gfx/skia/trunk/src/core/SkDraw.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2006 The Android Open Source Project
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #include "SkDraw.h"
     9 #include "SkBlitter.h"
    10 #include "SkBounder.h"
    11 #include "SkCanvas.h"
    12 #include "SkColorPriv.h"
    13 #include "SkDevice.h"
    14 #include "SkDeviceLooper.h"
    15 #include "SkFixed.h"
    16 #include "SkMaskFilter.h"
    17 #include "SkPaint.h"
    18 #include "SkPathEffect.h"
    19 #include "SkRasterClip.h"
    20 #include "SkRasterizer.h"
    21 #include "SkRRect.h"
    22 #include "SkScan.h"
    23 #include "SkShader.h"
    24 #include "SkSmallAllocator.h"
    25 #include "SkString.h"
    26 #include "SkStroke.h"
    27 #include "SkTLazy.h"
    28 #include "SkUtils.h"
    30 #include "SkAutoKern.h"
    31 #include "SkBitmapProcShader.h"
    32 #include "SkDrawProcs.h"
    33 #include "SkMatrixUtils.h"
    36 //#define TRACE_BITMAP_DRAWS
    39 /** Helper for allocating small blitters on the stack.
    40  */
    41 class SkAutoBlitterChoose : SkNoncopyable {
    42 public:
    43     SkAutoBlitterChoose() {
    44         fBlitter = NULL;
    45     }
    46     SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
    47                         const SkPaint& paint, bool drawCoverage = false) {
    48         fBlitter = SkBlitter::Choose(device, matrix, paint, &fAllocator,
    49                                      drawCoverage);
    50     }
    52     SkBlitter*  operator->() { return fBlitter; }
    53     SkBlitter*  get() const { return fBlitter; }
    55     void choose(const SkBitmap& device, const SkMatrix& matrix,
    56                 const SkPaint& paint) {
    57         SkASSERT(!fBlitter);
    58         fBlitter = SkBlitter::Choose(device, matrix, paint, &fAllocator);
    59     }
    61 private:
    62     // Owned by fAllocator, which will handle the delete.
    63     SkBlitter*          fBlitter;
    64     SkTBlitterAllocator fAllocator;
    65 };
    66 #define SkAutoBlitterChoose(...) SK_REQUIRE_LOCAL_VAR(SkAutoBlitterChoose)
    68 /**
    69  *  Since we are providing the storage for the shader (to avoid the perf cost
    70  *  of calling new) we insist that in our destructor we can account for all
    71  *  owners of the shader.
    72  */
    73 class SkAutoBitmapShaderInstall : SkNoncopyable {
    74 public:
    75     SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint& paint)
    76             : fPaint(paint) /* makes a copy of the paint */ {
    77         fPaint.setShader(CreateBitmapShader(src, SkShader::kClamp_TileMode,
    78                                             SkShader::kClamp_TileMode,
    79                                             &fAllocator));
    80         // we deliberately left the shader with an owner-count of 2
    81         SkASSERT(2 == fPaint.getShader()->getRefCnt());
    82     }
    84     ~SkAutoBitmapShaderInstall() {
    85         // since fAllocator will destroy shader, we insist that owners == 2
    86         SkASSERT(2 == fPaint.getShader()->getRefCnt());
    88         fPaint.setShader(NULL); // unref the shader by 1
    90     }
    92     // return the new paint that has the shader applied
    93     const SkPaint& paintWithShader() const { return fPaint; }
    95 private:
    96     // copy of caller's paint (which we then modify)
    97     SkPaint             fPaint;
    98     // Stores the shader.
    99     SkTBlitterAllocator fAllocator;
   100 };
   101 #define SkAutoBitmapShaderInstall(...) SK_REQUIRE_LOCAL_VAR(SkAutoBitmapShaderInstall)
   103 ///////////////////////////////////////////////////////////////////////////////
   105 SkDraw::SkDraw() {
   106     sk_bzero(this, sizeof(*this));
   107 }
   109 SkDraw::SkDraw(const SkDraw& src) {
   110     memcpy(this, &src, sizeof(*this));
   111 }
   113 bool SkDraw::computeConservativeLocalClipBounds(SkRect* localBounds) const {
   114     if (fRC->isEmpty()) {
   115         return false;
   116     }
   118     SkMatrix inverse;
   119     if (!fMatrix->invert(&inverse)) {
   120         return false;
   121     }
   123     SkIRect devBounds = fRC->getBounds();
   124     // outset to have slop for antialasing and hairlines
   125     devBounds.outset(1, 1);
   126     inverse.mapRect(localBounds, SkRect::Make(devBounds));
   127     return true;
   128 }
   130 ///////////////////////////////////////////////////////////////////////////////
   132 typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data);
   134 static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) {
   135     sk_bzero(pixels, bytes);
   136 }
   138 static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {}
   140 static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
   141     sk_memset32((uint32_t*)pixels, data, SkToInt(bytes >> 2));
   142 }
   144 static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
   145     sk_memset16((uint16_t*)pixels, data, SkToInt(bytes >> 1));
   146 }
   148 static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
   149     memset(pixels, data, bytes);
   150 }
   152 static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap,
   153                                            const SkPaint& paint,
   154                                            uint32_t* data) {
   155     // todo: we can apply colorfilter up front if no shader, so we wouldn't
   156     // need to abort this fastpath
   157     if (paint.getShader() || paint.getColorFilter()) {
   158         return NULL;
   159     }
   161     SkXfermode::Mode mode;
   162     if (!SkXfermode::AsMode(paint.getXfermode(), &mode)) {
   163         return NULL;
   164     }
   166     SkColor color = paint.getColor();
   168     // collaps modes based on color...
   169     if (SkXfermode::kSrcOver_Mode == mode) {
   170         unsigned alpha = SkColorGetA(color);
   171         if (0 == alpha) {
   172             mode = SkXfermode::kDst_Mode;
   173         } else if (0xFF == alpha) {
   174             mode = SkXfermode::kSrc_Mode;
   175         }
   176     }
   178     switch (mode) {
   179         case SkXfermode::kClear_Mode:
   180 //            SkDebugf("--- D_Clear_BitmapXferProc\n");
   181             return D_Clear_BitmapXferProc;  // ignore data
   182         case SkXfermode::kDst_Mode:
   183 //            SkDebugf("--- D_Dst_BitmapXferProc\n");
   184             return D_Dst_BitmapXferProc;    // ignore data
   185         case SkXfermode::kSrc_Mode: {
   186             /*
   187                 should I worry about dithering for the lower depths?
   188             */
   189             SkPMColor pmc = SkPreMultiplyColor(color);
   190             switch (bitmap.colorType()) {
   191                 case kPMColor_SkColorType:
   192                     if (data) {
   193                         *data = pmc;
   194                     }
   195 //                    SkDebugf("--- D32_Src_BitmapXferProc\n");
   196                     return D32_Src_BitmapXferProc;
   197                 case kRGB_565_SkColorType:
   198                     if (data) {
   199                         *data = SkPixel32ToPixel16(pmc);
   200                     }
   201 //                    SkDebugf("--- D16_Src_BitmapXferProc\n");
   202                     return D16_Src_BitmapXferProc;
   203                 case kAlpha_8_SkColorType:
   204                     if (data) {
   205                         *data = SkGetPackedA32(pmc);
   206                     }
   207 //                    SkDebugf("--- DA8_Src_BitmapXferProc\n");
   208                     return DA8_Src_BitmapXferProc;
   209                 default:
   210                     break;
   211             }
   212             break;
   213         }
   214         default:
   215             break;
   216     }
   217     return NULL;
   218 }
   220 static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect,
   221                                BitmapXferProc proc, uint32_t procData) {
   222     int shiftPerPixel;
   223     switch (bitmap.colorType()) {
   224         case kPMColor_SkColorType:
   225             shiftPerPixel = 2;
   226             break;
   227         case kRGB_565_SkColorType:
   228             shiftPerPixel = 1;
   229             break;
   230         case kAlpha_8_SkColorType:
   231             shiftPerPixel = 0;
   232             break;
   233         default:
   234             SkDEBUGFAIL("Can't use xferproc on this config");
   235             return;
   236     }
   238     uint8_t* pixels = (uint8_t*)bitmap.getPixels();
   239     SkASSERT(pixels);
   240     const size_t rowBytes = bitmap.rowBytes();
   241     const int widthBytes = rect.width() << shiftPerPixel;
   243     // skip down to the first scanline and X position
   244     pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel);
   245     for (int scans = rect.height() - 1; scans >= 0; --scans) {
   246         proc(pixels, widthBytes, procData);
   247         pixels += rowBytes;
   248     }
   249 }
   251 void SkDraw::drawPaint(const SkPaint& paint) const {
   252     SkDEBUGCODE(this->validate();)
   254     if (fRC->isEmpty()) {
   255         return;
   256     }
   258     SkIRect    devRect;
   259     devRect.set(0, 0, fBitmap->width(), fBitmap->height());
   260     if (fBounder && !fBounder->doIRect(devRect)) {
   261         return;
   262     }
   264     if (fRC->isBW()) {
   265         /*  If we don't have a shader (i.e. we're just a solid color) we may
   266             be faster to operate directly on the device bitmap, rather than invoking
   267             a blitter. Esp. true for xfermodes, which require a colorshader to be
   268             present, which is just redundant work. Since we're drawing everywhere
   269             in the clip, we don't have to worry about antialiasing.
