gfx/skia/trunk/src/core/SkTileGrid.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     2 /*
     3  * Copyright 2012 Google Inc.
     4  *
     5  * Use of this source code is governed by a BSD-style license that can be
     6  * found in the LICENSE file.
     7  */
     9 #ifndef SkTileGrid_DEFINED
    10 #define SkTileGrid_DEFINED
    12 #include "SkBBoxHierarchy.h"
    13 #include "SkPictureStateTree.h"
    14 #include "SkTileGridPicture.h" // for TileGridInfo
    16 /**
    17  * Subclass of SkBBoxHierarchy that stores elements in buckets that correspond
    18  * to tile regions, disposed in a regular grid.  This is useful when the tile
    19  * structure that will be use in search() calls is known prior to insertion.
    20  * Calls to search will return in constant time.
    21  *
    22  * Note: Current implementation of search() only supports looking-up regions
    23  * that are an exact match to a single tile.  Implementation could be augmented
    24  * to support arbitrary rectangles, but performance would be sub-optimal.
    25  */
    26 class SkTileGrid : public SkBBoxHierarchy {
    27 public:
    28     enum {
    29         // Number of tiles for which data is allocated on the stack in
    30         // SkTileGrid::search. If malloc becomes a bottleneck, we may consider
    31         // increasing this number. Typical large web page, say 2k x 16k, would
    32         // require 512 tiles of size 256 x 256 pixels.
    33         kStackAllocationTileCount = 1024
    34     };
    36     typedef void* (*SkTileGridNextDatumFunctionPtr)(SkTDArray<void*>** tileData, SkAutoSTArray<kStackAllocationTileCount, int>& tileIndices);
    38     SkTileGrid(int xTileCount, int yTileCount, const SkTileGridPicture::TileGridInfo& info,
    39         SkTileGridNextDatumFunctionPtr nextDatumFunction);
    41     virtual ~SkTileGrid();
    43     /**
    44      * Insert a data pointer and corresponding bounding box
    45      * @param data The data pointer, may be NULL
    46      * @param bounds The bounding box, should not be empty
    47      * @param defer Ignored, TileArray does not defer insertions
    48      */
    49     virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE;
    51     virtual void flushDeferredInserts() SK_OVERRIDE {};
    53     /**
    54      * Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query'
    55      * The query argument is expected to be an exact match to a tile of the grid
    56      */
    57     virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE;
    59     virtual void clear() SK_OVERRIDE;
    61     /**
    62      * Gets the number of insertions
    63      */
    64     virtual int getCount() const SK_OVERRIDE;
    66     virtual int getDepth() const SK_OVERRIDE { return -1; }
    68     virtual void rewindInserts() SK_OVERRIDE;
    70     // Used by search() and in SkTileGridHelper implementations
    71     enum {
    72         kTileFinished = -1,
    73     };
    75     int tileCount(int x, int y);  // For testing only.
    77 private:
    78     SkTDArray<void*>& tile(int x, int y);
    80     int fXTileCount, fYTileCount, fTileCount;
    81     SkTileGridPicture::TileGridInfo fInfo;
    82     SkTDArray<void*>* fTileData;
    83     int fInsertionCount;
    84     SkIRect fGridBounds;
    85     SkTileGridNextDatumFunctionPtr fNextDatumFunction;
    87     typedef SkBBoxHierarchy INHERITED;
    88 };
    90 /**
    91  * Generic implementation for SkTileGridNextDatumFunctionPtr. user code may instantiate
    92  * this template to get a valid SkTileGridNextDatumFunction implementation
    93  *
    94  * Returns the next element of tileData[i][tileIndices[i]] for all i and advances
    95  * tileIndices[] past them. The order in which data are returned by successive
    96  * calls to this method must reflect the order in which the were originally
    97  * recorded into the tile grid.
    98  *
    99  * \param tileData array of pointers to arrays of tile data
   100  * \param tileIndices per-tile data indices, indices are incremented for tiles that contain
   101  *     the next datum.
   102  * \tparam T a type to which it is safe to cast a datum and that has an operator <
   103  *     such that 'a < b' is true if 'a' was inserted into the tile grid before 'b'.
   104  */
   105 template <typename T>
   106 void* SkTileGridNextDatum(SkTDArray<void*>** tileData, SkAutoSTArray<SkTileGrid::kStackAllocationTileCount, int>& tileIndices) {
   107     T* minVal = NULL;
   108     int tileCount = tileIndices.count();
   109     int minIndex = tileCount;
   110     int maxIndex = 0;
   111     // Find the next Datum; track where it's found so we reduce the size of the second loop.
   112     for (int tile = 0; tile < tileCount; ++tile) {
   113         int pos = tileIndices[tile];
   114         if (pos != SkTileGrid::kTileFinished) {
   115             T* candidate = (T*)(*tileData[tile])[pos];
   116             if (NULL == minVal || (*candidate) < (*minVal)) {
   117                 minVal = candidate;
   118                 minIndex = tile;
   119                 maxIndex = tile;
   120             } else if (!((*minVal) < (*candidate))) {
   121                 // We don't require operator==; if !(candidate<minVal) && !(minVal<candidate),
   122                 // candidate==minVal and we have to add this tile to the range searched.
   123                 maxIndex = tile;
   124             }
   125         }
   126     }
   127     // Increment indices past the next datum
   128     if (minVal != NULL) {
   129         for (int tile = minIndex; tile <= maxIndex; ++tile) {
   130             int pos = tileIndices[tile];
   131             if (pos != SkTileGrid::kTileFinished && (*tileData[tile])[pos] == minVal) {
   132                 if (++(tileIndices[tile]) >= tileData[tile]->count()) {
   133                     tileIndices[tile] = SkTileGrid::kTileFinished;
   134                 }
   135             }
   136         }
   137         return minVal;
   138     }
   139     return NULL;
   140 }
   142 #endif

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