Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
8 #ifndef GrRenderTarget_DEFINED
9 #define GrRenderTarget_DEFINED
11 #include "GrSurface.h"
12 #include "SkRect.h"
14 class GrStencilBuffer;
15 class GrTexture;
17 /**
18 * GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
19 * A context's render target is set by setRenderTarget(). Render targets are
20 * created by a createTexture with the kRenderTarget_TextureFlag flag.
21 * Additionally, GrContext provides methods for creating GrRenderTargets
22 * that wrap externally created render targets.
23 */
24 class GrRenderTarget : public GrSurface {
25 public:
26 SK_DECLARE_INST_COUNT(GrRenderTarget)
28 // GrResource overrides
29 virtual size_t sizeInBytes() const SK_OVERRIDE;
31 // GrSurface overrides
32 /**
33 * @return the texture associated with the render target, may be NULL.
34 */
35 virtual GrTexture* asTexture() SK_OVERRIDE { return fTexture; }
36 virtual const GrTexture* asTexture() const SK_OVERRIDE { return fTexture; }
38 /**
39 * @return this render target.
40 */
41 virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; }
42 virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
43 return this;
44 }
46 virtual bool readPixels(int left, int top, int width, int height,
47 GrPixelConfig config,
48 void* buffer,
49 size_t rowBytes = 0,
50 uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
52 virtual void writePixels(int left, int top, int width, int height,
53 GrPixelConfig config,
54 const void* buffer,
55 size_t rowBytes = 0,
56 uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
58 // GrRenderTarget
59 /**
60 * If this RT is multisampled, this is the multisample buffer
61 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
62 */
63 virtual GrBackendObject getRenderTargetHandle() const = 0;
65 /**
66 * If this RT is multisampled, this is the buffer it is resolved to.
67 * Otherwise, same as getRenderTargetHandle().
68 * (In GL a separate FBO ID is used for the MSAA and resolved buffers)
69 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
70 */
71 virtual GrBackendObject getRenderTargetResolvedHandle() const = 0;
73 /**
74 * @return true if the surface is multisampled, false otherwise
75 */
76 bool isMultisampled() const { return 0 != fDesc.fSampleCnt; }
78 /**
79 * @return the number of samples-per-pixel or zero if non-MSAA.
80 */
81 int numSamples() const { return fDesc.fSampleCnt; }
83 /**
84 * Call to indicate the multisample contents were modified such that the
85 * render target needs to be resolved before it can be used as texture. Gr
86 * tracks this for its own drawing and thus this only needs to be called
87 * when the render target has been modified outside of Gr. This has no
88 * effect on wrapped backend render targets.
89 *
90 * @param rect a rect bounding the area needing resolve. NULL indicates
91 * the whole RT needs resolving.
92 */
93 void flagAsNeedingResolve(const SkIRect* rect = NULL);
95 /**
96 * Call to override the region that needs to be resolved.
97 */
98 void overrideResolveRect(const SkIRect rect);
100 /**
101 * Call to indicate that GrRenderTarget was externally resolved. This may
102 * allow Gr to skip a redundant resolve step.
103 */
104 void flagAsResolved() { fResolveRect.setLargestInverted(); }
106 /**
107 * @return true if the GrRenderTarget requires MSAA resolving
108 */
109 bool needsResolve() const { return !fResolveRect.isEmpty(); }
111 /**
112 * Returns a rect bounding the region needing resolving.
113 */
114 const SkIRect& getResolveRect() const { return fResolveRect; }
116 /**
117 * If the render target is multisampled this will perform a multisample
118 * resolve. Any pending draws to the target are first flushed. This only
119 * applies to render targets that are associated with GrTextures. After the
120 * function returns the GrTexture will contain the resolved pixels.
121 */
122 void resolve();
124 // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
125 // 0 in GL), or be unresolvable because the client didn't give us the
126 // resolve destination.
127 enum ResolveType {
128 kCanResolve_ResolveType,
129 kAutoResolves_ResolveType,
130 kCantResolve_ResolveType,
131 };
132 virtual ResolveType getResolveType() const = 0;
134 /**
135 * GrStencilBuffer is not part of the public API.
136 */
137 GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; }
138 void setStencilBuffer(GrStencilBuffer* stencilBuffer);
140 protected:
141 GrRenderTarget(GrGpu* gpu,
142 bool isWrapped,
143 GrTexture* texture,
144 const GrTextureDesc& desc)
145 : INHERITED(gpu, isWrapped, desc)
146 , fStencilBuffer(NULL)
147 , fTexture(texture) {
148 fResolveRect.setLargestInverted();
149 }
151 // override of GrResource
152 virtual void onAbandon() SK_OVERRIDE;
153 virtual void onRelease() SK_OVERRIDE;
155 private:
156 friend class GrTexture;
157 // called by ~GrTexture to remove the non-ref'ed back ptr.
158 void owningTextureDestroyed() {
159 SkASSERT(NULL != fTexture);
160 fTexture = NULL;
161 }
163 GrStencilBuffer* fStencilBuffer;
164 GrTexture* fTexture; // not ref'ed
166 SkIRect fResolveRect;
168 typedef GrSurface INHERITED;
169 };
171 #endif