   270         */
   271         uint32_t procData = 0;  // to avoid the warning
   272         BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData);
   273         if (proc) {
   274             if (D_Dst_BitmapXferProc == proc) { // nothing to do
   275                 return;
   276             }
   278             SkRegion::Iterator iter(fRC->bwRgn());
   279             while (!iter.done()) {
   280                 CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData);
   281                 iter.next();
   282             }
   283             return;
   284         }
   285     }
   287     // normal case: use a blitter
   288     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
   289     SkScan::FillIRect(devRect, *fRC, blitter.get());
   290 }
   292 ///////////////////////////////////////////////////////////////////////////////
   294 struct PtProcRec {
   295     SkCanvas::PointMode fMode;
   296     const SkPaint*  fPaint;
   297     const SkRegion* fClip;
   298     const SkRasterClip* fRC;
   300     // computed values
   301     SkFixed fRadius;
   303     typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count,
   304                          SkBlitter*);
   306     bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
   307               const SkRasterClip*);
   308     Proc chooseProc(SkBlitter** blitter);
   310 private:
   311     SkAAClipBlitterWrapper fWrapper;
   312 };
   314 static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   315                                  int count, SkBlitter* blitter) {
   316     SkASSERT(rec.fClip->isRect());
   317     const SkIRect& r = rec.fClip->getBounds();
   319     for (int i = 0; i < count; i++) {
   320         int x = SkScalarFloorToInt(devPts[i].fX);
   321         int y = SkScalarFloorToInt(devPts[i].fY);
   322         if (r.contains(x, y)) {
   323             blitter->blitH(x, y, 1);
   324         }
   325     }
   326 }
   328 static void bw_pt_rect_16_hair_proc(const PtProcRec& rec,
   329                                     const SkPoint devPts[], int count,
   330                                     SkBlitter* blitter) {
   331     SkASSERT(rec.fRC->isRect());
   332     const SkIRect& r = rec.fRC->getBounds();
   333     uint32_t value;
   334     const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
   335     SkASSERT(bitmap);
   337     uint16_t* addr = bitmap->getAddr16(0, 0);
   338     size_t    rb = bitmap->rowBytes();
   340     for (int i = 0; i < count; i++) {
   341         int x = SkScalarFloorToInt(devPts[i].fX);
   342         int y = SkScalarFloorToInt(devPts[i].fY);
   343         if (r.contains(x, y)) {
   344             ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value);
   345         }
   346     }
   347 }
   349 static void bw_pt_rect_32_hair_proc(const PtProcRec& rec,
   350                                     const SkPoint devPts[], int count,
   351                                     SkBlitter* blitter) {
   352     SkASSERT(rec.fRC->isRect());
   353     const SkIRect& r = rec.fRC->getBounds();
   354     uint32_t value;
   355     const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
   356     SkASSERT(bitmap);
   358     SkPMColor* addr = bitmap->getAddr32(0, 0);
   359     size_t     rb = bitmap->rowBytes();
   361     for (int i = 0; i < count; i++) {
   362         int x = SkScalarFloorToInt(devPts[i].fX);
   363         int y = SkScalarFloorToInt(devPts[i].fY);
   364         if (r.contains(x, y)) {
   365             ((SkPMColor*)((char*)addr + y * rb))[x] = value;
   366         }
   367     }
   368 }
   370 static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   371                             int count, SkBlitter* blitter) {
   372     for (int i = 0; i < count; i++) {
   373         int x = SkScalarFloorToInt(devPts[i].fX);
   374         int y = SkScalarFloorToInt(devPts[i].fY);
   375         if (rec.fClip->contains(x, y)) {
   376             blitter->blitH(x, y, 1);
   377         }
   378     }
   379 }
   381 static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   382                               int count, SkBlitter* blitter) {
   383     for (int i = 0; i < count; i += 2) {
   384         SkScan::HairLine(devPts[i], devPts[i+1], *rec.fRC, blitter);
   385     }
   386 }
   388 static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   389                               int count, SkBlitter* blitter) {
   390     for (int i = 0; i < count - 1; i++) {
   391         SkScan::HairLine(devPts[i], devPts[i+1], *rec.fRC, blitter);
   392     }
   393 }
   395 // aa versions
   397 static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   398                               int count, SkBlitter* blitter) {
   399     for (int i = 0; i < count; i += 2) {
   400         SkScan::AntiHairLine(devPts[i], devPts[i+1], *rec.fRC, blitter);
   401     }
   402 }
   404 static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   405                               int count, SkBlitter* blitter) {
   406     for (int i = 0; i < count - 1; i++) {
   407         SkScan::AntiHairLine(devPts[i], devPts[i+1], *rec.fRC, blitter);
   408     }
   409 }
   411 // square procs (strokeWidth > 0 but matrix is square-scale (sx == sy)
   413 static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[],
   414                            int count, SkBlitter* blitter) {
   415     const SkFixed radius = rec.fRadius;
   416     for (int i = 0; i < count; i++) {
   417         SkFixed x = SkScalarToFixed(devPts[i].fX);
   418         SkFixed y = SkScalarToFixed(devPts[i].fY);
   420         SkXRect r;
   421         r.fLeft = x - radius;
   422         r.fTop = y - radius;
   423         r.fRight = x + radius;
   424         r.fBottom = y + radius;
   426         SkScan::FillXRect(r, *rec.fRC, blitter);
   427     }
   428 }
   430 static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[],
   431                            int count, SkBlitter* blitter) {
   432     const SkFixed radius = rec.fRadius;
   433     for (int i = 0; i < count; i++) {
   434         SkFixed x = SkScalarToFixed(devPts[i].fX);
   435         SkFixed y = SkScalarToFixed(devPts[i].fY);
   437         SkXRect r;
   438         r.fLeft = x - radius;
   439         r.fTop = y - radius;
   440         r.fRight = x + radius;
   441         r.fBottom = y + radius;
   443         SkScan::AntiFillXRect(r, *rec.fRC, blitter);
   444     }
   445 }
   447 // If this guy returns true, then chooseProc() must return a valid proc
   448 bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint,
   449                      const SkMatrix* matrix, const SkRasterClip* rc) {
   450     if (paint.getPathEffect()) {
   451         return false;
   452     }
   453     SkScalar width = paint.getStrokeWidth();
   454     if (0 == width) {
   455         fMode = mode;
   456         fPaint = &paint;
   457         fClip = NULL;
   458         fRC = rc;
   459         fRadius = SK_FixedHalf;
   460         return true;
   461     }
   462     if (paint.getStrokeCap() != SkPaint::kRound_Cap &&
   463             matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) {
   464         SkScalar sx = matrix->get(SkMatrix::kMScaleX);
   465         SkScalar sy = matrix->get(SkMatrix::kMScaleY);
   466         if (SkScalarNearlyZero(sx - sy)) {
   467             if (sx < 0) {
   468                 sx = -sx;
   469             }
   471             fMode = mode;
   472             fPaint = &paint;
   473             fClip = NULL;
   474             fRC = rc;
   475             fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1;
   476             return true;
   477         }
   478     }
   479     return false;
   480 }
   482 PtProcRec::Proc PtProcRec::chooseProc(SkBlitter** blitterPtr) {
   483     Proc proc = NULL;
   485     SkBlitter* blitter = *blitterPtr;
   486     if (fRC->isBW()) {
   487         fClip = &fRC->bwRgn();
   488     } else {
   489         fWrapper.init(*fRC, blitter);
   490         fClip = &fWrapper.getRgn();
   491         blitter = fWrapper.getBlitter();
   492         *blitterPtr = blitter;
   493     }
   495     // for our arrays
   496     SkASSERT(0 == SkCanvas::kPoints_PointMode);
   497     SkASSERT(1 == SkCanvas::kLines_PointMode);
   498     SkASSERT(2 == SkCanvas::kPolygon_PointMode);
   499     SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode);
   501     if (fPaint->isAntiAlias()) {
   502         if (0 == fPaint->getStrokeWidth()) {
   503             static const Proc gAAProcs[] = {
   504                 aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc
   505             };
   506             proc = gAAProcs[fMode];
   507         } else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) {
   508             SkASSERT(SkCanvas::kPoints_PointMode == fMode);
   509             proc = aa_square_proc;
   510         }
   511     } else {    // BW
   512         if (fRadius <= SK_FixedHalf) {    // small radii and hairline
   513             if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) {
   514                 uint32_t value;
   515                 const SkBitmap* bm = blitter->justAnOpaqueColor(&value);
   516                 if (bm && kRGB_565_SkColorType == bm->colorType()) {
   517                     proc = bw_pt_rect_16_hair_proc;
   518                 } else if (bm && kPMColor_SkColorType == bm->colorType()) {
   519                     proc = bw_pt_rect_32_hair_proc;
   520                 } else {
   521                     proc = bw_pt_rect_hair_proc;
   522                 }
   523             } else {
   524                 static Proc gBWProcs[] = {
   525                     bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc
   526                 };
   527                 proc = gBWProcs[fMode];
   528             }
   529         } else {
   530             proc = bw_square_proc;
   531         }
   532     }
   533     return proc;
   534 }
   536 static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode,
   537                            size_t count, const SkPoint pts[],
   538                            const SkPaint& paint, const SkMatrix& matrix) {
   539     SkIRect ibounds;
   540     SkRect bounds;
   541     SkScalar inset = paint.getStrokeWidth();
   543     bounds.set(pts, SkToInt(count));
   544     bounds.inset(-inset, -inset);
   545     matrix.mapRect(&bounds);
   547     bounds.roundOut(&ibounds);
   548     return bounder->doIRect(ibounds);
   549 }
   551 // each of these costs 8-bytes of stack space, so don't make it too large
   552 // must be even for lines/polygon to work
   553 #define MAX_DEV_PTS     32
   555 void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
   556                         const SkPoint pts[], const SkPaint& paint,
   557                         bool forceUseDevice) const {
   558     // if we're in lines mode, force count to be even
   559     if (SkCanvas::kLines_PointMode == mode) {
   560         count &= ~(size_t)1;
   561     }
   563     if ((long)count <= 0) {
   564         return;
   565     }
   567     SkASSERT(pts != NULL);
   568     SkDEBUGCODE(this->validate();)
   570      // nothing to draw
   571     if (fRC->isEmpty()) {
   572         return;
   573     }
   575     if (fBounder) {
   576         if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
   577             return;
   578         }
   580         // clear the bounder and call this again, so we don't invoke the bounder
   581         // later if we happen to call ourselves for drawRect, drawPath, etc.
   582         SkDraw noBounder(*this);
   583         noBounder.fBounder = NULL;
   584         noBounder.drawPoints(mode, count, pts, paint, forceUseDevice);
   585         return;
   586     }
   588     PtProcRec rec;
   589     if (!forceUseDevice && rec.init(mode, paint, fMatrix, fRC)) {
   590         SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
   592         SkPoint             devPts[MAX_DEV_PTS];
   593         const SkMatrix*     matrix = fMatrix;
   594         SkBlitter*          bltr = blitter.get();
   595         PtProcRec::Proc     proc = rec.chooseProc(&bltr);
   596         // we have to back up subsequent passes if we're in polygon mode
   597         const size_t backup = (SkCanvas::kPolygon_PointMode == mode);
   599         do {
   600             int n = SkToInt(count);
   601             if (n > MAX_DEV_PTS) {
   602                 n = MAX_DEV_PTS;
   603             }
   604             matrix->mapPoints(devPts, pts, n);
   605             proc(rec, devPts, n, bltr);
   606             pts += n - backup;
   607             SkASSERT(SkToInt(count) >= n);
   608             count -= n;
   609             if (count > 0) {
   610                 count += backup;
   611             }
   612         } while (count != 0);
   613     } else {
   614         switch (mode) {
   615             case SkCanvas::kPoints_PointMode: {
   616                 // temporarily mark the paint as filling.
   617                 SkPaint newPaint(paint);
   618                 newPaint.setStyle(SkPaint::kFill_Style);
   620                 SkScalar width = newPaint.getStrokeWidth();
   621                 SkScalar radius = SkScalarHalf(width);
   623                 if (newPaint.getStrokeCap() == SkPaint::kRound_Cap) {
   624                     SkPath      path;
   625                     SkMatrix    preMatrix;
   627                     path.addCircle(0, 0, radius);
   628                     for (size_t i = 0; i < count; i++) {
   629                         preMatrix.setTranslate(pts[i].fX, pts[i].fY);
   630                         // pass true for the last point, since we can modify
   631                         // then path then
   632                         if (fDevice) {
   633                             fDevice->drawPath(*this, path, newPaint, &preMatrix,
   634                                               (count-1) == i);
   635                         } else {
   636                             this->drawPath(path, newPaint, &preMatrix,
   637                                            (count-1) == i);
   638                         }
   639                     }
   640                 } else {
   641                     SkRect  r;
   643                     for (size_t i = 0; i < count; i++) {
   644                         r.fLeft = pts[i].fX - radius;
   645                         r.fTop = pts[i].fY - radius;
   646                         r.fRight = r.fLeft + width;
   647                         r.fBottom = r.fTop + width;
   648                         if (fDevice) {
   649                             fDevice->drawRect(*this, r, newPaint);
   650                         } else {
   651                             this->drawRect(r, newPaint);
   652                         }
   653                     }
   654                 }
   655                 break;
   656             }
   657             case SkCanvas::kLines_PointMode:
   658 #ifndef SK_DISABLE_DASHING_OPTIMIZATION
   659                 if (2 == count && NULL != paint.getPathEffect()) {
   660                     // most likely a dashed line - see if it is one of the ones
   661                     // we can accelerate
   662                     SkStrokeRec rec(paint);
   663                     SkPathEffect::PointData pointData;
   665                     SkPath path;
   666                     path.moveTo(pts[0]);
   667                     path.lineTo(pts[1]);
   669                     SkRect cullRect = SkRect::Make(fRC->getBounds());
   671                     if (paint.getPathEffect()->asPoints(&pointData, path, rec,
   672                                                         *fMatrix, &cullRect)) {
   673                         // 'asPoints' managed to find some fast path
   675                         SkPaint newP(paint);
   676                         newP.setPathEffect(NULL);
   677                         newP.setStyle(SkPaint::kFill_Style);
   679                         if (!pointData.fFirst.isEmpty()) {
   680                             if (fDevice) {
   681                                 fDevice->drawPath(*this, pointData.fFirst, newP);
   682                             } else {
   683                                 this->drawPath(pointData.fFirst, newP);
   684                             }
   685                         }
   687                         if (!pointData.fLast.isEmpty()) {
   688                             if (fDevice) {
   689                                 fDevice->drawPath(*this, pointData.fLast, newP);
   690                             } else {
   691                                 this->drawPath(pointData.fLast, newP);
   692                             }
   693                         }
   695                         if (pointData.fSize.fX == pointData.fSize.fY) {
   696                             // The rest of the dashed line can just be drawn as points
   697                             SkASSERT(pointData.fSize.fX == SkScalarHalf(newP.getStrokeWidth()));
   699                             if (SkPathEffect::PointData::kCircles_PointFlag & pointData.fFlags) {
   700                                 newP.setStrokeCap(SkPaint::kRound_Cap);
   701                             } else {
   702                                 newP.setStrokeCap(SkPaint::kButt_Cap);
   703                             }
   705                             if (fDevice) {
   706                                 fDevice->drawPoints(*this,
   707                                                     SkCanvas::kPoints_PointMode,
   708                                                     pointData.fNumPoints,
   709                                                     pointData.fPoints,
   710                                                     newP);
   711                             } else {
   712                                 this->drawPoints(SkCanvas::kPoints_PointMode,
   713                                                  pointData.fNumPoints,
   714                                                  pointData.fPoints,
   715                                                  newP,
   716                                                  forceUseDevice);
   717                             }
   718                             break;
   719                         } else {
   720                             // The rest of the dashed line must be drawn as rects
   721                             SkASSERT(!(SkPathEffect::PointData::kCircles_PointFlag &
   722                                       pointData.fFlags));
   724                             SkRect r;
   726                             for (int i = 0; i < pointData.fNumPoints; ++i) {
   727                                 r.set(pointData.fPoints[i].fX - pointData.fSize.fX,
   728                                       pointData.fPoints[i].fY - pointData.fSize.fY,
   729                                       pointData.fPoints[i].fX + pointData.fSize.fX,
   730                                       pointData.fPoints[i].fY + pointData.fSize.fY);
   731                                 if (fDevice) {
   732                                     fDevice->drawRect(*this, r, newP);
   733                                 } else {
   734                                     this->drawRect(r, newP);
   735                                 }
   736                             }
   737                         }
   739                         break;
   740                     }
   741                 }
   742 #endif // DISABLE_DASHING_OPTIMIZATION
   743                 // couldn't take fast path so fall through!
