap's config. The only
   316      *  supported config is kARGB_8888_Config, though this is likely to be
   317      *  relaxed in  the future. The meaning of config kARGB_8888_Config is
   318      *  modified by the enum param config8888. The default value interprets
   319      *  kARGB_8888_Config as SkPMColor
   320      *
   321      *  If the bitmap has pixels already allocated, the device pixels will be
   322      *  written there. If not, bitmap->allocPixels() will be called
   323      *  automatically. If the bitmap is backed by a texture readPixels will
   324      *  fail.
   325      *
   326      *  The actual pixels written is the intersection of the device's bounds,
   327      *  and the rectangle formed by the bitmap's width,height and the specified
   328      *  x,y. If bitmap pixels extend outside of that intersection, they will not
   329      *  be modified.
   330      *
   331      *  Other failure conditions:
   332      *    * If the device is not a raster device (e.g. PDF) then readPixels will
   333      *      fail.
   334      *    * If bitmap is texture-backed then readPixels will fail. (This may be
   335      *      relaxed in the future.)
   336      */
   337     bool readPixels(SkBitmap* bitmap,
   338                     int x, int y,
   339                     SkCanvas::Config8888 config8888);
   341     ///////////////////////////////////////////////////////////////////////////
   343     /** Update as needed the pixel value in the bitmap, so that the caller can
   344         access the pixels directly.
   345         @return The device contents as a bitmap
   346     */
   347     virtual const SkBitmap& onAccessBitmap() = 0;
   349     /** Called when this device is installed into a Canvas. Balanced by a call
   350         to unlockPixels() when the device is removed from a Canvas.
   351     */
   352     virtual void lockPixels() = 0;
   353     virtual void unlockPixels() = 0;
   355     /**
   356      *  Returns true if the device allows processing of this imagefilter. If
   357      *  false is returned, then the filter is ignored. This may happen for
   358      *  some subclasses that do not support pixel manipulations after drawing
   359      *  has occurred (e.g. printing). The default implementation returns true.
   360      */
   361     virtual bool allowImageFilter(const SkImageFilter*) = 0;
   363     /**
   364      *  Override and return true for filters that the device can handle
   365      *  intrinsically. Doing so means that SkCanvas will pass-through this
   366      *  filter to drawSprite and drawDevice (and potentially filterImage).
   367      *  Returning false means the SkCanvas will have apply the filter itself,
   368      *  and just pass the resulting image to the device.
   369      */
   370     virtual bool canHandleImageFilter(const SkImageFilter*) = 0;
   372     /**
   373      *  Related (but not required) to canHandleImageFilter, this method returns
   374      *  true if the device could apply the filter to the src bitmap and return
   375      *  the result (and updates offset as needed).
   376      *  If the device does not recognize or support this filter,
   377      *  it just returns false and leaves result and offset unchanged.
   378      */
   379     virtual bool filterImage(const SkImageFilter*, const SkBitmap&,
   380                              const SkImageFilter::Context& ctx,
   381                              SkBitmap* result, SkIPoint* offset) = 0;
   383     // This is equal kBGRA_Premul_Config8888 or kRGBA_Premul_Config8888 if
   384     // either is identical to kNative_Premul_Config8888. Otherwise, -1.
   385     static const SkCanvas::Config8888 kPMColorAlias;
   387 protected:
   388     // default impl returns NULL
   389     virtual SkSurface* newSurface(const SkImageInfo&);
   391     // default impl returns NULL
   392     virtual const void* peekPixels(SkImageInfo*, size_t* rowBytes);
   394     /**
   395      * Implements readPixels API. The caller will ensure that:
   396      *  1. bitmap has pixel config kARGB_8888_Config.
   397      *  2. bitmap has pixels.
   398      *  3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
   399      *     contained in the device bounds.
   400      */
   401     virtual bool onReadPixels(const SkBitmap& bitmap,
   402                               int x, int y,
   403                               SkCanvas::Config8888 config8888);
   405     /**
   406      *  The caller is responsible for "pre-clipping" the src. The impl can assume that the src
   407      *  image at the specified x,y offset will fit within the device's bounds.
   408      *
   409      *  This is explicitly asserted in writePixelsDirect(), the public way to call this.
   410      */
   411     virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y);
   413     /**
   414      *  Default impl returns NULL.
   415      */
   416     virtual void* onAccessPixels(SkImageInfo* info, size_t* rowBytes);
   418     /**
   419      *  Leaky properties are those which the device should be applying but it isn't.
   420      *  These properties will be applied by the draw, when and as it can.
   421      *  If the device does handle a property, that property should be set to the identity value
   422      *  for that property, effectively making it non-leaky.
   423      */
   424     SkDeviceProperties fLeakyProperties;
   426     /**
   427      *  PRIVATE / EXPERIMENTAL -- do not call
   428      *  Construct an acceleration object and attach it to 'picture'
   429      */
   430     virtual void EXPERIMENTAL_optimize(SkPicture* picture);
   432     /**
   433      *  PRIVATE / EXPERIMENTAL -- do not call
   434      *  This entry point gives the backend an opportunity to take over the rendering
   435      *  of 'picture'. If optimization data is available (due to an earlier
   436      *  'optimize' call) this entry point should make use of it and return true
   437      *  if all rendering has been done. If false is returned, SkCanvas will
   438      *  perform its own rendering pass. It is acceptable for the backend
   439      *  to perform some device-specific warm up tasks and then let SkCanvas
   440      *  perform the main rendering loop (by return false from here).
   441      */
   442     virtual bool EXPERIMENTAL_drawPicture(const SkPicture& picture);
   444 private:
   445     friend class SkCanvas;
   446     friend struct DeviceCM; //for setMatrixClip
   447     friend class SkDraw;
   448     friend class SkDrawIter;
   449     friend class SkDeviceFilteredPaint;
   450     friend class SkDeviceImageFilterProxy;
   451     friend class SkDeferredDevice;    // for newSurface
   453     friend class SkSurface_Raster;
   455     // used to change the backend's pixels (and possibly config/rowbytes)
   456     // but cannot change the width/height, so there should be no change to
   457     // any clip information.
   458     // TODO: move to SkBitmapDevice
   459     virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) = 0;
   461     // just called by SkCanvas when built as a layer
   462     void setOrigin(int x, int y) { fOrigin.set(x, y); }
   463     // just called by SkCanvas for saveLayer
   464     SkBaseDevice* createCompatibleDeviceForSaveLayer(const SkImageInfo&);
   466 #ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
   467     /**
   468      * Justs exists during the period where clients still "override" this
   469      *  signature. They are supported by our base-impl calling this old
   470      *  signature from the new one (using ImageInfo).
   471      */
   472     virtual SkBaseDevice* onCreateCompatibleDevice(SkBitmap::Config config,
   473                                                    int width, int height,
   474                                                    bool isOpaque, Usage) {
   475         return NULL;
   476     }
   477 #endif
   478     virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) {
   479         return NULL;
   480     }
   482     /** Causes any deferred drawing to the device to be completed.
   483      */
   484     virtual void flush() = 0;
   486     SkIPoint    fOrigin;
   487     SkMetaData* fMetaData;
   489 #ifdef SK_DEBUG
   490     bool        fAttachedToCanvas;
   491 #endif
   493     typedef SkRefCnt INHERITED;
   494 };
   496 #endif

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