gfx/skia/trunk/src/gpu/gl/GrGLVertexArray.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2013 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #ifndef GrGLVertexArray_DEFINED
     9 #define GrGLVertexArray_DEFINED
    11 #include "GrResource.h"
    12 #include "GrTypesPriv.h"
    13 #include "gl/GrGLDefines.h"
    14 #include "gl/GrGLFunctions.h"
    16 #include "SkTArray.h"
    18 class GrGLVertexBuffer;
    19 class GrGLIndexBuffer;
    20 class GrGpuGL;
    22 struct GrGLAttribLayout {
    23     GrGLint     fCount;
    24     GrGLenum    fType;
    25     GrGLboolean fNormalized;
    26 };
    28 static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) {
    29     SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
    30     static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = {
    31         {1, GR_GL_FLOAT, false},         // kFloat_GrVertexAttribType
    32         {2, GR_GL_FLOAT, false},         // kVec2f_GrVertexAttribType
    33         {3, GR_GL_FLOAT, false},         // kVec3f_GrVertexAttribType
    34         {4, GR_GL_FLOAT, false},         // kVec4f_GrVertexAttribType
    35         {4, GR_GL_UNSIGNED_BYTE, true},  // kVec4ub_GrVertexAttribType
    36     };
    37     GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
    38     GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
    39     GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
    40     GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
    41     GR_STATIC_ASSERT(4 == kVec4ub_GrVertexAttribType);
    42     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
    43     return kLayouts[type];
    44 }
    46 /**
    47  * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
    48  * (below) but is separate because it is also used to track the state of vertex array object 0.
    49  */
    50 class GrGLAttribArrayState {
    51 public:
    52     explicit GrGLAttribArrayState(int arrayCount = 0) {
    53         this->resize(arrayCount);
    54     }
    56     void resize(int newCount) {
    57         fAttribArrayStates.resize_back(newCount);
    58         for (int i = 0; i < newCount; ++i) {
    59             fAttribArrayStates[i].invalidate();
    60         }
    61     }
    63     /**
    64      * This function enables and sets vertex attrib state for the specified attrib index. It is
    65      * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
    66      * array object.
    67      */
    68     void set(const GrGpuGL*,
    69              int index,
    70              GrGLVertexBuffer*,
    71              GrGLint size,
    72              GrGLenum type,
    73              GrGLboolean normalized,
    74              GrGLsizei stride,
    75              GrGLvoid* offset);
    77     /**
    78      * This function disables vertex attribs not present in the mask. It is assumed that the
    79      * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
    80      */
    81     void disableUnusedArrays(const GrGpuGL*, uint64_t usedAttribArrayMask);
    83     void invalidate() {
    84         int count = fAttribArrayStates.count();
    85         for (int i = 0; i < count; ++i) {
    86             fAttribArrayStates[i].invalidate();
    87         }
    88     }
    90     void notifyVertexBufferDelete(GrGLuint id) {
    91         int count = fAttribArrayStates.count();
    92         for (int i = 0; i < count; ++i) {
    93             if (fAttribArrayStates[i].fAttribPointerIsValid &&
    94                 id == fAttribArrayStates[i].fVertexBufferID) {
    95                 fAttribArrayStates[i].invalidate();
    96             }
    97         }
    98     }
   100     /**
   101      * The number of attrib arrays that this object is configured to track.
   102      */
   103     int count() const { return fAttribArrayStates.count(); }
   105 private:
   106     /**
   107      * Tracks the state of glVertexAttribArray for an attribute index.
   108      */
   109     struct AttribArrayState {
   110             void invalidate() {
   111                 fEnableIsValid = false;
   112                 fAttribPointerIsValid = false;
   113             }
   115             bool        fEnableIsValid;
   116             bool        fAttribPointerIsValid;
   117             bool        fEnabled;
   118             GrGLuint    fVertexBufferID;
   119             GrGLint     fSize;
   120             GrGLenum    fType;
   121             GrGLboolean fNormalized;
   122             GrGLsizei   fStride;
   123             GrGLvoid*   fOffset;
   124     };
   126     SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
   127 };
   129 /**
   130  * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
   131  * and is used to track the state of the vertex array to avoid redundant GL calls.
   132  */
   133 class GrGLVertexArray : public GrResource {
   134 public:
   135     GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
   137     /**
   138      * Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned.
   139      * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
   140      * returned.
   141      */
   142     GrGLAttribArrayState* bind();
   144     /**
   145      * This is a version of the above function that also binds an index buffer to the vertex
   146      * array object.
   147      */
   148     GrGLAttribArrayState* bindWithIndexBuffer(const GrGLIndexBuffer* indexBuffer);
   150     void notifyIndexBufferDelete(GrGLuint bufferID);
   152     void notifyVertexBufferDelete(GrGLuint id) {
   153         fAttribArrays.notifyVertexBufferDelete(id);
   154     }
   156     GrGLuint arrayID() const { return fID; }
   158     void invalidateCachedState();
   160     virtual size_t sizeInBytes() const SK_OVERRIDE { return 0; }
   162 protected:
   163     virtual void onAbandon() SK_OVERRIDE;
   165     virtual void onRelease() SK_OVERRIDE;
   167 private:
   168     GrGLuint                fID;
   169     GrGLAttribArrayState    fAttribArrays;
   170     GrGLuint                fIndexBufferID;
   171     bool                    fIndexBufferIDIsValid;
   173     typedef GrResource INHERITED;
   174 };
   176 #endif

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