   744             case SkCanvas::kPolygon_PointMode: {
   745                 count -= 1;
   746                 SkPath path;
   747                 SkPaint p(paint);
   748                 p.setStyle(SkPaint::kStroke_Style);
   749                 size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1;
   750                 for (size_t i = 0; i < count; i += inc) {
   751                     path.moveTo(pts[i]);
   752                     path.lineTo(pts[i+1]);
   753                     if (fDevice) {
   754                         fDevice->drawPath(*this, path, p, NULL, true);
   755                     } else {
   756                         this->drawPath(path, p, NULL, true);
   757                     }
   758                     path.rewind();
   759                 }
   760                 break;
   761             }
   762         }
   763     }
   764 }
   766 static bool easy_rect_join(const SkPaint& paint, const SkMatrix& matrix,
   767                            SkPoint* strokeSize) {
   768     if (SkPaint::kMiter_Join != paint.getStrokeJoin() ||
   769         paint.getStrokeMiter() < SK_ScalarSqrt2) {
   770         return false;
   771     }
   773     SkASSERT(matrix.rectStaysRect());
   774     SkPoint pt = { paint.getStrokeWidth(), paint.getStrokeWidth() };
   775     matrix.mapVectors(strokeSize, &pt, 1);
   776     strokeSize->fX = SkScalarAbs(strokeSize->fX);
   777     strokeSize->fY = SkScalarAbs(strokeSize->fY);
   778     return true;
   779 }
   781 SkDraw::RectType SkDraw::ComputeRectType(const SkPaint& paint,
   782                                          const SkMatrix& matrix,
   783                                          SkPoint* strokeSize) {
   784     RectType rtype;
   785     const SkScalar width = paint.getStrokeWidth();
   786     const bool zeroWidth = (0 == width);
   787     SkPaint::Style style = paint.getStyle();
   789     if ((SkPaint::kStrokeAndFill_Style == style) && zeroWidth) {
   790         style = SkPaint::kFill_Style;
   791     }
   793     if (paint.getPathEffect() || paint.getMaskFilter() ||
   794         paint.getRasterizer() || !matrix.rectStaysRect() ||
   795         SkPaint::kStrokeAndFill_Style == style) {
   796         rtype = kPath_RectType;
   797     } else if (SkPaint::kFill_Style == style) {
   798         rtype = kFill_RectType;
   799     } else if (zeroWidth) {
   800         rtype = kHair_RectType;
   801     } else if (easy_rect_join(paint, matrix, strokeSize)) {
   802         rtype = kStroke_RectType;
   803     } else {
   804         rtype = kPath_RectType;
   805     }
   806     return rtype;
   807 }
   809 static const SkPoint* rect_points(const SkRect& r) {
   810     return SkTCast<const SkPoint*>(&r);
   811 }
   813 static SkPoint* rect_points(SkRect& r) {
   814     return SkTCast<SkPoint*>(&r);
   815 }
   817 void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const {
   818     SkDEBUGCODE(this->validate();)
   820     // nothing to draw
   821     if (fRC->isEmpty()) {
   822         return;
   823     }
   825     SkPoint strokeSize;
   826     RectType rtype = ComputeRectType(paint, *fMatrix, &strokeSize);
   828     if (kPath_RectType == rtype) {
   829         SkPath  tmp;
   830         tmp.addRect(rect);
   831         tmp.setFillType(SkPath::kWinding_FillType);
   832         this->drawPath(tmp, paint, NULL, true);
   833         return;
   834     }
   836     const SkMatrix& matrix = *fMatrix;
   837     SkRect          devRect;
   839     // transform rect into devRect
   840     matrix.mapPoints(rect_points(devRect), rect_points(rect), 2);
   841     devRect.sort();
   843     if (fBounder && !fBounder->doRect(devRect, paint)) {
   844         return;
   845     }
   847     // look for the quick exit, before we build a blitter
   848     SkIRect ir;
   849     devRect.roundOut(&ir);
   850     if (paint.getStyle() != SkPaint::kFill_Style) {
   851         // extra space for hairlines
   852         ir.inset(-1, -1);
   853     }
   854     if (fRC->quickReject(ir)) {
   855         return;
   856     }
   858     SkDeviceLooper looper(*fBitmap, *fRC, ir, paint.isAntiAlias());
   859     while (looper.next()) {
   860         SkRect localDevRect;
   861         looper.mapRect(&localDevRect, devRect);
   862         SkMatrix localMatrix;
   863         looper.mapMatrix(&localMatrix, matrix);
   865         SkAutoBlitterChoose blitterStorage(looper.getBitmap(), localMatrix,
   866                                            paint);
   867         const SkRasterClip& clip = looper.getRC();
   868         SkBlitter*          blitter = blitterStorage.get();
   870         // we want to "fill" if we are kFill or kStrokeAndFill, since in the latter
   871         // case we are also hairline (if we've gotten to here), which devolves to
   872         // effectively just kFill
   873         switch (rtype) {
   874             case kFill_RectType:
   875                 if (paint.isAntiAlias()) {
   876                     SkScan::AntiFillRect(localDevRect, clip, blitter);
   877                 } else {
   878                     SkScan::FillRect(localDevRect, clip, blitter);
   879                 }
   880                 break;
   881             case kStroke_RectType:
   882                 if (paint.isAntiAlias()) {
   883                     SkScan::AntiFrameRect(localDevRect, strokeSize, clip, blitter);
   884                 } else {
   885                     SkScan::FrameRect(localDevRect, strokeSize, clip, blitter);
   886                 }
   887                 break;
   888             case kHair_RectType:
   889                 if (paint.isAntiAlias()) {
   890                     SkScan::AntiHairRect(localDevRect, clip, blitter);
   891                 } else {
   892                     SkScan::HairRect(localDevRect, clip, blitter);
   893                 }
   894                 break;
   895             default:
   896                 SkDEBUGFAIL("bad rtype");
   897         }
   898     }
   899 }
   901 void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const {
   902     if (srcM.fBounds.isEmpty()) {
   903         return;
   904     }
   906     const SkMask* mask = &srcM;
   908     SkMask dstM;
   909     if (paint.getMaskFilter() &&
   910             paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) {
   911         mask = &dstM;
   912     } else {
   913         dstM.fImage = NULL;
   914     }
   915     SkAutoMaskFreeImage ami(dstM.fImage);
   917     if (fBounder && !fBounder->doIRect(mask->fBounds)) {
   918         return;
   919     }
   921     SkAutoBlitterChoose blitterChooser(*fBitmap, *fMatrix, paint);
   922     SkBlitter* blitter = blitterChooser.get();
   924     SkAAClipBlitterWrapper wrapper;
   925     const SkRegion* clipRgn;
   927     if (fRC->isBW()) {
   928         clipRgn = &fRC->bwRgn();
   929     } else {
   930         wrapper.init(*fRC, blitter);
   931         clipRgn = &wrapper.getRgn();
   932         blitter = wrapper.getBlitter();
   933     }
   934     blitter->blitMaskRegion(*mask, *clipRgn);
   935 }
   937 static SkScalar fast_len(const SkVector& vec) {
   938     SkScalar x = SkScalarAbs(vec.fX);
   939     SkScalar y = SkScalarAbs(vec.fY);
   940     if (x < y) {
   941         SkTSwap(x, y);
   942     }
   943     return x + SkScalarHalf(y);
   944 }
   946 static bool xfermodeSupportsCoverageAsAlpha(SkXfermode* xfer) {
   947     SkXfermode::Coeff dc;
   948     if (!SkXfermode::AsCoeff(xfer, NULL, &dc)) {
   949         return false;
   950     }
   952     switch (dc) {
   953         case SkXfermode::kOne_Coeff:
   954         case SkXfermode::kISA_Coeff:
   955         case SkXfermode::kISC_Coeff:
   956             return true;
   957         default:
   958             return false;
   959     }
   960 }
   962 bool SkDrawTreatAAStrokeAsHairline(SkScalar strokeWidth, const SkMatrix& matrix,
   963                                    SkScalar* coverage) {
   964     SkASSERT(strokeWidth > 0);
   965     // We need to try to fake a thick-stroke with a modulated hairline.
   967     if (matrix.hasPerspective()) {
   968         return false;
   969     }
   971     SkVector src[2], dst[2];
   972     src[0].set(strokeWidth, 0);
   973     src[1].set(0, strokeWidth);
   974     matrix.mapVectors(dst, src, 2);
   975     SkScalar len0 = fast_len(dst[0]);
   976     SkScalar len1 = fast_len(dst[1]);
   977     if (len0 <= SK_Scalar1 && len1 <= SK_Scalar1) {
   978         if (NULL != coverage) {
   979             *coverage = SkScalarAve(len0, len1);
   980         }
   981         return true;
   982     }
   983     return false;
   984 }
   986 void SkDraw::drawRRect(const SkRRect& rrect, const SkPaint& paint) const {
   987     SkDEBUGCODE(this->validate());
   989     if (fRC->isEmpty()) {
   990         return;
   991     }
   993     {
   994         // TODO: Investigate optimizing these options. They are in the same
   995         // order as SkDraw::drawPath, which handles each case. It may be
   996         // that there is no way to optimize for these using the SkRRect path.
   997         SkScalar coverage;
   998         if (SkDrawTreatAsHairline(paint, *fMatrix, &coverage)) {
   999             goto DRAW_PATH;
  1002         if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
  1003             goto DRAW_PATH;
  1006         if (paint.getRasterizer()) {
  1007             goto DRAW_PATH;
  1011     if (paint.getMaskFilter()) {
  1012         // Transform the rrect into device space.
  1013         SkRRect devRRect;
  1014         if (rrect.transform(*fMatrix, &devRRect)) {
  1015             SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
  1016             if (paint.getMaskFilter()->filterRRect(devRRect, *fMatrix, *fRC,
  1017                                                    fBounder, blitter.get(),
  1018                                                    SkPaint::kFill_Style)) {
  1019                 return; // filterRRect() called the blitter, so we're done
  1024 DRAW_PATH:
  1025     // Now fall back to the default case of using a path.
