gfx/skia/trunk/src/gpu/gl/GrGLProgramDesc.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2013 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #ifndef GrGLProgramDesc_DEFINED
     9 #define GrGLProgramDesc_DEFINED
    11 #include "GrGLEffect.h"
    12 #include "GrDrawState.h"
    13 #include "GrGLShaderBuilder.h"
    15 class GrGpuGL;
    17 #ifdef SK_DEBUG
    18   // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will
    19   // execute the code.
    20   #define GR_GL_EXPERIMENTAL_GS 1
    21 #else
    22   #define GR_GL_EXPERIMENTAL_GS 0
    23 #endif
    26 /** This class describes a program to generate. It also serves as a program cache key. Very little
    27     of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
    28     of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
    29     to be API-neutral then so could this class. */
    30 class GrGLProgramDesc {
    31 public:
    32     GrGLProgramDesc() : fInitialized(false) {}
    33     GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
    35     // Returns this as a uint32_t array to be used as a key in the program cache.
    36     const uint32_t* asKey() const {
    37         SkASSERT(fInitialized);
    38         return reinterpret_cast<const uint32_t*>(fKey.get());
    39     }
    41     // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
    42     // keys the size of either key can be used with memcmp() since the lengths themselves begin the
    43     // keys and thus the memcmp will exit early if the keys are of different lengths.
    44     uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
    46     // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
    47     uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
    49     // For unit testing.
    50     void setRandom(SkRandom*,
    51                    const GrGpuGL* gpu,
    52                    const GrRenderTarget* dummyDstRenderTarget,
    53                    const GrTexture* dummyDstCopyTexture,
    54                    const GrEffectStage* stages[],
    55                    int numColorStages,
    56                    int numCoverageStages,
    57                    int currAttribIndex);
    59     /**
    60      * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
    61      * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also
    62      * outputs the color and coverage stages referenced by the generated descriptor. This may
    63      * not contain all stages from the draw state and coverage stages from the drawState may
    64      * be treated as color stages in the output.
    65      */
    66     static void Build(const GrDrawState&,
    67                       bool isPoints,
    68                       GrDrawState::BlendOptFlags,
    69                       GrBlendCoeff srcCoeff,
    70                       GrBlendCoeff dstCoeff,
    71                       const GrGpuGL* gpu,
    72                       const GrDeviceCoordTexture* dstCopy,
    73                       SkTArray<const GrEffectStage*, true>* outColorStages,
    74                       SkTArray<const GrEffectStage*, true>* outCoverageStages,
    75                       GrGLProgramDesc* outDesc);
    77     int numColorEffects() const {
    78         SkASSERT(fInitialized);
    79         return this->getHeader().fColorEffectCnt;
    80     }
    82     int numCoverageEffects() const {
    83         SkASSERT(fInitialized);
    84         return this->getHeader().fCoverageEffectCnt;
    85     }
    87     int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
    89     GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
    91     bool operator== (const GrGLProgramDesc& other) const {
    92         SkASSERT(fInitialized && other.fInitialized);
    93         // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
    94         return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
    95     }
    97     bool operator!= (const GrGLProgramDesc& other) const {
    98         return !(*this == other);
    99     }
   101     static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
   102         return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
   103     }
   105 private:
   106     // Specifies where the initial color comes from before the stages are applied.
   107     enum ColorInput {
   108         kSolidWhite_ColorInput,
   109         kTransBlack_ColorInput,
   110         kAttribute_ColorInput,
   111         kUniform_ColorInput,
   113         kColorInputCnt
   114     };
   116     enum CoverageOutput {
   117         // modulate color and coverage, write result as the color output.
   118         kModulate_CoverageOutput,
   119         // Writes color*coverage as the primary color output and also writes coverage as the
   120         // secondary output. Only set if dual source blending is supported.
   121         kSecondaryCoverage_CoverageOutput,
   122         // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA)
   123         // as the secondary output. Only set if dual source blending is supported.
   124         kSecondaryCoverageISA_CoverageOutput,
   125         // Writes color*coverage as the primary color output and also writes coverage *
   126         // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported.
   127         kSecondaryCoverageISC_CoverageOutput,
   128         // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
   129         // can only be set if fDstReadKey is non-zero.
   130         kCombineWithDst_CoverageOutput,
   132         kCoverageOutputCnt
   133     };
   135     static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) {
   136         switch (co) {
   137             case kSecondaryCoverage_CoverageOutput: //  fallthru
   138             case kSecondaryCoverageISA_CoverageOutput:
   139             case kSecondaryCoverageISC_CoverageOutput:
   140                 return true;
   141             default:
   142                 return false;
   143         }
   144     }
   146     struct KeyHeader {
   147         GrGLShaderBuilder::DstReadKey fDstReadKey;      // set by GrGLShaderBuilder if there
   148                                                         // are effects that must read the dst.
   149                                                         // Otherwise, 0.
   150         GrGLShaderBuilder::FragPosKey fFragPosKey;      // set by GrGLShaderBuilder if there are
   151                                                         // effects that read the fragment position.
   152                                                         // Otherwise, 0.
   154         ColorInput                  fColorInput : 8;
   155         ColorInput                  fCoverageInput : 8;
   156         CoverageOutput              fCoverageOutput : 8;
   158         SkBool8                     fHasVertexCode;
   159         SkBool8                     fEmitsPointSize;
   161         // To enable experimental geometry shader code (not for use in
   162         // production)
   163 #if GR_GL_EXPERIMENTAL_GS
   164         SkBool8                     fExperimentalGS;
   165 #endif
   167         int8_t                      fPositionAttributeIndex;
   168         int8_t                      fLocalCoordAttributeIndex;
   169         int8_t                      fColorAttributeIndex;
   170         int8_t                      fCoverageAttributeIndex;
   172         int8_t                      fColorEffectCnt;
   173         int8_t                      fCoverageEffectCnt;
   174     };
   176     // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then
   177     // the effect keys. Everything is fixed length except the effect key array.
   178     enum {
   179         kLengthOffset = 0,
   180         kChecksumOffset = kLengthOffset + sizeof(uint32_t),
   181         kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
   182         kHeaderSize = SkAlign4(sizeof(KeyHeader)),
   183         kEffectKeyOffset = kHeaderOffset + kHeaderSize,
   184     };
   186     template<typename T, size_t OFFSET> T* atOffset() {
   187         return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
   188     }
   190     template<typename T, size_t OFFSET> const T* atOffset() const {
   191         return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
   192     }
   194     typedef GrGLEffect::EffectKey EffectKey;
   196     uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); }
   197     KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
   198     EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
   200     const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
   201     const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
   203     static size_t KeyLength(int effectCnt) {
   204         GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3));
   205         return kEffectKeyOffset + effectCnt * sizeof(EffectKey);
   206     }
   208     enum {
   209         kMaxPreallocEffects = 16,
   210         kPreAllocSize = kEffectKeyOffset +  kMaxPreallocEffects * sizeof(EffectKey),
   211     };
   213     SkAutoSMalloc<kPreAllocSize> fKey;
   214     bool fInitialized;
   216     // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all
   217     // code generation to GrGLShaderBuilder (and maybe add getters rather than friending).
   218     friend class GrGLProgram;
   219     friend class GrGLShaderBuilder;
   220     friend class GrGLFullShaderBuilder;
   221     friend class GrGLFragmentOnlyShaderBuilder;
   222 };
   224 #endif

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