Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
8 #ifndef GrGLProgramDesc_DEFINED
9 #define GrGLProgramDesc_DEFINED
11 #include "GrGLEffect.h"
12 #include "GrDrawState.h"
13 #include "GrGLShaderBuilder.h"
15 class GrGpuGL;
17 #ifdef SK_DEBUG
18 // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will
19 // execute the code.
20 #define GR_GL_EXPERIMENTAL_GS 1
21 #else
22 #define GR_GL_EXPERIMENTAL_GS 0
23 #endif
26 /** This class describes a program to generate. It also serves as a program cache key. Very little
27 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
28 of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
29 to be API-neutral then so could this class. */
30 class GrGLProgramDesc {
31 public:
32 GrGLProgramDesc() : fInitialized(false) {}
33 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
35 // Returns this as a uint32_t array to be used as a key in the program cache.
36 const uint32_t* asKey() const {
37 SkASSERT(fInitialized);
38 return reinterpret_cast<const uint32_t*>(fKey.get());
39 }
41 // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
42 // keys the size of either key can be used with memcmp() since the lengths themselves begin the
43 // keys and thus the memcmp will exit early if the keys are of different lengths.
44 uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
46 // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
47 uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
49 // For unit testing.
50 void setRandom(SkRandom*,
51 const GrGpuGL* gpu,
52 const GrRenderTarget* dummyDstRenderTarget,
53 const GrTexture* dummyDstCopyTexture,
54 const GrEffectStage* stages[],
55 int numColorStages,
56 int numCoverageStages,
57 int currAttribIndex);
59 /**
60 * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
61 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also
62 * outputs the color and coverage stages referenced by the generated descriptor. This may
63 * not contain all stages from the draw state and coverage stages from the drawState may
64 * be treated as color stages in the output.
65 */
66 static void Build(const GrDrawState&,
67 bool isPoints,
68 GrDrawState::BlendOptFlags,
69 GrBlendCoeff srcCoeff,
70 GrBlendCoeff dstCoeff,
71 const GrGpuGL* gpu,
72 const GrDeviceCoordTexture* dstCopy,
73 SkTArray<const GrEffectStage*, true>* outColorStages,
74 SkTArray<const GrEffectStage*, true>* outCoverageStages,
75 GrGLProgramDesc* outDesc);
77 int numColorEffects() const {
78 SkASSERT(fInitialized);
79 return this->getHeader().fColorEffectCnt;
80 }
82 int numCoverageEffects() const {
83 SkASSERT(fInitialized);
84 return this->getHeader().fCoverageEffectCnt;
85 }
87 int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
89 GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
91 bool operator== (const GrGLProgramDesc& other) const {
92 SkASSERT(fInitialized && other.fInitialized);
93 // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
94 return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
95 }
97 bool operator!= (const GrGLProgramDesc& other) const {
98 return !(*this == other);
99 }
101 static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
102 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
103 }
105 private:
106 // Specifies where the initial color comes from before the stages are applied.
107 enum ColorInput {
108 kSolidWhite_ColorInput,
109 kTransBlack_ColorInput,
110 kAttribute_ColorInput,
111 kUniform_ColorInput,
113 kColorInputCnt
114 };
116 enum CoverageOutput {
117 // modulate color and coverage, write result as the color output.
118 kModulate_CoverageOutput,
119 // Writes color*coverage as the primary color output and also writes coverage as the
120 // secondary output. Only set if dual source blending is supported.
121 kSecondaryCoverage_CoverageOutput,
122 // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA)
123 // as the secondary output. Only set if dual source blending is supported.
124 kSecondaryCoverageISA_CoverageOutput,
125 // Writes color*coverage as the primary color output and also writes coverage *
126 // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported.
127 kSecondaryCoverageISC_CoverageOutput,
128 // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
129 // can only be set if fDstReadKey is non-zero.
130 kCombineWithDst_CoverageOutput,
132 kCoverageOutputCnt
133 };
135 static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) {
136 switch (co) {
137 case kSecondaryCoverage_CoverageOutput: // fallthru
138 case kSecondaryCoverageISA_CoverageOutput:
139 case kSecondaryCoverageISC_CoverageOutput:
140 return true;
141 default:
142 return false;
143 }
144 }
146 struct KeyHeader {
147 GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuilder if there
148 // are effects that must read the dst.
149 // Otherwise, 0.
150 GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuilder if there are
151 // effects that read the fragment position.
152 // Otherwise, 0.
154 ColorInput fColorInput : 8;
155 ColorInput fCoverageInput : 8;
156 CoverageOutput fCoverageOutput : 8;
158 SkBool8 fHasVertexCode;
159 SkBool8 fEmitsPointSize;
161 // To enable experimental geometry shader code (not for use in
162 // production)
163 #if GR_GL_EXPERIMENTAL_GS
164 SkBool8 fExperimentalGS;
165 #endif
167 int8_t fPositionAttributeIndex;
168 int8_t fLocalCoordAttributeIndex;
169 int8_t fColorAttributeIndex;
170 int8_t fCoverageAttributeIndex;
172 int8_t fColorEffectCnt;
173 int8_t fCoverageEffectCnt;
174 };
176 // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then
177 // the effect keys. Everything is fixed length except the effect key array.
178 enum {
179 kLengthOffset = 0,
180 kChecksumOffset = kLengthOffset + sizeof(uint32_t),
181 kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
182 kHeaderSize = SkAlign4(sizeof(KeyHeader)),
183 kEffectKeyOffset = kHeaderOffset + kHeaderSize,
184 };
186 template<typename T, size_t OFFSET> T* atOffset() {
187 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
188 }
190 template<typename T, size_t OFFSET> const T* atOffset() const {
191 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
192 }
194 typedef GrGLEffect::EffectKey EffectKey;
196 uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); }
197 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
198 EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
200 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
201 const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
203 static size_t KeyLength(int effectCnt) {
204 GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3));
205 return kEffectKeyOffset + effectCnt * sizeof(EffectKey);
206 }
208 enum {
209 kMaxPreallocEffects = 16,
210 kPreAllocSize = kEffectKeyOffset + kMaxPreallocEffects * sizeof(EffectKey),
211 };
213 SkAutoSMalloc<kPreAllocSize> fKey;
214 bool fInitialized;
216 // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all
217 // code generation to GrGLShaderBuilder (and maybe add getters rather than friending).
218 friend class GrGLProgram;
219 friend class GrGLShaderBuilder;
220 friend class GrGLFullShaderBuilder;
221 friend class GrGLFragmentOnlyShaderBuilder;
222 };
224 #endif