  1026     SkPath path;
  1027     path.addRRect(rrect);
  1028     this->drawPath(path, paint, NULL, true);
  1031 void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
  1032                       const SkMatrix* prePathMatrix, bool pathIsMutable,
  1033                       bool drawCoverage) const {
  1034     SkDEBUGCODE(this->validate();)
  1036     // nothing to draw
  1037     if (fRC->isEmpty()) {
  1038         return;
  1041     SkPath*         pathPtr = (SkPath*)&origSrcPath;
  1042     bool            doFill = true;
  1043     SkPath          tmpPath;
  1044     SkMatrix        tmpMatrix;
  1045     const SkMatrix* matrix = fMatrix;
  1047     if (prePathMatrix) {
  1048         if (origPaint.getPathEffect() || origPaint.getStyle() != SkPaint::kFill_Style ||
  1049                 origPaint.getRasterizer()) {
  1050             SkPath* result = pathPtr;
  1052             if (!pathIsMutable) {
  1053                 result = &tmpPath;
  1054                 pathIsMutable = true;
  1056             pathPtr->transform(*prePathMatrix, result);
  1057             pathPtr = result;
  1058         } else {
  1059             if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) {
  1060                 // overflow
  1061                 return;
  1063             matrix = &tmpMatrix;
  1066     // at this point we're done with prePathMatrix
  1067     SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
  1069     SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
  1072         SkScalar coverage;
  1073         if (SkDrawTreatAsHairline(origPaint, *matrix, &coverage)) {
  1074             if (SK_Scalar1 == coverage) {
  1075                 paint.writable()->setStrokeWidth(0);
  1076             } else if (xfermodeSupportsCoverageAsAlpha(origPaint.getXfermode())) {
  1077                 U8CPU newAlpha;
  1078 #if 0
  1079                 newAlpha = SkToU8(SkScalarRoundToInt(coverage *
  1080                                                      origPaint.getAlpha()));
  1081 #else
  1082                 // this is the old technique, which we preserve for now so
  1083                 // we don't change previous results (testing)
  1084                 // the new way seems fine, its just (a tiny bit) different
  1085                 int scale = (int)SkScalarMul(coverage, 256);
  1086                 newAlpha = origPaint.getAlpha() * scale >> 8;
  1087 #endif
  1088                 SkPaint* writablePaint = paint.writable();
  1089                 writablePaint->setStrokeWidth(0);
  1090                 writablePaint->setAlpha(newAlpha);
  1095     if (paint->getPathEffect() || paint->getStyle() != SkPaint::kFill_Style) {
  1096         SkRect cullRect;
  1097         const SkRect* cullRectPtr = NULL;
  1098         if (this->computeConservativeLocalClipBounds(&cullRect)) {
  1099             cullRectPtr = &cullRect;
  1101         doFill = paint->getFillPath(*pathPtr, &tmpPath, cullRectPtr);
  1102         pathPtr = &tmpPath;
  1105     if (paint->getRasterizer()) {
  1106         SkMask  mask;
  1107         if (paint->getRasterizer()->rasterize(*pathPtr, *matrix,
  1108                             &fRC->getBounds(), paint->getMaskFilter(), &mask,
  1109                             SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
  1110             this->drawDevMask(mask, *paint);
  1111             SkMask::FreeImage(mask.fImage);
  1113         return;
  1116     // avoid possibly allocating a new path in transform if we can
  1117     SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
  1119     // transform the path into device space
  1120     pathPtr->transform(*matrix, devPathPtr);
  1122     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, *paint, drawCoverage);
  1124     if (paint->getMaskFilter()) {
  1125         SkPaint::Style style = doFill ? SkPaint::kFill_Style :
  1126             SkPaint::kStroke_Style;
  1127         if (paint->getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fRC,
  1128                                                fBounder, blitter.get(),
  1129                                                style)) {
  1130             return; // filterPath() called the blitter, so we're done
  1134     if (fBounder && !fBounder->doPath(*devPathPtr, *paint, doFill)) {
  1135         return;
  1138     void (*proc)(const SkPath&, const SkRasterClip&, SkBlitter*);
  1139     if (doFill) {
  1140         if (paint->isAntiAlias()) {
  1141             proc = SkScan::AntiFillPath;
  1142         } else {
  1143             proc = SkScan::FillPath;
  1145     } else {    // hairline
  1146         if (paint->isAntiAlias()) {
  1147             proc = SkScan::AntiHairPath;
  1148         } else {
  1149             proc = SkScan::HairPath;
  1152     proc(*devPathPtr, *fRC, blitter.get());
  1155 /** For the purposes of drawing bitmaps, if a matrix is "almost" translate
  1156     go ahead and treat it as if it were, so that subsequent code can go fast.
  1157  */
  1158 static bool just_translate(const SkMatrix& matrix, const SkBitmap& bitmap) {
  1159     unsigned bits = 0;  // TODO: find a way to allow the caller to tell us to
  1160                         // respect filtering.
  1161     return SkTreatAsSprite(matrix, bitmap.width(), bitmap.height(), bits);
  1164 void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap,
  1165                               const SkPaint& paint) const {
  1166     SkASSERT(bitmap.colorType() == kAlpha_8_SkColorType);
  1168     if (just_translate(*fMatrix, bitmap)) {
  1169         int ix = SkScalarRoundToInt(fMatrix->getTranslateX());
  1170         int iy = SkScalarRoundToInt(fMatrix->getTranslateY());
  1172         SkAutoLockPixels alp(bitmap);
  1173         if (!bitmap.readyToDraw()) {
  1174             return;
  1177         SkMask  mask;
  1178         mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
  1179         mask.fFormat = SkMask::kA8_Format;
  1180         mask.fRowBytes = SkToU32(bitmap.rowBytes());
  1181         mask.fImage = bitmap.getAddr8(0, 0);
  1183         this->drawDevMask(mask, paint);
  1184     } else {    // need to xform the bitmap first
  1185         SkRect  r;
  1186         SkMask  mask;
  1188         r.set(0, 0,
  1189               SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
  1190         fMatrix->mapRect(&r);
  1191         r.round(&mask.fBounds);
  1193         // set the mask's bounds to the transformed bitmap-bounds,
  1194         // clipped to the actual device
  1196             SkIRect    devBounds;
  1197             devBounds.set(0, 0, fBitmap->width(), fBitmap->height());
  1198             // need intersect(l, t, r, b) on irect
  1199             if (!mask.fBounds.intersect(devBounds)) {
  1200                 return;
  1204         mask.fFormat = SkMask::kA8_Format;
  1205         mask.fRowBytes = SkAlign4(mask.fBounds.width());
  1206         size_t size = mask.computeImageSize();
  1207         if (0 == size) {
  1208             // the mask is too big to allocated, draw nothing
  1209             return;
  1212         // allocate (and clear) our temp buffer to hold the transformed bitmap
  1213         SkAutoMalloc    storage(size);
  1214         mask.fImage = (uint8_t*)storage.get();
  1215         memset(mask.fImage, 0, size);
  1217         // now draw our bitmap(src) into mask(dst), transformed by the matrix
  1219             SkBitmap    device;
  1220             device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(),
  1221                              mask.fBounds.height(), mask.fRowBytes);
  1222             device.setPixels(mask.fImage);
  1224             SkCanvas c(device);
  1225             // need the unclipped top/left for the translate
  1226             c.translate(-SkIntToScalar(mask.fBounds.fLeft),
  1227                         -SkIntToScalar(mask.fBounds.fTop));
  1228             c.concat(*fMatrix);
  1230             // We can't call drawBitmap, or we'll infinitely recurse. Instead
  1231             // we manually build a shader and draw that into our new mask
  1232             SkPaint tmpPaint;
  1233             tmpPaint.setFlags(paint.getFlags());
  1234             SkAutoBitmapShaderInstall install(bitmap, tmpPaint);
  1235             SkRect rr;
  1236             rr.set(0, 0, SkIntToScalar(bitmap.width()),
  1237                    SkIntToScalar(bitmap.height()));
  1238             c.drawRect(rr, install.paintWithShader());
  1240         this->drawDevMask(mask, paint);
  1244 static bool clipped_out(const SkMatrix& m, const SkRasterClip& c,
  1245                         const SkRect& srcR) {
  1246     SkRect  dstR;
  1247     SkIRect devIR;
  1249     m.mapRect(&dstR, srcR);
  1250     dstR.roundOut(&devIR);
  1251     return c.quickReject(devIR);
  1254 static bool clipped_out(const SkMatrix& matrix, const SkRasterClip& clip,
  1255                         int width, int height) {
  1256     SkRect  r;
  1257     r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height));
  1258     return clipped_out(matrix, clip, r);
  1261 static bool clipHandlesSprite(const SkRasterClip& clip, int x, int y,
  1262                               const SkBitmap& bitmap) {
  1263     return clip.isBW() ||
  1264            clip.quickContains(x, y, x + bitmap.width(), y + bitmap.height());
  1267 void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
  1268                         const SkPaint& origPaint) const {
  1269     SkDEBUGCODE(this->validate();)
  1271     // nothing to draw
  1272     if (fRC->isEmpty() ||
  1273             bitmap.width() == 0 || bitmap.height() == 0 ||
  1274             bitmap.colorType() == kUnknown_SkColorType) {
  1275         return;
  1278     SkPaint paint(origPaint);
  1279     paint.setStyle(SkPaint::kFill_Style);
  1281     SkMatrix matrix;
  1282     if (!matrix.setConcat(*fMatrix, prematrix)) {
  1283         return;
  1286     if (clipped_out(matrix, *fRC, bitmap.width(), bitmap.height())) {
  1287         return;
  1290     if (fBounder && just_translate(matrix, bitmap)) {
  1291         SkIRect ir;
  1292         int32_t ix = SkScalarRoundToInt(matrix.getTranslateX());
  1293         int32_t iy = SkScalarRoundToInt(matrix.getTranslateY());
  1294         ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
  1295         if (!fBounder->doIRect(ir)) {
  1296             return;
  1300     if (bitmap.colorType() != kAlpha_8_SkColorType &&
  1301             just_translate(matrix, bitmap)) {
  1302         //
  1303         // It is safe to call lock pixels now, since we know the matrix is
  1304         // (more or less) identity.
  1305         //
  1306         SkAutoLockPixels alp(bitmap);
  1307         if (!bitmap.readyToDraw()) {
  1308             return;
  1310         int ix = SkScalarRoundToInt(matrix.getTranslateX());
  1311         int iy = SkScalarRoundToInt(matrix.getTranslateY());
  1312         if (clipHandlesSprite(*fRC, ix, iy, bitmap)) {
  1313             SkTBlitterAllocator allocator;
  1314             // blitter will be owned by the allocator.
  1315             SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
  1316                                                          ix, iy, &allocator);
  1317             if (blitter) {
  1318                 SkIRect    ir;
  1319                 ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
  1321                 SkScan::FillIRect(ir, *fRC, blitter);
  1322                 return;
  1327     // now make a temp draw on the stack, and use it
  1328     //
  1329     SkDraw draw(*this);
  1330     draw.fMatrix = &matrix;
  1332     if (bitmap.colorType() == kAlpha_8_SkColorType) {
  1333         draw.drawBitmapAsMask(bitmap, paint);
  1334     } else {
  1335         SkAutoBitmapShaderInstall install(bitmap, paint);
  1337         SkRect  r;
  1338         r.set(0, 0, SkIntToScalar(bitmap.width()),
  1339               SkIntToScalar(bitmap.height()));
  1340         // is this ok if paint has a rasterizer?
  1341         draw.drawRect(r, install.paintWithShader());
  1345 void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
  1346                         const SkPaint& origPaint) const {
  1347     SkDEBUGCODE(this->validate();)
  1349     // nothing to draw
  1350     if (fRC->isEmpty() ||
  1351             bitmap.width() == 0 || bitmap.height() == 0 ||
  1352             bitmap.colorType() == kUnknown_SkColorType) {
  1353         return;
  1356     SkIRect    bounds;
  1357     bounds.set(x, y, x + bitmap.width(), y + bitmap.height());
  1359     if (fRC->quickReject(bounds)) {
  1360         return; // nothing to draw
  1363     SkPaint paint(origPaint);
  1364     paint.setStyle(SkPaint::kFill_Style);
  1366     if (NULL == paint.getColorFilter() && clipHandlesSprite(*fRC, x, y, bitmap)) {
  1367         SkTBlitterAllocator allocator;
  1368         // blitter will be owned by the allocator.
  1369         SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
  1370                                                      x, y, &allocator);
  1372         if (blitter) {
  1373             if (fBounder && !fBounder->doIRect(bounds)) {
  1374                 return;
  1377             SkScan::FillIRect(bounds, *fRC, blitter);
  1378             return;
  1382     SkAutoBitmapShaderInstall install(bitmap, paint);
  1383     const SkPaint& shaderPaint = install.paintWithShader();
  1385     SkMatrix        matrix;
  1386     SkRect          r;
  1388     // get a scalar version of our rect
  1389     r.set(bounds);
  1391     // tell the shader our offset
  1392     matrix.setTranslate(r.fLeft, r.fTop);
  1393     shaderPaint.getShader()->setLocalMatrix(matrix);
  1395     SkDraw draw(*this);
  1396     matrix.reset();
  1397     draw.fMatrix = &matrix;
  1398     // call ourself with a rect
  1399     // is this OK if paint has a rasterizer?
