Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
2 /*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
10 #ifndef SkDraw_DEFINED
11 #define SkDraw_DEFINED
13 #include "SkCanvas.h"
14 #include "SkMask.h"
15 #include "SkPaint.h"
17 class SkBitmap;
18 class SkBounder;
19 class SkClipStack;
20 class SkBaseDevice;
21 class SkMatrix;
22 class SkPath;
23 class SkRegion;
24 class SkRasterClip;
25 struct SkDrawProcs;
26 struct SkRect;
27 class SkRRect;
29 class SkDraw {
30 public:
31 SkDraw();
32 SkDraw(const SkDraw& src);
34 void drawPaint(const SkPaint&) const;
35 void drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[],
36 const SkPaint&, bool forceUseDevice = false) const;
37 void drawRect(const SkRect&, const SkPaint&) const;
38 void drawRRect(const SkRRect&, const SkPaint&) const;
39 /**
40 * To save on mallocs, we allow a flag that tells us that srcPath is
41 * mutable, so that we don't have to make copies of it as we transform it.
42 *
43 * If prePathMatrix is not null, it should logically be applied before any
44 * stroking or other effects. If there are no effects on the paint that
45 * affect the geometry/rasterization, then the pre matrix can just be
46 * pre-concated with the current matrix.
47 */
48 void drawPath(const SkPath& path, const SkPaint& paint,
49 const SkMatrix* prePathMatrix, bool pathIsMutable) const {
50 this->drawPath(path, paint, prePathMatrix, pathIsMutable, false);
51 }
53 void drawPath(const SkPath& path, const SkPaint& paint) const {
54 this->drawPath(path, paint, NULL, false, false);
55 }
57 void drawBitmap(const SkBitmap&, const SkMatrix&, const SkPaint&) const;
58 void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const;
59 void drawText(const char text[], size_t byteLength, SkScalar x,
60 SkScalar y, const SkPaint& paint) const;
61 void drawPosText(const char text[], size_t byteLength,
62 const SkScalar pos[], SkScalar constY,
63 int scalarsPerPosition, const SkPaint& paint) const;
64 void drawTextOnPath(const char text[], size_t byteLength,
65 const SkPath&, const SkMatrix*, const SkPaint&) const;
66 void drawVertices(SkCanvas::VertexMode mode, int count,
67 const SkPoint vertices[], const SkPoint textures[],
68 const SkColor colors[], SkXfermode* xmode,
69 const uint16_t indices[], int ptCount,
70 const SkPaint& paint) const;
72 /**
73 * Overwrite the target with the path's coverage (i.e. its mask).
74 * Will overwrite the entire device, so it need not be zero'd first.
75 *
76 * Only device A8 is supported right now.
77 */
78 void drawPathCoverage(const SkPath& src, const SkPaint& paint) const {
79 this->drawPath(src, paint, NULL, false, true);
80 }
82 /** Helper function that creates a mask from a path and an optional maskfilter.
83 Note however, that the resulting mask will not have been actually filtered,
84 that must be done afterwards (by calling filterMask). The maskfilter is provided
85 solely to assist in computing the mask's bounds (if the mode requests that).
86 */
87 static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
88 const SkMaskFilter*, const SkMatrix* filterMatrix,
89 SkMask* mask, SkMask::CreateMode mode,
90 SkPaint::Style style);
92 enum RectType {
93 kHair_RectType,
94 kFill_RectType,
95 kStroke_RectType,
96 kPath_RectType
97 };
99 /**
100 * Based on the paint's style, strokeWidth, and the matrix, classify how
101 * to draw the rect. If no special-case is available, returns
102 * kPath_RectType.
103 *
104 * Iff RectType == kStroke_RectType, then strokeSize is set to the device
105 * width and height of the stroke.
106 */
107 static RectType ComputeRectType(const SkPaint&, const SkMatrix&,
108 SkPoint* strokeSize);
110 static bool ShouldDrawTextAsPaths(const SkPaint&, const SkMatrix&);
111 void drawText_asPaths(const char text[], size_t byteLength,
112 SkScalar x, SkScalar y, const SkPaint&) const;
113 void drawPosText_asPaths(const char text[], size_t byteLength,
114 const SkScalar pos[], SkScalar constY,
115 int scalarsPerPosition, const SkPaint&) const;
117 private:
118 void drawDevMask(const SkMask& mask, const SkPaint&) const;
119 void drawBitmapAsMask(const SkBitmap&, const SkPaint&) const;
121 void drawPath(const SkPath&, const SkPaint&, const SkMatrix* preMatrix,
122 bool pathIsMutable, bool drawCoverage) const;
124 /**
125 * Return the current clip bounds, in local coordinates, with slop to account
126 * for antialiasing or hairlines (i.e. device-bounds outset by 1, and then
127 * run through the inverse of the matrix).
128 *
129 * If the matrix cannot be inverted, or the current clip is empty, return
130 * false and ignore bounds parameter.
131 */
132 bool SK_WARN_UNUSED_RESULT
133 computeConservativeLocalClipBounds(SkRect* bounds) const;
135 public:
136 const SkBitmap* fBitmap; // required
137 const SkMatrix* fMatrix; // required
138 const SkRegion* fClip; // DEPRECATED
139 const SkRasterClip* fRC; // required
141 const SkClipStack* fClipStack; // optional
142 SkBaseDevice* fDevice; // optional
143 SkBounder* fBounder; // optional
144 SkDrawProcs* fProcs; // optional
146 #ifdef SK_DEBUG
147 void validate() const;
148 #else
149 void validate() const {}
150 #endif
151 };
153 #endif