  1400     draw.drawRect(r, shaderPaint);
  1403 ///////////////////////////////////////////////////////////////////////////////
  1405 #include "SkScalerContext.h"
  1406 #include "SkGlyphCache.h"
  1407 #include "SkTextToPathIter.h"
  1408 #include "SkUtils.h"
  1410 static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc,
  1411                 const char text[], size_t byteLength, SkVector* stopVector) {
  1412     SkFixed     x = 0, y = 0;
  1413     const char* stop = text + byteLength;
  1415     SkAutoKern  autokern;
  1417     while (text < stop) {
  1418         // don't need x, y here, since all subpixel variants will have the
  1419         // same advance
  1420         const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
  1422         x += autokern.adjust(glyph) + glyph.fAdvanceX;
  1423         y += glyph.fAdvanceY;
  1425     stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y));
  1427     SkASSERT(text == stop);
  1430 bool SkDraw::ShouldDrawTextAsPaths(const SkPaint& paint, const SkMatrix& ctm) {
  1431     // hairline glyphs are fast enough so we don't need to cache them
  1432     if (SkPaint::kStroke_Style == paint.getStyle() && 0 == paint.getStrokeWidth()) {
  1433         return true;
  1436     // we don't cache perspective
  1437     if (ctm.hasPerspective()) {
  1438         return true;
  1441     SkMatrix textM;
  1442     return SkPaint::TooBigToUseCache(ctm, *paint.setTextMatrix(&textM));
  1445 void SkDraw::drawText_asPaths(const char text[], size_t byteLength,
  1446                               SkScalar x, SkScalar y,
  1447                               const SkPaint& paint) const {
  1448     SkDEBUGCODE(this->validate();)
  1450     SkTextToPathIter iter(text, byteLength, paint, true);
  1452     SkMatrix    matrix;
  1453     matrix.setScale(iter.getPathScale(), iter.getPathScale());
  1454     matrix.postTranslate(x, y);
  1456     const SkPath* iterPath;
  1457     SkScalar xpos, prevXPos = 0;
  1459     while (iter.next(&iterPath, &xpos)) {
  1460         matrix.postTranslate(xpos - prevXPos, 0);
  1461         if (iterPath) {
  1462             const SkPaint& pnt = iter.getPaint();
  1463             if (fDevice) {
  1464                 fDevice->drawPath(*this, *iterPath, pnt, &matrix, false);
  1465             } else {
  1466                 this->drawPath(*iterPath, pnt, &matrix, false);
  1469         prevXPos = xpos;
  1473 // disable warning : local variable used without having been initialized
  1474 #if defined _WIN32 && _MSC_VER >= 1300
  1475 #pragma warning ( push )
  1476 #pragma warning ( disable : 4701 )
  1477 #endif
  1479 //////////////////////////////////////////////////////////////////////////////
  1481 static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state,
  1482                                    SkFixed fx, SkFixed fy,
  1483                                    const SkGlyph& glyph) {
  1484     int left = SkFixedFloorToInt(fx);
  1485     int top = SkFixedFloorToInt(fy);
  1486     SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
  1487     SkASSERT(NULL == state.fBounder);
  1488     SkASSERT((NULL == state.fClip && state.fAAClip) ||
  1489              (state.fClip && NULL == state.fAAClip && state.fClip->isRect()));
  1491     left += glyph.fLeft;
  1492     top  += glyph.fTop;
  1494     int right   = left + glyph.fWidth;
  1495     int bottom  = top + glyph.fHeight;
  1497     SkMask        mask;
  1498     SkIRect        storage;
  1499     SkIRect*    bounds = &mask.fBounds;
  1501     mask.fBounds.set(left, top, right, bottom);
  1503     // this extra test is worth it, assuming that most of the time it succeeds
  1504     // since we can avoid writing to storage
  1505     if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) {
  1506         if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds))
  1507             return;
  1508         bounds = &storage;
  1511     uint8_t* aa = (uint8_t*)glyph.fImage;
  1512     if (NULL == aa) {
  1513         aa = (uint8_t*)state.fCache->findImage(glyph);
  1514         if (NULL == aa) {
  1515             return; // can't rasterize glyph
  1519     mask.fRowBytes = glyph.rowBytes();
  1520     mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
  1521     mask.fImage = aa;
  1522     state.blitMask(mask, *bounds);
  1525 static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state,
  1526                                   SkFixed fx, SkFixed fy,
  1527                                   const SkGlyph& glyph) {
  1528     int left = SkFixedFloorToInt(fx);
  1529     int top = SkFixedFloorToInt(fy);
  1530     SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
  1531     SkASSERT(!state.fClip->isRect());
  1532     SkASSERT(NULL == state.fBounder);
  1534     SkMask  mask;
  1536     left += glyph.fLeft;
  1537     top  += glyph.fTop;
  1539     mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
  1540     SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
  1542     if (!clipper.done()) {
  1543         const SkIRect&  cr = clipper.rect();
  1544         const uint8_t*  aa = (const uint8_t*)glyph.fImage;
  1545         if (NULL == aa) {
  1546             aa = (uint8_t*)state.fCache->findImage(glyph);
  1547             if (NULL == aa) {
  1548                 return;
  1552         mask.fRowBytes = glyph.rowBytes();
  1553         mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
  1554         mask.fImage = (uint8_t*)aa;
  1555         do {
  1556             state.blitMask(mask, cr);
  1557             clipper.next();
  1558         } while (!clipper.done());
  1562 static void D1G_Bounder(const SkDraw1Glyph& state,
  1563                         SkFixed fx, SkFixed fy,
  1564                         const SkGlyph& glyph) {
  1565     int left = SkFixedFloorToInt(fx);
  1566     int top = SkFixedFloorToInt(fy);
  1567     SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
  1569     SkMask  mask;
  1571     left += glyph.fLeft;
  1572     top  += glyph.fTop;
  1574     mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
  1575     SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
  1577     if (!clipper.done()) {
  1578         const SkIRect&  cr = clipper.rect();
  1579         const uint8_t*  aa = (const uint8_t*)glyph.fImage;
  1580         if (NULL == aa) {
  1581             aa = (uint8_t*)state.fCache->findImage(glyph);
  1582             if (NULL == aa) {
  1583                 return;
  1587         // we need to pass the origin, which we approximate with our
  1588         // (unadjusted) left,top coordinates (the caller called fixedfloor)
  1589         if (state.fBounder->doIRectGlyph(cr,
  1590                                          left - glyph.fLeft,
  1591                                          top - glyph.fTop, glyph)) {
  1592             mask.fRowBytes = glyph.rowBytes();
  1593             mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
  1594             mask.fImage = (uint8_t*)aa;
  1595             do {
  1596                 state.blitMask(mask, cr);
  1597                 clipper.next();
  1598             } while (!clipper.done());
  1603 static void D1G_Bounder_AAClip(const SkDraw1Glyph& state,
  1604                                SkFixed fx, SkFixed fy,
  1605                                const SkGlyph& glyph) {
  1606     int left = SkFixedFloorToInt(fx);
  1607     int top = SkFixedFloorToInt(fy);
  1608     SkIRect bounds;
  1609     bounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
  1611     if (state.fBounder->doIRectGlyph(bounds, left, top, glyph)) {
  1612         D1G_NoBounder_RectClip(state, fx, fy, glyph);
  1616 static bool hasCustomD1GProc(const SkDraw& draw) {
  1617     return draw.fProcs && draw.fProcs->fD1GProc;
  1620 static bool needsRasterTextBlit(const SkDraw& draw) {
  1621     return !hasCustomD1GProc(draw);
  1624 SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter,
  1625                                       SkGlyphCache* cache, const SkPaint& pnt) {
  1626     fDraw = draw;
  1627     fBounder = draw->fBounder;
  1628     fBlitter = blitter;
  1629     fCache = cache;
  1630     fPaint = &pnt;
  1632     if (cache->isSubpixel()) {
  1633         fHalfSampleX = fHalfSampleY = (SK_FixedHalf >> SkGlyph::kSubBits);
  1634     } else {
  1635         fHalfSampleX = fHalfSampleY = SK_FixedHalf;
  1638     if (hasCustomD1GProc(*draw)) {
  1639         // todo: fix this assumption about clips w/ custom
  1640         fClip = draw->fClip;
  1641         fClipBounds = fClip->getBounds();
  1642         return draw->fProcs->fD1GProc;
  1645     if (draw->fRC->isBW()) {
  1646         fAAClip = NULL;
  1647         fClip = &draw->fRC->bwRgn();
  1648         fClipBounds = fClip->getBounds();
  1649         if (NULL == fBounder) {
  1650             if (fClip->isRect()) {
  1651                 return D1G_NoBounder_RectClip;
  1652             } else {
  1653                 return D1G_NoBounder_RgnClip;
  1655         } else {
  1656             return D1G_Bounder;
  1658     } else {    // aaclip
  1659         fAAClip = &draw->fRC->aaRgn();
  1660         fClip = NULL;
  1661         fClipBounds = fAAClip->getBounds();
  1662         if (NULL == fBounder) {
  1663             return D1G_NoBounder_RectClip;
  1664         } else {
  1665             return D1G_Bounder_AAClip;
  1670 void SkDraw1Glyph::blitMaskAsSprite(const SkMask& mask) const {
  1671     SkASSERT(SkMask::kARGB32_Format == mask.fFormat);
  1673     SkBitmap bm;
  1674     bm.setConfig(SkBitmap::kARGB_8888_Config,
  1675                  mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes);
  1676     bm.setPixels((SkPMColor*)mask.fImage);
  1678     fDraw->drawSprite(bm, mask.fBounds.x(), mask.fBounds.y(), *fPaint);
  1681 ///////////////////////////////////////////////////////////////////////////////
  1683 void SkDraw::drawText(const char text[], size_t byteLength,
  1684                       SkScalar x, SkScalar y, const SkPaint& paint) const {
  1685     SkASSERT(byteLength == 0 || text != NULL);
  1687     SkDEBUGCODE(this->validate();)
  1689     // nothing to draw
  1690     if (text == NULL || byteLength == 0 || fRC->isEmpty()) {
  1691         return;
  1694     // SkScalarRec doesn't currently have a way of representing hairline stroke and
  1695     // will fill if its frame-width is 0.
  1696     if (ShouldDrawTextAsPaths(paint, *fMatrix)) {
  1697         this->drawText_asPaths(text, byteLength, x, y, paint);
  1698         return;
  1701     SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
  1703     SkAutoGlyphCache    autoCache(paint, &fDevice->fLeakyProperties, fMatrix);
  1704     SkGlyphCache*       cache = autoCache.getCache();
  1706     // transform our starting point
  1708         SkPoint loc;
  1709         fMatrix->mapXY(x, y, &loc);
  1710         x = loc.fX;
  1711         y = loc.fY;
  1714     // need to measure first
  1715     if (paint.getTextAlign() != SkPaint::kLeft_Align) {
  1716         SkVector    stop;
  1718         measure_text(cache, glyphCacheProc, text, byteLength, &stop);
  1720         SkScalar    stopX = stop.fX;
  1721         SkScalar    stopY = stop.fY;
  1723         if (paint.getTextAlign() == SkPaint::kCenter_Align) {
  1724             stopX = SkScalarHalf(stopX);
  1725             stopY = SkScalarHalf(stopY);
  1727         x -= stopX;
  1728         y -= stopY;
  1731     const char* stop = text + byteLength;
  1733     SkAAClipBlitter     aaBlitter;
  1734     SkAutoBlitterChoose blitterChooser;
  1735     SkBlitter*          blitter = NULL;
  1736     if (needsRasterTextBlit(*this)) {
  1737         blitterChooser.choose(*fBitmap, *fMatrix, paint);
  1738         blitter = blitterChooser.get();
  1739         if (fRC->isAA()) {
  1740             aaBlitter.init(blitter, &fRC->aaRgn());
  1741             blitter = &aaBlitter;
  1745     SkAutoKern          autokern;
  1746     SkDraw1Glyph        d1g;
  1747     SkDraw1Glyph::Proc  proc = d1g.init(this, blitter, cache, paint);
  1749     SkFixed fxMask = ~0;
  1750     SkFixed fyMask = ~0;
  1751     if (cache->isSubpixel()) {
  1752         SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(*fMatrix);
  1753         if (kX_SkAxisAlignment == baseline) {
  1754             fyMask = 0;
  1755             d1g.fHalfSampleY = SK_FixedHalf;
  1756         } else if (kY_SkAxisAlignment == baseline) {
  1757             fxMask = 0;
  1758             d1g.fHalfSampleX = SK_FixedHalf;
  1762     SkFixed fx = SkScalarToFixed(x) + d1g.fHalfSampleX;
  1763     SkFixed fy = SkScalarToFixed(y) + d1g.fHalfSampleY;
  1765     while (text < stop) {
  1766         const SkGlyph& glyph = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask);
  1768         fx += autokern.adjust(glyph);
  1770         if (glyph.fWidth) {
  1771             proc(d1g, fx, fy, glyph);
  1774         fx += glyph.fAdvanceX;
  1775         fy += glyph.fAdvanceY;
  1779 // last parameter is interpreted as SkFixed [x, y]
  1780 // return the fixed position, which may be rounded or not by the caller
  1781 //   e.g. subpixel doesn't round
  1782 typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*);
  1784 static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph, SkIPoint* dst) {
  1785     dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY));
  1788 static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph, SkIPoint* dst) {
  1789     dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1),
  1790              SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1));
  1793 static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph, SkIPoint* dst) {
  1794     dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX,
  1795              SkScalarToFixed(loc.fY) - glyph.fAdvanceY);
  1798 static AlignProc pick_align_proc(SkPaint::Align align) {
  1799     static const AlignProc gProcs[] = {
  1800         leftAlignProc, centerAlignProc, rightAlignProc
  1801     };
  1803     SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs));
  1805     return gProcs[align];
  1808 typedef void (*AlignProc_scalar)(const SkPoint&, const SkGlyph&, SkPoint*);
  1810 static void leftAlignProc_scalar(const SkPoint& loc, const SkGlyph& glyph, SkPoint* dst) {
  1811     dst->set(loc.fX, loc.fY);
  1814 static void centerAlignProc_scalar(const SkPoint& loc, const SkGlyph& glyph, SkPoint* dst) {
  1815     dst->set(loc.fX - SkFixedToScalar(glyph.fAdvanceX >> 1),
  1816              loc.fY - SkFixedToScalar(glyph.fAdvanceY >> 1));
  1819 static void rightAlignProc_scalar(const SkPoint& loc, const SkGlyph& glyph, SkPoint* dst) {
  1820     dst->set(loc.fX - SkFixedToScalar(glyph.fAdvanceX),
  1821              loc.fY - SkFixedToScalar(glyph.fAdvanceY));
  1824 static AlignProc_scalar pick_align_proc_scalar(SkPaint::Align align) {
  1825     static const AlignProc_scalar gProcs[] = {
  1826         leftAlignProc_scalar, centerAlignProc_scalar, rightAlignProc_scalar
  1827     };
  1829     SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs));
  1831     return gProcs[align];
  1834 class TextMapState {
  1835 public:
  1836     mutable SkPoint fLoc;
  1838     TextMapState(const SkMatrix& matrix, SkScalar y)
  1839         : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {}
  1841     typedef void (*Proc)(const TextMapState&, const SkScalar pos[]);
  1843     Proc pickProc(int scalarsPerPosition);
  1845 private:
  1846     const SkMatrix&     fMatrix;
  1847     SkMatrix::MapXYProc fProc;
  1848     SkScalar            fY; // ignored by MapXYProc
  1849     // these are only used by Only... procs
  1850     SkScalar            fScaleX, fTransX, fTransformedY;
  1852     static void MapXProc(const TextMapState& state, const SkScalar pos[]) {
  1853         state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc);
  1856     static void MapXYProc(const TextMapState& state, const SkScalar pos[]) {
  1857         state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc);
  1860     static void MapOnlyScaleXProc(const TextMapState& state,
  1861                                   const SkScalar pos[]) {
  1862         state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX,
  1863                        state.fTransformedY);
  1866     static void MapOnlyTransXProc(const TextMapState& state,
  1867                                   const SkScalar pos[]) {
  1868         state.fLoc.set(*pos + state.fTransX, state.fTransformedY);
  1870 };
  1872 TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) {
  1873     SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
  1875     if (1 == scalarsPerPosition) {
  1876         unsigned mtype = fMatrix.getType();
  1877         if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
  1878             return MapXProc;
  1879         } else {
  1880             fScaleX = fMatrix.getScaleX();
  1881             fTransX = fMatrix.getTranslateX();
  1882             fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) +
  1883                             fMatrix.getTranslateY();
  1884             return (mtype & SkMatrix::kScale_Mask) ?
  1885                         MapOnlyScaleXProc : MapOnlyTransXProc;
  1887     } else {
  1888         return MapXYProc;
  1892 //////////////////////////////////////////////////////////////////////////////
  1894 void SkDraw::drawPosText_asPaths(const char text[], size_t byteLength,
  1895                                  const SkScalar pos[], SkScalar constY,
  1896                                  int scalarsPerPosition,
  1897                                  const SkPaint& origPaint) const {
  1898     // setup our std paint, in hopes of getting hits in the cache
  1899     SkPaint paint(origPaint);
  1900     SkScalar matrixScale = paint.setupForAsPaths();
  1902     SkMatrix matrix;
  1903     matrix.setScale(matrixScale, matrixScale);
  1905     SkDrawCacheProc     glyphCacheProc = paint.getDrawCacheProc();
  1906     SkAutoGlyphCache    autoCache(paint, NULL, NULL);
  1907     SkGlyphCache*       cache = autoCache.getCache();
  1909     const char*        stop = text + byteLength;
  1910     AlignProc_scalar   alignProc = pick_align_proc_scalar(paint.getTextAlign());
  1911     TextMapState       tms(SkMatrix::I(), constY);
  1912     TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition);
  1914     while (text < stop) {
  1915         const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
  1916         if (glyph.fWidth) {
  1917             const SkPath* path = cache->findPath(glyph);
  1918             if (path) {
  1919                 tmsProc(tms, pos);
  1920                 SkPoint loc;
  1921                 alignProc(tms.fLoc, glyph, &loc);
  1923                 matrix[SkMatrix::kMTransX] = loc.fX;
  1924                 matrix[SkMatrix::kMTransY] = loc.fY;
  1925                 if (fDevice) {
  1926                     fDevice->drawPath(*this, *path, paint, &matrix, false);
  1927                 } else {
  1928                     this->drawPath(*path, paint, &matrix, false);
  1932         pos += scalarsPerPosition;
  1936 void SkDraw::drawPosText(const char text[], size_t byteLength,
  1937                          const SkScalar pos[], SkScalar constY,
  1938                          int scalarsPerPosition, const SkPaint& paint) const {
  1939     SkASSERT(byteLength == 0 || text != NULL);
  1940     SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
  1942     SkDEBUGCODE(this->validate();)
  1944     // nothing to draw
  1945     if (text == NULL || byteLength == 0 || fRC->isEmpty()) {
  1946         return;
  1949     if (ShouldDrawTextAsPaths(paint, *fMatrix)) {
  1950         this->drawPosText_asPaths(text, byteLength, pos, constY,
  1951                                   scalarsPerPosition, paint);
  1952         return;
  1955     SkDrawCacheProc     glyphCacheProc = paint.getDrawCacheProc();
  1956     SkAutoGlyphCache    autoCache(paint, &fDevice->fLeakyProperties, fMatrix);
  1957     SkGlyphCache*       cache = autoCache.getCache();
  1959     SkAAClipBlitterWrapper wrapper;
  1960     SkAutoBlitterChoose blitterChooser;
  1961     SkBlitter* blitter = NULL;
  1962     if (needsRasterTextBlit(*this)) {
  1963         blitterChooser.choose(*fBitmap, *fMatrix, paint);
  1964         blitter = blitterChooser.get();
  1965         if (fRC->isAA()) {
  1966             wrapper.init(*fRC, blitter);
  1967             blitter = wrapper.getBlitter();
  1971     const char*        stop = text + byteLength;
  1972     AlignProc          alignProc = pick_align_proc(paint.getTextAlign());
  1973     SkDraw1Glyph       d1g;
  1974     SkDraw1Glyph::Proc proc = d1g.init(this, blitter, cache, paint);
  1975     TextMapState       tms(*fMatrix, constY);
  1976     TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition);
  1978     if (cache->isSubpixel()) {
  1979         // maybe we should skip the rounding if linearText is set
  1980         SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(*fMatrix);
  1982         SkFixed fxMask = ~0;
  1983         SkFixed fyMask = ~0;
  1984         if (kX_SkAxisAlignment == baseline) {
  1985             fyMask = 0;
  1986 #ifndef SK_IGNORE_SUBPIXEL_AXIS_ALIGN_FIX
  1987             d1g.fHalfSampleY = SK_FixedHalf;
  1988 #endif
  1989         } else if (kY_SkAxisAlignment == baseline) {
  1990             fxMask = 0;
  1991 #ifndef SK_IGNORE_SUBPIXEL_AXIS_ALIGN_FIX
  1992             d1g.fHalfSampleX = SK_FixedHalf;
  1993 #endif
  1996         if (SkPaint::kLeft_Align == paint.getTextAlign()) {
  1997             while (text < stop) {
  1998                 tmsProc(tms, pos);
  1999                 SkFixed fx = SkScalarToFixed(tms.fLoc.fX) + d1g.fHalfSampleX;
  2000                 SkFixed fy = SkScalarToFixed(tms.fLoc.fY) + d1g.fHalfSampleY;
  2002                 const SkGlyph& glyph = glyphCacheProc(cache, &text,
  2003                                                       fx & fxMask, fy & fyMask);
  2005                 if (glyph.fWidth) {
  2006                     proc(d1g, fx, fy, glyph);
  2008                 pos += scalarsPerPosition;
  2010         } else {
  2011             while (text < stop) {
  2012                 const char* currentText = text;
  2013                 const SkGlyph& metricGlyph = glyphCacheProc(cache, &text, 0, 0);
  2015                 if (metricGlyph.fWidth) {
  2016                     SkDEBUGCODE(SkFixed prevAdvX = metricGlyph.fAdvanceX;)
  2017                     SkDEBUGCODE(SkFixed prevAdvY = metricGlyph.fAdvanceY;)
  2019                     tmsProc(tms, pos);
  2020                     SkIPoint fixedLoc;
  2021                     alignProc(tms.fLoc, metricGlyph, &fixedLoc);
  2023                     SkFixed fx = fixedLoc.fX + d1g.fHalfSampleX;
  2024                     SkFixed fy = fixedLoc.fY + d1g.fHalfSampleY;
  2026                     // have to call again, now that we've been "aligned"
  2027                     const SkGlyph& glyph = glyphCacheProc(cache, &currentText,
  2028                                                           fx & fxMask, fy & fyMask);
  2029                     // the assumption is that the metrics haven't changed
  2030                     SkASSERT(prevAdvX == glyph.fAdvanceX);
  2031                     SkASSERT(prevAdvY == glyph.fAdvanceY);
  2032                     SkASSERT(glyph.fWidth);
  2034                     proc(d1g, fx, fy, glyph);
  2036                 pos += scalarsPerPosition;
  2039     } else {    // not subpixel
  2040         if (SkPaint::kLeft_Align == paint.getTextAlign()) {
  2041             while (text < stop) {
  2042                 // the last 2 parameters are ignored
  2043                 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
  2045                 if (glyph.fWidth) {
  2046                     tmsProc(tms, pos);
  2048                     proc(d1g,
  2049                          SkScalarToFixed(tms.fLoc.fX) + SK_FixedHalf, //d1g.fHalfSampleX,
  2050                          SkScalarToFixed(tms.fLoc.fY) + SK_FixedHalf, //d1g.fHalfSampleY,
  2051                          glyph);
  2053                 pos += scalarsPerPosition;
  2055         } else {
  2056             while (text < stop) {
  2057                 // the last 2 parameters are ignored
  2058                 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
  2060                 if (glyph.fWidth) {
  2061                     tmsProc(tms, pos);
  2063                     SkIPoint fixedLoc;
  2064                     alignProc(tms.fLoc, glyph, &fixedLoc);
  2066                     proc(d1g,
  2067                          fixedLoc.fX + SK_FixedHalf, //d1g.fHalfSampleX,
  2068                          fixedLoc.fY + SK_FixedHalf, //d1g.fHalfSampleY,
  2069                          glyph);
  2071                 pos += scalarsPerPosition;
  2077 #if defined _WIN32 && _MSC_VER >= 1300
  2078 #pragma warning ( pop )
  2079 #endif
  2081 ///////////////////////////////////////////////////////////////////////////////
  2083 #include "SkPathMeasure.h"
  2085 static void morphpoints(SkPoint dst[], const SkPoint src[], int count,
  2086                         SkPathMeasure& meas, const SkMatrix& matrix) {
  2087     SkMatrix::MapXYProc proc = matrix.getMapXYProc();
  2089     for (int i = 0; i < count; i++) {
  2090         SkPoint pos;
  2091         SkVector tangent;
  2093         proc(matrix, src[i].fX, src[i].fY, &pos);
  2094         SkScalar sx = pos.fX;
  2095         SkScalar sy = pos.fY;
  2097         if (!meas.getPosTan(sx, &pos, &tangent)) {
  2098             // set to 0 if the measure failed, so that we just set dst == pos
  2099             tangent.set(0, 0);
  2102         /*  This is the old way (that explains our approach but is way too slow
  2103             SkMatrix    matrix;
  2104             SkPoint     pt;
  2106             pt.set(sx, sy);
  2107             matrix.setSinCos(tangent.fY, tangent.fX);
  2108             matrix.preTranslate(-sx, 0);
  2109             matrix.postTranslate(pos.fX, pos.fY);
  2110             matrix.mapPoints(&dst[i], &pt, 1);
  2111         */
  2112         dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy),
  2113                    pos.fY + SkScalarMul(tangent.fX, sy));
  2117 /*  TODO
  2119     Need differentially more subdivisions when the follow-path is curvy. Not sure how to
  2120     determine that, but we need it. I guess a cheap answer is let the caller tell us,
  2121     but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out.
  2122 */
  2123 static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas,
  2124                       const SkMatrix& matrix) {
  2125     SkPath::Iter    iter(src, false);
  2126     SkPoint         srcP[4], dstP[3];
  2127     SkPath::Verb    verb;
  2129     while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) {
  2130         switch (verb) {
  2131             case SkPath::kMove_Verb:
  2132                 morphpoints(dstP, srcP, 1, meas, matrix);
  2133                 dst->moveTo(dstP[0]);
  2134                 break;
  2135             case SkPath::kLine_Verb:
  2136                 // turn lines into quads to look bendy
  2137                 srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX);
  2138                 srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY);
  2139                 morphpoints(dstP, srcP, 2, meas, matrix);
  2140                 dst->quadTo(dstP[0], dstP[1]);
  2141                 break;
  2142             case SkPath::kQuad_Verb:
  2143                 morphpoints(dstP, &srcP[1], 2, meas, matrix);
  2144                 dst->quadTo(dstP[0], dstP[1]);
  2145                 break;
  2146             case SkPath::kCubic_Verb:
  2147                 morphpoints(dstP, &srcP[1], 3, meas, matrix);
  2148                 dst->cubicTo(dstP[0], dstP[1], dstP[2]);
  2149                 break;
  2150             case SkPath::kClose_Verb:
  2151                 dst->close();
  2152                 break;
  2153             default:
  2154                 SkDEBUGFAIL("unknown verb");
  2155                 break;
  2160 void SkDraw::drawTextOnPath(const char text[], size_t byteLength,
  2161                             const SkPath& follow, const SkMatrix* matrix,
  2162                             const SkPaint& paint) const {
  2163     SkASSERT(byteLength == 0 || text != NULL);
  2165     // nothing to draw
  2166     if (text == NULL || byteLength == 0 || fRC->isEmpty()) {
  2167         return;
  2170     SkTextToPathIter    iter(text, byteLength, paint, true);
  2171     SkPathMeasure       meas(follow, false);
  2172     SkScalar            hOffset = 0;
  2174     // need to measure first
  2175     if (paint.getTextAlign() != SkPaint::kLeft_Align) {
  2176         SkScalar pathLen = meas.getLength();
  2177         if (paint.getTextAlign() == SkPaint::kCenter_Align) {
  2178             pathLen = SkScalarHalf(pathLen);
  2180         hOffset += pathLen;
  2183     const SkPath*   iterPath;
  2184     SkScalar        xpos;
  2185     SkMatrix        scaledMatrix;
  2186     SkScalar        scale = iter.getPathScale();
  2188     scaledMatrix.setScale(scale, scale);
  2190     while (iter.next(&iterPath, &xpos)) {
  2191         if (iterPath) {
  2192             SkPath      tmp;
  2193             SkMatrix    m(scaledMatrix);
  2195             m.postTranslate(xpos + hOffset, 0);
  2196             if (matrix) {
  2197                 m.postConcat(*matrix);
  2199             morphpath(&tmp, *iterPath, meas, m);
  2200             if (fDevice) {
  2201                 fDevice->drawPath(*this, tmp, iter.getPaint(), NULL, true);
  2202             } else {
  2203                 this->drawPath(tmp, iter.getPaint(), NULL, true);
  2209 ///////////////////////////////////////////////////////////////////////////////
  2211 struct VertState {
  2212     int f0, f1, f2;
  2214     VertState(int vCount, const uint16_t indices[], int indexCount)
  2215             : fIndices(indices) {
  2216         fCurrIndex = 0;
  2217         if (indices) {
  2218             fCount = indexCount;
  2219         } else {
  2220             fCount = vCount;
  2224     typedef bool (*Proc)(VertState*);
  2225     Proc chooseProc(SkCanvas::VertexMode mode);
  2227 private:
  2228     int             fCount;
  2229     int             fCurrIndex;
  2230     const uint16_t* fIndices;
  2232     static bool Triangles(VertState*);
  2233     static bool TrianglesX(VertState*);
  2234     static bool TriangleStrip(VertState*);
  2235     static bool TriangleStripX(VertState*);
  2236     static bool TriangleFan(VertState*);
  2237     static bool TriangleFanX(VertState*);
  2238 };
  2240 bool VertState::Triangles(VertState* state) {
  2241     int index = state->fCurrIndex;
  2242     if (index + 3 > state->fCount) {
  2243         return false;
  2245     state->f0 = index + 0;
  2246     state->f1 = index + 1;
  2247     state->f2 = index + 2;
  2248     state->fCurrIndex = index + 3;
  2249     return true;
  2252 bool VertState::TrianglesX(VertState* state) {
  2253     const uint16_t* indices = state->fIndices;
  2254     int index = state->fCurrIndex;
  2255     if (index + 3 > state->fCount) {
  2256         return false;
  2258     state->f0 = indices[index + 0];
  2259     state->f1 = indices[index + 1];
  2260     state->f2 = indices[index + 2];
  2261     state->fCurrIndex = index + 3;
  2262     return true;
  2265 bool VertState::TriangleStrip(VertState* state) {
  2266     int index = state->fCurrIndex;
  2267     if (index + 3 > state->fCount) {
  2268         return false;
  2270     state->f2 = index + 2;
  2271     if (index & 1) {
  2272         state->f0 = index + 1;
  2273         state->f1 = index + 0;
  2274     } else {
  2275         state->f0 = index + 0;
  2276         state->f1 = index + 1;
  2278     state->fCurrIndex = index + 1;
  2279     return true;
  2282 bool VertState::TriangleStripX(VertState* state) {
  2283     const uint16_t* indices = state->fIndices;
  2284     int index = state->fCurrIndex;
  2285     if (index + 3 > state->fCount) {
  2286         return false;
  2288     state->f2 = indices[index + 2];
  2289     if (index & 1) {
  2290         state->f0 = indices[index + 1];
  2291         state->f1 = indices[index + 0];
  2292     } else {
  2293         state->f0 = indices[index + 0];
  2294         state->f1 = indices[index + 1];
  2296     state->fCurrIndex = index + 1;
  2297     return true;
  2300 bool VertState::TriangleFan(VertState* state) {
  2301     int index = state->fCurrIndex;
  2302     if (index + 3 > state->fCount) {
  2303         return false;
  2305     state->f0 = 0;
  2306     state->f1 = index + 1;
  2307     state->f2 = index + 2;
  2308     state->fCurrIndex = index + 1;
  2309     return true;
  2312 bool VertState::TriangleFanX(VertState* state) {
  2313     const uint16_t* indices = state->fIndices;
  2314     int index = state->fCurrIndex;
  2315     if (index + 3 > state->fCount) {
  2316         return false;
  2318     state->f0 = indices[0];
  2319     state->f1 = indices[index + 1];
  2320     state->f2 = indices[index + 2];
  2321     state->fCurrIndex = index + 1;
  2322     return true;
  2325 VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) {
  2326     switch (mode) {
  2327         case SkCanvas::kTriangles_VertexMode:
  2328             return fIndices ? TrianglesX : Triangles;
  2329         case SkCanvas::kTriangleStrip_VertexMode:
  2330             return fIndices ? TriangleStripX : TriangleStrip;
  2331         case SkCanvas::kTriangleFan_VertexMode:
  2332             return fIndices ? TriangleFanX : TriangleFan;
  2333         default:
  2334             return NULL;
  2338 typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRasterClip&,
  2339                          SkBlitter*);
  2341 static HairProc ChooseHairProc(bool doAntiAlias) {
  2342     return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine;
  2345 static bool texture_to_matrix(const VertState& state, const SkPoint verts[],
  2346                               const SkPoint texs[], SkMatrix* matrix) {
  2347     SkPoint src[3], dst[3];
  2349     src[0] = texs[state.f0];
  2350     src[1] = texs[state.f1];
  2351     src[2] = texs[state.f2];
  2352     dst[0] = verts[state.f0];
  2353     dst[1] = verts[state.f1];
  2354     dst[2] = verts[state.f2];
  2355     return matrix->setPolyToPoly(src, dst, 3);
  2358 class SkTriColorShader : public SkShader {
  2359 public:
  2360     SkTriColorShader() {}
  2362     bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
  2364     virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
  2366     SK_TO_STRING_OVERRIDE()
  2367     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTriColorShader)
  2369 protected:
  2370     SkTriColorShader(SkReadBuffer& buffer) : SkShader(buffer) {}
  2372 private:
  2373     SkMatrix    fDstToUnit;
  2374     SkPMColor   fColors[3];
  2376     typedef SkShader INHERITED;
  2377 };
  2379 bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[],
  2380                              int index0, int index1, int index2) {
  2382     fColors[0] = SkPreMultiplyColor(colors[index0]);
  2383     fColors[1] = SkPreMultiplyColor(colors[index1]);
  2384     fColors[2] = SkPreMultiplyColor(colors[index2]);
  2386     SkMatrix m, im;
  2387     m.reset();
  2388     m.set(0, pts[index1].fX - pts[index0].fX);
  2389     m.set(1, pts[index2].fX - pts[index0].fX);
  2390     m.set(2, pts[index0].fX);
  2391     m.set(3, pts[index1].fY - pts[index0].fY);
  2392     m.set(4, pts[index2].fY - pts[index0].fY);
  2393     m.set(5, pts[index0].fY);
  2394     if (!m.invert(&im)) {
  2395         return false;
  2397     return fDstToUnit.setConcat(im, this->getTotalInverse());
  2400 #include "SkColorPriv.h"
  2401 #include "SkComposeShader.h"
  2403 static int ScalarTo256(SkScalar v) {
  2404     int scale = SkScalarToFixed(v) >> 8;
  2405     if (scale < 0) {
  2406         scale = 0;
  2408     if (scale > 255) {
  2409         scale = 255;
  2411     return SkAlpha255To256(scale);
  2414 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
  2415     SkPoint src;
  2417     for (int i = 0; i < count; i++) {
  2418         fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src);
  2419         x += 1;
  2421         int scale1 = ScalarTo256(src.fX);
  2422         int scale2 = ScalarTo256(src.fY);
  2423         int scale0 = 256 - scale1 - scale2;
  2424         if (scale0 < 0) {
  2425             if (scale1 > scale2) {
  2426                 scale2 = 256 - scale1;
  2427             } else {
  2428                 scale1 = 256 - scale2;
  2430             scale0 = 0;
  2433         dstC[i] = SkAlphaMulQ(fColors[0], scale0) +
  2434         SkAlphaMulQ(fColors[1], scale1) +
  2435         SkAlphaMulQ(fColors[2], scale2);
  2439 #ifndef SK_IGNORE_TO_STRING
  2440 void SkTriColorShader::toString(SkString* str) const {
  2441     str->append("SkTriColorShader: (");
  2443     this->INHERITED::toString(str);
  2445     str->append(")");
  2447 #endif
  2449 void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
  2450                           const SkPoint vertices[], const SkPoint textures[],
  2451                           const SkColor colors[], SkXfermode* xmode,
  2452                           const uint16_t indices[], int indexCount,
  2453                           const SkPaint& paint) const {
  2454     SkASSERT(0 == count || NULL != vertices);
  2456     // abort early if there is nothing to draw
  2457     if (count < 3 || (indices && indexCount < 3) || fRC->isEmpty()) {
  2458         return;
  2461     // transform out vertices into device coordinates
  2462     SkAutoSTMalloc<16, SkPoint> storage(count);
  2463     SkPoint* devVerts = storage.get();
  2464     fMatrix->mapPoints(devVerts, vertices, count);
  2466     if (fBounder) {
  2467         SkRect bounds;
  2468         bounds.set(devVerts, count);
  2469         if (!fBounder->doRect(bounds, paint)) {
  2470             return;
  2474     /*
  2475         We can draw the vertices in 1 of 4 ways:
  2477         - solid color (no shader/texture[], no colors[])
  2478         - just colors (no shader/texture[], has colors[])
  2479         - just texture (has shader/texture[], no colors[])
  2480         - colors * texture (has shader/texture[], has colors[])
  2482         Thus for texture drawing, we need both texture[] and a shader.
  2483     */
  2485     SkTriColorShader triShader; // must be above declaration of p
  2486     SkPaint p(paint);
  2488     SkShader* shader = p.getShader();
  2489     if (NULL == shader) {
  2490         // if we have no shader, we ignore the texture coordinates
  2491         textures = NULL;
  2492     } else if (NULL == textures) {
  2493         // if we don't have texture coordinates, ignore the shader
  2494         p.setShader(NULL);
  2495         shader = NULL;
  2498     // setup the custom shader (if needed)
  2499     if (NULL != colors) {
  2500         if (NULL == textures) {
  2501             // just colors (no texture)
  2502             shader = p.setShader(&triShader);
  2503         } else {
  2504             // colors * texture
  2505             SkASSERT(shader);
  2506             bool releaseMode = false;
  2507             if (NULL == xmode) {
  2508                 xmode = SkXfermode::Create(SkXfermode::kModulate_Mode);
  2509                 releaseMode = true;
  2511             SkShader* compose = SkNEW_ARGS(SkComposeShader,
  2512                                            (&triShader, shader, xmode));
  2513             p.setShader(compose)->unref();
  2514             if (releaseMode) {
  2515                 xmode->unref();
  2520     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
  2521     // important that we abort early, as below we may manipulate the shader
  2522     // and that is only valid if the shader returned true from setContext.
  2523     // If it returned false, then our blitter will be the NullBlitter.
  2524     if (blitter->isNullBlitter()) {
  2525         return;
  2528     // setup our state and function pointer for iterating triangles
  2529     VertState       state(count, indices, indexCount);
  2530     VertState::Proc vertProc = state.chooseProc(vmode);
  2532     if (NULL != textures || NULL != colors) {
  2533         SkMatrix  tempM;
  2534         SkMatrix  savedLocalM;
  2535         if (shader) {
  2536             savedLocalM = shader->getLocalMatrix();
  2539         // setContext has already been called and verified to return true
  2540         // by the constructor of SkAutoBlitterChoose
  2541         bool prevContextSuccess = true;
  2542         while (vertProc(&state)) {
  2543             if (NULL != textures) {
  2544                 if (texture_to_matrix(state, vertices, textures, &tempM)) {
  2545                     tempM.postConcat(savedLocalM);
  2546                     shader->setLocalMatrix(tempM);
  2547                     // Need to recall setContext since we changed the local matrix.
  2548                     // However, we also need to balance the calls this with a
  2549                     // call to endContext which requires tracking the result of
  2550                     // the previous call to setContext.
  2551                     if (prevContextSuccess) {
  2552                         shader->endContext();
  2554                     prevContextSuccess = shader->setContext(*fBitmap, p, *fMatrix);
  2555                     if (!prevContextSuccess) {
  2556                         continue;
  2560             if (NULL != colors) {
  2561                 if (!triShader.setup(vertices, colors,
  2562                                      state.f0, state.f1, state.f2)) {
  2563                     continue;
  2567             SkPoint tmp[] = {
  2568                 devVerts[state.f0], devVerts[state.f1], devVerts[state.f2]
  2569             };
  2570             SkScan::FillTriangle(tmp, *fRC, blitter.get());
  2573         // now restore the shader's original local matrix
  2574         if (NULL != shader) {
  2575             shader->setLocalMatrix(savedLocalM);
  2578         // If the final call to setContext fails we must make it suceed so that the
  2579         // call to endContext in the destructor for SkAutoBlitterChoose is balanced.
  2580         if (!prevContextSuccess) {
  2581             prevContextSuccess = shader->setContext(*fBitmap, paint, SkMatrix::I());
  2582             SkASSERT(prevContextSuccess);
  2584     } else {
  2585         // no colors[] and no texture
  2586         HairProc hairProc = ChooseHairProc(paint.isAntiAlias());
  2587         const SkRasterClip& clip = *fRC;
  2588         while (vertProc(&state)) {
  2589             hairProc(devVerts[state.f0], devVerts[state.f1], clip, blitter.get());
  2590             hairProc(devVerts[state.f1], devVerts[state.f2], clip, blitter.get());
  2591             hairProc(devVerts[state.f2], devVerts[state.f0], clip, blitter.get());
  2596 ///////////////////////////////////////////////////////////////////////////////
  2597 ///////////////////////////////////////////////////////////////////////////////
  2599 #ifdef SK_DEBUG
  2601 void SkDraw::validate() const {
  2602     SkASSERT(fBitmap != NULL);
  2603     SkASSERT(fMatrix != NULL);
  2604     SkASSERT(fClip != NULL);
  2605     SkASSERT(fRC != NULL);
  2607     const SkIRect&  cr = fRC->getBounds();
  2608     SkIRect         br;
  2610     br.set(0, 0, fBitmap->width(), fBitmap->height());
  2611     SkASSERT(cr.isEmpty() || br.contains(cr));
  2614 #endif
  2616 ///////////////////////////////////////////////////////////////////////////////
  2618 SkBounder::SkBounder() {
  2619     // initialize up front. This gets reset by SkCanvas before each draw call.
  2620     fClip = &SkRegion::GetEmptyRegion();
  2623 bool SkBounder::doIRect(const SkIRect& r) {
  2624     SkIRect    rr;
  2625     return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr);
  2628 // TODO: change the prototype to take fixed, and update the callers
  2629 bool SkBounder::doIRectGlyph(const SkIRect& r, int x, int y,
  2630                              const SkGlyph& glyph) {
  2631     SkIRect    rr;
  2632     if (!rr.intersect(fClip->getBounds(), r)) {
  2633         return false;
  2635     GlyphRec rec;
  2636     rec.fLSB.set(SkIntToFixed(x), SkIntToFixed(y));
  2637     rec.fRSB.set(rec.fLSB.fX + glyph.fAdvanceX,
  2638                  rec.fLSB.fY + glyph.fAdvanceY);
  2639     rec.fGlyphID = glyph.getGlyphID();
  2640     rec.fFlags = 0;
  2641     return this->onIRectGlyph(rr, rec);
  2644 bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1,
  2645                            const SkPaint& paint) {
  2646     SkIRect     r;
  2647     SkScalar    v0, v1;
  2649     v0 = pt0.fX;
  2650     v1 = pt1.fX;
  2651     if (v0 > v1) {
  2652         SkTSwap<SkScalar>(v0, v1);
  2654     r.fLeft     = SkScalarFloorToInt(v0);
  2655     r.fRight    = SkScalarCeilToInt(v1);
  2657     v0 = pt0.fY;
  2658     v1 = pt1.fY;
  2659     if (v0 > v1) {
  2660         SkTSwap<SkScalar>(v0, v1);
  2662     r.fTop      = SkScalarFloorToInt(v0);
  2663     r.fBottom   = SkScalarCeilToInt(v1);
  2665     if (paint.isAntiAlias()) {
  2666         r.inset(-1, -1);
  2668     return this->doIRect(r);
  2671 bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) {
  2672     SkIRect    r;
  2674     if (paint.getStyle() == SkPaint::kFill_Style) {
  2675         rect.round(&r);
  2676     } else {
  2677         int rad = -1;
  2678         rect.roundOut(&r);
  2679         if (paint.isAntiAlias()) {
  2680             rad = -2;
  2682         r.inset(rad, rad);
  2684     return this->doIRect(r);
  2687 bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) {
  2688     SkIRect       r;
  2689     const SkRect& bounds = path.getBounds();
  2691     if (doFill) {
  2692         bounds.round(&r);
  2693     } else {    // hairline
  2694         bounds.roundOut(&r);
  2697     if (paint.isAntiAlias()) {
  2698         r.inset(-1, -1);
  2700     return this->doIRect(r);
  2703 void SkBounder::commit() {
  2704     // override in subclass
  2707 ////////////////////////////////////////////////////////////////////////////////////////////////
  2709 #include "SkPath.h"
  2710 #include "SkDraw.h"
  2711 #include "SkRegion.h"
  2712 #include "SkBlitter.h"
  2714 static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds,
  2715                        const SkMaskFilter* filter, const SkMatrix* filterMatrix,
  2716                            SkIRect* bounds) {
  2717     if (devPath.isEmpty()) {
  2718         return false;
  2721     //  init our bounds from the path
  2723         SkRect pathBounds = devPath.getBounds();
  2724         pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf);
  2725         pathBounds.roundOut(bounds);
  2728     SkIPoint margin = SkIPoint::Make(0, 0);
  2729     if (filter) {
  2730         SkASSERT(filterMatrix);
  2732         SkMask srcM, dstM;
  2734         srcM.fBounds = *bounds;
  2735         srcM.fFormat = SkMask::kA8_Format;
  2736         srcM.fImage = NULL;
  2737         if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) {
  2738             return false;
  2742     // (possibly) trim the bounds to reflect the clip
  2743     // (plus whatever slop the filter needs)
  2744     if (clipBounds) {
  2745         SkIRect tmp = *clipBounds;
  2746         // Ugh. Guard against gigantic margins from wacky filters. Without this
  2747         // check we can request arbitrary amounts of slop beyond our visible
  2748         // clip, and bring down the renderer (at least on finite RAM machines
  2749         // like handsets, etc.). Need to balance this invented value between
  2750         // quality of large filters like blurs, and the corresponding memory
  2751         // requests.
  2752         static const int MAX_MARGIN = 128;
  2753         tmp.inset(-SkMin32(margin.fX, MAX_MARGIN),
  2754                   -SkMin32(margin.fY, MAX_MARGIN));
  2755         if (!bounds->intersect(tmp)) {
  2756             return false;
  2760     return true;
  2763 static void draw_into_mask(const SkMask& mask, const SkPath& devPath,
  2764                            SkPaint::Style style) {
  2765     SkBitmap        bm;
  2766     SkDraw          draw;
  2767     SkRasterClip    clip;
  2768     SkMatrix        matrix;
  2769     SkPaint         paint;
  2771     bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes);
  2772     bm.setPixels(mask.fImage);
  2774     clip.setRect(SkIRect::MakeWH(mask.fBounds.width(), mask.fBounds.height()));
  2775     matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft),
  2776                         -SkIntToScalar(mask.fBounds.fTop));
  2778     draw.fBitmap    = &bm;
  2779     draw.fRC        = &clip;
  2780     draw.fClip      = &clip.bwRgn();
  2781     draw.fMatrix    = &matrix;
  2782     draw.fBounder   = NULL;
  2783     paint.setAntiAlias(true);
  2784     paint.setStyle(style);
  2785     draw.drawPath(devPath, paint);
  2788 bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
  2789                         const SkMaskFilter* filter, const SkMatrix* filterMatrix,
  2790                         SkMask* mask, SkMask::CreateMode mode,
  2791                         SkPaint::Style style) {
  2792     if (SkMask::kJustRenderImage_CreateMode != mode) {
  2793         if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds))
  2794             return false;
  2797     if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
  2798         mask->fFormat = SkMask::kA8_Format;
  2799         mask->fRowBytes = mask->fBounds.width();
  2800         size_t size = mask->computeImageSize();
  2801         if (0 == size) {
  2802             // we're too big to allocate the mask, abort
  2803             return false;
  2805         mask->fImage = SkMask::AllocImage(size);
  2806         memset(mask->fImage, 0, mask->computeImageSize());
  2809     if (SkMask::kJustComputeBounds_CreateMode != mode) {
  2810         draw_into_mask(*mask, devPath, style);
  2813     return true;

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